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| [[file:gfRolf.gif|right]]
| | {{Character Subnav Galaxy Fight: Universal Warriors|name=Rolf}} |
| =Introduction=
| | {{Infobox Character Galaxy Fight: Universal Warriors |
| | | |name = Rolf |
| = Normals =
| | |image = Galaxy Fight Rolf Transparent Portrait.png |
| | | |prejump = - |
| {| class = "wikitable" | | |jumpd = - |
| |+ <big>Standing Weak Attack</big>
| | |landing = - |
| |-
| | |jumpa = - |
| ! Input: 5A !! Damage !! Startup !! Active !! Recovery
| | |fjumpdt = - |
| |-
| | |bjumpdt = - |
| | [[file:Rolf 5A.jpg | 125px | center]] || 7 || || ||
| | |fdashdt = - |
| |-
| | |bstepdt = - |
| ! Notes !! Dash Damage !! Dash Startup !! Dash Active !! Dash Recovery
| | |kdr = - |
| |-
| |
| |
| |
| * Regular version is dash cancellable.
| |
| * Regular and Dash version are special cancellable.
| |
| * Regular version has quick recovery.
| |
| || 10 || || ||
| |
| |}
| |
| | |
| {| class = "wikitable" | |
| |+
| |
| |-
| |
| ! Crouching Weak Attack !! Input !! Damage !! Start !! Active !! Recovery !! Total Frames !! Notes
| |
| |-
| |
| | [[file:Rolf 2A.jpg | 125px | center]] || 2 + A || || || || || ||
| |
| |}
| |
| | |
| {| class = "wikitable"
| |
| |+
| |
| |-
| |
| ! Standing Normal Attack !! Input !! Damage !! Start !! Active !! Recovery !! Total Frames !! Notes
| |
| |-
| |
| | [[file:Rolf 5B.jpg | 125px | center]] || 5B || || || || || ||
| |
| |}
| |
| | |
| {| class = "wikitable"
| |
| |+
| |
| |-
| |
| ! Crouching Normal Attack !! Input !! Damage !! Start !! Active !! Recovery !! Total Frames !! Notes
| |
| |-
| |
| | [[file:Rolf 2B.jpg | 125px | center]] || 2 + B || || || || || ||
| |
| |}
| |
| | |
| {| class="wikitable"
| |
| |+
| |
| |-
| |
| ! Standing Strong Attack !! Input !! Damage !! Start !! Active !! Recovery !! Total Frames !! Notes
| |
| |-
| |
| | [[file:Rolf 5C.jpg | 125px | center]] || 5C || || || || || ||
| |
| |}
| |
| | |
| {| class="wikitable"
| |
| |+
| |
| |-
| |
| ! Crouching Strong Attack !! Input !! Damage !! Start !! Active !! Recovery !! Total Frames !! Notes
| |
| |-
| |
| | [[file:Rolf 2C.jpg | 125px | center]] || 2 + C || || || || || ||
| |
| |}
| |
| | |
| {| class = "wikitable"
| |
| |+
| |
| |-
| |
| ! Close Standing Weak Attack !! Input !! Damage !! Start !! Active !! Recovery !! Total Frames !! Notes
| |
| |-
| |
| | [[file:Rolf Close 5A.jpg | 125px | center]] || cl.5A || || || || || ||
| |
| |}
| |
| | |
| {| class = "wikitable" | |
| |+
| |
| |-
| |
| ! Close Standing Normal Attack !! Input !! Damage !! Start !! Active !! Recovery !! Total Frames !! Notes
| |
| |-
| |
| | [[file:Rolf Close 5B.jpg | 125px | center]] || cl.5B || || || || || ||
| |
| |}
| |
| | |
| {| class = "wikitable" | |
| |+
| |
| |-
| |
| ! Close Standing Strong Attack !! Input !! Damage !! Start !! Active !! Recovery !! Total Frames !! Notes
| |
| |-
| |
| | [[file:Rolf Close 5C.jpg | 125px | center]] || cl.5C || || || || || ||
| |
| |}
| |
| | |
| = Jump Normals =
| |
| | |
| = Command Normals =
| |
| {| class = "wikitable"
| |
| |+
| |
| |-
| |
| ! Comet Tail !! Input !! Damage !! Start !! Active !! Recovery !! Total Frames !! Notes
| |
| |-
| |
| | [[file:Comet Tail.jpg | 150px]] || 3 + A || 6 || || || || || Dash and Special Cancellable. Hits low. Does not continue juggles. Can be linked after 5A or 2A.
| |
| |}
| |
| | |
| {| class="wikitable"
| |
| |+
| |
| |-
| |
| ! Stardust Arrow !! Input !! Damage !! Start !! Active !! Recovery !! Total Frames !! Notes
| |
| |-
| |
| | [[file:Stardust Arrow.jpg | 150px]] || 3 + B || 22 || || || || || Dash and Special Cancellable. Hits low. Does not continue juggles. Can be linked after 5A.
| |
| |}
| |
| | |
| {| class="wikitable"
| |
| |+
| |
| |-
| |
| ! Metro Launcher !! Input !! Damage !! Start !! Active !! Recovery !! Total Frames !! Notes
| |
| |-
| |
| | [[file:Metro Launcher.jpg|150px]] || 3 + C || 32 || || || || || Does a good amount of stun. Can't juggle opponent when launched. Mostly used as an anti-air.
| |
| |}
| |
| | |
| =Throws=
| |
| | |
| {| class = "wikitable"
| |
| |+
| |
| |-
| |
| ! Boost Overdrop !! Input !! Damage !! Notes
| |
| |-
| |
| | [[file:Boost Overdrop.jpg|150px]] || 4/6 + B || 32 || Rolf throws the opponent behind him and reverses the side he's on. For the first frame after recovering from Boost Overdrop, the opponent is facing away from Rolf.
| |
| The opponent has to block towards Rolf during that frame. You can catch opponents off guard with a Striking Napalm if they are not blocking.
| |
| |}
| |
| | |
| {| class = "wikitable"
| |
| |+
| |
| |-
| |
| ! Boost Pressure !! Input !! Damage
| |
| |-
| |
| | [[file:Boost Pressure.jpg|150px]] || 4/6 + C || 32
| |
| |}
| |
| | |
| = Special Moves =
| |
| {{MoveData
| |
| |name=Rolf Shot | |
| |input=236+A/B/C
| |
| |image=Rolf Shot.jpg | |
| |caption= | |
| |data=
| |
| {{AttackData-Galaxy Fight: Universal Warriors
| |
| |header=yes
| |
| |version=A
| |
| |damage = 17
| |
| |startup=-
| |
| |active=-
| |
| |recovery=- | |
| |dash damage = 23
| |
| |dash startup=
| |
| |dash active=
| |
| |dash recovery=
| |
| }}
| |
| {{AttackData-Galaxy Fight: Universal Warriors
| |
| |header=no
| |
| |version=B
| |
| |damage = 17
| |
| |startup=- | |
| |active=-
| |
| |recovery=- | |
| |dash damage = 23
| |
| |dash startup= | |
| |dash active=
| |
| |dash recovery=
| |
| }}
| |
| {{AttackData-Galaxy Fight: Universal Warriors
| |
| |header=no
| |
| |version=C
| |
| |damage = 17
| |
| |startup=-
| |
| |active=- | |
| |recovery=-
| |
| |dash damage = 23
| |
| |dash startup=
| |
| |dash active=
| |
| |dash recovery=
| |
| |description =
| |
| ===== Notes: =====
| |
| * Rolf Shot can knock down the opponent when performed during a dash.
| |
| * B and C versions cause the projectile to travel faster than the previous version.
| |
| }}
| |
| }} | | }} |
| | | {{Navbox-Galaxy Fight: Universal Warriors}} |
| | |
| {{MoveData | |
| |name=Kneeling Rolf Shot
| |
| |input=41236+A/B/C
| |
| |image=Kneeling Rolf Shot.jpg
| |
| |caption=
| |
| |data=
| |
| {{AttackData-Galaxy Fight: Universal Warriors
| |
| |header=yes
| |
| |version=A
| |
| |damage = 17
| |
| |startup=-
| |
| |active=-
| |
| |recovery=-
| |
| |dash damage = 23
| |
| |dash startup=
| |
| |dash active=
| |
| |dash recovery=
| |
| }}
| |
| {{AttackData-Galaxy Fight: Universal Warriors
| |
| |header=no
| |
| |version=B
| |
| |damage = 17
| |
| |startup=-
| |
| |active=-
| |
| |recovery=-
| |
| |dash damage = 23
| |
| |dash startup=
| |
| |dash active=
| |
| |dash recovery=
| |
| }}
| |
| {{AttackData-Galaxy Fight: Universal Warriors
| |
| |header=no
| |
| |version=C
| |
| |damage = 17
| |
| |startup=-
| |
| |active=-
| |
| |recovery=-
| |
| |dash damage = 23
| |
| |dash startup=
| |
| |dash active=
| |
| |dash recovery=
| |
| |description =
| |
| ===== Notes: =====
| |
| * Rolf performs a roll and then fires a projectile. The beginning of the roll has invincibility. This move can also knock down the opponent when performed during a dash.
| |
| * B and C versions cause the projectile to travel faster than the previous version.
| |
| }}
| |
| }}
| |
| | |
| | |
| {{MoveData
| |
| |name=Planet Breaker
| |
| |input=623+A/B/C
| |
| |image=Rolf Planet Breaker jpeg.jpg
| |
| |caption=
| |
| |data=
| |
| {{AttackData-Galaxy Fight: Universal Warriors
| |
| |header=yes
| |
| |version=A
| |
| |damage = 36
| |
| |startup=-
| |
| |active=-
| |
| |recovery=-
| |
| |dash damage = 48
| |
| |dash startup=
| |
| |dash active=
| |
| |dash recovery=
| |
| }}
| |
| {{AttackData-Galaxy Fight: Universal Warriors
| |
| |header=no
| |
| |version=B
| |
| |damage = 48
| |
| |startup=-
| |
| |active=-
| |
| |recovery=-
| |
| |dash damage = 60
| |
| |dash startup=
| |
| |dash active=
| |
| |dash recovery=
| |
| }}
| |
| {{AttackData-Galaxy Fight: Universal Warriors
| |
| |header=no
| |
| |version=C
| |
| |damage = 60
| |
| |startup=-
| |
| |active=-
| |
| |recovery=-
| |
| |dash damage = 72
| |
| |dash startup=
| |
| |dash active=
| |
| |dash recovery=
| |
| |description =
| |
| ===== Notes: =====
| |
| * B and C versions make Rolf travel further and higher than the previous version.
| |
| | |
| =====Counter Play:=====
| |
| * All versions whiff the second hit on crouching Kazuma and G. Done.
| |
| * B and C versions of regular and dashing Planet Breaker whiffs the second hit on Juri and Alvan when they're crouching.
| |
| }}
| |
| }}
| |
| | |
| | |
| {{MoveData
| |
| |name=Rapid Crush
| |
| |input=214+A/B/C
| |
| |image=Rapid Crush.jpg
| |
| |caption=
| |
| |data=
| |
| {{AttackData-Galaxy Fight: Universal Warriors
| |
| |header=yes
| |
| |version=A
| |
| |damage = 34
| |
| |startup=-
| |
| |active=-
| |
| |recovery=-
| |
| |dash damage = 43
| |
| |dash startup=
| |
| |dash active=
| |
| |dash recovery=
| |
| }}
| |
| {{AttackData-Galaxy Fight: Universal Warriors
| |
| |header=no
| |
| |version=B
| |
| |damage = 34
| |
| |startup=-
| |
| |active=-
| |
| |recovery=-
| |
| |dash damage = 43
| |
| |dash startup=
| |
| |dash active=
| |
| |dash recovery=
| |
| }}
| |
| {{AttackData-Galaxy Fight: Universal Warriors
| |
| |header=no
| |
| |version=C
| |
| |damage = 34
| |
| |startup=-
| |
| |active=-
| |
| |recovery=-
| |
| |dash damage = 43
| |
| |dash startup=
| |
| |dash active=
| |
| |dash recovery=
| |
| |description =
| |
| ===== Notes: =====
| |
| * B and C versions makes Rolf travel higher than the previous version.
| |
| * Dashing Rapid Crush A has immense frame advantage. If connected, then Rolf can follow up with an extremely damaging combo.
| |
| * If Dashing Rapid Crush is performed close to a crouching opponent, then Rolf will automatically Coss Up. The higher the version, the more easily he can Cross Up.
| |
| ===== Counter Play: =====
| |
| * Regular Rapid Crush is very laggy on block. Every character has some type of option to punish regular Rapid Crush on block.
| |
| * If well-timed, Kazuma, Juri, Gunter, and Rolf can offensively guard cancel Dashing Rapid Crush.
| |
| }}
| |
| }}
| |
| | |
| | |
| {{MoveData
| |
| |name=Striking Napalm
| |
| |input=360+A/B/C
| |
| |image=Striking Napalm.jpg
| |
| |caption=
| |
| |data=
| |
| {{AttackData-Galaxy Fight: Universal Warriors
| |
| |header=yes
| |
| |version=A
| |
| |damage = 69
| |
| |startup=-
| |
| |active=-
| |
| |recovery=-
| |
| |dash damage =
| |
| |dash startup=
| |
| |dash active=
| |
| |dash recovery=
| |
| }}
| |
| {{AttackData-Galaxy Fight: Universal Warriors
| |
| |header=no
| |
| |version=B
| |
| |damage = 69
| |
| |startup=-
| |
| |active=-
| |
| |recovery=-
| |
| |dash damage =
| |
| |dash startup=
| |
| |dash active=
| |
| |dash recovery=
| |
| }}
| |
| {{AttackData-Galaxy Fight: Universal Warriors
| |
| |header=no
| |
| |version=C
| |
| |damage = 69
| |
| |startup=-
| |
| |active=-
| |
| |recovery=-
| |
| |dash damage =
| |
| |dash startup=
| |
| |dash active=
| |
| |dash recovery=
| |
| |description =
| |
| ===== Notes: =====
| |
| * Striking Napalm has long reach and deals massive damage. It's great for catching back dashes and finishing juggles/combos.
| |
| =====Counter Play:=====
| |
| * The move only hits twice on block. A consistent counter is to block, guard cancel a forward dash after the second hit, and then punish accordingly.
| |
| }}
| |
| }}
| |
| | |
| =The Basics=
| |
| | |
| ==Combos==
| |
| | |
| * 66, 214+A, 2B xx 214+A
| |
| This combo instantly bubble stuns an opponent when fully connected. Another way of landing the combo is by crossing-up the opponent with the first 214+A.
| |
| | |
| =Advanced Strategies=
| |
| | |
| [[Category:Galaxy Fight: Universal Warriors]] | | [[Category:Galaxy Fight: Universal Warriors]] |