(Ported SF3 3rd strike's wiki (Ibuki's Page)) |
(removed fat pages that third strike wiki uses for Ibuki) |
||
Line 49: | Line 49: | ||
* Whiffs on crouching Chun-Li, Elena, Ibuki, and Oro. | * Whiffs on crouching Chun-Li, Elena, Ibuki, and Oro. | ||
* Similar use to far LP as a pressure tool, though not used as often due to its range. | * Similar use to far LP as a pressure tool, though not used as often due to its range. | ||
}} | }} | ||
}} | }} | ||
Line 74: | Line 73: | ||
* Whiffs on crouching Chun-Li, Elena, Ibuki, Oro, Yang, and Yun. | * Whiffs on crouching Chun-Li, Elena, Ibuki, Oro, Yang, and Yun. | ||
* Incredible pressure button; walking forward with far LP allows for strong strike/throw and frametrap pressure. | * Incredible pressure button; walking forward with far LP allows for strong strike/throw and frametrap pressure. | ||
}} | }} | ||
}} | }} | ||
Line 100: | Line 98: | ||
* Self meter gain: Whiff: 1, Hit: 9, Block: 3. | * Self meter gain: Whiff: 1, Hit: 9, Block: 3. | ||
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 2, Block: 0. | ||
}} | }} | ||
}} | }} | ||
Line 127: | Line 124: | ||
* Self meter gain: Whiff: 3, Hit: 20, Block: 11. | * Self meter gain: Whiff: 3, Hit: 20, Block: 11. | ||
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | ||
}} | }} | ||
}} | }} | ||
Line 178: | Line 174: | ||
* Self meter gain: Whiff: 2, Hit: 10, Block: 4. | * Self meter gain: Whiff: 2, Hit: 10, Block: 4. | ||
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 2, Block: 0. | ||
}} | }} | ||
}} | }} | ||
Line 201: | Line 196: | ||
|description= | |description= | ||
* Cancel options: tc | * Cancel options: tc | ||
}} | }} | ||
}} | }} | ||
Line 228: | Line 222: | ||
* Self meter gain: Whiff: 2, Hit: 11, Block: 6. | * Self meter gain: Whiff: 2, Hit: 11, Block: 6. | ||
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 2, Block: 0. | ||
}} | }} | ||
}} | }} | ||
Line 257: | Line 250: | ||
* Self meter gain: Whiff: 3, Hit: 18, Block: 8. | * Self meter gain: Whiff: 3, Hit: 18, Block: 8. | ||
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | ||
}} | }} | ||
}} | }} | ||
Line 283: | Line 275: | ||
* Self meter gain: Whiff: 3, Hit: 19, Block: 10. | * Self meter gain: Whiff: 3, Hit: 19, Block: 10. | ||
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | ||
}} | }} | ||
}} | }} | ||
Line 315: | Line 306: | ||
* Self meter gain: Whiff: 2, Hit: 12, Block: 7. | * Self meter gain: Whiff: 2, Hit: 12, Block: 7. | ||
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 2, Block: 0. | ||
}} | }} | ||
}} | }} | ||
Line 339: | Line 329: | ||
* Cancel options: self | * Cancel options: self | ||
* Long range relative to its fast startup makes it occasionally useful as a punish | * Long range relative to its fast startup makes it occasionally useful as a punish | ||
}} | }} | ||
}} | }} | ||
Line 366: | Line 355: | ||
* Self meter gain: Whiff: 2, Hit: 11, Block: 6. | * Self meter gain: Whiff: 2, Hit: 11, Block: 6. | ||
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 2, Block: 0. | ||
}} | }} | ||
}} | }} | ||
Line 394: | Line 382: | ||
* Self meter gain: Whiff: 2, Hit: 11, Block: 6. | * Self meter gain: Whiff: 2, Hit: 11, Block: 6. | ||
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 2, Block: 0. | ||
}} | }} | ||
}} | }} | ||
Line 424: | Line 411: | ||
* Self meter gain: Whiff: 3, Hit: 19, Block: 10. | * Self meter gain: Whiff: 3, Hit: 19, Block: 10. | ||
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | ||
}} | }} | ||
}} | }} | ||
Line 455: | Line 441: | ||
* Self meter gain: Whiff: 3, Hit: 17, Block: 7. | * Self meter gain: Whiff: 3, Hit: 17, Block: 7. | ||
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | ||
}} | }} | ||
}} | }} | ||
Line 482: | Line 467: | ||
|description= | |description= | ||
* Cancel options: ch sp su | * Cancel options: ch sp su | ||
}} | }} | ||
}} | }} | ||
Line 507: | Line 491: | ||
* Self meter gain: Whiff: 2, Hit: 10, Block: 4. | * Self meter gain: Whiff: 2, Hit: 10, Block: 4. | ||
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 2, Block: 0. | ||
}} | }} | ||
}} | }} | ||
Line 534: | Line 517: | ||
* Self meter gain: Whiff: 3, Hit: 19, Block: 10. | * Self meter gain: Whiff: 3, Hit: 19, Block: 10. | ||
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | ||
}} | }} | ||
}} | }} | ||
Line 558: | Line 540: | ||
* Cancel options: self ch sp su | * Cancel options: self ch sp su | ||
* The self-chain must be input 2f earlier than the normal link timing, allowing for 2LK > 2LK to connect as a 1f link | * The self-chain must be input 2f earlier than the normal link timing, allowing for 2LK > 2LK to connect as a 1f link | ||
}} | }} | ||
}} | }} | ||
Line 582: | Line 563: | ||
* Self meter gain: Whiff: 2, Hit: 10, Block: 4. | * Self meter gain: Whiff: 2, Hit: 10, Block: 4. | ||
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 2, Block: 0. | ||
}} | }} | ||
}} | }} | ||
Line 607: | Line 587: | ||
* Self meter gain: Whiff: 3, Hit: 17, Block: 7. | * Self meter gain: Whiff: 3, Hit: 17, Block: 7. | ||
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | ||
}} | }} | ||
}} | }} | ||
Line 629: | Line 608: | ||
|stun=7 | |stun=7 | ||
|description= | |description= | ||
}} | }} | ||
}} | }} | ||
Line 648: | Line 626: | ||
|description= | |description= | ||
* Cancel options: tc | * Cancel options: tc | ||
}} | }} | ||
}} | }} | ||
Line 668: | Line 645: | ||
* Self meter gain: Whiff: 2, Hit: 11, Block: 6. | * Self meter gain: Whiff: 2, Hit: 11, Block: 6. | ||
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 2, Block: 0. | ||
}} | }} | ||
}} | }} | ||
Line 688: | Line 664: | ||
* Self meter gain: Whiff: 2, Hit: 11, Block: 6. | * Self meter gain: Whiff: 2, Hit: 11, Block: 6. | ||
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 2, Block: 0. | ||
}} | }} | ||
}} | }} | ||
Line 709: | Line 684: | ||
* Self meter gain: Whiff: 3, Hit: 19, Block: 10. | * Self meter gain: Whiff: 3, Hit: 19, Block: 10. | ||
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | ||
}} | }} | ||
}} | }} | ||
Line 730: | Line 704: | ||
* Self meter gain: Whiff: 3, Hit: 19, Block: 10. | * Self meter gain: Whiff: 3, Hit: 19, Block: 10. | ||
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | ||
}} | }} | ||
}} | }} | ||
Line 748: | Line 721: | ||
|stun=5 | |stun=5 | ||
|description= | |description= | ||
}} | }} | ||
}} | }} | ||
Line 768: | Line 740: | ||
* Cancel options: tc | * Cancel options: tc | ||
* First active frame extends farther downward, allowing for instant overhead | * First active frame extends farther downward, allowing for instant overhead | ||
}} | }} | ||
}} | }} | ||
Line 788: | Line 759: | ||
* Self meter gain: Whiff: 2, Hit: 11, Block: 6. | * Self meter gain: Whiff: 2, Hit: 11, Block: 6. | ||
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 2, Block: 0. | ||
}} | }} | ||
}} | }} | ||
Line 809: | Line 779: | ||
* Self meter gain: Whiff: 2, Hit: 11, Block: 6. | * Self meter gain: Whiff: 2, Hit: 11, Block: 6. | ||
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 2, Block: 0. | ||
}} | }} | ||
}} | }} | ||
Line 830: | Line 799: | ||
* Self meter gain: Whiff: 3, Hit: 17, Block: 7. | * Self meter gain: Whiff: 3, Hit: 17, Block: 7. | ||
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | ||
}} | }} | ||
}} | }} | ||
Line 851: | Line 819: | ||
* Self meter gain: Whiff: 3, Hit: 17, Block: 7. | * Self meter gain: Whiff: 3, Hit: 17, Block: 7. | ||
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | ||
}} | }} | ||
}} | }} | ||
Line 1,313: | Line 1,280: | ||
* 16 throw range | * 16 throw range | ||
* Besides the throw direction, forward/backward throws are identical | * Besides the throw direction, forward/backward throws are identical | ||
}} | }} | ||
}} | }} | ||
Line 1,332: | Line 1,298: | ||
|description= | |description= | ||
*Can be teched in the air | *Can be teched in the air | ||
}} | }} | ||
}} | }} | ||
Line 1,363: | Line 1,328: | ||
* If well-timed as a close range meaty, can link into LP Raida | * If well-timed as a close range meaty, can link into LP Raida | ||
** Other followups are possible but LP Raida is good for safety and consistency | ** Other followups are possible but LP Raida is good for safety and consistency | ||
}} | }} | ||
}} | }} | ||
Line 1,400: | Line 1,364: | ||
* Self meter gain: Whiff: 4, Hit: 15, Block: 4. | * Self meter gain: Whiff: 4, Hit: 15, Block: 4. | ||
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 2, Block: 0. | ||
}} | }} | ||
}} | }} | ||
Line 1,436: | Line 1,399: | ||
* Cancel options: su | * Cancel options: su | ||
* If Ibuki holds down when landing, she will be in a crouching recovery state | * If Ibuki holds down when landing, she will be in a crouching recovery state | ||
}} | }} | ||
Line 1,453: | Line 1,415: | ||
* Cancel options: su | * Cancel options: su | ||
* If Ibuki holds down when landing, she will be in a crouching recovery state | * If Ibuki holds down when landing, she will be in a crouching recovery state | ||
}} | }} | ||
Line 1,470: | Line 1,431: | ||
* Cancel options: su | * Cancel options: su | ||
* If Ibuki holds down when landing, she will be in a crouching recovery state | * If Ibuki holds down when landing, she will be in a crouching recovery state | ||
}} | }} | ||
Line 1,491: | Line 1,451: | ||
* Depending on the angle and the initial parry timing, 1 or 2 parries may be required | * Depending on the angle and the initial parry timing, 1 or 2 parries may be required | ||
* If Ibuki holds down when landing, she will be in a crouching recovery state | * If Ibuki holds down when landing, she will be in a crouching recovery state | ||
}} | }} | ||
}} | }} | ||
Line 1,519: | Line 1,478: | ||
* Hit-grab (can't be parried); prevents quick rise | * Hit-grab (can't be parried); prevents quick rise | ||
* Block advantage is not increased when timed as a meaty | * Block advantage is not increased when timed as a meaty | ||
}} | }} | ||
Line 1,538: | Line 1,496: | ||
* Hit-grab (can't be parried); prevents quick rise | * Hit-grab (can't be parried); prevents quick rise | ||
* Block advantage is not increased when timed as a meaty | * Block advantage is not increased when timed as a meaty | ||
}} | }} | ||
Line 1,557: | Line 1,514: | ||
* Hit-grab (can't be parried); prevents quick rise | * Hit-grab (can't be parried); prevents quick rise | ||
* Block advantage is not increased when timed as a meaty | * Block advantage is not increased when timed as a meaty | ||
}} | }} | ||
}} | }} | ||
Line 1,588: | Line 1,544: | ||
* Self meter gain: Whiff: 3, Hit: 23, Block: 17. | * Self meter gain: Whiff: 3, Hit: 23, Block: 17. | ||
* Opponent meter gain: Whiff: 0, Hit: 6, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 6, Block: 0. | ||
}} | }} | ||
Line 1,608: | Line 1,563: | ||
* Self meter gain: Whiff: 3, Hit: 23, Block: 17. | * Self meter gain: Whiff: 3, Hit: 23, Block: 17. | ||
* Opponent meter gain: Whiff: 0, Hit: 6, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 6, Block: 0. | ||
}} | }} | ||
Line 1,628: | Line 1,582: | ||
* Self meter gain: Whiff: 3, Hit: 24, Block: 18. | * Self meter gain: Whiff: 3, Hit: 24, Block: 18. | ||
* Opponent meter gain: Whiff: 0, Hit: 6, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 6, Block: 0. | ||
}} | }} | ||
Line 1,653: | Line 1,606: | ||
* Self meter gain: Whiff: -40, Hit: -40, Block: -40. | * Self meter gain: Whiff: -40, Hit: -40, Block: -40. | ||
* Opponent meter gain: Whiff: 0, Hit: 0, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 0, Block: 0. | ||
}} | }} | ||
}} | }} | ||
Line 1,684: | Line 1,636: | ||
* Self meter gain: Whiff: 3, Hit: 19, Block: 13. | * Self meter gain: Whiff: 3, Hit: 19, Block: 13. | ||
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | ||
}} | }} | ||
Line 1,720: | Line 1,671: | ||
* Self meter gain: Whiff: 3, Hit: 19, Block: 13. | * Self meter gain: Whiff: 3, Hit: 19, Block: 13. | ||
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | ||
}} | }} | ||
Line 1,777: | Line 1,727: | ||
* Self meter gain: Whiff: 3, Hit: 20, Block: 14. | * Self meter gain: Whiff: 3, Hit: 20, Block: 14. | ||
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | ||
}} | }} | ||
Line 1,821: | Line 1,770: | ||
* Self meter gain: Whiff: -40, Hit: -40, Block: -40. | * Self meter gain: Whiff: -40, Hit: -40, Block: -40. | ||
* Opponent meter gain: Whiff: 0, Hit: 0, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 0, Block: 0. | ||
}} | }} | ||
<!-- Removed the cancel option (su) because it can't actually be done without infinite meter training scripts, but this could be mentioned in a Misc. Notes section --> | <!-- Removed the cancel option (su) because it can't actually be done without infinite meter training scripts, but this could be mentioned in a Misc. Notes section --> | ||
Line 1,870: | Line 1,818: | ||
* Self meter gain: Whiff: 3, Hit: 19, Block: 13. | * Self meter gain: Whiff: 3, Hit: 19, Block: 13. | ||
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | ||
}} | }} | ||
Line 1,890: | Line 1,837: | ||
* Self meter gain: Whiff: 3, Hit: 19, Block: 13. | * Self meter gain: Whiff: 3, Hit: 19, Block: 13. | ||
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | ||
}} | }} | ||
Line 1,910: | Line 1,856: | ||
* Self meter gain: Whiff: 3, Hit: 19, Block: 13. | * Self meter gain: Whiff: 3, Hit: 19, Block: 13. | ||
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | ||
}} | }} | ||
Line 1,931: | Line 1,876: | ||
* Self meter gain: Whiff: -40, Hit: -40, Block: -40. | * Self meter gain: Whiff: -40, Hit: -40, Block: -40. | ||
* Opponent meter gain: Whiff: 0, Hit: 0, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 0, Block: 0. | ||
}} | }} | ||
}} | }} | ||
Line 1,964: | Line 1,908: | ||
* Self meter gain: Whiff: 2, Hit: 10, Block: 6. | * Self meter gain: Whiff: 2, Hit: 10, Block: 6. | ||
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 2, Block: 0. | ||
}} | }} | ||
Line 1,986: | Line 1,929: | ||
* Self meter gain: Whiff: 2, Hit: 10, Block: 6. | * Self meter gain: Whiff: 2, Hit: 10, Block: 6. | ||
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 2, Block: 0. | ||
}} | }} | ||
Line 2,008: | Line 1,950: | ||
* Self meter gain: Whiff: 2, Hit: 10, Block: 6. | * Self meter gain: Whiff: 2, Hit: 10, Block: 6. | ||
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 2, Block: 0. | ||
}} | }} | ||
Line 2,030: | Line 1,971: | ||
* Self meter gain: Whiff: -38, Hit: -38, Block: -34. | * Self meter gain: Whiff: -38, Hit: -38, Block: -34. | ||
* Opponent meter gain: Whiff: 0, Hit: 0, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 0, Block: 0. | ||
}} | }} | ||
}} | }} | ||
Line 2,051: | Line 1,991: | ||
** -3/-5: cl.HP, far.HP | ** -3/-5: cl.HP, far.HP | ||
** -11/-11: cr.LK, cr.LP, cl.LP | ** -11/-11: cr.LK, cr.LP, cl.LP | ||
}} | }} | ||
}} | }} | ||
Line 2,074: | Line 2,012: | ||
* Can be used sparingly to escape the corner at semi-low risk due to its airborne frames | * Can be used sparingly to escape the corner at semi-low risk due to its airborne frames | ||
* If Ibuki holds down when landing, she will be in a crouching recovery state | * If Ibuki holds down when landing, she will be in a crouching recovery state | ||
}} | }} | ||
}} | }} | ||
Line 2,103: | Line 2,040: | ||
*Mash P for more hits (up to 20) - causes Ibuki to float higher, giving worse frame advantage<br>-Higher strength P = higher float when mashing extra hits<br> | *Mash P for more hits (up to 20) - causes Ibuki to float higher, giving worse frame advantage<br>-Higher strength P = higher float when mashing extra hits<br> | ||
<div class="mw-collapsible mw-collapsed" data-expandtext="Show SA1 Height Comparison" data-collapsetext="Hide SA1 Comparison" style="width:50%;"><div style="width:200%; padding-top:2em;">[[File:3S_Ibuki_SA1_MashCompare.png]]</div></div> | <div class="mw-collapsible mw-collapsed" data-expandtext="Show SA1 Height Comparison" data-collapsetext="Hide SA1 Comparison" style="width:50%;"><div style="width:200%; padding-top:2em;">[[File:3S_Ibuki_SA1_MashCompare.png]]</div></div> | ||
}} | }} | ||
}} | }} | ||
Line 2,126: | Line 2,062: | ||
* 46 throw range | * 46 throw range | ||
* Can't be escaped after super freeze if the opponent is within throw range | * Can't be escaped after super freeze if the opponent is within throw range | ||
}} | }} | ||
}} | }} | ||
Line 2,149: | Line 2,084: | ||
* Fireball requires 13 parries unless opponent is too far for early hits to connect<br>- Down parry at close range can make some of the later hits whiff | * Fireball requires 13 parries unless opponent is too far for early hits to connect<br>- Down parry at close range can make some of the later hits whiff | ||
* Ibuki freezes during these parries (unlike many other projectile supers), so she does not gain frame advantage when the opponent parries multiple hits | * Ibuki freezes during these parries (unlike many other projectile supers), so she does not gain frame advantage when the opponent parries multiple hits | ||
}} | }} | ||
}} | }} | ||
Line 2,174: | Line 2,108: | ||
* Ibuki becomes invincible once the dash animation starts | * Ibuki becomes invincible once the dash animation starts | ||
** This allows the move to counter projectiles if done preemptively from farther ranges | ** This allows the move to counter projectiles if done preemptively from farther ranges | ||
}} | }} | ||
}} | }} |
Revision as of 11:30, 28 April 2022
Introduction
Ibuki is a kunoichi who would rather live her life as a high school student. She first appears in Street Fighter III: New Generation.
Touting some incredible walkspeed and frame data, Ibuki is a mixup powerhouse that can be frustrating to contend with. Her ability to get frame advantage is startling, and she is often unpunishable by much of the cast. Once she gets started on offense, it can be lights out for the opponent if they can't catch onto her patterns. Another notable aspect is her far reaching and very fast jump, which can be altered by using her Kunai to avoid anti-air attempts and begin her offense.
Super Arts
SA1: Kasumi Suzaku
Kasumi Suzaku automatically turns Ibuki to face the opponent. Strength of button determines angle/distance of knives thrown. Rapidly pressing punch increases number of knives thrown and raises Ibuki higher into the air. Throws 12 knives by default, and up to a maximum of 20. Each knife does 35 attack for a maximum of 335 (scaled damage). The "recovery" listed for each strength refers to the amount of recovery frames Ibuki has once she reaches the ground, it does not include the time it takes for her to reach the ground from the air. It is difficult for some characters to punish, but fast long-ranged supers can punish Ibuki as she lands if it is not properly spaced (or if it is mashed too much).
It offers a large benefit in it's 3 stock capacity, giving Ibuki more access to EX moves for confirms. Damage isn't particularly good and there's few options to actually confirm into the super, but it adds more threat to Ibuki's already strong air game and mixup potential.
SA2: Yoroi Doushi
Yoroi Doushi is an unblockable command grab super. Will not grab airborne opponents. Throw range: 46. While not as useful as the other supers, SA2's damage is still impressive. It can be comboed into with j.HP on some characters, as it will briefly backturn the opponent.
Yoroi Doushi also has an energy blast (fireball) version. This occurs when the grab version fails. It does 13 hits, each hit has 32 attack for a maximum of 280 (scaled damage). The fireball version can reset airborne juggled opponents.
SA3: Hashinsho
Ibuki's best super. 2 stocks, great damage, incredibly fast, incredibly easy to confirm into, covers a large amount of distance during super freeze for easy punishes, and leads to one of the easiest infinite juggles in Street Fighter (cl.HK into itself) because of the juggle state that the super sets up at the end. Basically 3S Chun's SA2 but somehow way better and more absurd. One of the best supers, if not the best super, in the game.
Strengths | Weaknesses |
---|---|
|
|
Ibuki #3S_IB | |
---|---|
Vitals | |
Life Points | 1035 |
Stun Points | 64 |
Super Art Stock/Size | |
SA1 | 3/88 |
SA2 | 1/104 |
SA3 | 1/80 |
Ground Movement | |
Forward Dash duration/distance | 19 (148px) |
Back Dash duration/distance | 35 (164px) |
Jumping | |
Back Jump duration | 43(4+36+3) |
Neutral Jump duration | 41(4+34+3) |
Forward Jump duration | 40(4+33+3) |
Back Super Jump duration | 58(5+50+3) |
Neutral Super Jump duration | 52(5+44+3) |
Forward Super Jump duration | 46(5+38+3) |
Wake up | |
Wake up duration | 68 |
Quick rise duration | 53 |
3S Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. Consecutive sets of active frames on a multi-hit move are separated by an asterisk (ex: 3*5). If there is a gap between sets of active frames, the gap is denoted by a number in parentheses (ex: 2(4)2) |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Damage |
Attack damage on hit in life points. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. D refers to knockdown on hit. "Cr. Hit" is an additional frame advantage value denoting if the advantage on hit changes when the defender is being hit while crouching. |
Kara Range |
Almost all normal attacks can be canceled into a special or a multi-button command within three frames of startup. During that time, some attacks will shift position forward or backward and affect the reach of the special or command accordingly. This is denoted in pixels of range. There are a handful of moves in the game that can be kara-canceled after this initial window and will be denoted as a late kara-cancel. |
Link |
A combo that is performed by inputting the second move after the first move has completely recovered (as opposed to cancelling the first move's animation). In 3S, the final frame of a move's hitstun allows a character to block a normal or special move, as well as some projectile supers. Therefore, an attack's frame advantage must be 2 frames greater than the followup move's startup in order to link. Ex: a +6 normal can link into a 4f normal/special, or a 5f super. |
Parry |
This field will show a value of A if the attack can be parried standing or crouching, H if it must be parried standing or L if it must be parried crouching. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or has a hitbox. 3S uses classic startup notation, which does not include the first active frame. A move with 3 startup becomes active on frame 4. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Throw range |
Range in pixels from the center of the character to the center of the opponent which allows a grab to connect. |
Frame Data
All sprites are taken from the site https://www.justnopoint.com/zweifuss/
Standing Normals
5LP (cl)
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
2 | 1 | 5 | 5 | 5 | 5 | 5 | 5 | - | - | A |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - | |||||
|
5LP (far)
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
2 | 2 | 2 | 6 | 6 | 6 | 4 | 5 | - | - | A |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - | |||||
|
5MP
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
6 | 2 | 6 | 6 | 7 | 8 | 12 | 11 | - | - | H |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - | |||||
|
5HP
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
9 | 1*4 | 15 | -3 | -1 | 1 | 10*10 | 9*6 | - | - | H*H |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - | |||||
|
5HP (far)
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
13 | 4 | 14 | -1 | 1 | 3 | 12 | 5 | - | - | H |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - | |||||
|
5HP,HP (far)
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
2 | 3 | 31 | -1 | 1 | 3 | 12 | 15 | - | - | H |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - | |||||
|
5LK
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
4 | 4 | 6 | 1 | 1 | 1 | 3 | 3 | - | - | A |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - | |||||
|
5MK
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
5 | 4 | 14 | 1 | 2 | 3 | 17 | 11 | - | - | H |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - | |||||
|
5HK (cl)
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
5 | 1(1)6 | 22 | -11 (-14) | D | D | 8*10 | 3*8 | - | - | H*H |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - | |||||
|
5HK (far)
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
9 | 3 | 21 | -2 | -1 | 1 | 19 | 13 | - | - | H |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - | |||||
|
Command Normals
4MP
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
6 | 1*6 | 10 | -2 | -1 | 0 | 5*8 | 5*8 | - | - | H*H |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - | |||||
|
6LK
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
5 | 4 | 8 | -1 | -1 | -1 | 3 | 3 | - | - | A |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - | |||||
|
4MK
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
13 | 2 | 13 | -2 | -1 | 0 | 12 | 5 | - | - | H |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - | |||||
|
6MK
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
27 | 3 | 1 | 9 | 10 | 11 | 14 | 13 | - | - | H |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - | |||||
|
6HK
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
12 | 1 | 18 | -1 | 1 | 3 | 23 | 17 | - | - | H |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - | |||||
|
3MK
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
6 | 11 | 9 | -16 ~ -6 | -6 ~ 4 | -5 ~ 5 | 12 | 3 | - | - | L |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - | |||||
|
Crouching Normals
2LP
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
3 | 3 | 3 | 5 | 5 | 5 | 3 | 3 | - | - | A |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - | |||||
|
2MP
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
9 | 7 | 9 | 2 | 3 | 4 | 12 | 7 | - | - | A |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - | |||||
|
2HP
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
8 | 3 | 18 | -3 | -1 | 1 | 19 | 13 | - | - | A |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - | |||||
|
2LK
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
5 | 3 | 5 | 3 | 3 | 3 | 3 | 3 | - | - | L |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - | |||||
|
2MK
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
6 | 5 | 11 | -2 | -1 | 0 | 12 | 3 | - | - | L |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - | |||||
|
2HK
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
10 | 2 | 24 | -8 | D | D | 17 | 3 | - | - | L |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - | |||||
|
Jumping Normals
8LP
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
3 | until land | - | - | - | - | 8 | 7 | - | - | H |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - |
j.LP
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
3 | 19 | - | - | - | - | 10 | 5 | - | - | H |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - | |||||
|
8MP
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
5 | 7 | - | - | - | - | 12 | 9 | - | - | H |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - | |||||
|
j.MP
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
6 | 13 | - | - | - | - | 14 | 11 | - | - | H |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - | |||||
|
8HP
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
11 | 5 | - | - | - | - | 21 | 13 | - | - | H |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - | |||||
|
j.HP
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
11 | 5 | - | - | - | - | 21 | 13 | - | - | H |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - | |||||
|
8LK
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
4 | until land | - | - | - | - | 8 | 5 | - | - | H |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - |
j.LK
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
3 | until land | - | - | - | - | 7 | 5 | - | - | H |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - | |||||
|
8MK
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
5 | 7 | - | - | - | - | 12 | 9 | - | - | H |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - | |||||
|
j.MK
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
7 | 13 | - | - | - | - | 12 | 9 | - | - | H |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - | |||||
|
8HK
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
10 | 3 | - | - | - | - | 19 | 13 | - | - | H |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - | |||||
|
j.HK
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
11 | 3 | - | - | - | - | 19 | 13 | - | - | H |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - | |||||
|
Target Combos
Close 5LP TC
![]() ![]() |
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | -2 | -1 | 0 | 5*5*8 | 5*4*7 | - | - | A*H*H | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
| |||||||||||
![]() ![]() ![]() |
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
- | - | - | 3 (-5) | 5 | 7 (-3) | 5*5*11 | 5*4*6 | - | - | A*H*H | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
| |||||||||||
![]() ![]() ![]() ![]() |
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
- | - | - | -8 | D | D | 5*5*8*6 | 5*4*7*2 | - | - | A*H*H*L | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
| |||||||||||
![]() ![]() ![]() ![]() ![]() |
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
- | - | - | -16 (-2) | D | D | 5*5*8*6*11 | 5*4*7*2*9 | - | - | A*H*H*L*H | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
|
Far 5LP TC
![]() ![]() |
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | 6 | 7 | 8 | 4*11 | 5*10 | - | - | A*H | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
| |||||||||||
![]() ![]() ![]() ![]() |
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
- | - | - | 2 | 3 | 4 | 4*11*6 | 5*10*2 | - | - | A*H*A | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
| |||||||||||
![]() ![]() ![]() |
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
- | - | - | 2 | 3 | 4 | 12*8 | 11*2 | - | - | H*A | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
|
4MP TC
![]() ![]() ![]() |
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | 3 (-5) | 5 | 7 (-3) | 5*11 | 5*6 | - | - | H*H | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
| |||||||||||
![]() ![]() ![]() ![]() |
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
- | - | - | -8 | D | D | 5*8*6 | 5*8*2 | - | - | H*H*L | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
| |||||||||||
![]() ![]() ![]() ![]() ![]() |
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
- | - | - | -16 (-2) | D | D | 5*8*6*11 | 5*8*2*10 | - | - | H*H*L*H | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
|
Close 5HP TC
![]() ![]() ![]() |
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | -8 | D | D | 10*10*5 | 9*6*2 | - | - | H*H*L | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
| |||||||||||
![]() ![]() ![]() ![]() |
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
- | - | - | -16 (-2) | D | D | 10*10*5*8 | 9*6*2*10 | - | - | H*H*L*H | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
|
2HK TC
![]() ![]() ![]() (close) |
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | -11 (-14) | D | D | 17*7*9 | 3*2*7 | - | - | L*H*H | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
| |||||||||||
![]() ![]() ![]() (far) |
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
- | - | - | -16 (-2) | D | D | 17*17 | 3*12 | - | - | L*H | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
|
5LK TC
![]() ![]() |
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | 4 | 5 | 6 | 3*8 | 3*6 | - | - | A*H | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
| |||||||||||
![]() ![]() ![]() |
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
- | - | - | -2 (-13) | 0 | 2 (-11) | 3*8*13 | 3*6*6 | - | - | A*H*H | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
| |||||||||||
![]() ![]() |
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
- | - | - | -2 (-13) | 0 | 2 (-11) | 17*13 | 11*6 | - | - | H*H | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
|
4MK TC
![]() ![]() ![]() ![]() |
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | 9 | 10 | 11 | 12*12 | 5*9 | - | - | H*H | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
|
Air TCs
j.![]() ![]() ![]() (diagonal jump) |
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | 10*17 | 5*12 | - | - | H*H | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
| |||||||||||
j.![]() ![]() ![]() |
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
- | - | - | - | - | - | 21*8 | 13*8 | - | - | H*H | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
| |||||||||||
j.![]() ![]() ![]() (diagonal jump) |
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
- | - | - | - | - | - | 7*8 | 5*8 | - | - | H*H | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
|
Throws
LPLK
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
2 | 1 | 21 | - | D | D | 21 | 12 | - | - | - |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - | |||||
|
LPLK (air)
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
6 | 1 | - | - | D | - | 26 | 16 | - | - | - |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - | |||||
|
Universal Overhead
MPMK
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
15 | 10 | 5 | -5 ~ 7 | 0 ~ 8 | 1 ~ 9 | 7 | 3 | - | - | H |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - | |||||
|
Taunt
HPHK
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
14 | 9 | 8 | -28 ~ -32 (-4 ~ -7) | -22 ~ -23 | -22 ~ -23 | 1 | 8 | - | - | A |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - | |||||
|
Special Moves
236P (air)
LP | Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|---|
9 | - | 9 land | varies | varies | varies | 8 | 3 | - | - | H | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
| |||||||||||
MP | Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
10 | - | 11 land | varies | varies | varies | 8 | 3 | - | - | H | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
| |||||||||||
HP | Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
11 | - | 14 land | varies | varies | varies | 8 | 3 | - | - | H | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
| |||||||||||
EX | Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
8 | - | 12 land | varies | varies | varies | 9*9 | 3*2 | - | - | H*H | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
|
63214P
LP | Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|---|
4 | 3 | 28 | -5 | D | D | 28 | 8 | - | - | N | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
| |||||||||||
MP | Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
5 | 5 | 30 | -6 | D | D | 30 | 10 | - | - | N | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
| |||||||||||
HP | Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
6 | 7 | 32 | -7 | D | D | 32 | 12 | - | - | N | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
|
623K
LK | Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|---|
4 | 12 | 26 | -17 | D | D | 19 | 9 | - | - | A | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
| |||||||||||
MK | Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
6 | 10 | 29 | -16 | D | D | 23 | 11 | - | - | A | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
| |||||||||||
HK | Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
8 | 11 | 29 | -17 | D | D | 30 | 16 | - | - | A | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
| |||||||||||
EX | Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
4 | 11 | 33 | -21 | -15 | -15 | 28 | 14 | - | - | A | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
|
214K
LK (high) | Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|---|
11 | 1(14)1 | 19 | -4 | 0 | 2 | 10*(8) | 3*(2) | - | - | H*H | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
| |||||||||||
LK (low end) | Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
11 | 1(19)2 | 30 | -12 | D | D | 10*(8) | 3*(3) | - | - | H*L | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
| |||||||||||
MK | Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
13 | 1(15)1 | 21 | -2 | 0 | 2 | 10*8 | 3*2 | - | - | H*H | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
| |||||||||||
+ MK (3rd High) | Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
- | 1 | 21 | -7 | 1 | 3 | 8 | 5 | - | - | H | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
| |||||||||||
+ MK (3rd Low) | Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
- | 2 | 30 | -12 | D | D | 8 | 3 | - | - | L | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
| |||||||||||
HK (high) | Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
14 | 1(13)1(15)1 | 24 | -8 | 0 | 2 | 10*8*(13) | 3*4*(4) | - | - | H*H*H | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
| |||||||||||
HK (low end) | Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
- | 2 | 30 | -12 | D | D | 12 | 3 | - | - | L | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
| |||||||||||
EX (high) | Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
7 | 1(9)1(9)1(10)1 | 28 | -11 | D | D | 8*8*8*(11) | 3*4*4*(2) | - | - | H*H*H*H | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
| |||||||||||
EX (low end) | Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
- | 2 | 30 | -16 | D | D | 10 | 3 | - | - | L | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
|
421K
LK | Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|---|
22 | 3 | 22 | -31 | -31 ~ -30 | - | 7*12 | 7*6 | - | - | H*H | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
| |||||||||||
MK | Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
25 | 3 | 16 | -38 | -38 ~ -37 | - | 7*15 | 7*6 | - | - | H*H | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
| |||||||||||
HK | Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
28 | 4 | 15 | -35 | -35 ~ -34 | - | 7*18 | 7*8 | - | - | H*H | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
| |||||||||||
EX | Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
26 | 4 | 11 | -32 | -32 ~ -28 | - | 7*25 | 7*8 | - | - | H*H | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
|
236P
LP | Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|---|
14 | 11 | 15 | -10 | D | D | 26 | 14 | - | - | L | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
| |||||||||||
MP | Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
15 | 12 | 18 | -16 | D | D | 26 | 14 | - | - | L | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
| |||||||||||
HP | Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
17 | 14 | 19 | -19 | D | D | 26 | 14 | - | - | L | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
| |||||||||||
EX | Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
15 | 10 | 19 | -15 | D | D | 32 | 18 | - | - | L | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
|
236+K
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
20/22/25 | - | - | - | - | - | - | - | - | - | - |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - | |||||
|
623+P
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
42/44/48 | - | 2 land | - | - | - | - | - | - | - | - |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - | |||||
|
Super Arts
236236P (air SA1)
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
3 | 87 | 4/6/9 land (LP/MP/HP) | -24 ~ 2 | -23 ~ 4 | - | 45 | - | - | - | H |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - | |||||
|
236236P (SA2)
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
1 | 1 | 65 | - | D | D | 77 | 12 | - | - | N |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - | |||||
|
236236P (miss SA2)
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
13 | 15 | 65 | -54 | D | D | 48 | - | - | - | A |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - | |||||
|
236236P (SA3)
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
2/3/4 (LP/MP/HP) | 3 | 30 | -10 ~ -6 | D | D | 55 | 23 | - | - | L |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - | |||||
|