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| franchise = Teenage Mutant Ninja Turtles | | franchise = Teenage Mutant Ninja Turtles | ||
| weight = Middle | | weight = Middle | ||
| charactercord = [https://discord.gg/kEreRmJxaK Shredder | | charactercord = [https://discord.gg/kEreRmJxaK Shredder character discord] | ||
| homestage = | | homestage = | ||
Line 26: | Line 26: | ||
{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
* | * '''Incredible''' damage output. Shredder hits like a truck. | ||
**This can be improved even more by using Super Charge. A charged Strong Up Air does '''58%'''. | |||
* Fantastic pressure game that'll keep the opponent on their toes and scared to make mistakes. | |||
* Very fast character for his size which allows him to rushdown opponents much better than his contemporaries. | |||
* Great air speed that allows him to quickly combo Light Neutral Air several times. | |||
* Excellent strong dash. Very quick at Frame 7 and has combo potential. | |||
|cons= | |cons= | ||
* | * Shredder is ''huge'', and comboing him isn't too difficult. He is also a midweight, so he won't live for long if he gets vortexed. | ||
* A good majority of his offensive options, such as Light Neutral Air and Neutral Special, are unsafe on block. Shredder can get punished quite hard by good out of block options. This combined with a lack of a projectile means his approach options are usually predictable. | |||
* His multi-hit moves can be DI'd or spaced so that the opponent can fall out of them. This is most apparent with Light Neutral Air, Light Up Air and Up Strong. | |||
*Some of Shredder's tools are average or below average: | |||
** Horrible grab. | |||
** Bad light dash. Frame 16 and -30 on block. | |||
}} | |||
== Moves List == | |||
=== Light Attacks === | |||
{{MoveData | |||
|image= NASB Shredder Neutral Light.jpg | |||
|caption= Left! Right! | |||
|name= Alternating Arm Slash | |||
|linkname= 5L | |||
|input= 5L / Neutral Light | |||
|data= | |||
{{AttackData-NASB | |||
|Damage=6%, 6% | |||
|Startup=6, 6* | |||
|Active=6-10, 6-7 | |||
|Total Frames=30, 30 | |||
|Safety=-15, -15 | |||
|description= | |||
A quick 2-hit jab with both fists. | |||
* Can cancel into neutral light 2 from frames 16-23. | |||
}} | |||
}} <br> | |||
{{MoveData | |||
|image= NASB Shredder Up Light.jpg | |||
|caption= "I can do this too, Turtles!" | |||
|name= Uppercut | |||
|linkname= 8L | |||
|input= 8L / Up Light | |||
|data= | |||
{{AttackData-NASB | |||
|Damage=8% | |||
|Startup=4 | |||
|Active=4 - 8 | |||
|Total Frames=20 | |||
|Safety=-7 | |||
|description= | |||
A fast uppercut, similar to the Turtles. | |||
* Can be used to combo into his jump light. | |||
}} | |||
}} <br> | |||
{{MoveData | |||
|image= NASB Shredder Down Light.jpg | |||
|caption= No, I don't know what he's doing either | |||
|name= Ground Sweep | |||
|linkname= 2L | |||
|input= 2L / Down Light | |||
|data= | |||
{{AttackData-NASB | |||
|Damage=8% | |||
|Startup=5 | |||
|Active=5 - 12 | |||
|Total Frames=30 | |||
|Safety=-16 | |||
|description= | |||
A rather strange spin move where Shredder sticks his arms out. | |||
}} | |||
}} <br> | |||
{{MoveData | |||
|image= NASB Shredder Run Light.jpg | |||
|caption= '''AURA CRUSHER!''' | |||
|name= Sliding Uppercut | |||
|linkname= 66L | |||
|input= 66L / Run Light | |||
|data= | |||
{{AttackData-NASB | |||
|Damage=8% | |||
|Startup=16 | |||
|Active=16 - 20 | |||
|Total Frames=50 | |||
|Safety=-30 | |||
|description= | |||
Shredder does an uppercut while sliding forward. Can be cancelled into other moves on hit. | |||
* Use this move to lose the game. | |||
* Just use strong dash attack instead. | |||
}} | |||
}} <br> | |||
=== Jumping/Air Light Attacks === | |||
{{MoveData | |||
|image= NASB Shredder Jump Light.jpg | |||
|caption= Spin2Win | |||
|name= Spinning Shred | |||
|linkname= j5L | |||
|input= j5L / Jump Light | |||
|data= | |||
{{AttackData-NASB | |||
|Damage=1% per, 4% final | |||
|Startup=6 | |||
|Active=6 - 14 | |||
|Total Frames=30 | |||
|Safety=-14 multi, -4 final | |||
|description= | |||
Shredder spins 360 degrees in a circle, hitting multiple times. His main combo tool, racks up damage extremely fast. | |||
* Easy to yellow block on reaction once it starts hitting you. | |||
}} | |||
}} <br> | |||
{{MoveData | |||
|image= NASB Shredder Jump Up Light.jpg | |||
|caption= "Back, you hungry hand!" | |||
|name= Frenetic Hold | |||
|linkname= j8L | |||
|input= j8L / Jump Up Light | |||
|data= | |||
{{AttackData-NASB | |||
|Damage=2% per, 4% final | |||
|Startup=6 | |||
|Active=6 - 12 | |||
|Total Frames=26 | |||
|Safety=-13 multi, +0 final | |||
|description= | |||
Shredder delivers several punches above him in rapid fire. One of Shredder's main combo finishers. | |||
* While it can be DI'd out of, if the last hit connects it will lead to a kill at high %. | |||
}} | |||
}} <br> | |||
{{MoveData | |||
|image= NASB Shredder Jump Down Light.jpg | |||
|caption= For the leader of the Foot Clan he doesn't kick very much | |||
|name= Spin Kick | |||
|linkname= j2L | |||
|input= j2L / Jump Down Light | |||
|data= | |||
{{AttackData-NASB | |||
|Damage=10% | |||
|Startup=5 | |||
|Active=5 - 8 | |||
|Total Frames=30 | |||
|Safety=-6 | |||
|description= | |||
A quick descending crescent kick. Spikes opponents. | |||
* Has a pretty small hitbox, but has it's uses as both an edgeguarding tool and a combo tool. | |||
}} | |||
}} <br> | |||
=== Strong Attacks === | |||
{{MoveData | |||
|image= NASB Shredder Neutral Special.jpg | |||
|caption= Shocker! | |||
|name= Zap Strike | |||
|linkname= 5S | |||
|input= 5S / Neutral Strong | |||
|data= | |||
{{AttackData-NASB | |||
|Damage=14% (18% charged) | |||
|Startup=13 | |||
|Active=13 - 21 | |||
|Total Frames=56 | |||
|Safety=-26 | |||
|description= | |||
Shredder uses an electric spear to launch his opponent. Does great damage and knockback. | |||
}} | |||
}} <br> | |||
{{MoveData | |||
|image= NASB Shredder Up Strong.jpg | |||
|caption= Slice & Dice | |||
|name= Spear Flurry | |||
|linkname= 8S | |||
|input= 8S / Up Strong | |||
|data= | |||
{{AttackData-NASB | |||
|Damage=2% per, 10% final (12% charged) | |||
|Startup=15 | |||
|Active=15-23 multi, 25 final | |||
|Total Frames=55 | |||
|Safety=-21 | |||
|description= | |||
Shredder uses a spear to send stab above him multiple times. | |||
* Good kill move, but the sweetspot being in the middle means it has a bad tendency for all of the hits to not completely connect. | |||
* Against opponents blocking on smaller platforms this almost always pushes them back enough to cause teeter. | |||
}} | |||
}} <br> | |||
{{MoveData | |||
|image= NASB Shredder Down Strong.jpg | |||
|caption= ''Kachow!'' | |||
|name= Lightning Strike | |||
|linkname= 2S | |||
|input= 2S / Down Strong | |||
|data= | |||
{{AttackData-NASB | |||
|Damage=15% (15% charged) | |||
|Startup=14 | |||
|Active=14 - 20 | |||
|Total Frames=50 | |||
|Safety=-19 | |||
|description= | |||
A downwards slash with both hands. Spikes airborne opponents and those on the ledge. | |||
}} | }} | ||
}} <br> | |||
{{MoveData | |||
|image= NASB Shredder Run Strong.jpg | |||
|caption= '''''PSYCHO CRUSHER!''''' | |||
|name= Whirling Blades | |||
|linkname= 66S | |||
|input= 66S / Run Strong | |||
|data= | |||
{{AttackData-NASB | |||
|Damage=7% per | |||
|Startup=7 | |||
|Active=7 - 20 | |||
|Total Frames=40 | |||
|Safety=-24 | |||
|description= | |||
A horizontally spinning tackle covered in purple energy, very reminiscent of M. Bison's Psycho Crusher from Street Fighter. Extremely fast and great for confirming off of. | |||
}} | |||
}} <br> | |||
=== Jumping/Air Strong Attacks === | |||
{{MoveData | |||
|image= NASB Shredder Jump Neutral Strong.jpg | |||
|caption= Leo wishes he was this swag | |||
|name= Sword Slash | |||
|linkname= j5S | |||
|input= j5S / Jump Strong | |||
|data= | |||
{{AttackData-NASB | |||
|Damage=14% (19% charged) | |||
|Startup=17 | |||
|Active=17 - 21 | |||
|Total Frames=46 | |||
|Safety=-5 | |||
|description= | |||
An outwards slash with a sword. One of his safer strongs and a good kill move. | |||
}} | |||
}} <br> | |||
{{MoveData | |||
|image= NASB Shredder Jump Up Strong.jpg | |||
|caption= "If I'm going down..." | |||
|name= Takedown | |||
|linkname= j8S | |||
|input= j8S / Jump Up Strong | |||
|data= | |||
{{AttackData-NASB | |||
|Damage=37% (58% charged) | |||
|Startup=18 | |||
|Active=18 - 20 | |||
|Total Frames=40 | |||
|Safety=- | |||
|description= | |||
Shredder grabs the opponent before slamming downwards towards the ground (or the blastzone) with them. This move is hit grab, meaning it will not grab blocking opponents. | |||
}} | |||
}} <br> | |||
{{MoveData | |||
|image= NASB Shredder Jump Down Strong.jpg | |||
|caption= "...I'm taking you with me!" | |||
|name= Cross Slash | |||
|linkname= j2S | |||
|input= j2S / Jump Down Strong | |||
|data= | |||
{{AttackData-NASB | |||
|Damage=15-20% falling (20-25% charged), 15% landing | |||
|Startup=12* | |||
|Active=12 - End* | |||
|Total Frames=- | |||
|Safety=-32 | |||
|description= | |||
Shredder lunges towards the ground fist first. Holding the strong button down lets you briefly stall and adjust your horizontal positioning before lunging down. | |||
}} | |||
}} <br> | |||
=== Special Attacks === | |||
{{MoveData | |||
|image= NASB Shredder Neutral Strong.jpg | |||
|caption= Nothing super about this | |||
|name= Slash Burst | |||
|linkname= 5P | |||
|input= 5P / Neutral Special | |||
|data= | |||
{{AttackData-NASB | |||
|Damage=10% early, 20% late | |||
|Startup=14 | |||
|Active=14 - 25 | |||
|Total Frames=48 | |||
|Safety=-15 to -6 | |||
|description= | |||
Shredder charges at the opponent. This move travels very fast across the stage and is one of his primary approach options. | |||
* Destroys all projectiles you come into contact with, making it an excellent zone breaker and tool projectile-happy opponents need to respect. | |||
* Stops when it comes into contact with a blocking opponent. The earlier in the dash this happens, the more punishable Shredder is. As amazing as this move is, it's key not to become to predictable with your usage of it. | |||
* Hitting an opponent late into the dash lets Shredder convert into jump light combos or jump up light/strong kills. | |||
}} | |||
}} <br> | |||
{{MoveData | |||
|image= NASB Shredder Up Special.jpg | |||
|caption= Huy! HUY! '''HUY!''' | |||
|name= Slashing Whirlwind | |||
|linkname= 8P | |||
|input= 8P / Up Special | |||
|data= | |||
{{AttackData-NASB | |||
|Damage=14% per | |||
|Startup=14, 39, 57 | |||
|Active=14-18, 39-44, 57-65 | |||
|Total Frames=80 | |||
|Safety=- | |||
|description= | |||
Shredder ascends by slashing upwards three times. Has great vertical distance, but is rather linear. | |||
* Can grab ledge after the second and third hits. | |||
}} | |||
}} <br> | |||
{{MoveData | |||
|image= NASB Shredder Down Special.jpg | |||
|caption= "TONIGHT I DINE ON '''TURTLE SOUP!'''" | |||
|name= Super Charge | |||
|linkname= 2P | |||
|input= 2P / Down Special | |||
|data= | |||
{{AttackData-NASB | |||
|Damage=- | |||
|Startup=- | |||
|Active=- | |||
|Total Frames=70 | |||
|Safety=- | |||
|description= | |||
A charge move that increases Shredder's damage output on his strongs. The effect lasts for three strong attacks, regardless if they hit or whiff. | |||
* Charging if you still have charge will refresh the remaining charge count to 3. | |||
}} | |||
}} <br> | |||
=== Taunt === | |||
{{MoveData | |||
|image= NASB Shredder Taunt.jpg | |||
|caption= Channeling his inner Joe Higashi | |||
|name= Taunt | |||
|linkname= Taunt | |||
|input= Taunt Button | |||
|data= | |||
Shredder puts his hand out and gives a disapproving thumbs down. | |||
}} | |||
== Colors == | |||
[[File:NASB shredder character.png|200px]] | |||
[[File:NASB Shredder alt costume 1 .png|200px]] | |||
{{Navbox-NASB}} | {{Navbox-NASB}} | ||
[[Category:Nickelodeon All-Star Brawl]] | [[Category:Nickelodeon All-Star Brawl]] |
Latest revision as of 19:27, 9 November 2022
Story
Tonight I dine on turtle soup!
The notorious arch-nemesis of the Teenage Mutant Ninja Turtles, The Shredder was added to Nickelodeon All-Star Brawl via a free update on February 3rd, 2022. Previously the student of Hamato Yoshi, the vengeful Oroku Saki is now the leader of the criminal organization known as the Foot Clan.
Gameplay
Shredder is a complete offensive powerhouse. His kit gives him extremely powerful rushdown tools with one of the best Neutral Airs in the game and an extremely oppressive combo game, meaning once he gets in, your stock could be gone in a second. He is also very fast, and due to his size he has very big hitboxes. If you're the type of player that wants to completely mow down your opponent, Shredder is for you!
Strengths | Weaknesses |
---|---|
|
|
Moves List
Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
6%, 6% | 6, 6* | 6-10, 6-7 | 30, 30 | -15, -15 | |
A quick 2-hit jab with both fists.
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 4 | 4 - 8 | 20 | -7 | |
A fast uppercut, similar to the Turtles.
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 5 | 5 - 12 | 30 | -16 | |
A rather strange spin move where Shredder sticks his arms out. |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 16 | 16 - 20 | 50 | -30 | |
Shredder does an uppercut while sliding forward. Can be cancelled into other moves on hit.
|
Jumping/Air Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
1% per, 4% final | 6 | 6 - 14 | 30 | -14 multi, -4 final | |
Shredder spins 360 degrees in a circle, hitting multiple times. His main combo tool, racks up damage extremely fast.
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
2% per, 4% final | 6 | 6 - 12 | 26 | -13 multi, +0 final | |
Shredder delivers several punches above him in rapid fire. One of Shredder's main combo finishers.
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% | 5 | 5 - 8 | 30 | -6 | |
A quick descending crescent kick. Spikes opponents.
|
Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% (18% charged) | 13 | 13 - 21 | 56 | -26 | |
Shredder uses an electric spear to launch his opponent. Does great damage and knockback. |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
2% per, 10% final (12% charged) | 15 | 15-23 multi, 25 final | 55 | -21 | |
Shredder uses a spear to send stab above him multiple times.
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
15% (15% charged) | 14 | 14 - 20 | 50 | -19 | |
A downwards slash with both hands. Spikes airborne opponents and those on the ledge. |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
7% per | 7 | 7 - 20 | 40 | -24 | |
A horizontally spinning tackle covered in purple energy, very reminiscent of M. Bison's Psycho Crusher from Street Fighter. Extremely fast and great for confirming off of. |
Jumping/Air Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% (19% charged) | 17 | 17 - 21 | 46 | -5 | |
An outwards slash with a sword. One of his safer strongs and a good kill move. |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
37% (58% charged) | 18 | 18 - 20 | 40 | - | |
Shredder grabs the opponent before slamming downwards towards the ground (or the blastzone) with them. This move is hit grab, meaning it will not grab blocking opponents. |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
15-20% falling (20-25% charged), 15% landing | 12* | 12 - End* | - | -32 | |
Shredder lunges towards the ground fist first. Holding the strong button down lets you briefly stall and adjust your horizontal positioning before lunging down. |
Special Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% early, 20% late | 14 | 14 - 25 | 48 | -15 to -6 | |
Shredder charges at the opponent. This move travels very fast across the stage and is one of his primary approach options.
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% per | 14, 39, 57 | 14-18, 39-44, 57-65 | 80 | - | |
Shredder ascends by slashing upwards three times. Has great vertical distance, but is rather linear.
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
- | - | - | 70 | - | |
A charge move that increases Shredder's damage output on his strongs. The effect lasts for three strong attacks, regardless if they hit or whiff.
|