Street Fighter Alpha 3/Sakura: Difference between revisions

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== Moves List ==
=Moves List=


=== Normal Moves ===
====Ground Normals====
*<b>Standing Jab:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 5}} |{{STDiagramImageCell| 9 | Sfa3_Sakura_jab.png }}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 2/<b>4</b>/7}}
|-
{{STDiagramCell| Block Stun}} |{{STDiagramCell| +3}}
|-
{{STDiagramCell| Hit Stun/Counter Hit}} |{{STDiagramCell| +4/+9}}
|}


==== Stand Jab ====
*<b>Close Standing Strong:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 13}} |{{STDiagramImageCell| 9 | Sfa3_Sakura_strong1.png }}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)4(XV)}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 4/<b>5</b>/11}}
|-
{{STDiagramCell| Block Stun}} |{{STDiagramCell| +3}}
|-
{{STDiagramCell| Hit Stun/Counter Hit}} |{{STDiagramCell| +4/+8}}
|}


====Stand Strong====
*<b>Far Standing Strong:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 12}} |{{STDiagramImageCell| 9 | Sfa3_Sakura_strong2.png }}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)4(XV)}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 5/<b>5</b>/12}}
|-
{{STDiagramCell| Block Stun}} |{{STDiagramCell| +2}}
|-
{{STDiagramCell| Hit Stun/Counter Hit}} |{{STDiagramCell| +3/+7}}
|}


====Stand Fierce====
*<b>Close Standing Fierce:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 18,15}} |{{STDiagramImageCell| 9 | Sfa3_Sakura_fierce1.png }} |{{STDiagramImageCell| 9 | Sfa3_Sakura_fierce2.png }}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)6(XV)}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 6/<b>6</b>/25}}
|-
{{STDiagramCell| Block Stun}} |{{STDiagramCell| -8}}
|-
{{STDiagramCell| Hit Stun/Counter Hit}} |{{STDiagramCell| -7/Launch}}
|}


====Close Stand Fierce/ B.+Fierce (V-Ism)====
*<b>Far Standing Fierce:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 18}} |{{STDiagramImageCell| 9 | Sfa3_Sakura_fierce3.png }}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)6(XV)}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 8/<b>5</b>/18}}
|-
{{STDiagramCell| Block Stun}} |{{STDiagramCell| 0}}
|-
{{STDiagramCell| Hit Stun/Counter Hit}} |{{STDiagramCell| +1/Launch}}
|}


====Stand Short====
*<b>Standing Short:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 5}} |{{STDiagramImageCell| 9 | Sfa3_Sakura_short.png }}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 5/<b>6</b>/13}}
|-
{{STDiagramCell| Block Stun}} |{{STDiagramCell| -5}}
|-
{{STDiagramCell| Hit Stun/Counter Hit}} |{{STDiagramCell| -4/+1}}
|}


====Stand Forward====
*<b>Standing Forward:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 12}} |{{STDiagramImageCell| 9 | Sfa3_Sakura_forward.png }}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)4(XV)}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 8/<b>5</b>/20}}
|-
{{STDiagramCell| Block Stun}} |{{STDiagramCell| -6}}
|-
{{STDiagramCell| Hit Stun/Counter Hit}} |{{STDiagramCell| -5/-1}}
|}


====Stand RH====
*<b>Close Standing Roundhouse:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 13,17}} |{{STDiagramImageCell| 9 | Sfa3_Sakura_roundhouse1.png }} |{{STDiagramImageCell| 9 | Sfa3_Sakura_roundhouse2.png }}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 4,7}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3,4(A)4,6(XV)}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 7/<b>3</b>/25}}
|-
{{STDiagramCell| Block Stun}} |{{STDiagramCell| -5}}
|-
{{STDiagramCell| Hit Stun/Counter Hit}} |{{STDiagramCell| -4/Launch}}
|}


====Close Stand RH/ B+ RH====
*<b>Far Standing Roundhouse:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 17}} |{{STDiagramImageCell| 9 | Sfa3_Sakura_roundhouse3.png }}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)6(XV)}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 9/<b>3</b>/20}}
|-
{{STDiagramCell| Block Stun}} |{{STDiagramCell| 0}}
|-
{{STDiagramCell| Hit Stun/Counter Hit}} |{{STDiagramCell| +1/Launch}}
|}


====Crouch Jab====
*<b>Crouching Jab:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 4}} |{{STDiagramImageCell| 9 | Sfa3_Sakura_crjab.png }}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 3/<b>2</b>/10}}
|-
{{STDiagramCell| Block Stun}} |{{STDiagramCell| +2}}
|-
{{STDiagramCell| Hit Stun/Counter Hit}} |{{STDiagramCell| +3/+8}}
|}


====Crouch Strong====
*<b>Crouching Strong:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 12,11}} |{{STDiagramImageCell| 9 | Sfa3_Sakura_crstrong1.png }} |{{STDiagramImageCell| 9 | Sfa3_Sakura_crstrong2.png }}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)4(XV)}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 5/<b>6</b>/21}}
|-
{{STDiagramCell| Block Stun}} |{{STDiagramCell| -8}}
|-
{{STDiagramCell| Hit Stun/Counter Hit}} |{{STDiagramCell| -7/-3}}
|}


====Crouch Fierce====
*<b>Crouching Fierce:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 16,15}} |{{STDiagramImageCell| 9 | Sfa3_Sakura_crfierce1.png }} |{{STDiagramImageCell| 9 | Sfa3_Sakura_crfierce2.png }}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 7,6}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)6(XV)}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 6/<b>2</b>/33}}
|-
{{STDiagramCell| Block Stun}} |{{STDiagramCell| -12}}
|-
{{STDiagramCell| Hit Stun/Counter Hit}} |{{STDiagramCell| -11/Launch}}
|}


====Crouch Short====
*<b>Crouching Short:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 4}} |{{STDiagramImageCell| 9 | Sfa3_Sakura_crshort.png }}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 3/<b>4</b>/8}}
|-
{{STDiagramCell| Block Stun}} |{{STDiagramCell| +2}}
|-
{{STDiagramCell| Hit Stun/Counter Hit}} |{{STDiagramCell| +3/+8}}
|}


====Crouch Forward====
*<b>Crouching Forward:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 11}} |{{STDiagramImageCell| 9 | Sfa3_Sakura_crforward.png }}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)4(XV)}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 4/<b>4</b>/24}}
|-
{{STDiagramCell| Block Stun}} |{{STDiagramCell| -9}}
|-
{{STDiagramCell| Hit Stun/Counter Hit}} |{{STDiagramCell| -8/-4}}
|}


====Crouch RH ====
*<b>Crouching Roundhouse:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 14}} |{{STDiagramImageCell| 9 | Sfa3_Sakura_crroundhouse.png }}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)6(XV)}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 6/<b>3</b>/35}}
|-
{{STDiagramCell| Block Stun}} |{{STDiagramCell| -15}}
|-
{{STDiagramCell| Hit Stun/Counter Hit}} |{{STDiagramCell| -}}
|}


====DF+ RH====
====Air Normals====


== Special Moves ==
*<b>Neutral/Diagonal Jump Jab:</b>
Hadoken: QCF+Punch                                                    [X Z V]
{{STDiagramHeader}}
-Sakura throws a blue fireball that travels horizontally across the screen,
{{STDiagramCell| Damage}} |{{STDiagramCell| 7}} |{{STDiagramImageCell| 4 | Sfa3_Sakura_jjab.png }}
  but dissipiates before going all the way across. While Sakura winds up to
|-
  throw the fireball, tapping Punch buttons will cause her to stall and
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
  increase the size of the Hadoken. The bigger the fireball gets, the slower
|-
  and shorter it travels. There are three sizes of Hadoken Sakura can throw.
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 3/<b>10</b>/6}}
|}


Shouoken: F,D,DF+Punch                                                [X Z V]
*<b>Neutral/Diagonal Jump Strong:</b>
-Sakura dashes forward and leaps into the air with an uppercut. The stronger
{{STDiagramHeader}}
  the Punch button used, the farther Sakura dashes and the more times she
{{STDiagramCellNull| 1}} |{{STDiagramCellMinWidth| Neutral}} |{{STDiagramCellMinWidth| Diagonal}} |{{STDiagramImageCell| 5 | Sfa3_Sakura_jstrong.png }}
  hits.
|-
{{STDiagramCell| Damage}} |{{STDiagramCellColSpan| 1 | 11}} |{{STDiagramCellColSpan| 1 | 12}}
|-
{{STDiagramCell| Stun}} |{{STDiagramCellColSpan| 2 | 4}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCellColSpan| 2 | 1/3(A)4(XV)}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCellColSpan| 2 | 3/<b>8</b>/15}}
|}


Shunpukyaku: QCB+Kick  (air)                                           [X Z V]
*<b>Neutral/Diagonal Jump Fierce:</b>
-Sakura hops forward with a spinning kick. The stronger the Kick button used,
{{STDiagramHeader}}
  the higher she will leap and the more times she spins and kicks. If performed
{{STDiagramCell| Damage}} |{{STDiagramCell| 16,15}} |{{STDiagramImageCell| 4 | Sfa3_Sakura_jfierce1.png }} |{{STDiagramImageCell| 4 | Sfa3_Sakura_jfierce2.png }}
  in the air, the kick will arc up or down according to the time performed
|-
  during her jump.
{{STDiagramCell| Stun}} |{{STDiagramCell| 8,7}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)6(XV)}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 5/<b>7</b>/13}}
|}


Sakura Otoshi: F,D,DF+Kick, Punch (3x)                                  [Z V]
*<b>Neutral/Diagonal Jump Short:</b>
-Sakura hops forward with her arms behind her head. The stronger the Kick
{{STDiagramHeader}}
  button used, the higher and farther Sakura hops. Pressing a Punch button
{{STDiagramCell| Damage}} |{{STDiagramCell| 4}} |{{STDiagramImageCell| 4 | Sfa3_Sakura_jshort.png }}
  while she is in the air will make her perform an overhead smash punch. If
|-
  timed right, Sakura can perform up to three punches, although they must be
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
  timed very well to hit every time.
|-
== Super Combos ==
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}}
Midare Zakura: QCF,D,DF+Kick                                            [X Z]
|-
-A more powerful version of the Shououken, Sakura dashes forward while
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 2/<b>12</b>/6}}
  uppercuting multiple times in a row.
|}
    Level 1: 4 Hits      Level 2: 6 Hits      Level 3: 7 Hits


Shinku Hadoken: QCF,QCF+Punch                                              [Z]
*<b>Neutral/Diagonal Jump Forward:</b>
-A more powerful variation of the Hadoken, Sakura throws a large blue fireball
{{STDiagramHeader}}
  across the screen which dissipates and loses hits as it travels. The fireball
{{STDiagramCellNull| 1}} |{{STDiagramCellMinWidth| Neutral}} |{{STDiagramCellMinWidth| Diagonal}} |{{STDiagramImageCell| 5 | Sfa3_Sakura_jforward1.png }} |{{STDiagramImageCell| 5 | Sfa3_Sakura_jforward2.png }}
  can cancel an enemy projectile and continue on, removing one hit from the
|-
  total.
{{STDiagramCell| Damage}} |{{STDiagramCellColSpan| 1 | 8,12}} |{{STDiagramCellColSpan| 1 | 8,9}}
    Level 1: 3 Hits      Level 2: 4 Hits      Level 3: 5 Hits
|-
{{STDiagramCell| Stun}} |{{STDiagramCellColSpan| 2 | 4}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCellColSpan| 2 | 1/3(A)4(XV)}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCellColSpan| 2 | 6/<b>8</b>/18}}
|}
 
*<b>Neutral/Diagonal Jump Roundhouse:</b>
{{STDiagramHeader}}
{{STDiagramCellNull| 1}} |{{STDiagramCellMinWidth| Neutral}} |{{STDiagramCellMinWidth| Diagonal}} |{{STDiagramImageCell| 5 | Sfa3_Sakura_jroundhouse.png }}
|-
{{STDiagramCell| Damage}} |{{STDiagramCellColSpan| 1 | 15}} |{{STDiagramCellColSpan| 1 | 14}}
|-
{{STDiagramCell| Stun}} |{{STDiagramCellColSpan| 2 | 7}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCellColSpan| 2 | 1/4(A)6(XV)}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCellColSpan| 2 | 10/<b>5</b>/22}}
|}
 
====Command Normals====
*<b>Flower Kick :</b> [[image:right.gif|f]]+[[image:forward.gif|MK]]
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 12}} |{{STDiagramImageCell| 9 | Sfa3_Sakura_overhead.png }}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)4(XV)}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 23/<b>3</b>/16}}
|-
{{STDiagramCell| Block Stun}} |{{STDiagramCell| 0}}
|-
{{STDiagramCell| Hit Stun/Counter Hit}} |{{STDiagramCell| +1/+5}}
|}
*[[GlossaryI-Z#Overheads|Overhead]]
 
====Throws====
'''Sakura-jime:'''
[[image:left.gif|b]]/[[image:right.gif|f]]+[[image:2p.png|PP]]
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 4+2x(1~12)}} |{{STDiagramImageCell| 4 | Sfa3_Sakura_pk_throw.png }}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 0}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/1(A)3(XV)}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 5/<b>1</b>/16}}
|}
 
'''Sailor Shoot:'''
[[image:left.gif|b]]/[[image:right.gif|f]]+[[image:2k.png|PP]]
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 20}} |{{STDiagramImageCell| 4 | Sfa3_Sakura_pk_throw.png }}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 0}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1(A)3(XV)/0}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 5/<b>1</b>/16}}
|}
 
'''Sailor Fly:'''
Any direction but [[image:up1.gif|u]]/[[image:down.gif|d]]+[[image:2k.png|PP]]
*[[Glossary A-H#Air_Throw|Air Throw]]
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 20}} |{{STDiagramImageCell| 4 | Sfa3_Sakura_air_throw.png }}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 0}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1(A)3(XV)/0}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 1/<b>1</b>/1(before landing)}}
|}
 
====Alpha Counter====
During Blockstun [[image:right.gif|f]]+{{p}}+{{k}} of same strength
*<b>A-ISM:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 4}} |{{STDiagramImageCell| 3| Sfa3_Sakura_acaism1.png }} |{{STDiagramImageCell| 3| Sfa3_Sakura_acaism2.png }}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 27/<b>14</b>/41}}
|-
{{STDiagramCell| Invincibility}} |{{STDiagramCell| 0-27}}
|}
 
*<b>V-ISM:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 4}} |{{STDiagramImageCell| 3| Sfa3_Sakura_acvism.png }}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 31/<b>3</b>/20}}
|-
{{STDiagramCell| Invincibility}} |{{STDiagramCell| 0-31}}
|}
 
====Special Moves====
'''Hadoken [[File:X-ISM.png|f]][[File:A-ISM.png|f]][[File:V-ISM.png|f]]:'''
[[File:Qcf.png]] + [[File:P.png]], Level 2 [[File:P.png]], Level 3 [[File:P.png]] x2
*<b>Level 1:</b>
*<b>Startup:</b>
{{STDiagramHeader}}
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_hadouken1.png }}|{{STDiagramImageCell| 1 | Sfa3_Sakura_hadouken2.png }}|{{STDiagramImageCell| 1 | Sfa3_Sakura_hadouken5.png }}|{{STDiagramImageCell| 1 | Sfa3_Sakura_hadouken8.png }}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCellColSpan| 4 | 18}}
|}
 
*<b>Active:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 10~1}} |{{STDiagramImageCell| 6 | Sfa3_Sakura_hadouken9.png}} |{{STDiagramImageCell| 6 | Sfa3_Sakura_hadouken10.png}} |{{STDiagramImageCell| 6 | Sfa3_Sakura_hadouken11.png}} |{{STDiagramImageCell| 6 | Sfa3_Sakura_hadouken12.png}} |{{STDiagramImageCell| 6 | Sfa3_Sakura_hadouken13.png}}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}}
|-
{{STDiagramCell| Meter on whiff}} |{{STDiagramCell| 3(A)4(XV)}}
|-
{{STDiagramCell| Meter on hit}} |{{STDiagramCell| 3(A)4(XV)}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| -2}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| -1}}
|-
{{STDiagramCellColSpan| 2 | Frame Count}} |{{STDiagramCellColSpan| 6 | 37}}
|}
 
*<b>Level 2:</b>
*<b>Startup:</b>
{{STDiagramHeader}}
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_hadouken1.png }}|{{STDiagramImageCell| 1 | Sfa3_Sakura_hadouken3.png }}|{{STDiagramImageCell| 1 | Sfa3_Sakura_hadouken6.png }}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCellColSpan| 4 | 28}}
|}
 
*<b>Active:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 14~1}} |{{STDiagramImageCell| 6 | Sfa3_Sakura_hadouken14.png}} |{{STDiagramImageCell| 6 | Sfa3_Sakura_hadouken15.png}} |{{STDiagramImageCell| 6 | Sfa3_Sakura_hadouken16.png}} |{{STDiagramImageCell| 6 | Sfa3_Sakura_hadouken17.png}} |{{STDiagramImageCell| 6 | Sfa3_Sakura_hadouken18.png}}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 6}}
|-
{{STDiagramCell| Meter on whiff}} |{{STDiagramCell| 4(A)5(XV)}}
|-
{{STDiagramCell| Meter on hit}} |{{STDiagramCell| 4(A)7(XV)}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| -3}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| -2}}
|-
{{STDiagramCellColSpan| 2 | Frame Count}} |{{STDiagramCellColSpan| 6 | 38}}
|}
 
*<b>Level 3:</b>
*<b>Startup:</b>
{{STDiagramHeader}}
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_hadouken1.png }}|{{STDiagramImageCell| 1 | Sfa3_Sakura_hadouken4.png }}|{{STDiagramImageCell| 1 | Sfa3_Sakura_hadouken7.png }}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCellColSpan| 4 | 38}}
|}
 
*<b>Active:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 18~1}} |{{STDiagramImageCell| 6 | Sfa3_Sakura_hadouken19.png}} |{{STDiagramImageCell| 6 | Sfa3_Sakura_hadouken20.png}} |{{STDiagramImageCell| 6 | Sfa3_Sakura_hadouken21.png}} |{{STDiagramImageCell| 6 | Sfa3_Sakura_hadouken22.png}} |{{STDiagramImageCell| 6 | Sfa3_Sakura_hadouken23.png}}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}}
|-
{{STDiagramCell| Meter on whiff}} |{{STDiagramCell| 5(A)6(XV)}}
|-
{{STDiagramCell| Meter on hit}} |{{STDiagramCell| 7(A)10(XV)}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| -3}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| -2}}
|-
{{STDiagramCellColSpan| 2 | Frame Count}} |{{STDiagramCellColSpan| 6 | 38}}
|}
 
'''Shou'ouken [[File:X-ISM.png|f]][[File:A-ISM.png|f]][[File:V-ISM.png|f]]:'''
[[File:Dp.png]] + [[File:P.png]]
*<b>Jab Version:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 15+2}} |{{STDiagramImageCell| 5 | Sfa3_Sakura_shou'ouken1.png}} |{{STDiagramImageCell| 5 | Sfa3_Sakura_shou'ouken2.png}} |{{STDiagramImageCell| 5 | Sfa3_Sakura_shou'ouken3.png}} |{{STDiagramImageCell| 5 | Sfa3_Sakura_shou'ouken4.png}} |{{STDiagramImageCell| 5 | Sfa3_Sakura_shou'ouken5.png}}|{{STDiagramImageCell| 5 | Sfa3_Sakura_shou'ouken6.png}}|{{STDiagramImageCell| 5 | Sfa3_Sakura_shou'ouken14.png}}|{{STDiagramImageCell| 5 | Sfa3_Sakura_shou'ouken15.png}}|{{STDiagramImageCell| 5 | Sfa3_Sakura_shou'ouken16.png}}|{{STDiagramImageCell| 5 | Sfa3_Sakura_shou'ouken17.png}}|{{STDiagramImageCell| 5 | Sfa3_Sakura_shou'ouken18.png}}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 2x2}}
|-
{{STDiagramCell| Meter on whiff}} |{{STDiagramCell| 4(A)7(XV)}}
|-
{{STDiagramCell| Meter on hit}} |{{STDiagramCell| 1x2(A)3x2(XV)}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| -16}}
|-
{{STDiagramCellColSpan| 2 | Frame Count}} |{{STDiagramCellColSpan| 4 | 4}} |{{STDiagramCellColSpan| 2 | 2,4}} |{{STDiagramCellColSpan| 5 | 35}}
|}
 
*<b>Strong Version:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 15+2x3}} |{{STDiagramImageCell| 5 | Sfa3_Sakura_shou'ouken1.png}} |{{STDiagramImageCell| 5 | Sfa3_Sakura_shou'ouken2.png}} |{{STDiagramImageCell| 5 | Sfa3_Sakura_shou'ouken3.png}} |{{STDiagramImageCell| 5 | Sfa3_Sakura_shou'ouken4.png}} |{{STDiagramImageCell| 5 | Sfa3_Sakura_shou'ouken7.png}}|{{STDiagramImageCell| 5 | Sfa3_Sakura_shou'ouken8.png}}|{{STDiagramImageCell| 5 | Sfa3_Sakura_shou'ouken9.png}}|{{STDiagramImageCell| 5 | Sfa3_Sakura_shou'ouken14.png}}|{{STDiagramImageCell| 5 | Sfa3_Sakura_shou'ouken15.png}}|{{STDiagramImageCell| 5 | Sfa3_Sakura_shou'ouken16.png}}|{{STDiagramImageCell| 5 | Sfa3_Sakura_shou'ouken17.png}}|{{STDiagramImageCell| 5 | Sfa3_Sakura_shou'ouken18.png}}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 1x3+2}}
|-
{{STDiagramCell| Meter on whiff}} |{{STDiagramCell| 4(A)7(XV)}}
|-
{{STDiagramCell| Meter on hit}} |{{STDiagramCell| 1x3+0}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| -20}}
|-
{{STDiagramCellColSpan| 2 | Frame Count}} |{{STDiagramCellColSpan| 4 | 6}} |{{STDiagramCellColSpan| 3 | 3,3,2,8}} |{{STDiagramCellColSpan| 5 | 35}}
|}
 
*<b>Fierce Version:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 15+2x5}} |{{STDiagramImageCell| 5 | Sfa3_Sakura_shou'ouken1.png}} |{{STDiagramImageCell| 5 | Sfa3_Sakura_shou'ouken2.png}} |{{STDiagramImageCell| 5 | Sfa3_Sakura_shou'ouken3.png}} |{{STDiagramImageCell| 5 | Sfa3_Sakura_shou'ouken4.png}} |{{STDiagramImageCell| 5 | Sfa3_Sakura_shou'ouken10.png}}|{{STDiagramImageCell| 5 | Sfa3_Sakura_shou'ouken11.png}}|{{STDiagramImageCell| 5 | Sfa3_Sakura_shou'ouken13.png}}|{{STDiagramImageCell| 5 | Sfa3_Sakura_shou'ouken14.png}}|{{STDiagramImageCell| 5 | Sfa3_Sakura_shou'ouken15.png}}|{{STDiagramImageCell| 5 | Sfa3_Sakura_shou'ouken16.png}}|{{STDiagramImageCell| 5 | Sfa3_Sakura_shou'ouken17.png}}|{{STDiagramImageCell| 5 | Sfa3_Sakura_shou'ouken18.png}}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 1x6}}
|-
{{STDiagramCell| Meter on whiff}} |{{STDiagramCell| 4(A)7(XV)}}
|-
{{STDiagramCell| Meter on hit}} |{{STDiagramCell| 1+0+1+0+1+0}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| -28}}
|-
{{STDiagramCellColSpan| 2 | Frame Count}} |{{STDiagramCellColSpan| 4 | 12}} |{{STDiagramCellColSpan| 3 | 3,3,2,2,2,10}} |{{STDiagramCellColSpan| 5 | 41}}
|}
 
'''Sakura Otoshi [[File:A-ISM.png|f]][[File:V-ISM.png|f]]:'''
[[File:Dp.png]] + [[File:K.png]] 35,40,46 (additional input) [[File:P.png]] up to 3x
*<b>Leap:</b>
{{STDiagramHeader}}
{{STDiagramCell| Meter Gain}} |{{STDiagramCell| 4(A)7(XV)}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_otoshi1.png }}|{{STDiagramImageCell| 1 | Sfa3_Sakura_otoshi2.png }}|{{STDiagramImageCell| 1 | Sfa3_Sakura_otoshi3.png }}|{{STDiagramImageCell| 1 | Sfa3_Sakura_otoshi4.png }}|{{STDiagramImageCell| 1 | Sfa3_Sakura_otoshi5.png }}|{{STDiagramImageCell| 1 | Sfa3_Sakura_otoshi6.png }}|{{STDiagramImageCell| 1 | Sfa3_Sakura_otoshi7.png }}
|-
{{STDiagramCellColSpan| 2 | Frame Count(Short)}} |{{STDiagramCellColSpan| 3 | 10}} |{{STDiagramCellColSpan| 1 | 35}} |{{STDiagramCellColSpan| 3 | 40}}
|-
{{STDiagramCellColSpan| 2 | Frame Count(Forward)}} |{{STDiagramCellColSpan| 3 | 9}} |{{STDiagramCellColSpan| 1 | 40}} |{{STDiagramCellColSpan| 3 | 40}}
|-
{{STDiagramCellColSpan| 2 | Frame Count(Roundhouse)}} |{{STDiagramCellColSpan| 3 | 9}} |{{STDiagramCellColSpan| 1 | 46}} |{{STDiagramCellColSpan| 3 | 40}}
|}
 
*<b>Attack:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 10x3}} |{{STDiagramImageCell| 5 | Sfa3_Sakura_otoshi8.png}}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 4x3}}
|-
{{STDiagramCell| Meter on whiff}} |{{STDiagramCell| 0}}
|-
{{STDiagramCell| Meter on hit}} |{{STDiagramCell| 3x3(A)4x3(XV)}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| *}}
|-
{{STDiagramCellColSpan| 2 | Frame Count(Jab)}} |{{STDiagramCellColSpan| 6 | 2/<b>4</b>/15}}
|-
{{STDiagramCellColSpan| 2 | Frame Count(Strong)}} |{{STDiagramCellColSpan| 6 | 3/<b>4</b>/15}}
|-
{{STDiagramCellColSpan| 2 | Frame Count(Fierce)}} |{{STDiagramCellColSpan| 6 | 4/<b>4</b>/15}}
|}
 
'''Shunpuukyaku [[File:X-ISM.png|f]][[File:A-ISM.png|f]][[File:V-ISM.png|f]]:'''
[[File:Qcb.png]] + [[File:K.png]]
*<b>Startup</b>
{{STDiagramHeader}}
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_shunpuukyaku1.png }}|{{STDiagramImageCell| 1 | Sfa3_Sakura_shunpuukyaku2.png }}|{{STDiagramImageCell| 1 | Sfa3_Sakura_shunpuukyaku3.png }}|{{STDiagramImageCell| 1 | Sfa3_Sakura_shunpuukyaku4.png }}|{{STDiagramImageCell| 1 | Sfa3_Sakura_shunpuukyaku5.png }}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCellColSpan| 5 | 16}}
|}
 
*<b>Active:</b>
**<b>Short Version:</b> This happens only once.
**<b>Forward Version:</b> This happens twice.
**<b>Roundhouse Version:</b> This happens 3 times.
*<b>Short Version:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 11}} |{{STDiagramImageCell| 5 | Sfa3_Sakura_shunpuukyaku6.png}}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}}
|-
{{STDiagramCell| Meter on whiff}} |{{STDiagramCell| 4(A)6(XV)}}
|-
{{STDiagramCell| Meter on hit}} |{{STDiagramCell| 3(A)4(XV)}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| -12}}
|-
{{STDiagramCellColSpan| 2 | Frame Count}} |{{STDiagramCellColSpan| 1 | 3}}
|}
 
*<b>Forward/Roundhouse Version:</b>
{{STDiagramHeader}}
{{STDiagramCellNull| 1}} |{{STDiagramCellMinWidth| Forward}} |{{STDiagramCellMinWidth| Roundhouse}} |{{STDiagramImageCell| 6 | Sfa3_Sakura_shunpuukyaku6.png}} |{{STDiagramImageCell| 6 | Sfa3_Sakura_shunpuukyaku7.png}} |{{STDiagramImageCell| 6 | Sfa3_Sakura_shunpuukyaku8.png}} |{{STDiagramImageCell| 6 | Sfa3_Sakura_shunpuukyaku5.png}}
|-
{{STDiagramCell| Damage}} |{{STDiagramCell| 6x2}} |{{STDiagramCell| 4x3}}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 3x2}} |{{STDiagramCell| 2x3}}
|-
{{STDiagramCell| Meter on whiff}} |{{STDiagramCellColSpan| 2 | 4(A)6(XV)}}
|-
{{STDiagramCell| Meter on hit}} |{{STDiagramCell| 1x2}} |{{STDiagramCell| 1x3}}
|-
{{STDiagramCell| Block Stun}} |{{STDiagramCellColSpan| 2 | -11}}
|-
{{STDiagramCellColSpan| 3 | Frame Count}} |{{STDiagramCell| 3}} |{{STDiagramCell| 3}} |{{STDiagramCell| 3}} |{{STDiagramCell| 3}}
|}
 
*<b>Recovery:</b>
{{STDiagramHeader}}
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_shunpuukyaku9.png }}|{{STDiagramImageCell| 1 | Sfa3_Sakura_shunpuukyaku10.png }}|{{STDiagramImageCell| 1 | Sfa3_Sakura_shunpuukyaku11.png }}|{{STDiagramImageCell| 1 | Sfa3_Sakura_shunpuukyaku12.png }}
|-
{{STDiagramCell| Frame Count(Short)}} |{{STDiagramCellColSpan| 5 | 23}}
|-
{{STDiagramCell| Frame Count(Forward)}} |{{STDiagramCellColSpan| 5 | 22}}
|-
{{STDiagramCell| Frame Count(Roundhouse)}} |{{STDiagramCellColSpan| 5 | 22}}
|}
 
'''Shunpuukyaku [ Air ][[File:X-ISM.png|f]][[File:A-ISM.png|f]][[File:V-ISM.png|f]]:'''
[[File:Qcb.png]] + [[File:K.png]]
*<b>Startup</b>
{{STDiagramHeader}}
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_shunpuukyaku3.png }}|{{STDiagramImageCell| 1 | Sfa3_Sakura_shunpuukyaku4.png }}|{{STDiagramImageCell| 1 | Sfa3_Sakura_shunpuukyaku5.png }}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCellColSpan| 3 | 8}}
|}
 
*<b>Active:</b>
**<b>All versions spin twice:</b> Button strength only affects trajectory.
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 4x2}} |{{STDiagramImageCell| 5 | Sfa3_Sakura_shunpuukyaku6.png}} |{{STDiagramImageCell| 5 | Sfa3_Sakura_shunpuukyaku7.png}} |{{STDiagramImageCell| 5 | Sfa3_Sakura_shunpuukyaku8.png}} |{{STDiagramImageCell| 5 | Sfa3_Sakura_shunpuukyaku5.png}} |{{STDiagramImageCell| 5 | Sfa3_Sakura_shunpuukyaku6.png}} |{{STDiagramImageCell| 5 | Sfa3_Sakura_shunpuukyaku7.png}} |{{STDiagramImageCell| 5 | Sfa3_Sakura_shunpuukyaku4.png}}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 2x2}}
|-
{{STDiagramCell| Meter on whiff}} |{{STDiagramCell| 4(A)6(XV)}}
|-
{{STDiagramCell| Meter on hit}} |{{STDiagramCell| 1x2}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| *}}
|-
{{STDiagramCellColSpan| 2 | Frame Count}} |{{STDiagramCellColSpan| 1 | 3}} |{{STDiagramCellColSpan| 1 | 3}} |{{STDiagramCellColSpan| 1 | 3}} |{{STDiagramCellColSpan| 1 | 3}} |{{STDiagramCellColSpan| 1 | 3}} |{{STDiagramCellColSpan| 1 | 3}} |{{STDiagramCellColSpan| 1 | 3}}
|}
 
*<b>Recovery:</b>
{{STDiagramHeader}}
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_shunpuukyaku13.png }}|{{STDiagramImageCell| 1 | Sfa3_Sakura_shunpuukyaku10.png }}|{{STDiagramImageCell| 1 | Sfa3_Sakura_shunpuukyaku11.png }}|{{STDiagramImageCell| 1 | Sfa3_Sakura_shunpuukyaku12.png }}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCellColSpan| 1 | *}} |{{STDiagramCellColSpan| 4 | 20}}
|}
 
====Super Moves====
'''Midare-zakura [[File:X-ISM.png|f]][[File:A-ISM.png|f]]:'''
[[File:Qcf.png]][[File:Qcf.png]] + [[File:K.png]]
*<b>Level 1:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}}  |{{STDiagramCellColSpan| 1 | 13x4}} |{{STDiagramImageCell| 3 | Sfa3_Sakura_midarezakura1.png}} |{{STDiagramImageCell| 3 | Sfa3_Sakura_midarezakura2.png}} |{{STDiagramImageCell| 3 | Sfa3_Sakura_midarezakura3.png}} |{{STDiagramImageCell| 3 | Sfa3_Sakura_midarezakura4.png}} |{{STDiagramImageCell| 3 | Sfa3_Sakura_midarezakura5.png}} |{{STDiagramImageCell| 3 | Sfa3_Sakura_midarezakura6.png}} |{{STDiagramImageCell| 3 | Sfa3_Sakura_midarezakura7.png}}
|-
{{STDiagramCell| Invincibility}} |{{STDiagramCellColSpan| 1 | 0~10}}
|-
{{STDiagramCell| Block Stun}} |{{STDiagramCellColSpan| 1 | -23}}
|-
{{STDiagramCellColSpan| 2 | Frame Count}} |{{STDiagramCellColSpan| 4 | 9}} |{{STDiagramCellColSpan| 1 | 1}} |{{STDiagramCellColSpan| 1 | 3}} |{{STDiagramCellColSpan| 1 | 4}}
|}
 
{{STDiagramHeader}}
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_shou'ouken14.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_shou'ouken15.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_shou'ouken16.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_shou'ouken17.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_shou'ouken18.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_midarezakura8.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_shou'ouken4.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_midarezakura9.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_midarezakura10.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_shou'ouken14.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_shou'ouken15.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_shou'ouken16.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_shou'ouken17.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_shou'ouken18.png}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCellColSpan| 7 | 15 }} |{{STDiagramCellColSpan| 1 | 5 }} |{{STDiagramCellColSpan| 1 | 26 }} |{{STDiagramCellColSpan| 5 | 28 }}
|}
 
*<b>Level 2:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}}  |{{STDiagramCellColSpan| 1 | 13x6}} |{{STDiagramImageCell| 3 | Sfa3_Sakura_midarezakura1.png}} |{{STDiagramImageCell| 3 | Sfa3_Sakura_midarezakura2.png}} |{{STDiagramImageCell| 3 | Sfa3_Sakura_midarezakura3.png}} |{{STDiagramImageCell| 3 | Sfa3_Sakura_midarezakura11.png}} |{{STDiagramImageCell| 3 | Sfa3_Sakura_midarezakura12.png}} |{{STDiagramImageCell| 3 | Sfa3_Sakura_midarezakura13.png}} |{{STDiagramImageCell| 3 | Sfa3_Sakura_shou'ouken14.png}} |{{STDiagramImageCell| 3 | Sfa3_Sakura_shou'ouken15.png}} |{{STDiagramImageCell| 3 | Sfa3_Sakura_shou'ouken16.png}} |{{STDiagramImageCell| 3 | Sfa3_Sakura_shou'ouken17.png}} |{{STDiagramImageCell| 3 | Sfa3_Sakura_shou'ouken18.png}} |{{STDiagramImageCell| 3 | Sfa3_Sakura_midarezakura8.png}}
|-
{{STDiagramCell| Invincibility}} |{{STDiagramCellColSpan| 1 | 0~19}}
|-
{{STDiagramCell| Block Stun}} |{{STDiagramCellColSpan| 1 | -28}}
|-
{{STDiagramCellColSpan| 2 | Frame Count}} |{{STDiagramCellColSpan| 3 | 9}} |{{STDiagramCellColSpan| 1 | 2}} |{{STDiagramCellColSpan| 1 | 4}} |{{STDiagramCellColSpan| 1 | 4}} |{{STDiagramCellColSpan| 6 | 12 }}
|}
 
{{STDiagramHeader}}
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_midarezakura14.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_midarezakura15.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_midarezakura16.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_shou'ouken14.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_shou'ouken15.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_shou'ouken16.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_shou'ouken17.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_shou'ouken18.png}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCellColSpan| 1 | 3 }} |{{STDiagramCellColSpan| 1 | 5 }} |{{STDiagramCellColSpan| 1 | 26 }} |{{STDiagramCellColSpan| 5 | 31 }}
|}
 
*<b>Level 3:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}}  |{{STDiagramCellColSpan| 1 | 15x7}} |{{STDiagramImageCell| 3 | Sfa3_Sakura_midarezakura1.png}} |{{STDiagramImageCell| 3 | Sfa3_Sakura_midarezakura2.png}} |{{STDiagramImageCell| 3 | Sfa3_Sakura_midarezakura3.png}} |{{STDiagramImageCell| 3 | Sfa3_Sakura_midarezakura4.png}} |{{STDiagramImageCell| 3 | Sfa3_Sakura_midarezakura17.png}} |{{STDiagramImageCell| 3 | Sfa3_Sakura_midarezakura18.png}} |{{STDiagramImageCell| 3 | Sfa3_Sakura_midarezakura19.png}} |{{STDiagramImageCell| 3 | Sfa3_Sakura_midarezakura20.png}} |{{STDiagramImageCell| 3 | Sfa3_Sakura_midarezakura21.png}} |{{STDiagramImageCell| 3 | Sfa3_Sakura_midarezakura22.png}} |{{STDiagramImageCell| 3 | Sfa3_Sakura_midarezakura23.png}} |{{STDiagramImageCell| 3 | Sfa3_Sakura_midarezakura24.png}} |{{STDiagramImageCell| 3 | Sfa3_Sakura_midarezakura25.png}}
|-
{{STDiagramCell| Invincibility}} |{{STDiagramCellColSpan| 1 | 0~26}}
|-
{{STDiagramCell| Block Stun}} |{{STDiagramCellColSpan| 1 | -34}}
|-
{{STDiagramCellColSpan| 2 | Frame Count}} |{{STDiagramCellColSpan| 4 | 9}} |{{STDiagramCellColSpan| 1 | 1}} |{{STDiagramCellColSpan| 1 | 4}} |{{STDiagramCellColSpan| 7 | 12}}
|}
 
{{STDiagramHeader}}
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_midarezakura26.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_midarezakura27.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_shou'ouken14.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_shou'ouken15.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_shou'ouken16.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_shou'ouken17.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_shou'ouken18.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_midarezakura28.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_midarezakura29.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_midarezakura30.png}}|{{STDiagramImageCell| 1 | Sfa3_Sakura_shou'ouken14.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_shou'ouken15.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_shou'ouken16.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_shou'ouken17.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_shou'ouken18.png}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCellColSpan| 1 | 1 }} |{{STDiagramCellColSpan| 1 | 4 }} |{{STDiagramCellColSpan| 5 | 12 }} |{{STDiagramCellColSpan| 1 | 3 }} |{{STDiagramCellColSpan| 1 | 4 }} |{{STDiagramCellColSpan| 1 | 26 }} |{{STDiagramCellColSpan| 5 | 35 }}
|}
 
 
'''Shinku Hadoken [[File:A-ISM.png|f]]:'''
[[File:Qcf.png]][[File:Qcf.png]]+ [[File:P.png]]
*<b>Startup:</b>
*<b>Level 1:</b>
{{STDiagramHeader}}
{{STDiagramCell| Invincibility}} |{{STDiagramCell| 0-8}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_shinkuuhadou1.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_shinkuuhadou2.png}} |{{STDiagramImageCellBorderRight| 1 | Sfa3_Sakura_shinkuuhadou3.png}}
|-
{{STDiagramCellColSpan| 2 | Frame Count}} |{{STDiagramCellColSpan| 4 | 10}}
|}
 
*<b>Level 2:</b>
{{STDiagramHeader}}
{{STDiagramCell| Invincibility}} |{{STDiagramCell| 0-10}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_shinkuuhadou1.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_shinkuuhadou2.png}}
|-
{{STDiagramCellColSpan| 2 | Frame Count}} |{{STDiagramCellColSpan| 4 | 10}}
|}
 
*<b>Level 3:</b>
{{STDiagramHeader}}
{{STDiagramCell| Invincibility}} |{{STDiagramCell| 0-12}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_shinkuuhadou1.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_shinkuuhadou2.png}}
|-
{{STDiagramCellColSpan| 2 | Frame Count}} |{{STDiagramCellColSpan| 4 | 10}}
|}
 
*<b>Active:</b>
*<b>Level 1:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 11~1x3}} |{{STDiagramImageCell| 2 | Sfa3_Sakura_shinkuuhadou5.png}} |{{STDiagramImageCell| 2 | Sfa3_Sakura_shinkuuhadou6.png}} |{{STDiagramImageCell| 2 | Sfa3_Sakura_shinkuuhadou7.png}} |{{STDiagramImageCell| 2 | Sfa3_Sakura_shinkuuhadou8.png}} |{{STDiagramImageCellBorderRight| 2 | Sfa3_Sakura_shinkuuhadou9.png}}
|-
{{STDiagramCell| Block Stun}} |{{STDiagramCell| -21}}
|-
{{STDiagramCellColSpan| 2 | Frame Count}} |{{STDiagramCellColSpan| 6 | 50}}
|}
 
*<b>Level 2:</b>
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 13~1x4}} |{{STDiagramImageCell| 2 | Sfa3_Sakura_shinkuuhadou5.png}} |{{STDiagramImageCell| 2 | Sfa3_Sakura_shinkuuhadou6.png}} |{{STDiagramImageCell| 2 | Sfa3_Sakura_shinkuuhadou7.png}} |{{STDiagramImageCell| 2 | Sfa3_Sakura_shinkuuhadou8.png}} |{{STDiagramImageCellBorderRight| 2 | Sfa3_Sakura_shinkuuhadou9.png}}
|-
{{STDiagramCell| Block Stun}} |{{STDiagramCell| -19}}
|-
{{STDiagramCellColSpan| 2 | Frame Count}} |{{STDiagramCellColSpan| 6 | 50}}
|}
 
*<b>Level 3:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 15~1x5}} |{{STDiagramImageCell| 2 | Sfa3_Sakura_shinkuuhadou4.png}} |{{STDiagramImageCell| 2 | Sfa3_Sakura_shinkuuhadou6.png}} |{{STDiagramImageCell| 2 | Sfa3_Sakura_shinkuuhadou7.png}} |{{STDiagramImageCell| 2 | Sfa3_Sakura_shinkuuhadou8.png}} |{{STDiagramImageCellBorderRight| 2 | Sfa3_Sakura_shinkuuhadou9.png}}
|-
{{STDiagramCell| Block Stun}} |{{STDiagramCell| -17}}
|-
{{STDiagramCellColSpan| 2 | Frame Count}} |{{STDiagramCellColSpan| 6 | 50}}
|}
 
'''Haru Ichiban [[File:A-ISM.png|f]]:'''
[[File:Qcb.png]][[File:Qcb.png]] + [[File:K.png]]
*<b>Level 1:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}}  |{{STDiagramCellColSpan| 1 | 6x4+12}} |{{STDiagramImageCell| 3 | Sfa3_Sakura_haruichiban1.png}} |{{STDiagramImageCell| 3 | Sfa3_Sakura_haruichiban2.png}} |{{STDiagramImageCell| 3 | Sfa3_Sakura_haruichiban3.png}} |{{STDiagramImageCell| 3 | Sfa3_Sakura_haruichiban4.png}} |{{STDiagramImageCell| 3 | Sfa3_Sakura_haruichiban5.png}} |{{STDiagramImageCell| 3 | Sfa3_Sakura_haruichiban6.png}} |{{STDiagramImageCell| 3 | Sfa3_Sakura_haruichiban7.png}} |{{STDiagramImageCell| 3 | Sfa3_Sakura_haruichiban8.png}} |{{STDiagramImageCell| 3 | Sfa3_Sakura_haruichiban9.png}} |{{STDiagramImageCell| 3 | Sfa3_Sakura_haruichiban6.png}} |{{STDiagramImageCell| 3 | Sfa3_Sakura_haruichiban7.png}} |{{STDiagramImageCell| 3 | Sfa3_Sakura_haruichiban8.png}} |{{STDiagramImageCell| 3 | Sfa3_Sakura_haruichiban9.png}}
|-
{{STDiagramCell| Invincibility}} |{{STDiagramCellColSpan| 1 | 0~9}}
|-
{{STDiagramCell| Block Stun}} |{{STDiagramCellColSpan| 1 | -5}}
|-
{{STDiagramCellColSpan| 2 | Frame Count}} |{{STDiagramCellColSpan| 5 | 9}} |{{STDiagramCellColSpan| 1 | 2}} |{{STDiagramCellColSpan| 3 | 6}} |{{STDiagramCellColSpan| 1 | 2}} |{{STDiagramCellColSpan| 3 | 6}}
|}
 
{{STDiagramHeader}}
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_haruichiban6.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_haruichiban7.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_haruichiban8.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_haruichiban9.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_haruichiban6.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_haruichiban7.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_haruichiban10.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_haruichiban11.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_haruichiban12.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_haruichiban13.png}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCellColSpan| 1 | 2 }} |{{STDiagramCellColSpan| 3 | 6 }} |{{STDiagramCellColSpan| 1 | 2 }} |{{STDiagramCellColSpan| 4 | 11 }} |{{STDiagramCellColSpan| 1 | 5 }}
|}
 
{{STDiagramHeader}}
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_haruichiban14.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_haruichiban15.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_haruichiban16.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_haruichiban17.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_haruichiban18.png}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCellColSpan| 5 | 23 }}
|}
 
*<b>Level 2:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}}  |{{STDiagramCellColSpan| 1 | 10x5+16}} |{{STDiagramImageCell| 3 | Sfa3_Sakura_haruichiban1.png}} |{{STDiagramImageCell| 3 | Sfa3_Sakura_haruichiban2.png}} |{{STDiagramImageCell| 3 | Sfa3_Sakura_haruichiban3.png}} |{{STDiagramImageCell| 3 | Sfa3_Sakura_haruichiban4.png}} |{{STDiagramImageCell| 3 | Sfa3_Sakura_haruichiban5.png}} |{{STDiagramImageCell| 3 | Sfa3_Sakura_haruichiban19.png}} |{{STDiagramImageCell| 3 | Sfa3_Sakura_haruichiban20.png}} |{{STDiagramImageCell| 3 | Sfa3_Sakura_haruichiban8.png}} |{{STDiagramImageCell| 3 | Sfa3_Sakura_haruichiban9.png}} |{{STDiagramImageCell| 3 | Sfa3_Sakura_haruichiban21.png}} |{{STDiagramImageCell| 3 | Sfa3_Sakura_haruichiban7.png}} |{{STDiagramImageCell| 3 | Sfa3_Sakura_haruichiban8.png}} |{{STDiagramImageCell| 3 | Sfa3_Sakura_haruichiban9.png}}
|-
{{STDiagramCell| Invincibility}} |{{STDiagramCellColSpan| 1 | 0~13}}
|-
{{STDiagramCell| Block Stun}} |{{STDiagramCellColSpan| 1 | -3}}
|-
{{STDiagramCellColSpan| 2 | Frame Count}} |{{STDiagramCellColSpan| 5 | 9}} |{{STDiagramCellColSpan| 1 | 2}} |{{STDiagramCellColSpan| 1 | 2}} |{{STDiagramCellColSpan| 2 | 4}} |{{STDiagramCellColSpan| 1 | 2}} |{{STDiagramCellColSpan| 3 | 6}}
|}
 
{{STDiagramHeader}}
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_haruichiban21.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_haruichiban7.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_haruichiban8.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_haruichiban9.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_haruichiban21.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_haruichiban7.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_haruichiban8.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_haruichiban9.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_haruichiban21.png}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCellColSpan| 1 | 2 }} |{{STDiagramCellColSpan| 3 | 6 }} |{{STDiagramCellColSpan| 1 | 2 }} |{{STDiagramCellColSpan| 3 | 6 }} |{{STDiagramCellColSpan| 1 | 2 }}
|}
 
{{STDiagramHeader}}
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_haruichiban7.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_haruichiban10.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_haruichiban11.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_haruichiban12.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_haruichiban22.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_haruichiban14.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_haruichiban15.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_haruichiban16.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_haruichiban17.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_haruichiban18.png}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCellColSpan| 4 | 11 }} |{{STDiagramCellColSpan| 1 | 5 }} |{{STDiagramCellColSpan| 5 | 21 }}
|}
 
*<b>Level 3:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}}  |{{STDiagramCellColSpan| 1 | 13x7}} |{{STDiagramImageCell| 3 | Sfa3_Sakura_haruichiban1.png}} |{{STDiagramImageCell| 3 | Sfa3_Sakura_haruichiban2.png}} |{{STDiagramImageCell| 3 | Sfa3_Sakura_haruichiban3.png}} |{{STDiagramImageCell| 3 | Sfa3_Sakura_haruichiban4.png}} |{{STDiagramImageCell| 3 | Sfa3_Sakura_haruichiban5.png}} |{{STDiagramImageCell| 3 | Sfa3_Sakura_haruichiban23.png}} |{{STDiagramImageCell| 3 | Sfa3_Sakura_haruichiban20.png}} |{{STDiagramImageCell| 3 | Sfa3_Sakura_haruichiban24.png}} |{{STDiagramImageCell| 3 | Sfa3_Sakura_haruichiban25.png}} |{{STDiagramImageCell| 3 | Sfa3_Sakura_haruichiban26.png}} |{{STDiagramImageCell| 3 | Sfa3_Sakura_haruichiban7.png}} |{{STDiagramImageCell| 3 | Sfa3_Sakura_haruichiban8.png}} |{{STDiagramImageCell| 3 | Sfa3_Sakura_haruichiban9.png}}
|-
{{STDiagramCell| Invincibility}} |{{STDiagramCellColSpan| 1 | 0~17}}
|-
{{STDiagramCell| Block Stun}} |{{STDiagramCellColSpan| 1 | -1}}
|-
{{STDiagramCellColSpan| 2 | Frame Count}} |{{STDiagramCellColSpan| 5 | 9}} |{{STDiagramCellColSpan| 1 | 2}} |{{STDiagramCellColSpan| 3 | 6}} |{{STDiagramCellColSpan| 1 | 2}} |{{STDiagramCellColSpan| 3 | 6}}
|}
 
{{STDiagramHeader}}
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_haruichiban26.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_haruichiban7.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_haruichiban8.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_haruichiban9.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_haruichiban26.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_haruichiban7.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_haruichiban8.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_haruichiban9.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_haruichiban26.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_haruichiban7.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_haruichiban8.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_haruichiban9.png}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCellColSpan| 1 | 2 }} |{{STDiagramCellColSpan| 3 | 6 }} |{{STDiagramCellColSpan| 1 | 2 }} |{{STDiagramCellColSpan| 3 | 6 }} |{{STDiagramCellColSpan| 1 | 2 }} |{{STDiagramCellColSpan| 3 | 6 }}
|}
 
{{STDiagramHeader}}
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_haruichiban26.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_haruichiban7.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_haruichiban10.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_haruichiban11.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_haruichiban12.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_haruichiban27.png}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCellColSpan| 1 | 2 }} |{{STDiagramCellColSpan| 4 | 11 }} |{{STDiagramCellColSpan| 1 | 5 }}
|}
 
{{STDiagramHeader}}
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_haruichiban14.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_haruichiban15.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_haruichiban16.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_haruichiban17.png}} |{{STDiagramImageCell| 1 | Sfa3_Sakura_haruichiban18.png}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCellColSpan| 5 | 19 }}
|}
 
=Miscellaneous=
'''Taunt [[File:A-ISM.png|f]][[File:V-ISM.png|f]]:'''
[[File:S.png]]
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 1x4}} |{{STDiagramImageCell| 5 | Sfa3_Sakura_taunt.png}}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 1x4}}
|-
{{STDiagramCell| Meter Gain}} |{{STDiagramCell| 0}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| -43}}
|-
{{STDiagramCell| }} Hit Stun|{{STDiagramCell| -42}}
|-
{{STDiagramCellColSpan| 2 | Frame Count}} |{{STDiagramCellColSpan| 6 | 12/<b>6,6*,6,6*,6,6*,6</b>/24}}
|}
 
*<b>Idle, Crouching, Airborne:</b>
 
{{STDiagramHeader}}
{{STDiagramImageCell|  | Sfa3_Sakura_idle.png }} |{{STDiagramImageCell|  | Sfa3_Sakura_crouching.png }} |{{STDiagramImageCell|  | Sfa3_Sakura_jump.png }}
|}


Haru Ichiban: QCB,QCB+Kick                                                [Z]
-A more powerful version of the Shunpukyaku, Sakura spins low along the ground
  while kicking low, then finishes with a high kick. This attack must be
  blocked low.
    Level 1: 5 Hits      Level 2: 6 Hits      Level 3: 7 Hits
= The Basics =
= The Basics =
==Which Ism?==
=Which Ism?=
 
*<b>A-ISM:</b>


===A-Ism===
Solid, but loses access to her amazing customs and b. FP, which is one of the best normals in the game.
Solid, but loses access to her amazing customs and b. FP, which is one of the best normals in the game.
===V-Ism===
 
*<b>V-ISM:</b>
 
Recommended, some of the best customs in the game and access to b. fierce.
Recommended, some of the best customs in the game and access to b. fierce.


===X-Ism===
*<b>X-ISM:</b>
 
Maybe the single highest meterless damage character in the game with CPS1 chains into s. FP.  Can easily kill you off 3 good touches.
Maybe the single highest meterless damage character in the game with CPS1 chains into s. FP.  Can easily kill you off 3 good touches.
Generally not worth giving up everything she has in V-ISM though.
Generally not worth giving up everything she has in V-ISM though.
Line 94: Line 947:
= Combos =
= Combos =


===A-ISM combos===
*<b>Basic Combos:</b>
<youtube>wVYpQV71fQY</youtube>
<youtube>wVYpQV71fQY</youtube>


===V-ISM combos===
*<b>V-ISM Combos:</b>
<youtube>m5HukCfk_pU</youtube>
<youtube>m5HukCfk_pU</youtube>


== Advanced Strategy ==
=Advanced Strategy=
 
=Match-ups=
 
=Notable Players=
 
=== Japan ===
 
'''443 Fukada / Oriren''' (V-Sakura)
 
Akino (V-Sakura)
 
Amamiya (V-Sakura)
 
Bazooka Hakuchou (V/A-Sakura)
 
Bazooka Shirotori (A/V-Sakura)
 
Bazooka Swan (V-Sakura)
 
Bobin (V-Sakura)
 
Dekoka (V-Sakura)
 
DS (V-Sakura)
 
Fujigo (V/A-Sakura)
 
Fukada (V-Sakura)
 
Gechena (V-Sakura)
 
Hanayamashita (V-Sakura)
 
Haru (A-Sakura)
 
Hidawa (A/V-Sakura)
 
Hige (V-Sakura)
 
Hirai (V-Sakura)
 
Hiro (X-Sakura)
 
Imakichi (V-Sakura)
 
Inbe (V-Sakura)
 
Ino (V-Sakura)
 
Isetan (V-Sakura)
 
JP (V-Sakura)
 
Kayaman (V-Sakura)
 
Kusagame (V-Sakura)
 
Kuutan (V-Sakura)
 
Magical (A/V-Sakura)
 
Masa (V-Sakura)
 
'''Masumi''' (V-Sakura)
 
Mukai (V-Sakura)
 
Nakamura (V-Sakura)
 
Nuki (V-Sakura)
 
RF (V-Sakura)
 
S (V-Sakura)
 
SiBegg (V-Sakura)
 
Sokunin (V-Sakura)
 
Taba Tanboo (V-Sakura)
 
Tabatake (V-Sakura)
 
Toshi (V-Sakura)
 
Totsuka (V-Sakura)
 
Ushi (V-Sakura)
 
VER (V-Sakura)
 
Watabane (V-Sakura)
 
White (V-Sakura)
 
Yamako (A-Sakura)
 
Yano (V-Sakura)
 
ZM (A-Sakura)
 
=== North America ===
 
Hokuto (V-Sakura)
 
'''John Choi''' (V-Sakura)
 
Justin Wong (V-Sakura)
 
Kyokuji (V-Sakura)
 
Ricky Ortiz (V-Sakura)
 
Kinto Un / MizuH20 (V-Sakura)
 
Temujin (V-Sakura)
 
=== Europe ===
 
TSF (V-Sakura)
 
=== Asia ===
 
m0nk3y (V-Sakura)
 
=== Latin America ===


== Match-ups ==
Shadowonlive (V-Sakura)


== Discussion ==
== Discussion ==

Latest revision as of 21:18, 17 December 2024

Introduction

Sakura once more seeks out her idol Ryu so she can challenge him again. Over the course of her journey, she became friends with Dan and Blanka and gained a few new rivals under the names of Karin and Maki.

Pros Cons
  • One of the most oppressive characters on the ground and very difficult to out footsie
  • s. RH and b. FP are two of the best pokes in the game
  • b. FP is a do everything normal that covers practically the entire vertical space in front of her and is cancellable and confirmable on counter-hit to boot.
  • Long-range sweep that sets up one of the best oki games in A3
  • c. FP is a god anti-air that combos into jab DP
  • Her guard crush potential is one of the highest in the game due to b. FP strings and s. RH being as good as it is
  • Both her fierce jump-ins have incredibly high priority and are difficult to anti-air consistently
  • Easily confirmable BnBs into fierce DP
  • The best cross-up in the game period with j. MK
  • Has the most dangerous cross-up loop in A3. Huge damage, incredibly hard to block and can easily result in stun. Entire rounds have been won off her oki alone.
  • One of the longest range activations in the game along with a great set of custom combos
  • Activate allows her to set up legitimate fireball traps, despite her lack of an invincible DP
  • Good meter build at the end of VCs, meaning she will almost never be without at least 50% bar
  • Wake-up tatsu can be used to partially escape cross-ups
  • Decent corner escape with air tatsu
  • Is shorter than she appears and can walk under certain moves.
  • s. LP pressure is great against tall characters, especially since it's confirmable into DP
  • Relatively quick overhead
  • CPS1 chains are the single highest meterless damage option in X-ISM
  • Has big body health/stun values for some reason
  • One of the most popular characters due to her strength, versatility and relative ease of use.
  • Tatsus are all very unsafe on block unlike A2 and CvS2
  • No meterless reversal options
  • No invincible DP also means she can't quite abuse her activates the way Akuma can
  • Fireball recovery is worse than other shotos
  • Otoshi input overlapping with c. LK confirms into DP can result in some unfortunate mistakes



Color Options

X-Ism A-Ism V-Ism
Sfa3 Sakura pxism.png Sfa3 Sakura kxism.png Sfa3 Sakura paism.png Sfa3 Sakura kaism.png Sfa3 Sakura pvism.png Sfa3 Sakura kvism.png
Punch Kick Punch Kick Punch Kick
Sakura
SFA3 Sakura Art.png
Character Data

Moves List

Ground Normals

  • Standing Jab:
Damage 5 Sfa3 Sakura jab.png
Stun 2
Chain Cancel Yes
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 2/4/7
Block Stun +3
Hit Stun/Counter Hit +4/+9
  • Close Standing Strong:
Damage 13 Sfa3 Sakura strong1.png
Stun 4
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/3(A)4(XV)
Frame Count 4/5/11
Block Stun +3
Hit Stun/Counter Hit +4/+8
  • Far Standing Strong:
Damage 12 Sfa3 Sakura strong2.png
Stun 4
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/3(A)4(XV)
Frame Count 5/5/12
Block Stun +2
Hit Stun/Counter Hit +3/+7
  • Close Standing Fierce:
Damage 18,15 Sfa3 Sakura fierce1.png Sfa3 Sakura fierce2.png
Stun 8
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 6/6/25
Block Stun -8
Hit Stun/Counter Hit -7/Launch
  • Far Standing Fierce:
Damage 18 Sfa3 Sakura fierce3.png
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 8/5/18
Block Stun 0
Hit Stun/Counter Hit +1/Launch
  • Standing Short:
Damage 5 Sfa3 Sakura short.png
Stun 2
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 5/6/13
Block Stun -5
Hit Stun/Counter Hit -4/+1
  • Standing Forward:
Damage 12 Sfa3 Sakura forward.png
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/3(A)4(XV)
Frame Count 8/5/20
Block Stun -6
Hit Stun/Counter Hit -5/-1
  • Close Standing Roundhouse:
Damage 13,17 Sfa3 Sakura roundhouse1.png Sfa3 Sakura roundhouse2.png
Stun 4,7
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/3,4(A)4,6(XV)
Frame Count 7/3/25
Block Stun -5
Hit Stun/Counter Hit -4/Launch
  • Far Standing Roundhouse:
Damage 17 Sfa3 Sakura roundhouse3.png
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 9/3/20
Block Stun 0
Hit Stun/Counter Hit +1/Launch
  • Crouching Jab:
Damage 4 Sfa3 Sakura crjab.png
Stun 2
Chain Cancel Yes
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 3/2/10
Block Stun +2
Hit Stun/Counter Hit +3/+8
  • Crouching Strong:
Damage 12,11 Sfa3 Sakura crstrong1.png Sfa3 Sakura crstrong2.png
Stun 4
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/3(A)4(XV)
Frame Count 5/6/21
Block Stun -8
Hit Stun/Counter Hit -7/-3
  • Crouching Fierce:
Damage 16,15 Sfa3 Sakura crfierce1.png Sfa3 Sakura crfierce2.png
Stun 7,6
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 6/2/33
Block Stun -12
Hit Stun/Counter Hit -11/Launch
  • Crouching Short:
Damage 4 Sfa3 Sakura crshort.png
Stun 2
Chain Cancel Yes
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 3/4/8
Block Stun +2
Hit Stun/Counter Hit +3/+8
  • Crouching Forward:
Damage 11 Sfa3 Sakura crforward.png
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/3(A)4(XV)
Frame Count 4/4/24
Block Stun -9
Hit Stun/Counter Hit -8/-4
  • Crouching Roundhouse:
Damage 14 Sfa3 Sakura crroundhouse.png
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 6/3/35
Block Stun -15
Hit Stun/Counter Hit -

Air Normals

  • Neutral/Diagonal Jump Jab:
Damage 7 Sfa3 Sakura jjab.png
Stun 2
Meter on whiff/hit 0/1
Frame Count 3/10/6
  • Neutral/Diagonal Jump Strong:
Neutral Diagonal Sfa3 Sakura jstrong.png
Damage 11 12
Stun 4
Meter on whiff/hit 1/3(A)4(XV)
Frame Count 3/8/15
  • Neutral/Diagonal Jump Fierce:
Damage 16,15 Sfa3 Sakura jfierce1.png Sfa3 Sakura jfierce2.png
Stun 8,7
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 5/7/13
  • Neutral/Diagonal Jump Short:
Damage 4 Sfa3 Sakura jshort.png
Stun 2
Meter on whiff/hit 0/1
Frame Count 2/12/6
  • Neutral/Diagonal Jump Forward:
Neutral Diagonal Sfa3 Sakura jforward1.png Sfa3 Sakura jforward2.png
Damage 8,12 8,9
Stun 4
Meter on whiff/hit 1/3(A)4(XV)
Frame Count 6/8/18
  • Neutral/Diagonal Jump Roundhouse:
Neutral Diagonal Sfa3 Sakura jroundhouse.png
Damage 15 14
Stun 7
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 10/5/22

Command Normals

  • Flower Kick : f+MK
Damage 12 Sfa3 Sakura overhead.png
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/3(A)4(XV)
Frame Count 23/3/16
Block Stun 0
Hit Stun/Counter Hit +1/+5

Throws

Sakura-jime: b/f+PP

Damage 4+2x(1~12) Sfa3 Sakura pk throw.png
Stun 0
Meter on whiff/hit 1/1(A)3(XV)
Frame Count 5/1/16

Sailor Shoot: b/f+PP

Damage 20 Sfa3 Sakura pk throw.png
Stun 0
Meter on whiff/hit 1(A)3(XV)/0
Frame Count 5/1/16

Sailor Fly: Any direction but u/d+PP

Damage 20 Sfa3 Sakura air throw.png
Stun 0
Meter on whiff/hit 1(A)3(XV)/0
Frame Count 1/1/1(before landing)

Alpha Counter

During Blockstun f+P.png+K.png of same strength

  • A-ISM:
Damage 4 Sfa3 Sakura acaism1.png Sfa3 Sakura acaism2.png
Frame Count 27/14/41
Invincibility 0-27
  • V-ISM:
Damage 4 Sfa3 Sakura acvism.png
Frame Count 31/3/20
Invincibility 0-31

Special Moves

Hadoken fff: Qcf.png + P.png, Level 2 P.png, Level 3 P.png x2

  • Level 1:
  • Startup:
Sfa3 Sakura hadouken1.png Sfa3 Sakura hadouken2.png Sfa3 Sakura hadouken5.png Sfa3 Sakura hadouken8.png
Frame Count 18
  • Active:
Damage 10~1 Sfa3 Sakura hadouken9.png Sfa3 Sakura hadouken10.png Sfa3 Sakura hadouken11.png Sfa3 Sakura hadouken12.png Sfa3 Sakura hadouken13.png
Stun 4
Meter on whiff 3(A)4(XV)
Meter on hit 3(A)4(XV)
Block Stun -2
Hit Stun/Counter Hit -1
Frame Count 37
  • Level 2:
  • Startup:
Sfa3 Sakura hadouken1.png Sfa3 Sakura hadouken3.png Sfa3 Sakura hadouken6.png
Frame Count 28
  • Active:
Damage 14~1 Sfa3 Sakura hadouken14.png Sfa3 Sakura hadouken15.png Sfa3 Sakura hadouken16.png Sfa3 Sakura hadouken17.png Sfa3 Sakura hadouken18.png
Stun 6
Meter on whiff 4(A)5(XV)
Meter on hit 4(A)7(XV)
Block Stun -3
Hit Stun/Counter Hit -2
Frame Count 38
  • Level 3:
  • Startup:
Sfa3 Sakura hadouken1.png Sfa3 Sakura hadouken4.png Sfa3 Sakura hadouken7.png
Frame Count 38
  • Active:
Damage 18~1 Sfa3 Sakura hadouken19.png Sfa3 Sakura hadouken20.png Sfa3 Sakura hadouken21.png Sfa3 Sakura hadouken22.png Sfa3 Sakura hadouken23.png
Stun 8
Meter on whiff 5(A)6(XV)
Meter on hit 7(A)10(XV)
Block Stun -3
Hit Stun/Counter Hit -2
Frame Count 38

Shou'ouken fff: Dp.png + P.png

  • Jab Version:
Damage 15+2 Sfa3 Sakura shou'ouken1.png Sfa3 Sakura shou'ouken2.png Sfa3 Sakura shou'ouken3.png Sfa3 Sakura shou'ouken4.png Sfa3 Sakura shou'ouken5.png Sfa3 Sakura shou'ouken6.png Sfa3 Sakura shou'ouken14.png Sfa3 Sakura shou'ouken15.png Sfa3 Sakura shou'ouken16.png Sfa3 Sakura shou'ouken17.png Sfa3 Sakura shou'ouken18.png
Stun 2x2
Meter on whiff 4(A)7(XV)
Meter on hit 1x2(A)3x2(XV)
Block Stun -16
Frame Count 4 2,4 35
  • Strong Version:
Damage 15+2x3 Sfa3 Sakura shou'ouken1.png Sfa3 Sakura shou'ouken2.png Sfa3 Sakura shou'ouken3.png Sfa3 Sakura shou'ouken4.png Sfa3 Sakura shou'ouken7.png Sfa3 Sakura shou'ouken8.png Sfa3 Sakura shou'ouken9.png Sfa3 Sakura shou'ouken14.png Sfa3 Sakura shou'ouken15.png Sfa3 Sakura shou'ouken16.png Sfa3 Sakura shou'ouken17.png Sfa3 Sakura shou'ouken18.png
Stun 1x3+2
Meter on whiff 4(A)7(XV)
Meter on hit 1x3+0
Block Stun -20
Frame Count 6 3,3,2,8 35
  • Fierce Version:
Damage 15+2x5 Sfa3 Sakura shou'ouken1.png Sfa3 Sakura shou'ouken2.png Sfa3 Sakura shou'ouken3.png Sfa3 Sakura shou'ouken4.png Sfa3 Sakura shou'ouken10.png Sfa3 Sakura shou'ouken11.png Sfa3 Sakura shou'ouken13.png Sfa3 Sakura shou'ouken14.png Sfa3 Sakura shou'ouken15.png Sfa3 Sakura shou'ouken16.png Sfa3 Sakura shou'ouken17.png Sfa3 Sakura shou'ouken18.png
Stun 1x6
Meter on whiff 4(A)7(XV)
Meter on hit 1+0+1+0+1+0
Block Stun -28
Frame Count 12 3,3,2,2,2,10 41

Sakura Otoshi ff: Dp.png + K.png 35,40,46 (additional input) P.png up to 3x

  • Leap:
Meter Gain 4(A)7(XV) Sfa3 Sakura otoshi1.png Sfa3 Sakura otoshi2.png Sfa3 Sakura otoshi3.png Sfa3 Sakura otoshi4.png Sfa3 Sakura otoshi5.png Sfa3 Sakura otoshi6.png Sfa3 Sakura otoshi7.png
Frame Count(Short) 10 35 40
Frame Count(Forward) 9 40 40
Frame Count(Roundhouse) 9 46 40
  • Attack:
Damage 10x3 Sfa3 Sakura otoshi8.png
Stun 4x3
Meter on whiff 0
Meter on hit 3x3(A)4x3(XV)
Block Stun *
Frame Count(Jab) 2/4/15
Frame Count(Strong) 3/4/15
Frame Count(Fierce) 4/4/15

Shunpuukyaku fff: Qcb.png + K.png

  • Startup
Sfa3 Sakura shunpuukyaku1.png Sfa3 Sakura shunpuukyaku2.png Sfa3 Sakura shunpuukyaku3.png Sfa3 Sakura shunpuukyaku4.png Sfa3 Sakura shunpuukyaku5.png
Frame Count 16
  • Active:
    • Short Version: This happens only once.
    • Forward Version: This happens twice.
    • Roundhouse Version: This happens 3 times.
  • Short Version:
Damage 11 Sfa3 Sakura shunpuukyaku6.png
Stun 4
Meter on whiff 4(A)6(XV)
Meter on hit 3(A)4(XV)
Block Stun -12
Frame Count 3
  • Forward/Roundhouse Version:
Forward Roundhouse Sfa3 Sakura shunpuukyaku6.png Sfa3 Sakura shunpuukyaku7.png Sfa3 Sakura shunpuukyaku8.png Sfa3 Sakura shunpuukyaku5.png
Damage 6x2 4x3
Stun 3x2 2x3
Meter on whiff 4(A)6(XV)
Meter on hit 1x2 1x3
Block Stun -11
Frame Count 3 3 3 3
  • Recovery:
Sfa3 Sakura shunpuukyaku9.png Sfa3 Sakura shunpuukyaku10.png Sfa3 Sakura shunpuukyaku11.png Sfa3 Sakura shunpuukyaku12.png
Frame Count(Short) 23
Frame Count(Forward) 22
Frame Count(Roundhouse) 22

Shunpuukyaku [ Air ]fff: Qcb.png + K.png

  • Startup
Sfa3 Sakura shunpuukyaku3.png Sfa3 Sakura shunpuukyaku4.png Sfa3 Sakura shunpuukyaku5.png
Frame Count 8
  • Active:
    • All versions spin twice: Button strength only affects trajectory.
Damage 4x2 Sfa3 Sakura shunpuukyaku6.png Sfa3 Sakura shunpuukyaku7.png Sfa3 Sakura shunpuukyaku8.png Sfa3 Sakura shunpuukyaku5.png Sfa3 Sakura shunpuukyaku6.png Sfa3 Sakura shunpuukyaku7.png Sfa3 Sakura shunpuukyaku4.png
Stun 2x2
Meter on whiff 4(A)6(XV)
Meter on hit 1x2
Block Stun *
Frame Count 3 3 3 3 3 3 3
  • Recovery:
Sfa3 Sakura shunpuukyaku13.png Sfa3 Sakura shunpuukyaku10.png Sfa3 Sakura shunpuukyaku11.png Sfa3 Sakura shunpuukyaku12.png
Frame Count * 20

Super Moves

Midare-zakura ff: Qcf.pngQcf.png + K.png

  • Level 1:
Damage 13x4 Sfa3 Sakura midarezakura1.png Sfa3 Sakura midarezakura2.png Sfa3 Sakura midarezakura3.png Sfa3 Sakura midarezakura4.png Sfa3 Sakura midarezakura5.png Sfa3 Sakura midarezakura6.png Sfa3 Sakura midarezakura7.png
Invincibility 0~10
Block Stun -23
Frame Count 9 1 3 4
Sfa3 Sakura shou'ouken14.png Sfa3 Sakura shou'ouken15.png Sfa3 Sakura shou'ouken16.png Sfa3 Sakura shou'ouken17.png Sfa3 Sakura shou'ouken18.png Sfa3 Sakura midarezakura8.png Sfa3 Sakura shou'ouken4.png Sfa3 Sakura midarezakura9.png Sfa3 Sakura midarezakura10.png Sfa3 Sakura shou'ouken14.png Sfa3 Sakura shou'ouken15.png Sfa3 Sakura shou'ouken16.png Sfa3 Sakura shou'ouken17.png Sfa3 Sakura shou'ouken18.png
Frame Count 15 5 26 28
  • Level 2:
Damage 13x6 Sfa3 Sakura midarezakura1.png Sfa3 Sakura midarezakura2.png Sfa3 Sakura midarezakura3.png Sfa3 Sakura midarezakura11.png Sfa3 Sakura midarezakura12.png Sfa3 Sakura midarezakura13.png Sfa3 Sakura shou'ouken14.png Sfa3 Sakura shou'ouken15.png Sfa3 Sakura shou'ouken16.png Sfa3 Sakura shou'ouken17.png Sfa3 Sakura shou'ouken18.png Sfa3 Sakura midarezakura8.png
Invincibility 0~19
Block Stun -28
Frame Count 9 2 4 4 12
Sfa3 Sakura midarezakura14.png Sfa3 Sakura midarezakura15.png Sfa3 Sakura midarezakura16.png Sfa3 Sakura shou'ouken14.png Sfa3 Sakura shou'ouken15.png Sfa3 Sakura shou'ouken16.png Sfa3 Sakura shou'ouken17.png Sfa3 Sakura shou'ouken18.png
Frame Count 3 5 26 31
  • Level 3:
Damage 15x7 Sfa3 Sakura midarezakura1.png Sfa3 Sakura midarezakura2.png Sfa3 Sakura midarezakura3.png Sfa3 Sakura midarezakura4.png Sfa3 Sakura midarezakura17.png Sfa3 Sakura midarezakura18.png Sfa3 Sakura midarezakura19.png Sfa3 Sakura midarezakura20.png Sfa3 Sakura midarezakura21.png Sfa3 Sakura midarezakura22.png Sfa3 Sakura midarezakura23.png Sfa3 Sakura midarezakura24.png Sfa3 Sakura midarezakura25.png
Invincibility 0~26
Block Stun -34
Frame Count 9 1 4 12
Sfa3 Sakura midarezakura26.png Sfa3 Sakura midarezakura27.png Sfa3 Sakura shou'ouken14.png Sfa3 Sakura shou'ouken15.png Sfa3 Sakura shou'ouken16.png Sfa3 Sakura shou'ouken17.png Sfa3 Sakura shou'ouken18.png Sfa3 Sakura midarezakura28.png Sfa3 Sakura midarezakura29.png Sfa3 Sakura midarezakura30.png Sfa3 Sakura shou'ouken14.png Sfa3 Sakura shou'ouken15.png Sfa3 Sakura shou'ouken16.png Sfa3 Sakura shou'ouken17.png Sfa3 Sakura shou'ouken18.png
Frame Count 1 4 12 3 4 26 35


Shinku Hadoken f: Qcf.pngQcf.png+ P.png

  • Startup:
  • Level 1:
Invincibility 0-8 Sfa3 Sakura shinkuuhadou1.png Sfa3 Sakura shinkuuhadou2.png Sfa3 Sakura shinkuuhadou3.png
Frame Count 10
  • Level 2:
Invincibility 0-10 Sfa3 Sakura shinkuuhadou1.png Sfa3 Sakura shinkuuhadou2.png
Frame Count 10
  • Level 3:
Invincibility 0-12 Sfa3 Sakura shinkuuhadou1.png Sfa3 Sakura shinkuuhadou2.png
Frame Count 10
  • Active:
  • Level 1:
Damage 11~1x3 Sfa3 Sakura shinkuuhadou5.png Sfa3 Sakura shinkuuhadou6.png Sfa3 Sakura shinkuuhadou7.png Sfa3 Sakura shinkuuhadou8.png Sfa3 Sakura shinkuuhadou9.png
Block Stun -21
Frame Count 50
  • Level 2:
Damage 13~1x4 Sfa3 Sakura shinkuuhadou5.png Sfa3 Sakura shinkuuhadou6.png Sfa3 Sakura shinkuuhadou7.png Sfa3 Sakura shinkuuhadou8.png Sfa3 Sakura shinkuuhadou9.png
Block Stun -19
Frame Count 50
  • Level 3:
Damage 15~1x5 Sfa3 Sakura shinkuuhadou4.png Sfa3 Sakura shinkuuhadou6.png Sfa3 Sakura shinkuuhadou7.png Sfa3 Sakura shinkuuhadou8.png Sfa3 Sakura shinkuuhadou9.png
Block Stun -17
Frame Count 50

Haru Ichiban f: Qcb.pngQcb.png + K.png

  • Level 1:
Damage 6x4+12 Sfa3 Sakura haruichiban1.png Sfa3 Sakura haruichiban2.png Sfa3 Sakura haruichiban3.png Sfa3 Sakura haruichiban4.png Sfa3 Sakura haruichiban5.png Sfa3 Sakura haruichiban6.png Sfa3 Sakura haruichiban7.png Sfa3 Sakura haruichiban8.png Sfa3 Sakura haruichiban9.png Sfa3 Sakura haruichiban6.png Sfa3 Sakura haruichiban7.png Sfa3 Sakura haruichiban8.png Sfa3 Sakura haruichiban9.png
Invincibility 0~9
Block Stun -5
Frame Count 9 2 6 2 6
Sfa3 Sakura haruichiban6.png Sfa3 Sakura haruichiban7.png Sfa3 Sakura haruichiban8.png Sfa3 Sakura haruichiban9.png Sfa3 Sakura haruichiban6.png Sfa3 Sakura haruichiban7.png Sfa3 Sakura haruichiban10.png Sfa3 Sakura haruichiban11.png Sfa3 Sakura haruichiban12.png Sfa3 Sakura haruichiban13.png
Frame Count 2 6 2 11 5
Sfa3 Sakura haruichiban14.png Sfa3 Sakura haruichiban15.png Sfa3 Sakura haruichiban16.png Sfa3 Sakura haruichiban17.png Sfa3 Sakura haruichiban18.png
Frame Count 23
  • Level 2:
Damage 10x5+16 Sfa3 Sakura haruichiban1.png Sfa3 Sakura haruichiban2.png Sfa3 Sakura haruichiban3.png Sfa3 Sakura haruichiban4.png Sfa3 Sakura haruichiban5.png Sfa3 Sakura haruichiban19.png Sfa3 Sakura haruichiban20.png Sfa3 Sakura haruichiban8.png Sfa3 Sakura haruichiban9.png Sfa3 Sakura haruichiban21.png Sfa3 Sakura haruichiban7.png Sfa3 Sakura haruichiban8.png Sfa3 Sakura haruichiban9.png
Invincibility 0~13
Block Stun -3
Frame Count 9 2 2 4 2 6
Sfa3 Sakura haruichiban21.png Sfa3 Sakura haruichiban7.png Sfa3 Sakura haruichiban8.png Sfa3 Sakura haruichiban9.png Sfa3 Sakura haruichiban21.png Sfa3 Sakura haruichiban7.png Sfa3 Sakura haruichiban8.png Sfa3 Sakura haruichiban9.png Sfa3 Sakura haruichiban21.png
Frame Count 2 6 2 6 2
Sfa3 Sakura haruichiban7.png Sfa3 Sakura haruichiban10.png Sfa3 Sakura haruichiban11.png Sfa3 Sakura haruichiban12.png Sfa3 Sakura haruichiban22.png Sfa3 Sakura haruichiban14.png Sfa3 Sakura haruichiban15.png Sfa3 Sakura haruichiban16.png Sfa3 Sakura haruichiban17.png Sfa3 Sakura haruichiban18.png
Frame Count 11 5 21
  • Level 3:
Damage 13x7 Sfa3 Sakura haruichiban1.png Sfa3 Sakura haruichiban2.png Sfa3 Sakura haruichiban3.png Sfa3 Sakura haruichiban4.png Sfa3 Sakura haruichiban5.png Sfa3 Sakura haruichiban23.png Sfa3 Sakura haruichiban20.png Sfa3 Sakura haruichiban24.png Sfa3 Sakura haruichiban25.png Sfa3 Sakura haruichiban26.png Sfa3 Sakura haruichiban7.png Sfa3 Sakura haruichiban8.png Sfa3 Sakura haruichiban9.png
Invincibility 0~17
Block Stun -1
Frame Count 9 2 6 2 6
Sfa3 Sakura haruichiban26.png Sfa3 Sakura haruichiban7.png Sfa3 Sakura haruichiban8.png Sfa3 Sakura haruichiban9.png Sfa3 Sakura haruichiban26.png Sfa3 Sakura haruichiban7.png Sfa3 Sakura haruichiban8.png Sfa3 Sakura haruichiban9.png Sfa3 Sakura haruichiban26.png Sfa3 Sakura haruichiban7.png Sfa3 Sakura haruichiban8.png Sfa3 Sakura haruichiban9.png
Frame Count 2 6 2 6 2 6
Sfa3 Sakura haruichiban26.png Sfa3 Sakura haruichiban7.png Sfa3 Sakura haruichiban10.png Sfa3 Sakura haruichiban11.png Sfa3 Sakura haruichiban12.png Sfa3 Sakura haruichiban27.png
Frame Count 2 11 5
Sfa3 Sakura haruichiban14.png Sfa3 Sakura haruichiban15.png Sfa3 Sakura haruichiban16.png Sfa3 Sakura haruichiban17.png Sfa3 Sakura haruichiban18.png
Frame Count 19

Miscellaneous

Taunt ff: S.png

Damage 1x4 Sfa3 Sakura taunt.png
Stun 1x4
Meter Gain 0
Block Stun -43
Hit Stun -42
Frame Count 12/6,6*,6,6*,6,6*,6/24
  • Idle, Crouching, Airborne:
Sfa3 Sakura idle.png Sfa3 Sakura crouching.png Sfa3 Sakura jump.png

The Basics

Which Ism?

  • A-ISM:

Solid, but loses access to her amazing customs and b. FP, which is one of the best normals in the game.

  • V-ISM:

Recommended, some of the best customs in the game and access to b. fierce.

  • X-ISM:

Maybe the single highest meterless damage character in the game with CPS1 chains into s. FP. Can easily kill you off 3 good touches. Generally not worth giving up everything she has in V-ISM though.

Combos

  • Basic Combos:
  • V-ISM Combos:

Advanced Strategy

Match-ups

Notable Players

Japan

443 Fukada / Oriren (V-Sakura)

Akino (V-Sakura)

Amamiya (V-Sakura)

Bazooka Hakuchou (V/A-Sakura)

Bazooka Shirotori (A/V-Sakura)

Bazooka Swan (V-Sakura)

Bobin (V-Sakura)

Dekoka (V-Sakura)

DS (V-Sakura)

Fujigo (V/A-Sakura)

Fukada (V-Sakura)

Gechena (V-Sakura)

Hanayamashita (V-Sakura)

Haru (A-Sakura)

Hidawa (A/V-Sakura)

Hige (V-Sakura)

Hirai (V-Sakura)

Hiro (X-Sakura)

Imakichi (V-Sakura)

Inbe (V-Sakura)

Ino (V-Sakura)

Isetan (V-Sakura)

JP (V-Sakura)

Kayaman (V-Sakura)

Kusagame (V-Sakura)

Kuutan (V-Sakura)

Magical (A/V-Sakura)

Masa (V-Sakura)

Masumi (V-Sakura)

Mukai (V-Sakura)

Nakamura (V-Sakura)

Nuki (V-Sakura)

RF (V-Sakura)

S (V-Sakura)

SiBegg (V-Sakura)

Sokunin (V-Sakura)

Taba Tanboo (V-Sakura)

Tabatake (V-Sakura)

Toshi (V-Sakura)

Totsuka (V-Sakura)

Ushi (V-Sakura)

VER (V-Sakura)

Watabane (V-Sakura)

White (V-Sakura)

Yamako (A-Sakura)

Yano (V-Sakura)

ZM (A-Sakura)

North America

Hokuto (V-Sakura)

John Choi (V-Sakura)

Justin Wong (V-Sakura)

Kyokuji (V-Sakura)

Ricky Ortiz (V-Sakura)

Kinto Un / MizuH20 (V-Sakura)

Temujin (V-Sakura)

Europe

TSF (V-Sakura)

Asia

m0nk3y (V-Sakura)

Latin America

Shadowonlive (V-Sakura)

Discussion

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Characters
Adon
Akuma
Balrog
Birdie
Blanka
Cammy
Charlie
Chun-Li
Cody
Dan
Dhalsim
E. Honda
Gen
Guy
Juli
Juni
Karin
Ken
M. Bison
R. Mika
Rolento
Rose
Ryu
Sagat
Sakura
Sodom
Vega
Zangief
Home/Handheld Exclusive
Dee Jay
Eagle
Evil Ryu
Fei Long
Guile
Ingrid
Maki
T. Hawk
Yun