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* '''Good Recovery:''' Up special sends him straight up high. Combined with double jump and air dash, Spongebob can go deep off stage to secure a stock and still recover | * '''Good Recovery:''' Up special sends him straight up high. Combined with double jump and air dash, Spongebob can go deep off stage to secure a stock and still recover | ||
* '''Solid Projectile:''' Bubble Blow sends out a slow moving projectile that travels far across the stage, forcing your opponent to react to it one way or another . | * '''Solid Projectile:''' Bubble Blow sends out a slow moving projectile that travels far across the stage, forcing your opponent to react to it one way or another . | ||
* '''Combo Game:''' SpongeBob’s scaling hitstun allows him to find combos on nearly all of his light attacks and kill confirms that continue to work past very high %s unlike the majority of the cast. | * '''Combo Game:''' SpongeBob’s scaling hitstun allows him to find combos on nearly all of his light attacks and kill confirms that continue to work past very high %s unlike the majority of the cast. If Spongebob is on top of you, it can be very hard to get him off reliably. | ||
* '''Bring it Arouuuuund Town!:''' SpongeBob is an excellent all-rounder character, with tools to cover just about any situation. | * '''Bring it Arouuuuund Town!:''' SpongeBob is an excellent all-rounder character, with tools to cover just about any situation. | ||
|cons= | |cons= | ||
* '''Disjoints:''' SpongeBob does not have a reliable disjoint unlike other characters in the cast. As such there are times where he has to work his way in to win neutral. | * '''Disjoints and Range:''' SpongeBob does not have a reliable disjoint unlike other characters in the cast. As such there are times where he has to work his way in to win neutral because he can get outranged easily. | ||
* '''Barnacles!:''' SpongeBob is a middleweight, which means he can be combo'd by a lot of the cast but doesn't live as long as a heavyweight. | * '''Barnacles!:''' SpongeBob is a middleweight, which means he can be combo'd by a lot of the cast but doesn't live as long as a heavyweight. | ||
}} | }} | ||
Revision as of 12:24, 9 May 2022
Story
I'm READY!!!
Who lives in a pineapple under the sea? SpongeBob SquarePants! From the series of the same name, SpongeBob is a happy-go-lucky sea sponge who is always ready for his next big adventure!
Gameplay
SpongeBob is an all-rounder character designed to be beginner friendly with fairly balanced attributes across the board. He has relatively quick attacks that could favor a rushdown playstyle along with a slow moving projectile that can cover a wide area of the stage. His recovery also sends him flying high up vertically which enables him to go deep off stage to secure the KO.
If you're new to the platform fighting genre and want a character that's easy to pick up and play, or if you're a veteran looking to learn the ropes of NASB's playstyle, this is one sponge you'll absolutely clean up with!
Franchise |
SpongeBob SquarePants |
---|---|
Weight Class |
Middle |
Character Discord | |
Home Stage |
Jellyfish Fields |
Strengths | Weaknesses |
---|---|
|
|
Moves List
Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5% | 6 | 6-7 | 20 | -7 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 6 | 6-8 | 24 | -11 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 6 | 6-8 | 22 | -9 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 6 | 6-13 | 35 | -27 | |
|
Jumping/Air Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 5 | 5-6 | 21 | -8 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 6 | 6-8 | 23 | -8 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 6 | 6-7 | 31 | -8 | |
|
Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 17 | 17-20 | 40 | -6 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 15 | 15-18 | 42 | -10 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
15% | 18 | 18-22 | 40 | -5 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 16 | 16-21 | 46 | -21 | |
|
Jumping/Air Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 17 | 17-20 | 42 | -7 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 15 | 15-18 | 42 | -8 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
15% | 18 | 18-22 | 40 | -6 | |
|
Special Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 11 | 11-190 | 32 | -11 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5% per hit | 13 | 13-50 | 60 | -88 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5% | 16 | 16-19 | 50 | -27 | |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
5% - 26% | 1 | 1-4 | 35 | -27 | |
|
Taunt
Notable Players
- Lilybunn
- Kactus Guy
- Pink
- Mirrorman
- Tudle