(→j.HP) |
m (→Super Arts) |
||
(22 intermediate revisions by 7 users not shown) | |||
Line 1: | Line 1: | ||
{{TOClimit|3}} | |||
{{Infobox Character 3S | {{Infobox Character 3S | ||
|name=Ryu | |name=Ryu | ||
Line 8: | Line 10: | ||
|SA2=1/128 | |SA2=1/128 | ||
|SA3=1/96 | |SA3=1/96 | ||
|fDash= | |fDash=13 (17)<br>(95px) | ||
|bDash= | |bDash=15 (47px) | ||
|nJump=41(4+34+2) | |nJump=41(4+34+2) | ||
|bJump=42(4+36+2) | |bJump=42(4+36+2) | ||
Line 23: | Line 25: | ||
== Frame Data == | == Frame Data == | ||
====Standing Normals==== | |||
=====<font style="visibility:hidden; float:right">5LP (cl)</font>===== | =====<font style="visibility:hidden; float:right">5LP (cl)</font>===== | ||
{{MoveData | {{MoveData | ||
Line 36: | Line 39: | ||
|onHitCrouch=3 | |onHitCrouch=3 | ||
|onBlock=3 | |onBlock=3 | ||
|parry= | |guard=HL | ||
|parry=HL | |||
|damage=5 | |damage=5 | ||
|stun=3 | |stun=3 | ||
Line 59: | Line 63: | ||
|onHitCrouch=4 | |onHitCrouch=4 | ||
|onBlock=4 | |onBlock=4 | ||
|parry= | |guard=HL | ||
|parry=HL | |||
|damage=3 | |damage=3 | ||
|stun=3 | |stun=3 | ||
Line 82: | Line 87: | ||
|onHitCrouch=3 | |onHitCrouch=3 | ||
|onBlock=1 | |onBlock=1 | ||
|guard=HL | |||
|parry=H | |parry=H | ||
|damage=19 | |damage=19 | ||
Line 106: | Line 112: | ||
|onHitCrouch=6 | |onHitCrouch=6 | ||
|onBlock=4 | |onBlock=4 | ||
|guard=HL | |||
|parry=H | |parry=H | ||
|damage=17 | |damage=17 | ||
Line 130: | Line 137: | ||
|onHitCrouch=0 | |onHitCrouch=0 | ||
|onBlock=-4 | |onBlock=-4 | ||
|guard=HL | |||
|parry=H | |parry=H | ||
|damage=23 | |damage=23 | ||
Line 154: | Line 162: | ||
|onHitCrouch=1 | |onHitCrouch=1 | ||
|onBlock=-3 | |onBlock=-3 | ||
|guard=HL | |||
|parry=H | |parry=H | ||
|damage=23 | |damage=23 | ||
Line 177: | Line 186: | ||
|onHitCrouch=2 | |onHitCrouch=2 | ||
|onBlock=2 | |onBlock=2 | ||
|parry= | |guard=HL | ||
|parry=HL | |||
|damage=7 | |damage=7 | ||
|description= | |description= | ||
* Self meter gain: Whiff: 0, Hit: 2, Block: 1. | * Self meter gain: Whiff: 0, Hit: 2, Block: 1. | ||
Line 199: | Line 208: | ||
|onHitCrouch=6 | |onHitCrouch=6 | ||
|onBlock=2 | |onBlock=2 | ||
|guard=HL | |||
|parry=H | |parry=H | ||
|damage=19 | |damage=19 | ||
Line 223: | Line 233: | ||
|onHitCrouch=-3 | |onHitCrouch=-3 | ||
|onBlock=-5 | |onBlock=-5 | ||
|guard=HL | |||
|parry=H | |parry=H | ||
|damage=16 | |damage=16 | ||
Line 246: | Line 257: | ||
|onHitCrouch=-1 | |onHitCrouch=-1 | ||
|onBlock=-5 | |onBlock=-5 | ||
|guard=HL | |||
|parry=H | |parry=H | ||
|damage=24 | |damage=24 | ||
Line 255: | Line 267: | ||
}} | }} | ||
}} | }} | ||
<br> | |||
<br> | |||
<br> | |||
==Command Normals== | ====Command Normals==== | ||
=====<font style="visibility:hidden; float:right">6MP</font>===== | =====<font style="visibility:hidden; float:right">6MP</font>===== | ||
{{MoveData | {{MoveData | ||
Line 270: | Line 285: | ||
|onHitCrouch=3 | |onHitCrouch=3 | ||
|onBlock=-1 | |onBlock=-1 | ||
|guard=H | |||
|parry=H | |parry=H | ||
|damage=15 | |damage=15 | ||
Line 294: | Line 310: | ||
|onHitCrouch=6 | |onHitCrouch=6 | ||
|onBlock=2 | |onBlock=2 | ||
|guard=HL | |||
|parry=H | |parry=H | ||
|damage=24 | |damage=24 | ||
Line 303: | Line 320: | ||
}} | }} | ||
}} | }} | ||
<br> | |||
<br> | |||
<br> | |||
==Crouching Normals== | ====Crouching Normals==== | ||
=====<font style="visibility:hidden; float:right">2LP</font>===== | =====<font style="visibility:hidden; float:right">2LP</font>===== | ||
{{MoveData | {{MoveData | ||
Line 318: | Line 338: | ||
|onHitCrouch=3 | |onHitCrouch=3 | ||
|onBlock=3 | |onBlock=3 | ||
|parry= | |guard=HL | ||
|parry=HL | |||
|damage=3 | |damage=3 | ||
|stun=3 | |stun=3 | ||
Line 341: | Line 362: | ||
|onHitCrouch=5 | |onHitCrouch=5 | ||
|onBlock=3 | |onBlock=3 | ||
|parry= | |guard=HL | ||
|parry=HL | |||
|damage=16 | |damage=16 | ||
|stun=7 | |stun=7 | ||
Line 365: | Line 387: | ||
|onHitCrouch=-4 | |onHitCrouch=-4 | ||
|onBlock=-8 | |onBlock=-8 | ||
|parry= | |guard=HL | ||
|parry=HL | |||
|damage=23 | |damage=23 | ||
|stun=13 | |stun=13 | ||
Line 389: | Line 412: | ||
|onHitCrouch=1 | |onHitCrouch=1 | ||
|onBlock=1 | |onBlock=1 | ||
|guard=L | |||
|parry=L | |parry=L | ||
|damage=3 | |damage=3 | ||
Line 412: | Line 436: | ||
|onHitCrouch=-1 | |onHitCrouch=-1 | ||
|onBlock=-3 | |onBlock=-3 | ||
|guard=L | |||
|parry=L | |parry=L | ||
|damage=14 | |damage=14 | ||
Line 437: | Line 462: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=-13 | |onBlock=-13 | ||
|guard=L | |||
|parry=L | |parry=L | ||
|damage=23 | |damage=23 | ||
Line 447: | Line 473: | ||
}} | }} | ||
}} | }} | ||
<br> | |||
<br> | |||
<br> | |||
==Jumping Normals== | ====Jumping Normals==== | ||
=====<font style="visibility:hidden; float:right">j.LP</font>===== | =====<font style="visibility:hidden; float:right">j.LP</font>===== | ||
{{MoveData | {{MoveData | ||
Line 457: | Line 486: | ||
{{AttackData-3S | {{AttackData-3S | ||
|startup=4 | |startup=4 | ||
|active=Until Landing | |||
|recovery=None | |||
|onHit=-5~7 | |onHit=-5~7 | ||
|onHitCrouch=4~7 | |onHitCrouch=4~7 | ||
|onBlock=-5~7 | |onBlock=-5~7 | ||
|guard=H | |||
|parry=H | |parry=H | ||
|damage=8 | |damage=8 | ||
Line 481: | Line 513: | ||
|onHitCrouch=8~10 | |onHitCrouch=8~10 | ||
|onBlock=0~10 | |onBlock=0~10 | ||
|guard=H | |||
|parry=H | |parry=H | ||
|damage=17 | |damage=17 | ||
Line 503: | Line 536: | ||
|onHitCrouch=10 | |onHitCrouch=10 | ||
|onBlock=4~10 | |onBlock=4~10 | ||
|guard=H | |||
|parry=H | |parry=H | ||
|damage=15 | |damage=15 | ||
Line 525: | Line 559: | ||
|onHitCrouch=12~13 | |onHitCrouch=12~13 | ||
|onBlock=6~13 | |onBlock=6~13 | ||
|guard=H | |||
|parry=H | |parry=H | ||
|damage=24 | |damage=24 | ||
Line 547: | Line 582: | ||
|onHitCrouch=10~13 | |onHitCrouch=10~13 | ||
|onBlock=3~13 | |onBlock=3~13 | ||
|guard=H | |||
|parry=H | |parry=H | ||
|damage=24 | |damage=24 | ||
Line 553: | Line 589: | ||
* Self meter gain: Whiff: 3, Hit: 19, Block: 10. | * Self meter gain: Whiff: 3, Hit: 19, Block: 10. | ||
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | ||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ryu/normal/Jump%20HP}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ryu/normal/Jump%20HP}} | ||
}} | }} | ||
Line 570: | Line 605: | ||
|onHitCrouch=0~7 | |onHitCrouch=0~7 | ||
|onBlock=-6~7 | |onBlock=-6~7 | ||
|guard=H | |||
|parry=H | |parry=H | ||
|damage=8 | |damage=8 | ||
Line 591: | Line 627: | ||
|onHitCrouch=0~7 | |onHitCrouch=0~7 | ||
|onBlock=-6~7 | |onBlock=-6~7 | ||
|guard=H | |||
|parry=H | |parry=H | ||
|damage=8 | |damage=8 | ||
Line 612: | Line 649: | ||
|onHitCrouch=6~10 | |onHitCrouch=6~10 | ||
|onBlock=-2~10 | |onBlock=-2~10 | ||
|guard=H | |||
|parry=H | |parry=H | ||
|damage=16 | |damage=16 | ||
Line 634: | Line 672: | ||
|onHitCrouch=6~10 | |onHitCrouch=6~10 | ||
|onBlock=-2~10 | |onBlock=-2~10 | ||
|guard=H | |||
|parry=H | |parry=H | ||
|damage=16 | |damage=16 | ||
Line 656: | Line 695: | ||
|onHitCrouch=10~13 | |onHitCrouch=10~13 | ||
|onBlock=2~13 | |onBlock=2~13 | ||
|guard=H | |||
|parry=H | |parry=H | ||
|damage=23 | |damage=23 | ||
Line 678: | Line 718: | ||
|onHitCrouch=8~13 | |onHitCrouch=8~13 | ||
|onBlock=2~13 | |onBlock=2~13 | ||
|guard=H | |||
|parry=H | |parry=H | ||
|damage=21 | |damage=21 | ||
Line 688: | Line 729: | ||
}} | }} | ||
==Throws== | |||
==== Target Combos ==== | |||
<br> | |||
=====<font style="visibility:hidden; float:right">5HP (far)5HK</font>===== | |||
<br> | |||
====Throws==== | |||
=====<font style="visibility:hidden; float:right">LPLK</font>===== | =====<font style="visibility:hidden; float:right">LPLK</font>===== | ||
{{MoveData | {{MoveData | ||
Line 700: | Line 748: | ||
|recovery=21 | |recovery=21 | ||
|onHit=45 | |onHit=45 | ||
|onHitCrouch=45 | |||
|damage=21 | |damage=21 | ||
|stun=8 | |stun=8 | ||
Line 721: | Line 770: | ||
|recovery=21 | |recovery=21 | ||
|onHit=70 | |onHit=70 | ||
|onHitCrouch=70 | |||
|damage=19 | |damage=19 | ||
|stun=14 | |stun=14 | ||
Line 730: | Line 780: | ||
}} | }} | ||
}} | }} | ||
<br> | |||
<br> | |||
<br> | |||
==Universal Overhead== | ====Universal Overhead==== | ||
=====<font style="visibility:hidden; float:right">MPMK</font>===== | =====<font style="visibility:hidden; float:right">MPMK</font>===== | ||
{{MoveData | {{MoveData | ||
Line 745: | Line 798: | ||
|onHitCrouch=1~9 | |onHitCrouch=1~9 | ||
|onBlock=-5~2 | |onBlock=-5~2 | ||
|guard=H | |||
|parry=H | |parry=H | ||
|damage=7 | |damage=7 | ||
Line 754: | Line 808: | ||
}} | }} | ||
==Taunt== | ====Taunt==== | ||
=====<font style="visibility:hidden; float:right">HPHK</font>===== | =====<font style="visibility:hidden; float:right">HPHK</font>===== | ||
{{MoveData | {{MoveData | ||
Line 763: | Line 817: | ||
{{AttackData-3S | {{AttackData-3S | ||
|active=65 | |active=65 | ||
|description= | |description= Increases his dizzy recovery rate for the rest of the round. 10% stun recovery speed for the 1st and 21% for the second taunt. Maximum of three taunts. | ||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ryu/normal/Kiai}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ryu/normal/Kiai}} | ||
}} | }} | ||
}} | }} | ||
<br> | |||
<br> | |||
<br> | |||
== | ====Special Moves==== | ||
=====<font style="visibility:hidden; float:right">236P</font>===== | =====<font style="visibility:hidden; float:right">236P</font>===== | ||
{{MoveData | {{MoveData | ||
|name= | |name=Hadoken | ||
|input={{qcf}}+{{p}} | |input={{qcf}}+{{p}} | ||
|image=(ryuhdk).gif | |image=(ryuhdk).gif | ||
Line 785: | Line 842: | ||
|onHitCrouch=-7 | |onHitCrouch=-7 | ||
|onBlock=-9 | |onBlock=-9 | ||
|guard=HL | |||
|parry=H | |parry=H | ||
|damage=10 | |damage=10 | ||
Line 800: | Line 858: | ||
|onHitCrouch=-7 | |onHitCrouch=-7 | ||
|onBlock=-9 | |onBlock=-9 | ||
|guard=HL | |||
|parry=H | |parry=H | ||
|damage=10 | |damage=10 | ||
Line 815: | Line 874: | ||
|onHitCrouch=-7 | |onHitCrouch=-7 | ||
|onBlock=-9 | |onBlock=-9 | ||
|guard=HL | |||
|parry=H | |parry=H | ||
|damage=10 | |damage=10 | ||
Line 830: | Line 890: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=0 | |onBlock=0 | ||
|guard=HL | |||
|parry=H | |parry=H | ||
|damage=20 | |damage=20 | ||
Line 857: | Line 918: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=-14~-24 | |onBlock=-14~-24 | ||
|parry= | |guard=HL | ||
|parry=HL | |||
|damage=24 | |damage=24 | ||
|stun=13 | |stun=13 | ||
Line 874: | Line 936: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=-20~-32 | |onBlock=-20~-32 | ||
|parry= | |guard=HL | ||
|parry=HL | |||
|damage=27 | |damage=27 | ||
|stun=15 | |stun=15 | ||
Line 891: | Line 954: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=-29~-38 | |onBlock=-29~-38 | ||
|parry= | |guard=HL | ||
|parry=HL | |||
|damage=30 | |damage=30 | ||
|stun=17 | |stun=17 | ||
Line 908: | Line 972: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=-30~-37 | |onBlock=-30~-37 | ||
|parry= | |guard=HL | ||
|parry=HL | |||
|damage=32 | |damage=32 | ||
|stun=14 | |stun=14 | ||
Line 936: | Line 1,001: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=-12 | |onBlock=-12 | ||
|guard=HL | |||
|parry=H | |parry=H | ||
|damage=23 | |damage=23 | ||
Line 952: | Line 1,018: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=-8 | |onBlock=-8 | ||
|guard=HL | |||
|parry=H | |parry=H | ||
|damage=26 | |damage=26 | ||
Line 968: | Line 1,035: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=-11 | |onBlock=-11 | ||
|guard=HL | |||
|parry=H | |parry=H | ||
|damage=30 | |damage=30 | ||
Line 984: | Line 1,052: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=-4 | |onBlock=-4 | ||
|guard=HL | |||
|parry=H | |parry=H | ||
|damage=35 | |damage=35 | ||
Line 1,009: | Line 1,078: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=-2~-6 (?) | |onBlock=-2~-6 (?) | ||
|guard=HL | |||
|parry=H | |parry=H | ||
|damage=17 | |damage=17 | ||
Line 1,024: | Line 1,094: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=-2~-6 (?) | |onBlock=-2~-6 (?) | ||
|guard=HL | |||
|parry=H | |parry=H | ||
|damage=19 | |damage=19 | ||
Line 1,039: | Line 1,110: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=-2~-6 (?) | |onBlock=-2~-6 (?) | ||
|guard=HL | |||
|parry=H | |parry=H | ||
|damage=21 | |damage=21 | ||
Line 1,055: | Line 1,127: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=-35 (?) | |onBlock=-35 (?) | ||
|guard=HL | |||
|parry=H | |parry=H | ||
|damage=31 | |damage=31 | ||
Line 1,081: | Line 1,154: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=-12 | |onBlock=-12 | ||
|guard=HL | |||
|parry=H | |parry=H | ||
|damage=21 | |damage=21 | ||
Line 1,094: | Line 1,168: | ||
|active=3 | |active=3 | ||
|recovery=27 | |recovery=27 | ||
|onHit=D | |||
|onHitCrouch=D | |||
|onBlock=-11 | |onBlock=-11 | ||
|guard=HL | |||
|parry=H | |parry=H | ||
|damage=24 | |damage=24 | ||
Line 1,108: | Line 1,185: | ||
|active=3 | |active=3 | ||
|recovery=26 | |recovery=26 | ||
|onHit=D | |||
|onHitCrouch=D | |||
|onBlock=-10 | |onBlock=-10 | ||
|guard=HL | |||
|parry=H | |parry=H | ||
|damage=28 | |damage=28 | ||
Line 1,122: | Line 1,202: | ||
|active=4 | |active=4 | ||
|recovery=27 | |recovery=27 | ||
|onHit=Wallbounce | |||
|onHitCrouch=Wallbounce | |||
|onBlock=-12 | |onBlock=-12 | ||
|guard=HL | |||
|parry=H | |parry=H | ||
|damage=21 | |damage=21 | ||
Line 1,131: | Line 1,214: | ||
}} | }} | ||
}} | }} | ||
<br> | |||
<br> | |||
<br> | |||
==Super Arts== | ====Super Arts==== | ||
=====<font style="visibility:hidden; float:right">236236P (SA1)</font>===== | =====<font style="visibility:hidden; float:right">236236P (SA1)</font>===== | ||
{{MoveData | {{MoveData | ||
|name=Shinkuu | |name=Shinkuu Hadoken | ||
|input={{qcf}}{{qcf}}+{{p}} (SA1) | |input={{qcf}}{{qcf}}+{{p}} (SA1) | ||
|image=(ryusa1).gif | |image=(ryusa1).gif | ||
Line 1,145: | Line 1,231: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=-12 | |onBlock=-12 | ||
|guard=HL | |||
|parry=H | |parry=H | ||
|damage=50 | |damage=50 | ||
|stun=0 | |||
|description= | |description= | ||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ryu/normal/Shinkuu%20Hadouken}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ryu/normal/Shinkuu%20Hadouken}} | ||
Line 1,165: | Line 1,253: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=-25 | |onBlock=-25 | ||
|parry= | |guard=HL | ||
|parry=HL | |||
|damage=94 | |damage=94 | ||
|stun=17 | |stun=17 | ||
Line 1,186: | Line 1,275: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=-27 | |onBlock=-27 | ||
|parry= | |guard=HL | ||
|parry=HL | |||
|damage=33 | |damage=33 | ||
|stun=13 | |stun=13 | ||
Line 1,196: | Line 1,286: | ||
=====<font style="visibility:hidden; float:right">236236P (SA3)</font>===== | =====<font style="visibility:hidden; float:right">236236P (SA3)</font>===== | ||
{{MoveData | {{MoveData | ||
|name=Denjin | |name=Denjin Hadoken (Lv 1) | ||
|input={{qcf}}{{qcf}}+{{p}} (SA3) | |input={{qcf}}{{qcf}}+{{p}} (SA3) | ||
|image=(ryusa3).gif | |image=(ryusa3).gif | ||
Line 1,205: | Line 1,295: | ||
|onHit=-31 | |onHit=-31 | ||
|onHitCrouch=-31 | |onHitCrouch=-31 | ||
|guard=Unblockable | |||
|parry=H | |parry=H | ||
|damage=10 | |damage=10 | ||
Line 1,213: | Line 1,304: | ||
}} | }} | ||
==== Denjin Charge Levels ==== | ===== Denjin Charge Levels ===== | ||
<div class="mw-collapsible"> | <div class="mw-collapsible"> | ||
=====<font style="visibility:hidden; float:right">236236P (SA3)</font>===== | =====<font style="visibility:hidden; float:right">236236P (SA3)</font>===== | ||
{{MoveData | {{MoveData | ||
|name=Denjin | |name=Denjin Hadoken (Lv 2) | ||
|input={{qcf}}{{qcf}}+{{p}} (SA3) | |input={{qcf}}{{qcf}}+{{p}} (SA3) | ||
|image=(ryusa3).gif | |image=(ryusa3).gif | ||
Line 1,226: | Line 1,317: | ||
|onHit=-24 | |onHit=-24 | ||
|onHitCrouch=-24 | |onHitCrouch=-24 | ||
|guard=Unblockable | |||
|parry=H | |parry=H | ||
|damage=20 | |damage=20 | ||
Line 1,237: | Line 1,329: | ||
=====<font style="visibility:hidden; float:right">236236P (SA3)</font>===== | =====<font style="visibility:hidden; float:right">236236P (SA3)</font>===== | ||
{{MoveData | {{MoveData | ||
|name=Denjin | |name=Denjin Hadoken (Lv 3) | ||
|input={{qcf}}{{qcf}}+{{p}} (SA3) | |input={{qcf}}{{qcf}}+{{p}} (SA3) | ||
|image=(ryusa3).gif | |image=(ryusa3).gif | ||
Line 1,246: | Line 1,338: | ||
|onHit=-16 | |onHit=-16 | ||
|onHitCrouch=-16 | |onHitCrouch=-16 | ||
|guard=Unblockable | |||
|parry=H | |parry=H | ||
|damage=27 | |damage=27 | ||
Line 1,258: | Line 1,351: | ||
=====<font style="visibility:hidden; float:right">236236P (SA3)</font>===== | =====<font style="visibility:hidden; float:right">236236P (SA3)</font>===== | ||
{{MoveData | {{MoveData | ||
|name=Denjin | |name=Denjin Hadoken (Lv 4) | ||
|input={{qcf}}{{qcf}}+{{p}} (SA3) | |input={{qcf}}{{qcf}}+{{p}} (SA3) | ||
|image=(ryusa3).gif | |image=(ryusa3).gif | ||
Line 1,267: | Line 1,360: | ||
|onHit=-10 | |onHit=-10 | ||
|onHitCrouch=-10 | |onHitCrouch=-10 | ||
|guard=Unblockable | |||
|parry=H | |parry=H | ||
|damage=36 | |damage=36 | ||
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=====<font style="visibility:hidden; float:right">236236P (SA3)</font>===== | =====<font style="visibility:hidden; float:right">236236P (SA3)</font>===== | ||
{{MoveData | {{MoveData | ||
|name=Denjin | |name=Denjin Hadoken (Lv 5) | ||
|input={{qcf}}{{qcf}}+{{p}} (SA3) | |input={{qcf}}{{qcf}}+{{p}} (SA3) | ||
|image=(ryusa3).gif | |image=(ryusa3).gif | ||
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|onHit=Stunned | |onHit=Stunned | ||
|onHitCrouch=Stunned | |onHitCrouch=Stunned | ||
|guard=Unblockable | |||
|parry=H | |parry=H | ||
|damage=43 | |damage=43 | ||
|description= | |description= | ||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ryu/normal/Denjin%20Hadouken%20(Lv%205)}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ryu/normal/Denjin%20Hadouken%20(Lv%205)}} |
Latest revision as of 01:11, 15 July 2024
Introduction
Traveling the world to become a true warrior, Ryu continues his search for strong opponents and fierce battles.
Still your classic all around Shoto, he brings the classic trio of Hadoken, Tatsumaki, and Shoryuken to the table with Joudan Sokutou Geri (Donkey Kick) as a new special move. Ryu plays neutral well and, with a bit of meter, punishes mistakes with huge damage. Though all his supers are viable at the highest level of play, his SAIII turns Ryu into a set play bully that churns out stuns like nobody's business.
Super Arts
SAI (Shinkuu Hadoken)
An upgraded Hadoken, this super lets you play the stereotypical versatile and well rounded Ryu. It easily slots into many combos for added damage and a Hard Knock Down. Two long bars mean you'll have lots of meter for EX Donkey Kick and EX Hadoken.
SAII (Shin Shoryuken)
A devastating "True" Shoryuken. If the first hit connects, the move does a huge amount of damage and sends your opponent flying into the air. If it does not, the move turns into a low-damage, multi-hit Shoryuken. The one long bar makes spending EX a harder decision, but holy cow does it feel good to send your opponent to the moon (with a followup juggle). It's hard to comeback in a round where Ryu hits you with this. This Ryu looks to strike fear into opponents and turn openings small and large into game winning blows.
SAIII (Denjin Hadoken)
One of the strongest supers in the game, Denjin Hadoken is an unblockable and must be parried (though you still get a mixup on the opponent if they do). Ryu can charge up an electric fireball for a maximum of 3 seconds if the punch button was held. The fastest Denjin Hadoken fireball may come out in 75 frames assuming perfect motion inputs. The most unorthodox but generally agreed to be strongest super out of the three. Ryu turns into a setplay character with the ability to steal games like candy. An extremely deep super with complex mind games attached. However, Denjin Hadoken is held back by its extremely short bar that limits available EX Moves to ONE.
Strengths | Weaknesses |
---|---|
|
|
Ryu #3S_RY | |
---|---|
Vitals | |
Life Points | 1200 |
Stun Points | 64 |
Super Art Stock/Size | |
SA1 | 2/112 |
SA2 | 1/128 |
SA3 | 1/96 |
Ground Movement | |
Forward Dash duration/distance | 13 (17) (95px) |
Back Dash duration/distance | 15 (47px) |
Jumping | |
Back Jump duration | 42(4+36+2) |
Neutral Jump duration | 41(4+34+2) |
Forward Jump duration | 41(4+35+2) |
Back Super Jump duration | 46(6+39+2) |
Neutral Super Jump duration | 45(6+38+2) |
Forward Super Jump duration | 45(6+38+2) |
Wake up | |
Wake up duration | 77 |
Quick rise duration | 50 |
3S Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. Consecutive sets of active frames on a multi-hit move are separated by an asterisk (ex: 3*5). If there is a gap between sets of active frames, the gap is denoted by a number in parentheses (ex: 2(4)2) |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Damage |
Attack damage on hit in life points. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. D refers to knockdown on hit. "Cr. Hit" is an additional frame advantage value denoting if the advantage on hit changes when the defender is being hit while crouching. |
Kara Range |
Almost all normal attacks can be canceled into a special or a multi-button command within three frames of startup. During that time, some attacks will shift position forward or backward and affect the reach of the special or command accordingly. This is denoted in pixels of range. There are a handful of moves in the game that can be kara-canceled after this initial window and will be denoted as a late kara-cancel. |
Link |
A combo that is performed by inputting the second move after the first move has completely recovered (as opposed to cancelling the first move's animation). In 3S, the final frame of a move's hitstun allows a character to block a normal or special move, as well as some projectile supers. Therefore, an attack's frame advantage must be 2 frames greater than the followup move's startup in order to link. Ex: a +6 normal can link into a 4f normal/special, or a 5f super. |
Parry |
This field will show a value of A if the attack can be parried standing or crouching, H if it must be parried standing or L if it must be parried crouching. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or has a hitbox. 3S uses classic startup notation, which does not include the first active frame. A move with 3 startup becomes active on frame 4. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Throw range |
Range in pixels from the center of the character to the center of the opponent which allows a grab to connect. |
Frame Data
Standing Normals
5LP (cl)
5LP (far)
5MP (cl)
5MP (far)
5HP (cl)
5HP (far)
5LK
5MK (cl)
5MK (far)
5HK
Command Normals
6MP
6HP
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
8MP
j.MP
8HP
j.HP
8LK
j.LK
8MK
j.MK
8HK
j.HK
Target Combos
5HP (far)5HK
Throws
LPLK
4LPLK
Universal Overhead
MPMK
Taunt
HPHK
Special Moves
236P
623P
214K
214K (air)
41236K
Super Arts
236236P (SA1)
236236P (SA2)
236236P (far SA2)
236236P (SA3)
Denjin Charge Levels
236236P (SA3)
236236P (SA3)
236236P (SA3)
236236P (SA3)