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{{ | {{Infobox Character SFA3 | ||
|name=Zangief | |||
}} | |||
== | =Moves List= | ||
== | ====Ground Normals==== | ||
== | |||
*<b>Standing Jab:</b> | *<b>Standing Jab:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
Line 13: | Line 12: | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 0}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 0}} | ||
|- | |- | ||
{{STDiagramCell| Chain Cancel}} |{{ | {{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}} | {{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}} | ||
Line 27: | Line 26: | ||
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| -7/-2}} | {{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| -7/-2}} | ||
|} | |} | ||
This is one of Zangief's most important moves. You can cancel this into Kara SPD or Suplex and take advantage of the maximum range. Nice Anti-Air. | |||
*<b>Standing Strong:</b> | *<b>Standing Strong:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
Line 34: | Line 33: | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 0}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 0}} | ||
|- | |- | ||
{{STDiagramCell| Chain Cancel}} |{{ | {{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Special Cancel}} |{{ | {{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Super Cancel}} |{{ | {{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/0}} | {{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/0}} | ||
Line 55: | Line 54: | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 0}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 0}} | ||
|- | |- | ||
{{STDiagramCell| Chain Cancel}} |{{ | {{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Special Cancel}} |{{ | {{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Super Cancel}} |{{ | {{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/0}} | {{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/0}} | ||
Line 76: | Line 75: | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 0}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 0}} | ||
|- | |- | ||
{{STDiagramCell| Chain Cancel}} |{{ | {{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}} | {{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}} | ||
Line 97: | Line 96: | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 0}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 0}} | ||
|- | |- | ||
{{STDiagramCell| Chain Cancel}} |{{ | {{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Special Cancel}} |{{ | {{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Super Cancel}} |{{ | {{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/0}} | {{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/0}} | ||
Line 118: | Line 117: | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 0}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 0}} | ||
|- | |- | ||
{{STDiagramCell| Chain Cancel}} |{{ | {{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Special Cancel}} |{{ | {{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Super Cancel}} |{{ | {{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/0}} | {{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/0}} | ||
Line 160: | Line 159: | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 0}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 0}} | ||
|- | |- | ||
{{STDiagramCell| Chain Cancel}} |{{ | {{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Special Cancel}} |{{ | {{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Super Cancel}} |{{ | {{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/0}} | {{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/0}} | ||
Line 174: | Line 173: | ||
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| -8/-4}} | {{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| -8/-4}} | ||
|} | |} | ||
Very good Anti-Air | |||
*<b>Crouching Fierce:</b> | *<b>Crouching Fierce:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
Line 181: | Line 180: | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 0}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 0}} | ||
|- | |- | ||
{{STDiagramCell| Chain Cancel}} |{{ | {{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Special Cancel}} |{{ | {{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Super Cancel}} |{{ | {{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/0}} | {{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/0}} | ||
Line 202: | Line 201: | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 0}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 0}} | ||
|- | |- | ||
{{STDiagramCell| Chain Cancel}} |{{ | {{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}} | {{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}} | ||
Line 223: | Line 222: | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 0}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 0}} | ||
|- | |- | ||
{{STDiagramCell| Chain Cancel}} |{{ | {{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Special Cancel}} |{{ | {{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Super Cancel}} |{{ | {{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/0}} | {{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/0}} | ||
Line 244: | Line 243: | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 0}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 0}} | ||
|- | |- | ||
{{STDiagramCell| Chain Cancel}} |{{ | {{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Special Cancel}} |{{ | {{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Super Cancel}} |{{ | {{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/0}} | {{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/0}} | ||
Line 259: | Line 258: | ||
|} | |} | ||
==Air Normals== | ====Air Normals==== | ||
*<b>Neutral Jump Jab:</b> | *<b>Neutral Jump Jab:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
Line 265: | Line 264: | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 0}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 0}} | ||
|- | |- | ||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/0}} | {{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/0}} | ||
Line 282: | Line 275: | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 0}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 0}} | ||
|- | |- | ||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/0}} | {{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/0}} | ||
Line 299: | Line 286: | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 0}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 0}} | ||
|- | |- | ||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/0}} | {{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/0}} | ||
Line 316: | Line 297: | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 0}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 0}} | ||
|- | |- | ||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/0}} | {{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/0}} | ||
Line 333: | Line 308: | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 0}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 0}} | ||
|- | |- | ||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/0}} | {{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/0}} | ||
Line 350: | Line 319: | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 0}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 0}} | ||
|- | |- | ||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/0}} | {{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/0}} | ||
Line 367: | Line 330: | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 0}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 0}} | ||
|- | |- | ||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/0}} | {{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/0}} | ||
Line 384: | Line 341: | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 0}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 0}} | ||
|- | |- | ||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/0}} | {{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/0}} | ||
Line 401: | Line 352: | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 0}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 0}} | ||
|- | |- | ||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/0}} | {{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/0}} | ||
Line 418: | Line 363: | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 0}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 0}} | ||
|- | |- | ||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/0}} | {{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/0}} | ||
Line 435: | Line 374: | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 0}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 0}} | ||
|- | |- | ||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/0}} | {{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/0}} | ||
Line 452: | Line 385: | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 0}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 0}} | ||
|- | |- | ||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/0}} | {{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/0}} | ||
Line 464: | Line 391: | ||
|} | |} | ||
==Command Normals== | ====Command Normals==== | ||
*<b>Headbutt | *<b>Headbutt [[File:V-ISM.png|f]]:</b> [[image:right.gif|f]]+[[image:strong.gif|MP]] | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 14}} |{{STDiagramImageCell| 9 | sfa3_zangief_fstrong.png }} | {{STDiagramCell| Damage}} |{{STDiagramCell| 14}} |{{STDiagramImageCell| 9 | sfa3_zangief_fstrong.png }} | ||
Line 471: | Line 398: | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 0}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 0}} | ||
|- | |- | ||
{{STDiagramCell| Chain Cancel}} |{{ | {{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Special Cancel}} |{{ | {{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Super Cancel}} |{{ | {{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/0}} | {{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/0}} | ||
Line 486: | Line 413: | ||
|} | |} | ||
*<b>Headbutt | *<b>Headbutt [[File:X-ISM.png|f]]:</b> [[image:right.gif|f]]+[[image:fierce.gif|MP]] | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 17}} |{{STDiagramImageCell| 9 | sfa3_zangief_ffierce.png }} | {{STDiagramCell| Damage}} |{{STDiagramCell| 17}} |{{STDiagramImageCell| 9 | sfa3_zangief_ffierce.png }} | ||
Line 492: | Line 419: | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 0}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 0}} | ||
|- | |- | ||
{{STDiagramCell| Chain Cancel}} |{{ | {{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Special Cancel}} |{{ | {{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Super Cancel}} |{{ | {{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/0}} | {{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/0}} | ||
Line 513: | Line 440: | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 0}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 0}} | ||
|- | |- | ||
{{STDiagramCell| Chain Cancel}} |{{ | {{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}} | {{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}} | ||
Line 534: | Line 461: | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 0}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 0}} | ||
|- | |- | ||
{{STDiagramCell| Chain Cancel}} |{{ | {{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Special Cancel}} |{{ | {{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Super Cancel}} |{{ | {{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/0}} | {{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/0}} | ||
Line 554: | Line 481: | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 18}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 18}} | ||
|- | |- | ||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 2/(A)3(XV)4}} | {{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 2/(A)3(XV)4}} | ||
Line 571: | Line 492: | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 20}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 20}} | ||
|- | |- | ||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 2/(A)6(XV)9}} | {{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 2/(A)6(XV)9}} | ||
Line 588: | Line 503: | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 0}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 0}} | ||
|- | |- | ||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 2/0}} | {{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 2/0}} | ||
Line 605: | Line 514: | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 0}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 0}} | ||
|- | |- | ||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/0}} | {{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/0}} | ||
Line 622: | Line 525: | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 0}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 0}} | ||
|- | |- | ||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 2/0}} | {{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 2/0}} | ||
Line 634: | Line 531: | ||
|} | |} | ||
== Throws == | ====Throws==== | ||
'''Back Drop:''' | '''Back Drop:''' | ||
[[image:left.gif|b]]/[[image:right.gif|f]]+[[image: | [[image:left.gif|b]]/[[image:right.gif|f]]+[[image:2p.png|PP]] | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 20}} |{{STDiagramImageCell| 4 | sfa3_zangief_p+kthrow.png}} | {{STDiagramCell| Damage}} |{{STDiagramCell| 20}} |{{STDiagramImageCell| 4 | sfa3_zangief_p+kthrow.png}} | ||
Line 650: | Line 547: | ||
'''Kamitsuki:''' | '''Kamitsuki:''' | ||
[[image:left.gif|b]]/[[image:right.gif|f]]+[[image: | [[image:left.gif|b]]/[[image:right.gif|f]]+[[image:2k.png|KK]] | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 8+2x (0~9)+4*1}} } |{{STDiagramImageCell| 4 | sfa3_zangief_p+kthrow.png}} | {{STDiagramCell| Damage}} |{{STDiagramCell| 8+2x (0~9)+4*1}} } |{{STDiagramImageCell| 4 | sfa3_zangief_p+kthrow.png}} | ||
Line 663: | Line 560: | ||
'''Stomach Claw:''' | '''Stomach Claw:''' | ||
[[image:Downleft.gif|dl]]/[[image:Downright.gif|dr]]+[[image: | [[image:Downleft.gif|dl]]/[[image:Downright.gif|dr]]+[[image:2p.png|PP]] | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 8+2x (2~11)*1}} |{{STDiagramImageCell| 4 | sfa3_zangief_stomachclaw.png}} | {{STDiagramCell| Damage}} |{{STDiagramCell| 8+2x (2~11)*1}} |{{STDiagramImageCell| 4 | sfa3_zangief_stomachclaw.png}} | ||
Line 676: | Line 573: | ||
'''Piledriver:''' | '''Piledriver:''' | ||
[[image:Downleft.gif|dl]]/[[image:Downright.gif|dr]]+[[image: | [[image:Downleft.gif|dl]]/[[image:Downright.gif|dr]]+[[image:2k.png|KK]] | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 20}} |{{STDiagramImageCell| 4 | sfa3_zangief_p+kthrow.png}} | {{STDiagramCell| Damage}} |{{STDiagramCell| 20}} |{{STDiagramImageCell| 4 | sfa3_zangief_p+kthrow.png}} | ||
Line 689: | Line 586: | ||
'''Flying Piledriver:''' | '''Flying Piledriver:''' | ||
Any direction but [[image:up1.gif|u]]/[[image:down.gif|d]]+[[image: | Any direction but [[image:up1.gif|u]]/[[image:down.gif|d]]+[[image:2p.png|PP]] | ||
*[[Glossary A-H#Air_Throw|Air Throw]] | *[[Glossary A-H#Air_Throw|Air Throw]] | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
Line 701: | Line 598: | ||
|} | |} | ||
== Special Moves == | ====Alpha Counter==== | ||
'''Spinning Pile Driver:''' | During Blockstun [[image:right.gif|f]]+{{p}}+{{k}} of same strength | ||
*<b>A-ISM</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 4}} |{{STDiagramImageCell| 3| sfa3_zangief_ac_a.png }} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 25/<b>6</b>/15}} | |||
|- | |||
{{STDiagramCell| Invincibility}} |{{STDiagramCell| 0-25}} | |||
|} | |||
*<b>V-ISM</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 4}} |{{STDiagramImageCell| 3 | sfa3_zangief_ac_v.png }} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 35/<b>4</b>/32}} | |||
|- | |||
{{STDiagramCell| Invincibility}} |{{STDiagramCell| 0-35}} | |||
|} | |||
====Special Moves==== | |||
'''Spinning Pile Driver [[File:X-ISM.png|f]][[File:A-ISM.png|f]][[File:V-ISM.png|f]]:''' | |||
[[File:360.png]] + [[File:P.png]] | [[File:360.png]] + [[File:P.png]] | ||
Line 756: | Line 674: | ||
|} | |} | ||
'''Atomic Suplex:''' | '''Atomic Suplex [[File:X-ISM.png|f]][[File:A-ISM.png|f]][[File:V-ISM.png|f]]:''' | ||
[[File:360.png]] + [[File:K.png]] (Close) | [[File:360.png]] + [[File:K.png]] (Close) | ||
Line 772: | Line 690: | ||
|} | |} | ||
'''Flying Powerbomb a.k.a Running Bear Grab:''' | '''Flying Powerbomb a.k.a Running Bear Grab [[File:X-ISM.png|f]][[File:A-ISM.png|f]][[File:V-ISM.png|f]]:''' | ||
[[File:360.png]] + [[File:K.png]] (Far) | [[File:360.png]] + [[File:K.png]] (Far) | ||
*<b>Startup:</b> | *<b>Startup+Active:</b> | ||
*<b>Short Version:</b> | *<b>Short Version:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
Line 820: | Line 738: | ||
|} | |} | ||
'''Double Lariat:''' | '''Double Lariat [[File:X-ISM.png|f]][[File:A-ISM.png|f]][[File:V-ISM.png|f]]:''' | ||
[[File:3p.png]] | [[File:3p.png]] | ||
*<b>Startup:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Sfa3_zangief_plariat1a.png}} |{{STDiagramImageCell| 1 | Sfa3_zangief_plariat1.png}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCellColSpan| 3 | 4 }} | |||
|} | |||
*<b> | *<b>Active:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCellNull| 1}} |{{STDiagramCellMinWidth| Initial}} |{{STDiagramCellMinWidth| Follow up | {{STDiagramCellNull| 1}} |{{STDiagramCellMinWidth| Initial}} |{{STDiagramCellMinWidth| Follow up}} |{{STDiagramImageCell| 4 | Sfa3_zangief_plariat2.png}} |{{STDiagramImageCell| 4 | Sfa3_zangief_plariat0.png}} |{{STDiagramImageCell| 4 | Sfa3_zangief_plariat3.png}} |{{STDiagramImageCell| 4 | Sfa3_zangief_plariat4.png}} |{{STDiagramImageCell| 4 | Sfa3_zangief_plariat5.png}} | ||
|- | |- | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 14}} |{{STDiagramCell| 12+10+8+6x6}} | {{STDiagramCell| Damage}} |{{STDiagramCell| 14}} |{{STDiagramCell| 12+10+8+6x6}} | ||
Line 833: | Line 757: | ||
{{STDiagramCell| Meter Gain}} |{{STDiagramCellColSpan| 2 | 4(A)6(XV))}} | {{STDiagramCell| Meter Gain}} |{{STDiagramCellColSpan| 2 | 4(A)6(XV))}} | ||
|- | |- | ||
{{STDiagramCellColSpan| 3 | Frame Count | {{STDiagramCellColSpan| 3 | Frame Count}} |{{STDiagramCellColSpan| 1 | 2 }} |{{STDiagramCellColSpan| 2 | 4 }} |{{STDiagramCellColSpan| 1 | 4 }} |{{STDiagramCellColSpan| 1 | 3 }} | ||
|} | |} | ||
Line 855: | Line 779: | ||
|} | |} | ||
'''Quick Double Lariat:''' | '''Quick Double Lariat [[File:X-ISM.png|f]][[File:A-ISM.png|f]][[File:V-ISM.png|f]]:''' | ||
[[File:3k.png]] | [[File:3k.png]] | ||
Line 884: | Line 808: | ||
|} | |} | ||
== Super Moves == | '''Banishing Flat [[File:X-ISM.png|f]][[File:A-ISM.png|f]][[File:V-ISM.png|f]]:''' | ||
[[File:Dp.png]] + [[File:P.png]] [A,V] [[File:Fdfd.PNG]] + [[File:P.png]] [X] | |||
*<b>Startup</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Sfa3_zangief_bfstartup1.png }} |{{STDiagramImageCell| 1 | Sfa3_zangief_bfstartup2.png }} |{{STDiagramImageCell| 1 | Sfa3_zangief_bfstartup3.png }} | |||
|- | |||
{{STDiagramCell| Frame Count (Jab)}} |{{STDiagramCellColSpan| 3 | 14}} | |||
|- | |||
{{STDiagramCell| Frame Count (Strong)}} |{{STDiagramCellColSpan| 3 | 15}} | |||
|- | |||
{{STDiagramCell| Frame Count (Fierce)}} |{{STDiagramCellColSpan| 3 | 16}} | |||
|} | |||
*<b>Active:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCellNull| 2}} |{{STDiagramCellMinWidth| Jab}} |{{STDiagramCellMinWidth| Strong}} |{{STDiagramCellMinWidth| Fierce}} |{{STDiagramCellColSpan| 1 | Jab}} |{{STDiagramCellColSpan| 1 | Strong}} |{{STDiagramCellColSpan| 1 | Fierce}} | |||
|- | |||
{{STDiagramCellColSpan| 2 | Damage}} |{{STDiagramCell| 16}} |{{STDiagramCell| 17}} |{{STDiagramCell| 18}} |{{STDiagramImageCellBorderRight| 5 | Sfa3_zangief_bfjab2.png}} |{{STDiagramImageCellBorderRight| 5 | Sfa3_zangief_bfstrong2.png}} |{{STDiagramImageCell| 5 | Sfa3_zangief_bffierce2.png}} | |||
|- | |||
{{STDiagramCellColSpan| 2 | Stun}} |{{STDiagramCellColSpan| 3 | 0}} | |||
|- | |||
{{STDiagramCellColSpan| 2 | Meter Gain}} |{{STDiagramCellColSpan| 3 | 4(A)7(XV)}} | |||
|- | |||
{{STDiagramCellColSpan| 2 | Block Stun}} |{{STDiagramCellColSpan| 1 | -5}} |{{STDiagramCellColSpan| 1 | -6}} |{{STDiagramCellColSpan| 1 | -9}} | |||
|- | |||
{{STDiagramCellColSpan| 2 | Hit Stun/Counter Hit}} |{{STDiagramCellColSpan| 1 | -4}} |{{STDiagramCellColSpan| 1 | -5}} |{{STDiagramCellColSpan| 1 | -8}} | |||
|- | |||
{{STDiagramCellColSpan| 5 | Frame Count}} |{{STDiagramCellColSpan| 1 | 8}} |{{STDiagramCellColSpan| 1 | 10}} |{{STDiagramCellColSpan| 1 | 12}} | |||
|} | |||
*<b>Recovery:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Sfa3_zangief_bfrecovery1.png }} |{{STDiagramImageCell| 1 | Sfa3_zangief_bfrecovery2.png }} |{{STDiagramImageCell| 1 | Sfa3_zangief_bfrecovery3.png }} |{{STDiagramImageCell| 1 | Sfa3_zangief_bfrecovery4.png }} |{{STDiagramImageCell| 1 | Sfa3_zangief_bfrecovery5.png }} | |||
|- | |||
{{STDiagramCell| Frame Count (Jab)}} |{{STDiagramCellColSpan| 5 | 20}} | |||
|- | |||
{{STDiagramCell| Frame Count (Strong)}} |{{STDiagramCellColSpan| 5 | 19}} | |||
|- | |||
{{STDiagramCell| Frame Count (Fierce)}} |{{STDiagramCellColSpan| 5 | 20}} | |||
|} | |||
====Super Moves==== | |||
'''Final Atomic Buster [[File:X-ISM.png|f]][[File:A-ISM.png|f]]:''' | |||
[[File:360.png]][[File:360.png]]+[[File:P.png]] | |||
*<b>Startup+Active:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCellNull| 1}} |{{STDiagramCellMinWidth| Lvl 1}} |{{STDiagramCellMinWidth| Lvl 2}} |{{STDiagramCellMinWidth| Lvl 3}} |{{STDiagramImageCell| 4 | Sfa3_zangief_fab1.png}} |{{STDiagramImageCell| 4 | Sfa3_zangief_fab2.png}} | |||
|- | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 12+24}} |{{STDiagramCell| 12x2+30}} |{{STDiagramCell| 13+12+13+31}} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCellColSpan| 3 | 0}} | |||
|- | |||
{{STDiagramCell| Invincibility}} |{{STDiagramCellColSpan| 3 | 5}} | |||
|- | |||
{{STDiagramCellColSpan| 4 | Frame Count}} |{{STDiagramCell| 5}} |{{STDiagramCell| 1}} | |||
|} | |||
*<b>Whiff:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Sfa3_zangief_grabrecovery1.png}} |{{STDiagramImageCell| 1 | Sfa3_zangief_grabrecovery2.png}} |{{STDiagramImageCell| 1 | Sfa3_zangief_grabrecovery3.png}} |{{STDiagramImageCell| 1 | Sfa3_zangief_grabrecovery4.png}} |{{STDiagramImageCell| 1 | Sfa3_zangief_grabrecovery5.png}} |{{STDiagramImageCell| 1 | Sfa3_zangief_grabrecovery6.png}} | |||
|- | |||
{{STDiagramCellColSpan| 1 | Frame Count}} |{{STDiagramCellColSpan| 6 | 48}} | |||
|} | |||
'''Aerial Russian Slam [[File:A-ISM.png|f]]:''' | |||
[[File:Qcf.png]][[File:Qcf.png]]+ [[File:K.png]] | |||
{{STDiagramHeader}} | |||
{{STDiagramCellNull| 1}} |{{STDiagramCellMinWidth| Lvl 1}} |{{STDiagramCellMinWidth| Lvl 2}} |{{STDiagramCellMinWidth| Lvl 3}} |{{STDiagramImageCell| 4 | Sfa3_zangief_ars0.png}} |{{STDiagramImageCell| 4 | Sfa3_zangief_ars1.png}} |{{STDiagramImageCell| 4 | Sfa3_zangief_ars2.png}} |{{STDiagramImageCell| 4 | Sfa3_zangief_ars3.png}} |{{STDiagramImageCell| 4 | Sfa3_zangief_ars4.png}} |{{STDiagramImageCell| 4 | Sfa3_zangief_ars5.png}} | |||
|- | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 30}} |{{STDiagramCell| 45}} |{{STDiagramCell| 60}} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCellColSpan| 3 | 0}} | |||
|- | |||
{{STDiagramCell| Invincibility}} |{{STDiagramCellColSpan| 3 | 10}} | |||
|- | |||
{{STDiagramCellColSpan| 4 | Frame Count}} |{{STDiagramCellColSpan| 2 | 12}} |{{STDiagramCellColSpan| 1 | 24}} |{{STDiagramCellColSpan| 4 | 35}} | |||
|} | |||
=Miscellaneous= | |||
*<b>Idle, Crouching, Airborne:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramImageCell| | Sfa3_zangief_idle.png }} |{{STDiagramImageCell| | Sfa3_zangief_crouching.png }} |{{STDiagramImageCell| | Sfa3_zangief_jump.png }} | |||
|} | |||
Zangief's airborne hurtbox is smaller than his sprite and is shifted more to the back and doesn't extend all the way down to his feet making an empty jumping gief very deceptive. He can bait anti airs vs less experienced players easily because of this. | |||
=The Basics= | |||
=Which Ism?= | |||
V-ISM. Great customs solve a lot of his issues. | |||
<b>A-ISM:</b> | |||
Solid overall. Great supers. Lack of counter activate means you can no longer abuse your amazing jump-ins against V-ISM characters with strong anti-air customs. | |||
<b>V-ISM:</b> | |||
One of the strongest characters in the game. Customs shore up many of his weaknesses and give him a reliable way to punish projectiles from almost anywhere. Comboing into command grabs during activations makes closing rounds insanely easy. | |||
<b>X-ISM:</b> | |||
Against non-V-ISM characters, is maybe the most brain dead character in the game. Splash damage becomes obscene and many characters who have difficulty anti-airing him can be overwhelmed by constantly trading or being hit by his aerials. Gains a decent CPS1 chain and an altered green hand motion. Dies for free to V-ISM unfortunately and lack of air block makes his bad match-ups even worse. | |||
= Combos = | |||
*<b>Basic Combos:</b> | |||
<youtube>394EmyF2-AA</youtube> | |||
*<b>V-ISM Combos:</b> | |||
<youtube>IMx1LlkDaUo</youtube> | |||
= Advanced Strategy = | |||
= Match-ups = | |||
'''vs. V-Ryu''' | |||
5-5 | |||
'''vs. V-Ken''' | |||
4-6 | |||
'''vs. V-Chun-li''' | |||
4-6 | |||
'''vs. V-Sagat''' | |||
4-6 | |||
'''vs. V-Adon''' | |||
4-6 | |||
'''vs. V-Birdie''' | |||
8-2 | |||
'''vs A-Guy''' | |||
4-6 | |||
'''vs. V-Sodom''' | |||
2-8 | |||
'''vs. V-Charlie''' | |||
4-6 | |||
'''vs. V-Rose''' | |||
5.5-5 | |||
'''vs. A-Dictator''' | |||
5-5 | |||
'''vs. V-Akuma''' | |||
4-6 | |||
'''vs. V-Dan''' | |||
7-3 | |||
'''vs. V-Dhalsim''' | |||
3-7 | |||
'''vs. V-Zangief (Mirror Match)''' | |||
5-5 | |||
'''vs. A-Gen''' | |||
4-6 | |||
'''vs. V-Rolento''' | |||
8-2 | |||
'''vs. V-Sakura''' | |||
4-6 | |||
'''vs. A-Blanka''' | |||
6-4 | |||
'''vs. V-E.Honda''' | |||
7-3 | |||
'''vs. V-Claw''' | |||
4-6 | |||
'''vs. V-Cammy''' | |||
4-6 | |||
'''vs. V-Cody''' | |||
4-6 | |||
'''vs. A-R.Mika''' | |||
7-3 | |||
'''vs. V-Karin''' | |||
2-8 | |||
'''vs. A-Boxer''' | |||
9-1 | |||
'''vs. V-Juli''' | |||
7-3 | |||
'''vs. Juni-V''' | |||
6-4 | |||
Dhalsim, Sakura, Sodom, and Karin can be very tough match-ups | |||
Cody's dodge can easily be exploited by forcing his dodge and cancelling into command grabs. | |||
= Notable Players = | |||
=== Japan === | |||
'''Cantona''' (V-Zangief) | |||
Chappi (V-Zangief) | |||
Destroyer (V-Zangief) | |||
Hani (A-Zangief) | |||
Ino (V-Zangief) | |||
Inoshikacyou (X-Zangief) | |||
Ishiyama Zangi (V-Zangief) | |||
Kayaman (V-Zangief) | |||
Kisaku (V/A-Zangief) | |||
Kumagaya Zangief (V-Zangief) | |||
Kuni (A-Zangief) | |||
Kuzure (V-Zangief) | |||
'''Makoto''' (A/V-Zangief) | |||
Mukai (X-Zangief) | |||
'''NEO3''' (V-Zangief) | |||
Odd Step (V-Zangief) | |||
Ryusei (V-Zangief) | |||
S (V/A-Zangief) | |||
Savio (V-Zangief) | |||
SIN (V-Zangief) | |||
Takagi (V-Zangief) | |||
Use (V-Zangief) | |||
Zakki (V-Zangief) | |||
ZM (V-Zangief) | |||
=== North America === | |||
Kyokuji (V-Zangief) | |||
OCxRiDaH (V-Zangief) | |||
Vodka Gobalsky (A/V-Zangief) | |||
=== Europe === | |||
Thompsoni (V-Zangief) | |||
=== Latin America === | |||
GanFleim! (V-Zangief) | |||
Shadowonlive (V-Zangief) | |||
Scott (V-Zangief) | |||
Comboman/Zangief X-ISM/MACRO_DETECTOR (V-Zangief) | |||
{{Navbox-SFA3}} | {{Navbox-SFA3}} | ||
Latest revision as of 12:17, 9 March 2025
Introduction
Fearing the dangerous power of Shadaloo, the president of Russia sends out their national hero Zangief to combat the threat. Along the way, he befriended rivals like E. Honda and R. Mika who aided him on his journey.
Pros | Cons |
|
|
Color Options
X-Ism | A-Ism | V-Ism | |||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Punch | Kick | Punch | Kick | Punch | Kick |
Moves List
Ground Normals
- Standing Jab:
Damage | 5,7 | ![]() |
![]() |
Stun | 0 | ||
Chain Cancel | No | ||
Special Cancel | Yes | ||
Super Cancel | Yes | ||
Meter on whiff/hit | 0/0 | ||
Frame Count | 4/4/18 | ||
Block Stun | -8 | ||
Hit Stun/Counter Hit | -7/-2 |
This is one of Zangief's most important moves. You can cancel this into Kara SPD or Suplex and take advantage of the maximum range. Nice Anti-Air.
- Standing Strong:
Damage | 15 | ![]() |
Stun | 0 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/0 | |
Frame Count | 10/3/22 | |
Block Stun | -6 | |
Hit Stun/Counter Hit | -5/-1 |
- Standing Fierce:
Damage | 21 | ![]() |
Stun | 0 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/0 | |
Frame Count | 13/2/15 | |
Block Stun | -4 | |
Hit Stun/Counter Hit | -3/launch |
- Standing Short:
Damage | 8 | ![]() |
Stun | 0 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/0 | |
Frame Count | 7/5/15 | |
Block Stun | -6 | |
Hit Stun/Counter Hit | -5/0 |
- standing Forward:
Damage | 14 | ![]() |
Stun | 0 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/0 | |
Frame Count | 7/6/20 | |
Block Stun | -7 | |
Hit Stun/Counter Hit | -6/-2 |
- Standing Roundhouse:
Damage | 20,19 | ![]() |
![]() |
Stun | 0 | ||
Chain Cancel | No | ||
Special Cancel | No | ||
Super Cancel | No | ||
Meter on whiff/hit | 1/0 | ||
Frame Count | 12/4/33 | ||
Block Stun | -14 | ||
Hit Stun/Counter Hit | -13/launch |
- Crouching Jab:
Damage | 5 | ![]() |
Stun | 0 | |
Chain Cancel | Yes | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/0 | |
Frame Count | 4/4/16 | |
Block Stun | -6 | |
Hit Stun/Counter Hit | -5/0 |
- Crouching Strong:
Damage | 14 | ![]() |
Stun | 0 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/0 | |
Frame Count | 8/1/27 | |
Block Stun | -9 | |
Hit Stun/Counter Hit | -8/-4 |
Very good Anti-Air
- Crouching Fierce:
Damage | 18 | ![]() |
Stun | 0 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/0 | |
Frame Count | 12/5/23 | |
Block Stun | -5 | |
Hit Stun/Counter Hit | -4/launch |
- Crouching Short:
Damage | 7 | ![]() |
Stun | 0 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/0 | |
Frame Count | 5/4/16 | |
Block Stun | -6 | |
Hit Stun/Counter Hit | -5/0 |
- Crouching Forward:
Damage | 13 | ![]() |
Stun | 0 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/0 | |
Frame Count | 10/2/25 | |
Block Stun | -8 | |
Hit Stun/Counter Hit | -7/-3 |
- Crouching Roundhouse:
Damage | 17 | ![]() |
Stun | 0 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/0 | |
Frame Count | 10/4/33 | |
Block Stun | -14 | |
Hit Stun/Counter Hit | - |
Air Normals
- Neutral Jump Jab:
Damage | 8 | ![]() |
Stun | 0 | |
Meter on whiff/hit | 0/0 | |
Frame Count | 4/8/9 |
- Diagonal Jump Jab:
Damage | 8 | ![]() |
Stun | 0 | |
Meter on whiff/hit | 0/0 | |
Frame Count | 5/8/9 |
- Neutral Jump Strong:
Damage | 13 | ![]() |
Stun | 0 | |
Meter on whiff/hit | 1/0 | |
Frame Count | 6/4/17 |
- Diagonal Jump Strong:
Damage | 13 | ![]() |
Stun | 0 | |
Meter on whiff/hit | 1/0 | |
Frame Count | 6/4/17 |
- Neutral Jump Fierce:
Damage | 19 | ![]() |
Stun | 0 | |
Meter on whiff/hit | 1/0 | |
Frame Count | 10/4/11 |
- Diagonal Jump Fierce:
Damage | 19 | ![]() |
Stun | 0 | |
Meter on whiff/hit | 1/0 | |
Frame Count | 10/6/7 |
- Neutral Jump Short:
Damage | 9 | ![]() |
Stun | 0 | |
Meter on whiff/hit | 0/0 | |
Frame Count | 6/10/12 |
- Diagonal Jump Short:
Damage | 9 | ![]() |
Stun | 0 | |
Meter on whiff/hit | 0/0 | |
Frame Count | 6/8/16 |
- Neutral Jump Forward:
Damage | 14 | ![]() |
Stun | 0 | |
Meter on whiff/hit | 1/0 | |
Frame Count | 8/8/11 |
- Diagonal Jump Forward:
Damage | 14 | ![]() |
Stun | 0 | |
Meter on whiff/hit | 1/0 | |
Frame Count | 8/6/11 |
- Neutral Jump Roundhouse:
Damage | 19 | ![]() |
Stun | 0 | |
Meter on whiff/hit | 1/0 | |
Frame Count | 10/4/24 |
- Diagonal Jump Roundhouse:
Damage | 20 | ![]() |
Stun | 0 | |
Meter on whiff/hit | 1/0 | |
Frame Count | 10/4/24 |
Command Normals
Damage | 14 | ![]() |
Stun | 0 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/0 | |
Frame Count | 12/8/18 | |
Block Stun | 0 | |
Hit Stun/Counter Hit | ?/? |
Damage | 17 | ![]() |
Stun | 0 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/0 | |
Frame Count | 15/8/15 | |
Block Stun | ? | |
Hit Stun/Counter Hit | ?/? |
Damage | 13 | ![]() |
Stun | 0 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 1/0 | |
Frame Count | 7/4/18 | |
Block Stun | -3 | |
Hit Stun/Counter Hit | -2/+2 |
Damage | 17 | ![]() |
Stun | 0 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/0 | |
Frame Count | 9/4/20 | |
Block Stun | -1 | |
Hit Stun/Counter Hit | - |
Damage | 13 | ![]() |
Stun | 18 | |
Meter on whiff/hit | 2/(A)3(XV)4 | |
Frame Count | 4/6/* |
Damage | 16 | ![]() |
Stun | 20 | |
Meter on whiff/hit | 2/(A)6(XV)9 | |
Frame Count | 6/4/* |
Damage | 19 | ![]() |
Stun | 0 | |
Meter on whiff/hit | 2/0 | |
Frame Count | 7/28/* |
Damage | 9 | ![]() |
Stun | 0 | |
Meter on whiff/hit | 1/0 | |
Frame Count | 7/32/* |
Damage | 14 | ![]() |
Stun | 0 | |
Meter on whiff/hit | 2/0 | |
Frame Count | 7/32/* |
Throws
Back Drop:
Damage | 20 | ![]() |
Stun | 0 | |
Meter Gain | (A)1(XV)3 | |
Frame Count | 5/1/16 |
Kamitsuki:
Damage | 8+2x (0~9)+4*1 } | ![]() |
Stun | 0 | |
Meter on whiff/hit | (A)1(XV)3/(A)1(XV)3 | |
Frame Count | 5/1/16 |
Stomach Claw:
Damage | 8+2x (2~11)*1 | ![]() |
Stun | 0 | |
Meter on whiff/hit | (A)1(XV)3/(A)1(XV)3 | |
Frame Count | 5/1/18 |
Piledriver:
Damage | 20 | ![]() |
Stun | 0 | |
Meter on whiff/hit | (A)1(XV)3/(A)1(XV)3 | |
Frame Count | 5/1/16 |
Flying Piledriver:
Damage | 20 | ![]() |
Stun | 0 | |
Meter on whiff/hit | 1/(A)1(XV)3 | |
Frame Count | 1/1/1(before landing) |
Alpha Counter
During Blockstun +
+
of same strength
- A-ISM
Damage | 4 | ![]() |
Frame Count | 25/6/15 | |
Invincibility | 0-25 |
- V-ISM
Damage | 4 | ![]() |
Frame Count | 35/4/32 | |
Invincibility | 0-35 |
Special Moves
When executing this input, depending on how it's done the range varies, ending the 360 motion without canceling any prejump frames will give you more range while doing so gives you less.
- Jab Version:
PreJump | No PreJump | ||
Damage | 20 | ![]() |
![]() |
Stun | 0 | ||
Meter Gain | 15(A)22(XV) | ||
Frame Count | 1 |
- Strong Version:
PreJump | No PreJump | ||
Damage | 24 | ![]() |
![]() |
Stun | 0 | ||
Meter Gain | 15(A)22(XV) | ||
Frame Count | 1 |
- Fierce Version:
PreJump | No PreJump | ||
Damage | 28 | ![]() |
![]() |
Stun | 0 | ||
Meter Gain | 15(A)22(XV) | ||
Frame Count | 1 |
- Whiff:
Meter Gain | 28 | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Frame Count(Jab) | 48 | ||||||
Frame Count(Strong) | 46 | ||||||
Frame Count(Fierce) | 44 |
Same thing applies to this move as with the SPD.
Short | Forward | Rh | PreJump | No PreJump | ||
Damage | 10 + 16 | 13 + 16 | 16 x 2 | ![]() |
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Stun | 0 | |||||
Meter on whiff/hit | 3(A)4(XV)/15(A)22(XV) | |||||
Frame Count | 1 |
Flying Powerbomb a.k.a Running Bear Grab :
+
(Far)
- Startup+Active:
- Short Version:
Damage | 19 | ![]() |
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Stun | 0 | |||||
Meter Gain | (A)9(XV)13 | |||||
Frame Count | 27 | 8 |
- Forward Version:
Damage | 20 | ![]() |
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Stun | 0 | |||||
Meter Gain | (A)9(XV)13 | |||||
Frame Count | 29 | 9 |
- Roundhouse Version:
Damage | 21 | ![]() |
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Stun | 0 | |||||
Meter Gain | (A)9(XV)13 | |||||
Frame Count | 32 | 11 |
- Whiff:
Meter Gain | (A)3(XV)4 | ![]() |
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Frame Count(Short) | 52 | ||||||
Frame Count(Forward) | 54 | ||||||
Frame Count(Roundhouse) | 56 |
- Startup:
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Frame Count | 4 |
- Active:
Initial | Follow up | ![]() |
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Damage | 14 | 12+10+8+6x6 | |||||
Stun | 0 | ||||||
Meter Gain | 4(A)6(XV)) | ||||||
Frame Count | 2 | 4 | 4 | 3 |
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Frame Count | 3 | 3 | 4 | 4 | 4 | 4 |
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Frame Count | 5 | 5 | 5 | 5 | 6 |
- Recovery:
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Frame Count | 12 |
- Startup + Active:
Initial | Follow up | ![]() |
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Damage | 12 | 10+8+6x3 | ||||||
Stun | 0 | |||||||
Meter Gain | 4(A)6(XV) | |||||||
Frame Count | 4 | 2 | 4 | 4 | 3 |
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Frame Count | 3 | 3 | 4 | 4 | 5 |
- Recovery:
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Frame Count | 15 |
Banishing Flat :
+
[A,V]
+
[X]
- Startup
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Frame Count (Jab) | 14 | ||
Frame Count (Strong) | 15 | ||
Frame Count (Fierce) | 16 |
- Active:
Jab | Strong | Fierce | Jab | Strong | Fierce | ||
Damage | 16 | 17 | 18 | ![]() |
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Stun | 0 | ||||||
Meter Gain | 4(A)7(XV) | ||||||
Block Stun | -5 | -6 | -9 | ||||
Hit Stun/Counter Hit | -4 | -5 | -8 | ||||
Frame Count | 8 | 10 | 12 |
- Recovery:
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Frame Count (Jab) | 20 | ||||
Frame Count (Strong) | 19 | ||||
Frame Count (Fierce) | 20 |
Super Moves
- Startup+Active:
Lvl 1 | Lvl 2 | Lvl 3 | ![]() |
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Damage | 12+24 | 12x2+30 | 13+12+13+31 | ||
Stun | 0 | ||||
Invincibility | 5 | ||||
Frame Count | 5 | 1 |
- Whiff:
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Frame Count | 48 |
Lvl 1 | Lvl 2 | Lvl 3 | ![]() |
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Damage | 30 | 45 | 60 | |||||||
Stun | 0 | |||||||||
Invincibility | 10 | |||||||||
Frame Count | 12 | 24 | 35 |
Miscellaneous
- Idle, Crouching, Airborne:
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Zangief's airborne hurtbox is smaller than his sprite and is shifted more to the back and doesn't extend all the way down to his feet making an empty jumping gief very deceptive. He can bait anti airs vs less experienced players easily because of this.
The Basics
Which Ism?
V-ISM. Great customs solve a lot of his issues.
A-ISM:
Solid overall. Great supers. Lack of counter activate means you can no longer abuse your amazing jump-ins against V-ISM characters with strong anti-air customs.
V-ISM:
One of the strongest characters in the game. Customs shore up many of his weaknesses and give him a reliable way to punish projectiles from almost anywhere. Comboing into command grabs during activations makes closing rounds insanely easy.
X-ISM:
Against non-V-ISM characters, is maybe the most brain dead character in the game. Splash damage becomes obscene and many characters who have difficulty anti-airing him can be overwhelmed by constantly trading or being hit by his aerials. Gains a decent CPS1 chain and an altered green hand motion. Dies for free to V-ISM unfortunately and lack of air block makes his bad match-ups even worse.
Combos
- Basic Combos:
- V-ISM Combos:
Advanced Strategy
Match-ups
vs. V-Ryu
5-5
vs. V-Ken
4-6
vs. V-Chun-li
4-6
vs. V-Sagat
4-6
vs. V-Adon
4-6
vs. V-Birdie
8-2
vs A-Guy
4-6
vs. V-Sodom
2-8
vs. V-Charlie
4-6
vs. V-Rose
5.5-5
vs. A-Dictator
5-5
vs. V-Akuma
4-6
vs. V-Dan
7-3
vs. V-Dhalsim
3-7
vs. V-Zangief (Mirror Match)
5-5
vs. A-Gen
4-6
vs. V-Rolento
8-2
vs. V-Sakura
4-6
vs. A-Blanka
6-4
vs. V-E.Honda
7-3
vs. V-Claw
4-6
vs. V-Cammy
4-6
vs. V-Cody
4-6
vs. A-R.Mika
7-3
vs. V-Karin
2-8
vs. A-Boxer
9-1
vs. V-Juli
7-3
vs. Juni-V
6-4
Dhalsim, Sakura, Sodom, and Karin can be very tough match-ups
Cody's dodge can easily be exploited by forcing his dodge and cancelling into command grabs.
Notable Players
Japan
Cantona (V-Zangief)
Chappi (V-Zangief)
Destroyer (V-Zangief)
Hani (A-Zangief)
Ino (V-Zangief)
Inoshikacyou (X-Zangief)
Ishiyama Zangi (V-Zangief)
Kayaman (V-Zangief)
Kisaku (V/A-Zangief)
Kumagaya Zangief (V-Zangief)
Kuni (A-Zangief)
Kuzure (V-Zangief)
Makoto (A/V-Zangief)
Mukai (X-Zangief)
NEO3 (V-Zangief)
Odd Step (V-Zangief)
Ryusei (V-Zangief)
S (V/A-Zangief)
Savio (V-Zangief)
SIN (V-Zangief)
Takagi (V-Zangief)
Use (V-Zangief)
Zakki (V-Zangief)
ZM (V-Zangief)
North America
Kyokuji (V-Zangief)
OCxRiDaH (V-Zangief)
Vodka Gobalsky (A/V-Zangief)
Europe
Thompsoni (V-Zangief)
Latin America
GanFleim! (V-Zangief)
Shadowonlive (V-Zangief)
Scott (V-Zangief)
Comboman/Zangief X-ISM/MACRO_DETECTOR (V-Zangief)