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| [[file:gfRolf.gif|right]]
| | {{Character Subnav Galaxy Fight: Universal Warriors|name=Rolf}} |
| =Introduction=
| | {{Infobox Character Galaxy Fight: Universal Warriors |
| | | |name = Rolf |
| =Move List=
| | |image = Galaxy Fight Rolf Transparent Portrait.png |
| | | |prejump = - |
| ==Normal Moves==
| | |jumpd = - |
| | | |landing = - |
| ==Command Normals==
| | |jumpa = - |
| | | |fjumpdt = - |
| Comet Tail: 3 + A
| | |bjumpdt = - |
| | | |fdashdt = - |
| Stardust Arrow: 3 + B
| | |bstepdt = - |
| | | |kdr = - |
| Metro Launcher: 3 + C
| |
| | |
| ==Throws==
| |
| | |
| Boost Overdrop: 4 or 6 + B
| |
| | |
| Boost Pressure: 4 or 6 + C
| |
| | |
| == Special Moves ==
| |
| {{MoveData
| |
| |name=Rolf Shot
| |
| |input=236+A/B/C
| |
| |image=Rolf Shot.jpg
| |
| |caption=
| |
| |data=
| |
| {{AttackData-Galaxy Fight: Universal Warriors
| |
| |header=yes
| |
| |version=A
| |
| |damage =
| |
| |dashing damage =
| |
| |startup=-
| |
| |active=-
| |
| |recovery=-
| |
| |total frames=-
| |
| }}
| |
| {{AttackData-Galaxy Fight: Universal Warriors
| |
| |header=no
| |
| |version=B
| |
| |damage =
| |
| |dashing damage = | |
| |startup=-
| |
| |active=- | |
| |recovery=-
| |
| |total frames=- | |
| }}
| |
| {{AttackData-Galaxy Fight: Universal Warriors
| |
| |header=no
| |
| |version=C
| |
| |damage = | |
| |dashing damage =
| |
| |startup=- | |
| |active=-
| |
| |recovery=- | |
| |total frames=-
| |
| |description =
| |
| ===== Info: =====
| |
| Rolf Shot can knock down the opponent when performed during a dash.
| |
| =====Counter Play:=====
| |
| | |
| }}
| |
| }} | | }} |
| | | {{Navbox-Galaxy Fight: Universal Warriors}} |
| {{MoveData | |
| |name=Kneeling Rolf Shot
| |
| |input=41236+A/B/C
| |
| |image=Kneeling Rolf Shot.jpg
| |
| |caption=
| |
| |data=
| |
| {{AttackData-Galaxy Fight: Universal Warriors
| |
| |header=yes
| |
| |version=A
| |
| |damage =
| |
| |dashing damage =
| |
| |startup=-
| |
| |active=-
| |
| |recovery=-
| |
| |total frames=-
| |
| }}
| |
| {{AttackData-Galaxy Fight: Universal Warriors
| |
| |header=no
| |
| |version=B
| |
| |damage =
| |
| |dashing damage =
| |
| |startup=-
| |
| |active=-
| |
| |recovery=-
| |
| |total frames=-
| |
| }}
| |
| {{AttackData-Galaxy Fight: Universal Warriors
| |
| |header=no
| |
| |version=C
| |
| |damage =
| |
| |dashing damage =
| |
| |startup=-
| |
| |active=-
| |
| |recovery=-
| |
| |total frames=-
| |
| |description =
| |
| ===== Info: =====
| |
| Rolf performs a roll and then fires a projectile. This move can also knock down the opponent when performed during a dash.
| |
| =====Counter Play:=====
| |
| | |
| }}
| |
| }}
| |
| | |
| {{MoveData
| |
| |name=Planet Breaker
| |
| |input=623+A/B/C
| |
| |image=Rolf Planet Breaker jpeg.jpg
| |
| |caption=
| |
| |data=
| |
| {{AttackData-Galaxy Fight: Universal Warriors
| |
| |header=yes
| |
| |version=A
| |
| |damage = 36
| |
| |dashing damage = 48
| |
| |startup=-
| |
| |active=-
| |
| |recovery=-
| |
| |total frames=-
| |
| }}
| |
| {{AttackData-Galaxy Fight: Universal Warriors
| |
| |header=no
| |
| |version=B
| |
| |damage = 48
| |
| |dashing damage = 60
| |
| |startup=-
| |
| |active=-
| |
| |recovery=-
| |
| |total frames=-
| |
| }}
| |
| {{AttackData-Galaxy Fight: Universal Warriors
| |
| |header=no
| |
| |version=C
| |
| |damage = 60
| |
| |dashing damage = 72
| |
| |startup=-
| |
| |active=-
| |
| |recovery=-
| |
| |total frames=-
| |
| |description =
| |
| ===== Info: =====
| |
| | |
| =====Counter Play:=====
| |
| Each version whiffs the second hit on Juri, Alvan, Kazuma, and Roomi when they're crouching.
| |
| }}
| |
| }} | |
| | |
| {{MoveData
| |
| |name=Rapid Crush
| |
| |input=214+A/B/C
| |
| |image=Rapid Crush.jpg
| |
| |caption=
| |
| |data=
| |
| {{AttackData-Galaxy Fight: Universal Warriors
| |
| |header=yes
| |
| |version=A
| |
| |damage =
| |
| |dashing damage =
| |
| |startup=-
| |
| |active=-
| |
| |recovery=-
| |
| |total frames=-
| |
| }}
| |
| {{AttackData-Galaxy Fight: Universal Warriors
| |
| |header=no
| |
| |version=B
| |
| |damage =
| |
| |dashing damage =
| |
| |startup=-
| |
| |active=-
| |
| |recovery=-
| |
| |total frames=-
| |
| }}
| |
| {{AttackData-Galaxy Fight: Universal Warriors
| |
| |header=no
| |
| |version=C
| |
| |damage =
| |
| |dashing damage =
| |
| |startup=-
| |
| |active=-
| |
| |recovery=-
| |
| |total frames=-
| |
| |description =
| |
| ===== Info: =====
| |
| | |
| =====Counter Play:=====
| |
| | |
| }}
| |
| }}
| |
| | |
| {{MoveData
| |
| |name=Striking Napalm
| |
| |input=360+A/B/C
| |
| |image=Striking Napalm.jpg
| |
| |caption=
| |
| |data=
| |
| {{AttackData-Galaxy Fight: Universal Warriors
| |
| |header=yes
| |
| |version=A
| |
| |damage =
| |
| |dashing damage =
| |
| |startup=-
| |
| |active=-
| |
| |recovery=-
| |
| |total frames=-
| |
| }}
| |
| {{AttackData-Galaxy Fight: Universal Warriors
| |
| |header=no
| |
| |version=B
| |
| |damage =
| |
| |dashing damage =
| |
| |startup=-
| |
| |active=-
| |
| |recovery=-
| |
| |total frames=-
| |
| }}
| |
| {{AttackData-Galaxy Fight: Universal Warriors
| |
| |header=no
| |
| |version=C
| |
| |damage =
| |
| |dashing damage =
| |
| |startup=-
| |
| |active=-
| |
| |recovery=-
| |
| |total frames=-
| |
| |description =
| |
| ===== Info: =====
| |
| Striking Napalm has long reach and deals massive damage. It's great for catching back dashes and finishing juggles/combos.
| |
| =====Counter Play:=====
| |
| The move only hits twice. A consistent counter is to block, guard cancel a dash after the second hit, and then punish accordingly.
| |
| }}
| |
| }}
| |
| | |
| =The Basics=
| |
| | |
| ==Combos==
| |
| | |
| * 66, 214+A, 2B xx 214+A
| |
| This combo instantly bubble stuns an opponent when fully connected. Another way of landing the combo is by crossing-up the opponent with the first 214+A.
| |
| | |
| =Advanced Strategies=
| |
| | |
| [[Category:Galaxy Fight: Universal Warriors]] | | [[Category:Galaxy Fight: Universal Warriors]] |