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| [[file:gfRolf.gif|right]]
| | {{Character Subnav Galaxy Fight: Universal Warriors|name=Rolf}} |
| =Introduction=
| | {{Infobox Character Galaxy Fight: Universal Warriors |
| | | |name = Rolf |
| = Normals =
| | |image = Galaxy Fight Rolf Transparent Portrait.png |
| | | |prejump = - |
| {| class = "wikitable" | | |jumpd = - |
| |+
| | |landing = - |
| |-
| | |jumpa = - |
| ! <big>Standing Weak Attack <br> 5A </big> !! Regular Damage !! Regular Startup !! Regular Active !! Regular Recovery
| | |fjumpdt = - |
| |-
| | |bjumpdt = - |
| | [[file:Rolf 5A.jpg | 125px | center]] || 7 || || ||
| | |fdashdt = - |
| |-
| | |bstepdt = - |
| ! Notes !! Dash Damage !! Dash Startup !! Dash Active !! Dash Recovery
| | |kdr = - |
| |-
| |
| |
| |
| * Regular version is dash cancellable.
| |
| * Regular version has quick recovery.
| |
| * Both versions are special cancellable.
| |
| * Both versions continue juggles.
| |
| || 10 || || ||
| |
| |}
| |
| | |
| {| class = "wikitable" | |
| |+
| |
| |-
| |
| ! <big>Standing Normal Attack <br> 5B </big> !! Regular Damage !! Regular Startup !! Regular Active !! Regular Recovery
| |
| |-
| |
| | [[file:Rolf 5B.jpg | 125px | center]] || 23 || || ||
| |
| |-
| |
| ! Notes !! Dash Damage !! Dash Startup !! Dash Active !! Dash Recovery
| |
| |-
| |
| |
| |
| * Dash version is special cancellable.
| |
| * Both versions continue juggles.
| |
| || 34 || || ||
| |
| |}
| |
| | |
| {| class = "wikitable"
| |
| |+
| |
| |-
| |
| ! <big>Standing Strong Attack <br> 5C </big> !! Regular Damage !! Regular Startup !! Regular Active !! Regular Recovery
| |
| |-
| |
| | [[file:Rolf 5C.jpg | 125px | center]] || 32 || || ||
| |
| |-
| |
| ! Notes !! Dash Damage !! Dash Startup !! Dash Active !! Dash Recovery
| |
| |-
| |
| | * Both versions continue juggles. || 48 || || ||
| |
| |}
| |
| | |
| {| class = "wikitable"
| |
| |+
| |
| |-
| |
| ! <big> Close Standing Weak Attack <br> cl.5A <big> !! Regular Damage !! Regular Startup !! Regular Active !! Regular Recovery
| |
| |-
| |
| | [[file:Rolf Close 5A.jpg | 125px | center]] || 6 || || ||
| |
| |-
| |
| ! Notes !! Dash Damage !! Dash Startup !! Dash Active !! Dash Recovery
| |
| |-
| |
| |
| |
| * Regular version has quick recovery.
| |
| * Regular version is dash cancellable.
| |
| * Both versions are special cancellable.
| |
| * Both versions continue juggles.
| |
| || 9 || || ||
| |
| |}
| |
| | |
| {| class = "wikitable" | |
| |+
| |
| |-
| |
| ! <big> Close Standing Normal Attack <br> cl.5B <big> !! Regular Damage !! Regular Startup !! Regular Active !! Regular Recovery
| |
| |-
| |
| | [[file:Rolf Close 5B.jpg | 125px | center]] || 22 || || ||
| |
| |-
| |
| ! Notes !! Dash Damage !! Dash Startup !! Dash Active !! Dash Recovery
| |
| |-
| |
| |
| |
| * Regular version is dash cancellable.
| |
| * Both versions are special cancellable.
| |
| * Both versions continue juggles.
| |
| || 33 || || ||
| |
| |}
| |
| | |
| {| class = "wikitable" | |
| |+
| |
| |-
| |
| ! <big> Close Standing Strong Attack <br> cl.5C <big> !! Damage !! Start !! Active !! Recovery
| |
| |-
| |
| | [[file:Rolf Close 5C.jpg | 125px | center]] || 55 || || ||
| |
| |-
| |
| ! Notes !! Dash Damage !! Dash Startup !! Dash Active !! Dash Recovery
| |
| |-
| |
| |
| |
| * Hits twice.
| |
| * Deals a lot of damage and stun, but unsafe to use.
| |
| * Both versions continue juggles.
| |
| || 82 || || ||
| |
| |}
| |
| | |
| {| class = "wikitable"
| |
| |+
| |
| |-
| |
| ! <big> Crouching Weak Attack <br> 2+A </big> !! Damage !! Startup !! Active !! Recovery !! Notes
| |
| |-
| |
| | [[file:Rolf 2A.jpg | 125px | center]] || 7 || || || ||
| |
| * Hits low.
| |
| * Special and Dash cancellable.
| |
| * Continues juggles.
| |
| * Links into 5A, cl.5A, 3+A, and 3+B.
| |
| |}
| |
| | |
| {| class = "wikitable"
| |
| |+
| |
| |-
| |
| ! <big> Crouching Normal Attack <br> 2+B <big> !! Damage !! Start !! Active !! Recovery !! Notes
| |
| |-
| |
| | [[file:Rolf 2B.jpg | 125px | center]] || 23 || || || ||
| |
| * Hits low.
| |
| * Continues juggles.
| |
| * Special and Dash cancellable.
| |
| |}
| |
| | |
| {| class="wikitable"
| |
| |+
| |
| |-
| |
| ! <big> Crouching Strong Attack <br> 2+C <big> !! Damage !! Start !! Active !! Recovery !! Notes
| |
| |-
| |
| | [[file:Rolf 2C.jpg | 125px | center]] || 32 || || || ||
| |
| * Hits low.
| |
| * Knocks down opponent.
| |
| * Ends juggles.
| |
| |}
| |
| | |
| = Command Normals =
| |
| {| class = "wikitable"
| |
| |+
| |
| |-
| |
| ! <big> Comet Tail <br> 3+A <big> !! Damage !! Start !! Active !! Recovery !! Notes
| |
| |-
| |
| | [[file:Comet Tail.jpg | 150px]] || 6 || || || ||
| |
| * Hits low.
| |
| * Dash and Special Cancellable.
| |
| * Does not continue juggles.
| |
| * Can be linked after 5A or 2A.
| |
| |}
| |
| | |
| {| class="wikitable"
| |
| |+
| |
| |-
| |
| ! <big> Stardust Arrow <br> 3+B <big> !! Damage !! Start !! Active !! Recovery !! Notes
| |
| |-
| |
| | [[file:Stardust Arrow.jpg | 150px]] || 22 || || || ||
| |
| * Hits low.
| |
| * Dash and Special Cancellable.
| |
| * Does not continue juggles.
| |
| * Can be linked after 5A.
| |
| |}
| |
| | |
| {| class="wikitable"
| |
| |+
| |
| |-
| |
| ! <big> Metro Launcher <br> 3+C <big> !! Damage !! Start !! Active !! Recovery !! Notes
| |
| |-
| |
| | [[file:Metro Launcher.jpg|150px]] || 32 || || || ||
| |
| * Does a good amount of stun.
| |
| * Can't juggle opponent when launched.
| |
| * Ends juggles.
| |
| |}
| |
| | |
| =Throws=
| |
| | |
| {| class = "wikitable"
| |
| |+
| |
| |-
| |
| ! <big>Boost Overdrop</big> !! Input !! Damage !! Notes
| |
| |-
| |
| | [[file:Boost Overdrop.jpg|150px]] || 4/6 + B || 32 || Rolf throws the opponent behind him and reverses the side he's on. For the first frame after recovering from Boost Overdrop, the opponent is facing away from Rolf.
| |
| The opponent has to block towards Rolf during that frame. You can catch opponents off guard with a Striking Napalm if they are not blocking.
| |
| |}
| |
| | |
| {| class = "wikitable"
| |
| |+
| |
| |-
| |
| ! <big>Boost Pressure</big> !! Input !! Damage
| |
| |-
| |
| | [[file:Boost Pressure.jpg|150px]] || 4/6 + C || 32
| |
| |}
| |
| | |
| = Special Moves =
| |
| {{MoveData
| |
| |name = '''Rolf Shot''' | |
| |input = '''<big>236+A/B/C</big>'''
| |
| |image=Rolf Shot.jpg | |
| |caption= | |
| |data=
| |
| {{AttackData-Galaxy Fight: Universal Warriors
| |
| |header=yes
| |
| |version=A
| |
| |damage = 17
| |
| |startup=-
| |
| |active=-
| |
| |recovery=- | |
| |dash damage = 23
| |
| |dash startup=
| |
| |dash active=
| |
| |dash recovery=
| |
| }}
| |
| {{AttackData-Galaxy Fight: Universal Warriors
| |
| |header=no
| |
| |version=B
| |
| |damage = 17 | |
| |startup=-
| |
| |active=-
| |
| |recovery=- | |
| |dash damage = 23
| |
| |dash startup= | |
| |dash active=
| |
| |dash recovery=
| |
| }}
| |
| {{AttackData-Galaxy Fight: Universal Warriors
| |
| |header=no
| |
| |version=C
| |
| |damage = 17
| |
| |startup=-
| |
| |active=- | |
| |recovery=-
| |
| |dash damage = 23
| |
| |dash startup=
| |
| |dash active=
| |
| |dash recovery=
| |
| |description =
| |
| '''Notes:'''
| |
| * Rolf Shot can knock down the opponent when performed during a dash.
| |
| * B and C versions cause the projectile to travel faster than the previous version.
| |
| }}
| |
| }} | | }} |
| | | {{Navbox-Galaxy Fight: Universal Warriors}} |
| | |
| {{MoveData | |
| |name = '''Kneeling Rolf Shot'''
| |
| |input = '''<big>41236+A/B/C</big>'''
| |
| |image=Kneeling Rolf Shot.jpg
| |
| |caption=
| |
| |data=
| |
| {{AttackData-Galaxy Fight: Universal Warriors
| |
| |header=yes
| |
| |version=A
| |
| |damage = 17
| |
| |startup=-
| |
| |active=-
| |
| |recovery=-
| |
| |dash damage = 23
| |
| |dash startup=
| |
| |dash active=
| |
| |dash recovery=
| |
| }}
| |
| {{AttackData-Galaxy Fight: Universal Warriors
| |
| |header=no
| |
| |version=B
| |
| |damage = 17
| |
| |startup=-
| |
| |active=-
| |
| |recovery=-
| |
| |dash damage = 23
| |
| |dash startup=
| |
| |dash active=
| |
| |dash recovery=
| |
| }}
| |
| {{AttackData-Galaxy Fight: Universal Warriors
| |
| |header=no
| |
| |version=C
| |
| |damage = 17
| |
| |startup=-
| |
| |active=-
| |
| |recovery=-
| |
| |dash damage = 23
| |
| |dash startup=
| |
| |dash active=
| |
| |dash recovery=
| |
| |description =
| |
| '''Notes:'''
| |
| * Rolf performs a roll and then fires a projectile. The beginning of the roll has invincibility. This move can also knock down the opponent when performed during a dash.
| |
| * B and C versions cause the projectile to travel faster than the previous version.
| |
| }}
| |
| }}
| |
| | |
| | |
| {{MoveData
| |
| |name = '''Planet Breaker'''
| |
| |input = '''<big>623+A/B/C</big>'''
| |
| |image = Rolf Planet Breaker jpeg.jpg
| |
| |data=
| |
| {{AttackData-Galaxy Fight: Universal Warriors
| |
| |header=yes
| |
| |version=A
| |
| |damage = 36
| |
| |startup=-
| |
| |active=-
| |
| |recovery=-
| |
| |dash damage = 48
| |
| |dash startup=
| |
| |dash active=
| |
| |dash recovery=
| |
| }}
| |
| {{AttackData-Galaxy Fight: Universal Warriors
| |
| |header=no
| |
| |version=B
| |
| |damage = 48
| |
| |startup=-
| |
| |active=-
| |
| |recovery=-
| |
| |dash damage = 60
| |
| |dash startup=
| |
| |dash active=
| |
| |dash recovery=
| |
| }}
| |
| {{AttackData-Galaxy Fight: Universal Warriors
| |
| |header=no
| |
| |version=C
| |
| |damage = 60
| |
| |startup=-
| |
| |active=-
| |
| |recovery=-
| |
| |dash damage = 72
| |
| |dash startup=
| |
| |dash active=
| |
| |dash recovery=
| |
| |description =
| |
| '''Notes:'''
| |
| * B and C versions make Rolf travel further and higher than the previous version.
| |
| | |
| '''Counter Play:'''
| |
| * All versions whiff the second hit on crouching Kazuma and G. Done.
| |
| * B and C versions of regular and dashing Planet Breaker whiffs the second hit on Juri and Alvan when they're crouching.
| |
| }}
| |
| }}
| |
| | |
| | |
| {{MoveData
| |
| |name = '''Rapid Crush'''
| |
| |input = '''<big>214+A/B/C</big>'''
| |
| |image = Rapid Crush.jpg
| |
| |caption=
| |
| |data=
| |
| {{AttackData-Galaxy Fight: Universal Warriors
| |
| |header=yes
| |
| |version=A
| |
| |damage = 34
| |
| |startup=-
| |
| |active=-
| |
| |recovery=-
| |
| |dash damage = 43
| |
| |dash startup=
| |
| |dash active=
| |
| |dash recovery=
| |
| }}
| |
| {{AttackData-Galaxy Fight: Universal Warriors
| |
| |header=no
| |
| |version=B
| |
| |damage = 34
| |
| |startup=-
| |
| |active=-
| |
| |recovery=-
| |
| |dash damage = 43
| |
| |dash startup=
| |
| |dash active=
| |
| |dash recovery=
| |
| }}
| |
| {{AttackData-Galaxy Fight: Universal Warriors
| |
| |header=no
| |
| |version=C
| |
| |damage = 34
| |
| |startup=-
| |
| |active=-
| |
| |recovery=-
| |
| |dash damage = 43
| |
| |dash startup=
| |
| |dash active=
| |
| |dash recovery=
| |
| |description =
| |
| '''Notes:'''
| |
| * B and C versions makes Rolf travel higher than the previous version.
| |
| * Dashing Rapid Crush A has immense frame advantage. If connected, then Rolf can follow up with an extremely damaging combo.
| |
| * If Dashing Rapid Crush is performed close to a crouching opponent, then Rolf will automatically Coss Up. The higher the version, the more easily he can Cross Up.
| |
| '''Counter Play:'''
| |
| * Regular Rapid Crush is very laggy on block. Every character has some type of option to punish regular Rapid Crush on block.
| |
| * If well-timed, Kazuma, Juri, Gunter, and Rolf can offensively guard cancel Dashing Rapid Crush.
| |
| }}
| |
| }}
| |
| | |
| | |
| {{MoveData
| |
| |name = '''Striking Napalm'''
| |
| |input = '''<big>360+A/B/C</big>'''
| |
| |image = Striking Napalm.jpg
| |
| |caption=
| |
| |data=
| |
| {{AttackData-Galaxy Fight: Universal Warriors
| |
| |header=yes
| |
| |version=A
| |
| |damage = 69
| |
| |startup=-
| |
| |active=-
| |
| |recovery=-
| |
| |dash damage =
| |
| |dash startup=
| |
| |dash active=
| |
| |dash recovery=
| |
| }}
| |
| {{AttackData-Galaxy Fight: Universal Warriors
| |
| |header=no
| |
| |version=B
| |
| |damage = 69
| |
| |startup=-
| |
| |active=-
| |
| |recovery=-
| |
| |dash damage =
| |
| |dash startup=
| |
| |dash active=
| |
| |dash recovery=
| |
| }}
| |
| {{AttackData-Galaxy Fight: Universal Warriors
| |
| |header=no
| |
| |version=C
| |
| |damage = 69
| |
| |startup=-
| |
| |active=-
| |
| |recovery=-
| |
| |dash damage =
| |
| |dash startup=
| |
| |dash active=
| |
| |dash recovery=
| |
| |description =
| |
| '''Notes:'''
| |
| * Striking Napalm has long reach and deals massive damage. It's great for catching back dashes and finishing juggles/combos.
| |
| '''Counter Play:'''
| |
| * The move only hits twice on block. A consistent counter is to block, guard cancel a forward dash after the second hit, and then punish accordingly.
| |
| }}
| |
| }}
| |
| | |
| =The Basics=
| |
| | |
| ==Combos==
| |
| | |
| * 66, 214+A, 2B xx 214+A
| |
| This combo instantly bubble stuns an opponent when fully connected. Another way of landing the combo is by crossing-up the opponent with the first 214+A.
| |
| | |
| =Advanced Strategies=
| |
| | |
| [[Category:Galaxy Fight: Universal Warriors]] | | [[Category:Galaxy Fight: Universal Warriors]] |