Street Fighter 3: 3rd Strike/Ibuki/Combos: Difference between revisions

From SuperCombo Wiki
No edit summary
m (Clean up header levels)
 
Line 1: Line 1:
{{TOClimit|3}}
==Target Combos==
==Target Combos==
<div class="mw-collapsible">
<div class="mw-collapsible">
Line 40: Line 42:
</div>
</div>
<br>
<br>
===Basic Standing Combos===
 
==Basic Standing Combos==
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
|-
Line 108: Line 111:
|}
|}


===Super-Jump Cancellable Standing Combos===
==Super-Jump Cancellable Standing Combos==
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
|-
Line 124: Line 127:




===SUPER ART COMBOS===
==Super Art Combos==
====SA1====
===SA1===
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
|-
Line 145: Line 148:
|}
|}


====SA2====
===SA2===
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
|-
Line 159: Line 162:
|}
|}


====SA3====
===SA3===
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
|-
Line 194: Line 197:




===LINKS===
==Links==
====Against Standing====
===Against Standing===
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
|-
Line 254: Line 257:




====Against Crouching====
===Against Crouching===
=====Basic=====
====Basic====
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
|-
Line 264: Line 267:
| toward+MK || align="center" | (link) c.MP || align="center" | qcb+K (Tsumuji)
| toward+MK || align="center" | (link) c.MP || align="center" | qcb+K (Tsumuji)
|}
|}
=====Akuma,Dudley, Hugo, Q and Urien specific=====
====Akuma,Dudley, Hugo, Q and Urien specific====
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
|-
Line 277: Line 280:
| close LP || align="center" | MP (1 hit) || align="center" | HP || align="center" | (link) MK || align="center" | qcb+K (Tsumuji)
| close LP || align="center" | MP (1 hit) || align="center" | HP || align="center" | (link) MK || align="center" | qcb+K (Tsumuji)
|}
|}
{{Navbox-3S}}
[[Category:Street Fighter III: 3rd Strike]]

Latest revision as of 10:30, 5 January 2025

Target Combos

IN AIR: Lk.png -> F.png + Mk.png
IN AIR: Lp.png -> F.png + Hp.png
IN AIR: Hp.png -> F.png + Mk.png
Hp.png -> Hp.png
F.png + Lk.png -> Lk.png -> Lk.png
closeLp.png -> Mp.png (1 hit) -> Hp.png
closeLp.png -> Mp.png (2 hit) -> D.png + Hk.png -> Hk.png
B.png + Mp.png (1 hit) -> Hp.png
B.png + Mp.png (2 hit) -> D.png + Hk.png -> Hk.png
D.png + Hk.png -> closeHk.png
D.png + Hk.png -> Hk.png
closeHp.png (2 hit) -> D.png + Hk.png -> Hk.png
Lk.png -> Mk.png -> Hk.png
Mk.png -> Hk.png
Lp.png -> Mp.png -> F.png + Lk.png
closeLp.png -> Lp.png -> Mp.png -> F.png + Lk.png
B.png + Mk.png -> F.png + Mk.png (does not combo)

Note: The air target combos can only be performed while jumping diagonally toward the opponent aside from Hp.png -> F.png + Mk.png which can also be performed while jumping vertically.


Basic Standing Combos

1st Move 2nd Move 3rd Move 4th Move 5th Move
rdp+K (Hien) (link) qcf+P (Kunai)
close LP hcb+P (Raida)
close LP MP (1 hit) hcb+P (Raida)
close LP MP (1 hit) HP hcb+P (Raida) (23%)
close LP MP (1 hit) HP qcb+HK (Tsumuji) (22%)
close LP MP (1 hit) HP qcf+2P (EX Kubi Ori) (24%)
close LP MP (1 hit) HP (link) LP
close LP MP (2 hit) c.HK
close LP MP (2 hit) c.HK HK (18%)
LP MP
LP MP toward+LK
c.LP hcb+P (Raida)
back+MP (1 hit) hcb+P (Raida)
back+MP (1 hit) HP hcb+P (Raida)
HP hcb+P (Raida)
close HP (1st hit) hcb+P (Raida) (20%)
LK MK hcb+P (Raida) (20%)
LK MK HK
c.LK hcb+P (Raida) (15%)
c.LK qcb+2K (EX Tsumuji) (19%)
MK hcb+P (Raida) (24%)
MK qcb+MK (MK Tsumuji) (18%)
MK qcb+2K (EX Tsumuji) (25%)
MK HK
close HK SJC j.HP j.toward+MK (21%)
close HK (link) back+MP (1st hit) HP dp+K (Kazekiri) (19%)
close HK (link) back+MP (1st hit) HP (link) lp
c.HK close HK SJC j.HP j.toward+MK (28%)
c.HK close HK (link) back+MP (1st hit) HP (link) LP
dp+2K j.LP j.toward+HP (land) MK*
*(Only works on Alex, Dudley ,Hugo ,Q , Remy and Urien.)

Super-Jump Cancellable Standing Combos

1st Move 2nd Move 3rd Move 4th Move
c.HK HK - -
close HP (2 hit) c.HK - -
close HP (2 hit) c.HK HK -


Note: hcb+P (Raida) , dp+LK/MK/2X (LK/MK/EX Kazekiri),and qcb+2K (EX Tsumuji) combo from any cancelable attack. qcb+LK/MK (LK/MK Tsumuji) dp+HK (HK Kazekiri) combo from cancelable medium and heavy attacks. qcb+HK combos from cancelable heavy attacks only.


Super Art Combos

SA1

1st Move 2nd Move 3rd Move 4th Move 5th Move
close HK SJC SA.1 (30%) - -
c.HK close HK SJC SA.1 -
air qcf+LP (LP Kunai) from front cross up SA.1 - - -
rdp+K (Hien) SA.1 (25%) - - -
dp+2K (EX Kazekiri) SC-SA.1 (27%) - - -
MK dp+2K (EX Kazekiri) SC-SA.1 (34%) - -
close LP MP (1 hit) HP dp+2K (EX Kazekiri) SC-SA.1

SA2

1st Move 2nd Move 3rd Move 4th Move 5th Move
j.HP SA.2 (grab version Yoroi Doushi) - -
j.LP j.toward+HP SA.2 (grab version Yoroi Doushi) - (49%)
close LP MP (1hit) HP qcb+HK (2 hit) SC-SA.2 (fireball version) (29%)

SA3

1st Move 2nd Move 3rd Move 4th Move 5th Move
c.LP SA.3 - - -
close LP SA.3 - - -
c.LK SA.3 (30%) - - -
MP (link) SA.3 - - -
LP MP (link) SA.3 - -
back+MP SA.3 - - -
back+MP HP SA.3 - -
c.MP SA.3 - - -
MK SA.3 (34%) - - -
c.HP SJC (cancel superjump) SA.3 - -
HK SJC (cancel superjump) SA.3 - - -
qcb+HK (2 hit) (HK Tsumuji) SA.3 - - -
LP MP (1 hit) HP qcb+HK (2 hit) SC-SA.3
dp+K (Kazekiri) SC-SA.3 - - -


Links

Against Standing

1st Move 2nd Move 3rd Move 4th Move 5th Move
LP (link) LK
c.LP (link) LP
c.LP (link) c.LP
c.LP (link) c.LP qcb+2K (EX Tsumuji)
c.LK (link) LP
c.LK (link) c.LK
c.LK (link) c.LK qcb+2K (EX Tsumuji) (19%)
UOH (LP+LK) c.LK qcb+2K (EX TSumuji) (19%)
toward+MK (link) LP
toward+MK (link) LK
toward+MK (link) c.LP
toward+MK (link) c.LP qcb+2K (EX Tsumuji)
toward+MK (link) c.LK
toward+MK (link) c.LK qcb+2K (EX Tsumuji)
toward+MK (link) MP
toward+MK (link) MK
toward+MK (link) MK qcb+K (Tsumuji)
toward+MK (link) MK qcb+2K (EX Tsumuji) (29%)
toward+MK (link) c.MK
toward+MK (link) close HK (add follow up)
toward+MK (link) close HK SCJ j.HP j.toward+MK
toward+MK (link) HK
c.LK (link) LP MP (link) SA.3 (34%)
toward+MK (link) SA.3 (33%)
toward+MK (link) MP (link) SA.3
toward+MK (link) MK SA.3


Against Crouching

Basic

1st Move 2nd Move 3rd Move 4th Move
toward+MK (link) c.MP
toward+MK (link) c.MP qcb+K (Tsumuji)

Akuma,Dudley, Hugo, Q and Urien specific

1st Move 2nd Move 3rd Move 4th Move 5th Move
back+MP (1st hit) HP (link) MK
back+MP (1st hit) HP (link) MK qcb+K (Tsumuji)
close LP MP (1 hit) HP (link) MK
close LP MP (1 hit) HP (link) MK qcb+K (Tsumuji)

3S Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Characters
Akuma
Alex
Chun-Li
Dudley
Elena
Hugo
Ibuki
Ken
Makoto
Q
Necro
Oro
Remy
Ryu
Sean
Twelve
Urien
Yang
Yun
Gill