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''Chiho is a ninja, trained from birth in the ways of having bullshit custom combo supers.'' | ''Chiho is a ninja, trained from birth in the ways of having bullshit custom combo supers.'' | ||
Chiho is the resident speedy, technical rushdown character who uses her best-in-class mobility and powerful suite of offensive tools to get in the opponent's face and stay there, smothering them with relentless pressure, mixups, and even | Chiho is the resident speedy, technical rushdown character who uses her best-in-class mobility and powerful suite of offensive tools to get in the opponent's face and stay there, smothering them with relentless pressure, mixups, and even unblockable setups. Her speed and offensive prowess come at a cost, however -- she has both poor attack and defense modifiers, which means many risks she takes are not in her favour. She can offset this to some degree with the use of her install supers, Zanei Jin and Genei Jin, which both grant her some of the game's strongest (and longest) combo conversions, but this focus on complex, technical combos creates one of the highest execution demands in the game. | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = [[File: avg2 chiho mini.png|20px]] '''Chiho''' is a nimble rushdown character | | intro = [[File: avg2 chiho mini.png|20px]] '''Chiho''' is a nimble rushdown character who uses her install supers to create brutal setplay situations and devastating combos. | ||
| pros = | | pros = | ||
* '''Solid Neutral Game:''' On top of sporting strong general mobility, Chiho also has access to a suite of fast pokes and a great fireball in {{Tooltip| text=Shisen Ken| hovertext=214P}}, which allows her to effectively control space and push inward. | * '''Solid Neutral Game:''' On top of sporting strong general mobility, Chiho also has access to a suite of fast pokes and a great fireball in {{Tooltip| text=Shisen Ken| hovertext=214P}}, which allows her to effectively control space and push inward. | ||
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== Color Options == | == Color Options == | ||
{{ColorGallery | filePrefix=AVG2_Chiho_Color_| imageWidths= | {{ColorGallery | filePrefix=AVG2_Chiho_Color_| imageWidths=187| colors= | ||
{{ColorGallery/Color|Circle| text=Circle (Default) }} | {{ColorGallery/Color|Circle| text=Circle (Default) }} | ||
{{ColorGallery/Color|Triangle| text=Triangle }} | {{ColorGallery/Color|Triangle| text=Triangle }} | ||
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{{ColorGallery/Color|R1| text=R1 }} | {{ColorGallery/Color|R1| text=R1 }} | ||
{{ColorGallery/Color|R2| text=R2 }} | {{ColorGallery/Color|R2| text=R2 }} | ||
{{ColorGallery/Color|Start| text=Start (Hidden) }} | |||
}} | }} | ||
Latest revision as of 12:22, 10 February 2024
Introduction
Chiho is a ninja, trained from birth in the ways of having bullshit custom combo supers.
Chiho is the resident speedy, technical rushdown character who uses her best-in-class mobility and powerful suite of offensive tools to get in the opponent's face and stay there, smothering them with relentless pressure, mixups, and even unblockable setups. Her speed and offensive prowess come at a cost, however -- she has both poor attack and defense modifiers, which means many risks she takes are not in her favour. She can offset this to some degree with the use of her install supers, Zanei Jin and Genei Jin, which both grant her some of the game's strongest (and longest) combo conversions, but this focus on complex, technical combos creates one of the highest execution demands in the game.
Stats
Attack | Defense | Dash Jump | Dash Brake | Backdash | Wakeup Speed |
---|---|---|---|---|---|
D- | D | Yes | Yes | 26F (Throw Invul) | 16F |
Color Options