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(→Moves List: Condensed down light) |
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|image= HUGHDL1.png | |image= HUGHDL1.png | ||
|caption= "When you're a duck you're a duck all the way!" | |caption= "When you're a duck you're a duck all the way!" | ||
|name= Ducks the Musical | |image2= NASBHUGHDL.png | ||
|caption2= "From the first time you quack to the last egg you lay!" | |||
|image3= HUGHDL3.png | |||
|caption3= "When you're a duck you live in a blind!" | |||
|image4= HUGHDL4.png | |||
|caption4= "With a little orange and some fresh melon rind!" | |||
|image5= HUGHDL5.png | |||
|caption5= "Du-u-u-u-u-ucks! The Musical." | |||
|name= Ducks the Musical | |||
|linkname= 2L | |linkname= 2L | ||
|input= 2L / Down Light | |input= 2L / Down Light | ||
Line 117: | Line 125: | ||
|Safety=-10 / -6 | |Safety=-10 / -6 | ||
|description= | |description= | ||
Hugh performs a 5-part sliding dance. Each subsequent press of the light button performs the next step in the dance. A low hitting move that knocks opponents into the air and spikes airborne opponents offstage. | |||
* | * Cancels into Light Down 2 as early as frame 19. | ||
* Block safety is -10 normally, but -6 when cancelled into Light Down 2. | * Block safety is -10 normally, but -6 when cancelled into Light Down 2. | ||
}} | }} | ||
{{AttackData-NASB | {{AttackData-NASB | ||
|Damage=7% | |Damage=7% | ||
Line 137: | Line 136: | ||
|Safety=-12 / -9 | |Safety=-12 / -9 | ||
|description= | |description= | ||
* | * Cancels into Light Down 3 as early as frame 19. | ||
* Block safety is -12 normally, but -9 when cancelled into Light Down 3.<br> | * Block safety is -12 normally, but -9 when cancelled into Light Down 3.<br> | ||
}} | }} | ||
{{AttackData-NASB | {{AttackData-NASB | ||
|Damage=7% | |Damage=7% | ||
Line 157: | Line 146: | ||
|Safety=-11 / -8 | |Safety=-11 / -8 | ||
|description= | |description= | ||
* | * Cancels into Light Down 4 as early as frame 19. | ||
* Block safety is -11 normally, but -8 when cancelled into Light Down 4.<br> | * Block safety is -11 normally, but -8 when cancelled into Light Down 4.<br> | ||
}} | }} | ||
{{AttackData-NASB | {{AttackData-NASB | ||
|Damage=7% | |Damage=7% | ||
Line 177: | Line 156: | ||
|Safety=-11 / -6 | |Safety=-11 / -6 | ||
|description= | |description= | ||
* | * Cancels into Light Down 5 as early as frame 19. | ||
* Block safety is -11 normally, but -6 when cancelled into Light Down 5.<br> | * Block safety is -11 normally, but -6 when cancelled into Light Down 5.<br> | ||
}} | }} | ||
{{AttackData-NASB | {{AttackData-NASB | ||
|Damage=7% | |Damage=7% | ||
Line 197: | Line 166: | ||
|Safety=-23 | |Safety=-23 | ||
|description= | |description= | ||
* | * The final hit. | ||
}} | }} | ||
}}<br> | }}<br> |
Latest revision as of 12:57, 9 November 2022
Story
Once when I was seven years old I sat on a banana, and of course, that changed my life.
Hubert Beaumont "Hugh" Neutron is the father of Jimmy Neutron. He hails from the titular series Jimmy Neutron: Boy Genius. He's a very eccentric, goofy man with a fascination for pies and ducks. He's known to be quirky and absent-minded, but is always a good-natured father figure at the end of the day to his son Jimmy, and a loving husband to his wife Judy.
Hugh's inclusion in Nickelodeon All-Star Brawl originated from an internet campaign to add him to the game, backed by none other than his voice actor, Mark DeCarlo. He was later added as the Summer DLC for the Universe Pack.
Gameplay
Much like his personality, Hugh is a very quirky and unorthodox character in Nick All-Star Brawl. For example, he is extremely slow on the ground when just using his dash, but to make up for it, his wavedash is one of, if not the best in the game due to how slippery it is. He is also the only floaty character in the game, having a double jump that allows him to soar in the air higher than the rest of the cast. Perhaps most unique to Hugh, though, is the fact that he has a back air. By holding strafe and back when performing a neutral air, Hugh will instead do his back air move. This is extremely useful for edgeguarding and his combo game. He also has a great recovery, as both his up special and double jump help aid him when the time comes.
Hugh's full potential has yet to be explored in full detail as he is a rather new addition to the cast. However, from what is known thus far, he is most proficient at edgeguarding and anti-airing his opponents, while struggling if he gets stuck in a combo or his opponent lands on top of him offstage.
Oh, also, by doing +Taunt, he will do his own version of Chun-Li's Hoyokusen. No, I'm not kidding.
Strengths | Weaknesses |
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Moves List
Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5% | 5 | 5-6 | 32 | -18 / -4 | |
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Damage | Startup Frames | Active Frames | Total Frames | Safety | |
5% | 4 | 4-7 | 32 | -19 / +1 | |
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Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
6% | 5 | 5-9 | 30 | -16 | |
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Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
7% | 6 | 6-8 | 25 | -10 / -6 | |
Hugh performs a 5-part sliding dance. Each subsequent press of the light button performs the next step in the dance. A low hitting move that knocks opponents into the air and spikes airborne opponents offstage.
| |||||
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
7% | 4 | 4-7 | 25 | -12 / -9 | |
| |||||
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
7% | 5 | 5-7 | 25 | -11 / -8 | |
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Damage | Startup Frames | Active Frames | Total Frames | Safety | |
7% | 5 | 5-9 | 25 | -11 / -6 | |
| |||||
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
7% | 3 | 3-8 | 35 | -23 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5% | 5 | 5-12 | 46 | -37 | |
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Jumping/Air Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
6% | 6 | 6-12 | 30 | -5 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
1% (Multi) 6% (Final) | 8 | 8-23 | 38 | -1 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
6% | 10 | 10-12 | 32 | -6 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 20 | 20-44 | 64 | +5 | |
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Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 17 | 17-20 | 56 | -20 | |
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Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 15 | 15-18 | 42 | -8 | |
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Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
16% | 15 | 15-20 | 40 | -6 | |
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Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
11% | 23 | 23-End | Lasts until it hits the ground. | -27 | |
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Jumping/Air Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 17 | 17-22 | 42 | -5 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 17 | 17-22 | 40 | -6 | |
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Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
15% | 21 | 21-End | This move lasts until Hugh hits the ground. | -11 | |
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Special Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
7% | 16 | 16-82 | 38 | - | |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
7% / 15% | 5 | 5-71 | 27 | - | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5% to 40% | 1 | 1-10 | 40 | -35 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5% | 31 | 31-End | - | - | |
Down Special (Riding)
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Damage | Startup Frames | Active Frames | Total Frames | Safety | |
15% | 12 | 12-17 | 40 | - | |
Down Special (Turnaround)
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Damage | Startup Frames | Active Frames | Total Frames | Safety | |
7% | 10 | 10-69 | 30 | - | |
Down Special (Projectile / Getting Off)
Overall
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Taunts
Secret Move
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
31% (Full Combo) | 8 | 8-103, 8-10, 18-20, 28-30, 34-36, 48-50, 60-62, 69-71, 80-82, 100-102 | 115 | -9 | |
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