(7 intermediate revisions by the same user not shown) | |||
Line 12: | Line 12: | ||
|} | |} | ||
= Moves List = | =Moves List= | ||
=== Ground Normals === | ====Ground Normals==== | ||
*<b> | *<b>Standing Jab:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 6}} |{{STDiagramImageCell| 9 | | {{STDiagramCell| Damage}} |{{STDiagramCell| 6}} |{{STDiagramImageCell| 9 | Sfa3_Adon_jab.png}} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 2}} | ||
Line 36: | Line 36: | ||
|} | |} | ||
*<b> | *<b>Standing Strong:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 14}} |{{STDiagramImageCell| 9 | | {{STDiagramCell| Damage}} |{{STDiagramCell| 14}} |{{STDiagramImageCell| 9 | Sfa3_Adon_strong.png}} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | ||
Line 57: | Line 57: | ||
|} | |} | ||
*<b> | *<b>Standing Fierce:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 17}} |{{STDiagramImageCell| 9 | | {{STDiagramCell| Damage}} |{{STDiagramCell| 17}} |{{STDiagramImageCell| 9 | Sfa3_Adon_fierce.png}} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | ||
Line 78: | Line 78: | ||
|} | |} | ||
*<b> | *<b>Standing Short:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 6}} |{{STDiagramImageCell| 9 | | {{STDiagramCell| Damage}} |{{STDiagramCell| 6}} |{{STDiagramImageCell| 9 | Sfa3_Adon_short.png}} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 2}} | ||
Line 99: | Line 99: | ||
|} | |} | ||
*<b> | *<b>Standing Forward:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 12}} |{{STDiagramImageCell| 9 | | {{STDiagramCell| Damage}} |{{STDiagramCell| 12}} |{{STDiagramImageCell| 9 | Sfa3_Adon_forward.png}} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | ||
Line 122: | Line 122: | ||
*<b>Close Standing Roundhouse:</b> | *<b>Close Standing Roundhouse:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 13}} |{{STDiagramImageCell| 9 | | {{STDiagramCell| Damage}} |{{STDiagramCell| 13}} |{{STDiagramImageCell| 9 | Sfa3_Adon_roundhouse1.png}} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | ||
Line 143: | Line 143: | ||
*<b>Far Standing Roundhouse:</b> | *<b>Far Standing Roundhouse:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 8/8}} |{{STDiagramImageCell| 9 | | {{STDiagramCell| Damage}} |{{STDiagramCell| 8/8}} |{{STDiagramImageCell| 9 | Sfa3_Adon_roundhouse2.png}} |{{STDiagramImageCell| 9 | Sfa3_Adon_roundhouse3.png}} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 6/2}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 6/2}} | ||
Line 164: | Line 164: | ||
*<b>Crouching Jab:</b> | *<b>Crouching Jab:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 5}} |{{STDiagramImageCell| 9 | | {{STDiagramCell| Damage}} |{{STDiagramCell| 5}} |{{STDiagramImageCell| 9 | Sfa3_Adon_crjab.png}} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 2}} | ||
Line 185: | Line 185: | ||
*<b>Crouching Strong:</b> | *<b>Crouching Strong:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 13}} |{{STDiagramImageCell| 9 | | {{STDiagramCell| Damage}} |{{STDiagramCell| 13}} |{{STDiagramImageCell| 9 | Sfa3_Adon_crstrong.png}} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | ||
Line 206: | Line 206: | ||
*<b>Crouching Fierce:</b> | *<b>Crouching Fierce:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 15}} |{{STDiagramImageCell| 9 | | {{STDiagramCell| Damage}} |{{STDiagramCell| 15}} |{{STDiagramImageCell| 9 | Sfa3_Adon_crfierce.png}} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | ||
Line 227: | Line 227: | ||
*<b>Crouching Short:</b> | *<b>Crouching Short:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 5}} |{{STDiagramImageCell| 9 | | {{STDiagramCell| Damage}} |{{STDiagramCell| 5}} |{{STDiagramImageCell| 9 | Sfa3_Adon_crshort.png}} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 2}} | ||
Line 248: | Line 248: | ||
*<b>Crouching Forward:</b> | *<b>Crouching Forward:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 13}} |{{STDiagramImageCell| 9 | | {{STDiagramCell| Damage}} |{{STDiagramCell| 13}} |{{STDiagramImageCell| 9 | Sfa3_Adon_crforward.png}} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | ||
Line 269: | Line 269: | ||
*<b>Crouching Roundhouse/Sweep:</b> | *<b>Crouching Roundhouse/Sweep:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 15}} |{{STDiagramImageCell| 9 | | {{STDiagramCell| Damage}} |{{STDiagramCell| 15}} |{{STDiagramImageCell| 9 | Sfa3_Adon_crroundhouse.png}} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | ||
Line 289: | Line 289: | ||
=== Air Normals === | === Air Normals === | ||
*<b>Neutral/Diagonal Jump Jab:</b> | *<b>Neutral/Diagonal Jump Jab:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 8}} |{{STDiagramImageCell| 7 | | {{STDiagramCell| Damage}} |{{STDiagramCell| 8}} |{{STDiagramImageCell| 7 | Sfa3_Adon_jjab.png}} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 2}} | ||
Line 308: | Line 309: | ||
*<b>Neutral Jump Strong:</b> | *<b>Neutral Jump Strong:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 13}} |{{STDiagramImageCell| 7 | | {{STDiagramCell| Damage}} |{{STDiagramCell| 13}} |{{STDiagramImageCell| 7 | Sfa3_Adon_njstrong.png}} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | ||
Line 325: | Line 326: | ||
*<b>Diagonal Jump Strong:</b> | *<b>Diagonal Jump Strong:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 13}} |{{STDiagramImageCell| 7 | | {{STDiagramCell| Damage}} |{{STDiagramCell| 13}} |{{STDiagramImageCell| 7 | Sfa3_Adon_fjstrong.png}} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | ||
Line 342: | Line 343: | ||
*<b>Neutral Jump Fierce:</b> | *<b>Neutral Jump Fierce:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 17}} |{{STDiagramImageCell| 7 | | {{STDiagramCell| Damage}} |{{STDiagramCell| 17}} |{{STDiagramImageCell| 7 | Sfa3_Adon_jfierce.png}} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | ||
Line 356: | Line 357: | ||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 8/<b>6</b>/6}} | {{STDiagramCell| Frame Count}} |{{STDiagramCell| 8/<b>6</b>/6}} | ||
|} | |} | ||
*<b>Diagonal Jump Fierce:</b> | *<b>Diagonal Jump Fierce:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 17}} |{{STDiagramImageCell| 7 | | {{STDiagramCell| Damage}} |{{STDiagramCell| 17}} |{{STDiagramImageCell| 7 | Sfa3_Adon_jfierce.png}} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | ||
Line 375: | Line 375: | ||
|} | |} | ||
*<b>Neutral Jump Short [[File:A-ISM.png|f]][[File:V-ISM.png|f]]:</b> | |||
*<b>Neutral Jump Short | |||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 8}} |{{STDiagramImageCell| 7 | | {{STDiagramCell| Damage}} |{{STDiagramCell| 8}} |{{STDiagramImageCell| 7 | Sfa3_Adon_njshort.png}} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 2}} | ||
Line 393: | Line 392: | ||
|} | |} | ||
*<b>Diagonal Jump Short [[File:A-ISM.png|f]][[File:V-ISM.png|f]]:</b> | |||
*<b>Diagonal Jump Short | |||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 8}} |{{STDiagramImageCell| 7 | | {{STDiagramCell| Damage}} |{{STDiagramCell| 8}} |{{STDiagramImageCell| 7 | Sfa3_Adon_fjshort.png}} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 2}} | ||
Line 411: | Line 409: | ||
|} | |} | ||
*<b>Neutral Jump Forward [[File:A-ISM.png|f]][[File:V-ISM.png|f]]:</b> | |||
*<b>Neutral Jump Forward | |||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 13}} |{{STDiagramImageCell| 7 | | {{STDiagramCell| Damage}} |{{STDiagramCell| 13}} |{{STDiagramImageCell| 7 | Sfa3_Adon_njforward.png}} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | ||
Line 429: | Line 426: | ||
|} | |} | ||
*<b>Diagonal Jump Forward [[File:A-ISM.png|f]][[File:V-ISM.png|f]]:</b> | |||
*<b>Diagonal Jump Forward | |||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 13}} |{{STDiagramImageCell| 7 | | {{STDiagramCell| Damage}} |{{STDiagramCell| 13}} |{{STDiagramImageCell| 7 | Sfa3_Adon_fjforward1.png}} |{{STDiagramImageCell| 7 | Sfa3_Adon_fjforward2.png}} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | ||
Line 447: | Line 443: | ||
|} | |} | ||
*<b>Neutral Jump Roundhouse [[File:A-ISM.png|f]][[File:V-ISM.png|f]]:</b> | |||
*<b>Neutral Jump Roundhouse | |||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 17}} |{{STDiagramImageCell| 7 | | {{STDiagramCell| Damage}} |{{STDiagramCell| 17}} |{{STDiagramImageCell| 7 | Sfa3_Adon_njroundhouse.png}} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | ||
Line 465: | Line 460: | ||
|} | |} | ||
*<b>Diagonal Jump Roundhouse | *<b>Diagonal Jump Roundhouse [[File:A-ISM.png|f]][[File:V-ISM.png|f]]:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 17}} |{{STDiagramImageCell| 7 | | {{STDiagramCell| Damage}} |{{STDiagramCell| 17}} |{{STDiagramImageCell| 7 | Sfa3_Adon_fjroundhouse.png}} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | ||
Line 482: | Line 477: | ||
|} | |} | ||
====Command Normals==== | |||
*<b>Jaguar Crunch:</b> [[image:right.gif|f]]+[[image:strong.gif|MP]] | *<b>Jaguar Crunch:</b> [[image:right.gif|f]]+[[image:strong.gif|MP]] | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 8+6}} |{{STDiagramImageCell| 9 | | {{STDiagramCell| Damage}} |{{STDiagramCell| 8+6}} |{{STDiagramImageCell| 9 | Sfa3_Adon_overhead1.png}} |{{STDiagramImageCell| 9 | Sfa3_Adon_overhead2.png}} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 2x2}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 2x2}} | ||
|- | |- | ||
{{STDiagramCell| Chain Cancel}} |{{ | {{STDiagramCell| Chain Cancel}} |{{STDiagramCell| no}} | ||
|- | |- | ||
{{STDiagramCell| Special Cancel}} |{{ | {{STDiagramCell| Special Cancel}} |{{STDiagramCell| no}} | ||
|- | |- | ||
{{STDiagramCell| Super Cancel}} |{{ | {{STDiagramCell| Super Cancel}} |{{STDiagramCell| no}} | ||
|- | |- | ||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/1x2(A)3+1(XV)}} | {{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/1x2(A)3+1(XV)}} | ||
Line 528: | Line 501: | ||
*[[GlossaryI-Z#Overheads|Overhead]] | *[[GlossaryI-Z#Overheads|Overhead]] | ||
*<b>Jaguar Kick [[File:X-ISM.png|f]]:</b> {{k}} In Air | |||
{{STDiagramHeader}} | |||
{{STDiagramCellNull| 1}} |{{STDiagramCellMinWidth| Short}} |{{STDiagramCellMinWidth| Forward}} |{{STDiagramCellMinWidth| Roundhouse}} |{{STDiagramImageCell| 5 | Sfa3_Adon_xismjagkick1.png}} |{{STDiagramImageCell| 5 | Sfa3_Adon_xismjagkick2.png}} | |||
|- | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 9,5}} |{{STDiagramCell| 10,6}} |{{STDiagramCell| 11,7}} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCellColSpan| 3 | 4,3}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/3}} |{{STDiagramCell| 1/3}} |{{STDiagramCell| 1/3}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 19/<b>4</b>/7}} |{{STDiagramCell| 24/<b>5</b>/7}} |{{STDiagramCell| 25/<b>9</b>/9}} | |||
|} | |||
In X-ISM all Adon's aerial kicks are now Jaguar Kicks that can be used at any point during his jump duration, while he loses all his regular kick normals and command Jaguar Kicks this move gives Adon access to annoying aerial gimmickry that can be annoying and difficult to deal with. | |||
====Throws==== | |||
'''Jaguar Carry''' | '''Jaguar Carry''' | ||
[[ | [[image:left.gif|b]]/[[image:right.gif|f]]+[[image:2p.png|PP]] | ||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 20}} |{{STDiagramImageCell| 4 | sfa3_Adon_p&k_throw.png }} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 0}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1(A)3(XV)/0}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 5/<b>1</b>/20}} | |||
|} | |||
'''Jaguar Slam''' | '''Jaguar Slam''' | ||
[[ | [[image:left.gif|b]]/[[image:right.gif|f]]+[[image:2k.png|PP]] | ||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 20}} |{{STDiagramImageCell| 4 | sfa3_Adon_p&k_throw.png }} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 0}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1(A)3(XV)/0}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 5/<b>1</b>/20}} | |||
|} | |||
Same range as punch throw. | Same range as punch throw. | ||
'''Jaguar Stab''' | '''Jaguar Stab''' | ||
Any direction but [[image:up1.gif|u]]/[[image:down.gif|d]]+[[image:2p.png|PP]] | |||
[[ | *[[Glossary A-H#Air_Throw|Air Throw]] | ||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 20}} |{{STDiagramImageCell| 4 | sfa3_Adon_p&k_air_throw.png }} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 0}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1(A)3(XV)/0}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 1/<b>1</b>/1(before landing)}} | |||
|} | |||
'''Jaguar Throw''' | '''Jaguar Throw''' | ||
Any direction but [[image:up1.gif|u]]/[[image:down.gif|d]]+[[image:2k.png|PP]] | |||
[[ | *[[Glossary A-H#Air_Throw|Air Throw]] | ||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 20}} |{{STDiagramImageCell| 4 | sfa3_Adon_p&k_air_throw.png }} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 0}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1(A)3(XV)/0}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 1/<b>1</b>/1(before landing)}} | |||
|} | |||
Both air throws have the same range. | Both air throws have the same range. | ||
====Alpha Counter==== | |||
During Blockstun [[image:right.gif|f]]+{{p}}+{{k}} of same strength | |||
*<b>A-ISM:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 4}} |{{STDiagramImageCell| 3| Sfa3_Adon_acaism.png }} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 30/<b>18</b>/34}} | |||
|- | |||
{{STDiagramCell| Invincibility}} |{{STDiagramCell| 0-30}} | |||
|} | |||
*<b>V-ISM:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 1x4}} |{{STDiagramImageCell| 3| Sfa3_Adon_acvism1.png }} |{{STDiagramImageCell| 3| Sfa3_Adon_acvism2.png }} |{{STDiagramImageCell| 3| Sfa3_Adon_acvism3.png }} |{{STDiagramImageCell| 3| Sfa3_Adon_acvism4.png }} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 20/<b>2,1*,2,1*,2,1*2</b>/5}} | |||
|- | |||
{{STDiagramCell| Invincibility}} |{{STDiagramCell| 0-20}} | |||
|} | |||
== Special Moves == | == Special Moves == |
Latest revision as of 21:58, 17 December 2024
Introduction
After the self proclaimed "God of Muay Thai" defeated his former master Sagat in the previous game, Adon now sets his sights on Akuma, as he believes the latter's mastery of the Shun Goku Satsu will make him even more powerful.
Pros | Cons |
|
|
Color Options
X-Ism | A-Ism | V-Ism | |||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Punch | Kick | Punch | Kick | Punch | Kick |
Moves List
Ground Normals
- Standing Jab:
Damage | 6 | ![]() |
Stun | 2 | |
Chain Cancel | Yes | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1 | |
Frame Count | 3/4/7 | |
Block Stun | +3 | |
Hit Stun/Counter Hit | +4/+9 |
- Standing Strong:
Damage | 14 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 1/3(A)/4(X/V) | |
Frame Count | 6/6/15 | |
Block Stun | -2 | |
Hit Stun/Counter Hit | -1/+3 |
- Standing Fierce:
Damage | 17 | ![]() |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/4(A)/6(X/V) | |
Frame Count | 7/3/24 | |
Block Stun | -4 | |
Hit Stun/Counter Hit | -3 |
- Standing Short:
Damage | 6 | ![]() |
Stun | 2 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1 | |
Frame Count | 4/4/7 | |
Block Stun | +3 | |
Hit Stun/Counter Hit | +4/+9 |
- Standing Forward:
Damage | 12 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 1/3(A)/4(X/V) | |
Frame Count | 7/4/13 | |
Block Stun | +2 | |
Hit Stun/Counter Hit | +3/+7 |
- Close Standing Roundhouse:
Damage | 13 | ![]() |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/6(A)/9(X/V) | |
Frame Count | 8/3/22 | |
Block Stun | -2 | |
Hit Stun/Counter Hit | -1 |
- Far Standing Roundhouse:
Damage | 8/8 | ![]() |
![]() |
Stun | 6/2 | ||
Chain Cancel | No | ||
Special Cancel | No | ||
Super Cancel | No | ||
Meter on whiff/hit | 1/4+1(A)/6+1(X/V) | ||
Frame Count | 5/5/5/24 | ||
Block Stun | -3 | ||
Hit Stun/Counter Hit | -2 |
- Crouching Jab:
Damage | 5 | ![]() |
Stun | 2 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1 | |
Frame Count | 3/4/6 | |
Block Stun | +4 | |
Hit Stun/Counter Hit | +5/+10 |
- Crouching Strong:
Damage | 13 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 1/3(A)/4(X/V) | |
Frame Count | 7/3/14 | |
Block Stun | +2 | |
Hit Stun/Counter Hit | +3/+7 |
- Crouching Fierce:
Damage | 15 | ![]() |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/4(A)/6(X/V) | |
Frame Count | 9/4/25 | |
Block Stun | -6 | |
Hit Stun/Counter Hit | -5 |
- Crouching Short:
Damage | 5 | ![]() |
Stun | 2 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/3(A)/4(X/V) | |
Frame Count | 3/4/7 | |
Block Stun | +3 | |
Hit Stun/Counter Hit | +4/+9 |
- Crouching Forward:
Damage | 13 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/3(A)/4(X/V) | |
Frame Count | 6/6/11 | |
Block Stun | +2 | |
Hit Stun/Counter Hit | +3/+7 |
- Crouching Roundhouse/Sweep:
Damage | 15 | ![]() |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/4(A)/6(X/V) | |
Frame Count | 7/6/30 | |
Block Stun | -13 | |
Hit Stun/Counter Hit | N/A |
Air Normals
- Neutral/Diagonal Jump Jab:
Damage | 8 | ![]() |
Stun | 2 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 0/1 | |
Frame Count | 4/10/6 |
- Neutral Jump Strong:
Damage | 13 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/3(Z)4(X/V) | |
Frame Count | 4/8/8 |
- Diagonal Jump Strong:
Damage | 13 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/3(Z)4(X/V) | |
Frame Count | 6/8/8 |
- Neutral Jump Fierce:
Damage | 17 | ![]() |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/4(Z)6(X/V) | |
Frame Count | 8/6/6 |
- Diagonal Jump Fierce:
Damage | 17 | ![]() |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/4(Z)6(X/V) | |
Frame Count | 10/6/6 |
Damage | 8 | ![]() |
Stun | 2 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 0/1 | |
Frame Count | 3/10/10 |
Damage | 8 | ![]() |
Stun | 2 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 0/1 | |
Frame Count | 3/10/8 |
Damage | 13 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/3(Z)4(V) | |
Frame Count | 6/8/10 |
Damage | 13 | ![]() |
![]() |
Stun | 4 | ||
Chain Cancel | No | ||
Special Cancel | No | ||
Super Cancel | No | ||
Meter on whiff/hit | 1/3(Z)4(V) | ||
Frame Count | 6/8/12 |
Damage | 17 | ![]() |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/4(Z)6(V) | |
Frame Count | 12/6/10 |
Damage | 17 | ![]() |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/4(Z)6(V) | |
Frame Count | 14/4/10 |
Command Normals
Damage | 8+6 | ![]() |
![]() |
Stun | 2x2 | ||
Chain Cancel | no | ||
Special Cancel | no | ||
Super Cancel | no | ||
Meter on whiff/hit | 1/1x2(A)3+1(XV) | ||
Frame Count | 28/3/2/3/18 | ||
Block Stun | -2 | ||
Hit Stun/Counter Hit | -1/? |
Short | Forward | Roundhouse | ![]() |
![]() | |
Damage | 9,5 | 10,6 | 11,7 | ||
Stun | 4,3 | ||||
Meter on whiff/hit | 0/3 | 1/3 | 1/3 | ||
Frame Count | 19/4/7 | 24/5/7 | 25/9/9 |
In X-ISM all Adon's aerial kicks are now Jaguar Kicks that can be used at any point during his jump duration, while he loses all his regular kick normals and command Jaguar Kicks this move gives Adon access to annoying aerial gimmickry that can be annoying and difficult to deal with.
Throws
Jaguar Carry
Damage | 20 | ![]() |
Stun | 0 | |
Meter on whiff/hit | 1(A)3(XV)/0 | |
Frame Count | 5/1/20 |
Jaguar Slam
Damage | 20 | ![]() |
Stun | 0 | |
Meter on whiff/hit | 1(A)3(XV)/0 | |
Frame Count | 5/1/20 |
Same range as punch throw.
Jaguar Stab
Any direction but /
+
Damage | 20 | ![]() |
Stun | 0 | |
Meter on whiff/hit | 1(A)3(XV)/0 | |
Frame Count | 1/1/1(before landing) |
Jaguar Throw
Any direction but /
+
Damage | 20 | ![]() |
Stun | 0 | |
Meter on whiff/hit | 1(A)3(XV)/0 | |
Frame Count | 1/1/1(before landing) |
Both air throws have the same range.
Alpha Counter
During Blockstun +
+
of same strength
- A-ISM:
Damage | 4 | ![]() |
Frame Count | 30/18/34 | |
Invincibility | 0-30 |
- V-ISM:
Damage | 1x4 | ![]() |
![]() |
![]() |
![]() |
Frame Count | 20/2,1*,2,1*,2,1*2/5 | ||||
Invincibility | 0-20 |
Special Moves
Rising Jaguar(X, A, and V-ism)
- Forward, Down, Down-Forward + Kick
Jaguar Kick(X-ism)
- (In Air)Kick
Jaguar Kick(A, and V-ism)
- Back, Down, Down-Forward + Kick
Jaguar Tooth(X, A, and V-ism)
- Half Circle Back + Kick
Super Combos
Jaguar Varied Assault(X and A-ism)
- Double Quarter Circle Forward + Punch
Jaguar Thousand(X and A-ism)
- (During Jaguar Varied Assault)Press Punch rapidly
Jaguar Assassin(X and A-ism)
- (During Jaguar Varied Assault)Press Kick rapidly
Jaguar Revolver(A-ism)
- Double Quarter Circle Forward + Kick
The Basics
Which Ism?
A-Ism
Solid all around and gives you access to great supers, but nothing to really outclass V.
V-Ism
Recommended one, decent customs and good corner strings. DPs allows for counterplay against counter-activates.
X-Ism
Keeps his best super. Air jaguars create a very different and highly effective playstyle. He gains a ton of mobility and becomes very difficult to pin down, but they also tend to leave him way more vulnerable to reaction activates. A unique character worth playing against A and X characters. Avoid against V-ISM unless they have very poor anti-air customs.
Combos
A-ISM combos
V-ISM combos
Advanced Strategy
Match-ups
Notable Players
Japan
Arai / Cat-K (V-Adon)
Dark (A-Adon)
Muse (X-Adon)
RO (V-Adon)
Tenin (A-Adon)
VER (A/X/V-Adon)
North America
Haqq (A/V-Adon)
Kyokuji (X/V-Adon)
Discussion
Characters with long-range activates make it difficult to use jaguar kicks at all. Use with great caution.