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* '''Limited Opportunites For Big Damage:''' Satomi is capable of some serious damage, but opportunities to score that damage are very limited, thanks to a generally low capacity to confirm hits into meaningful combos, which means Satomi can inadvertently give her opponent more chances to make a comeback than other characters. | * '''Limited Opportunites For Big Damage:''' Satomi is capable of some serious damage, but opportunities to score that damage are very limited, thanks to a generally low capacity to confirm hits into meaningful combos, which means Satomi can inadvertently give her opponent more chances to make a comeback than other characters. | ||
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== Stats == | == Stats == | ||
{{AVG2 Character Data | {{AVG2 Character Data | ||
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| wkup = 12F | | wkup = 12F | ||
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== Color Options == | |||
{{ColorGallery | filePrefix=AVG2_Satomi_Color_| imageWidths=220| colors= | |||
{{ColorGallery/Color|Circle| text=Circle (Default) }} | |||
{{ColorGallery/Color|Triangle| text=Square }} | |||
{{ColorGallery/Color|Square| text=Triangle }} | |||
{{ColorGallery/Color|R1| text=R1 }} | |||
{{ColorGallery/Color|R2| text=R2 }} | |||
}} | |||
}} | }} |
Revision as of 19:39, 7 May 2023
Introduction
Satomi is gonna swing her arms around like this, and if you get hit, it's your own fault.
Satomi is your go-to girl if you're tired of being nice. Sporting fearsome normals, including a HP button that would make CVS2 Sagat shed a tear, an unreactable overhead in Gokuenshou and the undisputed best DP in the game in Kaenzan, Satomi is a character whose primary goal is to respond to everything the opponent tries to do with a resounding "no", tidily controlling the pace of neutral in the process. However, because her strengths are concentrated in such specific areas of her kit, she has a tendency to be overly linear at times, which can lead to her getting shut down by more patient opponents. This in turn hinders her ability to score meaningful damage, as her combos, while powerful, provide very few situations to confirm into them, forcing her to rely on risky mixups to bring opponents down.
Stats
Attack | Defense | Dash Jump | Dash Brake | Backdash | Wakeup Speed |
---|---|---|---|---|---|
A | C | Yes | No | 28F (Throw Invul) | 12F |
Color Options