Galaxy Fight: Universal Warriors/Rolf: Difference between revisions

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[[file:gfRolf.gif|right]]
{{Character Subnav Galaxy Fight: Universal Warriors|name=Rolf}}  
=Introduction=
{{Infobox Character Galaxy Fight: Universal Warriors
 
|name     = Rolf
= Normals =
|image   = Galaxy Fight Rolf Transparent Portrait.png
 
|prejump  = -
{| class = "wikitable"
|jumpd    = -
|+
|landing = -
|-
|jumpa    = -
! Standing Weak Attack !! Input !! Damage !! Start !! Active !! Recovery !! Total Frames !! Notes
|fjumpdt = -
|-
|bjumpdt = -
| [[file:Rolf 5A.jpg | 125px | center]] || 5A || || || || || ||
|fdashdt = -
|}
|bstepdt = -
 
|kdr      = -
{| class = "wikitable"
|+
|-
! Crouching Weak Attack !! Input !! Damage !! Start !! Active !! Recovery !! Total Frames !! Notes
|-
| [[file:Rolf 2A.jpg | 125px | center]] || 2 + A || || || || || ||
|}
 
{| class = "wikitable"
|+
|-
! Standing Normal Attack !! Input !! Damage !! Start !! Active !! Recovery !! Total Frames !! Notes
|-
| [[file:Rolf 5B.jpg | 125px | center]] || 5B || || || || || ||
|}
 
{| class = "wikitable"
|+
|-
! Crouching Normal Attack !! Input !! Damage !! Start !! Active !! Recovery !! Total Frames !! Notes
|-
| [[file:Rolf 2B.jpg | 125px | center]] || 2 + B || || || || || ||
|}
 
{| class="wikitable"
|+
|-
! Standing Strong Attack !! Input !! Damage !! Start !! Active !! Recovery !! Total Frames !! Notes
|-
| [[file:Rolf 5C.jpg | 125px | center]] || 5C || || || || || ||
|}
 
{| class="wikitable"
|+
|-
! Crouching Strong Attack !! Input !! Damage !! Start !! Active !! Recovery !! Total Frames !! Notes
|-
| [[file:Rolf 2C.jpg | 125px | center]] || 2 + C || || || || || ||
|}
 
{| class = "wikitable"
|+
|-
! Close Standing Weak Attack !! Input !! Damage !! Start !! Active !! Recovery !! Total Frames !! Notes
|-
| [[file:Rolf Close 5A.jpg | 125px | center]] || cl.5A || || || || || ||
|}
 
{| class = "wikitable"
|+
|-
! Close Standing Normal Attack !! Input !! Damage !! Start !! Active !! Recovery !! Total Frames !! Notes
|-
| [[file:Rolf Close 5B.jpg | 125px | center]] || cl.5B || || || || || ||
|}
 
{| class = "wikitable"
|+
|-
! Close Standing Strong Attack !! Input !! Damage !! Start !! Active !! Recovery !! Total Frames !! Notes
|-
| [[file:Rolf Close 5C.jpg | 125px | center]] || cl.5C || || || || || ||
|}
 
=Command Normals=
 
{| class="wikitable"
|+
|-
! Comet Tail !! Input !! Damage !! Start !! Active !! Recovery !! Total Frames !! Notes
|-
| [[file:Comet Tail.jpg | 150px]] || 3 + A || 6 || || || || || Dash and Special Cancellable. Hits low. Does not continue juggles. Can be linked after 5A or 2A.
|}
 
{| class="wikitable"
|+
|-
! Stardust Arrow !! Input !! Damage !! Start !! Active !! Recovery !! Total Frames !! Notes
|-
| [[file:Stardust Arrow.jpg | 150px]] || 3 + B || 22 || || || || || Dash and Special Cancellable. Hits low. Does not continue juggles. Can be linked after 5A.
|}
 
{| class="wikitable"
|+
|-
! Metro Launcher !! Input !! Damage !! Start !! Active !! Recovery !! Total Frames !! Notes
|-
| [[file:Metro Launcher.jpg|150px]] || 3 + C || 32 || || || || || Does a good amount of stun. Can't juggle opponent when launched. Mostly used as an anti-air.
|}
 
=Throws=
 
{| class = "wikitable"
|+
|-
! Boost Overdrop !! Input !! Damage !! Notes
|-
| [[file:Boost Overdrop.jpg|150px]] || 4/6 + B || 32 || Rolf throws the opponent behind him and reverses the side he's on. For the first frame after recovering from Boost Overdrop, the opponent is facing away from Rolf.
The opponent has to block towards Rolf during that frame. You can catch opponents off guard with a Striking Napalm if they are not blocking.
|}
 
{| class = "wikitable"
|+
|-
! Boost Pressure !! Input !! Damage
|-
| [[file:Boost Pressure.jpg|150px]] || 4/6 + C || 32
|}
 
= Special Moves =
{{MoveData
|name=Rolf Shot
|input=236+A/B/C
|image=Rolf Shot.jpg
|caption=
|data=
{{AttackData-Galaxy Fight: Universal Warriors
|header=yes
|version=A
|damage = 17
|dashing damage = 23
|startup=-
|active=-
  |recovery=-
|total frames=-
}}
{{AttackData-Galaxy Fight: Universal Warriors
|header=no
|version=B
|damage = 17
|dashing damage = 23
  |startup=-
|active=-
  |recovery=-
|total frames=-
}}
{{AttackData-Galaxy Fight: Universal Warriors
|header=no
|version=C
|damage = 17
|dashing damage = 23
  |startup=-
|active=-
  |recovery=-
|total frames=-
|description =
===== Notes: =====
* Rolf Shot can knock down the opponent when performed during a dash.
* B and C versions cause the projectile to travel faster than the previous version.
}}
}}
}}
 
{{Navbox-Galaxy Fight: Universal Warriors}}
 
{{MoveData
|name=Kneeling Rolf Shot
|input=41236+A/B/C
|image=Kneeling Rolf Shot.jpg
|caption=
|data=
{{AttackData-Galaxy Fight: Universal Warriors
|header=yes
|version=A
|damage = 17
|dashing damage = 23
|startup=-
|active=-
|recovery=-
|total frames=-
}}
{{AttackData-Galaxy Fight: Universal Warriors
|header=no
|version=B
|damage = 17
|dashing damage = 23
|startup=-
|active=-
|recovery=-
|total frames=-
}}
{{AttackData-Galaxy Fight: Universal Warriors
|header=no
|version=C
|damage = 17
|dashing damage = 23
|startup=-
|active=-
|recovery=-
|total frames=-
|description =
===== Notes: =====
* Rolf performs a roll and then fires a projectile. The beginning of the roll has invincibility. This move can also knock down the opponent when performed during a dash.
* B and C versions cause the projectile to travel faster than the previous version.
}}
}}
 
 
{{MoveData
|name=Planet Breaker
|input=623+A/B/C
|image=Rolf Planet Breaker jpeg.jpg
|caption=
|data=
{{AttackData-Galaxy Fight: Universal Warriors
|header=yes
|version=A
|damage = 36
|dashing damage = 48
|startup=-
|active=-
|recovery=-
|total frames=-
}}
{{AttackData-Galaxy Fight: Universal Warriors
|header=no
|version=B
|damage = 48
|dashing damage = 60
|startup=-
|active=-
|recovery=-
|total frames=-
}}
{{AttackData-Galaxy Fight: Universal Warriors
|header=no
|version=C
|damage = 60
|dashing damage = 72
|startup=-
|active=-
|recovery=-
|total frames=-
|description =
===== Notes: =====
* B and C versions make Rolf travel further and higher than the previous version.
 
=====Counter Play:=====
* All versions whiff the second hit on crouching Kazuma and G. Done.
* B and C versions of regular and dashing Planet Breaker whiffs the second hit on Juri and Alvan when they're crouching.
}}
}}
 
 
{{MoveData
|name=Rapid Crush
|input=214+A/B/C
|image=Rapid Crush.jpg
|caption=
|data=
{{AttackData-Galaxy Fight: Universal Warriors
|header=yes
|version=A
|damage = 34
|dashing damage = 43
|startup=-
|active=-
|recovery=-
|total frames=-
}}
{{AttackData-Galaxy Fight: Universal Warriors
|header=no
|version=B
|damage = 34
|dashing damage = 43
|startup=-
|active=-
|recovery=-
|total frames=-
}}
{{AttackData-Galaxy Fight: Universal Warriors
|header=no
|version=C
|damage = 34
|dashing damage = 43
|startup=-
|active=-
|recovery=-
|total frames=-
|description =
===== Notes: =====
* B and C versions makes Rolf travel higher than the previous version.
* Dashing Rapid Crush A has immense frame advantage. If connected, then Rolf can follow up with an extremely damaging combo.
* If Dashing Rapid Crush is performed close to a crouching opponent, then Rolf will automatically Coss Up. The higher the version, the more easily he can Cross Up.
===== Counter Play: =====
* Regular Rapid Crush is very laggy on block. Every character has some type of option to punish regular Rapid Crush on block.
* If well-timed, Kazuma, Juri, Gunter, and Rolf can offensively guard cancel Dashing Rapid Crush.
}}
}}
 
 
{{MoveData
|name=Striking Napalm
|input=360+A/B/C
|image=Striking Napalm.jpg
|caption=
|data=
{{AttackData-Galaxy Fight: Universal Warriors
|header=yes
|version=A
|damage = 69
|dashing damage =
|startup=-
|active=-
|recovery=-
|total frames=-
}}
{{AttackData-Galaxy Fight: Universal Warriors
|header=no
|version=B
|damage = 69
|dashing damage =
|startup=-
|active=-
|recovery=-
|total frames=-
}}
{{AttackData-Galaxy Fight: Universal Warriors
|header=no
|version=C
|damage = 69
|dashing damage =
|startup=-
|active=-
|recovery=-
|total frames=-
|description =
===== Notes: =====
* Striking Napalm has long reach and deals massive damage. It's great for catching back dashes and finishing juggles/combos.
=====Counter Play:=====
* The move only hits twice on block. A consistent counter is to block, guard cancel a forward dash after the second hit, and then punish accordingly.
}}
}}
 
=The Basics=
 
==Combos==
 
* 66, 214+A, 2B xx 214+A
This combo instantly bubble stuns an opponent when fully connected. Another way of landing the combo is by crossing-up the opponent with the first 214+A.
 
=Advanced Strategies=
 
[[Category:Galaxy Fight: Universal Warriors]]
[[Category:Galaxy Fight: Universal Warriors]]

Latest revision as of 23:42, 2 August 2022

Introduction

Rolf is a hit and run character with an emphasis on variety. Rolf's most notable attributes are his flexible moveset, combo variety, and unique defensive mechanic. His flexible moveset is capable of forcing the opponent to approach him as well as punishing said approach. His pokes and projectiles have enough reach to interrupt or stop the opponent. In addition, Rolf has the most combo routes out of any character in the game. His combo starters and extenders can be used interchangeably, which greatly help his touch of deaths. Also, Rolf has the best defensive mechanic in the game, which is his double jump. If he is being juggled, then he can jump in the air to escape. If he is hit midair or during his backdash, then the double jump resets and allows him to retreat again.


Despite these strengths, Rolf has a few glaring weaknesses. Almost all of Rolf's attacks are either unsafe or completely whiff against crouching, non-grappler characters. His combos are severely weakened, and his block pressure is non-existent. With this in mind, Rolf also struggles with aerial rushdown due to his "floaty" air speed. He doesn't fall fast enough to punish or catch the opponent off guard. Lastly, Rolf cannot cancel the stun from tumbles, which opens up combo routes for other characters. All of these flaws influence his "hit and run" playstyle because Rolf has more options for punishing approaches rather than committing to approaches.


Galaxy Fight Rolf Idle.gif


Strengths Weaknesses
  • Combos: His combos are either heavy hitting, or touch of deaths.
  • Moveset Variety: His moves can be used in multiple, creative ways.
  • Double Jump: The only character to have one. He easily escapes air-to-air situations and juggles.
  • Annoying: The ability to poke, run away, and punish approaches will frustrate players. They're more likely to perform unsafe attacks because of this.
  • Tumble Stun: Rolf cannot cancel tumble stun.
  • Punishable Specials: All of Rolf's special attacks have long recoveries.
  • Crouching: Shorter, crouching characters will completely shut down Rolf's combos and block pressure.
Rolf
Galaxy Fight Rolf Transparent Portrait.png
Character Data
Pre-jump Frames -
Jump Duration -
Landing Frames -
Jump Height Apex -
Forward Jump Distance -
Backward Jump Distance -
Back Dash Distance -
Knockdown Recovery -


Game Navigation

General
Notation
Glossary
Mechanics
FAQ
Main Roster
Gunter
Alvan
G. Done
Juri
Rolf
Kazuma
Roomi
Musafar
Boss Characters
Felden
Rouwe
Bonus Kun
Yacopu