Nickelodeon All-Star Brawl/Nigel Thornberry: Difference between revisions

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(Added some frame data and basic descriptions. If information is subpar or mistaken, feel free to update, however at least the page is now presentable.)
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|data=
|data=
{{AttackData-NASB
{{AttackData-NASB
|Damage=
|Damage=5%
|Startup=  
|Startup=6
|Active=
|Active=6-7
|Recovery=
|Total Frames=30
|Frame Advantage=
|Frame Advantage=
|Knockback=
|Knockback=
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|Special Properties=
|Special Properties=
|description=
|description=
Nigel holds his hand out, presenting something. Your basic jab.
}}
}}
}}
}}
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|input= 8L / Up Light
|input= 8L / Up Light
|data=
|data=
Placeholder
{{AttackData-NASB
|Damage=8%
|Startup=6
|Active=6-8
|Total Frames=30
|Frame Advantage=
|Knockback=
|Knockback on Block=
|Angle=
|DI Angle=
|Special Properties=
|description=
Nigel claps his hands above his head. An important combo similar to What's Over There? (light up air).
}}
  }}
  }}


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|input= 2L / Down Light
|input= 2L / Down Light
|data=
|data=
Placeholder
{{AttackData-NASB
|Damage=8%
|Startup=6
|Active=6-9
|Total Frames=30
|Frame Advantage=
|Knockback=
|Knockback on Block=
|Angle=
|DI Angle=
|Special Properties=
|description=
Nigel leaps forward quickly while low to the ground. Can start combos into moves such as Light Up attacks.
}}
  }}
  }}


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|input= 66L / Run Light
|input= 66L / Run Light
|data=
|data=
Placeholder
{{AttackData-NASB
|Damage=
|Startup=
|Active=
|Total Frames=
|Frame Advantage=
|Knockback=
|Knockback on Block=
|Angle=
|DI Angle=
|Special Properties=
|description=
Nigel charges forward and slams the opponent with his elbow.
}}
  }}
  }}


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{{MoveData
{{MoveData
|image= NASB Nigel j5L.png
|image= NASB Nigel j5L.png
|caption= Smashing!
|caption= Nair Nose Best
|name= Woodpecker
|name= Woodpecker
|linkname= j5L
|linkname= j5L
|input= j5L / Jump Light
|input= j5L / Jump Light
|data=
|data=
Nigel pecks at his opponent like a woodpecker. This move is a good poke and a good get off me. The first hit oddly sends the opponent slowly downwards in place, which can lead to some rare but very powerful combos into Flick.
{{AttackData-NASB
|Damage=2-11%
|Startup=5
|Active=5-14
|Total Frames=20
|Frame Advantage=
|Knockback=
|Knockback on Block=
|Angle=
|DI Angle=
|Special Properties=
|description=
Nigel pecks at his opponent like a woodpecker, hitting multiple times. This move is a good poke and a good get off me. The first hit oddly sends the opponent slowly downwards in place, which can lead to some rare but very powerful combos into Flick.
}}
  }}
  }}


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|input= j8L / Jump Up Light
|input= j8L / Jump Up Light
|data=
|data=
{{AttackData-NASB
|Damage=8%
|Startup=6
|Active=6-8
|Total Frames=
|Frame Advantage=
|Knockback=
|Knockback on Block=
|Angle=
|DI Angle=
|Special Properties=
|description=
Nigel sticks his big head up looking for something with his binoculars. One of the best juggle tools in the game: huge hitbox and can combo into itself. Can confirm into Aerial Up Strong or Flick for early kills.
Nigel sticks his big head up looking for something with his binoculars. One of the best juggle tools in the game: huge hitbox and can combo into itself. Can confirm into Aerial Up Strong or Flick for early kills.
}}
  }}
  }}


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|input= j2L / Jump Down Light
|input= j2L / Jump Down Light
|data=
|data=
{{AttackData-NASB
|Damage=10%
|Startup=6
|Active=6-13
|Total Frames=
|Frame Advantage=
|Knockback=
|Knockback on Block=
|Angle=
|DI Angle=
|Special Properties=
|description=
Not to be confused with Captain Falcon's up special. Nigel does a bird-like dive onto his opponent. A bit awkward to use onstage, but it has a weak spike, making it useful as an edgeguarding tool.  
Not to be confused with Captain Falcon's up special. Nigel does a bird-like dive onto his opponent. A bit awkward to use onstage, but it has a weak spike, making it useful as an edgeguarding tool.  
}}
}}
}}


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|input= 5S / Neutral Strong
|input= 5S / Neutral Strong
|data=
|data=
Placeholder
{{AttackData-NASB
|Damage=14%
|Startup=17
|Active=17-21
|Total Frames=40
|Frame Advantage=
|Knockback=
|Knockback on Block=
|Angle=
|DI Angle=
|Special Properties=
|description=
Nigel hits the opponent with a big punch.
}}
  }}
  }}


Line 148: Line 240:
|input= 8S / Up Strong
|input= 8S / Up Strong
|data=
|data=
Placeholder
{{AttackData-NASB
|Damage=13%
|Startup=16
|Active=16-20
|Total Frames=40
|Frame Advantage=
|Knockback=
|Knockback on Block=
|Angle=
|DI Angle=
|Special Properties=
|description=
Nigel swings his arms up, hitting above him.
}}
  }}
  }}
   
   
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|input= 2S / Down Strong
|input= 2S / Down Strong
|data=
|data=
Placeholder
{{AttackData-NASB
|Damage=13%
|Startup=18
|Active=18-22
|Total Frames=40
|Frame Advantage=
|Knockback=
|Knockback on Block=
|Angle=
|DI Angle=
|Special Properties=
|description=
Nigel "stings" with his foot low to the ground.
}}
  }}
  }}


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|input= 66S / Run Strong
|input= 66S / Run Strong
|data=
|data=
Placeholder
{{AttackData-NASB
|Damage=
|Startup=
|Active=
|Total Frames=
|Frame Advantage=
|Knockback=
|Knockback on Block=
|Angle=
|DI Angle=
|Special Properties=
|description=
Nigel wrestles a crocodile while hurtling forward. Cancel into Flick for style points.
}}
  }}
  }}


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|input= j5S / Jump Neutral Strong
|input= j5S / Jump Neutral Strong
|data=
|data=
Placeholder
{{AttackData-NASB
|Damage=14%
|Startup=17
|Active=17-21
|Total Frames=
|Frame Advantage=
|Knockback=
|Knockback on Block=
|Angle=
|DI Angle=
|Special Properties=
|description=
Aerial version of Nigels's Mid Strong.
}}
  }}
  }}
   
   
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|input= j8S / Jump Up Strong
|input= j8S / Jump Up Strong
|data=
|data=
Placeholder
{{AttackData-NASB
|Damage=13%
|Startup=16
|Active=16-20
|Total Frames=
|Frame Advantage=
|Knockback=
|Knockback on Block=
|Angle=
|DI Angle=
|Special Properties=
|description=
Nigel drinks some tea. Usually a combo ender when stringing together Light Up attacks.
}}
  }}
  }}


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|input= j2S / Jump Down Strong
|input= j2S / Jump Down Strong
|data=
|data=
Placeholder
{{AttackData-NASB
|Damage=15%
|Startup=14
|Active=14-18
|Total Frames=
|Frame Advantage=
|Knockback=
|Knockback on Block=
|Angle=
|DI Angle=
|Special Properties=
|description=
Aerial version of Nigels' Down Strong.
}}
  }}
  }}


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|input= 5P / Neutral Special
|input= 5P / Neutral Special
|data=
|data=
Placeholder
{{AttackData-NASB
|Damage=
|Startup=4 frames until invincible
|Active=
|Total Frames=60
|Frame Advantage=
|Knockback=
|Knockback on Block=
|Angle=
|DI Angle=
|Special Properties=
|description=
Nigel slithers forward like a worm. Becomes invincible after a few frames, allowing Nigel to escape combos, recover horizontally, or simple move around while avoiding attacks.
}}
  }}
  }}


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|input= 8P / Up Special
|input= 8P / Up Special
|data=
|data=
Placeholder
{{AttackData-NASB
|Damage=18% (air hit) 14% (landing)
|Startup=31
|Active=31 until landing
|Total Frames=
|Frame Advantage=
|Knockback=
|Knockback on Block=
|Angle=
|DI Angle=
|Special Properties=
|description=
Nigel hops upward, then falls down and flops like a fish. Has no hitbox on the way up but becomes a powerful attack once Nigel starts falling, with a second landing hitbox as well. It travels a decent height, but it has poor air speed and drift. Its poor horizontal movement combined with a lack of an upward hitbox makes it a pretty risky and exploitable recovery tool, but it does big damage and knockback if it hits. If Nigel lands on top of an opponent, you can cancel this move with a jump even if your double jump was already used, preventing you from simply plummeting to the bottom blast zone. If the attack misses or is blocked, it's very unsafe, but ledge canceling and sliding off of platforms can make it safer.
}}
  }}
  }}


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|input= 2P / Down Special
|input= 2P / Down Special
|data=
|data=
Placeholder
{{AttackData-NASB
|Damage=28%
|Startup=3
|Active=3
|Total Frames=80
|Frame Advantage=
|Knockback=
|Knockback on Block=
|Angle=
|DI Angle=
|Special Properties=
|description=
Tiny hitbox. Huge power. Flick is a high risk attack that can net kills even at lower percents. Some attacks can even combo into it.
}}
  }}
  }}


=== Universal Mechanics ===
{{MoveData
|image= NASB Nigel 2L.png
|caption= Placeholder
|name= Launcher
|linkname= Launcher
|input= 3HK // {{df}}+{{hk}}
|data=
Placeholder
}}
   
   
=== Taunt ===
=== Taunt ===
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|name= Taunt
|name= Taunt
|linkname= Taunt
|linkname= Taunt
|input=  
|input= T/Taunt button
|data=
|data=
Placeholder
{{AttackData-NASB
|Damage=
|Startup=
|Active=
|Total Frames=60
|Frame Advantage=
|Knockback=
|Knockback on Block=
|Angle=
|DI Angle=
|Special Properties=
|description=
Nigel looks at his enemy, wiggling his head.
}}
  }}
  }}
=== Placeholder ===
{{MoveData
|image=
|caption=
|name=
|linkname=
|input=
|data=
Placeholder
}}


== Colors ==
== Colors ==

Revision as of 19:59, 16 May 2022

Story

I'll do this with my hands!

Nigel Archibald Thornberry is a husband, father, and incredibly devoted Zoologist who Spends his life creating Wildlife documentaries with his nomadic family. His itch for adventure doesn't limit him just to the wild, as now it has gotten him into the Brawl! Absolutely Smashing!

Gameplay

Nigel Thornberry is a heavyweight fighter that emphasizes footsies. A lot of his attacks are on the slower side but make up for it with high knockback; a cancelled dash attack can quickly rack up any damage deficit Nigel might be at. His Up Light and Aerial Neutral Light are combo tools any explorer would want to have in their backpack that allow him to pressure opponents before ending with one of his powerful Strong attacks.

His Down Special Flick can decisively end a match with it's insane power, but you'll have to be very precise as the hitbox is extremely small, and despite being a heavyweight The Worm gives him one of the only intangible movement options in the game that can let him easily reposition or dodge an attack.

If you want to hit hard and have a smashing good time doing it, Nigel's who you want on your safari!

Nigel Thornberry

NASB nigel character.png
Franchise

The Wild Thornberrys

Weight Class

Heavy

Character Discord

Nigel character discord

Home Stage

Wild Waterfall

Strengths Weaknesses
  • Mobility: Nigel possesses interesting mobility options with his natural aerial drift, Falcon Dive, Frog Hop, and The Worm. He has tools that most other characters lack and can use it well to mix-up the opponent.
  • Combo Game: What's Over There? is one of the best combo tools in the game, allowing Nigel to air juggle his opponent to kill %.
  • Walling Capabilities: Moves like Woodpecker and Falcon Five are great for keeping the opponent at bay, especially in tandem with strafe.
  • Vertical KO Power: His j.8L is a great normal which combos into Flick at certain percents, this along with his above average j.8S make Nigel's Vertical power nothing to scoff at.
  • Survivability: Being a heavyweight with good mobility and above average horizontal recovery, Nigel will be living to very high percents and opponents will have a hard time K.O-ing him.
  • Struggles Against Disjoints: Nigel likes to get in peoples face during offense and with no long ranged moves or disjoints of his own, He struggles against characters like Lincoln and Leo.
  • Poor Vertical Recovery: While Horizontally Nigel has no problem getting on stage, Vertically is where he falters. Smashing Whale is a lackluster recovery which doesn't go very high and has awful horizontal drift.


Moves List

Light Attacks

Presenting: Nature!
5L / Neutral Light
NASB Nigel 5L.png
Smashing!
Damage Startup Frames Active Frames Total Frames Safety
5% 6 6-7 30 -

Nigel holds his hand out, presenting something. Your basic jab.


Mosquito Clap
8L / Up Light
NASB Nigel 8L.png
Smashing!
Damage Startup Frames Active Frames Total Frames Safety
8% 6 6-8 30 -

Nigel claps his hands above his head. An important combo similar to What's Over There? (light up air).


Frog Hop
2L / Down Light
NASB Nigel 2L.png
Smashing!
Damage Startup Frames Active Frames Total Frames Safety
8% 6 6-9 30 -

Nigel leaps forward quickly while low to the ground. Can start combos into moves such as Light Up attacks.


Gorilla Charge
66L / Run Light
NASB Nigel dL.png
Smashing!
Damage Startup Frames Active Frames Total Frames Safety
- - - - -

Nigel charges forward and slams the opponent with his elbow.

Jumping/Air Light Attacks

Woodpecker
j5L / Jump Light
NASB Nigel j5L.png
Nair Nose Best
Damage Startup Frames Active Frames Total Frames Safety
2-11% 5 5-14 20 -

Nigel pecks at his opponent like a woodpecker, hitting multiple times. This move is a good poke and a good get off me. The first hit oddly sends the opponent slowly downwards in place, which can lead to some rare but very powerful combos into Flick.


What's Over There?
j8L / Jump Up Light
NASB Nigel j8L.png
Smashing!
Damage Startup Frames Active Frames Total Frames Safety
8% 6 6-8 - -

Nigel sticks his big head up looking for something with his binoculars. One of the best juggle tools in the game: huge hitbox and can combo into itself. Can confirm into Aerial Up Strong or Flick for early kills.


Falcon Dive
j2L / Jump Down Light
NASB Nigel j2L.png
Smashing!
Damage Startup Frames Active Frames Total Frames Safety
10% 6 6-13 - -

Not to be confused with Captain Falcon's up special. Nigel does a bird-like dive onto his opponent. A bit awkward to use onstage, but it has a weak spike, making it useful as an edgeguarding tool.

Strong Attacks

Orangutan Punch
5S / Neutral Strong
NASB Nigel 5S.png
Smashing!
Damage Startup Frames Active Frames Total Frames Safety
14% 17 17-21 40 -

Nigel hits the opponent with a big punch.


Bull Horns
8S / Up Strong
NASB Nigel 8S.png
Smashing!
Damage Startup Frames Active Frames Total Frames Safety
13% 16 16-20 40 -

Nigel swings his arms up, hitting above him.


Scorpion Sting
2S / Down Strong
NASB Nigel 2S.png
Smashing!
Damage Startup Frames Active Frames Total Frames Safety
13% 18 18-22 40 -

Nigel "stings" with his foot low to the ground.


Crocodile Wrangling
66S / Run Strong
NASB Nigel dS.png
Smashing!
Damage Startup Frames Active Frames Total Frames Safety
- - - - -

Nigel wrestles a crocodile while hurtling forward. Cancel into Flick for style points.

Jumping/Air Strong Attacks

Aerial Orangutan Punch
j5S / Jump Neutral Strong
NASB Nigel j5S.png
Smashing!
Damage Startup Frames Active Frames Total Frames Safety
14% 17 17-21 - -

Aerial version of Nigels's Mid Strong.


Tea Time!
j8S / Jump Up Strong
NASB Nigel j8S.png
"Mm yes, that 3-stock was quite droll..."
Damage Startup Frames Active Frames Total Frames Safety
13% 16 16-20 - -

Nigel drinks some tea. Usually a combo ender when stringing together Light Up attacks.


Aerial Scorpion Sting
j2S / Jump Down Strong
NASB Nigel j2S.png
The scorpion may not change its nature but it WILL send you to the blast zone
Damage Startup Frames Active Frames Total Frames Safety
15% 14 14-18 - -

Aerial version of Nigels' Down Strong.

Special Attacks

The Worm
5P / Neutral Special
NASB Nigel 5P.png
Smashing!
Damage Startup Frames Active Frames Total Frames Safety
- 4 frames until invincible - 60 -

Nigel slithers forward like a worm. Becomes invincible after a few frames, allowing Nigel to escape combos, recover horizontally, or simple move around while avoiding attacks.


Smashing Whale
8P / Up Special
NASB Nigel 8P.png
If nautical nonsense be something you wish! then drop on the deck and flop like a fish!
Damage Startup Frames Active Frames Total Frames Safety
18% (air hit) 14% (landing) 31 31 until landing - -

Nigel hops upward, then falls down and flops like a fish. Has no hitbox on the way up but becomes a powerful attack once Nigel starts falling, with a second landing hitbox as well. It travels a decent height, but it has poor air speed and drift. Its poor horizontal movement combined with a lack of an upward hitbox makes it a pretty risky and exploitable recovery tool, but it does big damage and knockback if it hits. If Nigel lands on top of an opponent, you can cancel this move with a jump even if your double jump was already used, preventing you from simply plummeting to the bottom blast zone. If the attack misses or is blocked, it's very unsafe, but ledge canceling and sliding off of platforms can make it safer.


Flick
2P / Down Special
NASB Nigel 2P.png
"I'll do this with my hands~!"
Damage Startup Frames Active Frames Total Frames Safety
28% 3 3 80 -

Tiny hitbox. Huge power. Flick is a high risk attack that can net kills even at lower percents. Some attacks can even combo into it.


Taunt

Taunt
T/Taunt button
NASB nigel taunt.png
Smashing!
Damage Startup Frames Active Frames Total Frames Safety
- - - 60 -

Nigel looks at his enemy, wiggling his head.

Colors

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