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{{MoveData | {{MoveData | ||
|image= NASB jenny strong mid.png | |image= NASB jenny strong mid.png | ||
|caption= | |caption= Come on, put 'em up! Frame data represents both hits. | ||
|name= Fists of Fury | |name= Fists of Fury | ||
|linkname= 5S | |linkname= 5S | ||
|input= 5S / Neutral Strong | |input= 5S / Neutral Strong | ||
|data= | |data= | ||
* A two-hit combo that sends opponents flying at an upwards arc | {{AttackData-NASB | ||
|Damage=9%/13% | |||
|Startup=20/25 | |||
|Active=20-21/25-26 | |||
|Total Frames=54 | |||
|Safety=-17/-12 | |||
|description= | |||
Jenny morphs her hands into two giant fists, ready to clobber anyone in her way. | |||
* A two-hit combo that sends opponents flying at an upwards arc. | |||
* Decent at finishing at higher percents and at the ledge in a teeter situation. | |||
}} | |||
}} | }} | ||
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|input= 8S / Up Strong | |input= 8S / Up Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=14% | |||
|Startup=21 | |||
|Active=21-24 | |||
|Total Frames=54 | |||
|Safety=-16 | |||
|description= | |||
Jenny morphs her whole arms into buzz-saws in this great kill move. | |||
* Deceptively good range. | |||
* One of her best kill moves, solid power all around. | |||
}} | |||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= NASB jenny strong down.png | |image= NASB jenny strong down.png | ||
|caption= POV: You tried to grab the ledge | |caption= POV: You tried to grab the ledge. Frame data represents the move being used once and repeatedly. | ||
|name= Mighty Mallet | |name= Mighty Mallet | ||
|linkname= 2S | |linkname= 2S | ||
|input= 2S / Down Strong | |input= 2S / Down Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=11%/11% (both pressed/held) | |||
|Startup=28/33 | |||
|Active=28-29/33-34, 2-3/7-8 | |||
|Total Frames=64 (pressed), 38 (held) | |||
|Safety=-11 (pressed), -9 (held) | |||
|description= | |||
Jenny throws a tantrum and starts pounding the ground with two giant hammers. | |||
* Very good at catching bad recoveries. | |||
* Can be mashed by tapping the button repeatedly | * Can be mashed by tapping the button repeatedly | ||
* Has a long cooldown animation. If an opponent catches you mashing and gets behind you, you might not be able to recover quick enough to avoid getting punished | * Has a long cooldown animation. If an opponent catches you mashing and gets behind you, you might not be able to recover quick enough to avoid getting punished | ||
}} | |||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image= NASB jenny dash strong.png | |image= NASB jenny dash strong.png | ||
|caption= | |caption= With the strength of these blades, I surely wouldn't complain. | ||
|name= Gliding Buzzsaw | |name= Gliding Buzzsaw | ||
|linkname= 66S | |linkname= 66S | ||
|input= 66S / Run Strong | |input= 66S / Run Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=11% | |||
|Startup=17 | |||
|Active=17-26 | |||
|Total Frames=44 | |||
|Safety=-18 | |||
|description= | |||
Jenny brute forces her way across the stage with charging fan-blade attack. | |||
* Can combo into up-strong. | |||
* Can be punished pretty hard if whiffed on block. | |||
}} | |||
}} | }} | ||
=== Jumping/Air Strong Attacks === | === Jumping/Air Strong Attacks === |
Revision as of 16:24, 8 November 2022
Story
5 o' clock, get a call to go blading at the skate park down by the mall! But my mom says I got to prevent hostile aliens from annihilating us all!
Ninth in line of the "XJ" series created by Nora Wakeman, XJ-9 (AKA "Jenny") is an android designed for defending the Earth from all manner of threats, terrestrial or otherwise. Not only is she built to resemble a teenage girl, she thinks, feels, and lives like one and contends with trying to live the life of a normal teen while also keeping Earth safe. Still, with the strength of a million and seventy men, she's more than up to the task! If only she could go for a walk without rusting in the rain...
Gameplay
Jenny is a highly versatile all-rounder who can both zone effectively while also playing as a vicious rushdown character. She has arguably the best recovery in the game that can allow her to go deep off stage and still make it back, and it's impressive maneuverability allows her to recover both low and high and mix up her landing. Her jab combo can loop back into itself and rack up damage quick on anyone who lets Jenny get too close to them, especially on bigger fighters like Reptar. Her missile can be guided in any direction to poke from a distance and fumble recovery attempts, and anyone who dares to try and recover low against her will have to contend with two meaty mallets that can be mashed at ledge and be devastating for characters who's recovery pops them over the ledge like CatDog or Ren and Stimpy.
If you want to smother your opponent and not give them the chance to fight back, then upgrade your game with XJ-9!
Franchise |
My Life as a Teenage Robot |
---|---|
Character Discord | |
Home Stage |
Tremorton Joyride |
Strengths | Weaknesses |
---|---|
|
|
Moves List
Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
3% first hit, 3% second hit, 6% third hit | 6 | 7-9 | 20 | -6 | |
Jenny puts up her dukes and goes in for two punches, followed by a hit from her laser hand.
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5% | 9 | 8-20 | 21 | -6 | |
Jenny pulls out a giant fan blade in this fairly fast up-tilt.
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5% | 6 | 7-9 | 20 | -6 | |
Jenny lets all her anger out by stomping out ledge-hungry opponents.
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5% | 6 | 7-9 | 20 | -6 | |
Jenny does a sick twirl on her roller-blades, just so happening to hit someone in the way.
|
Jumping/Air Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% | 3 | 3-25 | 40 | -6 | |
Jenny turns her legs into drills and does an extremely quick mid-air kick.
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
6% | 11 | 11-14 | 28 | -6 | |
Jenny pulls out her umbrella.
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
1% per hit, 6% on landing | 9 | 9-21 without holding | 36 | -15 without holding, -13 to -0 upon landing. | |
Jenny's legs morph into a jackhammer.
|
Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
9%/13% | 20/25 | 20-21/25-26 | 54 | -17/-12 | |
Jenny morphs her hands into two giant fists, ready to clobber anyone in her way.
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 21 | 21-24 | 54 | -16 | |
Jenny morphs her whole arms into buzz-saws in this great kill move.
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
11%/11% (both pressed/held) | 28/33 | 28-29/33-34, 2-3/7-8 | 64 (pressed), 38 (held) | -11 (pressed), -9 (held) | |
Jenny throws a tantrum and starts pounding the ground with two giant hammers.
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
11% | 17 | 17-26 | 44 | -18 | |
Jenny brute forces her way across the stage with charging fan-blade attack.
|
Jumping/Air Strong Attacks
- Has a long windup but hits hard and the blast propels Jenny backwards
Special Attacks
- Once fired, the missile can be guided by inputting a direction. But unlike Snake in Smash, Jenny isn't glued to one spot while it's out.
- Has two variants depending on whether Jenny is grounded or in the air.
Grab
- Jenny has a tether grab; the length of which depends on how long you hold the button down for
Taunt
- "Ready to surrender?"
- The dance she makes comes from the episode "Mist Opportunities".
- "I'm in total control!"
- Based on the episode "Raggedy Android".
- Can also be held.
Colors