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{{Infobox Game
==Introduction==
| gamename    = Galaxy Fight
Gunter is a grappler character with an emphasis on burst damage. Gunter's most notable attributes are his command throws, , and raw power.
| abbreviation = Galaxyfg
 
| image        = Galaxyfg_cover_art.jpg
 
| version      =  
Gunter's main weaknesses are his large hurtbox and limited approach options.
| developer    = SunSoft<br>Hamster Corporation<br>Sunsoft Games (US)
 
| publisher    = Sunsoft<br>Hamster Corporation<br>SNK<br>D4 Enterprise<br>Monkey Paw Games
 
| system      = Arcade<br>JP: January 24th1995
[[file:Galaxy Fight Gunter Idle.gif|center]]
| system2     = NeoGeo<br>JP:February 25, 1995
 
| system3     = NeoGeo CD<br>JP:February 21st, 1995
 
| system4     = Playstation <br>JP: May 3, 1996<br>EU: April 30, 1996
{{ProConTable
| system5      = Sega Saturn<br>JP:November 22, 1995<br>NA:July 3, 1996<br>EU:1995
| pros =
| system6     = Playstation Network<br> JP: Match 28th, 2007<br>NA:December 14th, 2010<br>PAL:January 11, 2012
| cons =
| system7     = Wii Virtual Console<br>JP: March 23, 2010<br>US:February 28th, 2019
}}
| system8     = Playstation 4<br> AS: April 6, 2017<br>NA:April 27,2017
 
| system9      = Xbox One<br>WW:April 6,2017
 
| system10    = Nintendo Switch<br>WW May 18th, 2017
== The Characters ==
| netcode      = FightCade2 (PC)
 
| resources    = [https://github.com/peon2/fbneo-training-mode Training Mode]
{|
| community    = [https://discord.gg/r5baDfxC5f Discord Server]
|-
! [[Galaxy_Fight:_Universal_Warriors/Gunter|Gunter]] !! [[Galaxy_Fight:_Universal_Warriors/Alvan|Alvan]] !! [[Galaxy_Fight:_Universal_Warriors/G._Done|G. Done]] !! [[Galaxy_Fight:_Universal_Warriors/Juri|Juri]] !! [[Galaxy_Fight:_Universal_Warriors/Rolf|Rolf]] !! [[Galaxy_Fight:_Universal_Warriors/Kazuma|Kazuma]] !! [[Galaxy_Fight:_Universal_Warriors/Roomi|Roomi]] !! [[Galaxy_Fight:_Universal_Warriors/Musafar|Musafar]] !! [[Galaxy_Fight:_Universal_Warriors/Felden|Felden]] !! [[Galaxy_Fight:_Universal_Warriors/Rouwe|Rouwe]]!! [[Galaxy_Fight:_Universal_Warriors/Bonus_Kun|Bonus Kun]] !! [[Galaxy_Fight:_Universal_Warriors/Yacopu|Yacopu]]
|-
| [[Image:Gunter_Portrait.jpg|90x122px|link=Galaxy_Fight:_Universal_Warriors/Gunter|Gunter]] || [[Image:Alvan_Portrait.jpg|90x122px|link=Galaxy_Fight:_Universal_Warriors/Alvan|Alvan]] || [[Image:G._Done_Portrait.jpg|90x122px|link=Galaxy_Fight:_Universal_Warriors/G._Done|G. Done]] || [[Image:Juri_Portrait.jpg|90x122px|link=Galaxy_Fight:_Universal_Warriors/Juri|Juri]] || [[Image:Rolf_Portrait.jpg|90x122px|link=Galaxy_Fight:_Universal_Warriors/Rolf|Rolf]] || [[Image:Kazuma_Portrait.jpg|90x122px|link=Galaxy_Fight:_Universal_Warriors/Kazuma|Kazuma]] || [[Image:Roomi_Portrait.jpg|90x122px|link=Galaxy_Fight:_Universal_Warriors/Roomi|Roomi]] || [[Image:Musafar_Portrait.png|90x122px|link=Galaxy_Fight:_Universal_Warriors/Musafar|Musafar]] || [[Image:Galaxy Fight Felden Portrait.png|90x122px|link=Galaxy_Fight:_Universal_Warriors/Felden|Felden]] || [[Image:Rouwe_Portrait.png|90x122px|link=Galaxy_Fight:_Universal_Warriors/Rouwe|Rouwe]] || [[Image:Bonus_Kun_Portrait.png|90x122px|link=Galaxy_Fight:_Universal_Warriors/Bonus_Kun|Bonus Kun]] || [[Image:Yacopu_Portrait.png|90x122px|link=Galaxy_Fight:_Universal_Warriors/Yacopu|Yacopu]]
|}
 
 
== General Information ==
 
{|
|+
|-
! <big><big>[[Galaxy_Fight:_Universal_Warriors/Notation|Notation]]</big></big> !! <big><big>[[Galaxy_Fight:_Universal_Warriors/Glossary|Glossary]]</big></big> !! <big><big>[[Galaxy_Fight:_Universal_Warriors/Mechanics|Mechanics]]</big></big> !! <big><big>FAQ</big></big>
|-
| [[Image:Pencil_Icon.png|100x100px|link=Galaxy_Fight:_Universal_Warriors/Notation|Notation]] || [[Image:icon_glossary.png|100x100px|link=Galaxy_Fight:_Universal_Warriors/Glossary|Glossary]] || [[Image:icon_system.png|100x100px|link=Galaxy_Fight:_Universal_Warriors/Mechanics|Mechanics]] || [[Image:icon_faq.png|100x100px|link=Galaxy_Fight:_Universal_Warriors/FAQ|FAQ]]
|}
 
 
==Gunter==
 
===Standing Normals===
{{MoveData
|name  = '''f.5A'''
|image = Galaxy Fight Gunter f.5A.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|Damage  =
|Startup, Active, and Recovery = -
|On Hit  =
|On Block =
|Dash Damage  =
|Dash Startup, Active, and Recovery =
|On Dash Hit  =
|On Dash Block =
|description  =
Properties:
* Regular version can be dash canceled.
* Dash version can be stop canceled.
* Both versions can be special canceled.
* Both versions are juggle extenders.
}}
}}
 
 
{{MoveData
|name  = '''f.5B'''
|image = Galaxy Fight Gunter f.5B.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|Damage  =
|Startup, Active, and Recovery =-
|On Hit  =
|On Block =
|Dash Damage  =
|Dash Startup, Active, and Recovery =
|On Dash Hit  =
|On Dash Block =
|description  =
Properties:
 
}}
}}
 
 
{{MoveData
|name  = '''f.5C'''
|image = Galaxy Fight Gunter f.5C.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|Damage  =
|Startup, Active, and Recovery =-
|On Hit  =
|On Block =
|Dash Damage  =
|Dash Startup, Active, and Recovery =
|On Dash Hit  =
|On Dash Block =
|description  =
Properties:
 
}}
}}
 
 
{{MoveData
|name  = '''c.5A'''
|image = Galaxy Fight Gunter c.5A.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|Damage  =
|Startup, Active, and Recovery =-
|On Hit  =
|On Block =
|Dash Damage  =
|Dash Startup, Active, and Recovery =
|On Dash Hit  =
|On Dash Block =
|description  =
Properties:
* Regular version can be dash canceled.
* Dash version can be stop canceled.
* Both versions can be special canceled.
* Both versions are juggle extenders.
}}
}}
 
 
{{MoveData
|name  = '''c.5B'''
|image  = Galaxy Fight Gunter c.5B 1.png
|image2 = Galaxy Fight Gunter c.5B 2.png
|caption2 = First hit on top and second hit on bottom.
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|Damage  =
|Startup, Active, and Recovery =-
|Active  =-
|Recovery =-
|On Hit  =
|On Block =
|Dash Damage  =
|Dash Startup, Active, and Recovery =
|On Dash Hit  =
|On Dash Block =
|description  =
Properties:
* The first hit can be special, dash, and stop cancelled.
* Both hits are juggle extenders.
}}
}}
 
 
{{MoveData
|name  = '''c.5C'''
|image = Galaxy Fight Gunter c.5C.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|Damage  =
|Startup, Active, and Recovery =-
|On Hit  =
|On Block =
|Dash Damage  =
|Dash Startup, Active, and Recovery =
  |On Dash Hit  =
|On Dash Block =
|description  =
Properties:
}}
}}
 
 
===Crouching Normals===
{{MoveData
|name  = '''2A'''
|image = Galaxy Fight Gunter 2A.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors Num 2
|Damage     =  
|Startup, Active, and Recovery =-
|On Hit      =
|On Block    =
|description =
Properties:
* Hits low.
* Can be special and dash canceled.
* Juggle extender.
}}
}}
 
 
{{MoveData
|name  = '''2B'''
|image = Galaxy Fight Gunter 2B.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors Num 2
|Damage      = 24
|Startup, Active, and Recovery = -
|On Hit     =
|On Block    =
|description =
Properties:
* Hits low.
}}
}}
 
 
{{MoveData
|name  = '''2C'''
|image = Galaxy Fight Gunter 2C.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors Num 2
|Damage      =
|Startup, Active, and Recovery =-
|On Hit     =
|On Block    =
|description =
Properties:
* Hits low.
* Knocks down opponent on hit.
}}
}}
 
 
===Jumping Normals===
{{MoveData
|name  = '''7A/8A/9A'''
|image = Galaxy Fight Gunter 8A.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|Damage  =
|Startup, Active, and Recovery =-
|On Hit  =
|On Block =
|Dash Damage  =
|Dash Startup, Active, and Recovery =
|On Dash Hit  =
|On Dash Block =
|description  =
Properties:
* Regular and dash versions are juggle extenders.
}}
}}
 
 
{{MoveData
|name  = '''8B'''
|image = Galaxy Fight Gunter 8B.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|Damage  =
|Startup, Active, and Recovery =-
|On Hit  =
|On Block =
|Dash Damage  =
|Dash Startup, Active, and Recovery =
|On Dash Hit  =
|On Dash Block =
|description  =
Properties:
* Regular and dash versions are juggle extenders.
}}
}}
 
 
{{MoveData
|name  = '''8C'''
|image = Galaxy Fight Gunter 8C.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|Damage  =
|Startup, Active, and Recovery =-
|On Hit  =
|On Block =
|Dash Damage  =
|Dash Startup, Active, and Recovery =
|On Dash Hit  =
|On Dash Block =
|description  =
Properties:
* Regular version is a juggle extender.
* The entire body is the hitbox for the dash version.
}}
}}
 
 
{{MoveData
|name  = '''7B/9B'''
|image = Galaxy Fight Gunter 7B or 9B.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|Damage  =
|Startup, Active, and Recovery =-
|On Hit  =
|On Block =
|Dash Damage  =
|Dash Startup, Active, and Recovery  =
|On Dash Hit  =
|On Dash Block =
|description  =
Properties:
* Regular and dash version are juggle extenders.
}}
}}
 
 
{{MoveData
|name  = '''7C/9C'''
|image = Galaxy Fight Gunter 7C or 9C.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|Damage  = 24
|Startup, Active, and Recovery =-
|On Hit  =
|On Block =
|Dash Damage  = 36
|Dash Startup, Active, and Recovery =
|On Dash Hit  =
|On Dash Block =
|description  =
Properties:
}}
}}
 
 
===Throws===
{{MoveData
|name  = '''Bull Smash'''
|input  = '''<big>4/6C</big>'''
|image  = Galaxy Fight Gunter Bull Smash.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors Num 3
|header      = yes
|Damage     =  
|Startup    = 1
|Active      = 1
|Recovery    =
|description = 
Properties:
}}
}}
 
 
{{MoveData
|name  = '''Wild Shake'''
|input  = '''<big>360+A/B/C</big>'''
|image = Galaxy Fight Gunter Wild Shake.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors Num 3
|header      = yes
|Damage      = 34
|Startup    = 1
|Active     = 1
|Recovery    =
|description = 
Properties:
* Command throw.
}}
}}
 
 
{{MoveData
|name  = '''Hammer Break'''
|input  = '''<big>360+A+B+C</big>'''
|image  = Galaxy Fight Gunter Hammer Break.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors Num 3
|header      = yes
|Damage      = 34
|Startup    = 1
|Active     = 1
|Recovery    =
|description = 
Properties:
* Command throw.
}}
}}
 
 
===Special Moves===
{{MoveData
|name  = '''Bull Shoulder'''
|input  = '''<big>[4]6+A/B/C</big>'''
|image  = Galaxy Fight Gunter Bull Shoulder.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|header  = yes
|version  = A
|Damage  =
|Startup, Active, and Recovery =-
|On Hit  =
|On Block =
|Dash Damage  =
|Dash Startup, Active, and Recovery = -
|On Dash Hit  = -
|On Dash Block = -
|description  =
A Version Properties:
 
}}
{{AttackData-Galaxy Fight: Universal Warriors
|header  = no
|version  = B
|Damage  =
|Startup, Active, and Recovery =-
|On Hit  =
|On Block =
|Dash Damage  =
|Dash Startup, Active, and Recovery = -
|On Dash Hit  = -
|On Dash Block = -
|description  =
B Version Properties:
 
}}
{{AttackData-Galaxy Fight: Universal Warriors
|header  = no
|version  = C
|Damage  =
|Startup, Active, and Recovery =-
|On Hit  =
|On Block =
|Dash Damage  =  
|Dash Startup, Active, and Recovery = -
|On Dash Hit  = -
|On Dash Block = -
|description  =
C Version Properties:
 
}}
}}
 
 
{{MoveData
|name  = '''Bull Bomber'''
|input  = '''<big>623+A/B/C</big>'''
|image  = Galaxy Fight Gunter Bull Bomber.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors Num 2
|header  = yes
|version  = A
|Damage  = 45
|Startup  =-
|Active  =-
|Recovery =-
|On Hit  =
|On Block =
|description  =
A Version Properties:
 
}}
 
{{AttackData-Galaxy Fight: Universal Warriors Num 2
|header  = no
|version  = B
|Damage  = 51
|Startup  =-
|Active  =-
|Recovery =-
|On Hit  =
|On Block =
|description  =
B Version Properties:
 
}}
 
{{AttackData-Galaxy Fight: Universal Warriors Num 2
|header=no
|version=C
|Damage = 56
|Startup=-
|Active=-
|Recovery=-
|On Hit=
|On Block=
|description =
C Version Properties:
 
 
Universal Properties:
* Knocks down opponent on hit.
}}
}}
 
 
{{MoveData
|name  = '''Bull Breath'''
|input  = '''<big>63214+A/B/C</big>'''
|image  = Galaxy Fight Gunter Bull Breath.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|header  = yes
|version  = A
|Damage  = 48
|Startup  =-
|Active  =-
|Recovery =-
|On Hit  =
|On Block =
|Dash Damage  = 54
|Dash Startup  = -
|Dash Active  = -
|Dash Recovery = -
|On Dash Hit  = -
|On Dash Block = -
|description  =
A Version Properties:
 
}}
{{AttackData-Galaxy Fight: Universal Warriors
|header  = no
|version  = B
|Damage  = 54
|Startup  =-
|Active  =-
|Recovery =-
|On Hit  =
|On Block =
|Dash Damage  = 59
|Dash Startup  = -
|Dash Active  = -
|Dash Recovery = -
|On Dash Hit  = -
|On Dash Block = -
|description  =
B Version Properties:
 
}}
{{AttackData-Galaxy Fight: Universal Warriors
|header  = no
|version  = C
|Damage  = 59
|Startup  =-
|Active  =-
|Recovery =-
|On Hit  =
|On Block =
|Dash Damage  = 69
|Dash Startup  = -
|Dash Active  = -
|Dash Recovery = -
|On Dash Hit  = -
|On Dash Block = -
|description  =
C Version Properties:
 
 
Universal Properties:
* The dash version has much quicker startup and recovery.
* Hitting a grounded opponent twice will cause them to tumble.
}}
}}
 
 
 
==Alvan==
 
===Standing Normals===
{{MoveData
|name  = '''f.5A'''
|image = Galaxy Fight Alvan f.5A.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|Damage  =
|Startup, Active, and Recovery = -
|On Hit  =
|On Block =
|Dash Damage  =
|Dash Startup, Active, and Recovery =
|On Dash Hit  =
|On Dash Block =
|description  =
Properties:
* Regular version can be dash canceled.
* Dash version can be stop canceled.
* Both versions can be special canceled.
* Both versions are juggle extenders.
}}
}}
 
 
{{MoveData
|name  = '''f.5B'''
|image = Galaxy Fight Alvan f.5B.png
|image2 = Galaxy Fight Alvan 66 f.5B.png
|caption2 = Regular version on top and dash version on bottom.
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|Damage  =
|Startup, Active, and Recovery =-
|On Hit  =
|On Block =
|Dash Damage  =
|Dash Startup, Active, and Recovery =
|On Dash Hit  =
|On Dash Block =
|description  =
Properties:
 
}}
}}
}}
[[Image:Galaxyfg_Logo.gif|480x360px|middle|]]


= Introduction =


'''Galaxy Fight: Universal Warriors''' is a 2D fighting game originally released by Sunsoft in 1995.  
{{MoveData
It features a neat pixel art style and a cast of 8 playable characters.
|name  = '''f.5C'''
The most immediately notable gameplay features are infinite stages (meaning no corners) and a bonkers Guard Cancel system, allowing you to execute dashes and specials while blocking. Galaxy Fight offers a 4 button scheme similar to other SNK games, but only 3 of them are used to attack, the 4 button is a taunt, it can be seem as the prequel to Waku Waku 7 but other than that and characters like Bonus Kun this 2 games are rather different, being Galaxy Fight a more old school aproach with no Super bar.
|image = Galaxy Fight Alvan f.5C.png
|image2 = Galaxy Fight Alvan 66 f.5C.png
|caption2 = Regular version on top and dash version on bottom.
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|Damage  =
|Startup, Active, and Recovery =-
|On Hit  =
|On Block =
|Dash Damage  =
|Dash Startup, Active, and Recovery =
|On Dash Hit  =
|On Dash Block =
|description  =
Properties:


= Game Mechanics =
}}
}}




'''Buttons:'''
{{MoveData
|name  = '''c.5A'''
|image = Galaxy Fight Alvan c.5A.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|Damage  =
|Startup, Active, and Recovery =-
|On Hit  =
|On Block =
|Dash Damage  =
|Dash Startup, Active, and Recovery =
|On Dash Hit  =
|On Dash Block =
|description  =
Properties:
* Regular version can be dash canceled.
* Dash version can be stop canceled.
* Both versions can be special canceled.
* Both versions are juggle extenders.
}}
}}


There are three normal attack buttons and a taunt button.


* {{Icon-SNK|A}} - Weak Attack
{{MoveData
* {{Icon-SNK|B}} - Medium Attack
|name  = '''c.5B'''
* {{Icon-SNK|C}} - Strong Attack
|image  = Galaxy Fight Alvan c.5B 1.png
* {{Icon-SNK|D}} - Taunt
|image2 = Galaxy Fight Alvan c.5B 2.png
|caption2 = First hit on top and second hit on bottom.
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|Damage  =
|Startup, Active, and Recovery =-
|Active  =-
|Recovery =-
|On Hit  =
|On Block =
|Dash Damage  =
|Dash Startup, Active, and Recovery =
|On Dash Hit  =
|On Dash Block =
|description  =
Properties:
* The first hit can be special, dash, and stop cancelled.
* Both hits are juggle extenders.
}}
}}




'''Throws:'''
{{MoveData
|name  = '''c.5C'''
|image = Galaxy Fight Alvan c.5C.png
|image2 = Galaxy Fight Alvan 66 c.5C.png
|caption2 = Regular version on top and dash version on bottom.
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|Damage  =
|Startup, Active, and Recovery =-
|On Hit  =
|On Block =
|Dash Damage  =
|Dash Startup, Active, and Recovery =
|On Dash Hit  =
|On Dash Block =
|description  =
Properties:
}}
}}


* While close to an opponent, {{Motion|4}} or {{Motion|6}} + {{Icon-SNK|A}}/{{Icon-SNK|B}}/{{Icon-SNK|C}} button (depending on character; usually B or C).           
* Throws are instant.         
* If both players throw at the same time, the winner will be randomly selected.         
* Some characters can also air-throw.
* Throwing an opponent resets all stun built-up previously.     
                         
         
'''Back Dash:'''     


* {{Motion|4}}{{Motion|4}}
===Crouching Normals===
* Strike invincibility.
{{MoveData
|name  = '''2A'''
|image = Galaxy Fight Alvan 2A.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors Num 2
|Damage      =
|Startup, Active, and Recovery =-
|On Hit      =
|On Block    =
|description =
Properties:
* Hits low.
* Can be special and dash canceled.
* Juggle extender.
}}
}}




'''Forward Dash:'''
{{MoveData
|name  = '''2B'''
|image = Galaxy Fight Alvan 2B 1.png
|image2 = Galaxy Fight Alvan 2B 2.png
|caption2 = Second image shows 2B on a normal stage.
|data  =
{{AttackData-Galaxy Fight: Universal Warriors Num 2
|Damage      = 24
|Startup, Active, and Recovery = -
|On Hit      =
|On Block    =
|description =
Properties:
* Hits low.
}}
}}


* {{Motion|6}}{{Motion|6}}. The character will keep dashing until you stop.
* You can stop dashing by inputting {{Motion|4}}{{Motion|4}} or by '''doing any attack'''.  Doing a weak attack is a common way to stop dashing, as it keeps some of the dash momentum.
* Attacks done while dashing deal 50% more damage.
* Medium and Strong normal attacks while dashing deal chip damage.
* Some dash attacks may also cause a huge blowback to the opponent when hit, during which your character will automatically auto-chase. Some dash attacks need to hit multiple times for this to occur.


'''Cross Ups'''
{{MoveData
|name  = '''2C'''
|image = Galaxy Fight Alvan 2C.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors Num 2
|Damage      =
|Startup, Active, and Recovery =-
|On Hit      =
|On Block    =
|description =
Properties:
* Hits low.
* Knocks down opponent on hit.
}}
}}


* Cross Ups are performed by inputting an attack or jump while dashing past your opponent. If performed correctly, your character will immediately perform the action while facing the opponent on the opposite side. If performed too early, your character will perform the attack, but face away from the opponent. The timing is strict, but Cross Ups are an important tool for certain characters.
* When performing a special attack during a Cross Up, you have to reverse the motion input. For example, Rolf's Cross-Up Rapid Crush requires him to do 236+A/B/C instead of 214+A/B/C.
* Cross Ups keep the properties of dashing attacks.


'''Guard Cancel:'''
===Jumping Normals===
{{MoveData
|name  = '''8A'''
|image = Galaxy Fight Alvan 8A.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|Damage  =
|Startup, Active, and Recovery =-
|On Hit  =
|On Block =
|Dash Damage  =
|Dash Startup, Active, and Recovery =
|On Dash Hit  =
|On Dash Block =
|description  =
Properties:
* Regular and dash versions are juggle extenders.
}}
}}


* While blocking, you can Guard Cancel to either dash OR a special move.
* Special moves lose their invincibility (if any) when Guard Cancelled to.
* Back Dashing while guarding is a good way to escape pressure.


{{MoveData
|name  = '''8B'''
|image = Galaxy Fight Alvan 8B.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|Damage  =
|Startup, Active, and Recovery =-
|On Hit  =
|On Block =
|Dash Damage  =
|Dash Startup, Active, and Recovery =
|On Dash Hit  =
|On Dash Block =
|description  =
Properties:
* Regular and dash versions are juggle extenders.
}}
}}


'''Stuns:'''


There are three types of stun in the game. They are skull, bubble, and star stun. Each have different properties when landed.
{{MoveData
   
|name = '''7C/8C/9C'''
* '''Skull Stun:''' A combo that sends the opponent in a tumble will result in a skull stun. Examples of a tumble include Kazuma's dashing close 5C, or Rolf's B/C Planet Breaker. The player can input any direction on the lower half of the control stick when they see their character tumbling to avoid being stunned when they get up. The only characters who CANNOT cancel Skull Stun are Roomi and Rolf.
|image = Galaxy Fight Alvan 8C.png
|image2 = Galaxy Fight Alvan 66 789C.png
|caption2 = Regular version on top and dash version on bottom.
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|Damage  =
|Startup, Active, and Recovery =-
|On Hit  =
|On Block =
|Dash Damage  =
|Dash Startup, Active, and Recovery =
|On Dash Hit  =
|On Dash Block =
|description  =
Properties:
* Regular version is a juggle extender.
* The entire body is the hitbox for the dash version.
}}
}}


* '''Bubble Stun:''' A combo that ends with bubble stun means that the next combo/launcher will not stun. Rapidly moving the control stick gets you out of bubble stun faster.
{{MoveData
|name  = '''7A/9A'''
|image = Galaxy Fight Alvan 7A or 9A.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|Damage  = 24
|Startup, Active, and Recovery =-
|On Hit  =
|On Block =
|Dash Damage  = 36
|Dash Startup, Active, and Recovery =
|On Dash Hit  =
|On Dash Block =
|description  =
Properties:
}}
}}


* '''Star Stun:''' Star stuns do not allow the opponent to reduce the stun in any way.


= Other Mechanics =
{{MoveData
|name  = '''7B/9B'''
|image = Galaxy Fight Alvan 7B or 9B.png
|image2 = Galaxy Fight Alvan 66 7B or 9B.png
|caption2 = Regular version on top and dash version on bottom.
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|Damage  =
|Startup, Active, and Recovery =-
|On Hit  =
|On Block =
|Dash Damage  =
|Dash Startup, Active, and Recovery  =
|On Dash Hit  =
|On Dash Block =
|description  =
Properties:
* Regular and dash version are juggle extenders.
}}
}}


* All normal attacks that are special cancellable can also be cancelled to either forward or back dash. This can be used to extend combos, increase pressure, or to make attacks safe.
* All projectiles can be stopped by hitting them with a well-timed normal attack.
* You can cancel the recovery of 5A by inputting down. This is good for connecting 5A with stronger standing attacks.
* During the startup frames of a crouching block, you are vulnerable for a couple of frames. This means that opponent can hit you when going from neutral to crouch block.


===Throws===
{{MoveData
|name  = '''Headbutt'''
|input  = '''<big>4/6B</big>'''
|image  = Galaxy Fight Alvan Headbutt 1.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors Num 3
|header      = yes
|Damage      =
|Startup    = 1
|Active      = 1
|Recovery    =
|description = 
Properties:
}}
}}


= The Characters =


{|
{{MoveData
|-
|name  = '''Gamba Throw'''
! Rolf !! Juri !! Gunter !! Alvan !! Roomi !! G. Done !! Kazuma !! Musafar !! Felden !! Rouwe !! Bonus Kun !! Yacopu
|input  = '''<big>4/6C</big>'''
|-
|image = Galaxy Fight Alvan Gamba Throw 2.png
| [[Image:Rolf_Portrait.jpg|100x150px|link=Galaxy_Fight:_Universal_Warriors/Rolf|Rolf]] || [[Image:Juri_Portrait.jpg|100x150px|link=Galaxy_Fight:_Universal_Warriors/Juri|Juri]] || [[Image:Gunter_Portrait.jpg|100x150px|link=Galaxy_Fight:_Universal_Warriors/Gunter|Gunter]] || [[Image:Alvan_Portrait.jpg|100x150px|link=Galaxy_Fight:_Universal_Warriors/Alvan|Alvan]] || [[Image:Roomi_Portrait.jpg|100x150px|link=Galaxy_Fight:_Universal_Warriors/Roomi|Roomi]] || [[Image:G._Done_Portrait.jpg|100x150px|link=Galaxy_Fight:_Universal_Warriors/G._Done|G. Done]] || [[Image:Kazuma_Portrait.jpg|100x150px|link=Galaxy_Fight:_Universal_Warriors/Kazuma|Kazuma]] || [[Image:Musafar_Portrait.png|100x150px|link=Galaxy_Fight:_Universal_Warriors/Musafar|Musafar]] || [[Image:Felden_Portrait.jpg|100x150px|link=Galaxy_Fight:_Universal_Warriors/Felden|Felden]] || [[Image:Rouwe_Portrait.png|100x150px|link=Galaxy_Fight:_Universal_Warriors/Rouwe|Rouwe]] || [[Image:Bonus_Kun_Portrait.png|100x150px|link=Galaxy_Fight:_Universal_Warriors/Bonus_Kun|Bonus Kun]] || [[Image:Yacopu_Portrait.png|100x150px|link=Galaxy_Fight:_Universal_Warriors/Yacopu|Yacopu]]
|data  =
|}
{{AttackData-Galaxy Fight: Universal Warriors Num 3
|header      = yes
|Damage      = 34
|Startup    = 1
|Active      = 1
|Recovery    =
|description = 
Properties:
}}
}}
 
 
===Special Moves===
{{MoveData
|name  = '''Al-Blast'''
|input  = '''<big> 236+A/B/C <br> (Air OK) </big>'''
|image  = Galaxy Fight Alvan Al Blast.png
|image2 = Galaxy Fight Alvan Al Blast Air.png
|caption2 = Ground version on top and air version on bottom.
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|header  = yes
|version  = A
|Damage  =
|Startup, Active, and Recovery =-
|On Hit  =
|On Block =
|Dash Damage  =
|Dash Startup, Active, and Recovery = -
|On Dash Hit  = -
|On Dash Block = -
|description  =
A Version Properties:
 
}}
{{AttackData-Galaxy Fight: Universal Warriors
|header  = no
|version  = B
|Damage  =
|Startup, Active, and Recovery =-
|On Hit  =
|On Block =
|Dash Damage  =
|Dash Startup, Active, and Recovery = -
|On Dash Hit  = -
|On Dash Block = -
|description  =
B Version Properties:
 
}}
{{AttackData-Galaxy Fight: Universal Warriors
|header  = no
|version  = C
|Damage  =
|Startup, Active, and Recovery =-
|On Hit  =
|On Block =
|Dash Damage  =
|Dash Startup, Active, and Recovery = -
|On Dash Hit  = -
|On Dash Block = -
|description  =
C Version Properties:
 
}}
}}
 
 
{{MoveData
|name  = '''Aerial Al-Blast'''
|input  = '''<big>623+A/B/C</big>'''
|image  = Galaxy Fight Alvan Aerial Al Blast.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors Num 2
|header  = yes
|version  = A
|Damage  = 45
|Startup  =-
|Active  =-
|Recovery =-
|On Hit  =
|On Block =
|description  =
A Version Properties:
 
}}
 
{{AttackData-Galaxy Fight: Universal Warriors Num 2
|header  = no
|version  = B
|Damage  = 51
|Startup  =-
|Active  =-
|Recovery =-
|On Hit  =
|On Block =
|description  =
B Version Properties:
 
}}
 
{{AttackData-Galaxy Fight: Universal Warriors Num 2
|header=no
|version=C
|Damage = 56
|Startup=-
|Active=-
|Recovery=-
|On Hit=
|On Block=
|description =
C Version Properties:
 
 
Universal Properties:  
* Knocks down opponent on hit.
}}
}}
 
 
{{MoveData
|name  = '''Al-Fire'''
|input  = '''<big>41236+A/B/C</big>'''
|image  = Galaxy Fight Alvan Al Fire.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|header  = yes
|version  = A
|Damage  = 48
|Startup  =-
|Active  =-
|Recovery =-
|On Hit  =
|On Block =
|Dash Damage  = 54
|Dash Startup  = -
|Dash Active  = -
|Dash Recovery = -
|On Dash Hit  = -
|On Dash Block = -
|description  =
A Version Properties:
 
}}
{{AttackData-Galaxy Fight: Universal Warriors
|header  = no
|version  = B
|Damage  = 54
|Startup  =-
|Active  =-
|Recovery =-
|On Hit  =
|On Block =
|Dash Damage  = 59
|Dash Startup  = -
|Dash Active  = -
|Dash Recovery = -
|On Dash Hit  = -
|On Dash Block = -
|description  =
B Version Properties:
 
}}
{{AttackData-Galaxy Fight: Universal Warriors
|header  = no
|version  = C
|Damage  = 59
|Startup  =-
|Active  =-
|Recovery =-
|On Hit  =
|On Block =
|Dash Damage  = 69
|Dash Startup  = -
|Dash Active  = -
|Dash Recovery = -
|On Dash Hit  = -
|On Dash Block = -
|description  =
C Version Properties:
 
 
Universal Properties:
* The dash version has much quicker startup and recovery.
* Hitting a grounded opponent twice will cause them to tumble.
}}
}}
 
 
{{MoveData
|name  = '''Al-Thunder'''
|input  = '''<big>[2]8+A/B/C</big>'''
|image  = Galaxy Fight Alvan Al Thunder.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|header  = yes
|version  = A
|Damage  = 48
|Startup  =-
|Active  =-
|Recovery =-
|On Hit  =
|On Block =
|Dash Damage  = 54
|Dash Startup  = -
|Dash Active  = -
|Dash Recovery = -
|On Dash Hit  = -
|On Dash Block = -
|description  =
A Version Properties:
 
}}
{{AttackData-Galaxy Fight: Universal Warriors
|header  = no
|version  = B
|Damage  = 54
|Startup  =-
|Active  =-
|Recovery =-
|On Hit  =
|On Block =
|Dash Damage  = 59
|Dash Startup  = -
|Dash Active  = -
|Dash Recovery = -
|On Dash Hit  = -
|On Dash Block = -
|description  =
B Version Properties:


}}
{{AttackData-Galaxy Fight: Universal Warriors
|header  = no
|version  = C
|Damage  = 59
|Startup  =-
|Active  =-
|Recovery =-
|On Hit  =
|On Block =
|Dash Damage  = 69
|Dash Startup  = -
|Dash Active  = -
|Dash Recovery = -
|On Dash Hit  = -
|On Dash Block = -
|description  =
C Version Properties:




Universal Properties:
* The dash version has much quicker startup and recovery.
* Hitting a grounded opponent twice will cause them to tumble.
}}
}}




= Additional Resources =
{{MoveData
|name  = '''Al-Slugger'''
|input  = '''<big>A+B+C</big>'''
|image  = Galaxy Fight Alvan Al Slugger.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|header  = yes
|version  = A
|Damage  = 48
|Startup  =-
|Active  =-
|Recovery =-
|On Hit  =
|On Block =
|Dash Damage  = 54
|Dash Startup  = -
|Dash Active  = -
|Dash Recovery = -
|On Dash Hit  = -
|On Dash Block = -
|description  =
A Version Properties:


{|
}}
|+
}}
|-
! <big><big>[[Galaxy_Fight:_Universal_Warriors/Notation|Notation]]</big></big> !! <big><big>Glossary</big></big> !! <big><big>Mechanics</big></big> !! <big><big>FAQ</big></big>
|-
| [[Image:Pencil_Icon.png|150x150px|link=Galaxy_Fight:_Universal_Warriors/Notation|Notation]] || [[Image:icon_glossary.png|150x150px|link=Galaxy_Fight:_Universal_Warriors/Glossary|Glossary]] || [[Image:icon_system.png|150x150px|link=Galaxy_Fight:_Universal_Warriors/Mechanics|Mechanics]] || [[Image:icon_faq.png|150x150px|link=Galaxy_Fight:_Universal_Warriors/FAQ|FAQ]]
|}




{| class="wikitable"
{{MoveData
|+  
|name  = '''Super Al-Bang'''
|-
|input  = '''<big>641236+A+B+C</big>'''
! In Progress !! Completed !! To-do
|image  = Galaxy Fight Alvan Super Al Bang.png
|-
|data  =
|  
{{AttackData-Galaxy Fight: Universal Warriors
* Finishing up Rolf's page.
|header  = yes
||  
|version  = A
* Created attack data template for Galaxy Fight.
|Damage  = 48
* Uploaded attack images and damage for Rolf.
|Startup  =-
* Created a page for every character in the Navbox.
|Active  =-
||  
|Recovery =-
* Create a page for the mechanics of the game.
|On Hit  =
* Create a match-up section for each character.
|On Block =
* Create a combo/juggle section for each character.
|Dash Damage  = 54
* Upload attack images for remaining characters.
|Dash Startup  = -
* Acquire frame data for each character.
|Dash Active  = -
|}
|Dash Recovery = -
|On Dash Hit  = -
|On Dash Block = -
|description  =
A Version Properties:


[[Category:Galaxy Fight: Universal Warriors]]
}}
}}

Latest revision as of 08:50, 18 October 2022

Introduction

Gunter is a grappler character with an emphasis on burst damage. Gunter's most notable attributes are his command throws, , and raw power.


Gunter's main weaknesses are his large hurtbox and limited approach options.


Galaxy Fight Gunter Idle.gif


Strengths Weaknesses
  • Coming soon
  • Coming soon


The Characters

Gunter Alvan G. Done Juri Rolf Kazuma Roomi Musafar Felden Rouwe Bonus Kun Yacopu
Gunter Alvan G. Done Juri Rolf Kazuma Roomi Musafar Felden Rouwe Bonus Kun Yacopu


General Information

Notation Glossary Mechanics FAQ
Notation Glossary Mechanics FAQ


Gunter

Standing Normals

f.5A
Galaxy Fight Gunter f.5A.png
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:

  • Regular version can be dash canceled.
  • Dash version can be stop canceled.
  • Both versions can be special canceled.
  • Both versions are juggle extenders.


f.5B
Galaxy Fight Gunter f.5B.png
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:


f.5C
Galaxy Fight Gunter f.5C.png
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:


c.5A
Galaxy Fight Gunter c.5A.png
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:

  • Regular version can be dash canceled.
  • Dash version can be stop canceled.
  • Both versions can be special canceled.
  • Both versions are juggle extenders.


c.5B
Galaxy Fight Gunter c.5B 1.png
Galaxy Fight Gunter c.5B 2.png
First hit on top and second hit on bottom.
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:

  • The first hit can be special, dash, and stop cancelled.
  • Both hits are juggle extenders.


c.5C
Galaxy Fight Gunter c.5C.png
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:


Crouching Normals

2A
Galaxy Fight Gunter 2A.png
Damage Startup, Active, and Recovery On Hit On Block
- - - -

Properties:

  • Hits low.
  • Can be special and dash canceled.
  • Juggle extender.


2B
Galaxy Fight Gunter 2B.png
Damage Startup, Active, and Recovery On Hit On Block
24 - - -

Properties:

  • Hits low.


2C
Galaxy Fight Gunter 2C.png
Damage Startup, Active, and Recovery On Hit On Block
- - - -

Properties:

  • Hits low.
  • Knocks down opponent on hit.


Jumping Normals

7A/8A/9A
Galaxy Fight Gunter 8A.png
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:

  • Regular and dash versions are juggle extenders.


8B
Galaxy Fight Gunter 8B.png
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:

  • Regular and dash versions are juggle extenders.


8C
Galaxy Fight Gunter 8C.png
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:

  • Regular version is a juggle extender.
  • The entire body is the hitbox for the dash version.


7B/9B
Galaxy Fight Gunter 7B or 9B.png
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:

  • Regular and dash version are juggle extenders.


7C/9C
Galaxy Fight Gunter 7C or 9C.png
Damage Startup, Active, and Recovery On Hit On Block
24 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
36 - - -

Properties:


Throws

Bull Smash
4/6C
Galaxy Fight Gunter Bull Smash.png
Damage Startup Active Recovery
- 1 1 -

Properties:


Wild Shake
360+A/B/C
Galaxy Fight Gunter Wild Shake.png
Damage Startup Active Recovery
34 1 1 -

Properties:

  • Command throw.


Hammer Break
360+A+B+C
Galaxy Fight Gunter Hammer Break.png
Damage Startup Active Recovery
34 1 1 -

Properties:

  • Command throw.


Special Moves

Bull Shoulder
[4]6+A/B/C
Galaxy Fight Gunter Bull Shoulder.png
A Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

A Version Properties:

B Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

B Version Properties:

C Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

C Version Properties:


Bull Bomber
623+A/B/C
Galaxy Fight Gunter Bull Bomber.png
A Damage Startup, Active, and Recovery On Hit On Block
45 - - -

A Version Properties:

B Damage Startup, Active, and Recovery On Hit On Block
51 - - -

B Version Properties:

C Damage Startup, Active, and Recovery On Hit On Block
56 - - -

C Version Properties:


Universal Properties:

  • Knocks down opponent on hit.


Bull Breath
63214+A/B/C
Galaxy Fight Gunter Bull Breath.png
A Damage Startup, Active, and Recovery On Hit On Block
48 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
54 - - -

A Version Properties:

B Damage Startup, Active, and Recovery On Hit On Block
54 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
59 - - -

B Version Properties:

C Damage Startup, Active, and Recovery On Hit On Block
59 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
69 - - -

C Version Properties:


Universal Properties:

  • The dash version has much quicker startup and recovery.
  • Hitting a grounded opponent twice will cause them to tumble.


Alvan

Standing Normals

f.5A
Galaxy Fight Alvan f.5A.png
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:

  • Regular version can be dash canceled.
  • Dash version can be stop canceled.
  • Both versions can be special canceled.
  • Both versions are juggle extenders.


f.5B
Galaxy Fight Alvan f.5B.png
Galaxy Fight Alvan 66 f.5B.png
Regular version on top and dash version on bottom.
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:


f.5C
Galaxy Fight Alvan f.5C.png
Galaxy Fight Alvan 66 f.5C.png
Regular version on top and dash version on bottom.
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:


c.5A
Galaxy Fight Alvan c.5A.png
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:

  • Regular version can be dash canceled.
  • Dash version can be stop canceled.
  • Both versions can be special canceled.
  • Both versions are juggle extenders.


c.5B
Galaxy Fight Alvan c.5B 1.png
Galaxy Fight Alvan c.5B 2.png
First hit on top and second hit on bottom.
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:

  • The first hit can be special, dash, and stop cancelled.
  • Both hits are juggle extenders.


c.5C
Galaxy Fight Alvan c.5C.png
Galaxy Fight Alvan 66 c.5C.png
Regular version on top and dash version on bottom.
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:


Crouching Normals

2A
Galaxy Fight Alvan 2A.png
Damage Startup, Active, and Recovery On Hit On Block
- - - -

Properties:

  • Hits low.
  • Can be special and dash canceled.
  • Juggle extender.


2B
Galaxy Fight Alvan 2B 1.png
Galaxy Fight Alvan 2B 2.png
Second image shows 2B on a normal stage.
Damage Startup, Active, and Recovery On Hit On Block
24 - - -

Properties:

  • Hits low.


2C
Galaxy Fight Alvan 2C.png
Damage Startup, Active, and Recovery On Hit On Block
- - - -

Properties:

  • Hits low.
  • Knocks down opponent on hit.


Jumping Normals

8A
Galaxy Fight Alvan 8A.png
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:

  • Regular and dash versions are juggle extenders.


8B
Galaxy Fight Alvan 8B.png
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:

  • Regular and dash versions are juggle extenders.


7C/8C/9C
Galaxy Fight Alvan 8C.png
Galaxy Fight Alvan 66 789C.png
Regular version on top and dash version on bottom.
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:

  • Regular version is a juggle extender.
  • The entire body is the hitbox for the dash version.
7A/9A
Galaxy Fight Alvan 7A or 9A.png
Damage Startup, Active, and Recovery On Hit On Block
24 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
36 - - -

Properties:


7B/9B
Galaxy Fight Alvan 7B or 9B.png
Galaxy Fight Alvan 66 7B or 9B.png
Regular version on top and dash version on bottom.
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:

  • Regular and dash version are juggle extenders.


Throws

Headbutt
4/6B
Galaxy Fight Alvan Headbutt 1.png
Damage Startup Active Recovery
- 1 1 -

Properties:


Gamba Throw
4/6C
Galaxy Fight Alvan Gamba Throw 2.png
Damage Startup Active Recovery
34 1 1 -

Properties:


Special Moves

Al-Blast
236+A/B/C
(Air OK)
Galaxy Fight Alvan Al Blast.png
Galaxy Fight Alvan Al Blast Air.png
Ground version on top and air version on bottom.
A Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

A Version Properties:

B Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

B Version Properties:

C Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

C Version Properties:


Aerial Al-Blast
623+A/B/C
Galaxy Fight Alvan Aerial Al Blast.png
A Damage Startup, Active, and Recovery On Hit On Block
45 - - -

A Version Properties:

B Damage Startup, Active, and Recovery On Hit On Block
51 - - -

B Version Properties:

C Damage Startup, Active, and Recovery On Hit On Block
56 - - -

C Version Properties:


Universal Properties:

  • Knocks down opponent on hit.


Al-Fire
41236+A/B/C
Galaxy Fight Alvan Al Fire.png
A Damage Startup, Active, and Recovery On Hit On Block
48 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
54 - - -

A Version Properties:

B Damage Startup, Active, and Recovery On Hit On Block
54 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
59 - - -

B Version Properties:

C Damage Startup, Active, and Recovery On Hit On Block
59 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
69 - - -

C Version Properties:


Universal Properties:

  • The dash version has much quicker startup and recovery.
  • Hitting a grounded opponent twice will cause them to tumble.


Al-Thunder
[2]8+A/B/C
Galaxy Fight Alvan Al Thunder.png
A Damage Startup, Active, and Recovery On Hit On Block
48 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
54 - - -

A Version Properties:

B Damage Startup, Active, and Recovery On Hit On Block
54 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
59 - - -

B Version Properties:

C Damage Startup, Active, and Recovery On Hit On Block
59 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
69 - - -

C Version Properties:


Universal Properties:

  • The dash version has much quicker startup and recovery.
  • Hitting a grounded opponent twice will cause them to tumble.


Al-Slugger
A+B+C
Galaxy Fight Alvan Al Slugger.png
A Damage Startup, Active, and Recovery On Hit On Block
48 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
54 - - -

A Version Properties:


Super Al-Bang
641236+A+B+C
Galaxy Fight Alvan Super Al Bang.png
A Damage Startup, Active, and Recovery On Hit On Block
48 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
54 - - -

A Version Properties: