m (→HPHK) |
m (→Super Arts) |
||
(6 intermediate revisions by 3 users not shown) | |||
Line 39: | Line 39: | ||
|onHitCrouch=3 | |onHitCrouch=3 | ||
|onBlock=3 | |onBlock=3 | ||
|parry= | |guard=HL | ||
|parry=HL | |||
|damage=5 | |damage=5 | ||
|stun=3 | |stun=3 | ||
Line 62: | Line 63: | ||
|onHitCrouch=4 | |onHitCrouch=4 | ||
|onBlock=4 | |onBlock=4 | ||
|parry= | |guard=HL | ||
|parry=HL | |||
|damage=3 | |damage=3 | ||
|stun=3 | |stun=3 | ||
Line 85: | Line 87: | ||
|onHitCrouch=3 | |onHitCrouch=3 | ||
|onBlock=1 | |onBlock=1 | ||
|guard=HL | |||
|parry=H | |parry=H | ||
|damage=19 | |damage=19 | ||
Line 109: | Line 112: | ||
|onHitCrouch=6 | |onHitCrouch=6 | ||
|onBlock=4 | |onBlock=4 | ||
|guard=HL | |||
|parry=H | |parry=H | ||
|damage=17 | |damage=17 | ||
Line 133: | Line 137: | ||
|onHitCrouch=0 | |onHitCrouch=0 | ||
|onBlock=-4 | |onBlock=-4 | ||
|guard=HL | |||
|parry=H | |parry=H | ||
|damage=23 | |damage=23 | ||
Line 157: | Line 162: | ||
|onHitCrouch=1 | |onHitCrouch=1 | ||
|onBlock=-3 | |onBlock=-3 | ||
|guard=HL | |||
|parry=H | |parry=H | ||
|damage=23 | |damage=23 | ||
Line 180: | Line 186: | ||
|onHitCrouch=2 | |onHitCrouch=2 | ||
|onBlock=2 | |onBlock=2 | ||
|parry= | |guard=HL | ||
|parry=HL | |||
|damage=7 | |damage=7 | ||
|description= | |description= | ||
* Self meter gain: Whiff: 0, Hit: 2, Block: 1. | * Self meter gain: Whiff: 0, Hit: 2, Block: 1. | ||
Line 202: | Line 208: | ||
|onHitCrouch=6 | |onHitCrouch=6 | ||
|onBlock=2 | |onBlock=2 | ||
|guard=HL | |||
|parry=H | |parry=H | ||
|damage=19 | |damage=19 | ||
Line 226: | Line 233: | ||
|onHitCrouch=-3 | |onHitCrouch=-3 | ||
|onBlock=-5 | |onBlock=-5 | ||
|guard=HL | |||
|parry=H | |parry=H | ||
|damage=16 | |damage=16 | ||
Line 249: | Line 257: | ||
|onHitCrouch=-1 | |onHitCrouch=-1 | ||
|onBlock=-5 | |onBlock=-5 | ||
|guard=HL | |||
|parry=H | |parry=H | ||
|damage=24 | |damage=24 | ||
Line 276: | Line 285: | ||
|onHitCrouch=3 | |onHitCrouch=3 | ||
|onBlock=-1 | |onBlock=-1 | ||
|guard=H | |||
|parry=H | |parry=H | ||
|damage=15 | |damage=15 | ||
Line 300: | Line 310: | ||
|onHitCrouch=6 | |onHitCrouch=6 | ||
|onBlock=2 | |onBlock=2 | ||
|guard=HL | |||
|parry=H | |parry=H | ||
|damage=24 | |damage=24 | ||
Line 327: | Line 338: | ||
|onHitCrouch=3 | |onHitCrouch=3 | ||
|onBlock=3 | |onBlock=3 | ||
|parry= | |guard=HL | ||
|parry=HL | |||
|damage=3 | |damage=3 | ||
|stun=3 | |stun=3 | ||
Line 350: | Line 362: | ||
|onHitCrouch=5 | |onHitCrouch=5 | ||
|onBlock=3 | |onBlock=3 | ||
|parry= | |guard=HL | ||
|parry=HL | |||
|damage=16 | |damage=16 | ||
|stun=7 | |stun=7 | ||
Line 374: | Line 387: | ||
|onHitCrouch=-4 | |onHitCrouch=-4 | ||
|onBlock=-8 | |onBlock=-8 | ||
|parry= | |guard=HL | ||
|parry=HL | |||
|damage=23 | |damage=23 | ||
|stun=13 | |stun=13 | ||
Line 398: | Line 412: | ||
|onHitCrouch=1 | |onHitCrouch=1 | ||
|onBlock=1 | |onBlock=1 | ||
|guard=L | |||
|parry=L | |parry=L | ||
|damage=3 | |damage=3 | ||
Line 421: | Line 436: | ||
|onHitCrouch=-1 | |onHitCrouch=-1 | ||
|onBlock=-3 | |onBlock=-3 | ||
|guard=L | |||
|parry=L | |parry=L | ||
|damage=14 | |damage=14 | ||
Line 446: | Line 462: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=-13 | |onBlock=-13 | ||
|guard=L | |||
|parry=L | |parry=L | ||
|damage=23 | |damage=23 | ||
Line 469: | Line 486: | ||
{{AttackData-3S | {{AttackData-3S | ||
|startup=4 | |startup=4 | ||
|active=Until Landing | |||
|recovery=None | |||
|onHit=-5~7 | |onHit=-5~7 | ||
|onHitCrouch=4~7 | |onHitCrouch=4~7 | ||
|onBlock=-5~7 | |onBlock=-5~7 | ||
|guard=H | |||
|parry=H | |parry=H | ||
|damage=8 | |damage=8 | ||
Line 493: | Line 513: | ||
|onHitCrouch=8~10 | |onHitCrouch=8~10 | ||
|onBlock=0~10 | |onBlock=0~10 | ||
|guard=H | |||
|parry=H | |parry=H | ||
|damage=17 | |damage=17 | ||
Line 515: | Line 536: | ||
|onHitCrouch=10 | |onHitCrouch=10 | ||
|onBlock=4~10 | |onBlock=4~10 | ||
|guard=H | |||
|parry=H | |parry=H | ||
|damage=15 | |damage=15 | ||
Line 537: | Line 559: | ||
|onHitCrouch=12~13 | |onHitCrouch=12~13 | ||
|onBlock=6~13 | |onBlock=6~13 | ||
|guard=H | |||
|parry=H | |parry=H | ||
|damage=24 | |damage=24 | ||
Line 559: | Line 582: | ||
|onHitCrouch=10~13 | |onHitCrouch=10~13 | ||
|onBlock=3~13 | |onBlock=3~13 | ||
|guard=H | |||
|parry=H | |parry=H | ||
|damage=24 | |damage=24 | ||
Line 581: | Line 605: | ||
|onHitCrouch=0~7 | |onHitCrouch=0~7 | ||
|onBlock=-6~7 | |onBlock=-6~7 | ||
|guard=H | |||
|parry=H | |parry=H | ||
|damage=8 | |damage=8 | ||
Line 602: | Line 627: | ||
|onHitCrouch=0~7 | |onHitCrouch=0~7 | ||
|onBlock=-6~7 | |onBlock=-6~7 | ||
|guard=H | |||
|parry=H | |parry=H | ||
|damage=8 | |damage=8 | ||
Line 623: | Line 649: | ||
|onHitCrouch=6~10 | |onHitCrouch=6~10 | ||
|onBlock=-2~10 | |onBlock=-2~10 | ||
|guard=H | |||
|parry=H | |parry=H | ||
|damage=16 | |damage=16 | ||
Line 645: | Line 672: | ||
|onHitCrouch=6~10 | |onHitCrouch=6~10 | ||
|onBlock=-2~10 | |onBlock=-2~10 | ||
|guard=H | |||
|parry=H | |parry=H | ||
|damage=16 | |damage=16 | ||
Line 667: | Line 695: | ||
|onHitCrouch=10~13 | |onHitCrouch=10~13 | ||
|onBlock=2~13 | |onBlock=2~13 | ||
|guard=H | |||
|parry=H | |parry=H | ||
|damage=23 | |damage=23 | ||
Line 689: | Line 718: | ||
|onHitCrouch=8~13 | |onHitCrouch=8~13 | ||
|onBlock=2~13 | |onBlock=2~13 | ||
|guard=H | |||
|parry=H | |parry=H | ||
|damage=21 | |damage=21 | ||
Line 703: | Line 733: | ||
<br> | <br> | ||
< | =====<font style="visibility:hidden; float:right">5HP (far)5HK</font>===== | ||
<br> | <br> | ||
Line 718: | Line 748: | ||
|recovery=21 | |recovery=21 | ||
|onHit=45 | |onHit=45 | ||
|onHitCrouch=45 | |||
|damage=21 | |damage=21 | ||
|stun=8 | |stun=8 | ||
Line 739: | Line 770: | ||
|recovery=21 | |recovery=21 | ||
|onHit=70 | |onHit=70 | ||
|onHitCrouch=70 | |||
|damage=19 | |damage=19 | ||
|stun=14 | |stun=14 | ||
Line 766: | Line 798: | ||
|onHitCrouch=1~9 | |onHitCrouch=1~9 | ||
|onBlock=-5~2 | |onBlock=-5~2 | ||
|guard=H | |||
|parry=H | |parry=H | ||
|damage=7 | |damage=7 | ||
Line 795: | Line 828: | ||
=====<font style="visibility:hidden; float:right">236P</font>===== | =====<font style="visibility:hidden; float:right">236P</font>===== | ||
{{MoveData | {{MoveData | ||
|name= | |name=Hadoken | ||
|input={{qcf}}+{{p}} | |input={{qcf}}+{{p}} | ||
|image=(ryuhdk).gif | |image=(ryuhdk).gif | ||
Line 809: | Line 842: | ||
|onHitCrouch=-7 | |onHitCrouch=-7 | ||
|onBlock=-9 | |onBlock=-9 | ||
|guard=HL | |||
|parry=H | |parry=H | ||
|damage=10 | |damage=10 | ||
Line 824: | Line 858: | ||
|onHitCrouch=-7 | |onHitCrouch=-7 | ||
|onBlock=-9 | |onBlock=-9 | ||
|guard=HL | |||
|parry=H | |parry=H | ||
|damage=10 | |damage=10 | ||
Line 839: | Line 874: | ||
|onHitCrouch=-7 | |onHitCrouch=-7 | ||
|onBlock=-9 | |onBlock=-9 | ||
|guard=HL | |||
|parry=H | |parry=H | ||
|damage=10 | |damage=10 | ||
Line 854: | Line 890: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=0 | |onBlock=0 | ||
|guard=HL | |||
|parry=H | |parry=H | ||
|damage=20 | |damage=20 | ||
Line 881: | Line 918: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=-14~-24 | |onBlock=-14~-24 | ||
|parry= | |guard=HL | ||
|parry=HL | |||
|damage=24 | |damage=24 | ||
|stun=13 | |stun=13 | ||
Line 898: | Line 936: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=-20~-32 | |onBlock=-20~-32 | ||
|parry= | |guard=HL | ||
|parry=HL | |||
|damage=27 | |damage=27 | ||
|stun=15 | |stun=15 | ||
Line 915: | Line 954: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=-29~-38 | |onBlock=-29~-38 | ||
|parry= | |guard=HL | ||
|parry=HL | |||
|damage=30 | |damage=30 | ||
|stun=17 | |stun=17 | ||
Line 932: | Line 972: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=-30~-37 | |onBlock=-30~-37 | ||
|parry= | |guard=HL | ||
|parry=HL | |||
|damage=32 | |damage=32 | ||
|stun=14 | |stun=14 | ||
Line 960: | Line 1,001: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=-12 | |onBlock=-12 | ||
|guard=HL | |||
|parry=H | |parry=H | ||
|damage=23 | |damage=23 | ||
Line 976: | Line 1,018: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=-8 | |onBlock=-8 | ||
|guard=HL | |||
|parry=H | |parry=H | ||
|damage=26 | |damage=26 | ||
Line 992: | Line 1,035: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=-11 | |onBlock=-11 | ||
|guard=HL | |||
|parry=H | |parry=H | ||
|damage=30 | |damage=30 | ||
Line 1,008: | Line 1,052: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=-4 | |onBlock=-4 | ||
|guard=HL | |||
|parry=H | |parry=H | ||
|damage=35 | |damage=35 | ||
Line 1,033: | Line 1,078: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=-2~-6 (?) | |onBlock=-2~-6 (?) | ||
|guard=HL | |||
|parry=H | |parry=H | ||
|damage=17 | |damage=17 | ||
Line 1,048: | Line 1,094: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=-2~-6 (?) | |onBlock=-2~-6 (?) | ||
|guard=HL | |||
|parry=H | |parry=H | ||
|damage=19 | |damage=19 | ||
Line 1,063: | Line 1,110: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=-2~-6 (?) | |onBlock=-2~-6 (?) | ||
|guard=HL | |||
|parry=H | |parry=H | ||
|damage=21 | |damage=21 | ||
Line 1,079: | Line 1,127: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=-35 (?) | |onBlock=-35 (?) | ||
|guard=HL | |||
|parry=H | |parry=H | ||
|damage=31 | |damage=31 | ||
Line 1,105: | Line 1,154: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=-12 | |onBlock=-12 | ||
|guard=HL | |||
|parry=H | |parry=H | ||
|damage=21 | |damage=21 | ||
Line 1,118: | Line 1,168: | ||
|active=3 | |active=3 | ||
|recovery=27 | |recovery=27 | ||
|onHit=D | |||
|onHitCrouch=D | |||
|onBlock=-11 | |onBlock=-11 | ||
|guard=HL | |||
|parry=H | |parry=H | ||
|damage=24 | |damage=24 | ||
Line 1,132: | Line 1,185: | ||
|active=3 | |active=3 | ||
|recovery=26 | |recovery=26 | ||
|onHit=D | |||
|onHitCrouch=D | |||
|onBlock=-10 | |onBlock=-10 | ||
|guard=HL | |||
|parry=H | |parry=H | ||
|damage=28 | |damage=28 | ||
Line 1,146: | Line 1,202: | ||
|active=4 | |active=4 | ||
|recovery=27 | |recovery=27 | ||
|onHit=Wallbounce | |||
|onHitCrouch=Wallbounce | |||
|onBlock=-12 | |onBlock=-12 | ||
|guard=HL | |||
|parry=H | |parry=H | ||
|damage=21 | |damage=21 | ||
Line 1,162: | Line 1,221: | ||
=====<font style="visibility:hidden; float:right">236236P (SA1)</font>===== | =====<font style="visibility:hidden; float:right">236236P (SA1)</font>===== | ||
{{MoveData | {{MoveData | ||
|name=Shinkuu | |name=Shinkuu Hadoken | ||
|input={{qcf}}{{qcf}}+{{p}} (SA1) | |input={{qcf}}{{qcf}}+{{p}} (SA1) | ||
|image=(ryusa1).gif | |image=(ryusa1).gif | ||
Line 1,172: | Line 1,231: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=-12 | |onBlock=-12 | ||
|guard=HL | |||
|parry=H | |parry=H | ||
|damage=50 | |damage=50 | ||
|stun=0 | |||
|description= | |description= | ||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ryu/normal/Shinkuu%20Hadouken}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ryu/normal/Shinkuu%20Hadouken}} | ||
Line 1,192: | Line 1,253: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=-25 | |onBlock=-25 | ||
|parry= | |guard=HL | ||
|parry=HL | |||
|damage=94 | |damage=94 | ||
|stun=17 | |stun=17 | ||
Line 1,213: | Line 1,275: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=-27 | |onBlock=-27 | ||
|parry= | |guard=HL | ||
|parry=HL | |||
|damage=33 | |damage=33 | ||
|stun=13 | |stun=13 | ||
Line 1,223: | Line 1,286: | ||
=====<font style="visibility:hidden; float:right">236236P (SA3)</font>===== | =====<font style="visibility:hidden; float:right">236236P (SA3)</font>===== | ||
{{MoveData | {{MoveData | ||
|name=Denjin | |name=Denjin Hadoken (Lv 1) | ||
|input={{qcf}}{{qcf}}+{{p}} (SA3) | |input={{qcf}}{{qcf}}+{{p}} (SA3) | ||
|image=(ryusa3).gif | |image=(ryusa3).gif | ||
Line 1,232: | Line 1,295: | ||
|onHit=-31 | |onHit=-31 | ||
|onHitCrouch=-31 | |onHitCrouch=-31 | ||
|guard=Unblockable | |||
|parry=H | |parry=H | ||
|damage=10 | |damage=10 | ||
Line 1,244: | Line 1,308: | ||
=====<font style="visibility:hidden; float:right">236236P (SA3)</font>===== | =====<font style="visibility:hidden; float:right">236236P (SA3)</font>===== | ||
{{MoveData | {{MoveData | ||
|name=Denjin | |name=Denjin Hadoken (Lv 2) | ||
|input={{qcf}}{{qcf}}+{{p}} (SA3) | |input={{qcf}}{{qcf}}+{{p}} (SA3) | ||
|image=(ryusa3).gif | |image=(ryusa3).gif | ||
Line 1,253: | Line 1,317: | ||
|onHit=-24 | |onHit=-24 | ||
|onHitCrouch=-24 | |onHitCrouch=-24 | ||
|guard=Unblockable | |||
|parry=H | |parry=H | ||
|damage=20 | |damage=20 | ||
Line 1,264: | Line 1,329: | ||
=====<font style="visibility:hidden; float:right">236236P (SA3)</font>===== | =====<font style="visibility:hidden; float:right">236236P (SA3)</font>===== | ||
{{MoveData | {{MoveData | ||
|name=Denjin | |name=Denjin Hadoken (Lv 3) | ||
|input={{qcf}}{{qcf}}+{{p}} (SA3) | |input={{qcf}}{{qcf}}+{{p}} (SA3) | ||
|image=(ryusa3).gif | |image=(ryusa3).gif | ||
Line 1,273: | Line 1,338: | ||
|onHit=-16 | |onHit=-16 | ||
|onHitCrouch=-16 | |onHitCrouch=-16 | ||
|guard=Unblockable | |||
|parry=H | |parry=H | ||
|damage=27 | |damage=27 | ||
Line 1,285: | Line 1,351: | ||
=====<font style="visibility:hidden; float:right">236236P (SA3)</font>===== | =====<font style="visibility:hidden; float:right">236236P (SA3)</font>===== | ||
{{MoveData | {{MoveData | ||
|name=Denjin | |name=Denjin Hadoken (Lv 4) | ||
|input={{qcf}}{{qcf}}+{{p}} (SA3) | |input={{qcf}}{{qcf}}+{{p}} (SA3) | ||
|image=(ryusa3).gif | |image=(ryusa3).gif | ||
Line 1,294: | Line 1,360: | ||
|onHit=-10 | |onHit=-10 | ||
|onHitCrouch=-10 | |onHitCrouch=-10 | ||
|guard=Unblockable | |||
|parry=H | |parry=H | ||
|damage=36 | |damage=36 | ||
Line 1,305: | Line 1,372: | ||
=====<font style="visibility:hidden; float:right">236236P (SA3)</font>===== | =====<font style="visibility:hidden; float:right">236236P (SA3)</font>===== | ||
{{MoveData | {{MoveData | ||
|name=Denjin | |name=Denjin Hadoken (Lv 5) | ||
|input={{qcf}}{{qcf}}+{{p}} (SA3) | |input={{qcf}}{{qcf}}+{{p}} (SA3) | ||
|image=(ryusa3).gif | |image=(ryusa3).gif | ||
Line 1,314: | Line 1,381: | ||
|onHit=Stunned | |onHit=Stunned | ||
|onHitCrouch=Stunned | |onHitCrouch=Stunned | ||
|guard=Unblockable | |||
|parry=H | |parry=H | ||
|damage=43 | |damage=43 | ||
|description= | |description= | ||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ryu/normal/Denjin%20Hadouken%20(Lv%205)}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ryu/normal/Denjin%20Hadouken%20(Lv%205)}} |
Latest revision as of 01:11, 15 July 2024
Introduction
Traveling the world to become a true warrior, Ryu continues his search for strong opponents and fierce battles.
Still your classic all around Shoto, he brings the classic trio of Hadoken, Tatsumaki, and Shoryuken to the table with Joudan Sokutou Geri (Donkey Kick) as a new special move. Ryu plays neutral well and, with a bit of meter, punishes mistakes with huge damage. Though all his supers are viable at the highest level of play, his SAIII turns Ryu into a set play bully that churns out stuns like nobody's business.
Super Arts
SAI (Shinkuu Hadoken)
An upgraded Hadoken, this super lets you play the stereotypical versatile and well rounded Ryu. It easily slots into many combos for added damage and a Hard Knock Down. Two long bars mean you'll have lots of meter for EX Donkey Kick and EX Hadoken.
SAII (Shin Shoryuken)
A devastating "True" Shoryuken. If the first hit connects, the move does a huge amount of damage and sends your opponent flying into the air. If it does not, the move turns into a low-damage, multi-hit Shoryuken. The one long bar makes spending EX a harder decision, but holy cow does it feel good to send your opponent to the moon (with a followup juggle). It's hard to comeback in a round where Ryu hits you with this. This Ryu looks to strike fear into opponents and turn openings small and large into game winning blows.
SAIII (Denjin Hadoken)
One of the strongest supers in the game, Denjin Hadoken is an unblockable and must be parried (though you still get a mixup on the opponent if they do). Ryu can charge up an electric fireball for a maximum of 3 seconds if the punch button was held. The fastest Denjin Hadoken fireball may come out in 75 frames assuming perfect motion inputs. The most unorthodox but generally agreed to be strongest super out of the three. Ryu turns into a setplay character with the ability to steal games like candy. An extremely deep super with complex mind games attached. However, Denjin Hadoken is held back by its extremely short bar that limits available EX Moves to ONE.
Strengths | Weaknesses |
---|---|
|
|
Ryu #3S_RY | |
---|---|
Vitals | |
Life Points | 1200 |
Stun Points | 64 |
Super Art Stock/Size | |
SA1 | 2/112 |
SA2 | 1/128 |
SA3 | 1/96 |
Ground Movement | |
Forward Dash duration/distance | 13 (17) (95px) |
Back Dash duration/distance | 15 (47px) |
Jumping | |
Back Jump duration | 42(4+36+2) |
Neutral Jump duration | 41(4+34+2) |
Forward Jump duration | 41(4+35+2) |
Back Super Jump duration | 46(6+39+2) |
Neutral Super Jump duration | 45(6+38+2) |
Forward Super Jump duration | 45(6+38+2) |
Wake up | |
Wake up duration | 77 |
Quick rise duration | 50 |
3S Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. Consecutive sets of active frames on a multi-hit move are separated by an asterisk (ex: 3*5). If there is a gap between sets of active frames, the gap is denoted by a number in parentheses (ex: 2(4)2) |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Damage |
Attack damage on hit in life points. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. D refers to knockdown on hit. "Cr. Hit" is an additional frame advantage value denoting if the advantage on hit changes when the defender is being hit while crouching. |
Kara Range |
Almost all normal attacks can be canceled into a special or a multi-button command within three frames of startup. During that time, some attacks will shift position forward or backward and affect the reach of the special or command accordingly. This is denoted in pixels of range. There are a handful of moves in the game that can be kara-canceled after this initial window and will be denoted as a late kara-cancel. |
Link |
A combo that is performed by inputting the second move after the first move has completely recovered (as opposed to cancelling the first move's animation). In 3S, the final frame of a move's hitstun allows a character to block a normal or special move, as well as some projectile supers. Therefore, an attack's frame advantage must be 2 frames greater than the followup move's startup in order to link. Ex: a +6 normal can link into a 4f normal/special, or a 5f super. |
Parry |
This field will show a value of A if the attack can be parried standing or crouching, H if it must be parried standing or L if it must be parried crouching. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or has a hitbox. 3S uses classic startup notation, which does not include the first active frame. A move with 3 startup becomes active on frame 4. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Throw range |
Range in pixels from the center of the character to the center of the opponent which allows a grab to connect. |
Frame Data
Standing Normals
5LP (cl)
5LP (far)
5MP (cl)
5MP (far)
5HP (cl)
5HP (far)
5LK
5MK (cl)
5MK (far)
5HK
Command Normals
6MP
6HP
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
8MP
j.MP
8HP
j.HP
8LK
j.LK
8MK
j.MK
8HK
j.HK
Target Combos
5HP (far)5HK
Throws
LPLK
4LPLK
Universal Overhead
MPMK
Taunt
HPHK
Special Moves
236P
623P
214K
214K (air)
41236K
Super Arts
236236P (SA1)
236236P (SA2)
236236P (far SA2)
236236P (SA3)
Denjin Charge Levels
236236P (SA3)
236236P (SA3)
236236P (SA3)
236236P (SA3)