Advanced V.G. 2/Chiho: Difference between revisions

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''Chiho is a ninja, trained from birth in the ways of having bullshit custom combo supers.''
''Chiho is a ninja, trained from birth in the ways of having bullshit custom combo supers.''


An archetypal ninja character, Chiho is very speedy, sporting a set of fast normals, great mixup options and some of the best mobility in the game, which can be backed up by her excellent fireball. However, with speed comes fragility -- Chiho has a very low defense value, which means she takes punishment harder than most other characters. Her general damage output is also quite low, meaning you'll largely be trying to play carefully, scouting out openings and finding approaches with your fireball. This low damage output can be offset by her extremely threatening Zanei Jin combos, but the difficulty of these combos means that playing Chiho has a fairly high execution demand.
Chiho is the resident speedy, technical rushdown character who uses her best-in-class mobility and powerful suite of offensive tools to get in the opponent's face and stay there, smothering them with relentless pressure, mixups, and even unblockable setups. Her speed and offensive prowess come at a cost, however -- she has both poor attack and defense modifiers, which means many risks she takes are not in her favour. She can offset this to some degree with the use of her install supers, Zanei Jin and Genei Jin, which both grant her some of the game's strongest (and longest) combo conversions, but this focus on complex, technical combos creates one of the highest execution demands in the game.


{{StrengthsAndWeaknesses
{{StrengthsAndWeaknesses
| intro = [[File: avg2 chiho mini.png|20px]] '''Chiho''' is a nimble rushdown character with a large focus on using her install supers to create brutal mixups and devastating combos.
| intro = [[File: avg2 chiho mini.png|20px]] '''Chiho''' is a nimble rushdown character who uses her install supers to create brutal setplay situations and devastating combos.
| pros =
| pros =
* Solid neutral presence thanks to her fast buttons, fireball and general mobility
* '''Solid Neutral Game:''' On top of sporting strong general mobility, Chiho also has access to a suite of fast pokes and a great fireball in {{Tooltip| text=Shisen Ken| hovertext=214P}}, which allows her to effectively control space and push inward.
* Strong up-close mixups thanks to a unique overhead and a command grab
* '''Powerful Offense:''' Chiho has pretty easy access to frame advantage when on the offense, which allows her to push strong stagger pressure, rewarding strike/throw mixups, and when meter is on the table, smothering pressure that can be nearly impossible to block.
* Insane combo potential with Zanei Jin
* '''High Reward With Meter:''' Chiho's install supers, {{Tooltip| text=Zanei Jin| hovertext=22PP}} and {{Tooltip| text=Genei Jin| hovertext=22KK}}, afford her a high degree of flexibility with her neutral, offense and even defense. Zanei Jin in particular leads to some of the highest reward in the game for just one bar, including extended looping combos and genuine unblockable setups.
| cons =
| cons =
* Low defense value
* '''Speed, No Weight:''' Chiho's speed and mobility is, predictably, offset by both low damage and a poor defense modifier, which means that many of the risks she has to take on offense and defense do not carry favourable risk-reward for her without meter to back them up.
* Somewhat weak anti-airs force her to rely on air-to-air options to stuff approaches
* '''Poor Anti-Air Options:''' Despite how some of her kit might look, Chiho is sorely lacking in grounded anti-air options, even by the standards of AVG2. This means that Chiho needs to use primarily air-to-airs in order to intercept aerial approaches from her opponent, and scrambling in this way is often riskier for Chiho than it is for other characters.
* Overall damage output without Zanei Jin is quite low
* '''Low Reward Without Meter:''' While Zanei Jin does provide incredible reward when used correctly, Chiho's low overall damage output means that, in some ways, she doesn't really come "online" until she's got a bar stocked, forcing her to take on extra risk in neutral.
}}
}}
== Stats ==  
== Stats ==  
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| wkup = 16F
| wkup = 16F
}}
}}
== Color Options ==
{{ColorGallery | filePrefix=AVG2_Chiho_Color_| imageWidths=187| colors=
{{ColorGallery/Color|Circle|  text=Circle (Default) }}
{{ColorGallery/Color|Triangle|  text=Triangle }}
{{ColorGallery/Color|Square|  text=Square }}
{{ColorGallery/Color|R1|  text=R1 }}
{{ColorGallery/Color|R2|  text=R2 }}
{{ColorGallery/Color|Start|  text=Start (Hidden) }}
}}
}}
}}



Latest revision as of 12:22, 10 February 2024

Introduction

Chiho is a ninja, trained from birth in the ways of having bullshit custom combo supers.

Chiho is the resident speedy, technical rushdown character who uses her best-in-class mobility and powerful suite of offensive tools to get in the opponent's face and stay there, smothering them with relentless pressure, mixups, and even unblockable setups. Her speed and offensive prowess come at a cost, however -- she has both poor attack and defense modifiers, which means many risks she takes are not in her favour. She can offset this to some degree with the use of her install supers, Zanei Jin and Genei Jin, which both grant her some of the game's strongest (and longest) combo conversions, but this focus on complex, technical combos creates one of the highest execution demands in the game.

Avg2 chiho mini.png Chiho is a nimble rushdown character who uses her install supers to create brutal setplay situations and devastating combos.
Pros Cons
  • Solid Neutral Game: On top of sporting strong general mobility, Chiho also has access to a suite of fast pokes and a great fireball in Shisen Ken, which allows her to effectively control space and push inward.
  • Powerful Offense: Chiho has pretty easy access to frame advantage when on the offense, which allows her to push strong stagger pressure, rewarding strike/throw mixups, and when meter is on the table, smothering pressure that can be nearly impossible to block.
  • High Reward With Meter: Chiho's install supers, Zanei Jin and Genei Jin, afford her a high degree of flexibility with her neutral, offense and even defense. Zanei Jin in particular leads to some of the highest reward in the game for just one bar, including extended looping combos and genuine unblockable setups.
  • Speed, No Weight: Chiho's speed and mobility is, predictably, offset by both low damage and a poor defense modifier, which means that many of the risks she has to take on offense and defense do not carry favourable risk-reward for her without meter to back them up.
  • Poor Anti-Air Options: Despite how some of her kit might look, Chiho is sorely lacking in grounded anti-air options, even by the standards of AVG2. This means that Chiho needs to use primarily air-to-airs in order to intercept aerial approaches from her opponent, and scrambling in this way is often riskier for Chiho than it is for other characters.
  • Low Reward Without Meter: While Zanei Jin does provide incredible reward when used correctly, Chiho's low overall damage output means that, in some ways, she doesn't really come "online" until she's got a bar stocked, forcing her to take on extra risk in neutral.


Stats

Attack Defense Dash Jump Dash Brake Backdash Wakeup Speed
D- D Yes Yes 26F (Throw Invul) 16F

Color Options

Circle (Default)
Triangle
Square
R1
R2
Start (Hidden)
Avg2 chiho.jpg


Game Navigation

General
Controls
HUD
System
Advanced Mechanics
FAQ
Characters
Kyoko
Chiho
Tamao
Yuka
Satomi
Manami
Saki
Ayako
Elirin
Jun
Kaori
Reimi
Boss Characters
Material
Miranda