Fireball3k (talk | contribs) (WIP street fighter alpha 3 template- testing ground) |
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Character information paragraph. Get creative! | Character information paragraph. Get creative! | ||
'''TO-DO''': | Here's some lorem ipsum text: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Donec vulputate est bibendum semper porta. Sed tempor fringilla justo ut auctor. Nam vestibulum urna vitae nisi pellentesque vehicula. Suspendisse elementum gravida tempor. Morbi libero nibh, tempor id laoreet nec, interdum at metus. Aliquam a magna ultricies nisl vulputate ornare at eget libero. Aenean semper elit consequat, eleifend neque ac, rhoncus metus. Fusce lorem orci, lobortis a consequat vel, varius nec lectus. Vestibulum at egestas velit. Etiam blandit sed risus ac sagittis. Morbi risus velit, pharetra quis fermentum in, vestibulum ac quam. Maecenas dapibus odio sed tincidunt sollicitudin. Curabitur pharetra dignissim leo, non tempor nulla cursus et. Aenean viverra tellus ligula. Maecenas id ex elit. | ||
Pellentesque nec odio eget leo hendrerit tincidunt lacinia vel nulla. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Aenean imperdiet arcu leo, in laoreet ligula commodo eget. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Vivamus quis auctor dui. Nunc tempor facilisis eros ut tempus. Curabitur quis ornare ligula, id scelerisque eros. | |||
Proin accumsan erat in dui dictum, sit amet scelerisque neque eleifend. Aliquam sit amet feugiat ligula, sit amet condimentum urna. Maecenas id commodo neque. Sed quis felis sit amet libero efficitur congue. Mauris tincidunt orci id enim vehicula, eget auctor tortor volutpat. Quisque imperdiet sollicitudin euismod. Suspendisse potenti. Donec a sapien id justo congue cursus eu sit amet leo. Donec non efficitur mi. Vestibulum nec volutpat mauris. Quisque ut erat tristique, tincidunt velit sit amet, rutrum dui. Donec sed lectus dui. Proin scelerisque vestibulum diam, id scelerisque leo semper ac. Ut tempus arcu dictum mi convallis viverra. | |||
<!-- '''TO-DO''': Fix all the broken crap on this template, and modify it to suit the needs of SFA3 --> | |||
== Gameplay == | == Gameplay == | ||
{{2 Column Flex|flex1=6|flex2=4 | {{2 Column Flex|flex1=6|flex2=4 | ||
Line 24: | Line 32: | ||
== Character Summary == | == Character Summary == | ||
{{ | {{2 Column Flex | ||
|content1= | |content1= | ||
{{Content Box|header=Special Moves (Example)|content= | {{Content Box|header=Special Moves (Example)|content= | ||
Line 42: | Line 50: | ||
;Hurricane Kick Super | ;Hurricane Kick Super | ||
*{{qcb}}+{{lk}}+{{hk}} | *{{qcb}}+{{lk}}+{{hk}} | ||
}} | }} | ||
}} | }} | ||
== Moves List == | == Moves List == | ||
Line 73: | Line 67: | ||
|input= s.{{lp}} | |input= s.{{lp}} | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-SFA3 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
Line 95: | Line 89: | ||
|input= s.{{mp}} | |input= s.{{mp}} | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-SFA3 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
Line 117: | Line 111: | ||
|input= s.{{hp}} | |input= s.{{hp}} | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-SFA3 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
Line 139: | Line 133: | ||
|input= s.{{lk}} | |input= s.{{lk}} | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-SFA3 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
Line 161: | Line 155: | ||
|input= s.{{mk}} | |input= s.{{mk}} | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-SFA3 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
Line 183: | Line 177: | ||
|input= s.{{hk}} | |input= s.{{hk}} | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-SFA3 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
Line 205: | Line 199: | ||
|input= cr.{{lp}} | |input= cr.{{lp}} | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-SFA3 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
Line 227: | Line 221: | ||
|input= cr.{{mp}} | |input= cr.{{mp}} | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-SFA3 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
Line 249: | Line 243: | ||
|input= cr.{{hp}} | |input= cr.{{hp}} | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-SFA3 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
Line 271: | Line 265: | ||
|input= cr.{{lk}} | |input= cr.{{lk}} | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-SFA3 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
Line 293: | Line 287: | ||
|input= cr.{{mk}} | |input= cr.{{mk}} | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-SFA3 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
Line 315: | Line 309: | ||
|input= cr.{{hk}} | |input= cr.{{hk}} | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-SFA3 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
Line 338: | Line 332: | ||
|input= j.{{lp}} | |input= j.{{lp}} | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-SFA3 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
Line 360: | Line 354: | ||
|input= j.{{mp}} | |input= j.{{mp}} | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-SFA3 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
Line 382: | Line 376: | ||
|input= j.{{hp}} | |input= j.{{hp}} | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-SFA3 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
Line 404: | Line 398: | ||
|input= j.{{lk}} | |input= j.{{lk}} | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-SFA3 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
Line 426: | Line 420: | ||
|input= j.{{mk}} | |input= j.{{mk}} | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-SFA3 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
Line 448: | Line 442: | ||
|input= j.{{hk}} | |input= j.{{hk}} | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-SFA3 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
Line 471: | Line 465: | ||
|input= Direction + Button Icon | |input= Direction + Button Icon | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-SFA3 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
Line 492: | Line 486: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name= Alpha Counter (Punch) | ||
|linkname= | |linkname= Alpha Counter (Punch) | ||
|input= {{ | |input= {{qcd}}+{{hp}} | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-SFA3 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
Line 502: | Line 496: | ||
|Recovery= | |Recovery= | ||
|Guard= | |Guard= | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= Placeholder | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 514: | Line 508: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name= Alpha Counter (Kick) | ||
|linkname= | |linkname= Alpha Counter (Kick) | ||
|input= {{ | |input= {{qcd}}+{{hk}} | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-SFA3 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
Line 529: | Line 523: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= Placeholder | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 538: | Line 532: | ||
|name= Throw (Punch) | |name= Throw (Punch) | ||
|linkname= Throw (Punch) | |linkname= Throw (Punch) | ||
|input= {{ | |input= {{lp}}+{{mp}}+{{hp}} | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-SFA3 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
Line 560: | Line 554: | ||
|name= Throw (Kick) | |name= Throw (Kick) | ||
|linkname= Throw (Kick) | |linkname= Throw (Kick) | ||
|input= {{ | |input= {{lk}}+{{mk}}+{{hk}} | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-SFA3 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
Line 584: | Line 578: | ||
|input= j.{{f}}+{{hp}} | |input= j.{{f}}+{{hp}} | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-SFA3 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
Line 595: | Line 589: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= Placeholder- IDK if everyone has this in SFA3, or if this is even the correct input to begin with. | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 606: | Line 600: | ||
|input= j.{{f}}+{{hk}} | |input= j.{{f}}+{{hk}} | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-SFA3 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
Line 617: | Line 611: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= That's probably not the right input, but I haven't played SFA3 in a while. Lorem ipsum. | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 628: | Line 622: | ||
|input= {{lp}}+{{lk}} // {{hp}}+{{hk}} | |input= {{lp}}+{{lk}} // {{hp}}+{{hk}} | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-SFA3 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
Line 651: | Line 645: | ||
|input= Motion + Button Icon | |input= Motion + Button Icon | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-SFA3 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
Line 666: | Line 660: | ||
}}<br> | }}<br> | ||
=== | === Super Moves === | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name= Super Move Name | ||
|linkname= | |linkname= Super Move Name | ||
|input= Motion + Button Icon | |input= Motion + Button Icon | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-SFA3 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
Line 699: | Line 693: | ||
|input= A1 // A2 | |input= A1 // A2 | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-SFA3 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
Line 722: | Line 716: | ||
|input= A1 // A2 | |input= A1 // A2 | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-SFA3 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
Line 745: | Line 739: | ||
|input= A1 // A2 | |input= A1 // A2 | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-SFA3 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
Line 770: | Line 764: | ||
|input= Direction + Button Icon | |input= Direction + Button Icon | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-SFA3 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
Line 792: | Line 786: | ||
First row: {{lp}}, {{hp}}, A1. Second row: {{lk}}, {{hk}}, A2. | First row: {{lp}}, {{hp}}, A1. Second row: {{lk}}, {{hk}}, A2. | ||
[[Image:SFA3-juggernaut.png]] | |||
{{Navbox-SFA3}} | {{Navbox-SFA3}} | ||
[[Category: Street Fighter Alpha 3]] | [[Category: Street Fighter Alpha 3]] |
Latest revision as of 23:36, 12 October 2021
Introduction
Character information paragraph. Get creative!
Here's some lorem ipsum text: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Donec vulputate est bibendum semper porta. Sed tempor fringilla justo ut auctor. Nam vestibulum urna vitae nisi pellentesque vehicula. Suspendisse elementum gravida tempor. Morbi libero nibh, tempor id laoreet nec, interdum at metus. Aliquam a magna ultricies nisl vulputate ornare at eget libero. Aenean semper elit consequat, eleifend neque ac, rhoncus metus. Fusce lorem orci, lobortis a consequat vel, varius nec lectus. Vestibulum at egestas velit. Etiam blandit sed risus ac sagittis. Morbi risus velit, pharetra quis fermentum in, vestibulum ac quam. Maecenas dapibus odio sed tincidunt sollicitudin. Curabitur pharetra dignissim leo, non tempor nulla cursus et. Aenean viverra tellus ligula. Maecenas id ex elit.
Pellentesque nec odio eget leo hendrerit tincidunt lacinia vel nulla. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Aenean imperdiet arcu leo, in laoreet ligula commodo eget. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Vivamus quis auctor dui. Nunc tempor facilisis eros ut tempus. Curabitur quis ornare ligula, id scelerisque eros.
Proin accumsan erat in dui dictum, sit amet scelerisque neque eleifend. Aliquam sit amet feugiat ligula, sit amet condimentum urna. Maecenas id commodo neque. Sed quis felis sit amet libero efficitur congue. Mauris tincidunt orci id enim vehicula, eget auctor tortor volutpat. Quisque imperdiet sollicitudin euismod. Suspendisse potenti. Donec a sapien id justo congue cursus eu sit amet leo. Donec non efficitur mi. Vestibulum nec volutpat mauris. Quisque ut erat tristique, tincidunt velit sit amet, rutrum dui. Donec sed lectus dui. Proin scelerisque vestibulum diam, id scelerisque leo semper ac. Ut tempus arcu dictum mi convallis viverra.
Gameplay
CharacterName is a [noun] who can use [their tools] to [do stuff]. [Their] main weaknesses are [as follows].
Strengths | Weaknesses |
---|---|
|
|
Character Summary
- Fireball (Air OK)
+
- Dragon Punch
+
- Hurricane Kick (Air Only)
+
- Beam Super (Mashable)
+
+
- Dragon Punch Super
+
+
- Hurricane Kick Super
+
+
Moves List
Normal Moves
Ground Normals
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Air Normals
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Command Normals
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | None | - | - | - |
Universal Mechanics
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Placeholder |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Launcher (away) | - | - | - | - | |
Placeholder |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Every character has at least one of the two, sometimes both. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Every character has at least one of the two, sometimes both. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Placeholder- IDK if everyone has this in SFA3, or if this is even the correct input to begin with. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
That's probably not the right input, but I haven't played SFA3 in a while. Lorem ipsum. |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Special Moves
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Super Moves
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Variable Assists
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Variable Assist move. Variable Counter is X. Variable Combination super is Y. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Variable Assist move. Variable Counter is X. Variable Combination super is Y. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Variable Assist move. Variable Counter is X. Variable Combination super is Y. |
Other
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | None | - | - | - |
Taunt
static image goes here unless youre jin or something
Colors
First row: ,
, A1. Second row:
,
, A2.