User:Fireball3k/sandbox/SFA3TEMP: Difference between revisions

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(WIP street fighter alpha 3 template- testing ground)
 
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Character information paragraph. Get creative!
Character information paragraph. Get creative!


'''TO-DO''': Add frame data, as well as missing sprites
Here's some lorem ipsum text: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Donec vulputate est bibendum semper porta. Sed tempor fringilla justo ut auctor. Nam vestibulum urna vitae nisi pellentesque vehicula. Suspendisse elementum gravida tempor. Morbi libero nibh, tempor id laoreet nec, interdum at metus. Aliquam a magna ultricies nisl vulputate ornare at eget libero. Aenean semper elit consequat, eleifend neque ac, rhoncus metus. Fusce lorem orci, lobortis a consequat vel, varius nec lectus. Vestibulum at egestas velit. Etiam blandit sed risus ac sagittis. Morbi risus velit, pharetra quis fermentum in, vestibulum ac quam. Maecenas dapibus odio sed tincidunt sollicitudin. Curabitur pharetra dignissim leo, non tempor nulla cursus et. Aenean viverra tellus ligula. Maecenas id ex elit.
 
Pellentesque nec odio eget leo hendrerit tincidunt lacinia vel nulla. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Aenean imperdiet arcu leo, in laoreet ligula commodo eget. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Vivamus quis auctor dui. Nunc tempor facilisis eros ut tempus. Curabitur quis ornare ligula, id scelerisque eros.
 
Proin accumsan erat in dui dictum, sit amet scelerisque neque eleifend. Aliquam sit amet feugiat ligula, sit amet condimentum urna. Maecenas id commodo neque. Sed quis felis sit amet libero efficitur congue. Mauris tincidunt orci id enim vehicula, eget auctor tortor volutpat. Quisque imperdiet sollicitudin euismod. Suspendisse potenti. Donec a sapien id justo congue cursus eu sit amet leo. Donec non efficitur mi. Vestibulum nec volutpat mauris. Quisque ut erat tristique, tincidunt velit sit amet, rutrum dui. Donec sed lectus dui. Proin scelerisque vestibulum diam, id scelerisque leo semper ac. Ut tempus arcu dictum mi convallis viverra.
 
 
<!-- '''TO-DO''': Fix all the broken crap on this template, and modify it to suit the needs of SFA3 -->
 
== Gameplay ==
== Gameplay ==
{{2 Column Flex|flex1=6|flex2=4
{{2 Column Flex|flex1=6|flex2=4
Line 24: Line 32:


== Character Summary ==
== Character Summary ==
{{3 Column Flex
{{2 Column Flex
|content1=
|content1=
{{Content Box|header=Special Moves (Example)|content=
{{Content Box|header=Special Moves (Example)|content=
Line 42: Line 50:
;Hurricane Kick Super
;Hurricane Kick Super
*{{qcb}}+{{lk}}+{{hk}}
*{{qcb}}+{{lk}}+{{hk}}
}}
|content3=
{{Content Box|header=Assist Types (Example)|content=
;Type α - Expansion Type
*Assist: {{hk}} Hurricane Kick
*Counter: {{lk}} Hurricane Kick
*Combination: Hurricane Kick Super
;Type β - Projectile Type
*Assist: {{hp}} Fireball
*Counter: {{lp}} Fireball
*Combination: Beam Super
;Type γ - Anti-air Type
*Assist: {{hp}} Dragon Punch
*Counter: {{hp}} Dragon Punch
*Combination: Dragon Punch Super
}}
}}
}}
}}


== Moves List ==
== Moves List ==
Line 73: Line 67:
|input= s.{{lp}}
|input= s.{{lp}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-SFA3
  |Damage=  
  |Damage=  
  |Startup=  
  |Startup=  
Line 95: Line 89:
|input= s.{{mp}}
|input= s.{{mp}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-SFA3
  |Damage=  
  |Damage=  
  |Startup=  
  |Startup=  
Line 117: Line 111:
|input= s.{{hp}}
|input= s.{{hp}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-SFA3
  |Damage=  
  |Damage=  
  |Startup=  
  |Startup=  
Line 139: Line 133:
|input= s.{{lk}}
|input= s.{{lk}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-SFA3
  |Damage=  
  |Damage=  
  |Startup=  
  |Startup=  
Line 161: Line 155:
|input= s.{{mk}}
|input= s.{{mk}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-SFA3
  |Damage=  
  |Damage=  
  |Startup=  
  |Startup=  
Line 183: Line 177:
|input= s.{{hk}}
|input= s.{{hk}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-SFA3
  |Damage=  
  |Damage=  
  |Startup=  
  |Startup=  
Line 205: Line 199:
|input= cr.{{lp}}
|input= cr.{{lp}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-SFA3
  |Damage=  
  |Damage=  
  |Startup=  
  |Startup=  
Line 227: Line 221:
|input= cr.{{mp}}
|input= cr.{{mp}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-SFA3
  |Damage=  
  |Damage=  
  |Startup=  
  |Startup=  
Line 249: Line 243:
|input= cr.{{hp}}
|input= cr.{{hp}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-SFA3
  |Damage=  
  |Damage=  
  |Startup=  
  |Startup=  
Line 271: Line 265:
|input= cr.{{lk}}
|input= cr.{{lk}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-SFA3
  |Damage=  
  |Damage=  
  |Startup=  
  |Startup=  
Line 293: Line 287:
|input= cr.{{mk}}
|input= cr.{{mk}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-SFA3
  |Damage=  
  |Damage=  
  |Startup=  
  |Startup=  
Line 315: Line 309:
|input= cr.{{hk}}
|input= cr.{{hk}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-SFA3
  |Damage=  
  |Damage=  
  |Startup=  
  |Startup=  
Line 338: Line 332:
|input= j.{{lp}}
|input= j.{{lp}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-SFA3
  |Damage=  
  |Damage=  
  |Startup=  
  |Startup=  
Line 360: Line 354:
|input= j.{{mp}}
|input= j.{{mp}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-SFA3
  |Damage=  
  |Damage=  
  |Startup=  
  |Startup=  
Line 382: Line 376:
|input= j.{{hp}}
|input= j.{{hp}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-SFA3
  |Damage=  
  |Damage=  
  |Startup=  
  |Startup=  
Line 404: Line 398:
|input= j.{{lk}}
|input= j.{{lk}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-SFA3
  |Damage=  
  |Damage=  
  |Startup=  
  |Startup=  
Line 426: Line 420:
|input= j.{{mk}}
|input= j.{{mk}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-SFA3
  |Damage=  
  |Damage=  
  |Startup=  
  |Startup=  
Line 448: Line 442:
|input= j.{{hk}}
|input= j.{{hk}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-SFA3
  |Damage=  
  |Damage=  
  |Startup=  
  |Startup=  
Line 471: Line 465:
|input= Direction + Button Icon
|input= Direction + Button Icon
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-SFA3
  |Damage=  
  |Damage=  
  |Startup=  
  |Startup=  
Line 492: Line 486:
|image=  
|image=  
|caption=  
|caption=  
|name= Universal Launcher (Punch)
|name= Alpha Counter (Punch)
|linkname= Universal Launcher (Punch)
|linkname= Alpha Counter (Punch)
|input= {{df}}+{{hp}}
|input= {{qcd}}+{{hp}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-SFA3
  |Damage=  
  |Damage=  
  |Startup=  
  |Startup=  
Line 502: Line 496:
  |Recovery=  
  |Recovery=  
  |Guard=  
  |Guard=  
  |Special Property= Launcher (high)
  |Special Property=  
  |Cancel=  
  |Cancel=  
  |Adv. Hit=   
  |Adv. Hit=   
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Every character has at least one of the two, sometimes both.
  |description= Placeholder
  }}
  }}
  }}<br>
  }}<br>
Line 514: Line 508:
|image=  
|image=  
|caption=  
|caption=  
|name= Universal Launcher (Kick)
|name= Alpha Counter (Kick)
|linkname= Universal Launcher (Kick)
|linkname= Alpha Counter (Kick)
|input= {{df}}+{{hk}}
|input= {{qcd}}+{{hk}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-SFA3
  |Damage=  
  |Damage=  
  |Startup=  
  |Startup=  
Line 529: Line 523:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Every character has at least one of the two, sometimes both.
  |description= Placeholder
  }}
  }}
  }}<br>
  }}<br>
Line 538: Line 532:
|name= Throw (Punch)
|name= Throw (Punch)
|linkname= Throw (Punch)
|linkname= Throw (Punch)
|input= {{f}}+{{hp}}
|input= {{lp}}+{{mp}}+{{hp}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-SFA3
  |Damage=  
  |Damage=  
  |Startup=  
  |Startup=  
Line 560: Line 554:
|name= Throw (Kick)
|name= Throw (Kick)
|linkname= Throw (Kick)
|linkname= Throw (Kick)
|input= {{f}}+{{hk}}
|input= {{lk}}+{{mk}}+{{hk}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-SFA3
  |Damage=  
  |Damage=  
  |Startup=  
  |Startup=  
Line 584: Line 578:
|input= j.{{f}}+{{hp}}
|input= j.{{f}}+{{hp}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-SFA3
  |Damage=  
  |Damage=  
  |Startup=  
  |Startup=  
Line 595: Line 589:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Every character has at least one of the two, sometimes both. Unless you're Thanos.
  |description= Placeholder- IDK if everyone has this in SFA3, or if this is even the correct input to begin with.
  }}
  }}
  }}<br>
  }}<br>
Line 606: Line 600:
|input= j.{{f}}+{{hk}}
|input= j.{{f}}+{{hk}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-SFA3
  |Damage=  
  |Damage=  
  |Startup=  
  |Startup=  
Line 617: Line 611:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Every character has at least one of the two, sometimes both. Unless you're Thanos.
  |description= That's probably not the right input, but I haven't played SFA3 in a while. Lorem ipsum.
  }}
  }}
  }}<br>
  }}<br>
Line 628: Line 622:
|input= {{lp}}+{{lk}} // {{hp}}+{{hk}}
|input= {{lp}}+{{lk}} // {{hp}}+{{hk}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-SFA3
  |Damage=  
  |Damage=  
  |Startup=  
  |Startup=  
Line 651: Line 645:
|input= Motion + Button Icon
|input= Motion + Button Icon
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-SFA3
  |Damage=  
  |Damage=  
  |Startup=  
  |Startup=  
Line 666: Line 660:
  }}<br>
  }}<br>


=== Hyper Combos ===
=== Super Moves ===


{{MoveData
{{MoveData
|image=  
|image=  
|caption=  
|caption=  
|name= Hyper Combo Name
|name= Super Move Name
|linkname= Hyper Combo Name
|linkname= Super Move Name
|input= Motion + Button Icon
|input= Motion + Button Icon
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-SFA3
  |Damage=  
  |Damage=  
  |Startup=   
  |Startup=   
Line 699: Line 693:
|input= A1 // A2
|input= A1 // A2
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-SFA3
  |Damage=  
  |Damage=  
  |Startup=   
  |Startup=   
Line 722: Line 716:
|input= A1 // A2
|input= A1 // A2
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-SFA3
  |Damage=  
  |Damage=  
  |Startup=   
  |Startup=   
Line 745: Line 739:
|input= A1 // A2
|input= A1 // A2
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-SFA3
  |Damage=  
  |Damage=  
  |Startup=   
  |Startup=   
Line 770: Line 764:
|input= Direction + Button Icon
|input= Direction + Button Icon
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-SFA3
  |Damage=  
  |Damage=  
  |Startup=  
  |Startup=  
Line 792: Line 786:
First row: {{lp}}, {{hp}}, A1. Second row: {{lk}}, {{hk}}, A2.
First row: {{lp}}, {{hp}}, A1. Second row: {{lk}}, {{hk}}, A2.


 
[[Image:SFA3-juggernaut.png]]




{{Navbox-SFA3}}
{{Navbox-SFA3}}
[[Category: Street Fighter Alpha 3]]
[[Category: Street Fighter Alpha 3]]

Latest revision as of 23:36, 12 October 2021

Ryu

SFA3 Ryu Art.png

Introduction

Character information paragraph. Get creative!

Here's some lorem ipsum text: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Donec vulputate est bibendum semper porta. Sed tempor fringilla justo ut auctor. Nam vestibulum urna vitae nisi pellentesque vehicula. Suspendisse elementum gravida tempor. Morbi libero nibh, tempor id laoreet nec, interdum at metus. Aliquam a magna ultricies nisl vulputate ornare at eget libero. Aenean semper elit consequat, eleifend neque ac, rhoncus metus. Fusce lorem orci, lobortis a consequat vel, varius nec lectus. Vestibulum at egestas velit. Etiam blandit sed risus ac sagittis. Morbi risus velit, pharetra quis fermentum in, vestibulum ac quam. Maecenas dapibus odio sed tincidunt sollicitudin. Curabitur pharetra dignissim leo, non tempor nulla cursus et. Aenean viverra tellus ligula. Maecenas id ex elit.

Pellentesque nec odio eget leo hendrerit tincidunt lacinia vel nulla. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Aenean imperdiet arcu leo, in laoreet ligula commodo eget. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Vivamus quis auctor dui. Nunc tempor facilisis eros ut tempus. Curabitur quis ornare ligula, id scelerisque eros.

Proin accumsan erat in dui dictum, sit amet scelerisque neque eleifend. Aliquam sit amet feugiat ligula, sit amet condimentum urna. Maecenas id commodo neque. Sed quis felis sit amet libero efficitur congue. Mauris tincidunt orci id enim vehicula, eget auctor tortor volutpat. Quisque imperdiet sollicitudin euismod. Suspendisse potenti. Donec a sapien id justo congue cursus eu sit amet leo. Donec non efficitur mi. Vestibulum nec volutpat mauris. Quisque ut erat tristique, tincidunt velit sit amet, rutrum dui. Donec sed lectus dui. Proin scelerisque vestibulum diam, id scelerisque leo semper ac. Ut tempus arcu dictum mi convallis viverra.


Gameplay

CharacterName is a [noun] who can use [their tools] to [do stuff]. [Their] main weaknesses are [as follows].

Strengths Weaknesses
  • Is in SFA3
  • Is in SFA3

Character Summary

Special Moves (Example)

Fireball (Air OK)
  • Qcf.png+P.png
Dragon Punch
  • Dp.png+P.png
Hurricane Kick (Air Only)
  • Qcb.png+K.png
Hyper Combos (Example)

Beam Super (Mashable)
  • Qcf.png+Lp.png+Hp.png
Dragon Punch Super
  • Dp.png+Lp.png+Hp.png
Hurricane Kick Super
  • Qcb.png+Lk.png+Hk.png


Moves List

Normal Moves

Ground Normals

Light Punch
s.Lp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Medium Punch
s.Mp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Heavy Punch
s.Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Light Kick
s.Lk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Medium Kick
s.Mk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Heavy Kick
s.Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Light Punch
cr.Lp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Medium Punch
cr.Mp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Heavy Punch
cr.Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Light Kick
cr.Lk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Medium Kick
cr.Mk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Heavy Kick
cr.Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Normals

Air Light Punch
j.Lp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Medium Punch
j.Mp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Punch
j.Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Light Kick
j.Lk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Medium Kick
j.Mk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Kick
j.Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Command Normals

Direction + Button Name
Direction + Button Icon
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- None - - -



Universal Mechanics

Alpha Counter (Punch)
Qcd.png+Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Placeholder


Alpha Counter (Kick)
Qcd.png+Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launcher (away) - - - -

Placeholder


Throw (Punch)
Lp.png+Mp.png+Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Every character has at least one of the two, sometimes both.


Throw (Kick)
Lk.png+Mk.png+Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Every character has at least one of the two, sometimes both.


Air Throw (Punch)
j.F.png+Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Placeholder- IDK if everyone has this in SFA3, or if this is even the correct input to begin with.


Air Throw (Kick)
j.F.png+Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

That's probably not the right input, but I haven't played SFA3 in a while. Lorem ipsum.


Variable Attack (raw tag)
Lp.png+Lk.png // Hp.png+Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Special Moves

Special Move Name
Motion + Button Icon
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Super Moves

Super Move Name
Motion + Button Icon
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -



Variable Assists

Assist Type
A1 // A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Variable Assist move. Variable Counter is X. Variable Combination super is Y.


Assist Type
A1 // A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Variable Assist move. Variable Counter is X. Variable Combination super is Y.


Assist Type
A1 // A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Variable Assist move. Variable Counter is X. Variable Combination super is Y.


Other

Direction + Button Name
Direction + Button Icon
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- None - - -


Taunt

static image goes here unless youre jin or something


Colors

First row: Lp.png, Hp.png, A1. Second row: Lk.png, Hk.png, A2.

File:SFA3-juggernaut.png


Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Characters
Adon
Akuma
Balrog
Birdie
Blanka
Cammy
Charlie
Chun-Li
Cody
Dan
Dhalsim
E. Honda
Gen
Guy
Juli
Juni
Karin
Ken
M. Bison
R. Mika
Rolento
Rose
Ryu
Sagat
Sakura
Sodom
Vega
Zangief
Home/Handheld Exclusive
Dee Jay
Eagle
Evil Ryu
Fei Long
Guile
Ingrid
Maki
T. Hawk
Yun