User:Cherry K.O./sandbox: Difference between revisions

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==Introduction==
==Introduction==
Kazuma is a well-rounded character with an emphasis on consistency. Kazuma's most consistent attributes are his combos, guard cancels, and neutral. Kazuma's damage and stun potential are the most consistent in the game because his combos are not dependent on the character's stance. His combo pieces seamlessly connect with each other, and he  
Kazuma is a well-rounded character with an emphasis on consistency. Kazuma's most notable attributes are his consistent combos, sword priority, and highly balanced neutral. Kazuma's damage and stun potential are the most consistent in the game because his combos are not dependent on the character's stance. In addition, most of his combos either quickly stun or completely knockout the opponent from one hit. With Kazuma's sword priority, the blade has the highest priority in the game. His sword does not have a hurtbox on the blade; therefore, the blade safely trades with every attack in the game. Alongside these previous attributes, Kazuma's well-rounded toolkit consistently allows him to counter a variety of scenarios. He can safely approach knowing that he can win interactions with his sword or win the round with one touch.


his and but Kazuma has two major differences. Kazuma sacrifices combo variety for combo consistency, and he sacrifices Rolf's double jump for a consistent guard cancel. Kazuma's moveset is normal attacks have better vertical range, which allows him to combo any character despite their height.


Kazuma's emphasis on consistency hurts his speed and versatility. Kazuma's attacks lack speed, and they do not have enough frame advantage to pressure opponents on block. So, he cannot rush in and has to play patiently. Kazuma must carefully approach and react to the opponent's responses. To add on, he has limited options to perform out of Cross Ups because Kazuma's momentum pushes him away from the opponent. However, these weaknesses do not heavily affect him at higher levels of play. Match up knowledge and experience covers these flaws because Kazuma's tools are capable of countering faster characters. Kazuma has a higher emphasis on learning character knowledge because he does not completely win or lose every match up.




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{{ProConTable
{{ProConTable
| pros =
| pros =
*  
* The perfect character for all skill levels.
* Has access to universal touch of deaths.
* His sword has the best priority in the game.
* Has the most consistent stun and damage output.
* Well-rounded moveset offers coverage for many situations.
| cons =
| cons =
*  
* Lacks playstyle diversity.
* Very limited Cross Up options.
* Cannot pressure the opponent on block.
* Emphasizes learning character knowledge.
* Must play patiently because of his slow attacks.
}}
}}

Revision as of 23:34, 5 August 2022

The Characters

Rolf Juri Gunter Alvan Roomi G. Done Kazuma Musafar Felden Rouwe Bonus Kun Yacopu
Rolf Juri Gunter Alvan Roomi G. Done Kazuma Musafar Felden Rouwe Bonus Kun Yacopu


General Information

Notation Glossary Mechanics FAQ
Notation Glossary Mechanics FAQ



Introduction

Kazuma is a well-rounded character with an emphasis on consistency. Kazuma's most notable attributes are his consistent combos, sword priority, and highly balanced neutral. Kazuma's damage and stun potential are the most consistent in the game because his combos are not dependent on the character's stance. In addition, most of his combos either quickly stun or completely knockout the opponent from one hit. With Kazuma's sword priority, the blade has the highest priority in the game. His sword does not have a hurtbox on the blade; therefore, the blade safely trades with every attack in the game. Alongside these previous attributes, Kazuma's well-rounded toolkit consistently allows him to counter a variety of scenarios. He can safely approach knowing that he can win interactions with his sword or win the round with one touch.


Kazuma's emphasis on consistency hurts his speed and versatility. Kazuma's attacks lack speed, and they do not have enough frame advantage to pressure opponents on block. So, he cannot rush in and has to play patiently. Kazuma must carefully approach and react to the opponent's responses. To add on, he has limited options to perform out of Cross Ups because Kazuma's momentum pushes him away from the opponent. However, these weaknesses do not heavily affect him at higher levels of play. Match up knowledge and experience covers these flaws because Kazuma's tools are capable of countering faster characters. Kazuma has a higher emphasis on learning character knowledge because he does not completely win or lose every match up.


Galaxy Fight Kazuma Idle.gif


Strengths Weaknesses
  • The perfect character for all skill levels.
  • Has access to universal touch of deaths.
  • His sword has the best priority in the game.
  • Has the most consistent stun and damage output.
  • Well-rounded moveset offers coverage for many situations.
  • Lacks playstyle diversity.
  • Very limited Cross Up options.
  • Cannot pressure the opponent on block.
  • Emphasizes learning character knowledge.
  • Must play patiently because of his slow attacks.