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* '''Cross-up Kings:''' With many of their attacks hitting on both sides, Ren & Stimpy can easily cross-up opponents with little commitment | * '''Cross-up Kings:''' With many of their attacks hitting on both sides, Ren & Stimpy can easily cross-up opponents with little commitment | ||
* '''Excellent Projectile: | * '''Excellent Projectile:''' ''Log from Blammo!'' travels at an upwards angle and bounces across the entire stage and covers a massive area. Opponents will either have to weave in between the bounces, strike it back with a Strong Attack, or commit to a double jump to get over it. | ||
|cons= | |cons= | ||
* '''Mediocre Recovery:''' Their recovery sends them straight upwards, but unlike Spongebob's its not nearly as fast or high. Combined with their heavyweight status they're not suited for chasing off stage and could have a hard time getting back once sent flying | * '''Mediocre Recovery:''' Their recovery sends them straight upwards, but unlike Spongebob's its not nearly as fast or high. Combined with their heavyweight status they're not suited for chasing off stage and could have a hard time getting back once sent flying |
Revision as of 18:20, 17 September 2021
Story
YOU SICK LITTLE MONKEY!
Winning the fight often requires solid teamwork, but unfortunately there's too many "I's" on THIS team. Ren & Stimpy from the series of the same name are a cat and dog duo who almost always find themselves in one bizarre scenario after another in every episode. A crossover Brawl tournament? That's hardly unusual for these two!
Gameplay
The two are a mix-up type heavyweight character. Ren rides on Stimpy's back which makes the duo slower and heavier than other fighters, but the trade-off is being able to attack on both sides at once. Ren deals lower initial damage and Stimpy deals higher, but delayed damage. The Log toss special also gives the two eediots a solid ranged option to cover their approach as they close in. The wide range of their attacks also makes it easier to land hits on opponents without having to reposition, which is very helpful for new players. If you want to hit hard, watch your back, and look silly while doing so, these two may just be for you!
Franchise |
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Weight Class |
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Character Discord |
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Home Stage |
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Strengths | Weaknesses |
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Moves List
Light Attacks
Jumping/Air Light Attacks
Strong Attacks
Jumping/Air Strong Attacks
Special Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% | 17 | As long as the log is on stage | - | - | |
Ren and Stimpy throw a log at an upwards angle that bounces across the stage until it falls off. Those familiar with Smash could liken it to King Dedede's Gordo. It's better than bad, it's good! |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
20% | 15 | 49 | - | - | |
Stimpy pushes the jolly, candylike button and launches the duo straight upwards with a hitbox at the base of the explosion |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
21% (fully charged) | 11 | 12 | - | - | |
Ren thrusts Stimpy out in front of him to tank any incoming damage, which will add charge stars around the duo. They can hold up to three charges and at any point the charge can be expended by inputting Down Special twice, which will rip a massive fart in a progressively bigger area depending on the charge level. Looks like Stimpy's Son brought the rest of the family over for a reunion smell-abration! |
Universal Mechanics