(cons) |
(→Moves List: Added frame data) |
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Line 39: | Line 39: | ||
{{MoveData | {{MoveData | ||
|image= NASB aang light mid.png | |image= NASB aang light mid.png | ||
|caption= | |caption= Kudos to you for pressing the A button | ||
|name= Elbow Strike | |name= Elbow Strike | ||
|linkname= 5L | |linkname= 5L | ||
|input= 5L / Neutral Light | |input= 5L / Neutral Light | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=5% | |||
|Startup=6 | |||
|Active=6-7 | |||
|Total Frames=20 | |||
|Safety=-5 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
Line 55: | Line 62: | ||
|input= 8L / Up Light | |input= 8L / Up Light | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=8% | |||
|Startup=6 | |||
|Active=6-7 | |||
|Total Frames=23 | |||
|Safety=-8 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
Line 66: | Line 80: | ||
|input= 2L / Down Light | |input= 2L / Down Light | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=6% | |||
|Startup=8 | |||
|Active=6-8 | |||
|Total Frames=20 | |||
|Safety=-5 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
Line 77: | Line 98: | ||
|input= 66L / Run Light | |input= 66L / Run Light | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=8% | |||
|Startup=6 | |||
|Active=6-13 | |||
|Total Frames=35 | |||
|Safety=-25 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
=== Jumping/Air Light Attacks === | === Jumping/Air Light Attacks === | ||
Line 84: | Line 113: | ||
{{MoveData | {{MoveData | ||
|image= NASB aang aerial light mid.png | |image= NASB aang aerial light mid.png | ||
|caption= | |caption= More A presses per second than there are 'A's in Aang | ||
|name= Staff Spin | |name= Staff Spin | ||
|linkname= j5L | |linkname= j5L | ||
|input= j5L / Jump Light | |input= j5L / Jump Light | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=9% | |||
|Startup=6 | |||
|Active=6-13 | |||
|Total Frames=34 | |||
|Safety=-6 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
|image= NASB aang | |image= NASB aang light up.png | ||
|caption= | |caption= | ||
|name= Aerial Swiping Wind Kick | |name= Aerial Swiping Wind Kick | ||
Line 100: | Line 136: | ||
|input= j8L / Jump Up Light | |input= j8L / Jump Up Light | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=8% | |||
|Startup=6 | |||
|Active=6-8 | |||
|Total Frames=24 | |||
|Safety=-6 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
Line 108: | Line 151: | ||
|caption= | |caption= | ||
|name= Aerial Wind Chop | |name= Aerial Wind Chop | ||
|linkname= | |linkname= j2L | ||
|input= j2L / Jump Down Light | |input= j2L / Jump Down Light | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=10% | |||
|Startup=5 | |||
|Active=5-7 | |||
|Total Frames=30 | |||
|Safety=-6 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | }} | ||
}} <br> | |||
=== Strong Attacks === | === Strong Attacks === | ||
Line 124: | Line 174: | ||
|input= 5S / Neutral Strong | |input= 5S / Neutral Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=14% | |||
|Startup=15 | |||
|Active=15-18 | |||
|Total Frames=40 | |||
|Safety=-8 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
Line 135: | Line 192: | ||
|input= 8S / Up Strong | |input= 8S / Up Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=13% | |||
|Startup=16 | |||
|Active=16-23 | |||
|Total Frames=45 | |||
|Safety=-12 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
{{MoveData | |||
|image= NASB aang strong down.png | |image= NASB aang strong down.png | ||
|caption= | |caption= | ||
Line 146: | Line 210: | ||
|input= 2S / Down Strong | |input= 2S / Down Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=15% | |||
|Startup=18 | |||
|Active=18-22 | |||
|Total Frames=40 | |||
|Safety=-5 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
Line 157: | Line 228: | ||
|input= 66S / Run Strong | |input= 66S / Run Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=13% | |||
|Startup=17 | |||
|Active=18-21 | |||
|Total Frames=45 | |||
|Safety=-18 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
=== Jumping/Air Strong Attacks === | |||
{{MoveData | {{MoveData | ||
|image= NASB aang aerial strong mid.png | |image= NASB aang aerial strong mid.png | ||
|caption= | |caption= | ||
|name= Sweeping Windmill Strike | |name= Sweeping Windmill Strike | ||
|linkname= j5S | |linkname= j5S | ||
|input= j5S / Jump | |input= j5S / Jump Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=14%, 14% | |||
|Startup=17, 22 | |||
|Active=17, 22-23 | |||
|Total Frames=40 | |||
|Safety=-7, -2 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
|image= NASB aang aerial strong up.png | |image= NASB aang aerial strong up.png | ||
|caption= | |caption= Go up | ||
|name= Whirlwind Punch | |name= Whirlwind Punch | ||
|linkname= j8S | |linkname= j8S | ||
|input= j8S / Jump Up Strong | |input= j8S / Jump Up Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=13% | |||
|Startup=16 | |||
|Active=16-20 | |||
|Total Frames=40 | |||
|Safety=-8 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
Line 191: | Line 284: | ||
|input= j2S / Jump Down Strong | |input= j2S / Jump Down Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=15% | |||
|Startup=18 | |||
|Active=18-22 | |||
|Total Frames=53 | |||
|Safety=-6 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
=== Special Attacks === | === Special Attacks === | ||
{{MoveData | {{MoveData | ||
|image= NASB aang special mid.png | |image= NASB aang special mid.png | ||
Line 201: | Line 302: | ||
|image2= NASB aang special mid avatar state.png | |image2= NASB aang special mid avatar state.png | ||
|caption2= Second Law of the Avatar: '''I'M THE AVATAR!''' | |caption2= Second Law of the Avatar: '''I'M THE AVATAR!''' | ||
|name= Spinning Staff/Avatar State | |name= Spinning Staff / Avatar State | ||
|linkname= 5P | |linkname= 5P | ||
|input= 5P / Neutral Special | |input= 5P / Neutral Special | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=5% | |||
|Startup=16 | |||
|Active=16-End | |||
|Total Frames=- | |||
|Safety=-5 | |||
}} | |||
{{AttackData-NASB | |||
|Damage=5% per hit | |||
|Startup=16 | |||
|Active=16-(31 to 60) | |||
|Total Frames=66 to 95 | |||
|Safety=-25 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
Line 216: | Line 331: | ||
|input= 8P / Up Special | |input= 8P / Up Special | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=2% | |||
|Startup=6 | |||
|Active=6-End | |||
|Total Frames=6-End | |||
|Safety=-20 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
Line 227: | Line 349: | ||
|input= 2P / Down Special | |input= 2P / Down Special | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=5% | |||
|Startup=6* | |||
|Active=- | |||
|Total Frames=- | |||
|Safety=+11 | |||
|description= | |||
Attack comes out 6 frames after a movement direction is inputted. Hitbox disappears the frame you start moving in another direction, takes 15 frames to turn around. | |||
}} | |||
}} <br> | |||
=== Taunt === | === Taunt === |
Revision as of 23:48, 4 November 2022
Story
Yip-Yip!
Aang is the young and fun-loving reincarnation of the Avatar, who was awoken from his frozen sleep to now save the world from the Imperialist Fire Nation with Sokka and Katara. Despite his goofy nature, his mastery of airbending and role as the avatar will make for a tough foe to fight especially in the Brawl!
Gameplay
Aang is a character with some of the best mobility in the entire game that can easily facilitate either a rushdown or hit-and-run playstyle. Like Leonardo his attacks are low in damage, but those numbers add up as he specializes in barraging opponents with extremely quick attacks. Aang specifically excels in aerial combos and keeping his foes from touching the ground. He has one of the most unique Strong Up attacks out of the roster in Rising Wind Kick, allowing him to quickly reposition diagonally and can easily start an air combo with its low endlag. His Neutral Special Spinning Staff is also free ledge trapping option, and if Aang is above 100% the move is converted to Avatar State, turning it into an AOE attack all around him.
If you long for mastery of all four elements as well as total stage control and confounding opponents as to where you'll show up next, Aang will bring balance to your matches!
Franchise |
Avatar: The Last Airbender |
---|---|
Weight Class |
Light |
Character Discord | |
Home Stage |
Western Air Temple |
Strengths | Weaknesses |
---|---|
|
|
Moves List
Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5% | 6 | 6-7 | 20 | -5 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 6 | 6-7 | 23 | -8 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
6% | 8 | 6-8 | 20 | -5 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 6 | 6-13 | 35 | -25 | |
Placeholder |
Jumping/Air Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
9% | 6 | 6-13 | 34 | -6 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 6 | 6-8 | 24 | -6 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% | 5 | 5-7 | 30 | -6 | |
Placeholder |
Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 15 | 15-18 | 40 | -8 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 16 | 16-23 | 45 | -12 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
15% | 18 | 18-22 | 40 | -5 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 17 | 18-21 | 45 | -18 | |
Placeholder |
Jumping/Air Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14%, 14% | 17, 22 | 17, 22-23 | 40 | -7, -2 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 16 | 16-20 | 40 | -8 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
15% | 18 | 18-22 | 53 | -6 | |
Placeholder |
Special Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5% | 16 | 16-End | - | -5 | |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
5% per hit | 16 | 16-(31 to 60) | 66 to 95 | -25 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
2% | 6 | 6-End | 6-End | -20 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5% | 6* | - | - | +11 | |
Attack comes out 6 frames after a movement direction is inputted. Hitbox disappears the frame you start moving in another direction, takes 15 frames to turn around. |