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= Combos = | = Combos = | ||
===A-ISM combos=== | |||
<youtube>NmBluNhCors</youtube> | <youtube>NmBluNhCors</youtube> | ||
===V-ISM combos=== | |||
<youtube>517FrHsnI2k | <youtube>517FrHsnI2k | ||
</youtube> | </youtube> |
Revision as of 19:00, 11 August 2022
Introduction
Gen has continued seeking other fighters in the hopes that the worthiest ones may participate in a "Death Match". Among those he deemed worthy, Akuma is one of them and Gen now wishes to encounter him again.
Pros | Cons |
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Your quiet old master that its a 2-in-1 styles fighter, its a bit nerfed of SFA 2 incarnation but in A-ISM its more powerful.
Moves List
Normal Moves
Special Moves
(SO) Hyakurenko: Punch rapidly [X Z V]
-Gen jabs furiously in front of himself over a large radius. He will continue to attack until the Punch buttons are not pressed rapidly. The stronger the Punch button used, the faster Gen will punch.
(SO) Gekirou: F,D,DF+Kick (Kick rapidly) [X Z V]
-Gen leaps into the air with a high kick. If he knocks his opponent into the air, he will pause for a moment. During that time, press the Kick button used to start the Gekirou rapidly to kick more times; pressing other Kick buttons will have no effect.
(KI) Jyasen: CB,F+Punch [X Z V]
-Gen rolls forward and finishes with a chop strike. The stronger the Punch button used, the longer Gen will roll and the more times he will hit.
(KI) Oga: CD,U+Kick [Z V]
-Gen leaps to the back wall, pushes himself off it, and dives down with a kick. The stronger the Kick button used, the farther Gen will leap. Pressing Up-Forward at the end of the motion will make Gen leap to the other wall. Upon touching the side of the screen, holding Up will make Gen bounce to the top of the screen, but he will not attack when he drops. Tap Up and Gen will do a head-stomp attack (Thanks Another Gamer).
Super Combos
(SO) Zanei: QCF,QCF+Punch [X Z]
-Gen slides forward low along the ground. If he passes his opponent, they will be hit several times after Gen passes. Level 1: 4 Hits Level 2: 5 Hits Level 3: 6 Hits
(SO) Shitenshu: QCB,QCB+Punch [Z]
-A more powerful version of the Kyakurenko, Gen swings a flurry of jabs finished with a finger jab. If the finger jab hits the opponent, they will start to flash and a 9-second countdown timer will appear over their head. Unless Gen is hit, the opponent will continue to take damage as the timer counts. When it reaches zero, the opponent will be knocked back and dizzied. Level 1: 3 Hits Level 2: 5 Hits Level 3: 7 Hits
(KI) Jyakoha: QCF,D,DF+Kick [Z]
-Gen will leap forward into the air while trying to grab his opponent. If he makes contact with them in the air, he will stomp them to the ground and, at Levels 2 and 3, jump on their chest. Level 1: 1 Hit Level 2: 2 Hits Level 3: 3 Hits
(KI) Koga (air): QCB,QCB+Kick [Z]
-A more powerful version of the Oga, Gen will do a diving kick, then leap to the opposite wall and perform another kick. Each Level will add another leap and kick. Gen will always leap to the closest side of the screen. Level 1: 9 Hits Level 2: 10 Hits Level 3: 12 Hits
The Basics
Which Ism?
A-Ism
Recommended
Have excellent Super Combos and with useful links
V-Ism
It had good damaging V-Cycles but are to complex to learn.
X-Ism
-In X-Ism, Gen appears to always be in So stance, but has a partially mixed moveset from both stances
-The Koga Super Combo is too awkward to be effective, since it gives the opponent plenty of time to block or counterattack between Gen's kicks. -Another Gamer informs me that during the Oga and Koga, pressing different buttons will make Gen do different attacks