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{{ | {{Infobox Character SFA3 | ||
|name=Adon | |||
}} | |||
= | ====Color Options==== | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" colspan="2" bgcolor="#ff0808" | X-Ism|| align="center" colspan="2" bgcolor="#309900" | A-Ism || align="center" colspan="2" bgcolor="#0822ff" | V-Ism | |||
|- | |||
== | | align="center" | [[File:sfa3_Adon_pxism.png]] || align="center" | [[File:sfa3_Adon_kxism.png]] || align="center" | [[File:sfa3_Adon_paism.png]] || align="center" | [[File:sfa3_Adon_kaism.png]] || align="center" | [[File:sfa3_Adon_pvism.png]] || align="center" | [[File:sfa3_Adon_kvism.png]] | ||
|- | |||
| align="center" | Punch || align="center" | Kick || align="center" | Punch || align="center" | Kick || align="center" | Punch || align="center" | Kick | |||
|} | |||
[[File: | |||
= Moves List = | =Moves List= | ||
=== Ground Normals === | ====Ground Normals==== | ||
*<b> | *<b>Standing Jab:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 6}} |{{STDiagramImageCell| 9 | | {{STDiagramCell| Damage}} |{{STDiagramCell| 6}} |{{STDiagramImageCell| 9 | Sfa3_Adon_jab.png}} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 2}} | ||
Line 35: | Line 36: | ||
|} | |} | ||
*<b> | *<b>Standing Strong:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 14}} |{{STDiagramImageCell| 9 | | {{STDiagramCell| Damage}} |{{STDiagramCell| 14}} |{{STDiagramImageCell| 9 | Sfa3_Adon_strong.png}} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | ||
Line 56: | Line 57: | ||
|} | |} | ||
*<b> | *<b>Standing Fierce:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 17}} |{{STDiagramImageCell| 9 | | {{STDiagramCell| Damage}} |{{STDiagramCell| 17}} |{{STDiagramImageCell| 9 | Sfa3_Adon_fierce.png}} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | ||
Line 77: | Line 78: | ||
|} | |} | ||
*<b> | *<b>Standing Short:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 6}} |{{STDiagramImageCell| 9 | | {{STDiagramCell| Damage}} |{{STDiagramCell| 6}} |{{STDiagramImageCell| 9 | Sfa3_Adon_short.png}} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 2}} | ||
Line 98: | Line 99: | ||
|} | |} | ||
*<b> | *<b>Standing Forward:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 12}} |{{STDiagramImageCell| 9 | | {{STDiagramCell| Damage}} |{{STDiagramCell| 12}} |{{STDiagramImageCell| 9 | Sfa3_Adon_forward.png}} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | ||
Line 121: | Line 122: | ||
*<b>Close Standing Roundhouse:</b> | *<b>Close Standing Roundhouse:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 13}} |{{STDiagramImageCell| 9 | | {{STDiagramCell| Damage}} |{{STDiagramCell| 13}} |{{STDiagramImageCell| 9 | Sfa3_Adon_roundhouse1.png}} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | ||
Line 142: | Line 143: | ||
*<b>Far Standing Roundhouse:</b> | *<b>Far Standing Roundhouse:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 8/8}} |{{STDiagramImageCell| 9 | | {{STDiagramCell| Damage}} |{{STDiagramCell| 8/8}} |{{STDiagramImageCell| 9 | Sfa3_Adon_roundhouse2.png}} |{{STDiagramImageCell| 9 | Sfa3_Adon_roundhouse3.png}} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 6/2}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 6/2}} | ||
Line 150: | Line 151: | ||
{{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}} | {{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Super Cancel}} |{{STDiagramCell| No} | {{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4+1(A)/6+1(X/V)}} | {{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4+1(A)/6+1(X/V)}} | ||
Line 163: | Line 164: | ||
*<b>Crouching Jab:</b> | *<b>Crouching Jab:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 5}} |{{STDiagramImageCell| 9 | | {{STDiagramCell| Damage}} |{{STDiagramCell| 5}} |{{STDiagramImageCell| 9 | Sfa3_Adon_crjab.png}} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 2}} | ||
Line 184: | Line 185: | ||
*<b>Crouching Strong:</b> | *<b>Crouching Strong:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 13}} |{{STDiagramImageCell| 9 | | {{STDiagramCell| Damage}} |{{STDiagramCell| 13}} |{{STDiagramImageCell| 9 | Sfa3_Adon_crstrong.png}} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | ||
Line 205: | Line 206: | ||
*<b>Crouching Fierce:</b> | *<b>Crouching Fierce:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 15}} |{{STDiagramImageCell| 9 | | {{STDiagramCell| Damage}} |{{STDiagramCell| 15}} |{{STDiagramImageCell| 9 | Sfa3_Adon_crfierce.png}} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | ||
Line 226: | Line 227: | ||
*<b>Crouching Short:</b> | *<b>Crouching Short:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 5}} |{{STDiagramImageCell| 9 | | {{STDiagramCell| Damage}} |{{STDiagramCell| 5}} |{{STDiagramImageCell| 9 | Sfa3_Adon_crshort.png}} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 2}} | ||
Line 247: | Line 248: | ||
*<b>Crouching Forward:</b> | *<b>Crouching Forward:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 13}} |{{STDiagramImageCell| 9 | | {{STDiagramCell| Damage}} |{{STDiagramCell| 13}} |{{STDiagramImageCell| 9 | Sfa3_Adon_crforward.png}} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | ||
Line 268: | Line 269: | ||
*<b>Crouching Roundhouse/Sweep:</b> | *<b>Crouching Roundhouse/Sweep:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 15}} |{{STDiagramImageCell| 9 | | {{STDiagramCell| Damage}} |{{STDiagramCell| 15}} |{{STDiagramImageCell| 9 | Sfa3_Adon_crroundhouse.png}} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | ||
Line 288: | Line 289: | ||
=== Air Normals === | === Air Normals === | ||
*<b>Neutral/Diagonal Jump Jab:</b> | *<b>Neutral/Diagonal Jump Jab:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 8}} |{{STDiagramImageCell| 7 | | {{STDiagramCell| Damage}} |{{STDiagramCell| 8}} |{{STDiagramImageCell| 7 | Sfa3_Adon_jjab.png}} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 2}} | ||
Line 307: | Line 309: | ||
*<b>Neutral Jump Strong:</b> | *<b>Neutral Jump Strong:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 13}} |{{STDiagramImageCell| 7 | | {{STDiagramCell| Damage}} |{{STDiagramCell| 13}} |{{STDiagramImageCell| 7 | Sfa3_Adon_njstrong.png}} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | ||
Line 324: | Line 326: | ||
*<b>Diagonal Jump Strong:</b> | *<b>Diagonal Jump Strong:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 13}} |{{STDiagramImageCell| 7 | | {{STDiagramCell| Damage}} |{{STDiagramCell| 13}} |{{STDiagramImageCell| 7 | Sfa3_Adon_fjstrong.png}} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | ||
Line 341: | Line 343: | ||
*<b>Neutral Jump Fierce:</b> | *<b>Neutral Jump Fierce:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 17}} |{{STDiagramImageCell| 7 | | {{STDiagramCell| Damage}} |{{STDiagramCell| 17}} |{{STDiagramImageCell| 7 | Sfa3_Adon_jfierce.png}} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | ||
Line 355: | Line 357: | ||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 8/<b>6</b>/6}} | {{STDiagramCell| Frame Count}} |{{STDiagramCell| 8/<b>6</b>/6}} | ||
|} | |} | ||
*<b>Diagonal Jump Fierce:</b> | *<b>Diagonal Jump Fierce:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 17}} |{{STDiagramImageCell| 7 | | {{STDiagramCell| Damage}} |{{STDiagramCell| 17}} |{{STDiagramImageCell| 7 | Sfa3_Adon_jfierce.png}} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | ||
Line 374: | Line 375: | ||
|} | |} | ||
*<b>Neutral Jump Short [[File:A-ISM.png|f]][[File:V-ISM.png|f]]:</b> | |||
*<b>Neutral Jump Short | |||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 8}} |{{STDiagramImageCell| 7 | | {{STDiagramCell| Damage}} |{{STDiagramCell| 8}} |{{STDiagramImageCell| 7 | Sfa3_Adon_njshort.png}} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 2}} | ||
Line 392: | Line 392: | ||
|} | |} | ||
*<b>Diagonal Jump Short [[File:A-ISM.png|f]][[File:V-ISM.png|f]]:</b> | |||
*<b>Diagonal Jump Short | |||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 8}} |{{STDiagramImageCell| 7 | | {{STDiagramCell| Damage}} |{{STDiagramCell| 8}} |{{STDiagramImageCell| 7 | Sfa3_Adon_fjshort.png}} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 2}} | ||
Line 410: | Line 409: | ||
|} | |} | ||
*<b>Neutral Jump Forward [[File:A-ISM.png|f]][[File:V-ISM.png|f]]:</b> | |||
*<b>Neutral Jump Forward | |||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 13}} |{{STDiagramImageCell| 7 | | {{STDiagramCell| Damage}} |{{STDiagramCell| 13}} |{{STDiagramImageCell| 7 | Sfa3_Adon_njforward.png}} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | ||
Line 428: | Line 426: | ||
|} | |} | ||
*<b>Diagonal Jump Forward [[File:A-ISM.png|f]][[File:V-ISM.png|f]]:</b> | |||
*<b>Diagonal Jump Forward | |||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 13}} |{{STDiagramImageCell| 7 | | {{STDiagramCell| Damage}} |{{STDiagramCell| 13}} |{{STDiagramImageCell| 7 | Sfa3_Adon_fjforward1.png}} |{{STDiagramImageCell| 7 | Sfa3_Adon_fjforward2.png}} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | ||
Line 446: | Line 443: | ||
|} | |} | ||
*<b>Neutral Jump Roundhouse [[File:A-ISM.png|f]][[File:V-ISM.png|f]]:</b> | |||
*<b>Neutral Jump Roundhouse | |||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 17}} |{{STDiagramImageCell| 7 | | {{STDiagramCell| Damage}} |{{STDiagramCell| 17}} |{{STDiagramImageCell| 7 | Sfa3_Adon_njroundhouse.png}} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | ||
Line 464: | Line 460: | ||
|} | |} | ||
*<b>Diagonal Jump Roundhouse | *<b>Diagonal Jump Roundhouse [[File:A-ISM.png|f]][[File:V-ISM.png|f]]:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 17}} |{{STDiagramImageCell| 7 | | {{STDiagramCell| Damage}} |{{STDiagramCell| 17}} |{{STDiagramImageCell| 7 | Sfa3_Adon_fjroundhouse.png}} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | ||
Line 481: | Line 477: | ||
|} | |} | ||
*<b> | ====Command Normals==== | ||
*<b>Jaguar Crunch:</b> [[image:right.gif|f]]+[[image:strong.gif|MP]] | |||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| | {{STDiagramCell| Damage}} |{{STDiagramCell| 8+6}} |{{STDiagramImageCell| 9 | Sfa3_Adon_overhead1.png}} |{{STDiagramImageCell| 9 | Sfa3_Adon_overhead2.png}} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| | {{STDiagramCell| Stun}} |{{STDiagramCell| 2x2}} | ||
|- | |- | ||
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| | {{STDiagramCell| Chain Cancel}} |{{STDiagramCell| no}} | ||
|- | |||
{{STDiagramCell| Special Cancel}} |{{STDiagramCell| no}} | |||
|- | |||
{{STDiagramCell| Super Cancel}} |{{STDiagramCell| no}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/1x2(A)3+1(XV)}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 28/<b>3</b>/2/<b>3</b>/18}} | |||
|- | |||
{{STDiagramCell| }} Block Stun|{{STDiagramCell| -2}} | |||
|- | |||
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| -1/?}} | |||
|} | |||
*[[GlossaryI-Z#Overheads|Overhead]] | |||
*<b>Jaguar Kick [[File:X-ISM.png|f]]:</b> {{k}} In Air | |||
{{STDiagramHeader}} | |||
{{STDiagramCellNull| 1}} |{{STDiagramCellMinWidth| Short}} |{{STDiagramCellMinWidth| Forward}} |{{STDiagramCellMinWidth| Roundhouse}} |{{STDiagramImageCell| 5 | Sfa3_Adon_xismjagkick1.png}} |{{STDiagramImageCell| 5 | Sfa3_Adon_xismjagkick2.png}} | |||
|- | |- | ||
{{STDiagramCell| | {{STDiagramCell| Damage}} |{{STDiagramCell| 9,5}} |{{STDiagramCell| 10,6}} |{{STDiagramCell| 11,7}} | ||
|- | |- | ||
{{STDiagramCell| | {{STDiagramCell| Stun}} |{{STDiagramCellColSpan| 3 | 4,3}} | ||
|- | |- | ||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| | {{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/3}} |{{STDiagramCell| 1/3}} |{{STDiagramCell| 1/3}} | ||
|- | |- | ||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| | {{STDiagramCell| Frame Count}} |{{STDiagramCell| 19/<b>4</b>/7}} |{{STDiagramCell| 24/<b>5</b>/7}} |{{STDiagramCell| 25/<b>9</b>/9}} | ||
|} | |} | ||
In X-ISM all Adon's aerial kicks are now Jaguar Kicks that can be used at any point during his jump duration, while he loses all his regular kick normals and command Jaguar Kicks this move gives Adon access to annoying aerial gimmickry that can be annoying and difficult to deal with. | |||
====Throws==== | |||
'''Jaguar Carry''' | '''Jaguar Carry''' | ||
[[image:left.gif|b]]/[[image:right.gif|f]]+[[image:2p.png|PP]] | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 20}} |{{STDiagramImageCell| 4 | sfa3_Adon_p&k_throw.png }} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 0}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1(A)3(XV)/0}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 5/<b>1</b>/20}} | |||
|} | |||
'''Jaguar Slam''' | '''Jaguar Slam''' | ||
[[image:left.gif|b]]/[[image:right.gif|f]]+[[image:2k.png|PP]] | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 20}} |{{STDiagramImageCell| 4 | sfa3_Adon_p&k_throw.png }} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 0}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1(A)3(XV)/0}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 5/<b>1</b>/20}} | |||
|} | |||
Same range as punch throw. | |||
'''Jaguar Stab''' | '''Jaguar Stab''' | ||
*( | Any direction but [[image:up1.gif|u]]/[[image:down.gif|d]]+[[image:2p.png|PP]] | ||
*[[Glossary A-H#Air_Throw|Air Throw]] | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 20}} |{{STDiagramImageCell| 4 | sfa3_Adon_p&k_air_throw.png }} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 0}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1(A)3(XV)/0}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 1/<b>1</b>/1(before landing)}} | |||
|} | |||
'''Jaguar Throw''' | '''Jaguar Throw''' | ||
*( | Any direction but [[image:up1.gif|u]]/[[image:down.gif|d]]+[[image:2k.png|PP]] | ||
*[[Glossary A-H#Air_Throw|Air Throw]] | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 20}} |{{STDiagramImageCell| 4 | sfa3_Adon_p&k_air_throw.png }} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 0}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1(A)3(XV)/0}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 1/<b>1</b>/1(before landing)}} | |||
|} | |||
Both air throws have the same range. | |||
====Alpha Counter==== | |||
During Blockstun [[image:right.gif|f]]+{{p}}+{{k}} of same strength | |||
*<b>A-ISM:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 4}} |{{STDiagramImageCell| 3| Sfa3_Adon_acaism.png }} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 30/<b>18</b>/34}} | |||
|- | |||
{{STDiagramCell| Invincibility}} |{{STDiagramCell| 0-30}} | |||
|} | |||
*<b>V-ISM:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 1x4}} |{{STDiagramImageCell| 3| Sfa3_Adon_acvism1.png }} |{{STDiagramImageCell| 3| Sfa3_Adon_acvism2.png }} |{{STDiagramImageCell| 3| Sfa3_Adon_acvism3.png }} |{{STDiagramImageCell| 3| Sfa3_Adon_acvism4.png }} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 20/<b>2,1*,2,1*,2,1*2</b>/5}} | |||
|- | |||
{{STDiagramCell| Invincibility}} |{{STDiagramCell| 0-20}} | |||
|} | |||
== Special Moves == | == Special Moves == | ||
Line 547: | Line 622: | ||
==Which Ism?== | ==Which Ism?== | ||
===A-Ism=== | ===A-Ism=== | ||
Solid all around and gives you access to great supers, but nothing to really outclass V. | |||
===V-Ism=== | ===V-Ism=== | ||
Recommended one, | Recommended one, decent customs and good corner strings. DPs allows for counterplay against counter-activates. | ||
===X-Ism=== | ===X-Ism=== | ||
Keeps his best super. Air jaguars create a very different and highly effective playstyle. He gains a ton of mobility and becomes very difficult to pin down, but they also tend to leave him way more vulnerable to reaction activates. A unique character worth playing against A and X characters. Avoid against V-ISM unless they have very poor anti-air customs. | |||
= Combos = | = Combos = | ||
===A-ISM combos=== | |||
<youtube>LXEqQF9iSNE</youtube> | |||
===V-ISM combos=== | |||
<youtube>SnX64PuEC9c</youtube> | |||
= Advanced Strategy = | = Advanced Strategy = | ||
Adon_scj.png | [[File:Adon_scj.png]] | ||
= Match-ups = | = Match-ups = | ||
= Notable Players = | |||
===Japan=== | |||
'''Arai / Cat-K''' (V-Adon) | |||
Dark (A-Adon) | |||
Muse (X-Adon) | |||
RO (V-Adon) | |||
Tenin (A-Adon) | |||
VER (A/X/V-Adon) | |||
===North America=== | |||
'''Haqq''' (A/V-Adon) | |||
Kyokuji (X/V-Adon) | |||
== Discussion == | == Discussion == | ||
*[http://forums.shoryuken.com/showthread.php?t=36527 SRK Adon thread] | *[http://forums.shoryuken.com/showthread.php?t=36527 SRK Adon thread] | ||
{{ | Characters with long-range activates make it difficult to use jaguar kicks at all. Use with great caution. | ||
{{Navbox-SFA3}} | |||
[[Category:Street Fighter Alpha Series]] | [[Category:Street Fighter Alpha Series]] | ||
[[Category:Street Fighter Alpha 3]] | [[Category:Street Fighter Alpha 3]] | ||
[[Category:Adon]] |
Latest revision as of 21:58, 17 December 2024
Introduction
After the self proclaimed "God of Muay Thai" defeated his former master Sagat in the previous game, Adon now sets his sights on Akuma, as he believes the latter's mastery of the Shun Goku Satsu will make him even more powerful.
Pros | Cons |
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Color Options
X-Ism | A-Ism | V-Ism | |||
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Punch | Kick | Punch | Kick | Punch | Kick |
Moves List
Ground Normals
- Standing Jab:
Damage | 6 | ![]() |
Stun | 2 | |
Chain Cancel | Yes | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1 | |
Frame Count | 3/4/7 | |
Block Stun | +3 | |
Hit Stun/Counter Hit | +4/+9 |
- Standing Strong:
Damage | 14 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 1/3(A)/4(X/V) | |
Frame Count | 6/6/15 | |
Block Stun | -2 | |
Hit Stun/Counter Hit | -1/+3 |
- Standing Fierce:
Damage | 17 | ![]() |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/4(A)/6(X/V) | |
Frame Count | 7/3/24 | |
Block Stun | -4 | |
Hit Stun/Counter Hit | -3 |
- Standing Short:
Damage | 6 | ![]() |
Stun | 2 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1 | |
Frame Count | 4/4/7 | |
Block Stun | +3 | |
Hit Stun/Counter Hit | +4/+9 |
- Standing Forward:
Damage | 12 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 1/3(A)/4(X/V) | |
Frame Count | 7/4/13 | |
Block Stun | +2 | |
Hit Stun/Counter Hit | +3/+7 |
- Close Standing Roundhouse:
Damage | 13 | ![]() |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/6(A)/9(X/V) | |
Frame Count | 8/3/22 | |
Block Stun | -2 | |
Hit Stun/Counter Hit | -1 |
- Far Standing Roundhouse:
Damage | 8/8 | ![]() |
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Stun | 6/2 | ||
Chain Cancel | No | ||
Special Cancel | No | ||
Super Cancel | No | ||
Meter on whiff/hit | 1/4+1(A)/6+1(X/V) | ||
Frame Count | 5/5/5/24 | ||
Block Stun | -3 | ||
Hit Stun/Counter Hit | -2 |
- Crouching Jab:
Damage | 5 | ![]() |
Stun | 2 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1 | |
Frame Count | 3/4/6 | |
Block Stun | +4 | |
Hit Stun/Counter Hit | +5/+10 |
- Crouching Strong:
Damage | 13 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 1/3(A)/4(X/V) | |
Frame Count | 7/3/14 | |
Block Stun | +2 | |
Hit Stun/Counter Hit | +3/+7 |
- Crouching Fierce:
Damage | 15 | ![]() |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/4(A)/6(X/V) | |
Frame Count | 9/4/25 | |
Block Stun | -6 | |
Hit Stun/Counter Hit | -5 |
- Crouching Short:
Damage | 5 | ![]() |
Stun | 2 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/3(A)/4(X/V) | |
Frame Count | 3/4/7 | |
Block Stun | +3 | |
Hit Stun/Counter Hit | +4/+9 |
- Crouching Forward:
Damage | 13 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/3(A)/4(X/V) | |
Frame Count | 6/6/11 | |
Block Stun | +2 | |
Hit Stun/Counter Hit | +3/+7 |
- Crouching Roundhouse/Sweep:
Damage | 15 | ![]() |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/4(A)/6(X/V) | |
Frame Count | 7/6/30 | |
Block Stun | -13 | |
Hit Stun/Counter Hit | N/A |
Air Normals
- Neutral/Diagonal Jump Jab:
Damage | 8 | ![]() |
Stun | 2 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 0/1 | |
Frame Count | 4/10/6 |
- Neutral Jump Strong:
Damage | 13 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/3(Z)4(X/V) | |
Frame Count | 4/8/8 |
- Diagonal Jump Strong:
Damage | 13 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/3(Z)4(X/V) | |
Frame Count | 6/8/8 |
- Neutral Jump Fierce:
Damage | 17 | ![]() |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/4(Z)6(X/V) | |
Frame Count | 8/6/6 |
- Diagonal Jump Fierce:
Damage | 17 | ![]() |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/4(Z)6(X/V) | |
Frame Count | 10/6/6 |
Damage | 8 | ![]() |
Stun | 2 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 0/1 | |
Frame Count | 3/10/10 |
Damage | 8 | ![]() |
Stun | 2 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 0/1 | |
Frame Count | 3/10/8 |
Damage | 13 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/3(Z)4(V) | |
Frame Count | 6/8/10 |
Damage | 13 | ![]() |
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Stun | 4 | ||
Chain Cancel | No | ||
Special Cancel | No | ||
Super Cancel | No | ||
Meter on whiff/hit | 1/3(Z)4(V) | ||
Frame Count | 6/8/12 |
Damage | 17 | ![]() |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/4(Z)6(V) | |
Frame Count | 12/6/10 |
Damage | 17 | ![]() |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/4(Z)6(V) | |
Frame Count | 14/4/10 |
Command Normals
Damage | 8+6 | ![]() |
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Stun | 2x2 | ||
Chain Cancel | no | ||
Special Cancel | no | ||
Super Cancel | no | ||
Meter on whiff/hit | 1/1x2(A)3+1(XV) | ||
Frame Count | 28/3/2/3/18 | ||
Block Stun | -2 | ||
Hit Stun/Counter Hit | -1/? |
Short | Forward | Roundhouse | ![]() |
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Damage | 9,5 | 10,6 | 11,7 | ||
Stun | 4,3 | ||||
Meter on whiff/hit | 0/3 | 1/3 | 1/3 | ||
Frame Count | 19/4/7 | 24/5/7 | 25/9/9 |
In X-ISM all Adon's aerial kicks are now Jaguar Kicks that can be used at any point during his jump duration, while he loses all his regular kick normals and command Jaguar Kicks this move gives Adon access to annoying aerial gimmickry that can be annoying and difficult to deal with.
Throws
Jaguar Carry
Damage | 20 | ![]() |
Stun | 0 | |
Meter on whiff/hit | 1(A)3(XV)/0 | |
Frame Count | 5/1/20 |
Jaguar Slam
Damage | 20 | ![]() |
Stun | 0 | |
Meter on whiff/hit | 1(A)3(XV)/0 | |
Frame Count | 5/1/20 |
Same range as punch throw.
Jaguar Stab
Any direction but /
+
Damage | 20 | ![]() |
Stun | 0 | |
Meter on whiff/hit | 1(A)3(XV)/0 | |
Frame Count | 1/1/1(before landing) |
Jaguar Throw
Any direction but /
+
Damage | 20 | ![]() |
Stun | 0 | |
Meter on whiff/hit | 1(A)3(XV)/0 | |
Frame Count | 1/1/1(before landing) |
Both air throws have the same range.
Alpha Counter
During Blockstun +
+
of same strength
- A-ISM:
Damage | 4 | ![]() |
Frame Count | 30/18/34 | |
Invincibility | 0-30 |
- V-ISM:
Damage | 1x4 | ![]() |
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Frame Count | 20/2,1*,2,1*,2,1*2/5 | ||||
Invincibility | 0-20 |
Special Moves
Rising Jaguar(X, A, and V-ism)
- Forward, Down, Down-Forward + Kick
Jaguar Kick(X-ism)
- (In Air)Kick
Jaguar Kick(A, and V-ism)
- Back, Down, Down-Forward + Kick
Jaguar Tooth(X, A, and V-ism)
- Half Circle Back + Kick
Super Combos
Jaguar Varied Assault(X and A-ism)
- Double Quarter Circle Forward + Punch
Jaguar Thousand(X and A-ism)
- (During Jaguar Varied Assault)Press Punch rapidly
Jaguar Assassin(X and A-ism)
- (During Jaguar Varied Assault)Press Kick rapidly
Jaguar Revolver(A-ism)
- Double Quarter Circle Forward + Kick
The Basics
Which Ism?
A-Ism
Solid all around and gives you access to great supers, but nothing to really outclass V.
V-Ism
Recommended one, decent customs and good corner strings. DPs allows for counterplay against counter-activates.
X-Ism
Keeps his best super. Air jaguars create a very different and highly effective playstyle. He gains a ton of mobility and becomes very difficult to pin down, but they also tend to leave him way more vulnerable to reaction activates. A unique character worth playing against A and X characters. Avoid against V-ISM unless they have very poor anti-air customs.
Combos
A-ISM combos
V-ISM combos
Advanced Strategy
Match-ups
Notable Players
Japan
Arai / Cat-K (V-Adon)
Dark (A-Adon)
Muse (X-Adon)
RO (V-Adon)
Tenin (A-Adon)
VER (A/X/V-Adon)
North America
Haqq (A/V-Adon)
Kyokuji (X/V-Adon)
Discussion
Characters with long-range activates make it difficult to use jaguar kicks at all. Use with great caution.