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{{ | {{MVC2 Character Intro|char= felicia|full=Felicia|short=FEL|content= | ||
= | == Story == | ||
Felicia is a Catwoman who was taken in and raised by a Sister named Rose who gave her the name Felicia from the word Felicity. Despite her identity as a Darkstalker being exposed, she was not turned away by her as Felicia had feared. When Rose passed away, Felicia left her town hoping to be a musical star. | |||
== Gameplay == | |||
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* Coming soon. | |||
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* Coming soon. | |||
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<center><youtube>Y9KtdeABelM</youtube></center> | |||
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= Colors = | = Colors = |
Revision as of 16:30, 10 September 2021
Story
Felicia is a Catwoman who was taken in and raised by a Sister named Rose who gave her the name Felicia from the word Felicity. Despite her identity as a Darkstalker being exposed, she was not turned away by her as Felicia had feared. When Rose passed away, Felicia left her town hoping to be a musical star.
Gameplay
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Strengths | Weaknesses |
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Colors
First row: LP, HP, A1. Second row: LK, HK, A2.
Moves List
Normal Moves
Command normals
Pussy Stlash: b + hk
Wall Grab: Jump, hold ub when you hit the wall.
Sankaka Tobi: While in Wall Grab, move stick to neutral.
Wall Slide: While in Wall Grab, hold db.
Slow Wall Slide: While in Wall Grab, hold ub.
Special Moves



Super Moves


Assist Moves
The Basics
Beginner Overview
Combos
-d.c.LK > c.LK > c.HK XX qcf + HK
-Jump LK > HK \/ d.s.LP > s.LK > s.LP > s.LK XX f,d,df + LP
-Jump LK > HK \/ d.c.LP > c.LK > c.LP > c.LK > c.HK XX qcf + HK
-Jump LK > HK \/ d.s.LP > s.LK > s.HK /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HP
-Jump HK \/ d.s.LP > s.LK > s.HK /\ sj.LP > sj.LK > sj.LP > sj.LK XX f,d,df + HK
-Jump HK \/ d.s.LK > c.LK > c.HK XX qcb + KK
-Corner Jump LP > LK > LP \/ d.s.LP > s.LK > s.LP > c.LK > c.HK XX qcf + HP XX qcb + KK, d.c.LK XX qcf + PP
-Corner Jump LK > HK \/ d.s.LP > s.LK > s.LP > s.LK > s.HP XX qcf + HP XX Press K XX qcb + KK, d.c.LK XX qcf + PP
-Corner Jump LP > LK > HP \/ d.s.LP > s.LK > s.LP > s.LK > s.HP XX qcf + HP XX Press HP \/ d.c.LK XX qcb + KK, d.c.LK XX qcf + PP
-Jump HP > HK \/ d.s.LP > s.LK > s.HP XX qcf + HP XX Press HP \/ d.c.LK XX qcb + KK, d.c.LK XX qcf + PP
-Corner qcb + KK, d.c.LK XX qcb + KK, d.c.LK XX qcb + KK, d.c.LK XX qcb + KK, d.c.LK XX qcb + KK
-Corner Jump LK > HK \/ d.s.LP > s.LK > s.LP > s.LK > s.HP XX qcf + HP XX qcf + KK
-Corner Jump LK > HK \/ d.s.LP > s.LK > s.LP > s.LK > s.HP XX qcf + HP XX Press K, d.c.LK > s.HK /\ sj.LP > sj.LK > sj.LP > sj.LK XX f,d,df + HK