Pokken Tournament DX/Gardevoir: Difference between revisions

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[[Image:PTDX_Logo.png |link=Pokken_Tournament_DX |Pokken Tournament DX]]
<br>
<br>
{{Infobox-Pokken
{{Infobox-Pokken
|name=Gardevoir
|name=Gardevoir
Line 10: Line 7:
|synergy=150 CC
|synergy=150 CC
|bursttime=960F (16 sec)
|bursttime=960F (16 sec)
|bDash=33F (1-8F Strike and Throw invuln, Cancelable on Frame 25)
|bDash=33F, '''<span style="color:#EF007C">1-8F Strike/Throw Invuln</span>''', Cancelable on Frame 25
|sDash=41F (5-14F Projectile invuln, Cancelable on Frame 25)
|sDash=41F, '''<span style="color:#EF007C">5-14F Projectile Invuln</span>''', Cancelable on Frame 25
|fDash=25F (Cancelable on Frame 17)
|fDash=25F, Cancelable on Frame 17
|sMove?=Float
|sMove?=Float
|hStance= Restores recoverable HP (4 HP/tick)
|hStance= '''<span style="color:#00FFA2">Heal 4 Recoverable HP/tick</span>'''
|lStance=High invuln. on Frame 1
|lStance='''<span style="color:#FE5554">High Invuln. on Frame 1</span>'''
}}
}}
==General Moves==
==General Moves==
Line 21: Line 18:
<br>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_Grab_FP.png|left|border]]
[[File:Pokken_Gardevoir_Burst_Mode.png|left|border]]
[[File:Pokken_Gardevoir_Grab_DP.png|border]]
<div>  
<div>  
====Burst Mode====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''Y+B Grab'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''PSP'''
| '''PSP / FPP'''
| '''Height'''
| '''Height'''
| '''Priority'''
| '''Priority'''
| '''Impact'''
| '''Impact'''
| '''Total Frames'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Hit Adv.'''
| '''Block'''
| '''Properties'''
|-
|-
| Grab
| Burst Wave
| FP 80 / DP 120
| 0
| Shift
| -12
| Ground only
| <span style="color:#FFFE01">Mid</span>
| 1
| BA (projectile)
| i11
| i18
| 49
| 48
| FP Shift (+4) / DP Shift
| +8
| 0
| '''<span style="color:#EF007C">1-48F Total Invuln</span>''', Pierce
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>After a Duel Phase grab, can transition into aerials.</p>
|<p>Calm Mind grants two stocks instead of one.</p>
<p>Midair Counter Attack and 6X become safer on block.</p>
<p>nY and DP j.Y fire an additional projectile.</p>
<p>Moonblast fires a wave of arrows instead of just one.</p>
<p>Future Sight has a larger hitbox and additional hits.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_CA_1.png|left|border]]
[[File:Pokken_Gardevoir_Burst_Attack.png|left|border]]
[[File:Pokken_Gardevoir_CA_2.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">Burst Attack: Fairy Tempest</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''X+A / [X+A] Counter Attack'''</big>
|-
|-
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP / FPP'''
| '''PSP'''
| '''Height'''
| '''Height'''
| '''Priority'''
| '''Priority'''
Line 71: Line 72:
| '''Properties'''
| '''Properties'''
|-
|-
| '''Uncharged Counter Attack'''
| Normal (Projectile)
| Counter (Strike)
| 192
| 70
| 12
| 40%
| <span style="color:#FFFE01">Mid</span>
| 3
| S+
| Mid Low
| i15
| 5
| 93
| i27
| Knockdown
| 65
| +2
| +4* / +8 (Burst)
| '''<span style="color:#EF007C">6-31F Total Invuln</span>''', Pierce
| -8 / -4 (Burst)
| 1~20F Counter Armor, Can move during attack
|-
| '''Charged Counter Attack'''
| Counter (Strike)
| 120
| 40%
| 3
| Mid Low
| 6
| i47
| 85
| Launch
| -4 / +8 (Burst)
| 1~40F Counter Armor, Pierce
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Can be dash canceled by inputting a direction and R.</p>
|<p>Gardevoir sends out a large orb of energy.</p>
<p>*Uncharged CA is +4 after a shift from Field Phase.</p>
<p>Only goes through the full animation if it hits point blank.</p>
<p>*Launches if Its a critical hit.</p>
<p>The orb then travels forward at a fast pace, launching the opponent on hit.</p>
<p>Charged Counter Attack puts the opponent into the air after the first hit</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_jCA_1.png|left|border]]
[[File:Pokken_Gardevoir_jR.png|left|border]]
[[File:Pokken_Gardevoir_jCA_2.png|border]]
<div>  
<div>  
====j.R Float====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''j.X+A Midair Counter Attack'''</big>
|-
|-
| '''Attack Type'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''Height'''
| '''Priority'''
| '''Impact'''
| '''Total Frames'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
| '''Properties'''
|-
|-
| Counter (Strike)
| Until landing FP +27 / DP +13
| 80
| '''<span style="color:#ad18ad">Air Actionable on Frame 21</span>'''
| 0%
| 3
| Mid High
| 5
| i42
| Until Landing +27 (FP) / +13 (DP)
| FP Shift (Knockdown) / DP +22
| -20 / 0*
| 1~40F Counter Armor, Destroys Projectiles
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Gardevoir is given counter armor in the air, and then spirals downwards.</p>
|<p>Gardevoir floats upwards, acting like a double jump.</p>
<p>Can cancel into Float with R.</p>
<p>Can change the trajectory.</p>
<p>* In Burst Mode, the move becomes safer on block.</p>
<p>* The lower this attack hits on the opponent's shield the safer this move becomes</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_jR.png|left|border]]
[[File:Pokken_Gardevoir_Grab_FP.png|border]]
<div>  
[[File:Pokken_Gardevoir_Grab_DP.png|border]]
<div>
 
====<span style="color:#00A858">Y+B Grab Attack</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''j.R Float'''</big>
|-
|-
| '''Total Frames'''
| '''Attack Type'''
| '''Properties'''
| '''Damage'''
| '''PSP / FPP'''
| '''Height'''
| '''Priority'''
| '''Impact'''
| '''Total Frames'''
| '''Hit Adv'''
|-
|-
| Until Landing +21
| Grab
| Special / Attack Cancelable
| FP 80 / DP 120
| Shift / 0 and Shift
| Ground only
| 1
| i11
| 49
| FP Shift (+4) / DP Shift
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Gardevoir floats upwards, acting like a double jump.</p>
|<p>After a Duel Phase grab, can transition into aerials.</p>
<p>Can change the trajectory.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_Burst_Attack.png|left|border]]
[[File:Pokken_Gardevoir_CA_1.png|border]]
[[File:Pokken_Gardevoir_jCA_1.png|border]]
[[File:Pokken_Gardevoir_CA_2.png|border]]
[[File:Pokken_Gardevoir_jCA_2.png|border]]
<div>  
<div>  
====<span style="color:#019FED">X+A Counter Attack</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''L+R Fairy Tempest'''</big>
|-
|-
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''PSP'''
| '''Scaling'''
| '''PSP / FPP'''
| '''Height'''
| '''Height'''
| '''Priority'''
| '''Priority'''
Line 182: Line 164:
| '''Properties'''
| '''Properties'''
|-
|-
| Normal (Projectile)
| '''<span style="color:#019FED">X+A Counter Attack</span>'''
| 192
| Counter (Strike)
| Shift
| 70
| Mid
| 40%
| S+
| 3 / 0 and Shift
| i15
| <span style="color:#00FE01">Mid Low</span>
| 93
| 5
| Knockdown
| i27
| +2
| 65
| 6~31F Invulnerability, Pierce
| FP Shift (+4) / DP +4, +8 (Burst) / Hard Launch (Air Hit)
| -8 / -4 (Burst)
| '''<span style="color:#019FED">1-20F Counter Armor</span>''',  Hard Launch on Crit, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
|-
| '''<span style="color:#019FED">[X+A] Charged Counter Attack</span>'''
| Counter (Strike)
| 120
| 40%
| 3 / 0 and Shift
| <span style="color:#00FE01">Mid Low</span>
| 6
| i47
| 85
| Hard Launch
| -4 / +8 (Burst)
| '''<span style="color:#019FED">1-40F Counter Armor</span>''', Pierce, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
|-
| '''<span style="color:#019FED">j.X+A Midair Counter Attack</span>'''
| Counter (Strike)
| 80
| 0%
| 3 / 0 and Shift
| <span style="color:#CF6600">Mid High</span>
| 5
| i42
| Until landing FP +27 / DP +13
| FP Shift (Knockdown) / DP +22
| -20 / 0 (Burst)
| '''<span style="color:#019FED">1-40F Counter Armor</span>''', Destroys Projectiles while active, Float Cancelable on Frame 11
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Gardevoir sends out a large orb of energy.</p>
|<p>Can be used in the air.</p>
<p>Only goes through the full animation if it hits point blank.</p>
<p>Can move while charging grounded Counter Attack.</p>
<p>The orb then travels forward at a fast pace, launching the opponent on hit.</p>
|}</div>
|}</div>
<br>
<br>
Line 207: Line 216:
<br>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_nY_1.png|left|border]]
[[File:Pokken_Gardevoir_nY_1.png|border]]
[[File:Pokken_Gardevoir_nY_2.png|border]]
[[File:Pokken_Gardevoir_nY_2.png|border]]
<div>
<div>
====<font color="#FC3D3C"><big>'''nY'''</big></font>====
====<span style="color:#FC3D3C">nY</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|-
|-
Line 216: Line 225:
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''Scaling'''
| '''FPP'''
| '''Height'''
| '''Height'''
| '''Priority'''
| '''Priority'''
Line 228: Line 238:
| 30
| 30
| 20%
| 20%
| Special Mid
| 0 / 2 per hit (Burst)
| <span style="color:#FFFE01">Special Mid</span>
| 7
| 7
| i15
| i15
Line 235: Line 246:
| +4
| +4
| -4
| -4
| Weak Attack / Special Cancelable on Frame 26
| Special/fY Cancelable on Frame 26
|}</div>
|}</div>
<div>
<div>
Line 246: Line 257:
<br>
<br>
[[File:Pokken_Gardevoir_sY.png|left|border]]
[[File:Pokken_Gardevoir_sY.png|left|border]]
====<font align="left" color="#FC3D3C"><big>'''sY'''</big></font>====
<div>
<div>
 
====<span style="color:#FC3D3C">sY</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|-
|-
Line 253: Line 265:
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''Scaling'''
| '''FPP'''
| '''Height'''
| '''Height'''
| '''Priority'''
| '''Priority'''
Line 264: Line 277:
| Normal (Projectile)
| Normal (Projectile)
| 40 per hit
| 40 per hit
| 0%
| 0
| 0
| Mid Low
| <span style="color:#00FE01">Mid Low</span>
| 7
| 7
| i19
| i19
Line 272: Line 286:
| +9
| +9
| -12
| -12
| fY Cancelable
| fY Cancelable on Frame 51
|}</div>
|}</div>
<div>
<div>
Line 281: Line 295:
<br>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_fY_1.png|left|border]]
<br>
<br>
[[File:Pokken_Gardevoir_fY_1.png|border]]
[[File:Pokken_Gardevoir_fY_2.png|border]]
[[File:Pokken_Gardevoir_fY_2.png|border]]
<div>


====<font color="#FC3D3C"><big>'''fY / f[Y]'''</big></font>====
====<span style="color:#FC3D3C">fY</span>====
<div>
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|-
|-
Line 292: Line 308:
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''Scaling'''
| '''FPP'''
| '''Height'''
| '''Height'''
| '''Priority'''
| '''Priority'''
Line 301: Line 318:
| '''Properties'''
| '''Properties'''
|-
|-
| '''Uncharged fY'''
| '''<span style="color:#FC3D3C">fY</span>'''
| Normal (Projectile)
| Normal (Projectile)
| 80  
| 80  
| N/A
| N/A
| Special Mid
| 0 and Shift
| <span style="color:#FFFE01">Special Mid</span>
| 8
| 8
| i23
| i23
Line 314: Line 332:
| N/A
| N/A
|-
|-
| '''Charged f.[Y]'''
| '''<span style="color:#FC3D3C">Charged - f[Y]</span>'''
| Normal (Projectile)
| Normal (Projectile)
| 100
| 100
| 50%
| 50%
| Mid Low
| 6
| <span style="color:#00FE01">Mid Low</span>
| S
| S
| i31
| i31
Line 325: Line 344:
| +64
| +64
| +4
| +4
| Stuns opponent on hit, Pierce
| Pierce
|}</div>
|}</div>
<div>
<div>
Line 335: Line 354:
<br>
<br>
[[File:Pokken_Gardevoir_bY.png|left|border]]
[[File:Pokken_Gardevoir_bY.png|left|border]]
====<font color="#FC3D3C"><big>'''bY / b[Y]'''</big></font>====
<div>
<div>
 
====<span style="color:#FC3D3C">bY</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|-
|-
Line 343: Line 363:
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''Scaling'''
| '''FPP'''
| '''Height'''
| '''Height'''
| '''Priority'''
| '''Priority'''
Line 352: Line 373:
| '''Properties'''
| '''Properties'''
|-
|-
| '''Uncharged bY'''
| '''<span style="color:#FC3D3C">bY</span>'''
| Normal (Projectile)
| Normal (Projectile)
| 60
| 60
| N/A
| N/A
| High
| 4 or Shift
| <span style="color:#FE5554">High</span>
| S+ / 8 (Projectile)
| S+ / 8 (Projectile)
| i23
| i23
Line 363: Line 385:
| +8*
| +8*
| -4
| -4
| 1~24 Mid-High Invulnerability
| '''<span style="color:#FE5554">1-24F High</span>/<span style="color:#CF6600">Mid High Invuln</span>'''
|-
|-
| '''Uncharged bY'''
| '''<span style="color:#FC3D3C">Charged - b[Y]</span>'''
| Normal (Projectile)
| Normal (Projectile)
| 80 Per Hit
| 80 Per Hit
| 30%
| 30%
| High
| 6
| <span style="color:#FE5554">High</span>
| S+
| S+
| i35
| i35
Line 376: Line 399:
| +8*
| +8*
| -4
| -4
| 1~36 Mid-High Invulnerability, Pierce
| '''<span style="color:#FE5554">1-36F High</span>/<span style="color:#CF6600">Mid High Invuln</span>''', Pierce
|}</div>
|}</div>
<div>
<div>
Line 387: Line 410:
<br>
<br>
[[File:Pokken_Gardevoir_jY_FP.png|left|border]]
[[File:Pokken_Gardevoir_jY_FP.png|left|border]]
====<font color="#FC3D3C"><big>'''j.Y'''</big></font>====
<div>
<div>
 
====<span style="color:#FC3D3C">j.Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|-
|-
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''FPP'''
| '''Height'''
| '''Height'''
| '''Priority'''
| '''Priority'''
Line 400: Line 425:
| '''Hit Adv'''
| '''Hit Adv'''
| '''Block'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal (Projectile)
| Normal (Projectile)
| 80
| 80
| Mid
| 6 or Shift
| <span style="color:#FFFE01">Mid</span>
| 8
| 8
| i23
| i23
Line 411: Line 436:
| Shift (Knockdown)
| Shift (Knockdown)
| -16
| -16
| N/A
|}</div>
|}</div>
<div>
<div>
Line 420: Line 444:
<br>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_jX_FP.png|left|border]]
<br>
====<font color="#FC3D3C"><big>'''j.X'''</big></font>====
<br>
<div>  
[[File:Pokken_Gardevoir_Homing_Attack_1.png|border]]
[[File:Pokken_Gardevoir_Homing_Attack_2.png|border]]
 
====<span style="color:#FC3D3C">Homing Attack</span>====
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|-
|-
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''FPP'''
| '''Height'''
| '''Height'''
| '''Priority'''
| '''Priority'''
Line 436: Line 466:
| '''Properties'''
| '''Properties'''
|-
|-
| '''<span style="color:#FC3D3C">X Homing Attack 1</span>'''
| Normal (Strike)
| 30
| 0
| <span style="color:#FFFE01">Mid</span>
| 3
| i25
| 1
| 63
| +4
| -8
| Throw Blast, '''<span style="color:#ad18ad">Airborne on Frame 11</span>''', Block/Jump Cancelable on Frame 1
|-
| '''<span style="color:#FC3D3C">XX Homing Attack 2</span>'''
| Normal (Strike)
| Normal (Strike)
| 60
| 60
| Mid High
| 0 and Shift
| <span style="color:#FFFE01">Mid</span>
| 5
| 5
| i15
| i63
| 9
| N/A
| Until Landing +27
| 95
| Shift (Knockdown)
| Shift (+8)
| -12
| -4
| Destroys Projectiles
| N/A
|-
| '''<span style="color:#FC3D3C">X[X] Charged Homing Attack 2</span>'''
| Normal (Strike)
| 90
| 0 and Shift
| <span style="color:#FFFE01">Mid</span>
| 5
| i78
| N/A
| 110
| Shift (+8)
| Guard Break (+28)
| Guard Break, Pierce
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>A dress-divekick that can be angled forward or backwards.</p>
|<p>Gardevoir homes in on the opponent, and does an uppercut.</p>
<p>If Homing Attack 1 was blocked, there is a 24 frame window to punish a charged Homing Attack 2.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_Homing_Attack_1.png|border]]
[[File:Pokken_Gardevoir_jX_FP.png|left|border]]
[[File:Pokken_Gardevoir_Homing_Attack_2.png|border]]
<div>
====<font color="#FC3D3C"><big>'''Homing Attack'''</big></font>====
 
<div>
====<span style="color:#FC3D3C">j.X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|-
|-
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''FPP'''
| '''Height'''
| '''Height'''
| '''Priority'''
| '''Priority'''
Line 472: Line 531:
| '''Properties'''
| '''Properties'''
|-
|-
| '''Homing Attack 1 - X'''
| Normal (Strike)
| Normal (Strike)
| 30
| 60
| Mid
| 0 and Shift
| 3
| <span style="color:#CF6600">Mid High</span>
| i25
| 5
| 1
| i15
| 63
| 9
| +4
| Until Landing +27
| -8
| Shift (Knockdown)
| Throw Blast, Airborne on Frame 11
| -12
|-
| Destroys Projectiles while active
| '''Homing Attack 2 - XX'''
| Normal (Strike)
| 60
| Mid
| 5
| i63
| N/A
| 95
| Shift (+8)
| -4
| N/A
|-
| '''Charged Homing Attack 2 - X[X]'''
| Normal (Strike)
| 90
| Mid
| 5
| i78
| N/A
| 110
| Shift (+8)
| +28
| Guard Break, Pierce
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Gardevoir homes in on the opponent, and does an uppercut.</p>
|<p>A dress-divekick that can be angled forward or backwards.</p>
<p>If Homing Attack 1 was blocked, there is a 24 frame window to punish a charged Homing Attack 2.</p>
<p>Homing 1 can be canceled with block or jump.</p>
<p>Homing 1 is a throw blast.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_jA_1.png|left|border]]
 
==Duel Phase Weak Attacks==
<br>
<br>
<br>
[[File:Pokken_Gardevoir_5Y.png|border]]
[[File:Pokken_Gardevoir_5YY.png|border]]
[[File:Pokken_Gardevoir_5YYY.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">5Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''j.A Magical Leaf (FP)'''</big>
|-
|-
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''Scaling'''
| '''PSP'''
| '''Height'''
| '''Height'''
| '''Priority'''
| '''Priority'''
Line 535: Line 576:
| '''Properties'''
| '''Properties'''
|-
|-
| Normal (Projectile)
| '''<span style="color:#FC3D3C">5Y</span>'''
| 20 each hit
| Normal (Strike)
| 10% each hit
| 20
| Mid
| 10%
| 7
| 0
| i43
| <span style="color:#00FE01">Mid Low</span>
| 9
| 3
| Until Landing +27
| i15
| -33
| 5
| -45
| 37
| Float and Attack Cancelable on Frame 61
| 0
|}</div>
| -4
<div>
| Special Cancelable on Frame 17
{|border="1"
|<p>Gardevoir sends out multiple leaves that home in on the opponent.</p>
<p>Can cancel into aerials.</p>
<p>Can cancel midway through the move, but only half the leaves will spawn.</p>
|}</div>
<br>
<br>
<br>
<br>
 
==Duel Phase Weak Attacks==
<br>
<br>
<br>
[[File:Pokken_Gardevoir_2Y.png|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''2Y'''</big>
|-
|-
| '''Attack Type'''
| '''<span style="color:#FC3D3C">5YY</span>'''
| '''Damage'''
| Normal (Strike)
| '''Scaling'''
| 30
| '''PSP'''
| 20%
| '''Height'''
| 0
| '''Priority'''
| <span style="color:#FFFE01">Mid</span>
| '''Impact'''
| 3
| '''Throw Crush Frame'''
| i31
| '''Total Frames'''
| N/A
| '''Hit Adv'''
| 61
| '''Block'''
| 0
| '''Properties'''
| -8
| Special Cancelable on Frame 34
|-
|-
| Normal (Strike)
| '''<span style="color:#FC3D3C">5YYY</span>'''
| 60
| Normal (Strike)  
| 50
| 10%
| 10%
| 3
| 4
| Low
| <span style="color:#FFFE01">Mid</span>
| 3
| 4
| i15
| i57
| 5
| N/A
| 39
| 95
| +8
| +4
| -8
| -12
| Frame 1 High Invulnerability
| Special Cancelable on Frame 59
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>A low slide</p>
|<p>A quick double slap to the opponent followed by a hip bump.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_6Y.png|left|border]]
[[File:Pokken_Gardevoir_4Y.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">6Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''4Y'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
Line 617: Line 641:
| '''Hit Adv'''
| '''Hit Adv'''
| '''Block'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal (Projectile)
| Normal (Strike)
| 30
| 60
| 0
| 20% (Last Hit Only)
| 0
| 4
| Low
| <span style="color:#00FE01">Mid Low</span>
| 7
| 4
| i23
| i19
| 9
| 9
| 57
| 61
| -4
| Knockdown*
| -8
| -12
| Frame 1 High Invulnerability
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>A low-grounded arrow shot.</p>
|<p>A spinning attack that has three hits.</p>
<p>*The opponent is put into a tumble animation that Gardevoir can combo from before falling to the ground.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_5Y.png|border]]
[[File:Pokken_Gardevoir_4Y.png|left|border]]
[[File:Pokken_Gardevoir_5YY.png|border]]
[[File:Pokken_Gardevoir_5YYY.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">4Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''5YYY'''</big>
|-
|-
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
Line 660: Line 680:
| '''Properties'''
| '''Properties'''
|-
|-
| '''5Y'''
| Normal (Projectile)
| Normal (Strike)
| 30
| 20
| 0
| 10%
| 0
| Mid Low
| 3
| i15
| 5
| 37
| 0
| 0
| <span style="color:#00FEFE">Low</span>
| 7
| i23
| 9
| 57
| -4
| -4
| Special Cancelable on Frame 17
|-
| '''5YY'''
| Normal (Strike)
| 30
| 20%
| 0
| Mid
| 3
| i31
| N/A
| 61
| 0
| -8
| -8
| Special Cancelable on Frame 34
| '''<span style="color:#FE5554">High Invuln. on Frame 1</span>'''
|-
|}</div>
| '''5YYY'''
<div>
| Normal (Strike)
{|border="1"
| 50
|<p>A low-grounded arrow shot.</p>
| 10%
|}</div>
| 4
<br>
| Mid
<br>
| 4
| i57
| N/A
| 95
| +4
| -12
| Special Cancelable on Frame 59
|}</div>
<div>
{|border="1"
|<p>A quick double slap to the opponent followed by a hip bump.</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_8Y.png|left|border]]
<br>
[[File:Pokken_Gardevoir_6Y.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">8Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''6Y'''</big>
|-
|-
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
Line 727: Line 719:
| '''Properties'''
| '''Properties'''
|-
|-
| Normal (Strike)
| '''<span style="color:#FC3D3C">8Y</span>'''
| 60
| Normal (Projectile)
| 20% (Last Hit Only)
| 60 (Per Hit)
| 4
| 50%
| Mid Low
| 1 per hit
| 4
| <span style="color:#FE5554">High</span>
| i19
| S+ (Grounded Hit) / 8 (Projectile)
| 9
| i15
| 61
| 5
| Knockdown*
| 46
| -12
| +4
| N/A
| -8
|}</div>
| '''<span style="color:#FE5554">5-16F High</span>/<span style="color:#CF6600">Mid High Invuln.</span>'''
<div>
|-
{|border="1"
| '''<span style="color:#FC3D3C">Charged - 8[Y]</span>'''
|<p>A spinning attack that has three hits.</p>
| Normal (Projectile)
<p>*The opponent is put into a tumble animation that Gardevoir can combo from before falling to the ground.</p>
| 80 (Per Hit)
| 50%
| 1 per hit
| <span style="color:#FE5554">High</span>
| S+ (Grounded Hit) / S (Projectile)
| i27
| 5
| 58
| +4
| -8
| '''<span style="color:#FE5554">5-28F High</span>/<span style="color:#CF6600">Mid High Invuln</span>''', Pierce
|}</div>
<div>
{|border="1"
|<p>A barrage of aerial arrows.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_2Y.png|left|border]]
<br>
[[File:Pokken_Gardevoir_8Y.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">2Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''8Y / 8[Y]'''</big>
|-
|-
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
Line 769: Line 772:
| '''Properties'''
| '''Properties'''
|-
|-
| '''Uncharged 8Y'''
| Normal (Strike)
| Normal (Projectile)
| 60
| 60 (Per Hit)
| 10%
| 50%
| 3
| 1 per hit
| <span style="color:#00FEFE">Low</span>
| High
| 3
| S+ (Grounded Hit) / 8 (Projectile)
| i15
| i15
| 5
| 5
| 46
| 39
| +4
| +8
| -8
| 5~16F Mid-High Invulnerability
|-
| '''Charged 8[Y]'''
| Normal (Projectile)
| 80 (Per Hit)
| 50%
| 1 per hit
| High
| S+ (Grounded Hit) / S (Projectile)
| i27
| 5
| 58
| +4
| -8
| -8
| 5~28 Mid High Invulnerability, Pierce
| '''<span style="color:#FE5554">High Invuln. on Frame 1</span>'''
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>A barrage of aerial arrows.</p>
|<p>A low slide</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_jY_DP_1.png|left|border]]
<br>
<br>
[[File:Pokken_Gardevoir_jY_DP_1.png|border]]
[[File:Pokken_Gardevoir_jY_DP_2.png|border]]
[[File:Pokken_Gardevoir_jY_DP_2.png|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">j.Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''j.Y'''
|-
|-
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
Line 825: Line 815:
| Normal (Projectile)
| Normal (Projectile)
| 30
| 30
| 0%
| 0
| 0
| 0
| <span style="color:#FFFE01">Mid</span>
| Mid
| 6
| 6
| i24
| i24
| 9
| 9
| Until Landing +13
| Until Landing +13
| +4 / +20*
| +4 / +20 (Burst)
| -8 / +4*
| -8 / +4 (Burst)
| Float Cancelable
| Float Cancelable on Frame 39
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>An aerial arrow attack that can be angled.</p>
|<p>An aerial arrow attack that can be angled.</p>
<p>* In Burst Mode, j.Y fires an additional arrow.</p>
<p>In Burst Mode, j.Y fires an additional arrow.</p>
|}</div>
|}</div>
<br>
<br>
Line 849: Line 839:
<br>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_2X.png|left|border]]
Placeholder until I get an image
<div>  
 
--Double
<div>
====<span style="color:#FC3D3C">5X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''2X'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
Line 867: Line 859:
| '''Properties'''
| '''Properties'''
|-
|-
| Normal (Projectile)
| Normal (Strike)
| 40
| 60
| 0
| 20%
| 3
| 3
| Low
| <span style="color:#00FE01">Mid Low</span>
| 8
| 4
| i27
| i19
| 9
| 9
| 59
| 49
| Launch
| +12
| -8
| -8
| Frame 1 High Invulnerability, Pierce
| Special Cancelable on Frame 21, Destroys Projectiles while active
|}</div>
<div>
{|border="1"
|<p>Gardevoir ducks and throws out a projectile that travels forward.</p>
<p>Gardevoir is able to perform stronger combos on the opponent if 2X counter pierces.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_4X_1.png|left|border]]
[[File:Pokken_Gardevoir_6X.png|border]]
[[File:Pokken_Gardevoir_4X_2.png|border]]
[[File:Pokken_Gardevoir_6X_2.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">6X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''4X'''</big>
|-
|-
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
Line 908: Line 894:
| '''Properties'''
| '''Properties'''
|-
|-
| '''Uncharged 4X'''
| Normal (Strike)
| Normal (Strike)
| 100
| 80
| 50%
| 20%
| 4
| 4
| Mid
| <span style="color:#FFFE01">Mid</span>
| 6
| 5
| i35
| i23
| 9
| 9
| 71
| 61
| Launch
| Hard Launch
| -4
| -16 / -12 (Burst)
| Pierce
| '''<span style="color:#FE5554">1-22F High Invuln.</span>'''
|}</div>
<div>
{|border="1"
|<p>Gardevoir lunges forward and does an uppercut motion.</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_4X_1.png|border]]
[[File:Pokken_Gardevoir_4X_2.png|border]]
<div>
====<span style="color:#FC3D3C">4X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
|-
|-
| '''Mid Charge 4X'''
| '''Version'''
| '''Attack Type'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''Height'''
| '''Priority'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
| '''<span style="color:#FC3D3C">1 Spin</span>'''
| Normal (Strike)
| 100
| 50%
| 4
| <span style="color:#FFFE01">Mid</span>
| 6
| i35
| 9
| 71
| Hard Launch
| -4
| Pierce
|-
| '''<span style="color:#FC3D3C">2-3 Spins</span>'''
| Normal (Strike)
| Normal (Strike)
| 140
| 140
| 50%
| 50%
| 4
| 4
| Mid
| <span style="color:#FFFE01">Mid</span>
| 6
| 6
| i58
| i58
| 9
| 9
| 94
| 94
| Launch
| Hard Launch
| +4
| +4
| Pierce
| Pierce
|-
|-
| '''Fully Charged 4X'''
| '''<span style="color:#FC3D3C">4-5 Spins</span>'''
| Normal (Strike)
| Normal (Strike)
| 180
| 180
| 50%
| 50%
| 4
| 4
| Mid
| <span style="color:#FFFE01">Mid</span>
| 6
| 6
| i104
| i104
| 9
| 9
| 140
| 140
| Launch
| Hard Launch
| +12
| +12
| Pierce
| Pierce
Line 954: Line 980:
|<p>Gardevoir twirls around, and does a backhand slap.</p>
|<p>Gardevoir twirls around, and does a backhand slap.</p>
<p>The move powers up depending on the amount of spins done.</p>
<p>The move powers up depending on the amount of spins done.</p>
<p>1 Spin = Level 1</p>
<p>2-3 Spins = Level 2</p>
<p>4-5 Spins = Level 3</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
Placeholder until I get an image
[[File:Pokken_Gardevoir_8X.png|left|border]]
 
<div>
--Double
====<span style="color:#FC3D3C">8X</span>====
<div>
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''5X'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
Line 983: Line 1,004:
| Normal (Strike)
| Normal (Strike)
| 60
| 60
| 20%
| 0%
| 3
| 0
| Mid Low
| <span style="color:#CF6600">Mid High</span>
| 4
| 4
| i19
| i15
| 9
| 1
| 49
| 51
| +12
| Knockdown
| -8
| -4
| Special Cancelable on Frame 21, Destroys Projectiles
| Throw Blast, '''<span style="color:#00FEFE">Low Invuln. on Frame 5</span>''', Destroys Projectiles while active
|}</div>
<div>
{|border="1"
|<p>Gardevoir hops up and attacks with an orb.</p>
<p>Can move while active.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_6X.png|left|border]]
[[File:Pokken_Gardevoir_2X.png|left|border]]
[[File:Pokken_Gardevoir_6X_2.png|border]]
<div>
<div>  
 
====<span style="color:#FC3D3C">2X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''6X'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
Line 1,016: Line 1,042:
| '''Properties'''
| '''Properties'''
|-
|-
| Normal (Strike)
| Normal (Projectile)
| 80
| 40
| 20%
| 0%
| 4
| 3
| Mid
| <span style="color:#00FEFE">Low</span>
| 5
| 8
| i23
| i27
| 9
| 9
| 61
| 59
| Launch
| Hard Launch
| -16 / -12 (Burst)
| -8
| 1~22F High Invulnerability
| '''<span style="color:#00FEFE">Low Invuln. on Frame 1</span>''', Pierce
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Gardevoir lunges forward and does an uppercut motion.</p>
|<p>Gardevoir ducks and throws out a projectile that travels forward.</p>
<p>Gardevoir is able to perform stronger combos on the opponent if 2X counter pierces.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_8X.png|left|border]]
[[File:Pokken_Gardevoir_jX_DP.png|left|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">j.X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''8X'''<big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
Line 1,055: Line 1,083:
|-
|-
| Normal (Strike)
| Normal (Strike)
| 60
| 40
| 20%
| 0
| 0
| 0
| <span style="color:#CF6600">Mid High</span>
| Mid High
| 4
| 4
| i15
| i21
| 1
| 9
| 51
| Until Landing +18
| Knockdown
| +20
| -4
| -4
| Low Invulnerability on Frame 5, Destroys Projectiles, Throw Blast
| Destroys Projectiles while active
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Gardevoir hops up and attacks with an orb.</p>
|<p>A dress-divekick that can be angled forward or backwards.</p>
<p>Can move while active.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_jX_DP.png|left|border]]
 
==Pokemon Moves==
<br>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_5A.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">5A Psyshock</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''j.X'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''Scaling'''
| '''PSP'''
| '''PSP / FPP'''
| '''Height'''
| '''Height'''
| '''Priority'''
| '''Priority'''
Line 1,091: Line 1,124:
| '''Hit Adv'''
| '''Hit Adv'''
| '''Block'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal (Strike)
| Normal (Projectile)
| 40
| 80
| 20%
| 0
| 0
| Mid High
| 5 / 0 and Shift
| 4
| <span style="color:#00FE01">Mid Low</span>
| i21
| 9
| i19
| 9
| 9
| Until Landing +18
| 67
| +20
| Soft Launch / Hard Launch (Air Hit)
| -4
| -12
| Destroys Projectiles
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>A dress-divekick that can be angled forward or backwards.</p>
|<p>Gardevoir advances forward, throwing out a projectile.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
==Pokemon Moves==
<br>
<br>
<br>
[[File:Pokken_Gardevoir_6A_1.png|border]]
<br>
[[File:Pokken_Gardevoir_6A_2.png|border]]
[[File:Pokken_Gardevoir_Release_A_1.png|left|border]]
[[File:Pokken_Gardevoir_Release_A_3.png|border]]
[[File:Pokken_Gardevoir_Release_A_2.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">6A Stored Power</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>''']A[ Moonblast'''</big>
|-
|-
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''Scaling'''
| '''PSP'''
| '''PSP / FPP'''
| '''Height'''
| '''Height'''
| '''Priority'''
| '''Priority'''
Line 1,138: Line 1,165:
| '''Properties'''
| '''Properties'''
|-
|-
| '''<span style="color:#FC3D3C">No Stocks</span>'''
| Normal (Projectile)
| Normal (Projectile)
| 130
| 50
| 20% (Last Hit of Shield)
| 40%
| 8*
| 5 / 0
| Mid
| <span style="color:#FFFE01">Mid</span>
| S+
| i23
| 9
| 56
| Soft Launch
| 0
| Costs all Stocks
|-
| '''<span style="color:#FC3D3C">1 Stock</span>'''
| Normal (Projectile)
| 100
| 40% (Last Hit Only)
| 5 / 0
| <span style="color:#FFFE01">Mid</span>
| S+
| i23
| 9
| 56
| Hard Launch
| +4*
| Costs all Stocks
|-
| '''<span style="color:#FC3D3C">2 Stocks</span>'''
| Normal (projectile)
| 150
| 40% (Last Hit Only)
| 5 / 0
| <span style="color:#FFFE01">Mid</span>
| S+
| S+
| i15
| i23
| 1
| 9
| 102
| 56
| Knockdown
| Hard Launch
| -20
| +12*
| Destroys Projectiles, Throw Blast, Forward Dash Cancelable
| Costs all Stocks
|}</div>
|-
<div>
| '''<span style="color:#FC3D3C">3 Stocks</span>'''
| Normal (projectile)
| 200
| 40% (Last Hit Only)
| 5 / 0
| <span style="color:#FFFE01">Mid</span>
| S+
| i23
| 9
| 56
| Hard Launch
| +20*
| Costs all Stocks
|}</div>
<div>
{|border="1"
{|border="1"
|<p>Charging and releasing A shoots out an arrow that erase incoming projectiles.</p>
|<p>Throws out a vertical wave of energy that launches the opponent.</p>
<p>Can forward dash cancel with R before the attack comes out.</p>
<p>Each Calm Mind Stock adds one extra wave (additional damage and knockback).</p>
<p>In Burst Mode, Moonblast fires a wave of horizontal arrows in Field Phase.</p>
<p>Stored Power throws out one wave if Gardevoir has no Calm Mind charges.</p>
<p>In Burst Mode, Moonblast fires a wave of vertical arrows in Duel Phase.</p>
<p>*if only the first wave hits the opponent's block.</p>
<p>*In Burst Mode, each beam of Moonblast has 8 PSP. If this is done point blank, it'll instantly shift.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_4A.png|left|border]]
[[File:Pokken_Gardevoir_2A_1.png|left|border]]
<div>
[[File:Pokken_Gardevoir_2A_2.png|border]]
 
====4A Calm Mind====
{|border="4" cellpadding="4"  cellspacing="4"
|-
| '''Total Frames'''
| '''Properties'''
|-
| 71
| Followup Cancelable on Frame 21, Gain 1 / 2 (Burst) Stock(s)
|}</div>
<div>
{|border="1"
|<p>Gardevoir meditates, creating a Stock of Calm Mind to power up Stored Power.</p>
<p>A maximum of 3 Stocks can be stored.</p>
<p>During this state, Gardevoir can go into specific actions.</p>
<p>In Burst Mode, Calm Mind grants two charges.</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_4AA.png|left|border]]
<div>  
<div>  
====<span style="color:#019FED">4A~A Dazzling Gleam</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''2A Future Sight: Low'''
|-
|-
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''Scaling'''
| '''PSP'''
| '''PSP / FPP'''
| '''Height'''
| '''Height'''
| '''Priority'''
| '''Priority'''
| '''Impact'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Hit Adv'''
Line 1,182: Line 1,270:
| '''Properties'''
| '''Properties'''
|-
|-
| Normal (Projectile)
| Counter (Projectile)
| 90
| 100
| 10% per hit
| 0
| 0
| Mid Low
| 8 / 0 and Shift
| S
| <span style="color:#FFFE01">Mid</span>
| i108
| S+
| N/A
| i43
| 56
| 97
| +90
| +4
| +81
| -8
| N/A
| '''<span style="color:#019FED">21-63F Counter Armor</span>''', Destroys Projectiles while active
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Gardevoir places a blast of energy that detonates after a period of time.</p>
|<p>Gardevoir surrounds itself with a protective dome that has multiple hits.</p>
<p>Future Sight isn't placed if Gardevoir is hit during the initial animation.</p>
<p>Future Sight disappears if Gardevoir grabs.</p>
<p>Inputting 1A places the Future Sight closer to Gardevoir.</p>
<p>Inputting 3A places the Future Sight farther from Gardevoir.</p>
<p>In Burst Mode, Future Sight's hitbox is increased.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_4A.png|left|border]]
[[File:Pokken_Gardevoir_4AY.png|border]]
[[File:Pokken_Gardevoir_4AB.png|border]]
[[File:Pokken_Gardevoir_4AY_3.png|border]]
[[File:Pokken_Gardevoir_4AY_2.png|border]]
[[File:Pokken_Gardevoir_4AY_1.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">4A~Y Energy Ball</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''4A Calm Mind'''</big>
|-
|-
| '''Total Frames'''
| '''Version'''
| '''Properties'''
| '''Attack Type'''
|-
| '''Damage'''
| 71
| '''Scaling'''
| Can cancel into follow ups on Frame 21, Empowers Stored Power
| '''PSP / FPP'''
|}</div>
| '''Height'''
<div>
| '''Priority'''
{|border="1"
| '''Impact'''
|<p>Gardevoir meditates, creating a charge to power up Stored Power.</p>
| '''Throw Crush Frame'''
<p>A maximum of 3 charges can be stored.</p>
<p>During this state, Gardevoir can go into specific actions.</p>
<p>Jumping during Calm Mind causes Gardevoir to teleport into the air.</p>
<p>Can teleport either forward or backwards in Duel Phase (any direction in Field Phase).</p>
<p>In Burst Mode, Calm Mind grants two charges.</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_4AY.png|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''4AY Energy Ball'''</big>
|-
| '''Attack Type'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''Height'''
| '''Priority'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Hit Adv'''
| '''Block'''
| '''Block'''
| '''Properties'''
|-
|-
| '''<span style="color:#FC3D3C">4A~Y Energy Ball</span>'''
| Normal (Projectile)
| Normal (Projectile)
| 60
| 60
| 20%
| 20%
| 3
| 3 / 0
| Mid High
| <span style="color:#CF6600">Mid High</span>
| 6
| 6
| i32
| i32
Line 1,260: Line 1,322:
| -8
| -8
| -20
| -20
|-
| '''<span style="color:#FC3D3C">4A~Y Energy Ball: Disperse</span>'''
| Normal (Projectile)
| 75
| 10% per hit
| 2.4 per hit
| <span style="color:#FFFE01">Mid</span>
| None
| i33
| N/A
| 84
| FP Hard Launch
| *
|-
| '''<span style="color:#FC3D3C">4A~YY Energy Ball: Diffuse</span>'''
| Normal (Projectile)
| 10 per hit (3)
| 0
| 0
| FP <span style="color:#CF6600">Mid High</span> / DP <span style="color:#803380">Air Only</span>
| 6
| i42
| N/A
| N/A
| 72
| FP +12 / DP Hard Launch
| +3
|}</div>
|}</div>
<div>
<div>
Line 1,266: Line 1,353:
|<p>Gardevoir fires a projectile that can go into different actions.</p>
|<p>Gardevoir fires a projectile that can go into different actions.</p>
<p>Frame Advantage is based on when Gardevoir is point blank</p>
<p>Frame Advantage is based on when Gardevoir is point blank</p>
<p>Coming in contact with a projectile causes Energy Ball to Disperse into tiny particles that track down the opponent.</p>
<p>*Disperse's advantage on block depends on how close/far Gardevoir was away from the opponent when this move hits</p>
<p>Pressing Y again Diffuses Energy Ball into a wave of small projectiles which changes depending on the phase.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_4AX_1.png|border]]
[[File:Pokken_Gardevoir_4AY_3.png|left|border]]
[[File:Pokken_Gardevoir_4AX_2.png|border]]
<div>  
[[File:Pokken_Gardevoir_4AX_3.png|border]]
<div>
 
====<span style="color:#FC3D3C">4A~X Psychic</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''4AY Energy Ball: Disperse'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''Scaling'''
| '''PSP'''
| '''PSP / FPP'''
| '''Height'''
| '''Height'''
| '''Priority'''
| '''Priority'''
Line 1,287: Line 1,379:
| '''Hit Adv'''
| '''Hit Adv'''
| '''Block'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal (Projectile)
| Normal (Projectile)  
| 75
| 90
| 10% per hit
| 10% per hit
| 9
| 0
| Mid
| <span style="color:#FFFE01">Mid</span>
| DNI
| S
| i33
| i108
| N/A
| 29
| 84
| 99
| Launch
| Stun
| *
| +38
| N/A
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Coming in contact with a projectile causes Energy Ball to explode.</p>
|<p>Gardevoir throws out a projectile that slowly homes in on the opponent.</p>
<p>Explodes into tiny particles that track down the opponent.</p>
<p>After a period of time, the projectile detonates and stuns the opponent.</p>
<p>*Advantage on block depends on how close/far Gardevoir was away from the opponent when this move hits</p>
<p>Psychic doesn't detonate if Gardevoir takes damage during the prep time.</p>
<p>Psychic disappears if Gardevoir attempts to grab the opponent.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_4AB.png|left|border]]
[[File:Pokken_Gardevoir_4AY_1.png|left|border]]
<div>
[[File:Pokken_Gardevoir_4AY_2.png|border]]
====4A~B Teleport====
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''4AY Energy Ball: Diffuse'''</big>
|-
|-
| '''Attack Type'''
| '''Total Frames'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''Height'''
| '''Priority'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
| '''Properties'''
|-
|-
| Normal (Projectile)
| FP 77 / DP 65
| 10 per hit (3)
| '''<span style="color:#FE5554">29-35F High</span>/<span style="color:#CF6600">Mid High Invuln</span>''', '''<span style="color:#ad18ad">Airborne on Frame 31</span>''', '''<span style="color:#00FEFE">Low Invuln. on Frame 32</span>''', '''<span style="color:#ad18ad">Air Actionable on Frame 37</span>'''
| 0
| 0
| FP Mid High / DP Aerial
| 6
| i42
| N/A
| 72
| FP +12 / DP Launch
| +3
| N/A
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Disperses Energy Ball into a wave of small projectiles.</p>
|<p>Can Teleport in any direction during Field Phase, or forward and backward during Duel Phase.</p>
<p>The wave of projectiles change depending on the phase.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_4AX_1.png|left|border]]
[[File:Pokken_Gardevoir_8A_1.png|border]]
[[File:Pokken_Gardevoir_4AX_2.png|border]]
[[File:Pokken_Gardevoir_8A_2.png|border]]
[[File:Pokken_Gardevoir_4AX_3.png|border]]
<div>
<div>  
 
====<span style="color:#FC3D3C">8A Future Sight: High</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''4AX Psychic'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
Line 1,366: Line 1,434:
| '''Priority'''
| '''Priority'''
| '''Impact'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Hit Adv'''
| '''Block'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal (Projectile)  
| Normal (projectile)
| 90
| 20 per hit
| 10% per hit
| 5% per hit
| 0
| 0
| Mid
| <span style="color:#FE5554">High</span>
| S
| S
| i108
| i68
| 29
| 56
| 99
| +90
| Stun
| +81
| +38
| N/A
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Gardevoir throws out a projectile that slowly homes in on the opponent.</p>
|<p>Gardevoir places a blast of energy that detonates after a period of time.</p>
<p>After a period of time, the projectile detonates and stuns the opponent.</p>
<p>Future Sight isn't placed if Gardevoir is hit during the initial animation.</p>
<p>Psychic doesn't detonate if Gardevoir takes damage during the prep time.</p>
<p>Future Sight disappears if Gardevoir grabs.</p>
<p>Psychic disappears if Gardevoir attempts to grab the opponent.</p>
<p>Inputting 7A places the Future Sight closer to Gardevoir.</p>
<p>Inputting 9A places the Future Sight farther from Gardevoir.</p>
<p>In Burst Mode, Future Sight's hitbox is increased.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_4AA.png|left|border]]
[[File:Pokken_Gardevoir_2A_1.png|border]]
[[File:Pokken_Gardevoir_2A_2.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">2A Future Sight: Low</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''4AA Dazzling Gleam'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
Line 1,407: Line 1,474:
| '''Priority'''
| '''Priority'''
| '''Impact'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Hit Adv'''
| '''Block'''
| '''Block'''
| '''Properties'''
|-
|-
| Counter (Projectile)
| Normal (Projectile)
| 100
| 90
| 10% per hit
| 0
| 0
| 8
| <span style="color:#00FE01">Mid Low</span>
| Mid
| S
| S+
| i108
| i43
| 56
| N/A
| +90
| 97
| +81
| +4
| -8
| 21~63F Counter Armor, Destroys Projectiles
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Gardevoir surrounds itself with a protective dome that has multiple hits.</p>
|<p>Gardevoir places a blast of energy that detonates after a period of time.</p>
|}</div>
<p>Future Sight isn't placed if Gardevoir is hit during the initial animation.</p>
<p>Future Sight disappears if Gardevoir grabs.</p>
<p>Inputting 1A places the Future Sight closer to Gardevoir.</p>
<p>Inputting 3A places the Future Sight farther from Gardevoir.</p>
<p>In Burst Mode, Future Sight's hitbox is increased.</p>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_jA_1.png|border]]
[[File:Pokken_Gardevoir_5A.png|left|border]]
[[File:Pokken_Gardevoir_jA_2.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">j.A Magical Leaf</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''5A Psyshock'''</big>
|-
|-
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''Scaling'''
| '''PSP'''
| '''PSP / FPP'''
| '''Height'''
| '''Height'''
| '''Priority'''
| '''Priority'''
Line 1,452: Line 1,521:
| '''Properties'''
| '''Properties'''
|-
|-
| '''<span style="color:#FC3D3C">FP j.A Magical Leaf</span>'''
| Normal (Projectile)
| 20 each hit
| 10% each hit
| 0
| <span style="color:#FFFE01">Mid</span>
| 7
| i43
| 9
| Until Landing +27
| -33
| -45
| '''<span style="color:#ad18ad">Air Actionable on Frame 61</span>'''
|-
| '''<span style="color:#FC3D3C">DP j.A Magical Leaf</span>'''
| Normal (Projectile)
| Normal (Projectile)
| 80
| 120
| 0
| 0
| 5
| 5
| Mid Low
| <span style="color:#FFFE01">Mid</span>
| S+
| i42
| 9
| 9
| i19
| Until Landing +13
| 9
| Knockdown
| 67
| -24
| Launch
| -12
| N/A
| N/A
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Gardevoir advances forward, throwing out a projectile.</p>
|<p>In Field Phase, Gardevoir sends out multiple leaves that home in on the opponent.</p>
<p>When canceling in Field Phase, only half the leaves will spawn.</p>
<p>In Duel Phase, Gardevoir lets out a horizontal beam that can be angled.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_Release_A_1.png|border]]
[[File:Pokken_Gardevoir_6A_1.png|left|border]]
[[File:Pokken_Gardevoir_Release_A_3.png|border]]
[[File:Pokken_Gardevoir_6A_2.png|border]]
[[File:Pokken_Gardevoir_Release_A_2.png|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">]A[ Moonblast</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''6A Stored Power'''</big>
|-
|-
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''Scaling'''
| '''PSP'''
| '''PSP / FPP'''
| '''Height'''
| '''Height'''
| '''Priority'''
| '''Priority'''
Line 1,493: Line 1,579:
| '''Properties'''
| '''Properties'''
|-
|-
| '''No Levels'''
| Normal (Projectile)
| Normal (Projectile)
| 50
| 130
| 40%
| 20% (Last Hit of Shield)
| 5
| 8* / 0 and Shift
| Mid
| <span style="color:#FFFE01">Mid</span>
| S+
| S+
| i23
| i15
| 9
| 1
| 56
| 102
| Launch
| Knockdown
| 0
| -20
| N/A
| Charge Time: 120F Destroys Projectiles while active, Throw Blast, Forward Dash Cancelable on Frame 30
|-
|}</div>
| '''Level 1'''
<div>
| Normal (Projectile)
{|border="1"
| 100
|<p>Charging and releasing A shoots out an arrow that erase incoming projectiles.</p>
| 40% (Last Hit Only)
<p>Can forward dash cancel with R before the attack comes out.</p>
| 5
<p>In Burst Mode, Moonblast fires a wave of horizontal arrows in Field Phase.</p>
| Mid
<p>In Burst Mode, Moonblast fires a wave of vertical arrows in Duel Phase.</p>
| S+
<p>*In Burst Mode, each beam of Moonblast has 8 PSP. If this is done point blank, it'll instantly shift.</p>
| i23
|}</div>
| 9
<br>
| 56
<br>
| Launch
<br>
| +4*
 
| N/A
==Combos==
|-
Number in () is the amount of damage without a reset.
| '''Level 2'''
Inputs in bold are the most optimal moments in the combo to go for a reset.
| Normal
Number in [] is the amount of Calm Mind stacks required for the combo
| 150
 
| 40% (Last Hit Only)
'''<big>Midscreen combos</big>'''
| 5
 
| Mid
'''[CA]/crit CA'''
| S+
<br>
| i23
 
| 9
- 2Y 2Y ]A[ '''R''' (183)
| 56
<br>
| Launch
- '''6A''' [3] ijA (222)
| +12*
 
| N/A
'''6X'''
|-
<br>
| '''Level 3'''
 
| Normal
- 2Y 5YY'''Y''' 5A (180)
| 200
<br>
| 40% (Last Hit Only)
 
| 5
- '''5X''' 6A [2] (197)
| Mid
<br>
| S+
 
| i23
- '''5X''' 6A [3] (222)
| 9
 
| 56
Following combos won‘t work on Sceptile, Charizard, Blastoise and Machamp
| Launch
<br>
| +20*
 
| N/A
- 5X 4AY'''Y''' 6A (191)
|}</div>
<div>
{|border="1"
|<p>Throws out a vertical wave of energy that launches the opponent.</p>
<p>Each Stored Power charge adds one extra wave (additional damage and knockback).</p>
<p>Stored Power throws out one wave if Gardevoir has no Calm Mind charges.</p>
<p>* -12 if only the first wave hits the opponent's block.</p>
|}</div>
<br>
<br>
- 5X 4AY'''Y''' 6A [2] (206)
<br>
<br>
'''6Y'''
<br>
<br>
- 4AYY '''5X''' 6A (192)
<br>
<br>
[[File:Pokken_Gardevoir_8A_1.png|left|border]]
 
[[File:Pokken_Gardevoir_8A_2.png|border]]
- 4AYY '''5X''' 6A [2] (207)
<div>  
<br>
{|border="4" cellpadding="4"  cellspacing="4"
 
|'''8A Future Sight: High'''
- 4AY'''Y''' 6A [3] (232)
|-
<br>
| '''Attack Type'''
 
| '''Damage'''
- '''6A''' [3] ijA (241)
| '''Scaling'''
<br>
| '''PSP'''
 
| '''Height'''
'''jX'''
| '''Priority'''
<br>
| '''Impact'''
 
| '''Throw Crush Frame'''
- 5YY'''Y''' 5A (134)
| '''Total Frames'''
<br>
| '''Hit Adv'''
 
| '''Block'''
- 5YY '''6A''' [2] 6X (150)
| '''Properties'''
<br>
|-
- 5YY '''6A''' [3] ijA (174)
| Normal
 
| 20 per hit
 
| 5% per hit
'''<big>Wallsplat combos</big>'''
| 0
<br>
| High
'''5A (or 4X if you ever land that)'''
| S
<br>
| i68
- '''8[Y]''' 8Y (234 +30)
| N/A
| 56
| +90
| +81
| N/A
|}</div>
<div>
{|border="1"
|<p>Gardevoir places a blast of energy that detonates after a period of time.</p>
<p>Future Sight isn't placed if Gardevoir is hit during the initial animation.</p>
<p>Future Sight disappears if Gardevoir grabs.</p>
<p>Inputting 7A places the Future Sight closer to Gardevoir.</p>
<p>Inputting 9A places the Future Sight farther from Gardevoir.</p>
<p>In Burst Mode, Future Sight's hitbox is increased.</p>
|}</div>
<br>
<br>
- 6A [1/2/3] ij[A] ]A[ '''R''' (287 +30)
<br>
<br>
'''6X'''
<br>
<br>
[[File:Pokken_Gardevoir_jA_2.png|left|border]]
- '''ijA''' 8[Y] (266 +30)
<div>
<br>
{|border="4" cellpadding="4"  cellspacing="4"
- 6A [1/2/3] '''ijA''' 8[Y] (281 +30)
|<big>'''j.A Magical Leaf'''</big>
<br>
|-
 
| '''Attack Type'''
'''<big>Burst combos</big>'''
| '''Damage'''
<br>
| '''Scaling'''
'''[CA]/crit CA'''  
| '''PSP'''
<br>
| '''Height'''
 
| '''Priority'''
- 4AYY '''6A''' [2] 6X (211)
| '''Impact'''
<br>
| '''Throw Crush Frame'''
 
| '''Total Frames'''
- 4AYY '''6A''' [3] 5A (226)  
| '''Hit Adv'''
<br>
| '''Block'''
 
| '''Properties'''
 
|-
<big>'''Burst confirms'''</big>
| Normal (Projectile)
Literally all combos of the above confirm into her burst attack at any moment lol
| 120
 
| 0
==Notable Players==
| 5
<br>
| Mid
*Adelvos (CA): [https://twitter.com/AdelvosFGC Twitter]
| S+
<br>
| i42
*bendy (NA): [https://twitter.com/bendy_____ Twitter]
| 9
<br>
| Until Landing +13
*Enigma (SG/AUS): [https://www.twitch.tv/enigmaptdx Twitch] [https://twitter.com/EnigmaPTDX Twitter]
| Knockdown
<br>
| -24
*H2 (NA): [https://twitter.com/H2WhoAreYou Twitter], [https://www.youtube.com/channel/UC2mMiG7LtIRdu8QMekDC_Cw YouTube]
| N/A
<br>
|}</div>
*Ito (JP): [https://www.youtube.com/channel/UCniqc9Kndtjv0iMnkIkrlzA/search?query=Itou Vods]
<div>
<br>
{|border="1"
*Mitsuru (JP): [https://www.youtube.com/channel/UCniqc9Kndtjv0iMnkIkrlzA/search?query=Mitsuru Vods]
|<p>Gardevoir lets out a horizontal beam that can be angled.</p>
<br>
|}</div>
*Ouroboro (NA): [https://www.twitch.tv/ourobouro Twitch], [https://twitter.com/OuroboroDFGaren Twitter], [https://www.youtube.com/channel/UCAYTOmbIx4cNMVQIQHYsSbg YouTube]
<br>
<br>
<br>
*Rasenryu (NA): [https://twitter.com/Rasenryu35 Twitter]
<br>
<br>
 
*Utah (NA): [https://twitter.com/UtahVG Twitter]
==Combos==
<br>
==Notable Players==
 
<br>
==External Resources==
*Adelvos (CA): [https://twitter.com/AdelvosFGC Twitter]
<br>
*bendy (NA): [https://twitter.com/bendy_____ Twitter]
<br>
*Electricserket (NA): [https://twitter.com/Electrickserket Twitter]
<br>
*H2 (NA): [https://twitter.com/H2WhoAreYou Twitter], [https://www.youtube.com/channel/UC2mMiG7LtIRdu8QMekDC_Cw YouTube]
<br>
<br>
*Ito (JP): [https://www.youtube.com/channel/UCniqc9Kndtjv0iMnkIkrlzA/search?query=Itou Vods]
[https://docs.google.com/document/d/1tBKCn9T9tHuodV4fj6WUrIBzYg-cYjPWop9txGR29Qc/edit Gardevoir Guide doc]
<br>
<br>
*Mitsuru (JP): [https://www.youtube.com/channel/UCniqc9Kndtjv0iMnkIkrlzA/search?query=Mitsuru Vods]
<br>
*Ouroboro (NA): [https://www.twitch.tv/ourobouro Twitch], [https://twitter.com/OuroboroDFGaren Twitter], [https://www.youtube.com/channel/UCAYTOmbIx4cNMVQIQHYsSbg YouTube]
<br>
*Rasenryu (NA): [https://twitter.com/Rasenryu35 Twitter]
<br>
*Utah (NA): [https://twitter.com/UtahVG Twitter]
<br>
==External Resources==
<br>
<br>
[http://www.pokkenarena.com/forums/forum/34-gardevoir/ Pokken Arena: Gardevoir]
[https://web.archive.org/web/20191125002857/http://www.pokkenarena.com/forums/forum/34-gardevoir/ Pokken Arena: Gardevoir]
<br>
<br>
<br>
<br>
[https://docs.google.com/spreadsheets/d/108awMgIuD21L0d1SQneG9w3KOyzwmWQ8335mkrOmm54/edit#gid=1326090011 Frame Data: Gardevoir]
[https://www.youtube.com/watch?v=GrciZaCMnBg Future Sight Guide]
<br>
<br>
<br>
<br>
<br>
<br>
{{Navbox-PTDX}}
[[Category:Pokken Tournament DX]]
[[Category:Pokken Tournament DX]]

Latest revision as of 02:36, 19 June 2025

Introduction



Gardevoir is classified as a Technical character, which means she has a lot of tricks up her sleeve. She’s one of the harder characters to pick up and do well with, but once you understand her toolkit, she can definitely shine. Gardevoir is well-known for her zoning capability and excels at long-range combat with her multitude of projectiles. She is also able to control and restrict the opponents’ movement by setting delayed traps (Future Sight) on the ground or in the air. Being able to utilise each of her tools to stay ahead of the opponent is crucial to playing Gardevoir at a high level, since she falls a little short when stuck in the corner.

Another aspect to Gardevoir is her wall and corner pressure. Using Future Sight or Psychic properly, she is able to trap the opponent in the corner and prevent them from jumping out with projectiles or her other close-range tools.

Unfortunately, Gardevoir does lack a lot of mobility tools that are present in the rest of the cast. Her jump is quite floaty, which is helpful for aerial mixups, but it also gives the opponent a larger window of time to knock her out of the air. She struggles defensively in the corner, especially against rushdown/mixup characters like Pikachu Libre and Weavile. Her midrange game is extremely lacking as well, causing her to fall short in certain matchups like vs Sceptile, who excels at controlling the midrange with his set of traps.

As a result, most Gardes choose to play a defensive/run-away style that is typical of a zoner character. Typically, Garde wants to maintain space with Future Sight and stand at a safe distance to throw projectiles. Alternatively, some do make an aggressive “grappler” playstyle work as well, utilising her above-average grab damage and amazing oki pressure to bully the opponent in the corner.

Gardevoir has air control when jumping.

  • Gardevoir can move forwards and backwards during a neutral jump.
  • Gardevoir can increase the distance of a forward or backwards jump by holding the direction.
  • Gardevoir can halt the distance of a forward or backwards jump by pressing the opposite direction.


Gardevoir
#PTDX_GRD
Pokken Gardevoir.png
Vitals
HP 540 HP
Shield Health 600 SH (Normal)
Synergy Gauge 150 CC
Burst Mode Duration 960F (16 sec)
Movement
Back Dash 33F, 1-8F Strike/Throw Invuln, Cancelable on Frame 25
Side Dash 41F, 5-14F Projectile Invuln, Cancelable on Frame 25
Forward Dash 25F, Cancelable on Frame 17
Unique Movement Options Float
Stances
High Stance Heal 4 Recoverable HP/tick
Low Stance High Invuln. on Frame 1

General Moves




Pokken Gardevoir Burst Mode.png

Burst Mode

Attack Type Damage PSP / FPP Height Priority Impact Total Frames Hit Adv. Block Properties
Burst Wave 0 -12 Mid BA (projectile) i18 48 +8 0 1-48F Total Invuln, Pierce

Calm Mind grants two stocks instead of one.

Midair Counter Attack and 6X become safer on block.

nY and DP j.Y fire an additional projectile.

Moonblast fires a wave of arrows instead of just one.

Future Sight has a larger hitbox and additional hits.




Pokken Gardevoir Burst Attack.png

Burst Attack: Fairy Tempest

Attack Type Damage PSP / FPP Height Priority Impact Total Frames Hit Adv Block Properties
Normal (Projectile) 192 12 Mid S+ i15 93 Knockdown +2 6-31F Total Invuln, Pierce

Gardevoir sends out a large orb of energy.

Only goes through the full animation if it hits point blank.

The orb then travels forward at a fast pace, launching the opponent on hit.




Pokken Gardevoir jR.png

j.R Float

Total Frames Properties
Until landing FP +27 / DP +13 Air Actionable on Frame 21

Gardevoir floats upwards, acting like a double jump.

Can change the trajectory.




Pokken Gardevoir Grab FP.png Pokken Gardevoir Grab DP.png

Y+B Grab Attack

Attack Type Damage PSP / FPP Height Priority Impact Total Frames Hit Adv
Grab FP 80 / DP 120 Shift / 0 and Shift Ground only 1 i11 49 FP Shift (+4) / DP Shift

After a Duel Phase grab, can transition into aerials.




Pokken Gardevoir CA 1.png Pokken Gardevoir jCA 1.png Pokken Gardevoir CA 2.png Pokken Gardevoir jCA 2.png

X+A Counter Attack

Version Attack Type Damage Scaling PSP / FPP Height Priority Impact Total Frames Hit Adv Block Properties
X+A Counter Attack Counter (Strike) 70 40% 3 / 0 and Shift Mid Low 5 i27 65 FP Shift (+4) / DP +4, +8 (Burst) / Hard Launch (Air Hit) -8 / -4 (Burst) 1-20F Counter Armor, Hard Launch on Crit, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
[X+A] Charged Counter Attack Counter (Strike) 120 40% 3 / 0 and Shift Mid Low 6 i47 85 Hard Launch -4 / +8 (Burst) 1-40F Counter Armor, Pierce, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
j.X+A Midair Counter Attack Counter (Strike) 80 0% 3 / 0 and Shift Mid High 5 i42 Until landing FP +27 / DP +13 FP Shift (Knockdown) / DP +22 -20 / 0 (Burst) 1-40F Counter Armor, Destroys Projectiles while active, Float Cancelable on Frame 11

Can be used in the air.

Can move while charging grounded Counter Attack.




Field Phase Attacks




Pokken Gardevoir nY 1.png Pokken Gardevoir nY 2.png

nY

Attack Type Damage Scaling FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Projectile) 30 20% 0 / 2 per hit (Burst) Special Mid 7 i15 5 47 +4 -4 Special/fY Cancelable on Frame 26

Throws out an orb that travels forward.

In Burst Mode, an additional orb is thrown out.




Pokken Gardevoir sY.png

sY

Attack Type Damage Scaling FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Projectile) 40 per hit 0% 0 Mid Low 7 i19 9 66 +9 -12 fY Cancelable on Frame 51

Gardevoir slides to the side, throwing out three discs that travel outwards over time.






Pokken Gardevoir fY 1.png Pokken Gardevoir fY 2.png

fY

Version Attack Type Damage Scaling FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
fY Normal (Projectile) 80 N/A 0 and Shift Special Mid 8 i23 9 61 Shift (Knockdown) -8 N/A
Charged - f[Y] Normal (Projectile) 100 50% 6 Mid Low S i31 9 66 +64 +4 Pierce

A straight arrow shot that can be angled to the side.




Pokken Gardevoir bY.png

bY

Version Attack Type Damage Scaling FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
bY Normal (Projectile) 60 N/A 4 or Shift High S+ / 8 (Projectile) i23 9 46 +8* -4 1-24F High/Mid High Invuln
Charged - b[Y] Normal (Projectile) 80 Per Hit 30% 6 High S+ i35 9 58 +8* -4 1-36F High/Mid High Invuln, Pierce

A barrage of aerial arrows that can be angled to the side.

* Hitting an aerial opponent with bY will cause a Phase Shift (only with uncharged bY).




Pokken Gardevoir jY FP.png

j.Y

Attack Type Damage FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
Normal (Projectile) 80 6 or Shift Mid 8 i23 9 Until Landing +27 Shift (Knockdown) -16

A wave of aerial arrows that can be angled closer or further away.






Pokken Gardevoir Homing Attack 1.png Pokken Gardevoir Homing Attack 2.png

Homing Attack

Version Attack Type Damage FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
X Homing Attack 1 Normal (Strike) 30 0 Mid 3 i25 1 63 +4 -8 Throw Blast, Airborne on Frame 11, Block/Jump Cancelable on Frame 1
XX Homing Attack 2 Normal (Strike) 60 0 and Shift Mid 5 i63 N/A 95 Shift (+8) -4 N/A
X[X] Charged Homing Attack 2 Normal (Strike) 90 0 and Shift Mid 5 i78 N/A 110 Shift (+8) Guard Break (+28) Guard Break, Pierce

Gardevoir homes in on the opponent, and does an uppercut.

If Homing Attack 1 was blocked, there is a 24 frame window to punish a charged Homing Attack 2.




Pokken Gardevoir jX FP.png

j.X

Attack Type Damage FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Strike) 60 0 and Shift Mid High 5 i15 9 Until Landing +27 Shift (Knockdown) -12 Destroys Projectiles while active

A dress-divekick that can be angled forward or backwards.




Duel Phase Weak Attacks




Pokken Gardevoir 5Y.png Pokken Gardevoir 5YY.png Pokken Gardevoir 5YYY.png

5Y

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
5Y Normal (Strike) 20 10% 0 Mid Low 3 i15 5 37 0 -4 Special Cancelable on Frame 17
5YY Normal (Strike) 30 20% 0 Mid 3 i31 N/A 61 0 -8 Special Cancelable on Frame 34
5YYY Normal (Strike) 50 10% 4 Mid 4 i57 N/A 95 +4 -12 Special Cancelable on Frame 59

A quick double slap to the opponent followed by a hip bump.




Pokken Gardevoir 6Y.png

6Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
Normal (Strike) 60 20% (Last Hit Only) 4 Mid Low 4 i19 9 61 Knockdown* -12

A spinning attack that has three hits.

*The opponent is put into a tumble animation that Gardevoir can combo from before falling to the ground.




Pokken Gardevoir 4Y.png

4Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Projectile) 30 0 0 Low 7 i23 9 57 -4 -8 High Invuln. on Frame 1

A low-grounded arrow shot.




Pokken Gardevoir 8Y.png

8Y

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
8Y Normal (Projectile) 60 (Per Hit) 50% 1 per hit High S+ (Grounded Hit) / 8 (Projectile) i15 5 46 +4 -8 5-16F High/Mid High Invuln.
Charged - 8[Y] Normal (Projectile) 80 (Per Hit) 50% 1 per hit High S+ (Grounded Hit) / S (Projectile) i27 5 58 +4 -8 5-28F High/Mid High Invuln, Pierce

A barrage of aerial arrows.




Pokken Gardevoir 2Y.png

2Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Strike) 60 10% 3 Low 3 i15 5 39 +8 -8 High Invuln. on Frame 1

A low slide






Pokken Gardevoir jY DP 1.png Pokken Gardevoir jY DP 2.png

j.Y

Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Projectile) 30 0% 0 Mid 6 i24 9 Until Landing +13 +4 / +20 (Burst) -8 / +4 (Burst) Float Cancelable on Frame 39

An aerial arrow attack that can be angled.

In Burst Mode, j.Y fires an additional arrow.




Duel Phase Strong Attacks




Placeholder until I get an image

--Double

5X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Strike) 60 20% 3 Mid Low 4 i19 9 49 +12 -8 Special Cancelable on Frame 21, Destroys Projectiles while active




Pokken Gardevoir 6X.png Pokken Gardevoir 6X 2.png

6X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Strike) 80 20% 4 Mid 5 i23 9 61 Hard Launch -16 / -12 (Burst) 1-22F High Invuln.

Gardevoir lunges forward and does an uppercut motion.




Pokken Gardevoir 4X 1.png Pokken Gardevoir 4X 2.png

4X

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
1 Spin Normal (Strike) 100 50% 4 Mid 6 i35 9 71 Hard Launch -4 Pierce
2-3 Spins Normal (Strike) 140 50% 4 Mid 6 i58 9 94 Hard Launch +4 Pierce
4-5 Spins Normal (Strike) 180 50% 4 Mid 6 i104 9 140 Hard Launch +12 Pierce

Gardevoir twirls around, and does a backhand slap.

The move powers up depending on the amount of spins done.




Pokken Gardevoir 8X.png

8X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Strike) 60 0% 0 Mid High 4 i15 1 51 Knockdown -4 Throw Blast, Low Invuln. on Frame 5, Destroys Projectiles while active

Gardevoir hops up and attacks with an orb.

Can move while active.




Pokken Gardevoir 2X.png

2X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Projectile) 40 0% 3 Low 8 i27 9 59 Hard Launch -8 Low Invuln. on Frame 1, Pierce

Gardevoir ducks and throws out a projectile that travels forward.

Gardevoir is able to perform stronger combos on the opponent if 2X counter pierces.




Pokken Gardevoir jX DP.png

j.X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Strike) 40 20% 0 Mid High 4 i21 9 Until Landing +18 +20 -4 Destroys Projectiles while active

A dress-divekick that can be angled forward or backwards.




Pokemon Moves





Pokken Gardevoir 5A.png

5A Psyshock

Attack Type Damage Scaling PSP / FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
Normal (Projectile) 80 0 5 / 0 and Shift Mid Low 9 i19 9 67 Soft Launch / Hard Launch (Air Hit) -12

Gardevoir advances forward, throwing out a projectile.





Pokken Gardevoir 6A 1.png Pokken Gardevoir 6A 2.png

6A Stored Power

Version Attack Type Damage Scaling PSP / FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
No Stocks Normal (Projectile) 50 40% 5 / 0 Mid S+ i23 9 56 Soft Launch 0 Costs all Stocks
1 Stock Normal (Projectile) 100 40% (Last Hit Only) 5 / 0 Mid S+ i23 9 56 Hard Launch +4* Costs all Stocks
2 Stocks Normal (projectile) 150 40% (Last Hit Only) 5 / 0 Mid S+ i23 9 56 Hard Launch +12* Costs all Stocks
3 Stocks Normal (projectile) 200 40% (Last Hit Only) 5 / 0 Mid S+ i23 9 56 Hard Launch +20* Costs all Stocks

Throws out a vertical wave of energy that launches the opponent.

Each Calm Mind Stock adds one extra wave (additional damage and knockback).

Stored Power throws out one wave if Gardevoir has no Calm Mind charges.

*if only the first wave hits the opponent's block.




Pokken Gardevoir 4A.png

4A Calm Mind

Total Frames Properties
71 Followup Cancelable on Frame 21, Gain 1 / 2 (Burst) Stock(s)

Gardevoir meditates, creating a Stock of Calm Mind to power up Stored Power.

A maximum of 3 Stocks can be stored.

During this state, Gardevoir can go into specific actions.

In Burst Mode, Calm Mind grants two charges.




Pokken Gardevoir 4AA.png

4A~A Dazzling Gleam

Attack Type Damage Scaling PSP / FPP Height Priority Impact Total Frames Hit Adv Block Properties
Counter (Projectile) 100 0 8 / 0 and Shift Mid S+ i43 97 +4 -8 21-63F Counter Armor, Destroys Projectiles while active

Gardevoir surrounds itself with a protective dome that has multiple hits.




Pokken Gardevoir 4AY.png Pokken Gardevoir 4AY 3.png Pokken Gardevoir 4AY 2.png Pokken Gardevoir 4AY 1.png

4A~Y Energy Ball

Version Attack Type Damage Scaling PSP / FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
4A~Y Energy Ball Normal (Projectile) 60 20% 3 / 0 Mid High 6 i32 21 84 -8 -20
4A~Y Energy Ball: Disperse Normal (Projectile) 75 10% per hit 2.4 per hit Mid None i33 N/A 84 FP Hard Launch *
4A~YY Energy Ball: Diffuse Normal (Projectile) 10 per hit (3) 0 0 FP Mid High / DP Air Only 6 i42 N/A 72 FP +12 / DP Hard Launch +3

Gardevoir fires a projectile that can go into different actions.

Frame Advantage is based on when Gardevoir is point blank

Coming in contact with a projectile causes Energy Ball to Disperse into tiny particles that track down the opponent.

*Disperse's advantage on block depends on how close/far Gardevoir was away from the opponent when this move hits

Pressing Y again Diffuses Energy Ball into a wave of small projectiles which changes depending on the phase.




Pokken Gardevoir 4AX 1.png Pokken Gardevoir 4AX 2.png Pokken Gardevoir 4AX 3.png

4A~X Psychic

Attack Type Damage Scaling PSP / FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
Normal (Projectile) 90 10% per hit 0 Mid S i108 29 99 Stun +38

Gardevoir throws out a projectile that slowly homes in on the opponent.

After a period of time, the projectile detonates and stuns the opponent.

Psychic doesn't detonate if Gardevoir takes damage during the prep time.

Psychic disappears if Gardevoir attempts to grab the opponent.




Pokken Gardevoir 4AB.png

4A~B Teleport

Total Frames Properties
FP 77 / DP 65 29-35F High/Mid High Invuln, Airborne on Frame 31, Low Invuln. on Frame 32, Air Actionable on Frame 37

Can Teleport in any direction during Field Phase, or forward and backward during Duel Phase.




Pokken Gardevoir 8A 1.png Pokken Gardevoir 8A 2.png

8A Future Sight: High

Attack Type Damage Scaling PSP Height Priority Impact Total Frames Hit Adv Block
Normal (projectile) 20 per hit 5% per hit 0 High S i68 56 +90 +81

Gardevoir places a blast of energy that detonates after a period of time.

Future Sight isn't placed if Gardevoir is hit during the initial animation.

Future Sight disappears if Gardevoir grabs.

Inputting 7A places the Future Sight closer to Gardevoir.

Inputting 9A places the Future Sight farther from Gardevoir.

In Burst Mode, Future Sight's hitbox is increased.




Pokken Gardevoir 2A 1.png Pokken Gardevoir 2A 2.png

2A Future Sight: Low

Attack Type Damage Scaling PSP Height Priority Impact Total Frames Hit Adv Block
Normal (Projectile) 90 10% per hit 0 Mid Low S i108 56 +90 +81

Gardevoir places a blast of energy that detonates after a period of time.

Future Sight isn't placed if Gardevoir is hit during the initial animation.

Future Sight disappears if Gardevoir grabs.

Inputting 1A places the Future Sight closer to Gardevoir.

Inputting 3A places the Future Sight farther from Gardevoir.

In Burst Mode, Future Sight's hitbox is increased.




Pokken Gardevoir jA 1.png Pokken Gardevoir jA 2.png

j.A Magical Leaf

Version Attack Type Damage Scaling PSP / FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
FP j.A Magical Leaf Normal (Projectile) 20 each hit 10% each hit 0 Mid 7 i43 9 Until Landing +27 -33 -45 Air Actionable on Frame 61
DP j.A Magical Leaf Normal (Projectile) 120 0 5 Mid S+ i42 9 Until Landing +13 Knockdown -24 N/A

In Field Phase, Gardevoir sends out multiple leaves that home in on the opponent.

When canceling in Field Phase, only half the leaves will spawn.

In Duel Phase, Gardevoir lets out a horizontal beam that can be angled.




Pokken Gardevoir Release A 1.png Pokken Gardevoir Release A 3.png Pokken Gardevoir Release A 2.png

]A[ Moonblast

Attack Type Damage Scaling PSP / FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Projectile) 130 20% (Last Hit of Shield) 8* / 0 and Shift Mid S+ i15 1 102 Knockdown -20 Charge Time: 120F Destroys Projectiles while active, Throw Blast, Forward Dash Cancelable on Frame 30

Charging and releasing A shoots out an arrow that erase incoming projectiles.

Can forward dash cancel with R before the attack comes out.

In Burst Mode, Moonblast fires a wave of horizontal arrows in Field Phase.

In Burst Mode, Moonblast fires a wave of vertical arrows in Duel Phase.

*In Burst Mode, each beam of Moonblast has 8 PSP. If this is done point blank, it'll instantly shift.




Combos

Number in () is the amount of damage without a reset. Inputs in bold are the most optimal moments in the combo to go for a reset. Number in [] is the amount of Calm Mind stacks required for the combo

Midscreen combos

[CA]/crit CA

- 2Y 2Y ]A[ R (183)
- 6A [3] ijA (222)

6X

- 2Y 5YYY 5A (180)

- 5X 6A [2] (197)

- 5X 6A [3] (222)

Following combos won‘t work on Sceptile, Charizard, Blastoise and Machamp

- 5X 4AYY 6A (191)

- 5X 4AYY 6A [2] (206)

6Y

- 4AYY 5X 6A (192)

- 4AYY 5X 6A [2] (207)

- 4AYY 6A [3] (232)

- 6A [3] ijA (241)

jX

- 5YYY 5A (134)

- 5YY 6A [2] 6X (150)
- 5YY 6A [3] ijA (174)


Wallsplat combos
5A (or 4X if you ever land that)
- 8[Y] 8Y (234 +30)
- 6A [1/2/3] ij[A] ]A[ R (287 +30)
6X
- ijA 8[Y] (266 +30)
- 6A [1/2/3] ijA 8[Y] (281 +30)

Burst combos
[CA]/crit CA

- 4AYY 6A [2] 6X (211)

- 4AYY 6A [3] 5A (226)


Burst confirms Literally all combos of the above confirm into her burst attack at any moment lol

Notable Players











External Resources


Gardevoir Guide doc

Pokken Arena: Gardevoir

Future Sight Guide


PTDX Navigation

General
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