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{{NASB Character Intro|char= korra |full=Korra|short=Korra|content= | {{NASB Character Intro|char= korra |full=Korra|short=Korra | ||
| franchise = The Legend of Korra | |||
| weight = Middle | |||
| charactercord = [https://discord.gg/gNYSpBcpcB Korra character discord] | |||
| homestage = Harmonic Convergence | |||
|content= | |||
{{2 Column Flex|flex1=6|flex2=4 | {{2 Column Flex|flex1=6|flex2=4 | ||
|content1= | |content1= | ||
== Story == | == Story == | ||
'''''I’m the avatar, you gotta deal with it!''''' | |||
Korra is the hot-headed avatar of Team Avatar, with help from her friends Bolin, Mako, and Asami she uses her powers to save the world. She is depicted as the current incarnation of Raava's Avatar—the spiritual embodiment of balance and change—responsible for maintaining peace and harmony in the world. She is the immediate reincarnation of Aang. | |||
== Gameplay == | == Gameplay == | ||
Korra is a close range brawler who is | Korra is a close range brawler who is mainly looking for grabs to dish out enormous damage. Some of Korra's moves require extremely precise timing to get the right hitbox like down tilt, up air, or nair. She is very combo-oriented with her Light attacks and she has very strong special attacks. As a trade-off, she lacks a projectile and getting in against characters quicker than her can be somewhat difficult. | ||
If | If you like having strong specials and an aggressive offense, Korra is for you! | ||
|content2= | |content2= | ||
{{Content Box|content= | {{Content Box|content= | ||
Line 18: | Line 28: | ||
{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
* '''''Special Cancels:''''' Korra can cancel her Light attacks into her other lights, giving her a combo-based, offensive game. She can also jump out of her Down Special for pressure. | |||
* '''''Shield game:''''' Korra can practically live in her shield due to her having good options out of it. Acting out of shield is extremely quick, so having a frame six up strong and a brutal grab game makes for great punishes. | |||
* '''''Strong Variants:''''' Korra has the unique trait of having different variants of her strongs based on how long the button is held. If you tap the button her strongs will have more hitstun but less knockback. On the other hand, if you hold the button it will have more knockback but less hitstun. This gives korra more mix-up potential. | |||
|cons= | |cons= | ||
* '''''Canon:''''' With Korra's wide stance, height, and weight she is easy to combo. In nasb where one hit can convert into a kill she usually ends up getting destroyed just like in her show. | |||
* '''''Variables:''''' Korra's game plan is extremely inconsistent due to it being extremely grab-heavy and di dependent. | |||
}} | |||
== Moves List == | |||
=== Light Attacks === | |||
{{MoveData | |||
|image= NASB korra light mid.png | |||
|caption= | |||
|name= Forward Jab | |||
|linkname= 5L | |||
|input= 5L / Neutral Light | |||
|data= | |||
{{AttackData-NASB | |||
|Damage=5%, 5% | |||
|Startup=5, 5 | |||
|Active=5-7, 5-6 | |||
|Total Frames=22, 30 | |||
|Safety=-8, - | |||
|description= | |||
Two straightforward punches. | |||
* Can cancel into neutral light 2 upon hitting an opponent as early as frame 6, but cannot be canceled if you hit an opponent's guard. | |||
* First hit puts the opponent into a tech situation. | |||
}} | |||
}} <br> | |||
{{MoveData | |||
|image= NASB korra light up.png | |||
|caption= | |||
|name= Uppercut | |||
|linkname= 8L | |||
|input= 8L / Up Light | |||
|data= | |||
{{AttackData-NASB | |||
|Damage=8%, 8% | |||
|Startup=6, 6 | |||
|Active=6-8, 6-7 | |||
|Total Frames=29, 30 | |||
|Safety=-14, - | |||
|description= | |||
Placeholder | |||
* Can cancel into up light 2 upon hitting an opponent as early as frame 7, but cannot be canceled if you hit an opponent's guard. | |||
}} | |||
}} <br> | |||
{{MoveData | |||
|image= NASB korra light down.png | |||
|caption= | |||
|name= Slamming Fist | |||
|linkname= 2L | |||
|input= 2L / Down Light | |||
|data= | |||
{{AttackData-NASB | |||
|Damage=10%, 10% | |||
|Startup=7, 6 | |||
|Active=7-10, 6-7 | |||
|Total Frames=20, 35 | |||
|Safety=-9, - | |||
|description= | |||
Placeholder | |||
* Can cancel into down light 2 upon hitting an opponent as early as frame 8, but cannot be canceled if you hit an opponent's guard. | |||
}} | |||
}} <br> | |||
{{MoveData | |||
|image= NASB korra dash light.png | |||
|caption= | |||
|name= Air Handstand | |||
|linkname= 66L | |||
|input= 66L / Run Light | |||
|data= | |||
{{AttackData-NASB | |||
|Damage=8% | |||
|Startup=5 | |||
|Active=5 - 12 | |||
|Total Frames=40 | |||
|Safety=-38 | |||
|description= | |||
Placeholder | |||
* Makes Korra airborne. | |||
* Applies more frames of Hitlag to the herself than her opponent, resulting in Korra having to wait 7 more frames than usual to be able to cancel Light Dash Attack. | |||
}} | |||
}} <br> | |||
=== Jumping/Air Light Attacks === | |||
{{MoveData | |||
|image= NASB korra aerial light mid.png | |||
|caption= | |||
|name= Full Knee Spin | |||
|linkname= j5L | |||
|input= j5L / Jump Light | |||
|data= | |||
{{AttackData-NASB | |||
|Damage=9% | |||
|Startup=5 | |||
|Active=5 - 9 | |||
|Total Frames=23 | |||
|Safety=-6 | |||
|description= | |||
Placeholder | |||
}} | |||
}} <br> | |||
{{MoveData | |||
|image= NASB korra aerial light up.png | |||
|caption= | |||
|name= Backflip Kick | |||
|linkname= j8L | |||
|input= j8L / Jump Up Light | |||
|data= | |||
{{AttackData-NASB | |||
|Damage=8% | |||
|Startup=6 | |||
|Active=6 - 10 | |||
|Total Frames=29 | |||
|Safety=-6 | |||
|description= | |||
Placeholder | |||
}} | |||
}} <br> | |||
{{MoveData | |||
|image= NASB korra aerial light down.png | |||
|caption= | |||
|name= Double Slamming Fists | |||
|linkname= j2L | |||
|input= j2L / Jump Down Light | |||
|data= | |||
{{AttackData-NASB | |||
|Damage=10% | |||
|Startup=6 | |||
|Active=6 - 9 | |||
|Total Frames=32 | |||
|Safety=-6 | |||
|description= | |||
Placeholder | |||
}} | |||
}} <br> | |||
=== Strong Attacks === | |||
{{MoveData | |||
|image= NASB korra strong mid.png | |||
|caption= | |||
|name= Strong Punch | |||
|linkname= 5S | |||
|input= 5S / Neutral Strong | |||
|data= | |||
{{AttackData-NASB | |||
|Damage=14% | |||
|Startup=16 | |||
|Active=16 - 20 | |||
|Total Frames=59 | |||
|Safety=-23 (-20 held) | |||
|description= | |||
Placeholder | |||
}} | |||
}} <br> | |||
{{MoveData | |||
|image= NASB korra strong up.png | |||
|caption= I'm SHOR-YOU-get the joke at this point | |||
|name= Power Uppercut | |||
|linkname= 8S | |||
|input= 8S / Up Strong | |||
|data= | |||
{{AttackData-NASB | |||
|Damage=13% | |||
|Startup=6 | |||
|Active=6 - 15 | |||
|Total Frames=40 | |||
|Safety=-19 (-16 held) | |||
|description= | |||
Placeholder | |||
}} | |||
}} <br> | |||
{{MoveData | |||
|image= NASB korra strong down.png | |||
|caption= Chops the wood and starts a fire at the same time! | |||
|name= Axe Kick | |||
|linkname= 2S | |||
|input= 2S / Down Strong | |||
|data= | |||
{{AttackData-NASB | |||
|Damage=15% | |||
|Startup=13 | |||
|Active=13 - 19 | |||
|Total Frames=40 | |||
|Safety=-7 (-4 held) | |||
|description= | |||
Placeholder | |||
}} | |||
}} <br> | |||
{{MoveData | |||
|image= NASB korra dash strong.png | |||
|caption= | |||
|name= Tornado Charge | |||
|linkname= 66S | |||
|input= 66S / Run Strong | |||
|data= | |||
{{AttackData-NASB | |||
|Damage=13% | |||
|Startup=11 | |||
|Active=11 - 22 | |||
|Total Frames=43 | |||
|Safety=-16 | |||
|description= | |||
Placeholder | |||
}} | |||
}} <br> | |||
=== Jumping/Air Strong Attacks === | |||
{{MoveData | |||
|image= NASB korra aerial strong mid.png | |||
|caption= | |||
|name= Roundhouse Kick | |||
|linkname= j5S | |||
|input= j5S / Jump Strong | |||
|data= | |||
{{AttackData-NASB | |||
|Damage=14% | |||
|Startup=17 | |||
|Active=17 - 21 | |||
|Total Frames=43 | |||
|Safety=-6 (-3 held) | |||
|description= | |||
Placeholder | |||
}} | |||
}} <br> | |||
{{MoveData | |||
|image= NASB korra aerial strong up.png | |||
|caption= | |||
|name= Upward Kick | |||
|linkname= j8S | |||
|input= j8S / Jump Up Strong | |||
|data= | |||
{{AttackData-NASB | |||
|Damage=13% | |||
|Startup=16 | |||
|Active=16 - 20 | |||
|Total Frames=40 | |||
|Safety=-7 (-4 held) | |||
|description= | |||
Placeholder | |||
}} | |||
}} <br> | |||
{{MoveData | |||
|image= NASB korra aerial strong down.png | |||
|caption= An all expenses paid trip to the blast zone | |||
|name= Aerial Stomp | |||
|linkname= j2S | |||
|input= j2S / Jump Down Strong | |||
|data= | |||
{{AttackData-NASB | |||
|Damage=15% | |||
|Startup=17 | |||
|Active=17 - 22 | |||
|Total Frames=50 | |||
|Safety=-5 (-2 held) | |||
|description= | |||
Placeholder | |||
}} | |||
}} <br> | |||
=== Special Attacks === | |||
{{MoveData | |||
|image= NASB korra special mid.png | |||
|caption= ''I turned into a rock now I got a big fist!'' | |||
|name= Bending Leap | |||
|linkname= 5P | |||
|input= 5P / Neutral Special | |||
|data= | |||
{{AttackData-NASB | |||
|Damage=25% | |||
|Startup=7 upon release | |||
|Active= | |||
|Total Frames=40 - 70 | |||
|Safety=-5 | |||
|description= | |||
Placeholder | |||
* Takes 22 frames to enter charge state. Charge can be released as early as frame 22 and as late as frame 61. | |||
* Active frames and travel distance scale with charge. | |||
* Can be jump-canceled in the early frames of the release. Korra gets a large boost of horizontal momentum out of doing so. | |||
}} | |||
}} <br> | |||
{{MoveData | |||
|image= NASB korra special up.png | |||
|caption= Pictured: Korra shooting to the top of the tier lists | |||
|name= Avatar Soar | |||
|linkname= 8P | |||
|input= 8P / Up Special | |||
|data= | |||
{{AttackData-NASB | |||
|Damage=7%, 12% | |||
|Startup=7* | |||
|Active=7 - 20* | |||
|Total Frames=40 | |||
|Safety=-24 | |||
}} | |||
{{AttackData-NASB | |||
|Damage=16%, 20% | |||
|Startup=7 | |||
|Active=7 - 27 | |||
|Total Frames=40 | |||
|Safety=-79 | |||
|description= | |||
Placeholder | |||
* Takes 10 frames to enter up special charge state. Can be released as soon as frame 11. | |||
* If Korra hits an opponent or their block on the way up, she will not got into freefall at the end of the move. | |||
}} | |||
}} <br> | |||
{{MoveData | |||
|image= NASB korra special down.png | |||
|caption= | |||
|name= Landslide | |||
|linkname= 2P | |||
|input= 2P / Down Special | |||
|data= | |||
{{AttackData-NASB | |||
|Damage=7% | |||
|Startup=16 | |||
|Active=16 - End | |||
|Total Frames=- | |||
|Safety=-26 | |||
|description= | |||
Placeholder | |||
* There are 20 frames of recovery after letting go of the attack. | |||
}} | |||
}} <br> | |||
{{MoveData | |||
|image= NASB korra jump special down.png | |||
|caption= '''FOOTDIVE''' | |||
|name= Flaming Divekick | |||
|linkname= j2P | |||
|input= j2P / Jump Down Special | |||
|data= | |||
{{AttackData-NASB | |||
|Damage=5% | |||
|Startup=21 | |||
|Active=21 - 33 | |||
|Total Frames=40 | |||
|Safety=+13 | |||
|description= | |||
Placeholder | |||
* Refreshes Korra's double jump. | |||
}} | }} | ||
}} <br> | |||
=== Taunt === | |||
{{MoveData | |||
|image= NASB korra taunt.png | |||
|caption= Ora ora! | |||
|name= Taunt | |||
|linkname= Weapon Activation | |||
|input= Taunt Button | |||
|data= | |||
Placeholder | |||
}} | |||
== Colors == | |||
[[File:NASB korra character.png|200px]] | |||
[[File:NASB korra alt costume 1 .png|200px]] | |||
{{Navbox-NASB}} | {{Navbox-NASB}} | ||
[[Category:Nickelodeon All-Star Brawl]] | [[Category:Nickelodeon All-Star Brawl]] |
Latest revision as of 03:37, 20 February 2023
Story
I’m the avatar, you gotta deal with it!
Korra is the hot-headed avatar of Team Avatar, with help from her friends Bolin, Mako, and Asami she uses her powers to save the world. She is depicted as the current incarnation of Raava's Avatar—the spiritual embodiment of balance and change—responsible for maintaining peace and harmony in the world. She is the immediate reincarnation of Aang.
Gameplay
Korra is a close range brawler who is mainly looking for grabs to dish out enormous damage. Some of Korra's moves require extremely precise timing to get the right hitbox like down tilt, up air, or nair. She is very combo-oriented with her Light attacks and she has very strong special attacks. As a trade-off, she lacks a projectile and getting in against characters quicker than her can be somewhat difficult.
If you like having strong specials and an aggressive offense, Korra is for you!
Franchise |
The Legend of Korra |
---|---|
Weight Class |
Middle |
Character Discord | |
Home Stage |
Harmonic Convergence |
Strengths | Weaknesses |
---|---|
|
|
Moves List
Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5%, 5% | 5, 5 | 5-7, 5-6 | 22, 30 | -8, - | |
Two straightforward punches.
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8%, 8% | 6, 6 | 6-8, 6-7 | 29, 30 | -14, - | |
Placeholder
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10%, 10% | 7, 6 | 7-10, 6-7 | 20, 35 | -9, - | |
Placeholder
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 5 | 5 - 12 | 40 | -38 | |
Placeholder
|
Jumping/Air Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
9% | 5 | 5 - 9 | 23 | -6 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 6 | 6 - 10 | 29 | -6 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% | 6 | 6 - 9 | 32 | -6 | |
Placeholder |
Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 16 | 16 - 20 | 59 | -23 (-20 held) | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 6 | 6 - 15 | 40 | -19 (-16 held) | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
15% | 13 | 13 - 19 | 40 | -7 (-4 held) | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 11 | 11 - 22 | 43 | -16 | |
Placeholder |
Jumping/Air Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 17 | 17 - 21 | 43 | -6 (-3 held) | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 16 | 16 - 20 | 40 | -7 (-4 held) | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
15% | 17 | 17 - 22 | 50 | -5 (-2 held) | |
Placeholder |
Special Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
25% | 7 upon release | - | 40 - 70 | -5 | |
Placeholder
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
7%, 12% | 7* | 7 - 20* | 40 | -24 | |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
16%, 20% | 7 | 7 - 27 | 40 | -79 | |
Placeholder
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
7% | 16 | 16 - End | - | -26 | |
Placeholder
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5% | 21 | 21 - 33 | 40 | +13 | |
Placeholder
|