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(19 intermediate revisions by 4 users not shown) | |||
Line 52: | Line 52: | ||
|Safety=-8 | |Safety=-8 | ||
|description= | |description= | ||
* | * Very fast disjointed move. It can set up tech situations at low percents and is the grounded move to make GIR jump. | ||
}} | }} | ||
}} | }} | ||
Line 71: | Line 71: | ||
|Safety=-8 | |Safety=-8 | ||
|description= | |description= | ||
* | * An okay anti-air move with decent combo potential at low percents as it can lead into up air>dair>jab lock>GIR shenanigans. At mid-high percents, the move stops becoming very useful and are better off using other moves. | ||
}} | }} | ||
}} | }} | ||
Line 177: | Line 177: | ||
|caption= | |caption= | ||
|name= Burning Lasers | |name= Burning Lasers | ||
|linkname= | |linkname= | ||
|input= | |input=Neutral Strong | ||
|data= | |data= | ||
Placeholder | {{AttackData-NASB | ||
|Damage=14% | |||
|Startup=14 | |||
|Active=5 | |||
|Total Frames=48 | |||
|Safety=-15 | |||
|description= | |||
* Placeholder | |||
}} | |||
}} | }} | ||
Line 188: | Line 196: | ||
|caption= | |caption= | ||
|name= Shock Spear | |name= Shock Spear | ||
|linkname= | |linkname= | ||
|input= | |input=Up Strong | ||
|data= | |data= | ||
Placeholder | {{AttackData-NASB | ||
|Damage=13% | |||
|Startup=17 | |||
|Active=6 | |||
|Total Frames=45 | |||
|Safety=-11 | |||
|description= | |||
* Placeholder | |||
}} | |||
}} | }} | ||
Line 199: | Line 215: | ||
|caption= | |caption= | ||
|name= Doom! | |name= Doom! | ||
|linkname= | |linkname= | ||
|input= | |input=Down Strong | ||
|data= | |data= | ||
Placeholder | {{AttackData-NASB | ||
|Damage=15% | |||
|Startup=15 | |||
|Active=5 | |||
|Total Frames=45 | |||
|Safety=-12 | |||
|description= | |||
* Placeholder | |||
}} | |||
}} | }} | ||
Line 210: | Line 234: | ||
|caption= | |caption= | ||
|name= Spider Saw | |name= Spider Saw | ||
|linkname= | |linkname= | ||
|input= | |input=Run Strong | ||
|data= | |data= | ||
Placeholder | {{AttackData-NASB | ||
|Damage=13% | |||
|Startup=15 | |||
|Active=8 | |||
|Total Frames=50 | |||
|Safety=-27 | |||
|description= | |||
* Placeholder | |||
}} | |||
}} | }} | ||
Line 221: | Line 253: | ||
|caption= | |caption= | ||
|name= Aerial Burning Lasers | |name= Aerial Burning Lasers | ||
|linkname= | |linkname= | ||
|input= | |input=Jump Neutral Strong | ||
|data= | |data= | ||
Placeholder | {{AttackData-NASB | ||
|Damage=14% | |||
|Startup=14 | |||
|Active=5 | |||
|Total Frames=48 | |||
|Safety=-7 | |||
|description= | |||
* Placeholder | |||
}} | |||
}} | }} | ||
Line 232: | Line 272: | ||
|caption= | |caption= | ||
|name= Aerial Shock Spear | |name= Aerial Shock Spear | ||
|linkname= | |linkname= | ||
|input= | |input=Jump Up Strong | ||
|data= | |data= | ||
Placeholder | {{AttackData-NASB | ||
|Damage=13% | |||
|Startup=17 | |||
|Active=6 | |||
|Total Frames=45 | |||
|Safety=-8 | |||
|description= | |||
* Placeholder | |||
}} | |||
}} | }} | ||
Line 241: | Line 289: | ||
{{MoveData | {{MoveData | ||
|image= NASB zim j2s.png | |image= NASB zim j2s.png | ||
|caption= | |caption= He is not ''moose''ing around! | ||
|name= Mini Moose | |name= Mini Moose | ||
|linkname= | |linkname= | ||
|input= | |input=Jump Down Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=15% | |||
|Startup=15 | |||
|Active=3 | |||
|Total Frames=48 | |||
|Safety=See Notes | |||
|description= | |||
* For some reason if you land sometime during when the hitbox is active the landing lag decreases drastically. | |||
** If you land on frame 15 the landing lag is 7 frames, 16 and 17 are both 8 frames, and if you land on frame 18 the landing lag is 24 frames and decreases as the move goes on like usual. Can be up to +9 on block. | |||
}} | |||
}} | }} | ||
Line 252: | Line 309: | ||
{{MoveData | {{MoveData | ||
|image= NASB zim 5p.png | |image= NASB zim 5p.png | ||
|caption= | |caption= "I'M GUNNA HUG YOU!!!" - GIR | ||
|name= GIR | |name= GIR | ||
|linkname= | |linkname= | ||
|input= | |input=Neutral Special | ||
|data= | |data= | ||
Placeholder | {{AttackData-NASB | ||
|Damage=2%, 15% | |||
|Startup=21, 13 | |||
|Active= | |||
|Total Frames=30 | |||
|Safety= | |||
|description= | |||
* Placeholder | |||
}} | |||
}} | }} | ||
Line 265: | Line 330: | ||
|caption= | |caption= | ||
|name= Bombs Away | |name= Bombs Away | ||
|linkname= | |linkname= | ||
|input= | |input=Up Special | ||
|data= | |data= | ||
Placeholder | {{AttackData-NASB | ||
|Damage=10%, 12% | |||
|Startup=13 | |||
|Active= | |||
|Total Frames=60 | |||
|Safety= | |||
|description= | |||
* Placeholder | |||
}} | |||
}} | }} | ||
Line 276: | Line 349: | ||
|caption= | |caption= | ||
|name= Lawn Gnome | |name= Lawn Gnome | ||
|linkname= | |linkname= | ||
|input= | |input=Down Special | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=13% | |||
|Startup=35 | |||
|Active=206 | |||
|Total Frames=60 | |||
|Safety= | |||
|description= | |||
* Can hit multiple times | |||
* Powerful ledgetrapping tool | |||
}} | |||
}} | }} | ||
=== | === Taunt === | ||
{{MoveData | {{MoveData | ||
|image= | |image= NASB_zim_taunt.png | ||
|caption= | |caption= | ||
|name= | |name= Taunt | ||
|linkname= | |linkname= Weapon Activation | ||
|input= | |input= Taunt Button | ||
|data= | |data= | ||
"Mwahahaha!" | |||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= NASB_zim_strafe_taunt.png | ||
|caption= | |caption= Swim-my, swim-my | ||
|name= | |name= Taunt | ||
|linkname= Weapon Activation | |linkname= Weapon Activation | ||
|input= | |input= Taunt Button + Strafe | ||
|data= | |data= | ||
"Mwahahaha!" | |||
}} | }} | ||
== Colors == | |||
[[File:NASB zim character.png|200px]] | |||
[[File:NASB Zim alt costume 1 .png|200px]] | |||
{{Navbox-NASB}} | {{Navbox-NASB}} | ||
[[Category:Nickelodeon All-Star Brawl]] | [[Category:Nickelodeon All-Star Brawl]] |
Latest revision as of 22:46, 8 November 2022
Story
I'm an unstoppable death machine, you know.
Zim is an arrogant, overzealous, but incompetent Irken alien who has been sent to earth as an "Invader" by The Almighty tallest purely to keep him occupied from their plans. To the surprise of his higher ups Zim does end up making base on Earth and attempts to pursue his desire of conquering earth to prove superiority and gain respect, with his only foil being himself. Though not being able to rule earth you can bet he'll try to conquer the Brawl! With his nimble mechanical spider legs and his robot assistant GIR, you wont know what the Great Zim has in store!
Gameplay
Zim is a zoning trap character that has two strong projectiles that work extremely well for controlling the screen. With GIR, you can have him walk toward an opponent and explode when it hits them, or you can stop him and keep him in one spot essentially acting as a land mine. With the gnome, well its a floating hitbox, how can that ever be bad? Zim's normals are very strong as they cover a lot of the screen and have relatively quick startup. This all comes with the catch: he is the lightest character in the game. Zim is killed very easily due to this, so you must either stay on the offensive or play a good keepaway game with your opponent. Overall, a good Zim player must overwhelm the opponent with his strong normals and projectiles, and try not to get hit.
Strengths | Weaknesses |
---|---|
|
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Moves List
Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5% | 7 | 2 | 22 | -8 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 7 | 3 | 22 | -8 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 6 | 3 | 22 | -9 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 6, 19 | 8, 4 | 35 | -14 | |
|
Jumping/Air Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 7 | 6 | 22 | -8 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 7 | 2 | 22 | -8 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% | 6 | 2 | 30 | -8 | |
|
Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 14 | 5 | 48 | -15 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 17 | 6 | 45 | -11 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
15% | 15 | 5 | 45 | -12 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 15 | 8 | 50 | -27 | |
|
Jumping/Air Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 14 | 5 | 48 | -7 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 17 | 6 | 45 | -8 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
15% | 15 | 3 | 48 | See Notes | |
|
Special Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
2%, 15% | 21, 13 | - | 30 | - | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10%, 12% | 13 | - | 60 | - | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 35 | 206 | 60 | - | |
|
Taunt