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{{AttackData-Galaxy Fight: Universal Warriors | {{AttackData-Galaxy Fight: Universal Warriors | ||
|Damage = 7 | |Damage = 7 | ||
|Startup | |Startup, Active, and Recovery = | ||
|On Hit = | |On Hit = | ||
|On Block = | |On Block = | ||
|Dash Damage = 10 | |Dash Damage = 10 | ||
|Dash Startup | |Dash Startup, Active, and Recovery = | ||
|On Dash Hit = | |On Dash Hit = | ||
|On Dash Block = | |On Dash Block = | ||
Line 22: | Line 18: | ||
Properties: | Properties: | ||
* Regular version can be dash canceled. | * Regular version can be dash canceled. | ||
* | * Dash version can be stop canceled. | ||
* Both versions can be special canceled. | |||
* Both versions are juggle extenders. | * Both versions are juggle extenders. | ||
* Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching. | * Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching. | ||
}} | }} | ||
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{{AttackData-Galaxy Fight: Universal Warriors | {{AttackData-Galaxy Fight: Universal Warriors | ||
|Damage = 23 | |Damage = 23 | ||
|Startup | |Startup, Active, and Recovery =- | ||
|On Hit = | |On Hit = | ||
|On Block = | |On Block = | ||
|Dash Damage = 34 | |Dash Damage = 34 | ||
|Dash Startup | |Dash Startup, Active, and Recovery = | ||
|On Dash Hit = | |On Dash Hit = | ||
|On Dash Block = | |On Dash Block = | ||
|description = | |description = | ||
Properties: | Properties: | ||
* Dash version can be special canceled. | * Dash version can be special and stop canceled. | ||
* Both versions are juggle extenders. | * Both versions are juggle extenders. | ||
* Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching. | * Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching. | ||
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{{AttackData-Galaxy Fight: Universal Warriors | {{AttackData-Galaxy Fight: Universal Warriors | ||
|Damage = 32 | |Damage = 32 | ||
|Startup | |Startup, Active, Recovery =- | ||
|On Hit = | |On Hit = | ||
|On Block = | |On Block = | ||
|Dash Damage = 48 | |Dash Damage = 48 | ||
|Dash Startup | |Dash Startup, Active, and Recovery = | ||
|On Dash Hit = | |On Dash Hit = | ||
|On Dash Block = | |On Dash Block = | ||
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{{AttackData-Galaxy Fight: Universal Warriors | {{AttackData-Galaxy Fight: Universal Warriors | ||
|Damage = 6 | |Damage = 6 | ||
|Startup | |Startup, Active, and Recovery =- | ||
|On Hit = | |On Hit = | ||
|On Block = | |On Block = | ||
|Dash Damage = 9 | |Dash Damage = 9 | ||
|Dash Startup | |Dash Startup, Active, and Recovery = | ||
|On Dash Hit = | |On Dash Hit = | ||
|On Dash Block = | |On Dash Block = | ||
Line 101: | Line 85: | ||
Properties: | Properties: | ||
* Regular version can be dash canceled. | * Regular version can be dash canceled. | ||
* Both versions can be special canceled | * Dash version can be stop canceled. | ||
* Both versions can be special canceled. | |||
* Both versions are juggle extenders. | |||
* Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching. | * Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching. | ||
}} | }} | ||
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{{AttackData-Galaxy Fight: Universal Warriors | {{AttackData-Galaxy Fight: Universal Warriors | ||
|Damage = 22 | |Damage = 22 | ||
|Startup | |Startup, Active, and Recovery =- | ||
|On Hit = | |On Hit = | ||
|On Block = | |On Block = | ||
|Dash Damage = 33 | |Dash Damage = 33 | ||
|Dash Startup | |Dash Startup, Active, and Recovery = | ||
|On Dash Hit = | |On Dash Hit = | ||
|On Dash Block = | |On Dash Block = | ||
Line 129: | Line 109: | ||
Properties: | Properties: | ||
* Regular version can be dash canceled. | * Regular version can be dash canceled. | ||
* Both versions can be special canceled | * Dash version can be stop canceled. | ||
* Both versions can be special canceled. | |||
* Both versions are juggle extenders. | |||
* Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching. | * Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching. | ||
}} | }} | ||
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{{AttackData-Galaxy Fight: Universal Warriors | {{AttackData-Galaxy Fight: Universal Warriors | ||
|Damage = 55 | |Damage = 55 | ||
|Startup | |Startup, Active, and Recovery =- | ||
|On Hit = | |On Hit = | ||
|On Block = | |On Block = | ||
|Dash Damage = 82 | |Dash Damage = 82 | ||
|Dash Startup | |Dash Startup, Active, and Recovery = | ||
|On Dash Hit = | |On Dash Hit = | ||
|On Dash Block = | |On Dash Block = | ||
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{{AttackData-Galaxy Fight: Universal Warriors Num 2 | {{AttackData-Galaxy Fight: Universal Warriors Num 2 | ||
|Damage = 7 | |Damage = 7 | ||
|Startup | |Startup, Active, and Recovery =- | ||
|On Hit = | |On Hit = | ||
|On Block = | |On Block = | ||
Line 176: | Line 152: | ||
* Can be special and dash canceled. | * Can be special and dash canceled. | ||
* Juggle extender. | * Juggle extender. | ||
}} | }} | ||
}} | }} | ||
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{{AttackData-Galaxy Fight: Universal Warriors Num 2 | {{AttackData-Galaxy Fight: Universal Warriors Num 2 | ||
|Damage = 23 | |Damage = 23 | ||
|Startup | |Startup, Active, and Recovery = - | ||
|On Hit = | |On Hit = | ||
|On Block = | |On Block = | ||
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{{AttackData-Galaxy Fight: Universal Warriors Num 2 | {{AttackData-Galaxy Fight: Universal Warriors Num 2 | ||
|Damage = 32 | |Damage = 32 | ||
|Startup | |Startup, Active, and Recovery =- | ||
|On Hit = | |On Hit = | ||
|On Block = | |On Block = | ||
Line 216: | Line 187: | ||
* Hits low. | * Hits low. | ||
* Can be special and dash canceled. | * Can be special and dash canceled. | ||
* Knocks down opponent. | * Knocks down opponent on hit. | ||
}} | }} | ||
}} | }} | ||
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{{AttackData-Galaxy Fight: Universal Warriors | {{AttackData-Galaxy Fight: Universal Warriors | ||
|Damage = 8 | |Damage = 8 | ||
|Startup | |Startup, Active, and Recovery =- | ||
|On Hit = | |On Hit = | ||
|On Block = | |On Block = | ||
|Dash Damage = 9 | |Dash Damage = 9 | ||
|Dash Startup | |Dash Startup, Active, and Recovery = | ||
|On Dash Hit = | |On Dash Hit = | ||
|On Dash Block = | |On Dash Block = | ||
|description = | |description = | ||
Properties: | Properties: | ||
* Overhead attack. | |||
* Normal and dash versions are juggle extenders. | * Normal and dash versions are juggle extenders. | ||
}} | }} | ||
}} | }} | ||
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{{AttackData-Galaxy Fight: Universal Warriors | {{AttackData-Galaxy Fight: Universal Warriors | ||
|Damage = 22 | |Damage = 22 | ||
|Startup | |Startup, Active, and Recovery =- | ||
|On Hit = | |On Hit = | ||
|On Block = | |On Block = | ||
|Dash Damage = 33 | |Dash Damage = 33 | ||
|Dash Startup | |Dash Startup, Active, and Recovery = | ||
|On Dash Hit = | |On Dash Hit = | ||
|On Dash Block = | |On Dash Block = | ||
|description = | |description = | ||
Properties: | Properties: | ||
* Overhead attack. | |||
* Both versions are juggle extenders. | * Both versions are juggle extenders. | ||
* Whiffs on Alvan, Juri, Kazuma, and Roomi when crouching. | * Whiffs on Alvan, Juri, Kazuma, and Roomi when crouching. | ||
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{{AttackData-Galaxy Fight: Universal Warriors | {{AttackData-Galaxy Fight: Universal Warriors | ||
|Damage = 32 | |Damage = 32 | ||
|Startup | |Startup, Active, and Recovery =- | ||
|On Hit = | |On Hit = | ||
|On Block = | |On Block = | ||
|Dash Damage = 48 | |Dash Damage = 48 | ||
|Dash Startup | |Dash Startup, Active, and Recovery = | ||
|On Dash Hit = | |On Dash Hit = | ||
|On Dash Block = | |On Dash Block = | ||
|description = | |description = | ||
Properties: | Properties: | ||
* Overhead attack. | |||
* The regular version is a juggle extender. | * The regular version is a juggle extender. | ||
* Whiffs on Alvan, Juri, Kazuma, and Roomi when crouching. | * Whiffs on Alvan, Juri, Kazuma, and Roomi when crouching. | ||
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{{AttackData-Galaxy Fight: Universal Warriors | {{AttackData-Galaxy Fight: Universal Warriors | ||
|Damage = 6 | |Damage = 6 | ||
|Startup | |Startup, Active, and Recovery=- | ||
|On Hit = | |On Hit = | ||
|On Block = | |On Block = | ||
|Dash Damage = 9 | |Dash Damage = 9 | ||
|Dash Startup | |Dash Startup, Active, and Recovery = | ||
|On Dash Hit = | |On Dash Hit = | ||
|On Dash Block = | |On Dash Block = | ||
|description = | |description = | ||
Properties: | Properties: | ||
* Overhead attack. | |||
* Normal and dash versions are juggle extenders. | * Normal and dash versions are juggle extenders. | ||
* This move's hitbox covers Rolf's lower body. | * This move's hitbox covers Rolf's lower body. | ||
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{{AttackData-Galaxy Fight: Universal Warriors | {{AttackData-Galaxy Fight: Universal Warriors | ||
|Damage = 22 | |Damage = 22 | ||
|Startup | |Startup, Active, and Recovery =- | ||
|On Hit = | |On Hit = | ||
|On Block = | |On Block = | ||
|Dash Damage = 33 | |Dash Damage = 33 | ||
|Dash Startup | |Dash Startup, Active, and Recovery = | ||
|On Dash Hit = | |On Dash Hit = | ||
|On Dash Block = | |On Dash Block = | ||
|description = | |description = | ||
Properties: | Properties: | ||
* Overhead attack. | |||
* Both versions are juggle extenders. | * Both versions are juggle extenders. | ||
}} | }} | ||
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{{AttackData-Galaxy Fight: Universal Warriors | {{AttackData-Galaxy Fight: Universal Warriors | ||
|Damage = 32 | |Damage = 32 | ||
|Startup | |Startup, Active, and Recovery = - | ||
|On Hit = | |On Hit = | ||
|On Block = | |On Block = | ||
|Dash Damage = 48 | |Dash Damage = 48 | ||
|Dash Startup | |Dash Startup, Active, and Recovery = | ||
|On Dash Hit = | |On Dash Hit = | ||
|On Dash Block = | |On Dash Block = | ||
|description = | |description = | ||
Properties: | Properties: | ||
* Overhead attack. | |||
* The regular version is a juggle extender. | * The regular version is a juggle extender. | ||
}} | }} | ||
}} | }} | ||
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{{AttackData-Galaxy Fight: Universal Warriors Num 2 | {{AttackData-Galaxy Fight: Universal Warriors Num 2 | ||
|Damage = 6 | |Damage = 6 | ||
|Startup | |Startup, Active, and Recovery = - | ||
|On Hit = | |On Hit = | ||
|On Block = | |On Block = | ||
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{{AttackData-Galaxy Fight: Universal Warriors Num 2 | {{AttackData-Galaxy Fight: Universal Warriors Num 2 | ||
|Damage = 22 | |Damage = 22 | ||
|Startup | |Startup, Active, and Recovery =- | ||
|On Hit = | |On Hit = | ||
|On Block = | |On Block = | ||
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{{AttackData-Galaxy Fight: Universal Warriors Num 2 | {{AttackData-Galaxy Fight: Universal Warriors Num 2 | ||
|Damage = 32 | |Damage = 32 | ||
|Startup | |Startup, Active, and Recovery =- | ||
|On Hit = | |On Hit = | ||
|On Block = | |On Block = | ||
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* Does a good amount of stun. | * Does a good amount of stun. | ||
* Cannot juggle opponent when launched. | * Cannot juggle opponent when launched. | ||
}} | |||
}} | |||
{{MoveData | |||
|name = '''Double Jump''' | |||
|input = ''' <big> 7/8/9 <br> (Midair) </big>''' | |||
|image = Galaxy Fight Rolf Double Jump.png | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors Num 5 | |||
|Properties = | |||
* Jumping and back dashing puts Rolf in midair. While in midair, he gets an additional jump when hit with a juggle extender. Non-juggle extenders don't trigger the additional jump. | |||
}} | }} | ||
}} | }} | ||
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|Startup = 1 | |Startup = 1 | ||
|Active = 1 | |Active = 1 | ||
|Recovery = | |||
|description = | |description = | ||
Properties: | Properties: | ||
Line 460: | Line 418: | ||
|Startup = 1 | |Startup = 1 | ||
|Active = 1 | |Active = 1 | ||
|Recovery = | |||
|description = | |description = | ||
Properties: | |||
* The recovery is quick enough for an okizeme. | * The recovery is quick enough for an okizeme. | ||
}} | }} | ||
}} | }} | ||
===Special Moves=== | ===Special Moves=== | ||
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|version = A | |version = A | ||
|Damage = 17 | |Damage = 17 | ||
|Startup | |Startup, Active, and Recovery =- | ||
|On Hit = | |On Hit = | ||
|On Block = | |On Block = | ||
|Dash Damage = 23 | |Dash Damage = 23 | ||
|Dash Startup | |Dash Startup, Active, and Recovery = - | ||
|On Dash Hit = - | |On Dash Hit = - | ||
|On Dash Block = - | |On Dash Block = - | ||
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|version = B | |version = B | ||
|Damage = 17 | |Damage = 17 | ||
|Startup | |Startup, Active, and Recovery =- | ||
|On Hit = | |On Hit = | ||
|On Block = | |On Block = | ||
|Dash Damage = 23 | |Dash Damage = 23 | ||
|Dash Startup | |Dash Startup, Active, and Recovery = - | ||
|On Dash Hit = - | |On Dash Hit = - | ||
|On Dash Block = - | |On Dash Block = - | ||
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|version = C | |version = C | ||
|Damage = 17 | |Damage = 17 | ||
|Startup | |Startup, Active, and Recovery =- | ||
|On Hit = | |On Hit = | ||
|On Block = | |On Block = | ||
|Dash Damage = 23 | |Dash Damage = 23 | ||
|Dash Startup | |Dash Startup, Active, and Recovery = - | ||
|On Dash Hit = - | |On Dash Hit = - | ||
|On Dash Block = - | |On Dash Block = - | ||
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|version = A | |version = A | ||
|Damage = 17 | |Damage = 17 | ||
|Startup | |Startup, Active, and Recovery =- | ||
|On Hit = | |On Hit = | ||
|On Block = | |On Block = | ||
|Dash Damage = 23 | |Dash Damage = 23 | ||
|Dash Startup | |Dash Startup, Active, and Recovery = - | ||
|On Dash Hit = - | |On Dash Hit = - | ||
|On Dash Block = - | |On Dash Block = - | ||
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|version = B | |version = B | ||
|Damage = 17 | |Damage = 17 | ||
|Startup | |Startup, Active, and Recovery =- | ||
|On Hit = | |On Hit = | ||
|On Block = | |On Block = | ||
|Dash Damage = 23 | |Dash Damage = 23 | ||
|Dash Startup | |Dash Startup, Active, and Recovery = - | ||
|On Dash Hit = - | |On Dash Hit = - | ||
|On Dash Block = - | |On Dash Block = - | ||
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|version = C | |version = C | ||
|Damage = 17 | |Damage = 17 | ||
|Startup | |Startup, Active, and Recovery =- | ||
|On Hit = | |On Hit = | ||
|On Block = | |On Block = | ||
|Dash Damage = 23 | |Dash Damage = 23 | ||
|Dash Startup | |Dash Startup, Active, and Recovery = - | ||
|On Dash Hit = - | |On Dash Hit = - | ||
|On Dash Block = - | |On Dash Block = - | ||
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|version = A | |version = A | ||
|Damage = 36 | |Damage = 36 | ||
|Startup | |Startup, Active, and Recovery =- | ||
|On Hit = | |On Hit = | ||
|On Block = | |On Block = | ||
|Dash Damage = 48 | |Dash Damage = 48 | ||
|Dash Startup | |Dash Startup, Active, and Recovery = - | ||
|On Dash Hit = - | |On Dash Hit = - | ||
|On Dash Block = - | |On Dash Block = - | ||
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|version = B | |version = B | ||
|Damage = 48 | |Damage = 48 | ||
|Startup | |Startup, Active, and Recovery =- | ||
|On Hit = | |On Hit = | ||
|On Block = | |On Block = | ||
|Dash Damage = 60 | |Dash Damage = 60 | ||
|Dash Startup | |Dash Startup, Active, and Recovery = - | ||
|On Dash Hit = - | |On Dash Hit = - | ||
|On Dash Block = - | |On Dash Block = - | ||
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|version=C | |version=C | ||
|Damage = 60 | |Damage = 60 | ||
|Startup | |Startup, Active, and Recovery =- | ||
|On Hit= | |On Hit= | ||
|On Block= | |On Block= | ||
|Dash Damage = 72 | |Dash Damage = 72 | ||
|Dash Startup | |Dash Startup, Active, and Recovery = - | ||
|On Dash Hit= - | |On Dash Hit= - | ||
|On Dash Block= - | |On Dash Block= - | ||
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* When used during a cross up, Planet Breaker causes Rolf to fly in the opposite direction and completely miss the opponent. | * When used during a cross up, Planet Breaker causes Rolf to fly in the opposite direction and completely miss the opponent. | ||
* If you land the first hit of Planet Breaker on a crouching opponent twice, the second hit will launch the opponent. | * If you land the first hit of Planet Breaker on a crouching opponent twice, the second hit will launch the opponent. | ||
}} | }} | ||
}} | }} | ||
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|version = A | |version = A | ||
|Damage = 34 | |Damage = 34 | ||
|Startup | |Startup, Active, and Recovery =- | ||
|On Hit = | |On Hit = | ||
|On Block = | |On Block = | ||
|Dash Damage = 43 | |Dash Damage = 43 | ||
|Dash Startup | |Dash Startup, Active, and Recovery = - | ||
|On Dash Hit = - | |On Dash Hit = - | ||
|On Dash Block = - | |On Dash Block = - | ||
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|version = B | |version = B | ||
|Damage = 34 | |Damage = 34 | ||
|Startup | |Startup, Active, and Recovery =- | ||
|On Hit = | |On Hit = | ||
|On Block = | |On Block = | ||
|Dash Damage = 43 | |Dash Damage = 43 | ||
|Dash Startup | |Dash Startup, Active, and Recovery = - | ||
|On Dash Hit = - | |On Dash Hit = - | ||
|On Dash Block = - | |On Dash Block = - | ||
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|version=C | |version=C | ||
|Damage = 34 | |Damage = 34 | ||
|Startup | |Startup, Active, and Recovery =- | ||
|On Hit= | |On Hit= | ||
|On Block= | |On Block= | ||
|Dash Damage = 43 | |Dash Damage = 43 | ||
|Dash Startup | |Dash Startup, Active, and Recovery = - | ||
|On Dash Hit= - | |On Dash Hit= - | ||
|On Dash Block= - | |On Dash Block= - | ||
Line 758: | Line 664: | ||
* Dash version has much better frame advantage compared to the regular version. | * Dash version has much better frame advantage compared to the regular version. | ||
* Regular version whiffs the second hit on Rolf when he's crouching. | * Regular version whiffs the second hit on Rolf when he's crouching. | ||
}} | }} | ||
}} | }} | ||
Line 780: | Line 676: | ||
|version = All <br> Versions | |version = All <br> Versions | ||
|Damage = 69 | |Damage = 69 | ||
|Startup | |Startup, Active, and Recovery =- | ||
|On Hit = | |On Hit = | ||
|On Block = | |On Block = | ||
Line 788: | Line 682: | ||
Universal Properties: | Universal Properties: | ||
* Reduces stun inflicted on opponent. | * Reduces stun inflicted on opponent. | ||
* Hits twice on block. | |||
* | |||
}} | }} | ||
}} | }} | ||
Line 802: | Line 688: | ||
{{Navbox-Galaxy Fight: Universal Warriors}} | {{Navbox-Galaxy Fight: Universal Warriors}} | ||
{{Category:Galaxy Fight: Universal Warriors}} |
Latest revision as of 11:12, 12 October 2022
Standing Normals
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
7 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
10 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
23 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
34 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
32 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
48 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
6 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
9 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
22 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
33 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
55 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
82 | - | - | - | ||||||||
Properties:
|
Crouching Normals
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
7 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
23 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
32 | - | - | - | ||||||||
Properties:
|
Jumping Normals
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
8 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
9 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
22 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
33 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
32 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
48 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
6 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
9 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
22 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
33 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
32 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
48 | - | - | - | ||||||||
Properties:
|
Command Normals
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
6 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
22 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
32 | - | - | - | ||||||||
Properties:
|
Properties |
---|
|
Throws
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
32 | 1 | 1 | - | ||
Properties:
|
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
32 | 1 | 1 | - | ||
Properties:
|
Special Moves
A | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
17 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
23 | - | - | - | |||||||||
A Version Properties:
| ||||||||||||
B | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
17 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
23 | - | - | - | |||||||||
B Version Properties:
| ||||||||||||
C | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
17 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
23 | - | - | - | |||||||||
C Version Properties:
|
A | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
17 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
23 | - | - | - | |||||||||
A Version Properties:
| ||||||||||||
B | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
17 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
23 | - | - | - | |||||||||
B Version Properties:
| ||||||||||||
C | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
17 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
23 | - | - | - | |||||||||
C Version Properties:
|
A | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
36 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
48 | - | - | - | |||||||||
A Version Properties:
| ||||||||||||
B | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
48 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
60 | - | - | - | |||||||||
B Version Properties:
| ||||||||||||
C | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
60 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
72 | - | - | - | |||||||||
C Version Properties:
|
A | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
34 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
43 | - | - | - | |||||||||
A Version Properties:
| ||||||||||||
B | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
34 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
43 | - | - | - | |||||||||
B Version Properties:
| ||||||||||||
C | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
34 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
43 | - | - | - | |||||||||
C Version Properties:
|
All Versions |
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
69 | - | - | - | |||||||||
Universal Properties:
|
Galaxy Fight: Universal Warriors is a 2D fighting game released by Sunsoft in 1995.