No edit summary |
No edit summary |
||
Line 26: | Line 26: | ||
{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
* '''''Limitless Combo Potential:''''' Korra | * '''''Limitless Combo Potential:''''' Since Korra's light dair send the opponent into a slow fall she can do anything afterward. This leads to numerous combo possibilities to rack up damage or kills. | ||
* ''''' | * '''''Shield game:''''' Korra is a bruiser with each of her attacks dealing for big damage, moreso if their stronger variants are used. | ||
* ''''' | * '''''Strong Variants:''''' Korra has the unique trait of having different variants of her strongs based on how long the button is held. If you tap the button her strongs will have more hitstun but less knockback. On the other hand, if you hold the button it will have more knockback but less hitstun. This gives korra more mix-up potential. | ||
|cons= | |cons= |
Revision as of 17:04, 26 April 2022
Story
Coming Soon!
Gameplay
Korra is a close range brawler who is unique among the cast in that every move with the exception of her Aerial Light Attacks and her Dash Attacks have some kind of variation that can be tapped into. Her grounded Light Attacks can be autocomboed into an additional blow by hitting the button again once you connect, her Strong Attacks can be embued with the Avatars elemental bending by holding the button as the move comes out, and all of her Special Attacks can be charged.
If overwhelming your opponent with powerful blows is your plan of attack, then Avatar Korra will bend the game to your will!
Korra
Franchise |
The Legend of Korra |
---|---|
Weight Class |
Middle |
Character Discord | |
Home Stage |
Harmonic Convergence |
Strengths | Weaknesses |
---|---|
|
|
Moves List
Light Attacks
Placeholder
Placeholder
Placeholder
Placeholder
Jumping/Air Light Attacks
Placeholder
Placeholder
Placeholder
Strong Attacks
Placeholder
Placeholder
Placeholder
Placeholder
Jumping/Air Strong Attacks
Placeholder
Placeholder
Placeholder
Special Attacks
Placeholder
Placeholder
Placeholder
Universal Mechanics
Placeholder
Taunt
Placeholder
Placeholder
Placeholder