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==Introduction== | |||
Gunter is a grappler character with an emphasis on burst damage. Gunter's most notable attributes are his command throws, , and raw power. | |||
Gunter's main weaknesses are his large hurtbox and limited approach options. | |||
[[file:Galaxy Fight Gunter Idle.gif|center]] | |||
{{ProConTable | |||
| pros = | |||
| cons = | |||
}} | |||
== The Characters == | |||
{| | {| | ||
|- | |- | ||
! [[Galaxy_Fight:_Universal_Warriors/Gunter|Gunter]] !! [[Galaxy_Fight:_Universal_Warriors/Alvan|Alvan]] !! [[Galaxy_Fight:_Universal_Warriors/G._Done|G. Done]] !! [[Galaxy_Fight:_Universal_Warriors/Juri|Juri]] !! [[Galaxy_Fight:_Universal_Warriors/Rolf|Rolf]] !! [[Galaxy_Fight:_Universal_Warriors/Kazuma|Kazuma]] !! [[Galaxy_Fight:_Universal_Warriors/Roomi|Roomi]] !! [[Galaxy_Fight:_Universal_Warriors/Musafar|Musafar]] !! [[Galaxy_Fight:_Universal_Warriors/Felden|Felden]] !! [[Galaxy_Fight:_Universal_Warriors/Rouwe|Rouwe]]!! [[Galaxy_Fight:_Universal_Warriors/Bonus_Kun|Bonus Kun]] !! [[Galaxy_Fight:_Universal_Warriors/Yacopu|Yacopu]] | |||
|- | |- | ||
| [[Image: | | [[Image:Gunter_Portrait.jpg|90x122px|link=Galaxy_Fight:_Universal_Warriors/Gunter|Gunter]] || [[Image:Alvan_Portrait.jpg|90x122px|link=Galaxy_Fight:_Universal_Warriors/Alvan|Alvan]] || [[Image:G._Done_Portrait.jpg|90x122px|link=Galaxy_Fight:_Universal_Warriors/G._Done|G. Done]] || [[Image:Juri_Portrait.jpg|90x122px|link=Galaxy_Fight:_Universal_Warriors/Juri|Juri]] || [[Image:Rolf_Portrait.jpg|90x122px|link=Galaxy_Fight:_Universal_Warriors/Rolf|Rolf]] || [[Image:Kazuma_Portrait.jpg|90x122px|link=Galaxy_Fight:_Universal_Warriors/Kazuma|Kazuma]] || [[Image:Roomi_Portrait.jpg|90x122px|link=Galaxy_Fight:_Universal_Warriors/Roomi|Roomi]] || [[Image:Musafar_Portrait.png|90x122px|link=Galaxy_Fight:_Universal_Warriors/Musafar|Musafar]] || [[Image:Galaxy Fight Felden Portrait.png|90x122px|link=Galaxy_Fight:_Universal_Warriors/Felden|Felden]] || [[Image:Rouwe_Portrait.png|90x122px|link=Galaxy_Fight:_Universal_Warriors/Rouwe|Rouwe]] || [[Image:Bonus_Kun_Portrait.png|90x122px|link=Galaxy_Fight:_Universal_Warriors/Bonus_Kun|Bonus Kun]] || [[Image:Yacopu_Portrait.png|90x122px|link=Galaxy_Fight:_Universal_Warriors/Yacopu|Yacopu]] | ||
|} | |||
== General Information == | |||
{| | |||
|+ | |||
|- | |||
! <big><big>[[Galaxy_Fight:_Universal_Warriors/Notation|Notation]]</big></big> !! <big><big>[[Galaxy_Fight:_Universal_Warriors/Glossary|Glossary]]</big></big> !! <big><big>[[Galaxy_Fight:_Universal_Warriors/Mechanics|Mechanics]]</big></big> !! <big><big>FAQ</big></big> | |||
|- | |- | ||
| [[Image: | | [[Image:Pencil_Icon.png|100x100px|link=Galaxy_Fight:_Universal_Warriors/Notation|Notation]] || [[Image:icon_glossary.png|100x100px|link=Galaxy_Fight:_Universal_Warriors/Glossary|Glossary]] || [[Image:icon_system.png|100x100px|link=Galaxy_Fight:_Universal_Warriors/Mechanics|Mechanics]] || [[Image:icon_faq.png|100x100px|link=Galaxy_Fight:_Universal_Warriors/FAQ|FAQ]] | ||
|} | |} | ||
==Gunter== | |||
===Standing Normals=== | |||
{{MoveData | |||
|name = '''f.5A''' | |||
|image = Galaxy Fight Gunter f.5A.png | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|Damage = | |||
|Startup, Active, and Recovery = - | |||
|On Hit = | |||
|On Block = | |||
|Dash Damage = | |||
|Dash Startup, Active, and Recovery = | |||
|On Dash Hit = | |||
|On Dash Block = | |||
|description = | |||
Properties: | |||
* Regular version can be dash canceled. | |||
* Dash version can be stop canceled. | |||
* Both versions can be special canceled. | |||
* Both versions are juggle extenders. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = '''f.5B''' | |||
|image = Galaxy Fight Gunter f.5B.png | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|Damage = | |||
|Startup, Active, and Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|Dash Damage = | |||
|Dash Startup, Active, and Recovery = | |||
|On Dash Hit = | |||
|On Dash Block = | |||
|description = | |||
Properties: | |||
}} | |||
}} | |||
{{MoveData | |||
|name = '''f.5C''' | |||
|image = Galaxy Fight Gunter f.5C.png | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|Damage = | |||
|Startup, Active, and Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|Dash Damage = | |||
|Dash Startup, Active, and Recovery = | |||
|On Dash Hit = | |||
|On Dash Block = | |||
|description = | |||
Properties: | |||
}} | |||
}} | |||
{{MoveData | |||
|name = '''c.5A''' | |||
|image = Galaxy Fight Gunter c.5A.png | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|Damage = | |||
|Startup, Active, and Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|Dash Damage = | |||
|Dash Startup, Active, and Recovery = | |||
|On Dash Hit = | |||
|On Dash Block = | |||
|description = | |||
Properties: | |||
* Regular version can be dash canceled. | |||
* Dash version can be stop canceled. | |||
* Both versions can be special canceled. | |||
* Both versions are juggle extenders. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = '''c.5B''' | |||
|image = Galaxy Fight Gunter c.5B 1.png | |||
|image2 = Galaxy Fight Gunter c.5B 2.png | |||
|caption2 = First hit on top and second hit on bottom. | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|Damage = | |||
|Startup, Active, and Recovery =- | |||
|Active =- | |||
|Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|Dash Damage = | |||
|Dash Startup, Active, and Recovery = | |||
|On Dash Hit = | |||
|On Dash Block = | |||
|description = | |||
Properties: | |||
* The first hit can be special, dash, and stop cancelled. | |||
* Both hits are juggle extenders. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = '''c.5C''' | |||
|image = Galaxy Fight Gunter c.5C.png | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|Damage = | |||
|Startup, Active, and Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|Dash Damage = | |||
|Dash Startup, Active, and Recovery = | |||
|On Dash Hit = | |||
|On Dash Block = | |||
|description = | |||
Properties: | |||
}} | |||
}} | |||
===Crouching Normals=== | |||
{{MoveData | |||
|name = '''2A''' | |||
|image = Galaxy Fight Gunter 2A.png | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors Num 2 | |||
|Damage = | |||
|Startup, Active, and Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|description = | |||
Properties: | |||
* Hits low. | |||
* Can be special and dash canceled. | |||
* Juggle extender. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = '''2B''' | |||
|image = Galaxy Fight Gunter 2B.png | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors Num 2 | |||
|Damage = 24 | |||
|Startup, Active, and Recovery = - | |||
|On Hit = | |||
|On Block = | |||
|description = | |||
Properties: | |||
* Hits low. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = '''2C''' | |||
|image = Galaxy Fight Gunter 2C.png | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors Num 2 | |||
|Damage = | |||
|Startup, Active, and Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|description = | |||
Properties: | |||
* Hits low. | |||
* Knocks down opponent on hit. | |||
}} | |||
}} | |||
===Jumping Normals=== | |||
{{MoveData | |||
|name = '''7A/8A/9A''' | |||
|image = Galaxy Fight Gunter 8A.png | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|Damage = | |||
|Startup, Active, and Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|Dash Damage = | |||
|Dash Startup, Active, and Recovery = | |||
|On Dash Hit = | |||
|On Dash Block = | |||
|description = | |||
Properties: | |||
* Regular and dash versions are juggle extenders. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = '''8B''' | |||
|image = Galaxy Fight Gunter 8B.png | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|Damage = | |||
|Startup, Active, and Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|Dash Damage = | |||
|Dash Startup, Active, and Recovery = | |||
|On Dash Hit = | |||
|On Dash Block = | |||
|description = | |||
Properties: | |||
* Regular and dash versions are juggle extenders. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = '''8C''' | |||
|image = Galaxy Fight Gunter 8C.png | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|Damage = | |||
|Startup, Active, and Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|Dash Damage = | |||
|Dash Startup, Active, and Recovery = | |||
|On Dash Hit = | |||
|On Dash Block = | |||
|description = | |||
Properties: | |||
* Regular version is a juggle extender. | |||
* The entire body is the hitbox for the dash version. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = '''7B/9B''' | |||
|image = Galaxy Fight Gunter 7B or 9B.png | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|Damage = | |||
|Startup, Active, and Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|Dash Damage = | |||
|Dash Startup, Active, and Recovery = | |||
|On Dash Hit = | |||
|On Dash Block = | |||
|description = | |||
Properties: | |||
* Regular and dash version are juggle extenders. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = '''7C/9C''' | |||
|image = Galaxy Fight Gunter 7C or 9C.png | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|Damage = 24 | |||
|Startup, Active, and Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|Dash Damage = 36 | |||
|Dash Startup, Active, and Recovery = | |||
|On Dash Hit = | |||
|On Dash Block = | |||
|description = | |||
Properties: | |||
}} | |||
}} | |||
===Throws=== | |||
{{MoveData | |||
|name = '''Bull Smash''' | |||
|input = '''<big>4/6C</big>''' | |||
|image = Galaxy Fight Gunter Bull Smash.png | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors Num 3 | |||
|header = yes | |||
|Damage = | |||
|Startup = 1 | |||
|Active = 1 | |||
|Recovery = | |||
|description = | |||
Properties: | |||
}} | |||
}} | |||
{{MoveData | |||
|name = '''Wild Shake''' | |||
|input = '''<big>360+A/B/C</big>''' | |||
|image = Galaxy Fight Gunter Wild Shake.png | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors Num 3 | |||
|header = yes | |||
|Damage = 34 | |||
|Startup = 1 | |||
|Active = 1 | |||
|Recovery = | |||
|description = | |||
Properties: | |||
* Command throw. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = '''Hammer Break''' | |||
|input = '''<big>360+A+B+C</big>''' | |||
|image = Galaxy Fight Gunter Hammer Break.png | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors Num 3 | |||
|header = yes | |||
|Damage = 34 | |||
|Startup = 1 | |||
|Active = 1 | |||
|Recovery = | |||
|description = | |||
Properties: | |||
* Command throw. | |||
}} | |||
}} | |||
===Special Moves=== | |||
{{MoveData | |||
|name = '''Bull Shoulder''' | |||
|input = '''<big>[4]6+A/B/C</big>''' | |||
|image = Galaxy Fight Gunter Bull Shoulder.png | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|header = yes | |||
|version = A | |||
|Damage = | |||
|Startup, Active, and Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|Dash Damage = | |||
|Dash Startup, Active, and Recovery = - | |||
|On Dash Hit = - | |||
|On Dash Block = - | |||
|description = | |||
A Version Properties: | |||
}} | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|header = no | |||
|version = B | |||
|Damage = | |||
|Startup, Active, and Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|Dash Damage = | |||
|Dash Startup, Active, and Recovery = - | |||
|On Dash Hit = - | |||
|On Dash Block = - | |||
|description = | |||
B Version Properties: | |||
}} | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|header = no | |||
|version = C | |||
|Damage = | |||
|Startup, Active, and Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|Dash Damage = | |||
|Dash Startup, Active, and Recovery = - | |||
|On Dash Hit = - | |||
|On Dash Block = - | |||
|description = | |||
C Version Properties: | |||
}} | |||
}} | |||
{{MoveData | |||
|name = '''Bull Bomber''' | |||
|input = '''<big>623+A/B/C</big>''' | |||
|image = Galaxy Fight Gunter Bull Bomber.png | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors Num 2 | |||
|header = yes | |||
|version = A | |||
|Damage = 45 | |||
|Startup =- | |||
|Active =- | |||
|Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|description = | |||
A Version Properties: | |||
}} | |||
{{AttackData-Galaxy Fight: Universal Warriors Num 2 | |||
|header = no | |||
|version = B | |||
|Damage = 51 | |||
|Startup =- | |||
|Active =- | |||
|Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|description = | |||
B Version Properties: | |||
}} | |||
{{AttackData-Galaxy Fight: Universal Warriors Num 2 | |||
|header=no | |||
|version=C | |||
|Damage = 56 | |||
|Startup=- | |||
|Active=- | |||
|Recovery=- | |||
|On Hit= | |||
|On Block= | |||
|description = | |||
C Version Properties: | |||
Universal Properties: | |||
* Knocks down opponent on hit. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = '''Bull Breath''' | |||
|input = '''<big>63214+A/B/C</big>''' | |||
|image = Galaxy Fight Gunter Bull Breath.png | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|header = yes | |||
|version = A | |||
|Damage = 48 | |||
|Startup =- | |||
|Active =- | |||
|Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|Dash Damage = 54 | |||
|Dash Startup = - | |||
|Dash Active = - | |||
|Dash Recovery = - | |||
|On Dash Hit = - | |||
|On Dash Block = - | |||
|description = | |||
A Version Properties: | |||
}} | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|header = no | |||
|version = B | |||
|Damage = 54 | |||
|Startup =- | |||
|Active =- | |||
|Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|Dash Damage = 59 | |||
|Dash Startup = - | |||
|Dash Active = - | |||
|Dash Recovery = - | |||
|On Dash Hit = - | |||
|On Dash Block = - | |||
|description = | |||
B Version Properties: | |||
}} | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|header = no | |||
|version = C | |||
|Damage = 59 | |||
|Startup =- | |||
|Active =- | |||
|Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|Dash Damage = 69 | |||
|Dash Startup = - | |||
|Dash Active = - | |||
|Dash Recovery = - | |||
|On Dash Hit = - | |||
|On Dash Block = - | |||
|description = | |||
C Version Properties: | |||
Universal Properties: | |||
* The dash version has much quicker startup and recovery. | |||
* Hitting a grounded opponent twice will cause them to tumble. | |||
}} | |||
}} | |||
==Alvan== | |||
===Standing Normals=== | |||
{{MoveData | |||
|name = '''f.5A''' | |||
|image = Galaxy Fight Alvan f.5A.png | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|Damage = | |||
|Startup, Active, and Recovery = - | |||
|On Hit = | |||
|On Block = | |||
|Dash Damage = | |||
|Dash Startup, Active, and Recovery = | |||
|On Dash Hit = | |||
|On Dash Block = | |||
|description = | |||
Properties: | |||
* Regular version can be dash canceled. | |||
* Dash version can be stop canceled. | |||
* Both versions can be special canceled. | |||
* Both versions are juggle extenders. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = '''f.5B''' | |||
|image = Galaxy Fight Alvan f.5B.png | |||
|image2 = Galaxy Fight Alvan 66 f.5B.png | |||
|caption2 = Regular version on top and dash version on bottom. | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|Damage = | |||
|Startup, Active, and Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|Dash Damage = | |||
|Dash Startup, Active, and Recovery = | |||
|On Dash Hit = | |||
|On Dash Block = | |||
|description = | |||
Properties: | |||
}} | |||
}} | |||
{{MoveData | |||
|name = '''f.5C''' | |||
|image = Galaxy Fight Alvan f.5C.png | |||
|image2 = Galaxy Fight Alvan 66 f.5C.png | |||
|caption2 = Regular version on top and dash version on bottom. | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|Damage = | |||
|Startup, Active, and Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|Dash Damage = | |||
|Dash Startup, Active, and Recovery = | |||
|On Dash Hit = | |||
|On Dash Block = | |||
|description = | |||
Properties: | |||
}} | |||
}} | |||
{{MoveData | |||
|name = '''c.5A''' | |||
|image = Galaxy Fight Alvan c.5A.png | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|Damage = | |||
|Startup, Active, and Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|Dash Damage = | |||
|Dash Startup, Active, and Recovery = | |||
|On Dash Hit = | |||
|On Dash Block = | |||
|description = | |||
Properties: | |||
* Regular version can be dash canceled. | |||
* Dash version can be stop canceled. | |||
* Both versions can be special canceled. | |||
* Both versions are juggle extenders. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = '''c.5B''' | |||
|image = Galaxy Fight Alvan c.5B 1.png | |||
|image2 = Galaxy Fight Alvan c.5B 2.png | |||
|caption2 = First hit on top and second hit on bottom. | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|Damage = | |||
|Startup, Active, and Recovery =- | |||
|Active =- | |||
|Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|Dash Damage = | |||
|Dash Startup, Active, and Recovery = | |||
|On Dash Hit = | |||
|On Dash Block = | |||
|description = | |||
Properties: | |||
* The first hit can be special, dash, and stop cancelled. | |||
* Both hits are juggle extenders. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = '''c.5C''' | |||
|image = Galaxy Fight Alvan c.5C.png | |||
|image2 = Galaxy Fight Alvan 66 c.5C.png | |||
|caption2 = Regular version on top and dash version on bottom. | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|Damage = | |||
|Startup, Active, and Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|Dash Damage = | |||
|Dash Startup, Active, and Recovery = | |||
|On Dash Hit = | |||
|On Dash Block = | |||
|description = | |||
Properties: | |||
}} | |||
}} | |||
===Crouching Normals=== | |||
{{MoveData | |||
|name = '''2A''' | |||
|image = Galaxy Fight Alvan 2A.png | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors Num 2 | |||
|Damage = | |||
|Startup, Active, and Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|description = | |||
Properties: | |||
* Hits low. | |||
* Can be special and dash canceled. | |||
* Juggle extender. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = '''2B''' | |||
|image = Galaxy Fight Alvan 2B 1.png | |||
|image2 = Galaxy Fight Alvan 2B 2.png | |||
|caption2 = Second image shows 2B on a normal stage. | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors Num 2 | |||
|Damage = 24 | |||
|Startup, Active, and Recovery = - | |||
|On Hit = | |||
|On Block = | |||
|description = | |||
Properties: | |||
* Hits low. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = '''2C''' | |||
|image = Galaxy Fight Alvan 2C.png | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors Num 2 | |||
|Damage = | |||
|Startup, Active, and Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|description = | |||
Properties: | |||
* Hits low. | |||
* Knocks down opponent on hit. | |||
}} | |||
}} | |||
===Jumping Normals=== | |||
{{MoveData | |||
|name = '''8A''' | |||
|image = Galaxy Fight Alvan 8A.png | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|Damage = | |||
|Startup, Active, and Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|Dash Damage = | |||
|Dash Startup, Active, and Recovery = | |||
|On Dash Hit = | |||
|On Dash Block = | |||
|description = | |||
Properties: | |||
* Regular and dash versions are juggle extenders. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = '''8B''' | |||
|image = Galaxy Fight Alvan 8B.png | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|Damage = | |||
|Startup, Active, and Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|Dash Damage = | |||
|Dash Startup, Active, and Recovery = | |||
|On Dash Hit = | |||
|On Dash Block = | |||
|description = | |||
Properties: | |||
* Regular and dash versions are juggle extenders. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = '''7C/8C/9C''' | |||
|image = Galaxy Fight Alvan 8C.png | |||
|image2 = Galaxy Fight Alvan 66 789C.png | |||
|caption2 = Regular version on top and dash version on bottom. | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|Damage = | |||
|Startup, Active, and Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|Dash Damage = | |||
|Dash Startup, Active, and Recovery = | |||
|On Dash Hit = | |||
|On Dash Block = | |||
|description = | |||
Properties: | |||
* Regular version is a juggle extender. | |||
* The entire body is the hitbox for the dash version. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = '''7A/9A''' | |||
|image = Galaxy Fight Alvan 7A or 9A.png | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|Damage = 24 | |||
|Startup, Active, and Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|Dash Damage = 36 | |||
|Dash Startup, Active, and Recovery = | |||
|On Dash Hit = | |||
|On Dash Block = | |||
|description = | |||
Properties: | |||
}} | |||
}} | |||
{{MoveData | |||
|name = '''7B/9B''' | |||
|image = Galaxy Fight Alvan 7B or 9B.png | |||
|image2 = Galaxy Fight Alvan 66 7B or 9B.png | |||
|caption2 = Regular version on top and dash version on bottom. | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|Damage = | |||
|Startup, Active, and Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|Dash Damage = | |||
|Dash Startup, Active, and Recovery = | |||
|On Dash Hit = | |||
|On Dash Block = | |||
|description = | |||
Properties: | |||
* Regular and dash version are juggle extenders. | |||
}} | |||
}} | |||
===Throws=== | |||
{{MoveData | |||
|name = '''Headbutt''' | |||
|input = '''<big>4/6B</big>''' | |||
|image = Galaxy Fight Alvan Headbutt 1.png | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors Num 3 | |||
|header = yes | |||
|Damage = | |||
|Startup = 1 | |||
|Active = 1 | |||
|Recovery = | |||
|description = | |||
Properties: | |||
}} | |||
}} | |||
{{MoveData | |||
|name = '''Gamba Throw''' | |||
|input = '''<big>4/6C</big>''' | |||
|image = Galaxy Fight Alvan Gamba Throw 2.png | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors Num 3 | |||
|header = yes | |||
|Damage = 34 | |||
|Startup = 1 | |||
|Active = 1 | |||
|Recovery = | |||
|description = | |||
Properties: | |||
}} | |||
}} | |||
===Special Moves=== | |||
{{MoveData | |||
|name = '''Al-Blast''' | |||
|input = '''<big> 236+A/B/C <br> (Air OK) </big>''' | |||
|image = Galaxy Fight Alvan Al Blast.png | |||
|image2 = Galaxy Fight Alvan Al Blast Air.png | |||
|caption2 = Ground version on top and air version on bottom. | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|header = yes | |||
|version = A | |||
|Damage = | |||
|Startup, Active, and Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|Dash Damage = | |||
|Dash Startup, Active, and Recovery = - | |||
|On Dash Hit = - | |||
|On Dash Block = - | |||
|description = | |||
A Version Properties: | |||
}} | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|header = no | |||
|version = B | |||
|Damage = | |||
|Startup, Active, and Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|Dash Damage = | |||
|Dash Startup, Active, and Recovery = - | |||
|On Dash Hit = - | |||
|On Dash Block = - | |||
|description = | |||
B Version Properties: | |||
}} | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|header = no | |||
|version = C | |||
|Damage = | |||
|Startup, Active, and Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|Dash Damage = | |||
|Dash Startup, Active, and Recovery = - | |||
|On Dash Hit = - | |||
|On Dash Block = - | |||
|description = | |||
C Version Properties: | |||
}} | |||
}} | |||
{{MoveData | |||
|name = '''Aerial Al-Blast''' | |||
|input = '''<big>623+A/B/C</big>''' | |||
|image = Galaxy Fight Alvan Aerial Al Blast.png | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors Num 2 | |||
|header = yes | |||
|version = A | |||
|Damage = 45 | |||
|Startup =- | |||
|Active =- | |||
|Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|description = | |||
A Version Properties: | |||
}} | |||
{{AttackData-Galaxy Fight: Universal Warriors Num 2 | |||
|header = no | |||
|version = B | |||
|Damage = 51 | |||
|Startup =- | |||
|Active =- | |||
|Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|description = | |||
B Version Properties: | |||
}} | |||
{{AttackData-Galaxy Fight: Universal Warriors Num 2 | |||
|header=no | |||
|version=C | |||
|Damage = 56 | |||
|Startup=- | |||
|Active=- | |||
|Recovery=- | |||
|On Hit= | |||
|On Block= | |||
|description = | |||
C Version Properties: | |||
Universal Properties: | |||
* Knocks down opponent on hit. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = '''Al-Fire''' | |||
|input = '''<big>41236+A/B/C</big>''' | |||
|image = Galaxy Fight Alvan Al Fire.png | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|header = yes | |||
|version = A | |||
|Damage = 48 | |||
|Startup =- | |||
|Active =- | |||
|Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|Dash Damage = 54 | |||
|Dash Startup = - | |||
|Dash Active = - | |||
|Dash Recovery = - | |||
|On Dash Hit = - | |||
|On Dash Block = - | |||
|description = | |||
A Version Properties: | |||
}} | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|header = no | |||
|version = B | |||
|Damage = 54 | |||
|Startup =- | |||
|Active =- | |||
|Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|Dash Damage = 59 | |||
|Dash Startup = - | |||
|Dash Active = - | |||
|Dash Recovery = - | |||
|On Dash Hit = - | |||
|On Dash Block = - | |||
|description = | |||
B Version Properties: | |||
}} | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|header = no | |||
|version = C | |||
|Damage = 59 | |||
|Startup =- | |||
|Active =- | |||
|Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|Dash Damage = 69 | |||
|Dash Startup = - | |||
|Dash Active = - | |||
|Dash Recovery = - | |||
|On Dash Hit = - | |||
|On Dash Block = - | |||
|description = | |||
C Version Properties: | |||
Universal Properties: | |||
* The dash version has much quicker startup and recovery. | |||
* Hitting a grounded opponent twice will cause them to tumble. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = '''Al-Thunder''' | |||
|input = '''<big>[2]8+A/B/C</big>''' | |||
|image = Galaxy Fight Alvan Al Thunder.png | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|header = yes | |||
|version = A | |||
|Damage = 48 | |||
|Startup =- | |||
|Active =- | |||
|Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|Dash Damage = 54 | |||
|Dash Startup = - | |||
|Dash Active = - | |||
|Dash Recovery = - | |||
|On Dash Hit = - | |||
|On Dash Block = - | |||
|description = | |||
A Version Properties: | |||
}} | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|header = no | |||
|version = B | |||
|Damage = 54 | |||
|Startup =- | |||
|Active =- | |||
|Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|Dash Damage = 59 | |||
|Dash Startup = - | |||
|Dash Active = - | |||
|Dash Recovery = - | |||
|On Dash Hit = - | |||
|On Dash Block = - | |||
|description = | |||
B Version Properties: | |||
}} | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|header = no | |||
|version = C | |||
|Damage = 59 | |||
|Startup =- | |||
|Active =- | |||
|Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|Dash Damage = 69 | |||
|Dash Startup = - | |||
|Dash Active = - | |||
|Dash Recovery = - | |||
|On Dash Hit = - | |||
|On Dash Block = - | |||
|description = | |||
C Version Properties: | |||
Universal Properties: | |||
* The dash version has much quicker startup and recovery. | |||
* Hitting a grounded opponent twice will cause them to tumble. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = '''Al-Slugger''' | |||
|input = '''<big>A+B+C</big>''' | |||
|image = Galaxy Fight Alvan Al Slugger.png | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|header = yes | |||
|version = A | |||
|Damage = 48 | |||
|Startup =- | |||
|Active =- | |||
|Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|Dash Damage = 54 | |||
|Dash Startup = - | |||
|Dash Active = - | |||
|Dash Recovery = - | |||
|On Dash Hit = - | |||
|On Dash Block = - | |||
|description = | |||
A Version Properties: | |||
}} | |||
}} | |||
{{MoveData | |||
|name = '''Super Al-Bang''' | |||
|input = '''<big>641236+A+B+C</big>''' | |||
|image = Galaxy Fight Alvan Super Al Bang.png | |||
|data = | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|header = yes | |||
|version = A | |||
|Damage = 48 | |||
|Startup =- | |||
|Active =- | |||
|Recovery =- | |||
|On Hit = | |||
|On Block = | |||
|Dash Damage = 54 | |||
|Dash Startup = - | |||
|Dash Active = - | |||
|Dash Recovery = - | |||
|On Dash Hit = - | |||
|On Dash Block = - | |||
|description = | |||
A Version Properties: | |||
}} | |||
}} |
Latest revision as of 08:50, 18 October 2022
Introduction
Gunter is a grappler character with an emphasis on burst damage. Gunter's most notable attributes are his command throws, , and raw power.
Gunter's main weaknesses are his large hurtbox and limited approach options.
Strengths | Weaknesses |
---|---|
|
|
The Characters
Gunter | Alvan | G. Done | Juri | Rolf | Kazuma | Roomi | Musafar | Felden | Rouwe | Bonus Kun | Yacopu |
---|---|---|---|---|---|---|---|---|---|---|---|
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General Information
Notation | Glossary | Mechanics | FAQ |
---|---|---|---|
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Gunter
Standing Normals
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
- | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
- | - | - | - | ||||||||
Properties: |
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
- | - | - | - | ||||||||
Properties: |
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
- | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
- | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
- | - | - | - | ||||||||
Properties: |
Crouching Normals
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
24 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | ||||||||
Properties:
|
Jumping Normals
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
- | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
- | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
- | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
- | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
24 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
36 | - | - | - | ||||||||
Properties: |
Throws
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
- | 1 | 1 | - | ||
Properties: |
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
34 | 1 | 1 | - | ||
Properties:
|
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
34 | 1 | 1 | - | ||
Properties:
|
Special Moves
A | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
A Version Properties: | ||||||||||||
B | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
B Version Properties: | ||||||||||||
C | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
C Version Properties: |
A | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
45 | - | - | - | |||||||||
A Version Properties: | ||||||||||||
B | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
51 | - | - | - | |||||||||
B Version Properties: | ||||||||||||
C | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
56 | - | - | - | |||||||||
C Version Properties:
|
A | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
48 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
54 | - | - | - | |||||||||
A Version Properties: | ||||||||||||
B | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
54 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
59 | - | - | - | |||||||||
B Version Properties: | ||||||||||||
C | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
59 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
69 | - | - | - | |||||||||
C Version Properties:
|
Alvan
Standing Normals
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
- | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
- | - | - | - | ||||||||
Properties: |
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
- | - | - | - | ||||||||
Properties: |
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
- | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
- | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
- | - | - | - | ||||||||
Properties: |
Crouching Normals
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
24 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | ||||||||
Properties:
|
Jumping Normals
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
- | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
- | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
- | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
24 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
36 | - | - | - | ||||||||
Properties: |
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
- | - | - | - | ||||||||
Properties:
|
Throws
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
- | 1 | 1 | - | ||
Properties: |
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
34 | 1 | 1 | - | ||
Properties: |
Special Moves
A | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
A Version Properties: | ||||||||||||
B | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
B Version Properties: | ||||||||||||
C | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
C Version Properties: |
A | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
45 | - | - | - | |||||||||
A Version Properties: | ||||||||||||
B | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
51 | - | - | - | |||||||||
B Version Properties: | ||||||||||||
C | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
56 | - | - | - | |||||||||
C Version Properties:
|
A | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
48 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
54 | - | - | - | |||||||||
A Version Properties: | ||||||||||||
B | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
54 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
59 | - | - | - | |||||||||
B Version Properties: | ||||||||||||
C | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
59 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
69 | - | - | - | |||||||||
C Version Properties:
|
A | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
48 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
54 | - | - | - | |||||||||
A Version Properties: | ||||||||||||
B | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
54 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
59 | - | - | - | |||||||||
B Version Properties: | ||||||||||||
C | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
59 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
69 | - | - | - | |||||||||
C Version Properties:
|
A | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
48 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
54 | - | - | - | |||||||||
A Version Properties: |
A | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
48 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
54 | - | - | - | |||||||||
A Version Properties: |