(→236236P (SA2): updated EX description) |
(→5LP (cl): updated move description) |
||
(41 intermediate revisions by 2 users not shown) | |||
Line 40: | Line 40: | ||
|active=1 | |active=1 | ||
|recovery=5 | |recovery=5 | ||
| | |onBlock=+5 | ||
| | |onHit=+5 | ||
| | |onHitCrouch=+5 | ||
|damage=6 | |damage=6 | ||
|stun=3 | |stun=3 | ||
|parry=HL | |||
|guard=HL | |||
|cancelOptions=sp, su | |||
|selfMeterWhiff=0 | |||
|selfMeterHit=2 | |||
|selfMeterBlock=1 | |||
|oppMeterHit=0 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
* | * layered anti-air | ||
* | * tick throw / frame trap option | ||
Oro's close jab is one of the fastest normals in the game with only 2f startup. Despite lacking a self-cancel or chain, it is still fast enough to function as a jab-jab-jab type layered anti-air. Since it's +5 on block, it can also serve to set up a tick throw vs. frame trap situation. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Close%20LP}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Close%20LP}} | ||
}} | }} | ||
Line 66: | Line 71: | ||
|active=1 | |active=1 | ||
|recovery=10 | |recovery=10 | ||
|onBlock=0 | |||
|onHit=0 | |onHit=0 | ||
|onHitCrouch=0 | |onHitCrouch=0 | ||
|damage=5 | |damage=5 | ||
|stun=3 | |stun=3 | ||
|parry=HL | |||
|guard=HL | |||
|cancelOptions=sp, su | |||
|selfMeterWhiff=0 | |||
|selfMeterHit=2 | |||
|selfMeterBlock=1 | |||
|oppMeterHit=0 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Far%20LP}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Far%20LP}} | ||
}} | }} | ||
Line 90: | Line 99: | ||
|active=4 | |active=4 | ||
|recovery=16 | |recovery=16 | ||
|onBlock=-2 | |||
|onHit=D | |onHit=D | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|damage=12 | |damage=12 | ||
|stun=9 | |stun=9 | ||
|parry=H | |||
|guard=HL | |||
|cancelOptions=sp, su, sj | |||
|selfMeterWhiff=1 | |||
|selfMeterHit=12 | |||
|selfMeterBlock=8 | |||
|oppMeterHit=3 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
* Can be spaced so it only hits once on block, making it -4. | * Can be spaced so it only hits once on block, making it -4. | ||
* Situational anti-air. Requires specialized followups if only the second hit connects. | |||
* This is the move Oro really wants to hit you with. It leads into chicken loops, unblockables and Tengu Stone confirms. | * This is the move Oro really wants to hit you with. It leads into chicken loops, unblockables and Tengu Stone confirms. | ||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Close%20MP}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Close%20MP}} | ||
Line 116: | Line 130: | ||
|active=4 | |active=4 | ||
|recovery=12 | |recovery=12 | ||
|onBlock=-2 | |||
|onHit=-1 | |onHit=-1 | ||
|onHitCrouch=0 | |onHitCrouch=0 | ||
|damage=14 | |damage=14 | ||
|stun=11 | |stun=11 | ||
|karaDistance=10 | |||
|parry=H | |||
|guard=HL | |||
|selfMeterWhiff=1 | |||
|selfMeterHit=11 | |||
|selfMeterBlock=7 | |||
|oppMeterHit=3 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
* Good against characters with low crouching hitboxes like Chun, Elena, and Twins. | * Good against characters with low crouching hitboxes like Chun, Elena, and Twins. | ||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Far%20MP}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Far%20MP}} | ||
Line 141: | Line 159: | ||
|active=3 | |active=3 | ||
|recovery=19 | |recovery=19 | ||
|onBlock=-5 | |||
|onHit=-3 | |onHit=-3 | ||
|onHitCrouch=-1 | |onHitCrouch=-1 | ||
|damage=22 | |damage=22 | ||
|stun=13 | |stun=13 | ||
|parry=H*H | |||
|guard=H*H | |||
|selfMeterWhiff=2 | |||
|selfMeterHit=18 | |||
|selfMeterBlock=9 | |||
|oppMeterHit=4 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
* Just fast enough that people still get hit with it sometimes. | * Just fast enough that people still get hit with it sometimes. | ||
* Good stun damage. | * Good stun damage. | ||
Line 167: | Line 189: | ||
|active=2 | |active=2 | ||
|recovery=4 | |recovery=4 | ||
|onBlock=4 | |||
|onHit=4 | |onHit=4 | ||
|onHitCrouch=4 | |onHitCrouch=4 | ||
|damage=7 | |damage=7 | ||
|stun=3 | |stun=3 | ||
|parry=HL | |||
|guard=HL | |||
|cancelOptions=sp, su, tc | |||
|selfMeterWhiff=0 | |||
|selfMeterHit=2 | |||
|selfMeterBlock=1 | |||
|oppMeterHit=0 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
* Close anti-air option | * Close anti-air option | ||
* Tick throw option | |||
* Cancelable into cl.MK as a target combo | * Cancelable into cl.MK as a target combo | ||
* Can be used to mash out of pressure due to its 2f startup. | * Can be used to mash out of pressure due to its 2f startup. | ||
Line 192: | Line 221: | ||
|active=1 | |active=1 | ||
|recovery=8 | |recovery=8 | ||
|onBlock=2 | |||
|onHit=2 | |onHit=2 | ||
|onHitCrouch=2 | |onHitCrouch=2 | ||
|damage=6 | |damage=6 | ||
|stun=3 | |stun=3 | ||
|parry=HL | |||
|guard=HL | |||
|cancelOptions=sp, su | |||
|selfMeterWhiff=0 | |||
|selfMeterHit=2 | |||
|selfMeterBlock=1 | |||
|oppMeterHit=0 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
* Good range for a 3f button | * Good range for a 3f button | ||
* Moves Oro's lower hurtbox back, so it can dodge lows. | * Moves Oro's lower hurtbox back, so it can dodge lows. | ||
Line 216: | Line 251: | ||
|active=3 | |active=3 | ||
|recovery=15 | |recovery=15 | ||
|onBlock=-5 | |||
|onHit=-4 | |onHit=-4 | ||
|onHitCrouch=-3 | |onHitCrouch=-3 | ||
|damage=19 | |damage=19 | ||
|stun=11 | |stun=11 | ||
|karaDistance=10 | |||
|parry=H | |||
|guard=HL | |||
|cancelOptions=sp, su | |||
|selfMeterWhiff=1 | |||
|selfMeterHit=11 | |||
|selfMeterBlock=7 | |||
|oppMeterHit=3 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
* High parry option to combo into hit grab / human pill driver / hcb P. | * High parry option to combo into hit grab / human pill driver / hcb P. | ||
* Good proximity range, so this doesn't usually come out when Oro doesn't want it | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Close%20MK}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Close%20MK}} | ||
}} | }} | ||
Line 242: | Line 282: | ||
|active=6 | |active=6 | ||
|recovery=12 | |recovery=12 | ||
|onBlock=-5 | |||
|onHit=-4 | |onHit=-4 | ||
|onHitCrouch=-3 | |onHitCrouch=-3 | ||
|damage=17 | |damage=17 | ||
|stun=13 | |stun=13 | ||
|karaDistance=28 | |||
|parry=H | |||
|guard=HL | |||
|selfMeterWhiff=1 | |||
|selfMeterHit=11 | |||
|selfMeterBlock=7 | |||
|oppMeterHit=3 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
* Oro's second longest poke. Excellent whiff punish. | * Oro's second longest poke. Excellent whiff punish. | ||
* Great kara range, but finicky to use due to the cl.MK proximity normal. | * Great kara range, but finicky to use due to the cl.MK proximity normal. | ||
Line 269: | Line 313: | ||
|active=4 | |active=4 | ||
|recovery=17 | |recovery=17 | ||
|onBlock=-5 | |||
|onHit=-3 | |onHit=-3 | ||
|onHitCrouch=-1 | |onHitCrouch=-1 | ||
|damage=21 | |damage=21 | ||
|stun=19 | |stun=19 | ||
|karaDistance=14 | |||
|parry=H | |||
|guard=HL | |||
|selfMeterWhiff=2 | |||
|selfMeterHit=20 | |||
|selfMeterBlock=10 | |||
|oppMeterHit=6 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
* Consistent kara throw option if you're not on it with far MK spacing. | * Consistent kara throw option if you're not on it with far MK spacing. | ||
* Good neutral poke due to hitbox, heavy button priority, and high stun, but it | * Good neutral poke due to hitbox, heavy button priority, and high stun, but it is fairly easy to whiff punish. | ||
* Minus on hit makes it dangerous in some matchups when the opponent has meter. | * Minus on hit makes it dangerous in some matchups when the opponent has meter. | ||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Stand%20HK}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Stand%20HK}} | ||
Line 300: | Line 348: | ||
|active=2 | |active=2 | ||
|recovery=18 | |recovery=18 | ||
|onBlock=-5 | |||
|onHit=-4 | |onHit=-4 | ||
|onHitCrouch=-3 | |onHitCrouch=-3 | ||
|damage=16 | |damage=16 | ||
|stun=13 | |stun=13 | ||
|karaDistance=12 | |||
|parry=H | |||
|guard=HL | |||
|selfMeterWhiff=1 | |||
|selfMeterHit=11 | |||
|selfMeterBlock=7 | |||
|oppMeterHit=3 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
* Oro's farthest grounded poke. Has some niche whiff punish applications. | * Oro's farthest grounded poke. Has some niche whiff punish applications. | ||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Mawashihiji}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Mawashihiji}} | ||
Line 329: | Line 381: | ||
|active=2 | |active=2 | ||
|recovery=9 | |recovery=9 | ||
| | |onBlock=+1 | ||
| | |onHit=+1 | ||
| | |onHitCrouch=+1 | ||
|damage=5 | |damage=5 | ||
|stun=3 | |stun=3 | ||
|parry=HL | |||
|guard=HL | |||
|cancelOptions=self, sp, su | |||
|selfMeterWhiff=0 | |||
|selfMeterHit=2 | |||
|selfMeterBlock=1 | |||
|oppMeterHit=0 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Crouch%20LP}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Crouch%20LP}} | ||
}} | }} | ||
Line 351: | Line 409: | ||
|active=6 | |active=6 | ||
|recovery=12 | |recovery=12 | ||
|onBlock=-5 | |||
|onHit=-4 | |onHit=-4 | ||
|onHitCrouch=-3 | |onHitCrouch=-3 | ||
|damage=11 | |damage=11 | ||
|stun=3 | |stun=3 | ||
|parry=HL | |||
|guard=HL | |||
|cancelOptions=sp, su | |||
|selfMeterWhiff=1 | |||
|selfMeterHit=11 | |||
|selfMeterBlock=7 | |||
|oppMeterHit=3 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
* | * Has situational uses, but generally not preferred due to being minus on hit. | ||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Crouch%20MP}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Crouch%20MP}} | ||
}} | }} | ||
Line 376: | Line 439: | ||
|recovery=18 | |recovery=18 | ||
|onBlock=-2 | |onBlock=-2 | ||
| | |onHit=0 | ||
|onHitCrouch=0 | |||
|damage=21 | |damage=21 | ||
|stun=11 | |stun=11 | ||
|karaDistance=6 | |||
|parry=HL | |||
|guard=HL | |||
|cancelOptions=su | |||
|selfMeterWhiff=2 | |||
|selfMeterHit=20 | |||
|selfMeterBlock=10 | |||
|oppMeterHit=6 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
* Situational anti-air. Covers some jump-ins well, but it's scary because you can't special cancel it into anything if it gets parried. | * Situational anti-air. Covers some jump-ins well, but it's scary because you can't special cancel it into anything if it gets parried. | ||
* Has some use as a whiff punish generally, but is notably good against Hugo 5MP and Makoto 2MK. | * Has some use as a whiff punish generally, but is notably good against Hugo 5MP and Makoto 2MK. | ||
Line 400: | Line 469: | ||
|active=2 | |active=2 | ||
|recovery=9 | |recovery=9 | ||
| | |onBlock=+1 | ||
| | |onHit=+1 | ||
| | |onHitCrouch=+1 | ||
|damage=3 | |damage=3 | ||
|stun=3 | |stun=3 | ||
|parry=L | |||
|guard=L | |||
|cancelOptions=self, sp, su | |||
|selfMeterWhiff=0 | |||
|selfMeterHit=2 | |||
|selfMeterBlock=1 | |||
|oppMeterHit=0 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
* | * Low poke with plus frames on block! | ||
* Used as a low option to defeat opponents who high parry out of unblockables. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Crouch%20LK}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Crouch%20LK}} | ||
}} | }} | ||
Line 422: | Line 499: | ||
|active=4 | |active=4 | ||
|recovery=11 | |recovery=11 | ||
|onHit=1 | |onBlock=0 | ||
|onHitCrouch=2 | |onHit=+1 | ||
|onHitCrouch=+2 | |||
|damage=14 | |damage=14 | ||
|stun=3 | |stun=3 | ||
|parry=L | |||
|guard=L | |||
|cancelOptions=sp, su | |||
|selfMeterWhiff=1 | |||
|selfMeterHit=11 | |||
|selfMeterBlock=7 | |||
|oppMeterHit=3 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
* A poke that isn't minus on hit! | * A poke that isn't minus on hit! | ||
* Good counter poke against other lows. | * Good counter poke against other lows and many tackle-type moves. | ||
* Low option that combos into hit-grab / human pillar driver / hcb P. | * Low option that combos into hit-grab / human pillar driver / hcb P. | ||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Crouch%20MK}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Crouch%20MK}} | ||
Line 448: | Line 530: | ||
|active=2 | |active=2 | ||
|recovery=20 | |recovery=20 | ||
|onBlock=-6 | |||
|onHit=D | |onHit=D | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|damage=17 | |damage=17 | ||
|stun=3 | |stun=3 | ||
|karaDistance=14 | |||
|parry=L | |||
|guard=L | |||
|selfMeterWhiff=2 | |||
|selfMeterHit=20 | |||
|selfMeterBlock=10 | |||
|oppMeterHit=6 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
* | * Fast startup, good recovery, and fairly safe, for a sweep. | ||
* Useful as a situational poke and as a low option in short block strings. | |||
* | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Crouch%20HK}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Crouch%20HK}} | ||
}} | }} | ||
Line 475: | Line 563: | ||
|startup=3 | |startup=3 | ||
|active=12 | |active=12 | ||
|recovery= | |||
|parry=H | |parry=H | ||
|guard=H | |||
|damage=10 | |damage=10 | ||
|stun=5 | |stun=5 | ||
Line 493: | Line 583: | ||
|active=17 | |active=17 | ||
|parry=H | |parry=H | ||
|guard=H | |||
|damage=10 | |damage=10 | ||
|stun=7 | |stun=7 | ||
Line 510: | Line 601: | ||
|active=6 | |active=6 | ||
|parry=H | |parry=H | ||
|guard=H | |||
|damage=19 | |damage=19 | ||
|stun=9 | |stun=9 | ||
|selfMeterWhiff=1 | |||
|selfMeterHit=11 | |||
|selfMeterBlock=7 | |||
|oppMeterHit=3 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
* Useful as a neutral poke. | * Useful as a neutral poke. | ||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Jump%20MP%20(Neutral)}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Jump%20MP%20(Neutral)}} | ||
Line 530: | Line 625: | ||
|active=8 | |active=8 | ||
|parry=H | |parry=H | ||
|guard=H | |||
|damage=17 | |damage=17 | ||
|stun=11 | |stun=11 | ||
|selfMeterWhiff=1 | |||
|selfMeterHit=11 | |||
|selfMeterBlock=7 | |||
|oppMeterHit=3 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
* Has a lot of startup for a jump-in | * Has a lot of startup for a jump-in | ||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Jump%20MP}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Jump%20MP}} | ||
Line 551: | Line 649: | ||
|active=4 | |active=4 | ||
|parry=H | |parry=H | ||
|guard=H | |||
|damage=24 | |damage=24 | ||
|stun=13 | |stun=13 | ||
|selfMeterWhiff=2 | |||
|selfMeterHit=20 | |||
|selfMeterBlock=10 | |||
|oppMeterHit=6 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
* Good anti-air, longer range than other options | * Good anti-air, longer range than other options | ||
* Same damage as neutral jump HK, but less stun | * Same damage as neutral jump HK, but less stun | ||
Line 572: | Line 674: | ||
|active=4 | |active=4 | ||
|parry=H | |parry=H | ||
|guard=H | |||
|damage=23 | |damage=23 | ||
|stun=17 | |stun=17 | ||
|selfMeterWhiff=2 | |||
|selfMeterHit=21 | |||
|selfMeterBlock=11 | |||
|oppMeterHit=6 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
* Has some use as an air-to-air and jump-in since it has two hits, but can be finicky. | * Has some use as an air-to-air and jump-in since it has two hits, but can be finicky. | ||
* Technically his highest stun jump-in, if you can connect with both hits. | * Technically his highest stun jump-in, if you can connect with both hits. | ||
Line 593: | Line 699: | ||
|active=10 | |active=10 | ||
|parry=H | |parry=H | ||
|guard=H | |||
|damage=10 | |damage=10 | ||
|stun=7 | |stun=7 | ||
Line 610: | Line 717: | ||
|active=13 | |active=13 | ||
|parry=H | |parry=H | ||
|guard=H | |||
|damage=10 | |damage=10 | ||
|stun=5 | |stun=5 | ||
Line 627: | Line 735: | ||
|active=8 | |active=8 | ||
|parry=H | |parry=H | ||
|guard=H | |||
|damage=19 | |damage=19 | ||
|stun=11 | |stun=11 | ||
|selfMeterWhiff=1 | |||
|selfMeterHit=11 | |||
|selfMeterBlock=7 | |||
|oppMeterHit=3 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
* | * Doesn't crossup. :( | ||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Jump%20MK%20(Neutral)}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Jump%20MK%20(Neutral)}} | ||
}} | }} | ||
Line 646: | Line 759: | ||
|active=6 | |active=6 | ||
|parry=H | |parry=H | ||
|guard=H | |||
|damage=17 | |damage=17 | ||
|stun=9 | |stun=9 | ||
|selfMeterWhiff=1 | |||
|selfMeterHit=11 | |||
|selfMeterBlock=7 | |||
|oppMeterHit=3 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
* This is your crossup button. Used in many unblockables. | * This is your crossup button. Used in many unblockables. | ||
* Difficult to combo from due to low hit stun. | * Difficult to combo from due to low hit stun. | ||
Line 668: | Line 785: | ||
|active=5 | |active=5 | ||
|parry=H | |parry=H | ||
|guard=H | |||
|damage=24 | |damage=24 | ||
|stun=15 | |stun=15 | ||
|selfMeterWhiff=2 | |||
|selfMeterHit=20 | |||
|selfMeterBlock=10 | |||
|oppMeterHit=6 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
* Good air-to-air | * Good air-to-air | ||
* Highest damage jump-in, with good stun damage | * Highest damage jump-in, with good stun damage | ||
Line 690: | Line 811: | ||
|active=3 | |active=3 | ||
|parry=H | |parry=H | ||
|guard=H | |||
|damage=21 | |damage=21 | ||
|stun=13 | |stun=13 | ||
|selfMeterWhiff=2 | |||
|selfMeterHit=20 | |||
|selfMeterBlock=10 | |||
|oppMeterHit=6 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
* Good air-to-air in general, very useful as a jump-back air-to-air in some matchups. | * Good air-to-air in general, very useful as a jump-back air-to-air in some matchups. | ||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Jump%20HK}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Jump%20HK}} | ||
Line 724: | Line 849: | ||
|damage=19 | |damage=19 | ||
|stun=22 | |stun=22 | ||
|karaDistance=1 | |||
|selfMeterWhiff=0 | |||
|selfMeterHit=7 | |||
|selfMeterBlock=0 | |||
|oppMeterHit=0 | |||
|oppMeterBlock=7 | |||
|description= | |description= | ||
* 24 throw range | * 24 throw range | ||
* Very easy for the opponent to mash out of. | * Very easy for the opponent to mash out of. | ||
* Has some niche uses in unblockable setups, notably against Chun and Makoto. | * Has some niche uses in unblockable setups, notably against Chun and Makoto. | ||
Line 747: | Line 877: | ||
|damage=21 | |damage=21 | ||
|stun=14 | |stun=14 | ||
|karaDistance=1 | |||
|selfMeterWhiff=0 | |||
|selfMeterHit=8 | |||
|selfMeterBlock=0 | |||
|oppMeterHit=2 | |||
|oppMeterBlock=7 | |||
|description= | |description= | ||
* 24 throw range | * 24 throw range | ||
* Good back throw with a ton of corner carry. | * Good back throw with a ton of corner carry. | ||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Tomoe%20Nage}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Tomoe%20Nage}} | ||
Line 769: | Line 904: | ||
|damage=32 | |damage=32 | ||
|stun=14 | |stun=14 | ||
|selfMeterWhiff=0 | |||
|selfMeterHit=8 | |||
|selfMeterBlock=0 | |||
|oppMeterHit=2 | |||
|oppMeterBlock=7 | |||
|description= | |description= | ||
* 20 throw range | * 20 throw range | ||
* When the opponent won't stop air parrying you | * When the opponent won't stop air parrying you | ||
* Does a lot of damage for a throw | |||
* Can be used if the opponent is parrying out of 2HP xx yagyou corner reset | * Can be used if the opponent is parrying out of 2HP xx yagyou corner reset | ||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Kuuchuu%20Jigoku%20Guruma}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Kuuchuu%20Jigoku%20Guruma}} | ||
Line 791: | Line 932: | ||
|active=10 | |active=10 | ||
|recovery=5 | |recovery=5 | ||
|damage=7 | |damage=7 | ||
|stun=3 | |stun=3 | ||
|guard=H | |||
|parry=H | |||
|selfMeterWhiff=0 | |||
|selfMeterHit=2 | |||
|selfMeterBlock=1 | |||
|oppMeterHit=0 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
* Oro gets limited use out of this compared to characters that can hit confirm directly into their supers. | * Oro gets limited use out of this compared to characters that can hit confirm directly into their supers. | ||
Line 799: | Line 946: | ||
* Has some niche uses in funky unblockable mixups. | * Has some niche uses in funky unblockable mixups. | ||
* Commonly used for high/low mixups in the corner while EX sun disk locks the opponent down. | * Commonly used for high/low mixups in the corner while EX sun disk locks the opponent down. | ||
* Can be up to +8 if it hits on the last active frame. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Tobihiza}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Tobihiza}} | ||
}} | }} | ||
Line 840: | Line 988: | ||
|damage=24 | |damage=24 | ||
|stun=19 | |stun=19 | ||
|guard=HL | |||
|selfMeterWhiff=1 | |||
|selfMeterHit=11 | |||
|selfMeterBlock=0 | |||
|oppMeterHit=2 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
* Has some niche punish applications, notably against Urien's LK chariot tackle. | |||
* This is like a 12f "confirm" from cl.MK | |||
* Has some niche punish applications, notably against Urien's | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/LP%20Human%20Pillar%20Driver}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/LP%20Human%20Pillar%20Driver}} | ||
}} | }} | ||
Line 857: | Line 1,007: | ||
|damage=27 | |damage=27 | ||
|stun=19 | |stun=19 | ||
|guard=HL | |||
|selfMeterWhiff=1 | |||
|selfMeterHit=11 | |||
|selfMeterBlock=0 | |||
|oppMeterHit=2 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/MP%20Human%20Pillar%20Driver}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/MP%20Human%20Pillar%20Driver}} | ||
}} | }} | ||
Line 873: | Line 1,024: | ||
|damage=31 | |damage=31 | ||
|stun=19 | |stun=19 | ||
|guard=HL | |||
|selfMeterWhiff=1 | |||
|selfMeterHit=11 | |||
|selfMeterBlock=0 | |||
|oppMeterHit=2 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
* | * This is the one to use in combos, since it does the most damage. | ||
This is Oro's hit-grab. Hit-grabs cannot be parried. All versions have 62 throw range, are -15 on block, and cause an untechable knockdown. It is also classified as a Special Throw ② (see [[Street Fighter 3: 3rd Strike/System#Priority|note]]). | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/HP%20Human%20Pillar%20Driver}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/HP%20Human%20Pillar%20Driver}} | ||
}} | }} | ||
Line 899: | Line 1,053: | ||
|recovery=-29 | |recovery=-29 | ||
|onBlock=-34 | |onBlock=-34 | ||
|damage=24 | |damage=24 | ||
|stun=15 | |stun=15 | ||
|guard=HL | |||
|parry=HL | |||
|cancelOptions=su | |||
|selfMeterWhiff=3 | |||
|selfMeterHit=21 | |||
|selfMeterBlock=15 | |||
|oppMeterHit=6 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
* | * 1-6f upper body and throw invulnerable | ||
* Sometimes useful as an anti-air, since it travels forward less than other versions. | |||
* | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/LP%20Oniyama}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/LP%20Oniyama}} | ||
}} | }} | ||
Line 916: | Line 1,074: | ||
|recovery=-30 | |recovery=-30 | ||
|onBlock=-42 | |onBlock=-42 | ||
|damage=28 | |damage=28 | ||
|stun=15 | |stun=15 | ||
|guard=HL | |||
|parry=HL | |||
|cancelOptions=su | |||
|selfMeterWhiff=3 | |||
|selfMeterHit=21 | |||
|selfMeterBlock=15 | |||
|oppMeterHit=6 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
* | * 1-6f upper body and throw invulnerable | ||
* Usually max damage ender for chicken loop combos | * Usually max damage ender for chicken loop combos | ||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/MP%20Oniyama}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/MP%20Oniyama}} | ||
}} | }} | ||
Line 934: | Line 1,095: | ||
|recovery=-33 | |recovery=-33 | ||
|onBlock=-50 | |onBlock=-50 | ||
|damage=31 | |damage=31 | ||
|stun=21 | |stun=21 | ||
|guard=HL | |||
|parry=HL | |||
|cancelOptions=su | |||
|selfMeterWhiff=3 | |||
|selfMeterHit=22 | |||
|selfMeterBlock=17 | |||
|oppMeterHit=6 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
* | * 1-7f upper body and throw invulnerable | ||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/HP%20Oniyama}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/HP%20Oniyama}} | ||
}} | }} | ||
Line 951: | Line 1,115: | ||
|recovery=-43 | |recovery=-43 | ||
|onBlock=-60 | |onBlock=-60 | ||
|damage=35 | |damage=35 | ||
|stun=21 | |stun=21 | ||
|guard=HL | |||
|parry=HL | |||
|cancelOptions=su | |||
|selfMeterWhiff=-40 | |||
|selfMeterHit=-40 | |||
|selfMeterBlock=-40 | |||
|oppMeterHit=0 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
* Fully invincible 1-7f | * Fully invincible 1-7f | ||
* Used in Inoue 100% stun setups with yagyou | * Used in Inoue 100% stun setups with yagyou | ||
Different versions of oniyanma have a variety of uses in different combo routes. It has slow startup for an uppercut, but good invincibility frames and hitboxes. EX version is fully invincible through the first 2 active frames. If Oro holds down during landing recovery, he will be considered crouching on recovery. He will take crouching damage if the opponent punishes him. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/EX%20Oniyama}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/EX%20Oniyama}} | ||
}} | }} | ||
Line 976: | Line 1,145: | ||
|image3=(orosdph).gif | |image3=(orosdph).gif | ||
|caption3={{hp}} | |caption3={{hp}} | ||
|image4=(orosdp2ex).gif | |||
|caption4=(hold) {{b}}~{{f}}+{{p}}{{p}} (low) | |||
|caption5={{ex}} | |||
|image5=(orosdp1ex).gif | |||
|caption6=(hold) {{b}}~{{f}}+{{p}}{{p}} (high) | |||
|caption7={{ex}} | |||
|data= | |data= | ||
{{AttackData-3S | {{AttackData-3S | ||
Line 982: | Line 1,157: | ||
|recovery=27 | |recovery=27 | ||
|onBlock=-6 | |onBlock=-6 | ||
|damage=8 | |damage=8 | ||
|stun=7 | |stun=7 | ||
|guard=HL | |||
|parry=H | |||
|cancelOptions=su | |||
|selfMeterWhiff=0 | |||
|selfMeterHit=2 | |||
|selfMeterBlock=1 | |||
|oppMeterHit=0 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
Single-hit fireball that travels horizontally across the entire screen. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/LP%20Sun%20Disk%20Palm}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/LP%20Sun%20Disk%20Palm}} | ||
}} | }} | ||
Line 994: | Line 1,176: | ||
|recovery=25 | |recovery=25 | ||
|onBlock=-4 | |onBlock=-4 | ||
|damage=8 | |damage=8 | ||
|stun=7 | |stun=7 | ||
|guard=HL | |||
|parry=H | |||
|cancelOptions=su | |||
|selfMeterWhiff=0 | |||
|selfMeterHit=2 | |||
|selfMeterBlock=1 | |||
|oppMeterHit=0 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
Single-hit fireball that travels upward at a 30 degree angle. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/MP%20Sun%20Disk%20Palm}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/MP%20Sun%20Disk%20Palm}} | ||
}} | }} | ||
Line 1,006: | Line 1,195: | ||
|recovery=23 | |recovery=23 | ||
|onBlock=-2 | |onBlock=-2 | ||
|damage=10 | |damage=10 | ||
|stun=11 | |stun=11 | ||
|guard=HL | |||
|parry=H | |||
|cancelOptions=su | |||
|selfMeterWhiff=0 | |||
|selfMeterHit=2 | |||
|selfMeterBlock=1 | |||
|oppMeterHit=0 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
Single-hit fireball that travels upward at a 45 degree angle. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/HP%20Sun%20Disk%20Palm}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/HP%20Sun%20Disk%20Palm}} | ||
}} | }} | ||
{{AttackData-3S | {{AttackData-3S | ||
|version=EX | |version=EX (low) | ||
|startup=15 | |startup=15 | ||
|recovery=27 | |recovery=27 | ||
|onBlock=1 | |onBlock=1 | ||
|damage=16 | |damage=16 | ||
|stun=13 | |stun=13 | ||
|guard=HL | |||
|parry=H | |||
|cancelOptions=su | |||
|selfMeterWhiff=-40 | |||
|selfMeterHit=-40 | |||
|selfMeterBlock=-40 | |||
|oppMeterHit=0 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
Two-hit fireball that begins travel horizontally, then tracks the opponent's position. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/EX%20Sun%20Disk%20Palm%20(low)}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/EX%20Sun%20Disk%20Palm%20(low)}} | ||
}} | }} | ||
{{AttackData-3S | {{AttackData-3S | ||
|version=EX | |version=EX (high) | ||
|startup=21 | |startup=21 | ||
|recovery=37 | |recovery=37 | ||
|damage=16 | |damage=16 | ||
|stun=13 | |stun=13 | ||
|guard=HL | |||
|parry=H | |||
|cancelOptions=su | |||
|selfMeterWhiff=-40 | |||
|selfMeterHit=-40 | |||
|selfMeterBlock=-40 | |||
|oppMeterHit=0 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
Two-hit fireball that begins travel upwards at a 45-degree angle, then tracks the opponent's position. | |||
There's no way for Oro to choose the high or low EX version. It depends on the opponent's position, but is typically triggered at close range. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/EX%20Sun%20Disk%20Palm%20(high)}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/EX%20Sun%20Disk%20Palm%20(high)}} | ||
}} | }} | ||
Line 1,071: | Line 1,259: | ||
|image2=(orojnex).gif | |image2=(orojnex).gif | ||
|caption4={{ex}} | |caption4={{ex}} | ||
|image3=(oroajn).gif | |||
|caption5={{qcf}}+{{k}} (air) | |||
|image4=(oroajnex).gif | |||
|caption6={{lk}}/{{mk}}/{{hk}} (air) | |||
|caption7={{ex}} | |||
|data= | |data= | ||
{{AttackData-3S | {{AttackData-3S | ||
Line 1,078: | Line 1,271: | ||
|recovery=19 | |recovery=19 | ||
|onBlock=16 | |onBlock=16 | ||
|damage=16 | |damage=16 | ||
|stun=9 | |stun=9 | ||
|guard=H | |||
|parry=H | |||
|selfMeterWhiff=3 | |||
|selfMeterHit=22 | |||
|selfMeterBlock=16 | |||
|oppMeterHit=6 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
* | * Useful in some character specific combos, such as LK chicken loop on Chun | ||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/LK%20Jinchu%20Nobori}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/LK%20Jinchu%20Nobori}} | ||
}} | }} | ||
Line 1,093: | Line 1,290: | ||
|recovery=17 | |recovery=17 | ||
|onBlock=16 | |onBlock=16 | ||
|damage=20 | |damage=20 | ||
|stun=9 | |stun=9 | ||
|guard=H | |||
|parry=H | |||
|selfMeterWhiff=3 | |||
|selfMeterHit=22 | |||
|selfMeterBlock=16 | |||
|oppMeterHit=6 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
* MK is the version used for most chicken loops. | * MK is the version used for most chicken loops. | ||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/MK%20Jinchu%20Nobori}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/MK%20Jinchu%20Nobori}} | ||
Line 1,109: | Line 1,309: | ||
|recovery=16 | |recovery=16 | ||
|onBlock=16 | |onBlock=16 | ||
|damage=22 | |damage=22 | ||
|stun=9 | |stun=9 | ||
|guard=H | |||
|parry=H | |||
|selfMeterWhiff=3 | |||
|selfMeterHit=22 | |||
|selfMeterBlock=16 | |||
|oppMeterHit=6 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
* | * Situational combo use, such as un-cornering Urien during chicken loop. | ||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/HK%20Jinchu%20Nobori}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/HK%20Jinchu%20Nobori}} | ||
}} | }} | ||
Line 1,124: | Line 1,328: | ||
|recovery=16 | |recovery=16 | ||
|onBlock=16 | |onBlock=16 | ||
|damage=34 | |damage=34 | ||
|stun=13 | |stun=13 | ||
|guard=H | |||
|parry=H | |||
|selfMeterWhiff=-40 | |||
|selfMeterHit=-40 | |||
|selfMeterBlock=-40 | |||
|oppMeterHit=0 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
* On-reaction punish to most fireballs. | * On-reaction punish to most fireballs. | ||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/EX%20Jinchu%20Nobori}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/EX%20Jinchu%20Nobori}} | ||
}} | }} | ||
{{AttackData-3S | {{AttackData-3S | ||
|version= | |version=Air | ||
|startup=8 | |startup=8 | ||
|active=6 | |active=6 | ||
|recovery=29 | |recovery=29 | ||
|onBlock=-19 | |onBlock=-19 | ||
|damage=19 | |damage=19 | ||
|stun=9 | |stun=9 | ||
|guard=H | |||
|parry=H | |||
|selfMeterWhiff=6 | |||
|selfMeterHit=27 | |||
|selfMeterBlock=10 | |||
|oppMeterHit=6 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Air%20Jinchu%20Nobori}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Air%20Jinchu%20Nobori}} | ||
}} | }} | ||
{{AttackData-3S | {{AttackData-3S | ||
|version=EX | |version=EX (Air) | ||
|startup=8 | |startup=8 | ||
|active=7 | |active=7 | ||
|recovery=30 | |recovery=30 | ||
|onBlock=-20 | |onBlock=-20 | ||
|damage=22 | |damage=22 | ||
|stun=9 | |stun=9 | ||
|guard=H | |||
|parry=H | |||
|selfMeterWhiff=-40 | |||
|selfMeterHit=-40 | |||
|selfMeterBlock=-40 | |||
|oppMeterHit=0 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
* | |||
* | * All grounded versions are airborne (air reset state), lower body invulnerable, and ground throw invulnerable from frame 1. | ||
* If this hits "above the waist," then Oro can mash for extra hits. The exact height seems to be character specific. | |||
Commonly referred to in English as "chicken kicks" or "chicken wing." Ground versions are used in the chicken loop. Air version can be TK'd for an unreactable, but dangerous, mixup with 2MK. A common okizeme tactic is extremely late meaty jump-in chicken kick versus empty jump throw. If the opponent blocks the chicken kick, Oro is still +4 if he hits the chicken kick as late as possible. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/EX%20Air%20Jinchu%20Nobori}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/EX%20Air%20Jinchu%20Nobori}} | ||
}} | }} | ||
}} | }} | ||
==== Super Arts ==== | ==== Super Arts ==== | ||
Line 1,189: | Line 1,391: | ||
|input={{qcf}}{{qcf}}+{{p}} > {{p}} (ground) | |input={{qcf}}{{qcf}}+{{p}} > {{p}} (ground) | ||
|image=(orosa1).gif | |image=(orosa1).gif | ||
|caption2={{qcf}}{{qcf}}+{{p}} > {{u}} / {{uf}} {{p}} | |||
|image2=(oroairsa1).gif | |||
|caption3={{qcf}}{{qcf}}+{{3p}} (EX SA1) | |||
|image3=(orosa1pp).gif | |||
|data= | |data= | ||
{{AttackData-3S | {{AttackData-3S | ||
|version=Normal | |||
|startup=4 | |startup=4 | ||
|active=1 | |active=1 | ||
Line 1,197: | Line 1,404: | ||
|description= | |description= | ||
* 28 throw range | * 28 throw range | ||
* Despite sharing an animation with his hit-grab, this functions as a command grab, so you can't block it. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Kishin%20Riki}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Kishin%20Riki}} | ||
{{AttackData-3S | {{AttackData-3S | ||
|version=Air | |||
|startup=5 | |startup=5 | ||
|active=4 | |active=4 | ||
Line 1,213: | Line 1,413: | ||
|description= | |description= | ||
* 42 throw range | * 42 throw range | ||
* Oro can combo into this from a cl.MP launch | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Air%20Grab}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Air%20Grab}} | ||
}} | }} | ||
{{AttackData-3S | {{AttackData-3S | ||
|version=EX | |version=EX | ||
Line 1,230: | Line 1,423: | ||
|damage=71 | |damage=71 | ||
|description= | |description= | ||
* This is a command grab, so the only way to avoid it is to jump, do something that makes you throw invulnerable, or be out of range. | |||
* Has startup after the flash, so the opponent can just hold up during the flash if they aren't in some kind of recovery frames. | |||
* 37 throw range | * 37 throw range | ||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Air%20Grab}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Air%20Grab}} | ||
}} | |||
}} | }} | ||
}} | }} | ||
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|startup=28 | |startup=28 | ||
|active=21 | |active=21 | ||
|parry= | |parry=HL | ||
|guard=HL | |||
|damage=33 | |damage=33 | ||
|stun=9 | |stun=9 | ||
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|startup=27 | |startup=27 | ||
|active=52 | |active=52 | ||
|parry= | |parry=HL | ||
|guard=HL | |||
|damage=96 | |damage=96 | ||
|stun=19 | |stun=19 | ||
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}} | }} | ||
}} | }} | ||
{{Navbox-3S}} | {{Navbox-3S}} | ||
[[Category:Street Fighter III: 3rd Strike]] | [[Category:Street Fighter III: 3rd Strike]] |
Latest revision as of 13:47, 10 May 2025
Introduction
Oro is an ancient old man who has spent so much time mastering martial arts that it has made him immortal, or something. He fights with one arm bound to make his fights more fair for his opponents.
Oro is a highly mobile character with unique movement options and strong grounded pokes. He wants to use his pokes and mobility to maintain distance and frustrate the opponent while building meter. With meter, Oro looks for opportunities to land close MP and activate super to end the round.
While Oro is generally not a very high execution character, his most important combo (the chicken loop) requires different timings against many characters.
Pros and Cons
Strengths | Weaknesses |
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Super Arts
Each of Oro's supers has an EX version, activated by pushing two punch buttons when you activate the super.
SA1: Kishin Riki
Not Recommended
Kishin Riki is Oro's weakest super. It has limited combo potential, provides Oro with limited EX usage, and doesn't do enough to damage to warrant picking it over his other supers.
- Basic: An install super that replaces Oro's punches, including jumping attacks, with a command grab. Oro can't combo into it without a launch, and because it replaces all punches, combo potential is severely limited once it has been activated. The meter counts down during the attack animation, limiting Oro to at most 3 successful attacks.
- EX: A grounded command grab that the opponent can jump out of after the super flash. Oro can combo into this super with 2HP xx EX SA3. Does better damage than the basic version, but the long startup limits its effectiveness.
SA2: Yagyou Dama
This is the one with unblockable loops. It is Oro's only super with multiple stocks, so it gives him the most versatility with his rather good EX moves.
- Basic: Against most of the cast, Oro can confirm a close MP or chicken loop into this super, dash and/or jump to the other side of the opponent for an unblockable, and repeat. Setups vary across the entire cast.
- EX: Oro flies into the air and uses all three stocks to throw a huge energy ball at the opponent. This actually does a lot of damage if you somehow hit it raw. Generally the damage is not worth it compared to doing an unblockable or going for a corner reset, but you do get a cool win pose if it kills the opponent.
SA3: Tengu Stones
An install super that makes up for the lack of EX meter with the ability do extremely damaging combos, situational unblockables, and pressure the opponent with chip damage. The summoned items sometimes cause strange hit box interactions, but these will usually be in Oro's favor.
- Basic: Oro summons 3 rocks. The timer counts down slowly and the basic version has limited juggle potential, so this is typically preferred for pressure and chip damage.
- EX: Oro summons 5 rocks, and the timer counts down quickly. When the rocks hit, they reset the juggle counter. This version enables big, round-ending combos and 100% stun resets.
Oro | |
---|---|
Vitals | |
Life Points | 1120 |
Stun Points | 72 |
Super Art Stock/Size | |
SA1 | 1/104 |
SA2 | 3/88 |
SA3 | 1/112 |
Ground Movement | |
Forward Dash duration/distance | 17 (122px) |
Back Dash duration/distance | 13 (87px) |
Jumping | |
Back Jump duration | 43 (5+37+1) |
Neutral Jump duration | 43 (5+37+1) |
Forward Jump duration | 43 (5+37+1) |
Back Super Jump duration | 53 (6+46+1) |
Neutral Super Jump duration | 53 (6+46+1) |
Forward Super Jump duration | 53 (6+46+1) |
Wake up | |
Wake up duration | 71 |
Quick rise duration | 52 |
3S Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. Consecutive sets of active frames on a multi-hit move are separated by an asterisk (ex: 3*5). If there is a gap between sets of active frames, the gap is denoted by a number in parentheses (ex: 2(4)2) |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
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Damage |
Attack damage on hit in life points. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. D refers to knockdown on hit. "Cr. Hit" is an additional frame advantage value denoting if the advantage on hit changes when the defender is being hit while crouching. |
Kara Range |
Almost all normal attacks can be canceled into a special or a multi-button command within three frames of startup. During that time, some attacks will shift position forward or backward and affect the reach of the special or command accordingly. This is denoted in pixels of range. There are a handful of moves in the game that can be kara-canceled after this initial window and will be denoted as a late kara-cancel. |
Link |
A combo that is performed by inputting the second move after the first move has completely recovered (as opposed to cancelling the first move's animation). In 3S, the final frame of a move's hitstun allows a character to block a normal or special move, as well as some projectile supers. Therefore, an attack's frame advantage must be 2 frames greater than the followup move's startup in order to link. Ex: a +6 normal can link into a 4f normal/special, or a 5f super. |
Parry |
This field will show a value of A if the attack can be parried standing or crouching, H if it must be parried standing or L if it must be parried crouching. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or has a hitbox. 3S uses classic startup notation, which does not include the first active frame. A move with 3 startup becomes active on frame 4. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Throw range |
Range in pixels from the center of the character to the center of the opponent which allows a grab to connect. |
Character Colors
Frame Data
Standing Normals
5LP (cl)
5LP (far)
5MP (cl)
5MP (far)
5HP
5LK (cl)
5LK (far)
5MK (cl)
5MK (far)
5HK
Command Normals
6MP
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
8LP
j.LP
8MP
j.MP
8HP
j.HP
8LK
j.LK
8MK
j.MK
8HK
j.HK
Target Combos
Throws
LPLK (mash)
4LPLK
LPLK (air)
Universal Overhead
MPMK
Taunt
HPHK
Special Moves
63214P
LP | Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|---|
9 | 2 | 29 | -15 | - | - | 24 | 19 | - | HL | - | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | 1 | 11 | 0 | 2 | 0 | ||||||
![]()
| |||||||||||
MP | Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
10 | 2 | 29 | -15 | - | - | 27 | 19 | - | HL | - | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | 1 | 11 | 0 | 2 | 0 | ||||||
![]()
| |||||||||||
HP | Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
11 | 2 | 29 | -15 | - | - | 31 | 19 | - | HL | - | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | 1 | 11 | 0 | 2 | 0 | ||||||
This is Oro's hit-grab. Hit-grabs cannot be parried. All versions have 62 throw range, are -15 on block, and cause an untechable knockdown. It is also classified as a Special Throw ② (see note). ![]() |