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====Crouch Fierce==== | ====Crouch Fierce==== | ||
A big, two-hitting chop. If only the second hit connects, it does about the same damage as his standing Jab. | |||
====Crouch Short==== | ====Crouch Short==== | ||
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====Crouch RH ==== | ====Crouch RH ==== | ||
A Guile-esque double sweep with a long enough gap between the hits that allows the opponent to jump out. | |||
====DF+ RH==== | ====DF+ RH==== | ||
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== Match-ups == | == Match-ups == | ||
T. Hawk is a losing match-up against the entire cast simply because he's unfinished. | |||
== Discussion == | == Discussion == |
Latest revision as of 01:49, 21 May 2025
Note: T.Hawk is only playable on the Home and Handheld versions of Street Fighter Alpha 3
Introduction
Moves List
Normal Moves
Stand Jab
Stand Strong
Stand Fierce
Close Stand Fierce/ B.+Fierce (V-Ism)
Stand Short
A little stomp, his only standing normal that hits low.
Stand Forward
Stand RH
Close Stand RH/ B+ RH
Crouch Jab
Crouch Strong
Crouch Fierce
A big, two-hitting chop. If only the second hit connects, it does about the same damage as his standing Jab.
Crouch Short
Crouch Forward
Crouch RH
A Guile-esque double sweep with a long enough gap between the hits that allows the opponent to jump out.
DF+ RH
Special Normals
Special Moves
Tomahawk Buster: F,D,DF+Punch [X Z V]
-T.Hawk hunches down, then pushes himself forward into the air with his arms pointed at his sides. The stronger the Punch button used, the higher T.Hawk leaps. Using HP will also hit twice up close.
Mexican Typhoon (throw): 360º motion+Punch [X Z V]
-T.Hawk grabs his opponent and leaps into the air while spinning them with with one arm, then slams them into the ground. The stronger the Punch button used, the higher the slam. This cannot be blocked and must be performed right next to the opponent.
Condor Dive (air): QCF+Punch [X Z V]
-T.Hawk dives head-first at an angle with his arms pointed at his sides. This attack can be performed at anytime during a jump.
Condor Spine: D,B,DB+Punch [X Z V]
-T.Hawk hops forward and smashes downward with a double-hand chop. The stronger the Punch button used, the higher and farther T.Hawk leaps.
Super Combos
Raging Typhoon: 720º motion+Punch [X Z]
-A more powerful version of the Mexican Typhoon, T.Hawk grabs his opponent and leaps into the air while spinning them with one arm, then slams them into the ground twice, or three times at Level 3. This cannot be blocked and must be performed right next to the opponent. Level 1: 2 Hits Level 2: 2 Hits Level 3: 3 Hits
Canyon Splitter: QCF,QCF+Punch [Z]
-A more powerful version of the Condor Spine and Tomahawk Buster, T.Hawk hops forward with a multi-hitting double-hand chop, then leaps into the air with a multi-hitting Tomahawk Buster. Level 1: 4 Hits Level 2: 5 Hits Level 3: 6 Hits
The Basics
Which Ism?
He is a power grappler and poking one
A-Ism
Not bad but his options aren't damaging as X Ism or faster as V Ism
V-Ism
Recommended
X-Ism
Recommended
Advanced Strategy
Match-ups
T. Hawk is a losing match-up against the entire cast simply because he's unfinished.