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*'''Combo Game''': '''What's Over There?''' is one of the best combo tools in the game, allowing Nigel to air juggle his opponent to kill %. | *'''Combo Game''': '''What's Over There?''' is one of the best combo tools in the game, allowing Nigel to air juggle his opponent to kill %. | ||
*'''Walling Capabilities''': Moves like '''Woodpecker''' and '''Falcon Five''' are great for keeping the opponent at bay, especially in tandem with strafe. | *'''Walling Capabilities''': Moves like '''Woodpecker''' and '''Falcon Five''' are great for keeping the opponent at bay, especially in tandem with strafe. | ||
*'''Vertical KO Power''': His j.8L is a great normal which combos into Flick at certain percents, this along with his above average j.8S make Nigel's Vertical power nothing to scoff at. | *'''Vertical KO Power''': His j.8L is a great normal which combos into Flick at certain percents, this along with his above average j.8S make Nigel's Vertical power nothing to scoff at. His j.6 throw and 4 throw provide an unreactable DI mix up that combos into a flick kill at very low percents. | ||
*'''Survivability''': Being a heavyweight with good mobility and above average horizontal recovery, Nigel will be living to very high percents and opponents will have a hard time K.O-ing him. | *'''Survivability''': Being a heavyweight with good mobility and above average horizontal recovery, Nigel will be living to very high percents and opponents will have a hard time K.O-ing him. | ||
|cons=*'''Struggles Against Disjoints''': Nigel likes to get in peoples face during offense and with no long ranged moves or disjoints of his own, He struggles against characters like Lincoln and Leo. | |cons=*'''Struggles Against Disjoints''': Nigel likes to get in peoples face during offense and with no long ranged moves or disjoints of his own, He struggles against characters like Lincoln and Leo. | ||
*'''Poor Vertical Recovery''': While Horizontally Nigel has no problem getting on stage, Vertically is where he falters. | *'''Poor Vertical Recovery''': While Horizontally Nigel has no problem getting on stage, Vertically is where he falters. Whale Crash is a lackluster recovery which doesn't go very high and requires previous momentum to go very far horizontally. It also completely lacks a rising hitbox and only has a falling hitbox by frame 31 onwards. Losing your jump or getting called out offstage is often a death sentence. | ||
*'''Struggles To Approach''': Nigel lacks safe ways to approach the opponent, as he is slow and all his burst options are incredibly unsafe on shield, especially on the ground. His tall hurtbox also means that projectiles can go over his grab and 66S while still hitting his head. | |||
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|Special Properties= | |Special Properties= | ||
|description= | |description= | ||
Nigel claps his hands above his head. An important combo similar to What's Over There? (light up air). | Nigel claps his hands above his head. An enormous hitbox, fantastic anti-air, and important combo similar to What's Over There? (light up air). | ||
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|Special Properties= | |Special Properties= | ||
|description= | |description= | ||
Nigel drinks some tea. Usually a combo ender when stringing together Light Up attacks. | Nigel drinks some tea. Usually a combo ender when stringing together Light Up attacks or a kill confirm out of grounded and aerial forward throw. | ||
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Revision as of 14:09, 29 September 2022
Story
I'll do this with my hands!
Nigel Archibald Thornberry is a husband, father, and incredibly devoted Zoologist who Spends his life creating Wildlife documentaries with his nomadic family. His itch for adventure doesn't limit him just to the wild, as now it has gotten him into the Brawl! Absolutely Smashing!
Gameplay
Nigel Thornberry is a heavyweight fighter that emphasizes footsies. A lot of his attacks are on the slower side but make up for it with high knockback; a cancelled dash attack can quickly rack up any damage deficit Nigel might be at. His Up Light and Aerial Neutral Light are combo tools any explorer would want to have in their backpack that allow him to pressure opponents before ending with one of his powerful Strong attacks.
His Down Special Flick can decisively end a match with it's insane power, but you'll have to be very precise as the hitbox is extremely small, and despite being a heavyweight The Worm gives him one of the only intangible movement options in the game that can let him easily reposition or dodge an attack.
If you want to hit hard and have a smashing good time doing it, Nigel's who you want on your safari!
Franchise |
The Wild Thornberrys |
---|---|
Weight Class |
Heavy |
Character Discord | |
Home Stage |
Wild Waterfall |
Strengths | Weaknesses |
---|---|
|
|
Moves List
Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5% | 6 | 6-7 | 30 | - | |
Nigel holds his hand out, presenting something. Your basic jab. |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 6 | 6-8 | 30 | - | |
Nigel claps his hands above his head. An enormous hitbox, fantastic anti-air, and important combo similar to What's Over There? (light up air). |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 6 | 6-9 | 30 | - | |
Nigel leaps forward quickly while low to the ground. Can start combos into moves such as Light Up attacks. |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
- | - | - | - | - | |
Nigel charges forward and slams the opponent with his elbow. |
Jumping/Air Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
2-11% | 5 | 5-14 | 20 | - | |
Nigel pecks at his opponent like a woodpecker, hitting multiple times. This move is a good poke and a good get off me. The first hit oddly sends the opponent slowly downwards in place, which can lead to some rare but very powerful combos into Flick. |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 6 | 6-8 | - | - | |
Nigel sticks his big head up looking for something with his binoculars. One of the best juggle tools in the game: huge hitbox and can combo into itself. Can confirm into Aerial Up Strong or Flick for early kills. |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% | 6 | 6-13 | - | - | |
Not to be confused with Captain Falcon's up special. Nigel does a bird-like dive onto his opponent. A bit awkward to use onstage, but it has a weak spike, making it useful as an edgeguarding tool. |
Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 17 | 17-21 | 40 | - | |
Nigel hits the opponent with a big punch. |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 16 | 16-20 | 40 | - | |
Nigel swings his arms up, hitting above him. |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 18 | 18-22 | 40 | - | |
Nigel "stings" with his foot low to the ground. |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
- | - | - | - | - | |
Nigel wrestles a crocodile while hurtling forward. Cancel into Flick for style points. |
Jumping/Air Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 17 | 17-21 | - | - | |
Aerial version of Nigels's Mid Strong. |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 16 | 16-20 | - | - | |
Nigel drinks some tea. Usually a combo ender when stringing together Light Up attacks or a kill confirm out of grounded and aerial forward throw. |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
15% | 14 | 14-18 | - | - | |
Aerial version of Nigels' Down Strong. |
Special Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
- | 4 frames until invincible | - | 60 | - | |
Nigel slithers forward like a worm. Becomes invincible after a few frames, allowing Nigel to escape combos, recover horizontally, or simple move around while avoiding attacks. |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
18% (air hit) 14% (landing) | 31 | 31 until landing | - | - | |
Nigel hops upward, then falls down and flops like a fish. Has no hitbox on the way up but becomes a powerful attack once Nigel starts falling, with a second landing hitbox as well. It travels a decent height, but it has poor air speed and drift. Its poor horizontal movement combined with a lack of an upward hitbox makes it a pretty risky and exploitable recovery tool, but it does big damage and knockback if it hits. If Nigel lands on top of an opponent, you can cancel this move with a jump even if your double jump was already used, preventing you from simply plummeting to the bottom blast zone. If the attack misses or is blocked, it's very unsafe, but ledge canceling and sliding off of platforms can make it safer. |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
28% | 3 | 3 | 80 | - | |
Tiny hitbox. Huge power. Flick is a high risk attack that can net kills even at lower percents. Some attacks can even combo into it. |
Taunt
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
- | - | - | 60 | - | |
Nigel looks at his enemy, wiggling his head. |