Advanced V.G. 2/Material: Difference between revisions

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''Material was genetically engineered to be as annoying as physically possible.''
''Material was genetically engineered to be as annoying as physically possible.''


'''Pros:'''<br>
Serving as the game's sub-boss, Material is a somewhat strange case, in that their strength mostly comes from them being an overtuned normal character. "Overtuned" is doing a lot of heavy lifting here, though, as Material sports, hands-down, the best set of normals in the entire game, with heavy buttons that come out at the speed of some light attack buttons, all of which lead to high reward on hit and strong pressure on block. Strong special moves with long active time, as well as a unique teleport dash, all serve to give Material not just powerful combos and neutral control, but some of the game's most terrifying okizeme.
- small target<br>
 
- very high stamina<br>
{{StrengthsAndWeaknesses
- very high damage output<br>
| intro=''Please be aware that this character is '''BANNED''' in competitive play.''
- moderately high learning curve<br>
| pros=
* Best normals in the entire game
* Small frame makes them able to low profile a lot of attacks with ease
* Powerful combos and oppressive okizeme
| cons=
* Banned in competitive play
* No dashing normals (not that it matters for this character)
}}


= Movelist =
= Movelist =

Revision as of 08:23, 21 April 2022

send in the clones

Introduction

Material was genetically engineered to be as annoying as physically possible.

Serving as the game's sub-boss, Material is a somewhat strange case, in that their strength mostly comes from them being an overtuned normal character. "Overtuned" is doing a lot of heavy lifting here, though, as Material sports, hands-down, the best set of normals in the entire game, with heavy buttons that come out at the speed of some light attack buttons, all of which lead to high reward on hit and strong pressure on block. Strong special moves with long active time, as well as a unique teleport dash, all serve to give Material not just powerful combos and neutral control, but some of the game's most terrifying okizeme.

Please be aware that this character is BANNED in competitive play.
Pros Cons
  • Best normals in the entire game
  • Small frame makes them able to low profile a lot of attacks with ease
  • Powerful combos and oppressive okizeme
  • Banned in competitive play
  • No dashing normals (not that it matters for this character)



Movelist

Target Combos

Guard Cancels
LP:
LK:
HP:
HK:

Special Moves

Super Moves

Combos

Basic Combos

Anti-Air Combos

Throw Combo

Frame Data

Soon.

Game Navigation

General
Controls
HUD
System
Advanced Mechanics
FAQ
Characters
Kyoko
Chiho
Tamao
Yuka
Satomi
Manami
Saki
Ayako
Elirin
Jun
Kaori
Reimi
Boss Characters
Material
Miranda