Street Fighter Alpha 3/Balrog: Difference between revisions

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[[File:a3boxerscj.png]]
[[File:a3boxerscj.png]]


= Moves List =
=== Moves List ===


=== Normal Moves ===
=== Ground Normals ===
*<b>Close/Far Standing Jab/Short:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 3}} |{{STDiagramImageCell| 9 | a3boxerstl.PNG}}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 1}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/A3/XV4}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 3/<b>4</b>/6}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| +4}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| +5/+10}}
|}


==== Stand Jab ====
*<b>Close/Far Standing Strong/Forward:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 12/10}} |{{STDiagramImageCell| 9 | a3boxerstm.png}}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 7}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/A4,3/XV6,4}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 5/<b>4</b>/19}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| -4}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| -3/+1}}
|}


====Stand Strong====
*<b>Close/Far Standing Fierce/Roundhouse:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 15}} |{{STDiagramImageCell| 9 | a3boxersth.PNG}}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/A4/XV6}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 9/<b>4</b>/21}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| -2}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| -1/Launch}}
|}


====Stand Fierce====
*<b>Crouching Jab/Short:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 4}} |{{STDiagramImageCell| 9 | a3boxercrl.PNG}}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 1}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/A3/XV4}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 3/<b>4</b>/7}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| +3}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| +4/+9}}
|}


====Close Stand Fierce/ B.+Fierce (V-Ism)====


====Stand Short====
*<b>Crouching Strong/Forward:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 11}} |{{STDiagramImageCell| 9 | a3boxercrm.PNG}}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/A4/XV6}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 4/<b>6</b>/11}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| +2}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| +3/+7}}
|}


====Stand Forward====


====Stand RH====
*<b>Crouching Fierce:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 13/9}} |{{STDiagramImageCell| 9 | a3boxercrhp.png}}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes(V)}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/A4/XV6}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 6/<b>2</b>/25}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| -4}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| -3/Launch}}
|}
In V-ism this attack can be special cancelled.


====Close Stand RH/ B+ RH====


====Crouch Jab====
*<b>Crouching Roundhouse:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 14}} |{{STDiagramImageCell| 9 | a3boxercrhk.PNG}}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/0}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 9/<b>2</b>/23}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| -2}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| Knockdown/Launch}}
|}


====Crouch Strong====
=== Air Normals ===
*<b>Neutral/Diagonal Jumping Jab/Short:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 10}} |{{STDiagramImageCell| 9 | a3boxerjl.PNG}}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 3}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/A4/XV6}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 3/<b>16</b>/12}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| N/A}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| N/A}}
|}


====Crouch Fierce====
*<b>Neutral/Diagonal Jumping Strong/Forward:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 12}} |{{STDiagramImageCell| 9 | a3boxerjm.PNG}}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/A4/XV7}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 4/<b>8</b>/16}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| N/A}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| N/A}}
|}


====Crouch Short====
*<b>Neutral/Diagonal Jumping Fierce/Roundhouse:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 14}} |{{STDiagramImageCell| 9 | a3boxerjh.PNG}}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 5}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/A6/XV9}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 9/<b>2</b>/18}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| N/A}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| N/A}}
|}


====Crouch Forward====


====Crouch RH ====
====DF+ RH====
===Throws===
===Throws===
'''Head Bomber'''
'''Head Bomber'''
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'''Crazy Buffalo(A-Ism)'''
'''Crazy Buffalo(A-Ism)'''
*Charge Back, Forward, Back, forward + Punch
*Charge Back, Forward, Back, forward + Punch (Press kick during the super to do dash uppers, the last hit is always a straight like in X)


'''Gigaton Blow(A-Ism)'''
'''Gigaton Blow(A-Ism)'''

Revision as of 17:10, 20 May 2021

Street Fighter Alpha 3SFA3Logo.png


Introduction

SFA3 balrog face.jpg

Colors

First row: Punch X-ISM, A-ISM, V-ISM
Second row: Kick X-ISM, A-ISM, V-ISM

Sfa3-boxer.png

A3boxerscj.png

Moves List

Ground Normals

  • Close/Far Standing Jab/Short:
Damage 3 A3boxerstl.PNG
Stun 1
Chain Cancel Yes
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/A3/XV4
Frame Count 3/4/6
Block Stun +4
Hit Stun/Counter Hit +5/+10
  • Close/Far Standing Strong/Forward:
Damage 12/10 A3boxerstm.png
Stun 7
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/A4,3/XV6,4
Frame Count 5/4/19
Block Stun -4
Hit Stun/Counter Hit -3/+1
  • Close/Far Standing Fierce/Roundhouse:
Damage 15 A3boxersth.PNG
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/A4/XV6
Frame Count 9/4/21
Block Stun -2
Hit Stun/Counter Hit -1/Launch
  • Crouching Jab/Short:
Damage 4 A3boxercrl.PNG
Stun 1
Chain Cancel Yes
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/A3/XV4
Frame Count 3/4/7
Block Stun +3
Hit Stun/Counter Hit +4/+9


  • Crouching Strong/Forward:
Damage 11 A3boxercrm.PNG
Stun 8
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/A4/XV6
Frame Count 4/6/11
Block Stun +2
Hit Stun/Counter Hit +3/+7


  • Crouching Fierce:
Damage 13/9 A3boxercrhp.png
Stun 8
Chain Cancel No
Special Cancel Yes(V)
Super Cancel No
Meter on whiff/hit 1/A4/XV6
Frame Count 6/2/25
Block Stun -4
Hit Stun/Counter Hit -3/Launch

In V-ism this attack can be special cancelled.


  • Crouching Roundhouse:
Damage 14 A3boxercrhk.PNG
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/0
Frame Count 9/2/23
Block Stun -2
Hit Stun/Counter Hit Knockdown/Launch

Air Normals

  • Neutral/Diagonal Jumping Jab/Short:
Damage 10 A3boxerjl.PNG
Stun 3
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 0/A4/XV6
Frame Count 3/16/12
Block Stun N/A
Hit Stun/Counter Hit N/A
  • Neutral/Diagonal Jumping Strong/Forward:
Damage 12 A3boxerjm.PNG
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/A4/XV7
Frame Count 4/8/16
Block Stun N/A
Hit Stun/Counter Hit N/A
  • Neutral/Diagonal Jumping Fierce/Roundhouse:
Damage 14 A3boxerjh.PNG
Stun 5
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/A6/XV9
Frame Count 9/2/18
Block Stun N/A
Hit Stun/Counter Hit N/A


Throws

Head Bomber

  • Forward or Back + Any 2 Punch Buttons

Kuchu Head Bomber

  • (In Air)Forward or Back + Any 2 Punch Buttons

Special Moves

Dash Straight(X, A, and V-Ism)

  • Charge Back, Forward + Punch

Dash Upper(X, A, and V-Ism)

  • Charge Back, Forward + Kick

Dash Ground Straight(A, and V-Ism)

  • Charge Back, Down-Forward + Punch

Dash Ground Upper(A, and V-Ism)

  • Charge Back, Down-Forward + Kick

Buffalo Head(A, and V-Ism)

  • Charge Down, Up + Punch
    • Can only be performed as a reversal

Turn Punch(X, A, and V-Ism)

  • Hold all three Punch or Kick buttons, then release.
    • The longer you hold,the more damage it does.

Super Combos

Crazy Buffalo(X-Ism)

  • Charge Back, Forward, Back, Forward + Punch or Kick

Crazy Buffalo(A-Ism)

  • Charge Back, Forward, Back, forward + Punch (Press kick during the super to do dash uppers, the last hit is always a straight like in X)

Gigaton Blow(A-Ism)

  • Charge Back, Forward, Back, Forward + Kick
    • Can only be performed as a level 3 super.

The Basics

Which Ism?

A-Ism

Recommended

V-Ism

Avoid it, its only useful for Crouch Cancels

X-Ism

Combos

Advanced Strategy

Match-ups

Discussion

Game Navigation

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