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== | ===Standing Normals=== | ||
{{MoveData | |||
|name = '''f.5A''' | |||
|image = Galaxy Fight Kazuma f.5A.png | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|Damage = 7/9 | |||
|Startup = - | |||
|Active = - | |||
|Recovery = - | |||
|On Hit = | |||
|On Block = | |||
|Dash Damage = 10 | |||
|Dash Startup = | |||
|Dash Active = | |||
|Dash Recovery = | |||
|On Dash Hit = | |||
|On Dash Block = | |||
|description = | |||
Properties: | |||
* Regular version can be dash cancelled. | |||
* Dash version can be stop cancelled. | |||
* Both versions can special cancel and continue juggles. | |||
* Regular version can crouch cancel into 2B, 2C, and 3A. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = '''f.5B''' | |||
|image = Galaxy Fight Kazuma f.5B.png | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|Damage = 23 | |||
|Startup =- | |||
|Active =- | |||
|Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|Dash Damage = 34/35 | |||
|Dash Startup = | |||
|Dash Active = | |||
|Dash Recovery = | |||
|On Dash Hit = | |||
|On Dash Block = | |||
|description = | |||
Properties: | |||
* Dash version can be stop and special cancelled. | |||
* Both versions continue juggles. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = '''f.5C''' | |||
|image = Galaxy Fight Kazuma f.5C.png | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|Damage = 32/33 | |||
|Startup =- | |||
|Active =- | |||
|Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|Dash Damage = 48/49 | |||
|Dash Startup = | |||
|Dash Active = | |||
|Dash Recovery = | |||
|On Dash Hit = | |||
|On Dash Block = | |||
|description = | |||
Properties: | |||
* Both versions continue juggles. | |||
}} | |||
}} | |||
{{ | {{MoveData | ||
| | |name = '''c.5A''' | ||
* The | |image = Galaxy Fight Kazuma c.5A.png | ||
* | |data = | ||
* | {{AttackData-Galaxy Fight: Universal Warriors | ||
* | |Damage = 7/9 | ||
* | |Startup =- | ||
| | |Active =- | ||
* | |Recovery =- | ||
* | |On Hit = | ||
* | |On Block = | ||
* | |Dash Damage = 10 | ||
* | |Dash Startup = | ||
|Dash Active = | |||
|Dash Recovery = | |||
|On Dash Hit = | |||
|On Dash Block = | |||
|description = | |||
Properties: | |||
* Regular version can be dash cancelled. | |||
* Dash version can be stop cancelled. | |||
* Both versions can special cancel and continue juggles. | |||
* Regular version can link into c.5A and f.5A. | |||
* Regular version can crouch cancel into c.5B, 2A, 2B, 2C, 3A, 3B, and 3C. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = '''c.5B''' | |||
|image = Galaxy Fight Kazuma c.5B.png | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|Damage = 22/23 | |||
|Startup =- | |||
|Active =- | |||
|Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|Dash Damage = 34/35 | |||
|Dash Startup = | |||
|Dash Active = | |||
|Dash Recovery = | |||
|On Dash Hit = | |||
|On Dash Block = | |||
|description = | |||
Properties: | |||
* Regular version can be dash cancelled. | |||
* Dash version can be stop cancelled. | |||
* Both versions can special cancel and continue juggles. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = '''c.5C''' | |||
|image = Galaxy Fight Kazuma c.5C.png | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|Damage = 55/56 | |||
|Startup =- | |||
|Active =- | |||
|Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|Dash Damage = 83/84 | |||
|Dash Startup = | |||
|Dash Active = | |||
|Dash Recovery = | |||
|On Dash Hit = | |||
|On Dash Block = | |||
|description = | |||
Properties: | |||
* Dash version deals a lot of stun. | |||
* Both versions continue juggles. | |||
}} | |||
}} | |||
===Crouching Normals=== | |||
{{MoveData | |||
|name = '''2A''' | |||
|image = Galaxy Fight Kazuma 2A.png | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors Num 2 | |||
|Damage = 7/9 | |||
|Startup =- | |||
|Active =- | |||
|Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|description = | |||
Properties: | |||
* Hits low. | |||
* Can be special and dash cancelled. | |||
* Continues juggles. | |||
* Links into c.5A, f.5A, 2A, and 3A. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = '''2B''' | |||
|image = Galaxy Fight Kazuma 2B.png | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors Num 2 | |||
|Damage = 23 | |||
|Startup = - | |||
|Active =- | |||
|Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|description = | |||
Properties: | |||
* Hits low. | |||
* Can be special and dash cancelled. | |||
* Continues juggles. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = '''2C''' | |||
|image = Galaxy Fight Kazuma 2C.png | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors Num 2 | |||
|Damage = 32/33 | |||
|Startup =- | |||
|Active =- | |||
|Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|description = | |||
Properties: | |||
* Hits low. | |||
* Can be special and dash cancelled. | |||
* Knocks down opponent. | |||
}} | |||
}} | |||
===Jumping Normals=== | |||
{{MoveData | |||
|name = '''8A''' | |||
|image = Galaxy Fight Kazuma 8A.png | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|Damage = 7/9 | |||
|Startup =- | |||
|Active =- | |||
|Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|Dash Damage = 10 | |||
|Dash Startup = | |||
|Dash Active = | |||
|Dash Recovery = | |||
|On Dash Hit = | |||
|On Dash Block = | |||
|description = | |||
Properties: | |||
* Normal and dash versions continue juggles. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = '''8B''' | |||
|image = Galaxy Fight Kazuma 8B.png | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|Damage = 23 | |||
|Startup =- | |||
|Active =- | |||
|Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|Dash Damage = 34/35 | |||
|Dash Startup = | |||
|Dash Active = | |||
|Dash Recovery = | |||
|On Dash Hit = | |||
|On Dash Block = | |||
|description = | |||
Properties: | |||
* Both versions continue juggles. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = '''8C''' | |||
|image = Galaxy Fight Kazuma 8C.png | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|Damage = 32/33 | |||
|Startup =- | |||
|Active =- | |||
|Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|Dash Damage = 48/49 | |||
|Dash Startup = | |||
|Dash Active = | |||
|Dash Recovery = | |||
|On Dash Hit = | |||
|On Dash Block = | |||
|description = | |||
Properties: | |||
* Only the regular version continues juggles. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = '''7A/9A''' | |||
|image = Galaxy Fight Kazuma 7A or 9A.png | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|Damage = 7/9 | |||
|Startup =- | |||
|Active =- | |||
|Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|Dash Damage = 10 | |||
|Dash Startup = | |||
|Dash Active = | |||
|Dash Recovery = | |||
|On Dash Hit = | |||
|On Dash Block = | |||
|description = | |||
Properties: | |||
* Normal and dash versions continue juggles. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = '''7B/9B''' | |||
|image = Galaxy Fight Kazuma 7B or 9B.png | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|Damage = 23 | |||
|Startup =- | |||
|Active =- | |||
|Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|Dash Damage = 34/35 | |||
|Dash Startup = | |||
|Dash Active = | |||
|Dash Recovery = | |||
|On Dash Hit = | |||
|On Dash Block = | |||
|description = | |||
Properties: | |||
* Both versions continue juggles. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = '''7C/9C''' | |||
|image = Galaxy Fight Kazuma 7C or 9C.png | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|Damage = 32/33 | |||
|Startup = - | |||
|Active =- | |||
|Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|Dash Damage = 48/49 | |||
|Dash Startup = | |||
|Dash Active = | |||
|Dash Recovery = | |||
|On Dash Hit = | |||
|On Dash Block = | |||
|description = | |||
Properties: | |||
* Only the regular version continues juggles. | |||
}} | |||
}} | |||
===Command Normals=== | |||
{{MoveData | |||
|name = '''Tensui''' | |||
|input = '''<big>3A</big>''' | |||
|image = Galaxy Fight Kazuma Tensui.png | |||
|data= | |||
{{AttackData-Galaxy Fight: Universal Warriors Num 2 | |||
|Damage = 7/9 | |||
|Startup =- | |||
|Active =- | |||
|Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|description = | |||
Properties: | |||
* Hits low. | |||
* It can be dash and special cancelled. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = '''Baso Hanshu''' | |||
|input = '''<big>3B</big>''' | |||
|image = Galaxy Fight Kazuma Baso Hanshu.png | |||
|data= | |||
{{AttackData-Galaxy Fight: Universal Warriors Num 2 | |||
|Damage = 23 | |||
|Startup =- | |||
|Active =- | |||
|Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|description = | |||
Properties: | |||
* Hits low. | |||
* It can be dash and special cancelled. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = '''Chiko Kagetsu''' | |||
|input = '''<big>3C</big>''' | |||
|image = Galaxy Fight Kazuma Chiko Kagetsu.png | |||
|data= | |||
{{AttackData-Galaxy Fight: Universal Warriors Num 2 | |||
|Damage = 32/33 | |||
|Startup =- | |||
|Active =- | |||
|Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|description = | |||
Properties: | |||
* Launches opponent, but you can't juggle them. | |||
}} | |||
}} | |||
===Throws=== | |||
{{MoveData | |||
|name = '''Oniyarai''' | |||
|input = '''<big>4/6B</big>''' | |||
|image = Galaxy Fight Kazuma Oniyarai.png | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors Num 3 | |||
|header = yes | |||
|Damage = 32/33 | |||
|Startup = 1 | |||
|Active = 1 | |||
|description = | |||
Properties: | |||
* Kazuma throws the opponent behind him. | |||
* The recovery is decent. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = '''Mizuchi''' | |||
|input = '''<big>4/6C</big>''' | |||
|image = Galaxy Fight Kazuma Mizuchi.png | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors Num 3 | |||
|header = yes | |||
|Damage = 32/33 | |||
|Startup = 1 | |||
|Active = 1 | |||
|description = | |||
Properties: | |||
* Kazuma throws the opponent in front of him. | |||
* The recovery is bad. He does not have time to follow up. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = '''Spinning Wind''' | |||
|input = '''<big>641236+D</big>''' | |||
|image = Galaxy Fight Kazuma Spinning Wind.png | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors Num 3 | |||
|header = yes | |||
|Damage = 71 | |||
|Startup = 1 | |||
|Active = 1 | |||
|description = | |||
Properties: | |||
* A command throw. | |||
* The opponent can escape by mashing all buttons at once. | |||
}} | |||
}} | |||
===Special Moves=== | |||
{{MoveData | |||
|name = '''Shadow Ninja''' | |||
|input = '''<big>236+A/B/C</big>''' | |||
|image = Galaxy Fight Kazuma Shadow Ninja.png | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|header = yes | |||
|version = A | |||
|Damage = 17/18 | |||
|Startup =- | |||
|Active =- | |||
|Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|Dash Damage = 23/24 | |||
|Dash Startup = - | |||
|Dash Active = - | |||
|Dash Recovery = - | |||
|On Dash Hit = - | |||
|On Dash Block = - | |||
|description = | |||
A Version Properties: | |||
* The projectile travels at the lowest speed. | |||
}} | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|header = no | |||
|version = B | |||
|Damage = 17/18 | |||
|Startup =- | |||
|Active =- | |||
|Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|Dash Damage = 23/24 | |||
|Dash Startup = - | |||
|Dash Active = - | |||
|Dash Recovery = - | |||
|On Dash Hit = - | |||
|On Dash Block = - | |||
|description = | |||
B Version Properties: | |||
* The projectile travels at an average speed. | |||
}} | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|header = no | |||
|version = C | |||
|Damage = 17/18 | |||
|Startup =- | |||
|Active =- | |||
|Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|Dash Damage = 23/24 | |||
|Dash Startup = - | |||
|Dash Active = - | |||
|Dash Recovery = - | |||
|On Dash Hit = - | |||
|On Dash Block = - | |||
|description = | |||
C Version Properties: | |||
* The projectile travels at the highest speed. | |||
Universal Properties: | |||
* The move can be special cancelled near the end of the animation. | |||
* The dash version knocks down the opponent on hit. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = '''Tiger's Wind''' | |||
|input = '''<big>623+A/B/C</big>''' | |||
|image = Galaxy Fight Kazuma Tiger's Wind.png | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|header = yes | |||
|version = A | |||
|Damage = 59 | |||
|Startup =- | |||
|Active =- | |||
|Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|Dash Damage = 53 | |||
|Dash Startup = - | |||
|Dash Active = - | |||
|Dash Recovery = - | |||
|On Dash Hit = - | |||
|On Dash Block = - | |||
|description = | |||
A Version Properties: | |||
* Kazuma travels at the lowest height and distance. | |||
}} | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|header = no | |||
|version = B | |||
|Damage = 77 | |||
|Startup =- | |||
|Active =- | |||
|Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|Dash Damage = 65 | |||
|Dash Startup = - | |||
|Dash Active = - | |||
|Dash Recovery = - | |||
|On Dash Hit = - | |||
|On Dash Block = - | |||
|description = | |||
B Version Properties: | |||
* Kazuma travels at an average height and distance. | |||
}} | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|header=no | |||
|version=C | |||
|Damage = 95 | |||
|Startup=- | |||
|Active=- | |||
|Recovery=- | |||
|On Hit= | |||
|On Block= | |||
|Dash Damage = 77 | |||
|Dash Startup= - | |||
|Dash Active= - | |||
|Dash Recovery= - | |||
|On Dash Hit= - | |||
|On Dash Block= - | |||
|description = | |||
C Version Properties: | |||
* Kazuma travels at the highest height and distance. | |||
Universal Properties: | |||
* The blade does not have a hurtbox. | |||
* For the regular version, the third hit whiffs on all crouching characters. | |||
* For the dash version, Kazuma hits twice and always launches the opponent on hit. | |||
* Hitting the opponent with Tiger's Wind twice launches them farther on the second hit. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = '''Killer Tornado''' | |||
|input = '''<big>214+A/B/C <br> (Air OK)</big>''' | |||
|image = Galaxy Fight Kazuma Killer Tornado.png | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|header = yes | |||
|version = A | |||
|Damage = 35/36 | |||
|Startup =- | |||
|Active =- | |||
|Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|Dash Damage = 41/42 | |||
|Dash Startup = - | |||
|Dash Active = - | |||
|Dash Recovery = - | |||
|On Dash Hit = - | |||
|On Dash Block = - | |||
|description = | |||
A Version Properties: | |||
* The attack comes out at the highest speed. | |||
}} | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|header = no | |||
|version = B | |||
|Damage = 35/36 | |||
|Startup =- | |||
|Active =- | |||
|Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|Dash Damage = 41/42 | |||
|Dash Startup = - | |||
|Dash Active = - | |||
|Dash Recovery = - | |||
|On Dash Hit = - | |||
|On Dash Block = - | |||
|description = | |||
B Version Properties: | |||
* The attack comes out at an average speed. | |||
}} | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|header = no | |||
|version = C | |||
|Damage = 35/36 | |||
|Startup =- | |||
|Active =- | |||
|Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|Dash Damage = 41/42 | |||
|Dash Startup = - | |||
|Dash Active = - | |||
|Dash Recovery = - | |||
|On Dash Hit = - | |||
|On Dash Block = - | |||
|description = | |||
C Version Properties: | |||
* The attack comes out at the lowest speed. | |||
Universal Properties: | |||
* The blade does not have a hurtbox. | |||
* Extremely unsafe on block. | |||
* Knocks down the opponent on hit. | |||
* Can be performed in the air. | |||
}} | |||
}} | }} |
Revision as of 17:06, 28 August 2022
The Characters
Rolf | Juri | Gunter | Alvan | Roomi | G. Done | Kazuma | Musafar | Felden | Rouwe | Bonus Kun | Yacopu |
---|---|---|---|---|---|---|---|---|---|---|---|
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General Information
Notation | Glossary | Mechanics | FAQ |
---|---|---|---|
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Standing Normals
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
7/9 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
10 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
23 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
34/35 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
32/33 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
48/49 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
7/9 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
10 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
22/23 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
34/35 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
55/56 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
83/84 | - | - | - | ||||||||
Properties:
|
Crouching Normals
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
7/9 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
23 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
32/33 | - | - | - | ||||||||
Properties:
|
Jumping Normals
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
7/9 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
10 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
23 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
34/35 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
32/33 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
48/49 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
7/9 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
10 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
23 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
34/35 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
32/33 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
48/49 | - | - | - | ||||||||
Properties:
|
Command Normals
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
7/9 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
23 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
32/33 | - | - | - | ||||||||
Properties:
|
Throws
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
32/33 | 1 | 1 | - | ||
Properties:
|
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
32/33 | 1 | 1 | - | ||
Properties:
|
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
71 | 1 | 1 | - | ||
Properties:
|
Special Moves
A | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
17/18 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
23/24 | - | - | - | |||||||||
A Version Properties:
| ||||||||||||
B | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
17/18 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
23/24 | - | - | - | |||||||||
B Version Properties:
| ||||||||||||
C | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
17/18 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
23/24 | - | - | - | |||||||||
C Version Properties:
|
A | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
59 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
53 | - | - | - | |||||||||
A Version Properties:
| ||||||||||||
B | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
77 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
65 | - | - | - | |||||||||
B Version Properties:
| ||||||||||||
C | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
95 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
77 | - | - | - | |||||||||
C Version Properties:
|
A | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
35/36 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
41/42 | - | - | - | |||||||||
A Version Properties:
| ||||||||||||
B | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
35/36 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
41/42 | - | - | - | |||||||||
B Version Properties:
| ||||||||||||
C | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
35/36 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
41/42 | - | - | - | |||||||||
C Version Properties:
|