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{{NASB Character Intro|char= korra |full=Korra|short=Korra | {{NASB Character Intro|char= korra |full=Korra|short=Korra | ||
| franchise = | | franchise = The Legend of Korra | ||
| weight = Middle | | weight = Middle | ||
| charactercord = [https://discord.gg/gNYSpBcpcB Korra character discord] | | charactercord = [https://discord.gg/gNYSpBcpcB Korra character discord] | ||
Line 11: | Line 11: | ||
|content1= | |content1= | ||
== Story == | == Story == | ||
'''''I’m the avatar, you gotta deal with it!''''' | |||
Korra is the hot-headed avatar of Team Avatar, with help from her friends Bolin, Mako, and Asami she uses her powers to save the world. She is depicted as the current incarnation of Raava's Avatar—the spiritual embodiment of balance and change—responsible for maintaining peace and harmony in the world. She is the immediate reincarnation of Aang. | |||
== Gameplay == | == Gameplay == | ||
Korra is a close range brawler who is | Korra is a close range brawler who is mainly looking for grabs to dish out enormous damage. Some of Korra's moves require extremely precise timing to get the right hitbox like down tilt, up air, or nair. She is very combo-oriented with her Light attacks and she has very strong special attacks. As a trade-off, she lacks a projectile and getting in against characters quicker than her can be somewhat difficult. | ||
If | If you like having strong specials and an aggressive offense, Korra is for you! | ||
|content2= | |content2= | ||
{{Content Box|content= | {{Content Box|content= | ||
Line 26: | Line 28: | ||
{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
* ''''' | * '''''Special Cancels:''''' Korra can cancel her Light attacks into her other lights, giving her a combo-based, offensive game. She can also jump out of her Down Special for pressure. | ||
* ''''' | * '''''Shield game:''''' Korra can practically live in her shield due to her having good options out of it. Acting out of shield is extremely quick, so having a frame six up strong and a brutal grab game makes for great punishes. | ||
* '''''Strong Variants:''''' Korra has the unique trait of having different variants of her strongs based on how long the button is held. If you tap the button her strongs will have more hitstun but less knockback. On the other hand, if you hold the button it will have more knockback but less hitstun. This gives korra more mix-up potential. | |||
|cons= | |cons= | ||
* '''''Canon:''''' With Korra's wide stance, height, and weight she is easy to combo. In nasb where one hit can convert into a kill she usually ends up getting destroyed just like in her show. | |||
* '''''Variables:''''' Korra's game plan is extremely inconsistent due to it being extremely grab-heavy and di dependent. | |||
}} | }} | ||
== Moves List == | == Moves List == | ||
=== Light Attacks === | === Light Attacks === | ||
{{MoveData | {{MoveData | ||
|image= NASB korra light mid.png | |image= NASB korra light mid.png | ||
Line 40: | Line 48: | ||
|input= 5L / Neutral Light | |input= 5L / Neutral Light | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=5%, 5% | |||
|Startup=5, 5 | |||
|Active=5-7, 5-6 | |||
|Total Frames=22, 30 | |||
|Safety=-8, - | |||
|description= | |||
Two straightforward punches. | |||
* Can cancel into neutral light 2 upon hitting an opponent as early as frame 6, but cannot be canceled if you hit an opponent's guard. | |||
* First hit puts the opponent into a tech situation. | |||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
Line 51: | Line 68: | ||
|input= 8L / Up Light | |input= 8L / Up Light | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=8%, 8% | |||
|Startup=6, 6 | |||
|Active=6-8, 6-7 | |||
|Total Frames=29, 30 | |||
|Safety=-14, - | |||
|description= | |||
Placeholder | Placeholder | ||
* Can cancel into up light 2 upon hitting an opponent as early as frame 7, but cannot be canceled if you hit an opponent's guard. | |||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
Line 62: | Line 87: | ||
|input= 2L / Down Light | |input= 2L / Down Light | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=10%, 10% | |||
|Startup=7, 6 | |||
|Active=7-10, 6-7 | |||
|Total Frames=20, 35 | |||
|Safety=-9, - | |||
|description= | |||
Placeholder | Placeholder | ||
* Can cancel into down light 2 upon hitting an opponent as early as frame 8, but cannot be canceled if you hit an opponent's guard. | |||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
Line 73: | Line 106: | ||
|input= 66L / Run Light | |input= 66L / Run Light | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=8% | |||
|Startup=5 | |||
|Active=5 - 12 | |||
|Total Frames=40 | |||
|Safety=-38 | |||
|description= | |||
Placeholder | Placeholder | ||
* Makes Korra airborne. | |||
* Applies more frames of Hitlag to the herself than her opponent, resulting in Korra having to wait 7 more frames than usual to be able to cancel Light Dash Attack. | |||
}} | |||
}} <br> | |||
=== Jumping/Air Light Attacks === | === Jumping/Air Light Attacks === | ||
Line 85: | Line 128: | ||
|input= j5L / Jump Light | |input= j5L / Jump Light | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=9% | |||
|Startup=5 | |||
|Active=5 - 9 | |||
|Total Frames=23 | |||
|Safety=-6 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
Line 96: | Line 146: | ||
|input= j8L / Jump Up Light | |input= j8L / Jump Up Light | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=8% | |||
|Startup=6 | |||
|Active=6 - 10 | |||
|Total Frames=29 | |||
|Safety=-6 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
Line 104: | Line 161: | ||
|caption= | |caption= | ||
|name= Double Slamming Fists | |name= Double Slamming Fists | ||
|linkname= | |linkname= j2L | ||
|input= j2L / Jump Down Light | |input= j2L / Jump Down Light | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=10% | |||
|Startup=6 | |||
|Active=6 - 9 | |||
|Total Frames=32 | |||
|Safety=-6 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | }} | ||
}} <br> | |||
=== Strong Attacks === | === Strong Attacks === | ||
Line 120: | Line 184: | ||
|input= 5S / Neutral Strong | |input= 5S / Neutral Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=14% | |||
|Startup=16 | |||
|Active=16 - 20 | |||
|Total Frames=59 | |||
|Safety=-23 (-20 held) | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
Line 131: | Line 202: | ||
|input= 8S / Up Strong | |input= 8S / Up Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=13% | |||
|Startup=6 | |||
|Active=6 - 15 | |||
|Total Frames=40 | |||
|Safety=-19 (-16 held) | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
{{MoveData | |||
|image= NASB korra strong down.png | |image= NASB korra strong down.png | ||
|caption= | |caption= Chops the wood and starts a fire at the same time! | ||
|name= Axe Kick | |name= Axe Kick | ||
|linkname= 2S | |linkname= 2S | ||
|input= 2S / Down Strong | |input= 2S / Down Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=15% | |||
|Startup=13 | |||
|Active=13 - 19 | |||
|Total Frames=40 | |||
|Safety=-7 (-4 held) | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
Line 153: | Line 238: | ||
|input= 66S / Run Strong | |input= 66S / Run Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=13% | |||
|Startup=11 | |||
|Active=11 - 22 | |||
|Total Frames=43 | |||
|Safety=-16 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
=== Jumping/Air Strong Attacks === | |||
{{MoveData | {{MoveData | ||
|image= NASB korra aerial strong mid.png | |image= NASB korra aerial strong mid.png | ||
|caption= | |caption= | ||
|name= Roundhouse Kick | |name= Roundhouse Kick | ||
|linkname= j5S | |linkname= j5S | ||
|input= j5S / Jump | |input= j5S / Jump Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=14% | |||
|Startup=17 | |||
|Active=17 - 21 | |||
|Total Frames=43 | |||
|Safety=-6 (-3 held) | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
|image= NASB korra aerial strong up.png | |image= NASB korra aerial strong up.png | ||
Line 176: | Line 276: | ||
|input= j8S / Jump Up Strong | |input= j8S / Jump Up Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=13% | |||
|Startup=16 | |||
|Active=16 - 20 | |||
|Total Frames=40 | |||
|Safety=-7 (-4 held) | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
|image= NASB korra aerial strong down.png | |image= NASB korra aerial strong down.png | ||
Line 187: | Line 294: | ||
|input= j2S / Jump Down Strong | |input= j2S / Jump Down Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=15% | |||
|Startup=17 | |||
|Active=17 - 22 | |||
|Total Frames=50 | |||
|Safety=-5 (-2 held) | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
=== Special Attacks === | === Special Attacks === | ||
{{MoveData | {{MoveData | ||
|image= NASB korra special mid.png | |image= NASB korra special mid.png | ||
|caption= | |caption= ''I turned into a rock now I got a big fist!'' | ||
|name= Bending Leap | |name= Bending Leap | ||
|linkname= 5P | |linkname= 5P | ||
|input= 5P / Neutral Special | |input= 5P / Neutral Special | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=25% | |||
|Startup=7 upon release | |||
|Active= | |||
|Total Frames=40 - 70 | |||
|Safety=-5 | |||
|description= | |||
Placeholder | Placeholder | ||
* Takes 22 frames to enter charge state. Charge can be released as early as frame 22 and as late as frame 61. | |||
* Active frames and travel distance scale with charge. | |||
* Can be jump-canceled in the early frames of the release. Korra gets a large boost of horizontal momentum out of doing so. | |||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
Line 210: | Line 335: | ||
|input= 8P / Up Special | |input= 8P / Up Special | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=7%, 12% | |||
|Startup=7* | |||
|Active=7 - 20* | |||
|Total Frames=40 | |||
|Safety=-24 | |||
}} | |||
{{AttackData-NASB | |||
|Damage=16%, 20% | |||
|Startup=7 | |||
|Active=7 - 27 | |||
|Total Frames=40 | |||
|Safety=-79 | |||
|description= | |||
Placeholder | Placeholder | ||
* Takes 10 frames to enter up special charge state. Can be released as soon as frame 11. | |||
* If Korra hits an opponent or their block on the way up, she will not got into freefall at the end of the move. | |||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
Line 221: | Line 362: | ||
|input= 2P / Down Special | |input= 2P / Down Special | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=7% | |||
|Startup=16 | |||
|Active=16 - End | |||
|Total Frames=- | |||
|Safety=-26 | |||
|description= | |||
Placeholder | Placeholder | ||
* There are 20 frames of recovery after letting go of the attack. | |||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
|image= NASB korra special | |image= NASB korra jump special down.png | ||
|caption= | |caption= '''FOOTDIVE''' | ||
|name= | |name= Flaming Divekick | ||
|linkname= | |linkname= j2P | ||
|input= | |input= j2P / Jump Down Special | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=5% | |||
|Startup=21 | |||
|Active=21 - 33 | |||
|Total Frames=40 | |||
|Safety=+13 | |||
|description= | |||
Placeholder | Placeholder | ||
* Refreshes Korra's double jump. | |||
}} | |||
}} <br> | |||
=== Taunt === | === Taunt === | ||
Line 241: | Line 397: | ||
{{MoveData | {{MoveData | ||
|image= NASB korra taunt.png | |image= NASB korra taunt.png | ||
|caption= | |caption= Ora ora! | ||
|name= | |name= Taunt | ||
|linkname= Weapon Activation | |linkname= Weapon Activation | ||
|input= | |input= Taunt Button | ||
|data= | |data= | ||
Placeholder | Placeholder | ||
}} | }} | ||
== | == Colors == | ||
[[File:NASB korra character.png|200px]] | |||
[[File:NASB korra alt costume 1 .png|200px]] | |||
{{Navbox-NASB}} | {{Navbox-NASB}} | ||
[[Category:Nickelodeon All-Star Brawl]] | [[Category:Nickelodeon All-Star Brawl]] |
Latest revision as of 03:37, 20 February 2023
Story
I’m the avatar, you gotta deal with it!
Korra is the hot-headed avatar of Team Avatar, with help from her friends Bolin, Mako, and Asami she uses her powers to save the world. She is depicted as the current incarnation of Raava's Avatar—the spiritual embodiment of balance and change—responsible for maintaining peace and harmony in the world. She is the immediate reincarnation of Aang.
Gameplay
Korra is a close range brawler who is mainly looking for grabs to dish out enormous damage. Some of Korra's moves require extremely precise timing to get the right hitbox like down tilt, up air, or nair. She is very combo-oriented with her Light attacks and she has very strong special attacks. As a trade-off, she lacks a projectile and getting in against characters quicker than her can be somewhat difficult.
If you like having strong specials and an aggressive offense, Korra is for you!
Franchise |
The Legend of Korra |
---|---|
Weight Class |
Middle |
Character Discord | |
Home Stage |
Harmonic Convergence |
Strengths | Weaknesses |
---|---|
|
|
Moves List
Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5%, 5% | 5, 5 | 5-7, 5-6 | 22, 30 | -8, - | |
Two straightforward punches.
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8%, 8% | 6, 6 | 6-8, 6-7 | 29, 30 | -14, - | |
Placeholder
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10%, 10% | 7, 6 | 7-10, 6-7 | 20, 35 | -9, - | |
Placeholder
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 5 | 5 - 12 | 40 | -38 | |
Placeholder
|
Jumping/Air Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
9% | 5 | 5 - 9 | 23 | -6 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 6 | 6 - 10 | 29 | -6 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% | 6 | 6 - 9 | 32 | -6 | |
Placeholder |
Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 16 | 16 - 20 | 59 | -23 (-20 held) | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 6 | 6 - 15 | 40 | -19 (-16 held) | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
15% | 13 | 13 - 19 | 40 | -7 (-4 held) | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 11 | 11 - 22 | 43 | -16 | |
Placeholder |
Jumping/Air Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 17 | 17 - 21 | 43 | -6 (-3 held) | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 16 | 16 - 20 | 40 | -7 (-4 held) | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
15% | 17 | 17 - 22 | 50 | -5 (-2 held) | |
Placeholder |
Special Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
25% | 7 upon release | - | 40 - 70 | -5 | |
Placeholder
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
7%, 12% | 7* | 7 - 20* | 40 | -24 | |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
16%, 20% | 7 | 7 - 27 | 40 | -79 | |
Placeholder
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
7% | 16 | 16 - End | - | -26 | |
Placeholder
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5% | 21 | 21 - 33 | 40 | +13 | |
Placeholder
|