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{{MoveData | {{MoveData | ||
|image= NASB catdog 5l.png | |image= NASB catdog 5l.png | ||
|caption= | |caption= | ||
|name= | |name= Take This Seriously! | ||
|input= 5L / Neutral Light | |input= 5L / Neutral Light | ||
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|image= NASB catdog 8l.png | |image= NASB catdog 8l.png | ||
|caption= | |caption= | ||
|name= | |name= Uppercut | ||
|linkname= 8L | |linkname= 8L | ||
|input= 8L / Up Light | |input= 8L / Up Light | ||
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|image= NASB catdog 2l.png | |image= NASB catdog 2l.png | ||
|caption= | |caption= Now that's using your head | ||
|name= | |name= Head Whip | ||
|linkname= 2L | |linkname= 2L | ||
|input= 2L / Down Light | |input= 2L / Down Light | ||
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|image= NASB catdog dl.png | |image= NASB catdog dl.png | ||
|caption= | |caption= | ||
|name= | |name= Gotta Chase! | ||
|linkname= 66L | |linkname= 66L | ||
|input= 66L / Run Light | |input= 66L / Run Light | ||
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=== Jumping/Air Light Attacks === | === Jumping/Air Light Attacks === |
Revision as of 20:26, 3 October 2021
Story
HI-HO-DIGGITY!!!
You know what they say, two heads are more than one! From the series of the same name, CatDog are two brothers joined at the hip; where one goes the other has no choice but to follow, even into a fighting game!
Gameplay
CatDog is a midweight all-rounder character with a unique stance mechanic that lets them switch between Cat and Dog with the press of a button. Certain attacks change whether Cat or Dog is being controlled: Their projectile becoming either Hairball or Bone Boomerang or the hitboxes on both their upwards Aerials and their Strong Mids radically altering in size and reach. With this capability, your opponent will never be too sure what you're about to throw out until it's too late!
If you're a fan of tricky characters with an wide assortment of unique moves for every situation, then these brothers are for you!
Franchise |
{{{franchise}}} |
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Weight Class |
{{{weight}}} |
Character Discord |
{{{charactercord}}} |
Home Stage |
{{{homestage}}} |
Strengths | Weaknesses |
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Moves List
Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety |
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- | - | - | - | - |
Jumping/Air Light Attacks
Strong Attacks
Jumping/Air Strong Attacks
Special Attacks
Universal Mechanics
Taunt