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* '''''Ride Like The Wind!:''''' As stated above, Aang has arguably the best mobility out of the entire cast, rivaled only by Danny Phantom's jumping ability. His Aerial Strong attacks keep him up in the air which is useful for recovering horizontally, his recovery '''Air Glide''' allows him to gently coast back down to the ground and freely move in the air (Smash players can liken this recovery to Mr. Game & Watch), and his Down Special '''Air Ball''' gives him unmatched ground speed, allowing him to zip backwards and forwards indefinitely as long as he doesn't touch an opponent. | * '''''Ride Like The Wind!:''''' As stated above, Aang has arguably the best mobility out of the entire cast, rivaled only by Danny Phantom's jumping ability. His Aerial Strong attacks keep him up in the air which is useful for recovering horizontally, his recovery '''Air Glide''' allows him to gently coast back down to the ground and freely move in the air (Smash players can liken this recovery to Mr. Game & Watch), and his Down Special '''Air Ball''' gives him unmatched ground speed, allowing him to zip backwards and forwards indefinitely as long as he doesn't touch an opponent. | ||
* '''''Avatar State:''''' When Aang is above 100% his Neutral Special changes from '''Spinning Staff''' to '''Avatar State''', which does 20% in a bubble all around him. It has relatively low knockback but can be an excellent combo ender and be used to quickly even the odds if you're at a percent deficit | * '''''Avatar State:''''' When Aang is above 100% his Neutral Special changes from '''Spinning Staff''' to '''Avatar State''', which does 20% in a bubble all around him. It has relatively low knockback but can be an excellent combo ender and be used to quickly even the odds if you're at a percent deficit | ||
* Aang has one of the best jabs in the game as well as excellent strongs due to his mobility. A good hit from Strong Up Air kills around 80% on midweights. | |||
|cons= | |cons= | ||
*Aang is a lightweight, meaning he is at risk of losing his stock at lower percents than most of the cast. One stray strong could be the end of the Avatar. | |||
*Avatar State does a lot of damage, but low knockback. It's also very unsafe on block, meaning that it is often more risky to use than rewarding. | |||
}} | }} | ||
== Moves List == | == Moves List == | ||
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{{MoveData | {{MoveData | ||
|image= NASB aang light mid.png | |image= NASB aang light mid.png | ||
|caption= | |caption= Kudos to you for pressing the A button | ||
|name= Elbow Strike | |name= Elbow Strike | ||
|linkname= 5L | |linkname= 5L | ||
|input= 5L / Neutral Light | |input= 5L / Neutral Light | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=5% | |||
|Startup=6 | |||
|Active=6-7 | |||
|Total Frames=20 | |||
|Safety=-5 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
Line 52: | Line 62: | ||
|input= 8L / Up Light | |input= 8L / Up Light | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=8% | |||
|Startup=6 | |||
|Active=6-7 | |||
|Total Frames=23 | |||
|Safety=-8 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
|image= NASB aang light down.png | |image= NASB aang light down.png | ||
|caption= | |caption= | ||
|name= Wind Chop | |name= Wind Chop | ||
|linkname= 2L | |linkname= 2L | ||
|input= 2L / Down Light | |input= 2L / Down Light | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=6% | |||
|Startup=8 | |||
|Active=6-8 | |||
|Total Frames=20 | |||
|Safety=-5 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
Line 74: | Line 98: | ||
|input= 66L / Run Light | |input= 66L / Run Light | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=8% | |||
|Startup=6 | |||
|Active=6-13 | |||
|Total Frames=35 | |||
|Safety=-25 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
=== Jumping/Air Light Attacks === | === Jumping/Air Light Attacks === | ||
Line 81: | Line 113: | ||
{{MoveData | {{MoveData | ||
|image= NASB aang aerial light mid.png | |image= NASB aang aerial light mid.png | ||
|caption= | |caption= More A presses per second than there are 'A's in Aang | ||
|name= Staff Spin | |name= Staff Spin | ||
|linkname= j5L | |linkname= j5L | ||
|input= j5L / Jump Light | |input= j5L / Jump Light | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=9% | |||
|Startup=6 | |||
|Active=6-13 | |||
|Total Frames=34 | |||
|Safety=-6 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
|image= NASB aang | |image= NASB aang light up.png | ||
|caption= | |caption= | ||
|name= Aerial Swiping Wind Kick | |name= Aerial Swiping Wind Kick | ||
Line 97: | Line 136: | ||
|input= j8L / Jump Up Light | |input= j8L / Jump Up Light | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=8% | |||
|Startup=6 | |||
|Active=6-8 | |||
|Total Frames=24 | |||
|Safety=-6 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
Line 105: | Line 151: | ||
|caption= | |caption= | ||
|name= Aerial Wind Chop | |name= Aerial Wind Chop | ||
|linkname= | |linkname= j2L | ||
|input= j2L / Jump Down Light | |input= j2L / Jump Down Light | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=10% | |||
|Startup=5 | |||
|Active=5-7 | |||
|Total Frames=30 | |||
|Safety=-6 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | }} | ||
}} <br> | |||
=== Strong Attacks === | === Strong Attacks === | ||
Line 121: | Line 174: | ||
|input= 5S / Neutral Strong | |input= 5S / Neutral Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=14% | |||
|Startup=15 | |||
|Active=15-18 | |||
|Total Frames=40 | |||
|Safety=-8 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
Line 132: | Line 192: | ||
|input= 8S / Up Strong | |input= 8S / Up Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=13% | |||
|Startup=16 | |||
|Active=16-23 | |||
|Total Frames=45 | |||
|Safety=-12 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
{{MoveData | |||
|image= NASB aang strong down.png | |image= NASB aang strong down.png | ||
|caption= | |caption= | ||
Line 143: | Line 210: | ||
|input= 2S / Down Strong | |input= 2S / Down Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=15% | |||
|Startup=18 | |||
|Active=18-22 | |||
|Total Frames=40 | |||
|Safety=-5 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
Line 154: | Line 228: | ||
|input= 66S / Run Strong | |input= 66S / Run Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=13% | |||
|Startup=17 | |||
|Active=18-21 | |||
|Total Frames=45 | |||
|Safety=-18 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
=== Jumping/Air Strong Attacks === | |||
{{MoveData | {{MoveData | ||
|image= NASB aang aerial strong mid.png | |image= NASB aang aerial strong mid.png | ||
|caption= | |caption= | ||
|name= Sweeping Windmill Strike | |name= Sweeping Windmill Strike | ||
|linkname= j5S | |linkname= j5S | ||
|input= j5S / Jump | |input= j5S / Jump Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=14%, 14% | |||
|Startup=17, 22 | |||
|Active=17, 22-23 | |||
|Total Frames=40 | |||
|Safety=-7, -2 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
|image= NASB aang aerial strong up.png | |image= NASB aang aerial strong up.png | ||
|caption= | |caption= Go up | ||
|name= Whirlwind Punch | |name= Whirlwind Punch | ||
|linkname= j8S | |linkname= j8S | ||
|input= j8S / Jump Up Strong | |input= j8S / Jump Up Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=13% | |||
|Startup=16 | |||
|Active=16-20 | |||
|Total Frames=40 | |||
|Safety=-8 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
Line 188: | Line 284: | ||
|input= j2S / Jump Down Strong | |input= j2S / Jump Down Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=15% | |||
|Startup=18 | |||
|Active=18-22 | |||
|Total Frames=53 | |||
|Safety=-6 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
=== Special Attacks === | === Special Attacks === | ||
{{MoveData | {{MoveData | ||
|image= NASB aang special mid.png | |image= NASB aang special mid.png | ||
Line 198: | Line 302: | ||
|image2= NASB aang special mid avatar state.png | |image2= NASB aang special mid avatar state.png | ||
|caption2= Second Law of the Avatar: '''I'M THE AVATAR!''' | |caption2= Second Law of the Avatar: '''I'M THE AVATAR!''' | ||
|name= Spinning Staff/Avatar State | |name= Spinning Staff / Avatar State | ||
|linkname= 5P | |linkname= 5P | ||
|input= 5P / Neutral Special | |input= 5P / Neutral Special | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=5% | |||
|Startup=16 | |||
|Active=16-End | |||
|Total Frames=- | |||
|Safety=-5 | |||
}} | |||
{{AttackData-NASB | |||
|Damage=5% per hit | |||
|Startup=16 | |||
|Active=16-(31 to 60) | |||
|Total Frames=66 to 95 | |||
|Safety=-25 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
Line 213: | Line 331: | ||
|input= 8P / Up Special | |input= 8P / Up Special | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=2% | |||
|Startup=6 | |||
|Active=6-End | |||
|Total Frames=6-End | |||
|Safety=-20 | |||
|description= | |||
*Pressing the special button again will make him land. | |||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
Line 224: | Line 349: | ||
|input= 2P / Down Special | |input= 2P / Down Special | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=5% | |||
|Startup=6* | |||
|Active=- | |||
|Total Frames=- | |||
|Safety=+11 | |||
|description= | |||
Attack comes out 6 frames after a movement direction is inputted. Hitbox disappears the frame you start moving in another direction, takes 15 frames to turn around. | |||
}} | |||
}} <br> | |||
=== Taunt === | === Taunt === | ||
Line 245: | Line 365: | ||
|image= NASB aang taunt.png | |image= NASB aang taunt.png | ||
|caption= Check '''THIS''' out! | |caption= Check '''THIS''' out! | ||
|name= | |name= Taunt | ||
|linkname= Weapon Activation | |linkname= Weapon Activation | ||
|input= | |input= Taunt Button | ||
|data= | |data= | ||
Aang shows off his amazing skill from the episode "The Warriors of Kyoshi". | |||
}} | }} | ||
== Colors == | == Colors == | ||
[[File:NASB aang character.png|200px]] | |||
[[File:NASB Aang alt costume 1 .png|200px]] | |||
{{Navbox-NASB}} | {{Navbox-NASB}} | ||
[[Category:Nickelodeon All-Star Brawl]] | [[Category:Nickelodeon All-Star Brawl]] |
Latest revision as of 00:17, 10 November 2022
Story
Yip-Yip!
Aang is the young and fun-loving reincarnation of the Avatar, who was awoken from his frozen sleep to now save the world from the Imperialist Fire Nation with Sokka and Katara. Despite his goofy nature, his mastery of airbending and role as the avatar will make for a tough foe to fight especially in the Brawl!
Gameplay
Aang is a character with some of the best mobility in the entire game that can easily facilitate either a rushdown or hit-and-run playstyle. Like Leonardo his attacks are low in damage, but those numbers add up as he specializes in barraging opponents with extremely quick attacks. Aang specifically excels in aerial combos and keeping his foes from touching the ground. He has one of the most unique Strong Up attacks out of the roster in Rising Wind Kick, allowing him to quickly reposition diagonally and can easily start an air combo with its low endlag. His Neutral Special Spinning Staff is also free ledge trapping option, and if Aang is above 100% the move is converted to Avatar State, turning it into an AOE attack all around him.
If you long for mastery of all four elements as well as total stage control and confounding opponents as to where you'll show up next, Aang will bring balance to your matches!
Franchise |
Avatar: The Last Airbender |
---|---|
Weight Class |
Light |
Character Discord | |
Home Stage |
Western Air Temple |
Strengths | Weaknesses |
---|---|
|
|
Moves List
Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5% | 6 | 6-7 | 20 | -5 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 6 | 6-7 | 23 | -8 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
6% | 8 | 6-8 | 20 | -5 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 6 | 6-13 | 35 | -25 | |
Placeholder |
Jumping/Air Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
9% | 6 | 6-13 | 34 | -6 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 6 | 6-8 | 24 | -6 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% | 5 | 5-7 | 30 | -6 | |
Placeholder |
Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 15 | 15-18 | 40 | -8 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 16 | 16-23 | 45 | -12 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
15% | 18 | 18-22 | 40 | -5 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 17 | 18-21 | 45 | -18 | |
Placeholder |
Jumping/Air Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14%, 14% | 17, 22 | 17, 22-23 | 40 | -7, -2 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 16 | 16-20 | 40 | -8 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
15% | 18 | 18-22 | 53 | -6 | |
Placeholder |
Special Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5% | 16 | 16-End | - | -5 | |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
5% per hit | 16 | 16-(31 to 60) | 66 to 95 | -25 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
2% | 6 | 6-End | 6-End | -20 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5% | 6* | - | - | +11 | |
Attack comes out 6 frames after a movement direction is inputted. Hitbox disappears the frame you start moving in another direction, takes 15 frames to turn around. |