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{{ProConTable | {{ProConTable | ||
|pros= *''' | |pros= *'''Hard To Combo''': Being light is generally more positive than negative as it makes you harder to combo and bounce more consistently. Being small also helps. | ||
*'''Damage Output''': A single GIR explosion does 17% and can very easily confirm into other moves in his kit. It's possible to set up tech-trap loops with GIR that can do more than 50% in a single cycle. | |||
*'''Setplay''': Zim is able to play around his gnome and GIR to suffocate his opponents while staying safe. | |||
*'''Safe Aerials''': His light nair is one of the biggest disjoints in the game and is quite active. Most characters cannot challenge the move and it makes him very hard to approach especially when combined with the use of GIR and strong nair. | |||
*''' | |cons= *'''Extremely Light''': Zim is the lightest character in the game. While being light helps you avoid getting combo'd, it also means you'll die very early. | ||
*'''Bad Grounded Buttons''': It's difficult for Zim to apply pressure on the ground without GIR as none of his buttons are safe on block, his grab range is pretty poor, and his speed is very average. His grounded strongs are also all very lackluster. | |||
*'''Poor Recovery''': His up-special has no rising hitbox. He is often forced to snap to ledge or land onstage, in which case he can immediately be punished. | |||
}} | }} | ||
Revision as of 16:54, 25 April 2022
Story
I'm an unstoppable death machine, you know.
Zim is an arrogant, overzealous, but incompetent Irken alien who has been sent to earth as an "Invader" by The Almighty tallest purely to keep him occupied from their plans. To the surprise of his higher ups Zim does end up making base on Earth and attempts to pursue his desire of conquering earth to prove superiority and gain respect, with his only foil being himself. Though not being able to rule earth you can bet he'll try to conquer the Brawl! With his nimble mechanical spider legs and his robot assistant GIR, you wont know what the Great Zim has in store!
Gameplay
Zim is a zoning trap character that has two strong projectiles that work extremely well for controlling the screen. With GIR, you can have him walk toward an opponent and explode when it hits them, or you can stop him and keep him in one spot essentially acting as a land mine. With the gnome, well its a floating hitbox, how can that ever be bad? Zim's normals are very strong as they cover a lot of the screen and have relatively quick startup. This all comes with the catch: he is the lightest character in the game. Zim is killed very easily due to this, so you must either stay on the offensive or play a good keepaway game with your opponent. Overall, a good Zim player must overwhelm the opponent with his strong normals and projectiles, and try not to get hit.
Strengths | Weaknesses |
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Moves List
Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety |
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- | - | - | - | - |
Jumping/Air Light Attacks
Strong Attacks
Jumping/Air Strong Attacks
Special Attacks
Universal Mechanics
Taunt