Luciancuatro (talk | contribs) No edit summary |
(Added some frame data and basic descriptions. If information is subpar or mistaken, feel free to update, however at least the page is now presentable.) |
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|data= | |data= | ||
{{AttackData-NASB | {{AttackData-NASB | ||
|Damage= | |Damage=5% | ||
|Startup= | |Startup=6 | ||
|Active= | |Active=6-7 | ||
| | |Total Frames=30 | ||
|Frame Advantage= | |Frame Advantage= | ||
|Knockback= | |Knockback= | ||
Line 58: | Line 58: | ||
|Special Properties= | |Special Properties= | ||
|description= | |description= | ||
Nigel holds his hand out, presenting something. Your basic jab. | |||
}} | }} | ||
}} | }} | ||
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|input= 8L / Up Light | |input= 8L / Up Light | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=8% | |||
|Startup=6 | |||
|Active=6-8 | |||
|Total Frames=30 | |||
|Frame Advantage= | |||
|Knockback= | |||
|Knockback on Block= | |||
|Angle= | |||
|DI Angle= | |||
|Special Properties= | |||
|description= | |||
Nigel claps his hands above his head. An important combo similar to What's Over There? (light up air). | |||
}} | |||
}} | }} | ||
Line 80: | Line 94: | ||
|input= 2L / Down Light | |input= 2L / Down Light | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=8% | |||
|Startup=6 | |||
|Active=6-9 | |||
|Total Frames=30 | |||
|Frame Advantage= | |||
|Knockback= | |||
|Knockback on Block= | |||
|Angle= | |||
|DI Angle= | |||
|Special Properties= | |||
|description= | |||
Nigel leaps forward quickly while low to the ground. Can start combos into moves such as Light Up attacks. | |||
}} | |||
}} | }} | ||
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|input= 66L / Run Light | |input= 66L / Run Light | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Total Frames= | |||
|Frame Advantage= | |||
|Knockback= | |||
|Knockback on Block= | |||
|Angle= | |||
|DI Angle= | |||
|Special Properties= | |||
|description= | |||
Nigel charges forward and slams the opponent with his elbow. | |||
}} | |||
}} | }} | ||
Line 98: | Line 138: | ||
{{MoveData | {{MoveData | ||
|image= NASB Nigel j5L.png | |image= NASB Nigel j5L.png | ||
|caption= | |caption= Nair Nose Best | ||
|name= Woodpecker | |name= Woodpecker | ||
|linkname= j5L | |linkname= j5L | ||
|input= j5L / Jump Light | |input= j5L / Jump Light | ||
|data= | |data= | ||
Nigel pecks at his opponent like a woodpecker. This move is a good poke and a good get off me. The first hit oddly sends the opponent slowly downwards in place, which can lead to some rare but very powerful combos into Flick. | {{AttackData-NASB | ||
|Damage=2-11% | |||
|Startup=5 | |||
|Active=5-14 | |||
|Total Frames=20 | |||
|Frame Advantage= | |||
|Knockback= | |||
|Knockback on Block= | |||
|Angle= | |||
|DI Angle= | |||
|Special Properties= | |||
|description= | |||
Nigel pecks at his opponent like a woodpecker, hitting multiple times. This move is a good poke and a good get off me. The first hit oddly sends the opponent slowly downwards in place, which can lead to some rare but very powerful combos into Flick. | |||
}} | |||
}} | }} | ||
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|input= j8L / Jump Up Light | |input= j8L / Jump Up Light | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=8% | |||
|Startup=6 | |||
|Active=6-8 | |||
|Total Frames= | |||
|Frame Advantage= | |||
|Knockback= | |||
|Knockback on Block= | |||
|Angle= | |||
|DI Angle= | |||
|Special Properties= | |||
|description= | |||
Nigel sticks his big head up looking for something with his binoculars. One of the best juggle tools in the game: huge hitbox and can combo into itself. Can confirm into Aerial Up Strong or Flick for early kills. | Nigel sticks his big head up looking for something with his binoculars. One of the best juggle tools in the game: huge hitbox and can combo into itself. Can confirm into Aerial Up Strong or Flick for early kills. | ||
}} | |||
}} | }} | ||
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|input= j2L / Jump Down Light | |input= j2L / Jump Down Light | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=10% | |||
|Startup=6 | |||
|Active=6-13 | |||
|Total Frames= | |||
|Frame Advantage= | |||
|Knockback= | |||
|Knockback on Block= | |||
|Angle= | |||
|DI Angle= | |||
|Special Properties= | |||
|description= | |||
Not to be confused with Captain Falcon's up special. Nigel does a bird-like dive onto his opponent. A bit awkward to use onstage, but it has a weak spike, making it useful as an edgeguarding tool. | Not to be confused with Captain Falcon's up special. Nigel does a bird-like dive onto his opponent. A bit awkward to use onstage, but it has a weak spike, making it useful as an edgeguarding tool. | ||
}} | |||
}} | }} | ||
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|input= 5S / Neutral Strong | |input= 5S / Neutral Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=14% | |||
|Startup=17 | |||
|Active=17-21 | |||
|Total Frames=40 | |||
|Frame Advantage= | |||
|Knockback= | |||
|Knockback on Block= | |||
|Angle= | |||
|DI Angle= | |||
|Special Properties= | |||
|description= | |||
Nigel hits the opponent with a big punch. | |||
}} | |||
}} | }} | ||
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|input= 8S / Up Strong | |input= 8S / Up Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=13% | |||
|Startup=16 | |||
|Active=16-20 | |||
|Total Frames=40 | |||
|Frame Advantage= | |||
|Knockback= | |||
|Knockback on Block= | |||
|Angle= | |||
|DI Angle= | |||
|Special Properties= | |||
|description= | |||
Nigel swings his arms up, hitting above him. | |||
}} | |||
}} | }} | ||
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|input= 2S / Down Strong | |input= 2S / Down Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=13% | |||
|Startup=18 | |||
|Active=18-22 | |||
|Total Frames=40 | |||
|Frame Advantage= | |||
|Knockback= | |||
|Knockback on Block= | |||
|Angle= | |||
|DI Angle= | |||
|Special Properties= | |||
|description= | |||
Nigel "stings" with his foot low to the ground. | |||
}} | |||
}} | }} | ||
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|input= 66S / Run Strong | |input= 66S / Run Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Total Frames= | |||
|Frame Advantage= | |||
|Knockback= | |||
|Knockback on Block= | |||
|Angle= | |||
|DI Angle= | |||
|Special Properties= | |||
|description= | |||
Nigel wrestles a crocodile while hurtling forward. Cancel into Flick for style points. | |||
}} | |||
}} | }} | ||
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|input= j5S / Jump Neutral Strong | |input= j5S / Jump Neutral Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=14% | |||
|Startup=17 | |||
|Active=17-21 | |||
|Total Frames= | |||
|Frame Advantage= | |||
|Knockback= | |||
|Knockback on Block= | |||
|Angle= | |||
|DI Angle= | |||
|Special Properties= | |||
|description= | |||
Aerial version of Nigels's Mid Strong. | |||
}} | |||
}} | }} | ||
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|input= j8S / Jump Up Strong | |input= j8S / Jump Up Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=13% | |||
|Startup=16 | |||
|Active=16-20 | |||
|Total Frames= | |||
|Frame Advantage= | |||
|Knockback= | |||
|Knockback on Block= | |||
|Angle= | |||
|DI Angle= | |||
|Special Properties= | |||
|description= | |||
Nigel drinks some tea. Usually a combo ender when stringing together Light Up attacks. | |||
}} | |||
}} | }} | ||
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|input= j2S / Jump Down Strong | |input= j2S / Jump Down Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=15% | |||
|Startup=14 | |||
|Active=14-18 | |||
|Total Frames= | |||
|Frame Advantage= | |||
|Knockback= | |||
|Knockback on Block= | |||
|Angle= | |||
|DI Angle= | |||
|Special Properties= | |||
|description= | |||
Aerial version of Nigels' Down Strong. | |||
}} | |||
}} | }} | ||
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|input= 5P / Neutral Special | |input= 5P / Neutral Special | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage= | |||
|Startup=4 frames until invincible | |||
|Active= | |||
|Total Frames=60 | |||
|Frame Advantage= | |||
|Knockback= | |||
|Knockback on Block= | |||
|Angle= | |||
|DI Angle= | |||
|Special Properties= | |||
|description= | |||
Nigel slithers forward like a worm. Becomes invincible after a few frames, allowing Nigel to escape combos, recover horizontally, or simple move around while avoiding attacks. | |||
}} | |||
}} | }} | ||
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|input= 8P / Up Special | |input= 8P / Up Special | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=18% (air hit) 14% (landing) | |||
|Startup=31 | |||
|Active=31 until landing | |||
|Total Frames= | |||
|Frame Advantage= | |||
|Knockback= | |||
|Knockback on Block= | |||
|Angle= | |||
|DI Angle= | |||
|Special Properties= | |||
|description= | |||
Nigel hops upward, then falls down and flops like a fish. Has no hitbox on the way up but becomes a powerful attack once Nigel starts falling, with a second landing hitbox as well. It travels a decent height, but it has poor air speed and drift. Its poor horizontal movement combined with a lack of an upward hitbox makes it a pretty risky and exploitable recovery tool, but it does big damage and knockback if it hits. If Nigel lands on top of an opponent, you can cancel this move with a jump even if your double jump was already used, preventing you from simply plummeting to the bottom blast zone. If the attack misses or is blocked, it's very unsafe, but ledge canceling and sliding off of platforms can make it safer. | |||
}} | |||
}} | }} | ||
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|input= 2P / Down Special | |input= 2P / Down Special | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=28% | |||
|Startup=3 | |||
|Active=3 | |||
|Total Frames=80 | |||
|Frame Advantage= | |||
|Knockback= | |||
|Knockback on Block= | |||
|Angle= | |||
|DI Angle= | |||
|Special Properties= | |||
|description= | |||
Tiny hitbox. Huge power. Flick is a high risk attack that can net kills even at lower percents. Some attacks can even combo into it. | |||
}} | |||
}} | }} | ||
=== Taunt === | === Taunt === | ||
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|name= Taunt | |name= Taunt | ||
|linkname= Taunt | |linkname= Taunt | ||
|input= | |input= T/Taunt button | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Total Frames=60 | |||
|Frame Advantage= | |||
|Knockback= | |||
|Knockback on Block= | |||
|Angle= | |||
|DI Angle= | |||
|Special Properties= | |||
|description= | |||
Nigel looks at his enemy, wiggling his head. | |||
}} | |||
}} | }} | ||
== Colors == | == Colors == |
Revision as of 19:59, 16 May 2022
Story
I'll do this with my hands!
Nigel Archibald Thornberry is a husband, father, and incredibly devoted Zoologist who Spends his life creating Wildlife documentaries with his nomadic family. His itch for adventure doesn't limit him just to the wild, as now it has gotten him into the Brawl! Absolutely Smashing!
Gameplay
Nigel Thornberry is a heavyweight fighter that emphasizes footsies. A lot of his attacks are on the slower side but make up for it with high knockback; a cancelled dash attack can quickly rack up any damage deficit Nigel might be at. His Up Light and Aerial Neutral Light are combo tools any explorer would want to have in their backpack that allow him to pressure opponents before ending with one of his powerful Strong attacks.
His Down Special Flick can decisively end a match with it's insane power, but you'll have to be very precise as the hitbox is extremely small, and despite being a heavyweight The Worm gives him one of the only intangible movement options in the game that can let him easily reposition or dodge an attack.
If you want to hit hard and have a smashing good time doing it, Nigel's who you want on your safari!
Franchise |
The Wild Thornberrys |
---|---|
Weight Class |
Heavy |
Character Discord | |
Home Stage |
Wild Waterfall |
Strengths | Weaknesses |
---|---|
|
|
Moves List
Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5% | 6 | 6-7 | 30 | - | |
Nigel holds his hand out, presenting something. Your basic jab. |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 6 | 6-8 | 30 | - | |
Nigel claps his hands above his head. An important combo similar to What's Over There? (light up air). |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 6 | 6-9 | 30 | - | |
Nigel leaps forward quickly while low to the ground. Can start combos into moves such as Light Up attacks. |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
- | - | - | - | - | |
Nigel charges forward and slams the opponent with his elbow. |
Jumping/Air Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
2-11% | 5 | 5-14 | 20 | - | |
Nigel pecks at his opponent like a woodpecker, hitting multiple times. This move is a good poke and a good get off me. The first hit oddly sends the opponent slowly downwards in place, which can lead to some rare but very powerful combos into Flick. |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 6 | 6-8 | - | - | |
Nigel sticks his big head up looking for something with his binoculars. One of the best juggle tools in the game: huge hitbox and can combo into itself. Can confirm into Aerial Up Strong or Flick for early kills. |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% | 6 | 6-13 | - | - | |
Not to be confused with Captain Falcon's up special. Nigel does a bird-like dive onto his opponent. A bit awkward to use onstage, but it has a weak spike, making it useful as an edgeguarding tool. |
Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 17 | 17-21 | 40 | - | |
Nigel hits the opponent with a big punch. |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 16 | 16-20 | 40 | - | |
Nigel swings his arms up, hitting above him. |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 18 | 18-22 | 40 | - | |
Nigel "stings" with his foot low to the ground. |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
- | - | - | - | - | |
Nigel wrestles a crocodile while hurtling forward. Cancel into Flick for style points. |
Jumping/Air Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 17 | 17-21 | - | - | |
Aerial version of Nigels's Mid Strong. |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 16 | 16-20 | - | - | |
Nigel drinks some tea. Usually a combo ender when stringing together Light Up attacks. |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
15% | 14 | 14-18 | - | - | |
Aerial version of Nigels' Down Strong. |
Special Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
- | 4 frames until invincible | - | 60 | - | |
Nigel slithers forward like a worm. Becomes invincible after a few frames, allowing Nigel to escape combos, recover horizontally, or simple move around while avoiding attacks. |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
18% (air hit) 14% (landing) | 31 | 31 until landing | - | - | |
Nigel hops upward, then falls down and flops like a fish. Has no hitbox on the way up but becomes a powerful attack once Nigel starts falling, with a second landing hitbox as well. It travels a decent height, but it has poor air speed and drift. Its poor horizontal movement combined with a lack of an upward hitbox makes it a pretty risky and exploitable recovery tool, but it does big damage and knockback if it hits. If Nigel lands on top of an opponent, you can cancel this move with a jump even if your double jump was already used, preventing you from simply plummeting to the bottom blast zone. If the attack misses or is blocked, it's very unsafe, but ledge canceling and sliding off of platforms can make it safer. |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
28% | 3 | 3 | 80 | - | |
Tiny hitbox. Huge power. Flick is a high risk attack that can net kills even at lower percents. Some attacks can even combo into it. |
Taunt
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
- | - | - | 60 | - | |
Nigel looks at his enemy, wiggling his head. |