Pokken Tournament DX/Chandelure: Difference between revisions

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[[File:Pokken_Chandelure.png|right|border]]
{{Infobox-Pokken
==Introduction==
|name=Chandelure
|hash=CHN
|image=Pokken_Chandelure.png
|health=510 HP
|sHealth=480 SH (Weak)
|synergy=200 CC
|bursttime=720F (12 sec)
|bDash=FP (55F) / DP (49F), '''<span style="color:#EF007C"> 1-20F Total Invuln.</span>''', Cancelable on Frame FP 47 / DP 37
|sDash=55F, '''<span s tyle="color:#EF007C"> 5-30F Total Invuln.</span>''', Cancelable on Frame 47
|fDash=37F, '''<span style="color:#EF007C"> 5-24F Total Invuln.</span>''', Cancelable on Frame 29
|sMove?=Pendulum Motion
|hStance='''<span style="color:#00FEFE">Low Invuln. on Frame 1</span>''', can move while active.
|lStance='''<span style="color:#FE5554">High Invuln. on Frame 1</span>''', can move while active.
}}


Placeholder
==General Moves==
<br>
<br>
*510 HP
*200 CC Synergy Gauge
*Burst Mode Duration: 12 Seconds
*Shield: Weak
<br>
*High Stance: Invincible against Lows on frame 1 (can move while active).
*Low Stance: Invincible against Highs on frame 1 (can move wile active).
<br>
*FP Forward Dash: 29 Frames (Invincible from frame 5-22)
*FP Back Dash: 47 Frames (Invincible from frame 1-20)
*FP Side Dash: 47 Frames (Invincible from frame 5-30)
<br>
*DP Forward Dash: 29 Frames (Invincible from frame 5-26)
*DP Back Dash: 37 Frames (Invincible from frame 1-22)
<br>
Chandelure has air control when jumping.
<br>
*Chandelure can move forwards and backwards during a neutral jump.
*Chandelure can increase the distance of a forward or backwards jump by holding the direction.
*Chandelure can halt the distance of a forward or backwards jump by pressing the opposite direction.
<br>
<br>
==General Moves==
<br>
<br>
<br>
<br>
[[File:Pokken Chandelure Burst Declare.png|300px|border]]
<div>  
<div>  
====Burst Mode====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''Burst Mode'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
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| '''Properties'''
| '''Properties'''
|-
|-
| Strike (projectile)
| Burst Wave
| 0
| 0
| -12
| -12
| M
| <span style="color:#FFFE01">Mid</span>
| BA*(projectile)
| BA*(projectile)
| i18
| i18
Line 57: Line 47:
| +8
| +8
| 0
| 0
| 1-48 Total invuln, Pierce
| '''<span style="color:#EF007C"> 1-48F Total Invuln</span>''', Pierce
|}</div>
|}</div>
<br>
<br>
<br>
<br>
[[File:Pokken_Chandelure_Burst_Attack.png|left|border]]
<div>
====<span style="color:#019FED">Burst Attack: Final Flicker</span>====
{|border="4" cellpadding="4"  cellspacing="4"
|-
| '''Attack Type'''
| '''Damage'''
| '''PSP'''
| '''Height'''
| '''Priority'''
| '''Impact'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
| Counter (projectile)
| 200 (35)
| 12
| <span style="color:#00FE01">Mid Low</span>
| S+
| i15
| 81
| FP Knockdown / DP Shift
| -8
| '''<span style="color:#019FED">1-11F Counter Armor</span>''', '''<span style="color:#EF007C"> 12-48F Total Invuln</span>''', Pierce, '''<span style="color:#5017FD">Attack Down and Defense Down (opponent) for 1260F on Hit</span>'''
|}</div>
<div>
{|border="1"
|<p>Chandelure creates swirls of fire that hit multiple times.</p>
<p>On hit, removes all of the opponent's recoverable health.</p>
<p>On hit, gives the opponent an Attack and Defense debuff that lasts for 21 seconds.</p>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Chandelure_Grab_FP.png|left|border]]
[[File:Pokken_Chandelure_jR.png|left|border]]
<div>
 
====j.R Pendulum Motion====
{|border="4" cellpadding="4"  cellspacing="4"
|-
| '''Recovery'''
| '''Properties'''
|-
| Until Landing +27
| '''<span style="color:#ad18ad">Air Actionable on Frame 31</span>'''
|}</div>
<div>
{|border="1"
|<p>Chandelure swings back and forth in the air.</p>
<p>Can start the swing in any direction.</p>
<p>Pressing R causes Chandelure to drop down.</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Chandelure_Grab_FP.png|border]]
[[File:Pokken_Chandelure_Grab_DP.png|border]]
[[File:Pokken_Chandelure_Grab_DP.png|border]]
<div>  
<div>  
====<span style="color:#00A858">Y+B Grab Attack</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''Y+B Grab'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
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| FP Shift (+8) / DP Knockdown
| FP Shift (+8) / DP Knockdown
| Grab
| Grab
| Defense Down for 540F
| '''<span style="color:#5017FD">Defense Down (opponent) for 540F on Hit</span>'''
|}</div>
|}</div>
<div>
<div>
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[[File:Pokken_Chandelure_CA_1.png|border]]
[[File:Pokken_Chandelure_CA_1.png|border]]
[[File:Pokken_Chandelure_CA_2.png|border]]
[[File:Pokken_Chandelure_CA_2.png|border]]
<div>  
<div>
 
====<span style="color:#019FED">X+A Counter Attack</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''X+A / [X+A] Counter Attack'''</big>
|-
|-
| '''Version'''
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
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| '''Properties'''
| '''Properties'''
|-
|-
| '''X+A'''
| '''<span style="color:#019FED">X+A Counter Attack</span>'''
| Counter (strike)
| Counter (strike)
| 100  
| 100
| 40%
| 3
| 3
| Mid Low
| <span style="color:#00FE01">Mid Low</span>
| FP 4 / DP 5
| FP 4 / DP 5
| i39
| i39
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| FP Shift (+4) / DP +4
| FP Shift (+4) / DP +4
| -8
| -8
| 1-32 Counter Armor
| '''<span style="color:#019FED">1-32F Counter Armor</span>''', Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
|-
|-
| '''[X+A]'''
| '''<span style="color:#019FED">[X+A] Charged Counter Attack</span>'''
| Counter (strike)
| Counter (strike)
| 130
| 130
| 40%
| 3
| 3
| Mid Low
| <span style="color:#00FE01">Mid Low</span>
| 5  
| 5  
| i59
| i59
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| FP Shift / DP +8
| FP Shift / DP +8
| +4
| +4
| 1-52 Counter Armor
| '''<span style="color:#019FED">1-52F Counter Armor</span>''', Pierce, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Chandelure is put into a counter armor state from frame 1-32 (52 if charged).</p>
|<p>Can move after releasing.</p>
<p>Counter pierces when fully charged.</p>
<p>Can be dash canceled by inputting a direction and R.</p>
<p>Can move after releasing.</p>
|}</div>
|}</div>
<br>
<br>
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<br>
<br>
[[File:Pokken_Chandelure_Release_X.png|left|border]]
[[File:Pokken_Chandelure_Release_X.png|left|border]]
<div>  
<div>
 
====]X[ Release X====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>''']X[ Release X'''</big>
|-
|-
| Attack Type
| '''Properties'''
| Damage
| PSP
| Height
| Impact
| Hit Adv
| Block
| Properties
|-
|-
| N/A
| Charge Time: 120F, '''<span style="color:#ad18ad">Airborne on Frame 11</span>'''
| N/A
| N/A
| N/A
| N/A
| N/A
| N/A
| Airborne on Frame 11
|}</div>
|}</div>
<div>
<div>
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<p>Can move while active.</p>
<p>Can move while active.</p>
<p>Can be canceled with R or by jumping.</p>
<p>Can be canceled with R or by jumping.</p>
<p>Charge time: 120F</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Chandelure_jR.png|left|border]]
 
<div>
==Field Phase Attacks==
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''j.R Pendulum Motion'''</big>
|-
| Attack
| Damage
| PSP
| Height
| Impact
| Recovery
| Hit Adv
| Block
|-
| N/A
| N/A
| N/A
| N/A
| N/A
| Until Landing +27
| N/A
| N/A
|}</div>
<div>
{|border="1"
|<p>Chandelure swings back and forth in the air.</p>
<p>Can start the swing in any direction.</p>
<p>Can cancel into aerials.</p>
<p>Pressing R causes Chandelure to drop down.</p>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Chandelure_Burst_Attack.png|left|border]]
[[File:Pokken_Chandelure_nY.png|border]]
[[File:Pokken_Chandelure_nY_1.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">nY</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''L+R Final Flicker'''</big>
|-
|-
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''PSP'''
| '''Scaling'''
| '''Height'''
| '''Height'''
| '''Priority'''
| '''Priority'''
| '''Impact'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Hit Adv'''
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| '''Properties'''
| '''Properties'''
|-
|-
| Counter (projectile)
| '''<span style="color:#FC3D3C">nY</span>'''
| 200 (35)
| Normal (projectile)
| 12
| Mid Low
| S+
| i15
| 81
| FP Knockdown / DP Shift
| -8
| 1-11 Counter Armor, 12-48 Total invuln, Pierce, Attack Down and Defense Down for 1260F
|}</div>
<div>
{|border="1"
|<p>Chandelure creates swirls of fire that hit multiple times.</p>
<p>On hit, removes all of the opponent's recoverable health.</p>
<p>On hit, gives the opponent an Attack and Defense debuff that lasts for 21 seconds.</p>
|}</div>
<br>
<br>
<br>
 
==Field Phase Moves==
<br>
<br>
<br>
[[File:Pokken_Chandelure_nY.png|left|border]]
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
|'''nY'''
|-
| Attack
| Damage
| Height
| Impact
| Hit Adv
| Block
|-
| Normal
| 20
| 20
| Special Mid
| 20% per hit
| i15
| <span style="color:#FFFE01">Special Mid</span>
| 7
| i15  
| 5
| 57 / 75 / 93 / 111*
| -12
| -12
| -22
| -22
|}</div>
| Special Cancelable on Frame 27 / 45 / 63 / 81*, fY Cancelable on Frame 81
<div>
{|border="1"
|<p>Chandelure shoots a fireball that chases down the opponent.</p>
<p>Can shoot four fireballs in a row.</p>
<p>Can move while active.</p>
<p>Special / fY cancelable.</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Chandelure_nY_1.png|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''n[Y]'''
|-
| Attack
| Damage
| Height
| Impact
| Hit Adv
| Block
|-
|-
| Normal
| '''<span style="color:#FC3D3C">Charged - n[Y]</span>'''
| Normal (projectile)
| 60
| 60
| Special Mid
| N/A
| <span style="color:#FFFE01">Special Mid</span>
| 8
| i35
| i35
| 5
| 79
| Shift (-4)
| Shift (-4)
| -18
| -20
| N/A
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Chandelure shoots five fireballs at once in each direction.</p>
|<p>Chandelure shoots a fireball that chases down the opponent.</p>
<p>*Can shoot up to four fireballs in a row.</p>
<p>Can move while active.</p>
<p>Can move while active.</p>
<p>When charged, shoots 5 fireballs in all directions once.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Chandelure_sY.png|left|border]]
<br>
<div>  
[[File:Pokken_Chandelure_sY.png|border]]
[[File:Pokken_Chandelure_sY_1.png|border]]
<div>
 
====<span style="color:#FC3D3C">sY</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''sY'''
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| Height
| '''Damage'''
| Impact
| '''Scaling'''
| Hit Adv
| '''Height'''
| Block
| '''Priority'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| '''<span style="color:#FC3D3C">sY</span>'''
| Normal (projectile)
| 30
| 30
| Special Mid
| 20% per hit
| <span style="color:#FFFE01">Special Mid</span>
| 7
| i19
| i19
| 9
| 69 / 95 / 121*
| -16
| -16
| -28
| -28
|}</div>
| s[Y] Cancelable on Frame 26 / 52*, fY Cancelable on Frame 84
<div>
{|border="1"
|<p>Chandelure shoots two fireballs that chase down the opponent.</p>
<p>Can shoot three sets of fireballs in a row.</p>
<p>Can move while active.</p>
<p>s[Y] cancelable (sY / sYY only).</p>
<p>fY cancelable (sYYY only).</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Chandelure_sY_1.png|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''s[Y]'''
|-
| Attack
| Damage
| Height
| Impact
| Hit Adv
| Block
|-
|-
| Normal
| '''<span style="color:#FC3D3C">Charged - s[Y]</span>'''
| Normal (strike)
| 120
| 120
| High
| N/A
| <span style="color:#FE5554">High</span>
| 6
| i32
| i32
| 9
| 102
| Shift (Launch)
| Shift (Launch)
| -16
| -16
| '''<span style="color:#ad18ad">Airborne on Frame 22</span>''', Pierce
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Chandelure turns upside down and spins like a top.</p>
|<p>Chandelure shoots two fireballs that chase down the opponent. When held, Chandelure turns upside down and spins like a top.</p>
<p>Counter pierces.</p>
<p>*Can shoot up to three sets of fireballs in a row.</p>
<p>Can move while active.</p>
<p>Can move while active.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Chandelure_fY_1.png|left|border]]
[[File:Pokken_Chandelure_fY_1.png|left|border]]
<div>  
[[File:Pokken_Chandelure_fY_2.png|left|border]]
<div>
 
====<span style="color:#FC3D3C">fY / nYYYY / sYYYY</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''fY'''
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| Height
| '''Damage'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| '''<span style="color:#FC3D3C">fY</span>'''
| Normal (projectile)
| 30 / 60*
| 30 / 60*
| Mid Low
| <span style="color:#00FE01">Mid Low</span>
| S+
| i23
| i23
| Shift (0)
| 9
| 79
| Shift
| -20
| -20
| '''<span style="color:#ad18ad">Airborne on Frame 14</span>'''
|-
| '''<span style="color:#FC3D3C">Charged - f[Y]</span>'''
| Normal (projectile)
| 60 / 140*
| <span style="color:#00FE01">Mid Low</span>
| S+
| i43
| 9
| 99
| Shift
| -16
| '''<span style="color:#ad18ad">Airborne on Frame 34</span>''', Pierce
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Chandelure fires a laser straight ahead.</p>
|<p>Chandelure fires a laser straight ahead.</p>
<p>Invincible against Lows on frame 13.</p>
<p>Can move while active.</p>
<p>Can move while active.</p>
<p>* Deals more damage from a distance.</p>
<p>*Deals more damage from a distance.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Chandelure_fY_2.png|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''f[Y]'''
|-
| Attack
| Damage
| Height
| Impact
| Hit Adv
| Block
|-
| Normal
| 60 / 140*
| Mid Low
| i43
| Shift (Launch)
| -16
|}</div>
<div>
{|border="1"
|<p>Charging fY causes it to counter pierce as well as deal additional damage.</p>
<p>Invincible against Lows on frame 13.</p>
<p>Can move while active.</p>
<p>* Deals more damage from a distance.</p>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Chandelure_bY_1.png|left|border]]
<br>
 
[[File:Pokken_Chandelure_bY_1.png|border]]
[[File:Pokken_Chandelure_bY_2.png|border]]
[[File:Pokken_Chandelure_bY_2.png|border]]
[[File:Pokken_Chandelure_bY_3.png|border]]
[[File:Pokken_Chandelure_bY_3.png|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">bY</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''bY / b[Y]'''
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| Height
| '''Damage'''
| Impact
| '''Scaling
| Hit Adv
| '''Height'''
| Block
| '''Priority'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
| '''<span style="color:#FC3D3C">bY</span>'''
| Normal (projectile)
| 62
| 60% per fireball
| <span style="color:#FFFE01">Mid</span>
| 6 / 7*
| i19
| 9
| 56
| Soft Launch
| -8
| '''<span style="color:#FE5554">1-18F High</span>/<span style="color:#CF6600">Mid High Invuln</span>''', '''<span style="color:#ad18ad">Airborne on Frame 19</span>''', Pendulum Motion Cancelable on Frame 41
|-
|-
| Normal
| '''<span style="color:#FC3D3C">Charged - b[Y]</span>'''
| Normal (projectile)
| 62
| 62
| Mid
| 60% per fireball
| i19 / i39
| <span style="color:#FFFE01">Mid</span>
| Launch
| 6 / 7*
| i39
| 9
| 76
| Soft Launch
| -8
| -8
| '''<span style="color:#FE5554">1-38F High</span>/<span style="color:#CF6600">Mid High Invuln</span>''', '''<span style="color:#ad18ad">Airborne on Frame 39</span>''', Pendulum Motion Cancelable on Frame 61
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Chandelure jumps in the air and shoots out three fireballs that fall to the ground.</p>
|<p>Chandelure jumps in the air and shoots out three fireballs that fall to the ground.</p>
<p>Invincible against Highs and Mid Highs on frame 1.</p>
<p>Can move while active (in the air).</p>
<p>Can move while active (in the air).</p>
<p>Can cancel into j.R.</p>
<p>Can be charged to shoot the fireball farther away from Chandelure.</p>
<p>Can be charged to shoot the fireball farther away from Chandelure.</p>
<p>Charging also increases Its High / Mid High invincibility time.</p>
<p>*Fireballs exploding has a priority of 7.</p>
|}</div>
|}</div>
<br>
<br>
Line 465: Line 451:
<br>
<br>
[[File:Pokken_Chandelure_jY_FP_1.png|left|border]]
[[File:Pokken_Chandelure_jY_FP_1.png|left|border]]
<div>  
[[File:Pokken_Chandelure_jY_FP_2.png|left|border]]
<div>
 
====<span style="color:#FC3D3C">j.Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''j.Y'''
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| Height
| '''Damage'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames '''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| '''<span style="color:#FC3D3C">j.Y</span>'''
| Normal
| Normal
| 40 / 80*
| 40 / 80*
| Mid
| <span style="color:#FFFE01">Mid</span>
| S+
| i23
| i23
| 9
| Until Landing +27
| Shift (-8)
| Shift (-8)
| -26
| -26
|}</div>
| '''<span style="color:#ad18ad">Air Actionable on Frame 56</span>'''
<div>
{|border="1"
|<p>Chandelure fires a laser from the air straight ahead.</p>
<p>Can move while active.</p>
<p>Inputting j.fY fires the laser upwards.</p>
<p>Inputting j.bY fires the laser downwards.</p>
<p>* Deals more damage from a distance.</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Chandelure_jY_FP_2.png|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''j.[Y]'''
|-
| Attack
| Damage
| Height
| Impact
| Hit Adv
| Block
|-
|-
| '''<span style="color:#FC3D3C">Charged - <br> j.[Y]</span>'''
| Normal
| Normal
| 60 / 140*
| 60 / 140*
| Mid
| <span style="color:#FFFE01">Mid</span>
| S+
| i43
| i43
| 9
| Until Landing +27
| Shift (Launch)
| Shift (Launch)
| -18
| -18
| '''<span style="color:#ad18ad">Air Actionable on Frame 76</span>'''
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Charging j.Y causes it to counter pierce as well as deal additional damage.</p>
|<p>Chandelure fires a laser from the air straight ahead.</p>
<p>Can move while active.</p>
<p>Can move while active.</p>
<p>Inputting j.f[Y] fires the laser upwards.</p>
<p>Inputting j.fY fires the laser upwards.</p>
<p>Inputting j.b[Y] fires the laser downwards.</p>
<p>Inputting j.bY fires the laser downwards.</p>
<p>* Deals more damage from a distance.</p>
<p>*Deals more damage from a distance.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Chandelure_jX_FP.png|left|border]]
[[File:Pokken_Chandelure_Homing_Attack_1.png|left|border]]
<div>
[[File:Pokken_Chandelure_Homing_Attack_2.png|left|border]]
{|border="4" cellpadding="4"  cellspacing="4"
|'''j.X'''
|-
| Attack
| Damage
| Height
| Impact
| Hit Adv
| Block
|-
| Normal
| 20, 60
| Mid High, Low
| i22
| Shift (Knockdown)
| -16
|}</div>
<div>
<div>
{|border="1"
 
|<p>Chandelure slams to the ground, creating a shockwave.</p>
====<span style="color:#FC3D3C">Homing Attack</span>====
|}</div>
<br>
<br>
<br>
[[File:Pokken_Chandelure_Homing_Attack_1.png|left|border]]
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''X Homing Attack 1'''
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| Height
| '''Damage'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| '''<span style="color:#FC3D3C">X Homing Attack 1</span>'''
| Normal (strike)
| 60
| 60
| Mid
| <span style="color:#FFFE01">Mid</span>
| 5
| i25
| i25
| 1
| 60
| +6
| +6
| -7
| -7
|}</div>
| Throw Blast, Block or Jump Cancelable on Frame 1
<div>
{|border="1"
|<p>Chandelure homes in on the opponent and strikes with Its light fixtures.</p>
<p>Can be canceled with block or jump.</p>
<p>Throw crush.</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Chandelure_Homing_Attack_2.png|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''XX / X[X] Homing Attack 2'''
|-
|-
| Attack
| '''<span style="color:#FC3D3C">XX Homing Attack 2</span>'''
| Damage
| Normal (strike)
| Height
| 80 / 100
| Impact
| <span style="color:#FFFE01">Mid</span>
| Hit Adv
| 5
| Block
| i55
| N/A
| 89
| Shift (+14)
| -8
| N/A
|-
|-
| Normal
| '''<span style="color:#FC3D3C">X[X] Charged Homing Attack 2</span>'''
| Normal (strike)
| 80 / 100
| 80 / 100
| Mid
| <span style="color:#FFFE01">Mid</span>
| i25
| 6
| Shift (+8)
| i79
| -8
| N/A
| 113
| Shift (+14)
| Guard Break (+28)
| Pierce, Guard Break
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Following up from Homing Attack 1, Chandelure swings Its light fixtures downwards.</p>
|<p>Chandelure homes in on the opponent and strikes with its light fixtures.</p>
<p>Can be charged to guard break / counter pierce.</p>
<p>If Homing Attack 1 was blocked, there is a 26 frame window to punish a charged Homing Attack 2.</p>
<p>If Homing Attack 1 was blocked, there is a 26 frame window to punish a charged Homing Attack 2.</p>
|}</div>
|}</div>
Line 606: Line 567:
<br>
<br>
<br>
<br>
==Weak Moves==
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Chandelure_2Y.png|left|border]]
[[File:Pokken_Chandelure_jX_FP.png|left|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">j.X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''2Y'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''Height'''
| Height
| '''Priority'''
| Impact
| '''Impact'''
| Hit Adv
| '''Throw Crush Frame'''
| Block
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
|-
|-
| Normal
| Normal (strike)
| 30 / 66* / 106*
| 20, 60
| 0 / 0 / 3
| <span style="color:#CF6600">Mid High</span>, <span style="color:#00FEFE">Low</span>
| Low
| BA (strike)
| i19
| i22
| +4 / +4* / Stun*
| 9
| -8 / -4* / 0*
| Until Landing +39
| Shift (Knockdown)
| -16
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>A low-grounded stream of fire.</p>
|<p>Chandelure slams to the ground, creating a shockwave.</p>
<p>Invincible against Highs on frame 1.</p>
<p>* Powers up when done from a distance.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Chandelure_4Y.png|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''4Y'''
|-
| Attack
| Damage
| PSP
| Height
| Impact
| Hit Adv
| Block
|-
| Normal
| 30
| 0
| Mid Low
| i15
| 0
| -8
|}</div>
<div>
{|border="1"
|<p>A light fixture jab.</p>
<p>Special cancelable.</p>
|}</div>
<br>
<br>
<br>
 
<br>
==Duel Phase Weak Attacks==
[[File:Pokken_Chandelure_4YY.png|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''4YY'''
|-
| Attack
| Damage
| PSP
| Height
| Impact
| Hit Adv
| Block
|-
| Normal
| 27
| 0
| Mid Low
| i15
| +4
| -4
|}</div>
<div>
{|border="1"
|<p>Special cancelable.</p>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Chandelure_5Y.png|left|border]]
[[File:Pokken_Chandelure_5Y.png|border]]
[[File:Pokken_Chandelure_5YY.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">5Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''5Y'''
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| PSP
| '''Damage'''
| Height
| '''Scaling'''
| Impact
| '''PSP'''
| Hit Adv
| '''Height'''
| Block
| '''Priority'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| '''<span style="color:#FC3D3C">5Y</span>'''
| Normal (strike)
| 40
| 40
| 0%
| 0
| 0
| High
| <span style="color:#FE5554">High</span>
| 3
| i23
| i23
| 9
| 50
| +4
| +4
| -8
| -8
|}</div>
| Special Cancelable on Frame 27
<div>
{|border="1"
|<p>A long-ranged light fixture slap.</p>
<p>Special cancelable.</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Chandelure_5YY.png|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''5YY'''
|-
| Attack
| Damage
| PSP
| Height
| Impact
| Hit Adv
| Block
|-
|-
| Normal
| '''<span style="color:#FC3D3C">5YY</span>'''
| Normal (strike)
| 60
| 60
| 20%
| 4
| <span style="color:#FFFE01">Mid</span>
| 4
| 4
| Mid
| i49
| i23
| N/A
| 79
| +4
| +4
| -8
| -8
| Special Cancelable on Frame 53
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Special cancelable.</p>
|<p>A long-ranged light fixture slap.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Chandelure_6Y_1.png|left|border]]
[[File:Pokken_Chandelure_6Y_1.png|border]]
<div>  
[[File:Pokken_Chandelure_6Y_2.png|border]]
<div>
====<span style="color:#FC3D3C">6Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''6Y'''
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| PSP
| '''Damage'''
| Height
| '''Scaling'''
| Impact
| '''PSP'''
| Hit Adv
| '''Height'''
| Block
| '''Priority'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| '''<span style="color:#FC3D3C">6Y</span>'''
| Normal (projectile)
| 40 / 80*
| 40 / 80*
| 20%
| 3
| 3
| Mid Low
| <span style="color:#00FE01">Mid Low</span>
| S+
| i31
| i31
| Launch
| 9
| 83
| Soft Launch
| -16
| -16
| '''<span style="color:#ad18ad">Airborne on Frame 14</span>'''
|-
| '''<span style="color:#FC3D3C">Charged - 6[Y]</span>'''
| Normal (projectile)
| 60 / 140*
| N/A
| 12
| <span style="color:#00FE01">Mid Low</span>
| S+
| i51
| 9
| 103
| Shift
| -12
| '''<span style="color:#ad18ad">Airborne on Frame 14</span>''', Pierce
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Chandelure fires a laser straight ahead.</p>
|<p>Chandelure fires a laser straight ahead.</p>
<p>Invincible against Lows on frame 13.</p>
<p>* Deals more damage from a distance.</p>
<p>* Deals more damage from a distance.</p>
|}</div>
|}</div>
Line 785: Line 720:
<br>
<br>
<br>
<br>
[[File:Pokken_Chandelure_6Y_2.png|left|border]]
<br>
<div>  
[[File:Pokken_Chandelure_4Y.png|border]]
[[File:Pokken_Chandelure_4YY.png|border]]
<div>
 
====<span style="color:#FC3D3C">4Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''6[Y]'''
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack'''
| PSP
| '''Damage'''
| Height
| '''Scaling'''
| Impact
| '''PSP'''
| Hit Adv
| '''Height'''
| Block
| '''Priority'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| '''<span style="color:#FC3D3C">4Y</span>'''
| 60 / 140*
| Normal (strike)
| 12
| 30
| Mid Low
| 10%
| i51
| 0
| Launch
| <span style="color:#00FE01">Mid Low</span>
| -12
| 3
| i15
| 5
| 41
| 0
| -8
| Special Cancelable on Frame 18
|-
| '''<span style="color:#FC3D3C">4YY</span>'''
| Normal (strike)
| 27
| 10%
| 0
| <span style="color:#00FE01">Mid Low</span>
| 3
| i33
| 23
| 59
| +4
| -4
| Special Cancelable on Frame 36
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Charging 6Y causes it to counter pierce as well as deal additional damage.</p>
|<p>A light fixture jab.</p>
<p>Invincible against Lows on frame 13.</p>
<p>* Deals more damage from a distance.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Chandelure_8Y.png|left|border]]
[[File:Pokken_Chandelure_8Y.png|left|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">8Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''8Y'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''Scaling'''
| Height
| '''PSP'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| Normal (strike)
| 60
| 60
| 20%
| 2 per hit
| 2 per hit
| High
| <span style="color:#FE5554">High</span>
| 4
| i19
| i19
| 9
| 63
| 0
| 0
| -12
| -12
| '''<span style="color:#FE5554">1-19F High</span>/<span style="color:#CF6600">Mid High Invuln</span>''', Special Cancelable on Frame 33
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Chandelure spins Its light fixtures around in a circular motion.</p>
|<p>Chandelure spins Its light fixtures around in a circular motion.</p>
<p>Invincible against Highs and Mid Highs on frame 1.</p>
|}</div>
<p>Special cancelable.</p>
<br>
<br>
<br>
[[File:Pokken_Chandelure_2Y.png|left|border]]
<div>
====<span style="color:#FC3D3C">2Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
|-
| '''Attack Type'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''Height'''
| '''Priority'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
| Normal (strike)
| 30 / 66* / 106*
| 10%, 10%, 40%
| 0 / 0 / 3
| <span style="color:#00FEFE">Low</span>|<span style="color:#00FEFE">Low</span>
| 3
| i19
| 9
| 47
| +4 / +4* / +42*
| -8 / -4* / 0*
| '''<span style="color:#FE5554">High Invuln. on Frame 1</span>'''
|}</div>
<div>
{|border="1"
|<p>A low-grounded stream of fire.</p>
<p>* Powers up when done from a distance.</p>
|}</div>
|}</div>
<br>
<br>
Line 846: Line 857:
<br>
<br>
[[File:Pokken_Chandelure_jY_DP.png|left|border]]
[[File:Pokken_Chandelure_jY_DP.png|left|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">j.Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''j.Y'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''Scaling'''
| Height
| '''PSP'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Throw Crush Frame'''
| '''Recovery'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| Normal (strike)
| 20 / 34* / 46*
| 20 / 34* / 46*
| 30%, 10%, 10%
| 0
| 0
| Mid High
| <span style="color:#CF6600">Mid High</span>
| 3
| i19
| i19
| 9
| Until landing +13
| 0
| 0
| -24
| -21
| Special Cancelable on Frame 27
|}</div>
|}</div>
<div>
<div>
Line 875: Line 897:
<br>
<br>
<br>
<br>
[[File:Pokken_Chandelure_j8Y_1.png|left|border]]
[[File:Pokken_Chandelure_j8Y_1.png|border]]
<div>  
[[File:Pokken_Chandelure_j8Y_2.png|border]]
<div>
 
====<span style="color:#FC3D3C">j.8Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''j.8Y'''
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| PSP
| '''Damage'''
| Height
| '''PSP'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Throw Crush Frame'''
| '''Recovery'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| '''<span style="color:#FC3D3C">j.8Y</span>'''
| Normal (projectile)
| 60 / 100*
| 60 / 100*
| 3
| 3
| High
| <span style="color:#FE5554">High</span>
| S+
| i35
| i35
| 9
| Until landing +13
| -8
| -8
| -24
| -24
|}</div>
| N/A
<div>
{|border="1"
|<p>Chandelure fires a laser from the air straight ahead.</p>
<p> * Deals more damage from a distance.</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Chandelure_j8Y_2.png|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''j.8[Y]'''
|-
| Attack
| Damage
| PSP
| Height
| Impact
| Hit Adv
| Block
|-
|-
| Normal
| '''<span style="color:#FC3D3C">Charged - j.8[Y]</span>'''
| Normal (projectile)
| 80 / 160*
| 80 / 160*
| 12
| 12
| High
| <span style="color:#FE5554">High</span>
| S+
| i55
| i55
| Launch
| 9
| -20
| Until landing +13
| Shift (Launch)
| -20 / -17*
| Pierce
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Charging j.8Y causes it to counter pierce as well as deal additional damage.</p>
|<p>Chandelure fires a laser from the air straight ahead.</p>
<p>* Deals more damage from a distance.</p>
<p> * Deals more damage and is sometimes safer from a distance.</p>
|}</div>
|}</div>
<br>
<br>
Line 934: Line 952:
<br>
<br>


==Strong Moves==
==Duel Phase Strong Attacks==
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Chandelure_2X.png|left|border]]
[[File:Pokken_Chandelure_5X_1.png|border]]
[[File:Pokken_Chandelure_5X_2.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">5X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''2X'''
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| PSP
| '''Damage'''
| Height
| '''Scaling'''
| Impact
| '''PSP'''
| Hit Adv
| '''Height'''
| Block
| '''Priority'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| '''<span style="color:#FC3D3C">5X</span>'''
| 60
| Normal (strike) / Normal (projectile)
| 3
| 80
| Low
| 40%
| i15
| 1 per hit
| Launch
| <span style="color:#FFFE01">Mid</span> / <span style="color:#00FEFE">Low (Pillars)</span>
| -8
| 4 / None
| i27 / i31 (Pillars)
| 9
| 79
| Soft Launch
| -16
| '''<span style="color:#ad18ad">Airborne on Frame 9</span>'''
|-
| '''<span style="color:#FC3D3C">Charged - 5[X]</span>'''
| Normal (strike) / Normal (projectile) (Pillars)
| 100
| 40%
| 1 per hit
| <span style="color:#FFFE01">Mid</span> / <span style="color:#00FEFE">Low (Pillars)</span>
| 5 / None
| i47 / i51 (Pillars)
| 9
| 99
| Hard Launch
| +6
| '''<span style="color:#ad18ad">Airborne on Frame 9</span>''', Pierce (Pillars)
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Chandelure slides forward and knocks the opponent to the ground.</p>
|<p>Chandelure punches the ground and creates three pillars of fire that launch the opponent.</p>
<p>Invincible against Highs on frame 1.</p>
<p>Can be charged to create two additional fire pillars (five total).</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Chandelure_4X.png|left|border]]
[[File:Pokken_Chandelure_6X_1.png|border]]
<div>  
[[File:Pokken_Chandelure_6XX_1.png|border]]
[[File:Pokken_Chandelure_6XX_2.png|border]]
<div>
 
====<span style="color:#FC3D3C">6X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''4X / 4[X]'''
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| PSP
| '''Damage'''
| Height
| '''Scaling'''
| Impact
| '''PSP'''
| Hit Adv
| '''Height'''
| Block
| '''Priority'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
|-
|-
| Normal
| '''<span style="color:#FC3D3C">6X</span>'''
| 60 / 100
| Normal (strike)
| 20, 50
| 20%
| 2
| <span style="color:#00FE01">Mid Low</span>
| 4
| 4
| Special Mid
| i19
| i39 / i59
| 9
| Launch / Knockdown
| 67
| -16 / 0
| Soft Launch
|}</div>
| -16
<div>
{|border="1"
|<p>Chandelure leans back, then lunges forward with a spinning attack.</p>
<p>Can be charged to make the attack deal more damage, cause a knockdown, and be safer on block.</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Chandelure_5X_1.png|left|border]]
[[File:Pokken_Chandelure_5X_2.png|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''5X / 5[X]'''
|-
|-
| Attack
| '''<span style="color:#FC3D3C">6XX</span>'''
| Damage
| Normal (strike)
| PSP
| 42
| Height
| 20%
| Impact
| 3
| Hit Adv
| <span style="color:#00FE01">Mid Low</span>
| Block
| 5
| i19
| N/A
| 86
| Knockdown
| -20
|-
|-
| Normal
| '''<span style="color:#FC3D3C">6X:X</span>'''
| 80 / 100
| Normal (strike)
| 1 per hit
| 70
| Mid, Low
| 20%
| i27 / i47
| 3
| Launch
| <span style="color:#00FE01">Mid Low</span>
| -16 / +6
| 6
| i19
| N/A
| 100
| Knockdown
| -20
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Chandelure punches the ground and creates three pillars of fire that launch the opponent.</p>
|<p>Chandelure lunges forward with a two-hit attack that launches.</p>
<p>Invincible against Lows on frame 9.</p>
<p>Delaying the input of 6XX gives the attack additional hits and a longer range.</p>
<p>Can be charged to make the first hit counter pierce, and create two additional fire pillars (five total).</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Chandelure_6X_1.png|left|border]]
<br>
[[File:Pokken_Chandelure_6X_2.png|border]]
[[File:Pokken_Chandelure_6XX_3.png|border]]
[[File:Pokken_Chandelure_6XX_4.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">Burst 6XX</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''6X'''
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| PSP
| '''Damage'''
| Height
| '''Scaling'''
| Impact
| '''PSP'''
| Hit Adv
| '''Height'''
| Block
| '''Priority'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
|-
| '''<span style="color:#FC3D3C">Burst 6XX</span>'''
| Normal (projectile)
| 42
| 30%
| 3
| <span style="color:#00FE01">Mid Low</span>
| S+
| i19
| N/A
| 86
| Stun
| -20
|-
|-
| Normal
| '''<span style="color:#FC3D3C">Burst 6X:X</span>'''
| 20, 50
| Normal (projectile)
| 2
| 70
| Mid Low
| 30%
| 3
| <span style="color:#00FE01">Mid Low</span>
| S+
| i19
| i19
| Launch
| N/A
| -16
| 100
| Stun
| -20
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Chandelure lunges forward with a two-hit attack that launches.</p>
|<p>Becomes a laser during Burst Mode.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Chandelure_6XX_1.png|left|border]]
[[File:Pokken_Chandelure_4X.png|left|border]]
[[File:Pokken_Chandelure_6XX_2.png|border]]
<div>
<div>  
 
====<span style="color:#FC3D3C">4X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''6XX / 6X:X'''
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| PSP
| '''Damage'''
| Height
| '''Scaling'''
| Impact
| '''PSP'''
| Hit Adv
| '''Height'''
| Block
| '''Priority'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
|-
| '''<span style="color:#FC3D3C">4X</span>'''
| Normal (strike)
| 60
| 20%
| 4
| <span style="color:#FFFE01">Special Mid</span>
| 1
| i35
| 9
| 81
| Soft Launch
| -16
|-
|-
| Normal
| '''<span style="color:#FC3D3C">Charged - 4[X]</span>'''
| 42 / 70
| Normal (strike)
| 100
| 20%
| 4
| <span style="color:#FFFE01">Special Mid</span>
| 3
| 3
| Mid Low
| i55
| i19
| 9
| 101
| Knockdown
| Knockdown
| -20
| 0
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>A multihit burst of fire that knocks the opponent to the ground.</p>
|<p>Chandelure leans back, then lunges forward with a spinning attack.</p>
<p>Delaying the input of 6XX gives the attack additional hits and a longer range.</p>
<p>Can be charged to make the attack deal more damage, cause a knockdown, and be safer on block.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Chandelure_6XX_3.png|left|border]]
[[File:Pokken_Chandelure_8X.png|left|border]]
[[File:Pokken_Chandelure_6XX_4.png|border]]
<div>
<div>  
 
====<span style="color:#FC3D3C">8X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''Burst 6XX / 6X:X'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''Scaling'''
| Height
| '''PSP'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| Normal (strike)
| 42 / 70
| 80
| 3
| 20%
| Mid Low
| 4
| i19
| <span style="color:#CF6600">Mid High</span>
| Stun
| 5
| -20
| i35
| 1
| 59
| Hard Launch
| -8
| '''<span style="color:#ad18ad">Airborne on Frame 5</span>''', Pendulum Motion Cancelable on Frame 33 and Frame 39
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>In Burst Mode, 6XX turns into a fullscreen laser that stuns the opponent.</p>
|<p>Chandelure jumps in the air and strikes down from above.</p>
<p>Delaying the input of 6XX gives the attack additional hits.</p>
<p>Throw Blast.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Chandelure_8X.png|left|border]]
<br>
[[File:Pokken_Chandelure_2X.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">2X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''8X'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''Scaling'''
| Height
| '''PSP'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| Normal (strike)
| 80
| 60
| 20%
| 3
| <span style="color:#00FEFE">Low</span>
| 4
| 4
| Mid High
| i15
| i35
| 5
| Launch
| 51
| Hard Launch
| -8
| -8
| '''<span style="color:#FE5554">High Invuln. on Frame 1</span>'''
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Chandelure jumps in the air and strikes down from above.</p>
|<p>Chandelure slides forward and knocks the opponent to the ground.</p>
<p>Invincible against Lows on frame 5, and Mid Lows on frame 17.</p>
<p>Inputting 7X causes Chandelure to not advance forward.</p>
<p>Can cancel into j.R before or after the attack comes out.</p>
<p>Throw crush.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
Line 1,150: Line 1,268:
[[File:Pokken_Chandelure_jX_DP.png|left|border]]
[[File:Pokken_Chandelure_jX_DP.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">j.X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''j.X'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''Scaling'''
| Height
| '''PSP'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Throw Crush Frame'''
| '''Recovery'''
| '''Hit Adv'''
| '''Block'''
|-
|-
| Normal
| Normal (strike)
| 20, 60
| 20, 60
| 40%
| 0
| 0
| Mid High, Low
| <span style="color:#CF6600">Mid High</span>, <span style="color:#00FEFE">Low</span>
| 4
| i22
| i22
| Launch
| 9
| Until landing +31
| Soft Launch
| -8
| -8
|}</div>
|}</div>
Line 1,176: Line 1,302:
<br>
<br>
<br>
<br>
[[File:Pokken_Chandelure_j8X_1.png|left|border]]
<br>
[[File:Pokken_Chandelure_j8X_1.png|border]]
[[File:Pokken_Chandelure_j8X_2.png|border]]
[[File:Pokken_Chandelure_j8X_2.png|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">j.8X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''j.8X / j.8[X]'''
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| PSP
| '''Damage'''
| Height
| '''Scaling'''
| Impact
| '''PSP'''
| Hit Adv
| '''Height'''
| Block
| '''Priority'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Recovery'''
| '''Hit Adv'''
| '''Block'''
|-
|-
| Normal
| '''<span style="color:#FC3D3C">j.8X</span>'''
| Normal (strike)
| 80
| 20%
| 4
| <span style="color:#CF6600">Mid High</span>
| 4
| i19
| 9
| Until landing +23
| Soft Launch
| -8
|-
| '''<span style="color:#FC3D3C">Charged - j.8[X]</span>'''
| Normal (strike)
| 80
| 80
| 20%
| 4
| 4
| Mid High
| <span style="color:#CF6600">Mid High</span>
| i19 / i39
| 5
| Launch
| i39
| -8 / 0
| 9
| Until landing +23
| Hard Launch
| 0
|}</div>
|}</div>
<div>
<div>
Line 1,213: Line 1,364:
<br>
<br>
<br>
<br>
[[File:Pokken_Chandelure_Release_A.png|left|border]]
[[File:Pokken_Chandelure_5A.png|border]]
[[File:Pokken_Chandelure_5A_1.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">5A Will-O-Wisp</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|''']A[ Minimize'''
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| PSP
| '''Damage'''
| Height
| '''Scaling'''
| Impact
| '''PSP'''
| Hit Adv
| '''Height'''
| Block
| '''Priority'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| N/A
| '''<span style="color:#FC3D3C">5A Will-O-Wisp</span>'''
| N/A
| Normal (projectile)
| N/A
| 60 (15)
| N/A
| 40%
| N/A
| 3
| N/A
| <span style="color:#FFFE01">Special Mid</span>
| N/A
| None
| i27 / i47 (5[A])
| 9
| 67
| 0 / -12 (5[A])
| -12 / -22 (5[A])
| Pierce, '''<span style="color:#5017FD">Attack Down (opponent) for 540F on Hit</span>'''
|-
| '''<span style="color:#FC3D3C">5A Will-O-Wisp (Burst)</span>'''
| Normal (projectile)
| 72 (20)
| 40%
| 6
| <span style="color:#FFFE01">Special Mid</span>
| None
| i27 / i47 (5[A])
| 9
| 87
| +44 / +32 (5[A])
| -12 / -22 (5[A])
| Pierce, '''<span style="color:#5017FD">Attack Down (opponent) for 540F on Hit</span>'''
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Chandelure shrinks in size and becomes invincible from frame 1-106.</p>
|<p>Chandelure conjures a wall of flames that travel forward.</p>
<p>Can move while active.</p>
<p>On hit, gives the opponent an Attack debuff that lasts for 9 seconds.</p>
<p>Can be grabbed during this state.</p>
<p>Charging Will-O-Wisp causes it to travel forward at a slower pace.</p>
<p>Can be canceled with R or B.</p>
<p>In Burst Mode, Will-O-Wisp gains an additional hit and stuns the opponent.</p>
<p>Special cancelable.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Chandelure_2A.png|left|border]]
[[File:Pokken_Chandelure_6A_1.png|border]]
<div>  
[[File:Pokken_Chandelure_6A_2.png|border]]
[[File:Pokken_Chandelure_6A_3.png|border]]
<div>
 
====<span style="color:#019FED">6A Smog</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''2A Hex'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''Scaling'''
| Height
| '''PSP'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Grab
| Counter (strike)
| 80 / 120 / 200
| 60 (18), 30 (Explosion)
| 0 / 0 / 12*
| 60%, 20% (Cloud)
| N/A
| 3
| <span style="color:#00FE01">Mid Low</span>, <span style="color:#FFFE01">Mid (Explosion)</span>
| 3
| i23
| i23
| +2
| 73
| N/A
| Soft Launch
| -16
| '''<span style="color:#019FED">1-16F Counter Armor</span>''', Pierce, '''<span style="color:#5017FD">Defense Down (opponent) for 510F on Hit</span>'''
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Chandelure leans forward and grabs the opponent from afar.</p>
|<p>Chandelure sneezes, creating a cloud of smoke.</p>
<p>Reduces the opponent's recoverable health.</p>
<p>On hit, gives the opponent a Defense debuff that lasts for 8.5 seconds.</p>
<p>Increases in damage based on the amount of debuffs the opponent has.</p>
<p>The smoke cloud explodes if it comes in contact with an opponent's projectile.</p>
<p>The debuffs are removed from the opponent afterwards.</p>
<p>The smoke cloud launches and gives the opponent a Defense debuff that lasts for 8.5 seconds.</p>
<p>* If the opponent has two debuffs, a Phase Shift automatically occurs.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Chandelure_4A_1.png|left|border]]
[[File:Pokken_Chandelure_4A_1.png|border]]
[[File:Pokken_Chandelure_4A_2.png|border]]
[[File:Pokken_Chandelure_4A_2.png|border]]
<div>  
[[File:Pokken_Chandelure_4A_3.png|border]]
<div>
 
====<span style="color:#FC3D3C">4A Flame Burst</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''4A Flame Burst'''
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| PSP
| '''Damage'''
| Height
| '''Scaling'''
| Impact
| '''PSP'''
| Hit Adv
| '''Height'''
| Block
| '''Priority'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| '''<span style="color:#FC3D3C">4A Flame Burst</span>'''
| Normal (projectile)
| 20 (5), 72
| 20 (5), 72
| 3, 1 per hit
| 0%, 10%, 10%, N/A
| High, Aerial
| 3, 1 per hit*
| <span style="color:#FE5554">High</span>
| 8, None
| i23
| i23
| -4, Launch
| 9
| 77
| -4, Soft Launch
| -16
| -16
|}</div>
| '''<span style="color:#FE5554">1-23F High Invuln</span>''', Pierce
<div>
{|border="1"
|<p>Chandelure turns around and shoots a fireball into the air.</p>
<p>The fireball then explodes and reduces the opponent's Synergy Gauge on hit.</p>
<p>Invincible against Highs on frame 1.</p>
<p>Counter pierces.</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Chandelure_4A_3.png|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''4[A] Flame Burst'''
|-
|-
| Attack
| '''<span style="color:#FC3D3C">4[A] Charged Flame Burst</span>'''
| Damage
| Normal (projectile)
| PSP
| Height
| Impact
| Hit Adv
| Block
|-
| Normal
| 103 (10, 34)
| 103 (10, 34)
| 20%, 10%, 10%, 10%
| 3, 1 per hit
| 3, 1 per hit
| High, Mid Low
| <span style="color:#FE5554">High</span>, <span style="color:#00FE01">Mid Low</span>
| 8, None
| i43
| i43
| 9
| 97
| +37
| +37
| -16
| -16
| '''<span style="color:#FE5554">1-43F High Invuln</span>''', Pierce
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Charging Flame Burst causes the fireball to explode upon impact with the ground.</p>
|<p>Chandelure turns around and shoots a fireball into the air.</p>
<p>Invincible against Highs on frame 1.</p>
<p>The fireball then explodes and reduces the opponent's Synergy Gauge on hit.</p>
<p>Counter pierces.</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Chandelure_5A.png|left|border]]
[[File:Pokken_Chandelure_5A_1.png|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''5A Will-O-Wisp'''
|-
| Attack
| Damage
| PSP
| Height
| Impact
| Hit Adv
| Block
|-
| Normal
| 60 (15) / 72 (20)*
| 3 / 6*
| Special Mid
| i27 / i52
| 0 / -12 / Stun*
| -12 / -16
|}</div>
<div>
{|border="1"
|<p>Chandelure conjures a wall of flames that travel forward.</p>
<p>Counter pierces.</p>
<p>On hit, gives the opponent an Attack debuff that lasts for 9 seconds.</p>
<p>Has no projectile priority. Meaning it cannot destroy or be destroyed by other projectiles.</p>
<p>Charging Will-O-Wisp causes it to travel forward at a slower pace.</p>
<p>* In Burst Mode, Will-O-Wisp gains an additional hit and stuns the opponent.</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Chandelure_6A_1.png|left|border]]
[[File:Pokken_Chandelure_6A_2.png|border]]
[[File:Pokken_Chandelure_6A_3.png|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''6A Smog'''
|-
| Attack
| Damage
| PSP
| Height
| Impact
| Hit Adv
| Block
|-
| Counter
| 60 (18), 26*
| 3
| Mid Low, Mid*
| i23
| Launch
| -16
|}</div>
<div>
{|border="1"
|<p>Chandelure sneezes, creating a cloud of smoke.</p>
<p>Grants counter armor from frame 1-17.</p>
<p>Counter pierces.</p>
<p>On hit, gives the opponent a Defense debuff that lasts for 8.5 seconds.</p>
<p>* The smoke cloud explodes if it comes in contact with an opponent's projectile.</p>
<p>The smoke cloud launches and gives the opponent a Defense debuff that lasts for 8.5 seconds.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Chandelure_8A_1.png|left|border]]
[[File:Pokken_Chandelure_8A_1.png|border]]
[[File:Pokken_Chandelure_8A_2.png|border]]
[[File:Pokken_Chandelure_8A_2.png|border]]
[[File:Pokken_Chandelure_8A_3.png|border]]
[[File:Pokken_Chandelure_8A_3.png|border]]
<div>  
[[File:Pokken_Chandelure_8A_4.png|border]]
<div>
 
====<span style="color:#FC3D3C">8A Overheat</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''8A Overheat'''
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| PSP
| '''Damage'''
| Height
| '''PSP'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| '''<span style="color:#FC3D3C">8A Overheat</span>'''
| Normal (projectile)
| 180 (45)
| 180 (45)
| 12
| 12
| Mid Low
| <span style="color:#00FE01">Mid Low</span>
| S+
| i31
| i31
| 1
| 97
| Launch
| Launch
| -8
| -8
| '''<span style="color:#cc0000">1-37F Red Armor</span>''', Pierce, '''<span style="color:#5017FD">Attack Down and Speed Down (self) for 1200F once complete</span>'''
|-
| '''<span style="color:#FC3D3C">8A Overheat (Negative Status)</span>'''
| Normal (projectile)
| 64 (16)
| 0
| <span style="color:#00FE01">Mid Low</span>
| S+
| i31
| 1
| 97
| -6
| -20
| '''<span style="color:#cc0000">1-4F Red Armor</span>''', Pierce
|}</div>
|}</div>
<div>
<div>
Line 1,435: Line 1,574:
|<p>Chandelure preps itself and begins to glow red.</p>
|<p>Chandelure preps itself and begins to glow red.</p>
<p>Afterwards, Chandelure lets out a powerful wave of fire.</p>
<p>Afterwards, Chandelure lets out a powerful wave of fire.</p>
<p>Grants red armor on frame 1.</p>
<p>Throw Blast.</p>
<p>Counter pierces.</p>
<p>Throw crush.</p>
<p>Upon using Overheat, Chandelure loses all current buffs.</p>
<p>Upon using Overheat, Chandelure loses all current buffs.</p>
<p>If Overheat was used and Chandelure has no buffs, Chandelure receives an Attack and Speed debuff.</p>
<p>If Overheat was used and Chandelure has no buffs, Chandelure receives an Attack and Speed debuff.</p>
Line 1,445: Line 1,582:
<br>
<br>
<br>
<br>
[[File:Pokken_Chandelure_8A_4.png|left|border]]
<br>
<div>  
[[File:Pokken_Chandelure_2A.png|left|border]]
<div>
 
====<span style="color:#00A858">2A Hex</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''8A Overheat: Negative Status'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''PSP'''
| Height
| '''Height'''
| Impact
| '''Priority'''
| Hit Adv
| '''Impact'''
| Block
| '''Total Frames'''
| '''Hit Adv'''
|-
|-
| Normal
| Grab
| 64 (16)
| 80 / 120 / 200
| 0
| 0 / 0 / 12*
| Mid Low
| Ground only
| i31
| BA (grab)
| -6
| i23
| -20
| 61
| +2 / Shift*
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>A weaker version of Overheat when Chandelure has at least one debuff.</p>
|<p>Chandelure leans forward and grabs the opponent from afar.</p>
<p>Does not grant red armor.</p>
<p>Reduces the opponent's recoverable health.</p>
<p>Counter pierces.</p>
<p>Increases in damage based on the amount of debuffs the opponent has.</p>
<p>Throw crush.</p>
<p>The debuffs are removed from the opponent afterwards.</p>
<p>* If the opponent has two debuffs, a Phase Shift automatically occurs.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Chandelure_jA_1.png|left|border]]
[[File:Pokken_Chandelure_jA_1.png|border]]
[[File:Pokken_Chandelure_jA_2.png|border]]
[[File:Pokken_Chandelure_jA_2.png|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">j.A Incinerate</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''j.A Incinerate'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''Scaling'''
| Height
| '''PSP'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| Normal (projectile)
| 80 (23), 10
| 80 (23) / 10 (Puddle)
| 20%
| 1 per hit
| 1 per hit
| Mid High, Low
| <span style="color:#CF6600">Mid High</span>, <span style="color:#00FE01">Mid Low</span>, <span style="color:#00FEFE">Low</span>
| 6 / 7 / 5 (Puddle)
| i23
| i23
| Launch
| 9
| -28
| Until landing FP +27 / DP +13
| Soft Launch
| FP -47 / DP -28
| Pierce, Reduces Support Gauge on Hit, '''<span style="color:#ad18ad">Air Actionable on Frame 56</span>'''
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Chandelure shoots a fireball angled downwards to the ground that launches the opponent.</p>
|<p>Chandelure shoots a fireball angled downwards to the ground that launches the opponent.</p>
<p>Counter pierces.</p>
<p>Reduces the opponent's Support Gauge on hit.</p>
<p>Leaves a puddle on the ground that also reduces the opponent's Support Gauge.</p>
<p>The puddle deals no hitstun.</p>
<p>The puddle deals no hitstun.</p>
<p>Can change the trajectory to fire closer or farther away from Chandelure.</p>
<p>Can change the trajectory to fire closer or farther away from Chandelure.</p>
<p>Can cancel into aerials.</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Chandelure_Release_A.png|left|border]]
<div>
 
====]A[ Minimize====
{|border="4" cellpadding="4"  cellspacing="4"
|-
| '''Total Frames'''
| '''Properties'''
|-
| 131
| Charge Time: 150F, '''<span style="color:#EF007C"> 1-106F Strike/Projectile Invuln.</span>''', Block/Jump/Special Cancelable on Frame 21
|}</div>
<div>
{|border="1"
|<p>Chandelure shrinks in size.</p>
<p>Can move while active.</p>
|}</div>
|}</div>
<br>
<br>
Line 1,513: Line 1,682:


==Combos==
==Combos==
[https://pastebin.com/5iNjCuha Chandelure Combo Pastebin]
<br>
<br>
[https://www.youtube.com/watch?v=r_NXWZfjeDc j.8X Combo Guide]
==Notable Players==
==Notable Players==
<br>
<br>
Line 1,528: Line 1,702:
==External Resources==
==External Resources==
<br>
<br>
[http://www.pokkenarena.com/forums/forum/27-chandelure/ Pokken Arena: Chandelure]
[https://docs.google.com/document/d/15xNNVIPUWNITGbQ5Ad3OBEZAx3FDUpZXEiyngwb0MV4/edit Chandelure Guide Doc]
<br>
<br>
[https://docs.google.com/spreadsheets/d/108awMgIuD21L0d1SQneG9w3KOyzwmWQ8335mkrOmm54/edit#gid=844313871 Frame Data: Chandelure]
<br>
<br>
<br>
<br>
[https://web.archive.org/web/20191124132357/http://www.pokkenarena.com/forums/forum/27-chandelure/ Pokken Arena: Chandelure]
<br>
<br>
[[Category:Pokken Tournament DX]]
[[Category:Pokken Tournament DX]]

Latest revision as of 15:31, 14 December 2022

Pokken Tournament DX

Chandelure is Pokkén's most powerful and dedicated zoner. With her glowing eyes and joyful energy, she drains souls and  lifebars from anywhere on screen. This lamp has more than one trick to keep opponents in her playground, and her wide arsenal makes her one the most infuriating to fight against.


Chandelure typically prefers to keep opponents hostage in Field, abusing her superior options and granting herself a ton of synergy. Once ready, she can easily shift with a Laser or a shield break, as 3 or 4 Lasers alone can break any shield in the game.


nY and sY are her main keep-away tools, and Chandy can move while attacking with them to maintain spacing. Both of these moves can be canceled into others to cover the opponent's options (Flame Burst, Will-o-Wisp, s[Y], Lasers…..). 

Will-o-Wisp serves a wide fire wall that deals chip Damage and a fair amount of shield damage, as Smog keeps the opponent from getting a hit on her. bY, s[Y], and Flame Burst are great anti air tools to call careless jumps.


In Duel Phase, Chandelure breaks the traditional CADC tactic to get into zoners, with her piercing specials and lingering hitboxes. 5Y, 2Y and 5[A]  keep the opponent from getting closer than that range. Lasers, charged Flame Burst, and Will-o-Wisp keep the opponent from feeling safe at maximum range.

Flame Burst and 8Y prevent the opponent from approaching from the air, and 5Y can catch out the startup of jumps at mid range.


Generally, Chandy will be poking the opponent and keeping the opponent in Hex range, waiting for them to hesitate or make a mistake, and react to the opponent if they try to do anything else, using reversals to keep them away. Managing debuffs is an important part of Chandy's gameplay, both for her and her opponent, knowing how deadly Hex and Overheat are.


Chandelure's defense is oriented over high risk, but high reward options. She has horrendous frame data on block, and all of her defensive options and reversals have weaknesses that can be exploited. Her low health and laggy buttons make her really susceptible to being pressured up-close. However, those risky reversals can turn into Chandy's favor and reset to a more favorable position. Despite having long invulnerable dashes, and a frame 1 attack immune state in Minimize, Chandelure prefers to keep a safe distance from the opponent. 

Chandelure
#PTDX_CHN
Pokken Chandelure.png
Vitals
HP 510 HP
Shield Health 480 SH (Weak)
Synergy Gauge 200 CC
Burst Mode Duration 720F (12 sec)
Movement
Back Dash FP (55F) / DP (49F), 1-20F Total Invuln., Cancelable on Frame FP 47 / DP 37
Side Dash 55F, 5-30F Total Invuln., Cancelable on Frame 47
Forward Dash 37F, 5-24F Total Invuln., Cancelable on Frame 29
Unique Movement Options Pendulum Motion
Stances
High Stance Low Invuln. on Frame 1, can move while active.
Low Stance High Invuln. on Frame 1, can move while active.

General Moves




Pokken Chandelure Burst Declare.png

Burst Mode

Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv. Block Properties
Burst Wave 0 -12 Mid BA*(projectile) i18 48 +8 0 1-48F Total Invuln, Pierce




Pokken Chandelure Burst Attack.png

Burst Attack: Final Flicker

Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv Block Properties
Counter (projectile) 200 (35) 12 Mid Low S+ i15 81 FP Knockdown / DP Shift -8 1-11F Counter Armor, 12-48F Total Invuln, Pierce, Attack Down and Defense Down (opponent) for 1260F on Hit

Chandelure creates swirls of fire that hit multiple times.

On hit, removes all of the opponent's recoverable health.

On hit, gives the opponent an Attack and Defense debuff that lasts for 21 seconds.




Pokken Chandelure jR.png

j.R Pendulum Motion

Recovery Properties
Until Landing +27 Air Actionable on Frame 31

Chandelure swings back and forth in the air.

Can start the swing in any direction.

Pressing R causes Chandelure to drop down.




Pokken Chandelure Grab FP.png Pokken Chandelure Grab DP.png

Y+B Grab Attack

Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv Block Properties
Grab FP 60 / DP 90 12 Throw 1 i15 49 FP Shift (+8) / DP Knockdown Grab Defense Down (opponent) for 540F on Hit

Landing a grab gives the opponent a Defense debuff that lasts for 9 seconds.




Pokken Chandelure CA 1.png Pokken Chandelure CA 2.png

X+A Counter Attack

Version Attack Type Damage Scaling PSP Height Priority Impact Total Frames Hit Adv Block Properties
X+A Counter Attack Counter (strike) 100 40% 3 Mid Low FP 4 / DP 5 i39 89 FP Shift (+4) / DP +4 -8 1-32F Counter Armor, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
[X+A] Charged Counter Attack Counter (strike) 130 40% 3 Mid Low 5 i59 109 FP Shift / DP +8 +4 1-52F Counter Armor, Pierce, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17

Can move after releasing.




Pokken Chandelure Release X.png

]X[ Release X

Properties
Charge Time: 120F, Airborne on Frame 11

Chandelure strikes a pose, and dances.

Reduces the duration of Chandelure's negative statuses.

Increases the duration of the opponent's negative statuses.

Can move while active.

Can be canceled with R or by jumping.




Field Phase Attacks




Pokken Chandelure nY.png Pokken Chandelure nY 1.png

nY

Version Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
nY Normal (projectile) 20 20% per hit Special Mid 7 i15 5 57 / 75 / 93 / 111* -12 -22 Special Cancelable on Frame 27 / 45 / 63 / 81*, fY Cancelable on Frame 81
Charged - n[Y] Normal (projectile) 60 N/A Special Mid 8 i35 5 79 Shift (-4) -20 N/A

Chandelure shoots a fireball that chases down the opponent.

*Can shoot up to four fireballs in a row.

Can move while active.

When charged, shoots 5 fireballs in all directions once.





Pokken Chandelure sY.png Pokken Chandelure sY 1.png

sY

Version Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
sY Normal (projectile) 30 20% per hit Special Mid 7 i19 9 69 / 95 / 121* -16 -28 s[Y] Cancelable on Frame 26 / 52*, fY Cancelable on Frame 84
Charged - s[Y] Normal (strike) 120 N/A High 6 i32 9 102 Shift (Launch) -16 Airborne on Frame 22, Pierce

Chandelure shoots two fireballs that chase down the opponent. When held, Chandelure turns upside down and spins like a top.

*Can shoot up to three sets of fireballs in a row.

Can move while active.





Pokken Chandelure fY 1.png
Pokken Chandelure fY 2.png

fY / nYYYY / sYYYY

Version Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
fY Normal (projectile) 30 / 60* Mid Low S+ i23 9 79 Shift -20 Airborne on Frame 14
Charged - f[Y] Normal (projectile) 60 / 140* Mid Low S+ i43 9 99 Shift -16 Airborne on Frame 34, Pierce

Chandelure fires a laser straight ahead.

Can move while active.

*Deals more damage from a distance.








Pokken Chandelure bY 1.png Pokken Chandelure bY 2.png Pokken Chandelure bY 3.png

bY

Version Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
bY Normal (projectile) 62 60% per fireball Mid 6 / 7* i19 9 56 Soft Launch -8 1-18F High/Mid High Invuln, Airborne on Frame 19, Pendulum Motion Cancelable on Frame 41
Charged - b[Y] Normal (projectile) 62 60% per fireball Mid 6 / 7* i39 9 76 Soft Launch -8 1-38F High/Mid High Invuln, Airborne on Frame 39, Pendulum Motion Cancelable on Frame 61

Chandelure jumps in the air and shoots out three fireballs that fall to the ground.

Can move while active (in the air).

Can be charged to shoot the fireball farther away from Chandelure.

*Fireballs exploding has a priority of 7.




Pokken Chandelure jY FP 1.png
Pokken Chandelure jY FP 2.png

j.Y

Version Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
j.Y Normal 40 / 80* Mid S+ i23 9 Until Landing +27 Shift (-8) -26 Air Actionable on Frame 56
Charged -
j.[Y]
Normal 60 / 140* Mid S+ i43 9 Until Landing +27 Shift (Launch) -18 Air Actionable on Frame 76

Chandelure fires a laser from the air straight ahead.

Can move while active.

Inputting j.fY fires the laser upwards.

Inputting j.bY fires the laser downwards.

*Deals more damage from a distance.




Pokken Chandelure Homing Attack 1.png
Pokken Chandelure Homing Attack 2.png

Homing Attack

Version Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
X Homing Attack 1 Normal (strike) 60 Mid 5 i25 1 60 +6 -7 Throw Blast, Block or Jump Cancelable on Frame 1
XX Homing Attack 2 Normal (strike) 80 / 100 Mid 5 i55 N/A 89 Shift (+14) -8 N/A
X[X] Charged Homing Attack 2 Normal (strike) 80 / 100 Mid 6 i79 N/A 113 Shift (+14) Guard Break (+28) Pierce, Guard Break

Chandelure homes in on the opponent and strikes with its light fixtures.

If Homing Attack 1 was blocked, there is a 26 frame window to punish a charged Homing Attack 2.







Pokken Chandelure jX FP.png

j.X

Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
Normal (strike) 20, 60 Mid High, Low BA (strike) i22 9 Until Landing +39 Shift (Knockdown) -16

Chandelure slams to the ground, creating a shockwave.





Duel Phase Weak Attacks




Pokken Chandelure 5Y.png Pokken Chandelure 5YY.png

5Y

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
5Y Normal (strike) 40 0% 0 High 3 i23 9 50 +4 -8 Special Cancelable on Frame 27
5YY Normal (strike) 60 20% 4 Mid 4 i49 N/A 79 +4 -8 Special Cancelable on Frame 53

A long-ranged light fixture slap.




Pokken Chandelure 6Y 1.png Pokken Chandelure 6Y 2.png

6Y

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
6Y Normal (projectile) 40 / 80* 20% 3 Mid Low S+ i31 9 83 Soft Launch -16 Airborne on Frame 14
Charged - 6[Y] Normal (projectile) 60 / 140* N/A 12 Mid Low S+ i51 9 103 Shift -12 Airborne on Frame 14, Pierce

Chandelure fires a laser straight ahead.

* Deals more damage from a distance.





Pokken Chandelure 4Y.png Pokken Chandelure 4YY.png

4Y

Version Attack Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
4Y Normal (strike) 30 10% 0 Mid Low 3 i15 5 41 0 -8 Special Cancelable on Frame 18
4YY Normal (strike) 27 10% 0 Mid Low 3 i33 23 59 +4 -4 Special Cancelable on Frame 36

A light fixture jab.





Pokken Chandelure 8Y.png

8Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 60 20% 2 per hit High 4 i19 9 63 0 -12 1-19F High/Mid High Invuln, Special Cancelable on Frame 33

Chandelure spins Its light fixtures around in a circular motion.




Pokken Chandelure 2Y.png

2Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 30 / 66* / 106* 10%, 10%, 40% 0 / 0 / 3 Low 3 i19 9 47 +4 / +4* / +42* -8 / -4* / 0* High Invuln. on Frame 1

A low-grounded stream of fire.

* Powers up when done from a distance.




Pokken Chandelure jY DP.png

j.Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block Properties
Normal (strike) 20 / 34* / 46* 30%, 10%, 10% 0 Mid High 3 i19 9 Until landing +13 0 -21 Special Cancelable on Frame 27

A stream of fire from above angled downwards.

* Deals more damage from a distance.

Special cancelable.




Pokken Chandelure j8Y 1.png Pokken Chandelure j8Y 2.png

j.8Y

Version Attack Type Damage PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block Properties
j.8Y Normal (projectile) 60 / 100* 3 High S+ i35 9 Until landing +13 -8 -24 N/A
Charged - j.8[Y] Normal (projectile) 80 / 160* 12 High S+ i55 9 Until landing +13 Shift (Launch) -20 / -17* Pierce

Chandelure fires a laser from the air straight ahead.

* Deals more damage and is sometimes safer from a distance.




Duel Phase Strong Attacks




Pokken Chandelure 5X 1.png Pokken Chandelure 5X 2.png

5X

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
5X Normal (strike) / Normal (projectile) 80 40% 1 per hit Mid / Low (Pillars) 4 / None i27 / i31 (Pillars) 9 79 Soft Launch -16 Airborne on Frame 9
Charged - 5[X] Normal (strike) / Normal (projectile) (Pillars) 100 40% 1 per hit Mid / Low (Pillars) 5 / None i47 / i51 (Pillars) 9 99 Hard Launch +6 Airborne on Frame 9, Pierce (Pillars)

Chandelure punches the ground and creates three pillars of fire that launch the opponent.

Can be charged to create two additional fire pillars (five total).




Pokken Chandelure 6X 1.png Pokken Chandelure 6XX 1.png Pokken Chandelure 6XX 2.png

6X

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
6X Normal (strike) 20, 50 20% 2 Mid Low 4 i19 9 67 Soft Launch -16
6XX Normal (strike) 42 20% 3 Mid Low 5 i19 N/A 86 Knockdown -20
6X:X Normal (strike) 70 20% 3 Mid Low 6 i19 N/A 100 Knockdown -20

Chandelure lunges forward with a two-hit attack that launches.

Delaying the input of 6XX gives the attack additional hits and a longer range.





Pokken Chandelure 6XX 3.png Pokken Chandelure 6XX 4.png

Burst 6XX

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
Burst 6XX Normal (projectile) 42 30% 3 Mid Low S+ i19 N/A 86 Stun -20
Burst 6X:X Normal (projectile) 70 30% 3 Mid Low S+ i19 N/A 100 Stun -20

Becomes a laser during Burst Mode.




Pokken Chandelure 4X.png

4X

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
4X Normal (strike) 60 20% 4 Special Mid 1 i35 9 81 Soft Launch -16
Charged - 4[X] Normal (strike) 100 20% 4 Special Mid 3 i55 9 101 Knockdown 0

Chandelure leans back, then lunges forward with a spinning attack.

Can be charged to make the attack deal more damage, cause a knockdown, and be safer on block.




Pokken Chandelure 8X.png

8X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 80 20% 4 Mid High 5 i35 1 59 Hard Launch -8 Airborne on Frame 5, Pendulum Motion Cancelable on Frame 33 and Frame 39

Chandelure jumps in the air and strikes down from above.

Throw Blast.





Pokken Chandelure 2X.png

2X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 60 20% 3 Low 4 i15 5 51 Hard Launch -8 High Invuln. on Frame 1

Chandelure slides forward and knocks the opponent to the ground.





Pokken Chandelure jX DP.png

j.X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block
Normal (strike) 20, 60 40% 0 Mid High, Low 4 i22 9 Until landing +31 Soft Launch -8

Chandelure slams to the ground, creating a shockwave.





Pokken Chandelure j8X 1.png Pokken Chandelure j8X 2.png

j.8X

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block
j.8X Normal (strike) 80 20% 4 Mid High 4 i19 9 Until landing +23 Soft Launch -8
Charged - j.8[X] Normal (strike) 80 20% 4 Mid High 5 i39 9 Until landing +23 Hard Launch 0

Chandelure spins around in the air, launching the opponent.

Inputting j.7X causes Chandelure to spin backwards.

Inputting j.9X causes Chandelure to spin forward.

Can be charged to increase the size of the attack.




Pokemon Moves




Pokken Chandelure 5A.png Pokken Chandelure 5A 1.png

5A Will-O-Wisp

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
5A Will-O-Wisp Normal (projectile) 60 (15) 40% 3 Special Mid None i27 / i47 (5[A]) 9 67 0 / -12 (5[A]) -12 / -22 (5[A]) Pierce, Attack Down (opponent) for 540F on Hit
5A Will-O-Wisp (Burst) Normal (projectile) 72 (20) 40% 6 Special Mid None i27 / i47 (5[A]) 9 87 +44 / +32 (5[A]) -12 / -22 (5[A]) Pierce, Attack Down (opponent) for 540F on Hit

Chandelure conjures a wall of flames that travel forward.

On hit, gives the opponent an Attack debuff that lasts for 9 seconds.

Charging Will-O-Wisp causes it to travel forward at a slower pace.

In Burst Mode, Will-O-Wisp gains an additional hit and stuns the opponent.




Pokken Chandelure 6A 1.png Pokken Chandelure 6A 2.png Pokken Chandelure 6A 3.png

6A Smog

Attack Type Damage Scaling PSP Height Priority Impact Total Frames Hit Adv Block Properties
Counter (strike) 60 (18), 30 (Explosion) 60%, 20% (Cloud) 3 Mid Low, Mid (Explosion) 3 i23 73 Soft Launch -16 1-16F Counter Armor, Pierce, Defense Down (opponent) for 510F on Hit

Chandelure sneezes, creating a cloud of smoke.

On hit, gives the opponent a Defense debuff that lasts for 8.5 seconds.

The smoke cloud explodes if it comes in contact with an opponent's projectile.

The smoke cloud launches and gives the opponent a Defense debuff that lasts for 8.5 seconds.




Pokken Chandelure 4A 1.png Pokken Chandelure 4A 2.png Pokken Chandelure 4A 3.png

4A Flame Burst

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
4A Flame Burst Normal (projectile) 20 (5), 72 0%, 10%, 10%, N/A 3, 1 per hit* High 8, None i23 9 77 -4, Soft Launch -16 1-23F High Invuln, Pierce
4[A] Charged Flame Burst Normal (projectile) 103 (10, 34) 20%, 10%, 10%, 10% 3, 1 per hit High, Mid Low 8, None i43 9 97 +37 -16 1-43F High Invuln, Pierce

Chandelure turns around and shoots a fireball into the air.

The fireball then explodes and reduces the opponent's Synergy Gauge on hit.




Pokken Chandelure 8A 1.png Pokken Chandelure 8A 2.png Pokken Chandelure 8A 3.png Pokken Chandelure 8A 4.png

8A Overheat

Version Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
8A Overheat Normal (projectile) 180 (45) 12 Mid Low S+ i31 1 97 Launch -8 1-37F Red Armor, Pierce, Attack Down and Speed Down (self) for 1200F once complete
8A Overheat (Negative Status) Normal (projectile) 64 (16) 0 Mid Low S+ i31 1 97 -6 -20 1-4F Red Armor, Pierce

Chandelure preps itself and begins to glow red.

Afterwards, Chandelure lets out a powerful wave of fire.

Throw Blast.

Upon using Overheat, Chandelure loses all current buffs.

If Overheat was used and Chandelure has no buffs, Chandelure receives an Attack and Speed debuff.

The Attack and Speed debuffs last for 20 seconds.





Pokken Chandelure 2A.png

2A Hex

Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv
Grab 80 / 120 / 200 0 / 0 / 12* Ground only BA (grab) i23 61 +2 / Shift*

Chandelure leans forward and grabs the opponent from afar.

Reduces the opponent's recoverable health.

Increases in damage based on the amount of debuffs the opponent has.

The debuffs are removed from the opponent afterwards.

* If the opponent has two debuffs, a Phase Shift automatically occurs.




Pokken Chandelure jA 1.png Pokken Chandelure jA 2.png

j.A Incinerate

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (projectile) 80 (23) / 10 (Puddle) 20% 1 per hit Mid High, Mid Low, Low 6 / 7 / 5 (Puddle) i23 9 Until landing FP +27 / DP +13 Soft Launch FP -47 / DP -28 Pierce, Reduces Support Gauge on Hit, Air Actionable on Frame 56

Chandelure shoots a fireball angled downwards to the ground that launches the opponent.

The puddle deals no hitstun.

Can change the trajectory to fire closer or farther away from Chandelure.




Pokken Chandelure Release A.png

]A[ Minimize

Total Frames Properties
131 Charge Time: 150F, 1-106F Strike/Projectile Invuln., Block/Jump/Special Cancelable on Frame 21

Chandelure shrinks in size.

Can move while active.




Combos

Chandelure Combo Pastebin

j.8X Combo Guide

Notable Players







External Resources


Chandelure Guide Doc

Pokken Arena: Chandelure