Pokken Tournament DX/Gardevoir: Difference between revisions

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[[File:Pokken_Gardevoir.png|right|border]]
{{Infobox-Pokken
==Introduction==
|name=Gardevoir
 
|hash=GRD
Placeholder
|image=Pokken_Gardevoir.png
<br>
|health=540 HP  
<br>
|sHealth=600 SH (Normal)
*540 HP
|synergy=150 CC
*150 CC Synergy Gauge
|bursttime=960F (16 sec)
*Burst Mode Duration: 16 Seconds
|bDash=33F, '''<span style="color:#EF007C">1-8F Strike/Throw Invuln</span>''', Cancelable on Frame 25
*Shield: Normal
|sDash=41F, '''<span style="color:#EF007C">5-14F Projectile Invuln</span>''', Cancelable on Frame 25
<br>
|fDash=25F, Cancelable on Frame 17
*High Stance: Restores recoverable HP.
|sMove?=Float
*Low Stance: Invincible against Highs on frame 1.
|hStance= '''<span style="color:#00FFA2">Heal 4 Recoverable HP/tick</span>'''
<br>
|lStance='''<span style="color:#FE5554">High Invuln. on Frame 1</span>'''
*FP Forward Dash: 17 Frames
}}
*FP Back Dash: 25 Frames (Invincible from frame 1-8)
*FP Side Dash: 25 Frames
<br>
*DP Forward Dash: 17 Frames
*DP Back Dash: 25 Frames (Invincible from frame 1-8)
<br>
Gardevoir has air control when jumping.
<br>
*Gardevoir can move forwards and backwards during a neutral jump.
*Gardevoir can increase the distance of a forward or backwards jump by holding the direction.
*Gardevoir can halt the distance of a forward or backwards jump by pressing the opposite direction.
<br>
 
==General Moves==
==General Moves==
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_Grab_FP.png|left|border]]
[[File:Pokken_Gardevoir_Burst_Mode.png|left|border]]
[[File:Pokken_Gardevoir_Grab_DP.png|border]]
<div>  
<div>  
====Burst Mode====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''Y+B Grab'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''PSP / FPP'''
| Height
| '''Height'''
| Impact
| '''Priority'''
| Hit Adv
| '''Impact'''
| Block
| '''Total Frames'''
| '''Hit Adv.'''
| '''Block'''
| '''Properties'''
|-
|-
| Grab
| Burst Wave
| FP 80 / DP 120
| 0
| 12
| -12
| N/A
| <span style="color:#FFFE01">Mid</span>
| i11
| BA (projectile)
| FP Shift (+4) / DP Shift
| i18
| N/A
| 48
| +8
| 0
| '''<span style="color:#EF007C">1-48F Total Invuln</span>''', Pierce
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>After a Duel Phase grab, can transition into aerials.</p>
|<p>Calm Mind grants two stocks instead of one.</p>
<p>Midair Counter Attack and 6X become safer on block.</p>
<p>nY and DP j.Y fire an additional projectile.</p>
<p>Moonblast fires a wave of arrows instead of just one.</p>
<p>Future Sight has a larger hitbox and additional hits.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_CA_1.png|left|border]]
[[File:Pokken_Gardevoir_Burst_Attack.png|left|border]]
[[File:Pokken_Gardevoir_CA_2.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">Burst Attack: Fairy Tempest</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''X+A / [X+A] Counter Attack'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''PSP / FPP'''
| Height
| '''Height'''
| Impact
| '''Priority'''
| Hit Adv
| '''Impact'''
| Block
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Counter
| Normal (Projectile)
| 70 / 110
| 192
| 3
| 12
| Mid Low
| <span style="color:#FFFE01">Mid</span>
| i27 / i47
| S+
| +4 / Launch
| i15
| -8 / -4
| 93
| Knockdown
| +2
| '''<span style="color:#EF007C">6-31F Total Invuln</span>''', Pierce
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Gardevoir is put into a counter armor state from frame 1-20 (40 if charged).</p>
|<p>Gardevoir sends out a large orb of energy.</p>
<p>Counter pierces when fully charged.</p>
<p>Only goes through the full animation if it hits point blank.</p>
<p>Can be dash canceled by inputting a direction and R.</p>
<p>The orb then travels forward at a fast pace, launching the opponent on hit.</p>
<p>Launches if Its a critical hit.</p>
<p>Can move after releasing.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_jCA_1.png|left|border]]
[[File:Pokken_Gardevoir_jR.png|left|border]]
[[File:Pokken_Gardevoir_jCA_2.png|border]]
<div>  
<div>  
====j.R Float====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''j.X+A Midair Counter Attack'''
|-
|-
| Attack
| '''Total Frames'''
| Damage
| '''Properties'''
| PSP
| Height
| Impact
| Hit Adv
| Block
|-
|-
| Counter
| Until landing FP +27 / DP +13
| 80
| '''<span style="color:#ad18ad">Air Actionable on Frame 21</span>'''
| 3
| Mid High
| i42
| FP Shift (Knockdown) / DP +10
| -20 / 0*
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Gardevoir is given counter armor in the air, and then spirals downwards.</p>
|<p>Gardevoir floats upwards, acting like a double jump.</p>
<p>Can cancel into Float with R.</p>
<p>Can change the trajectory.</p>
<p>* In Burst Mode, the move becomes safer on block.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_jR.png|left|border]]
[[File:Pokken_Gardevoir_Grab_FP.png|border]]
<div>  
[[File:Pokken_Gardevoir_Grab_DP.png|border]]
<div>
 
====<span style="color:#00A858">Y+B Grab Attack</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''j.R Float'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''PSP / FPP'''
| Height
| '''Height'''
| Impact
| '''Priority'''
| Hit Adv
| '''Impact'''
| Block
| '''Total Frames'''
| '''Hit Adv'''
|-
|-
| N/A
| Grab
| N/A
| FP 80 / DP 120
| N/A
| Shift / 0 and Shift
| N/A
| Ground only
| N/A
| 1
| N/A
| i11
| N/A
| 49
| FP Shift (+4) / DP Shift
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Gardevoir floats upwards, acting like a double jump.</p>
|<p>After a Duel Phase grab, can transition into aerials.</p>
<p>Can transition into aerials.</p>
<p>Can change the trajectory.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_Burst_Attack.png|left|border]]
[[File:Pokken_Gardevoir_CA_1.png|border]]
[[File:Pokken_Gardevoir_jCA_1.png|border]]
[[File:Pokken_Gardevoir_CA_2.png|border]]
[[File:Pokken_Gardevoir_jCA_2.png|border]]
<div>  
<div>  
====<span style="color:#019FED">X+A Counter Attack</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''L+R Fairy Tempest'''
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| PSP
| '''Damage'''
| Height
| '''Scaling'''
| Impact
| '''PSP / FPP'''
| Hit Adv
| '''Height'''
| Block
| '''Priority'''
| '''Impact'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
| '''<span style="color:#019FED">X+A Counter Attack</span>'''
| Counter (Strike)
| 70
| 40%
| 3 / 0 and Shift
| <span style="color:#00FE01">Mid Low</span>
| 5
| i27
| 65
| FP Shift (+4) / DP +4, +8 (Burst) / Hard Launch (Air Hit)
| -8 / -4 (Burst)
| '''<span style="color:#019FED">1-20F Counter Armor</span>''',  Hard Launch on Crit, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
|-
| '''<span style="color:#019FED">[X+A] Charged Counter Attack</span>'''
| Counter (Strike)
| 120
| 40%
| 3 / 0 and Shift
| <span style="color:#00FE01">Mid Low</span>
| 6
| i47
| 85
| Hard Launch
| -4 / +8 (Burst)
| '''<span style="color:#019FED">1-40F Counter Armor</span>''', Pierce, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
|-
|-
| Normal
| '''<span style="color:#019FED">j.X+A Midair Counter Attack</span>'''
| 192 (60)
| Counter (Strike)
| 12
| 80
| Mid
| 0%
| i15
| 3 / 0 and Shift
| Knockdown
| <span style="color:#CF6600">Mid High</span>
| -4
| 5
| i42
| Until landing FP +27 / DP +13
| FP Shift (Knockdown) / DP +22
| -20 / 0 (Burst)
| '''<span style="color:#019FED">1-40F Counter Armor</span>''', Destroys Projectiles while active, Float Cancelable on Frame 11
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Gardevoir sends out a large orb of energy.</p>
|<p>Can be used in the air.</p>
<p>Only goes through the full animation if it hits point blank.</p>
<p>Can move while charging grounded Counter Attack.</p>
<p>The orb then travels forward at a fast pace, launching the opponent on hit.</p>
<p>Invincible on frame 5.</p>
<p>Counter pierces.</p>
|}</div>
|}</div>
<br>
<br>
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<br>
<br>


==Field Phase Moves==
==Field Phase Attacks==
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_nY_1.png|left|border]]
[[File:Pokken_Gardevoir_nY_1.png|border]]
[[File:Pokken_Gardevoir_nY_2.png|border]]
[[File:Pokken_Gardevoir_nY_2.png|border]]
<div>  
<div>
====<span style="color:#FC3D3C">nY</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''nY'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| Height
| '''Scaling'''
| Impact
| '''FPP'''
| Hit Adv
| '''Height'''
| Block
| '''Priority'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| Normal (Projectile)
| 30
| 30
| Special Mid
| 20%
| 0 / 2 per hit (Burst)
| <span style="color:#FFFE01">Special Mid</span>
| 7
| i15
| i15
| 5
| 47
| +4
| +4
| -4
| -4
| Special/fY Cancelable on Frame 26
|}</div>
|}</div>
<div>
<div>
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|<p>Throws out an orb that travels forward.</p>
|<p>Throws out an orb that travels forward.</p>
<p>In Burst Mode, an additional orb is thrown out.</p>
<p>In Burst Mode, an additional orb is thrown out.</p>
<p>Weak Attack / Special cancelable.</p>
|}</div>
|}</div>
<br>
<br>
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<br>
<br>
[[File:Pokken_Gardevoir_sY.png|left|border]]
[[File:Pokken_Gardevoir_sY.png|left|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">sY</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''sY'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| Height
| '''Scaling'''
| Impact
| '''FPP'''
| Hit Adv
| '''Height'''
| Block
| '''Priority'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| Normal (Projectile)
| 40 per hit
| 40 per hit
| Mid Low
| 0%
| 0
| <span style="color:#00FE01">Mid Low</span>
| 7
| i19
| i19
| 0
| 9
| -20
| 66
| +9
| -12
| fY Cancelable on Frame 51
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Gardevoir slides to the side, throwing out three discs that travel outwards over time.</p>
|<p>Gardevoir slides to the side, throwing out three discs that travel outwards over time.</p>
<p>fY cancelable.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_fY_1.png|left|border]]
<br>
<br>
[[File:Pokken_Gardevoir_fY_1.png|border]]
[[File:Pokken_Gardevoir_fY_2.png|border]]
[[File:Pokken_Gardevoir_fY_2.png|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">fY</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''fY / f[Y]'''
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| Height
| '''Damage'''
| Impact
| '''Scaling'''
| Hit Adv
| '''FPP'''
| Block
| '''Height'''
| '''Priority'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| '''<span style="color:#FC3D3C">fY</span>'''
| 80 / 100
| Normal (Projectile)
| Special Mid / Mid Low
| 80  
| i23 / i31
| N/A
| Shift (Knockdown) / Stun
| 0 and Shift
| -8 / +4
| <span style="color:#FFFE01">Special Mid</span>
| 8
| i23
| 9
| 61
| Shift (Knockdown)
| -8
| N/A
|-
| '''<span style="color:#FC3D3C">Charged - f[Y]</span>'''
| Normal (Projectile)
| 100
| 50%
| 6
| <span style="color:#00FE01">Mid Low</span>
| S
| i31
| 9
| 66
| +64
| +4
| Pierce
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>A straight arrow shot that can be angled to the side.</p>
|<p>A straight arrow shot that can be angled to the side.</p>
<p>Charging fY causes it to counter pierce and stun.</p>
|}</div>
|}</div>
<br>
<br>
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<br>
<br>
[[File:Pokken_Gardevoir_bY.png|left|border]]
[[File:Pokken_Gardevoir_bY.png|left|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">bY</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''bY / b[Y]'''
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| Height
| '''Damage'''
| Impact
| '''Scaling'''
| Hit Adv
| '''FPP'''
| Block
| '''Height'''
| '''Priority'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| '''<span style="color:#FC3D3C">bY</span>'''
| 60 / 80
| Normal (Projectile)
| High
| 60
| i23 / i35
| N/A
| 4 or Shift
| <span style="color:#FE5554">High</span>
| S+ / 8 (Projectile)
| i23
| 9
| 46
| +8*
| +8*
| -4
| -4
| '''<span style="color:#FE5554">1-24F High</span>/<span style="color:#CF6600">Mid High Invuln</span>'''
|-
| '''<span style="color:#FC3D3C">Charged - b[Y]</span>'''
| Normal (Projectile)
| 80 Per Hit
| 30%
| 6
| <span style="color:#FE5554">High</span>
| S+
| i35
| 9
| 58
| +8*
| -4
| '''<span style="color:#FE5554">1-36F High</span>/<span style="color:#CF6600">Mid High Invuln</span>''', Pierce
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>A barrage of aerial arrows that can be angled to the side.</p>
|<p>A barrage of aerial arrows that can be angled to the side.</p>
<p>Invincible against Highs and Mid Highs on frame 1.</p>
<p>Charging bY causes it to counter pierce and also increase Its High / Mid High invincibility time.</p>
<p>* Hitting an aerial opponent with bY will cause a Phase Shift (only with uncharged bY).</p>
<p>* Hitting an aerial opponent with bY will cause a Phase Shift (only with uncharged bY).</p>
|}</div>
|}</div>
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<br>
<br>
[[File:Pokken_Gardevoir_jY_FP.png|left|border]]
[[File:Pokken_Gardevoir_jY_FP.png|left|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">j.Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''j.Y'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| Height
| '''FPP'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
|-
|-
| Normal
| Normal (Projectile)
| 80
| 80
| Mid
| 6 or Shift
| <span style="color:#FFFE01">Mid</span>
| 8
| i23
| i23
| Shift (Launch)
| 9
| Until Landing +27
| Shift (Knockdown)
| -16
| -16
|}</div>
|}</div>
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<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_jX_FP.png|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''j.X'''
|-
| Attack
| Damage
| Height
| Impact
| Hit Adv
| Block
|-
| Normal
| 60
| Mid High
| i15
| Shift (Knockdown)
| -12
|}</div>
<div>
{|border="1"
|<p>A dress-divekick that can be angled forward or backwards.</p>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_Homing_Attack_1.png|left|border]]
[[File:Pokken_Gardevoir_Homing_Attack_1.png|border]]
[[File:Pokken_Gardevoir_Homing_Attack_2.png|border]]
 
====<span style="color:#FC3D3C">Homing Attack</span>====
<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''X Homing Attack 1'''
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| Height
| '''Damage'''
| Impact
| '''FPP'''
| Hit Adv
| '''Height'''
| Block
| '''Priority'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| '''<span style="color:#FC3D3C">X Homing Attack 1</span>'''
| Normal (Strike)
| 30
| 30
| Mid
| 0
| <span style="color:#FFFE01">Mid</span>
| 3
| i25
| i25
| +8
| 1
| 63
| +4
| -8
| -8
|}</div>
| Throw Blast, '''<span style="color:#ad18ad">Airborne on Frame 11</span>''', Block/Jump Cancelable on Frame 1
<div>
{|border="1"
|<p>Gardevoir homes in on the opponent, and does an uppercut.</p>
<p>Can be canceled with block or jump.</p>
<p>Throw crush.</p>
|}</div>
<br>
<br>
[[File:Pokken_Gardevoir_Homing_Attack_2.png|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''XX / X[X] Homing Attack 2'''
|-
|-
| Attack
| '''<span style="color:#FC3D3C">XX Homing Attack 2</span>'''
| Damage
| Normal (Strike)
| Height
| 60
| Impact
| 0 and Shift
| Hit Adv
| <span style="color:#FFFE01">Mid</span>
| Block
| 5
| i63
| N/A
| 95
| Shift (+8)
| -4
| N/A
|-
|-
| Normal
| '''<span style="color:#FC3D3C">X[X] Charged Homing Attack 2</span>'''
| 60 / 90
| Normal (Strike)
| Mid
| 90
| i25
| 0 and Shift
| Shift (+4)
| <span style="color:#FFFE01">Mid</span>
| -4
| 5
| i78
| N/A
| 110
| Shift (+8)
| Guard Break (+28)
| Guard Break, Pierce
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Following up from Homing Attack 1, Gardevoir lands to the ground.</p>
|<p>Gardevoir homes in on the opponent, and does an uppercut.</p>
<p>Can be charged to guard break/counter pierce.</p>
<p>If Homing Attack 1 was blocked, there is a 24 frame window to punish a charged Homing Attack 2.</p>
<p>If Homing Attack 1 was blocked, there is a 24 frame window to punish a charged Homing Attack 2.</p>
|}</div>
|}</div>
Line 414: Line 516:
<br>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_jX_FP.png|left|border]]
<div>


==Weak Moves==
====<span style="color:#FC3D3C">j.X</span>====
<br>
<br>
<br>
[[File:Pokken_Gardevoir_2Y.png|left|border]]
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''2Y'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''FPP'''
| Height
| '''Height'''
| Impact
| '''Priority'''
| Hit Adv
| '''Impact'''
| Block
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| Normal (Strike)
| 60
| 60
| 3
| 0 and Shift
| Low
| <span style="color:#CF6600">Mid High</span>
| 5
| i15
| i15
| +8
| 9
| -8
| Until Landing +27
| Shift (Knockdown)
| -12
| Destroys Projectiles while active
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>A low slide that's invincible against Highs on frame 1.</p>
|<p>A dress-divekick that can be angled forward or backwards.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
==Duel Phase Weak Attacks==
<br>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_4Y.png|left|border]]
<br>
[[File:Pokken_Gardevoir_5Y.png|border]]
[[File:Pokken_Gardevoir_5YY.png|border]]
[[File:Pokken_Gardevoir_5YYY.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">5Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''4Y'''
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| PSP
| '''Damage'''
| Height
| '''Scaling'''
| Impact
| '''PSP'''
| Hit Adv
| '''Height'''
| Block
| '''Priority'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| '''<span style="color:#FC3D3C">5Y</span>'''
| Normal (Strike)
| 20
| 10%
| 0
| <span style="color:#00FE01">Mid Low</span>
| 3
| i15
| 5
| 37
| 0
| -4
| Special Cancelable on Frame 17
|-
| '''<span style="color:#FC3D3C">5YY</span>'''
| Normal (Strike)
| 30
| 30
| 20%
| 0
| <span style="color:#FFFE01">Mid</span>
| 3
| i31
| N/A
| 61
| 0
| 0
| Low
| i23
| -4
| -8
| -8
| Special Cancelable on Frame 34
|-
| '''<span style="color:#FC3D3C">5YYY</span>'''
| Normal (Strike)
| 50
| 10%
| 4
| <span style="color:#FFFE01">Mid</span>
| 4
| i57
| N/A
| 95
| +4
| -12
| Special Cancelable on Frame 59
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>A low-grounded arrow shot.</p>
|<p>A quick double slap to the opponent followed by a hip bump.</p>
<p>Invincible against Highs on frame 1.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_5Y.png|left|border]]
[[File:Pokken_Gardevoir_6Y.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">6Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''5Y'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''Scaling'''
| Height
| '''PSP'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
|-
|-
| Normal
| Normal (Strike)
| 20
| 60
| 0
| 20% (Last Hit Only)
| Mid Low
| 4
| i15
| <span style="color:#00FE01">Mid Low</span>
| 0
| 4
| -8
| i19
| 9
| 61
| Knockdown*
| -12
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>A quick slap to the opponent.</p>
|<p>A spinning attack that has three hits.</p>
<p>Special cancelable.</p>
<p>*The opponent is put into a tumble animation that Gardevoir can combo from before falling to the ground.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_5YY.png|left|border]]
[[File:Pokken_Gardevoir_4Y.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">4Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''5YY'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''Scaling'''
| Height
| '''PSP'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| Normal (Projectile)
| 27
| 30
| 0
| 0
| Mid
| i15
| 0
| 0
| <span style="color:#00FEFE">Low</span>
| 7
| i23
| 9
| 57
| -4
| -8
| -8
| '''<span style="color:#FE5554">High Invuln. on Frame 1</span>'''
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Special cancelable.</p>
|<p>A low-grounded arrow shot.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_5YYY.png|left|border]]
[[File:Pokken_Gardevoir_8Y.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">8Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''5YYY'''
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| PSP
| '''Damage'''
| Height
| '''Scaling'''
| Impact
| '''PSP'''
| Hit Adv
| '''Height'''
| Block
| '''Priority'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| '''<span style="color:#FC3D3C">8Y</span>'''
| 35
| Normal (Projectile)
| 4
| 60 (Per Hit)
| Mid
| 50%
| 1 per hit
| <span style="color:#FE5554">High</span>
| S+ (Grounded Hit) / 8 (Projectile)
| i15
| i15
| Knockdown
| 5
| 46
| +4
| -8
| '''<span style="color:#FE5554">5-16F High</span>/<span style="color:#CF6600">Mid High Invuln.</span>'''
|-
| '''<span style="color:#FC3D3C">Charged - 8[Y]</span>'''
| Normal (Projectile)
| 80 (Per Hit)
| 50%
| 1 per hit
| <span style="color:#FE5554">High</span>
| S+ (Grounded Hit) / S (Projectile)
| i27
| 5
| 58
| +4
| -8
| -8
| '''<span style="color:#FE5554">5-28F High</span>/<span style="color:#CF6600">Mid High Invuln</span>''', Pierce
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Special cancelable.</p>
|<p>A barrage of aerial arrows.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_6Y.png|left|border]]
[[File:Pokken_Gardevoir_2Y.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">2Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''6Y'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''Scaling'''
| Height
| '''PSP'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| Normal (Strike)
| 60
| 60
| 4
| 10%
| Mid Low
| 3
| i19
| <span style="color:#00FEFE">Low</span>
| Knockdown
| 3
| -12
| i15
| 5
| 39
| +8
| -8
| '''<span style="color:#FE5554">High Invuln. on Frame 1</span>'''
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>A spinning attack that has three hits.</p>
|<p>A low slide</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_8Y.png|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''8Y / 8[Y]'''
|-
| Attack
| Damage
| PSP
| Height
| Impact
| Hit Adv
| Block
|-
| Normal
| 60 / 80
| 1 per hit
| High
| i15 / i27
| +4
| -8
|}</div>
<div>
{|border="1"
|<p>A barrage of aerial arrows.</p>
<p>Invincible against Highs and Mid Highs on frame 5.</p>
<p>Charging 8Y causes it to counter pierce and increase the High / Mid High invincibility duration.</p>
|}</div>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_jY_DP_1.png|border]]
[[File:Pokken_Gardevoir_jY_DP_1.png|left|border]]
[[File:Pokken_Gardevoir_jY_DP_2.png|border]]
[[File:Pokken_Gardevoir_jY_DP_2.png|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">j.Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''j.Y'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''PSP'''
| Height
| '''Height'''
| Impact
| '''Priority'''
| Hit Adv
| '''Impact'''
| Block
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| Normal (Projectile)
| 30
| 30
| 0%
| 0
| 0
| Mid
| <span style="color:#FFFE01">Mid</span>
| 6
| i24
| i24
| +4 / +20*
| 9
| -8 / +4*
| Until Landing +13
| +4 / +20 (Burst)
| -8 / +4 (Burst)
| Float Cancelable on Frame 39
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>An aerial arrow attack that can be angled.</p>
|<p>An aerial arrow attack that can be angled.</p>
<p>Can cancel into Float with R.</p>
<p>In Burst Mode, j.Y fires an additional arrow.</p>
<p>* In Burst Mode, j.Y fires an additional arrow.</p>
|}</div>
|}</div>
<br>
<br>
Line 653: Line 838:
<br>
<br>


==Strong Moves==
==Duel Phase Strong Attacks==
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_2X.png|left|border]]
Placeholder until I get an image
<div>  
 
--Double
<div>
====<span style="color:#FC3D3C">5X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''2X'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''Scaling'''
| Height
| '''PSP'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| Normal (Strike)
| 40
| 60
| 20%
| 3
| 3
| Low
| <span style="color:#00FE01">Mid Low</span>
| i27
| 4
| Launch
| i19
| 9
| 49
| +12
| -8
| -8
|}</div>
| Special Cancelable on Frame 21, Destroys Projectiles while active
<div>
{|border="1"
|<p>Gardevoir ducks and throws out a projectile that travels forward.</p>
<p>Counter pierces.</p>
<p>Invincible against Highs on frame 1.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_4X_1.png|left|border]]
[[File:Pokken_Gardevoir_6X.png|border]]
[[File:Pokken_Gardevoir_4X_2.png|border]]
[[File:Pokken_Gardevoir_6X_2.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">6X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''4X'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''Scaling'''
| Height
| '''PSP'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| Normal (Strike)
| 100 / 140 / 180
| 80
| 20%
| 4
| 4
| Mid
| <span style="color:#FFFE01">Mid</span>
| i35 / i58 / i104
| 5
| Launch
| i23
| -4 / +4 / +12
| 9
| 61
| Hard Launch
| -16 / -12 (Burst)
| '''<span style="color:#FE5554">1-22F High Invuln.</span>'''
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Gardevoir twirls around, and does a backhand slap.</p>
|<p>Gardevoir lunges forward and does an uppercut motion.</p>
<p>The move powers up depending on the amount of spins done.</p>
<p>Each level of 4X counter pierces.</p>
<p>1 Spin = Level 1</p>
<p>2-3 Spins = Level 2</p>
<p>4-5 Spins = Level 3</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_6X.png|left|border]]
[[File:Pokken_Gardevoir_4X_1.png|border]]
[[File:Pokken_Gardevoir_6X_2.png|border]]
[[File:Pokken_Gardevoir_4X_2.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">4X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''6X'''
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| PSP
| '''Damage'''
| Height
| '''Scaling'''
| Impact
| '''PSP'''
| Hit Adv
| '''Height'''
| Block
| '''Priority'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
| '''<span style="color:#FC3D3C">1 Spin</span>'''
| Normal (Strike)
| 100
| 50%
| 4
| <span style="color:#FFFE01">Mid</span>
| 6
| i35
| 9
| 71
| Hard Launch
| -4
| Pierce
|-
| '''<span style="color:#FC3D3C">2-3 Spins</span>'''
| Normal (Strike)
| 140
| 50%
| 4
| <span style="color:#FFFE01">Mid</span>
| 6
| i58
| 9
| 94
| Hard Launch
| +4
| Pierce
|-
|-
| Normal
| '''<span style="color:#FC3D3C">4-5 Spins</span>'''
| 80
| Normal (Strike)
| 180
| 50%
| 4
| 4
| Mid
| <span style="color:#FFFE01">Mid</span>
| i23
| 6
| Launch
| i104
| -16 / -12*
| 9
| 140
| Hard Launch
| +12
| Pierce
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Gardevoir lunges forward and does an uppercut motion.</p>
|<p>Gardevoir twirls around, and does a backhand slap.</p>
<p>Invincible against Highs on frame 1.</p>
<p>The move powers up depending on the amount of spins done.</p>
<p>* In Burst Mode, the move becomes safer on block.</p>
|}</div>
|}</div>
<br>
<br>
Line 754: Line 989:
[[File:Pokken_Gardevoir_8X.png|left|border]]
[[File:Pokken_Gardevoir_8X.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">8X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''8X'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''Scaling'''
| Height
| '''PSP'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| Normal (Strike)
| 60
| 60
| 0%
| 0
| 0
| Mid High
| <span style="color:#CF6600">Mid High</span>
| 4
| i15
| i15
| 1
| 51
| Knockdown
| Knockdown
| -4
| -4
| Throw Blast, '''<span style="color:#00FEFE">Low Invuln. on Frame 5</span>''', Destroys Projectiles while active
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Gardevoir hops up and attacks with an orb.</p>
|<p>Gardevoir hops up and attacks with an orb.</p>
<p>Invincible against Lows on frame 5.</p>
<p>Can move while active.</p>
<p>Can move while active.</p>
<p>Throw crush.</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_2X.png|left|border]]
<div>
 
====<span style="color:#FC3D3C">2X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
|-
| '''Attack Type'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''Height'''
| '''Priority'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
| Normal (Projectile)
| 40
| 0%
| 3
| <span style="color:#00FEFE">Low</span>
| 8
| i27
| 9
| 59
| Hard Launch
| -8
| '''<span style="color:#00FEFE">Low Invuln. on Frame 1</span>''', Pierce
|}</div>
<div>
{|border="1"
|<p>Gardevoir ducks and throws out a projectile that travels forward.</p>
<p>Gardevoir is able to perform stronger combos on the opponent if 2X counter pierces.</p>
|}</div>
|}</div>
<br>
<br>
Line 784: Line 1,067:
<br>
<br>
[[File:Pokken_Gardevoir_jX_DP.png|left|border]]
[[File:Pokken_Gardevoir_jX_DP.png|left|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">j.X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''j.X'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''Scaling'''
| Height
| '''PSP'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| Normal (Strike)
| 40
| 40
| 20%
| 0
| 0
| Mid High
| <span style="color:#CF6600">Mid High</span>
| 4
| i21
| i21
| 9
| Until Landing +18
| +20
| +20
| -4
| -4
| Destroys Projectiles while active
|}</div>
|}</div>
<div>
<div>
Line 816: Line 1,110:
<br>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_Release_A_1.png|left|border]]
<br>
[[File:Pokken_Gardevoir_Release_A_3.png|border]]
[[File:Pokken_Gardevoir_5A.png|left|border]]
[[File:Pokken_Gardevoir_Release_A_2.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">5A Psyshock</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|''']A[ Moonblast'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''Scaling'''
| Height
| '''PSP / FPP'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
|-
|-
| Normal
| Normal (Projectile)
| 110 (35)
| 80
| 8
| 0
| Mid
| 5 / 0 and Shift
| i15
| <span style="color:#00FE01">Mid Low</span>
| Knockdown
| 9
| -20
| i19
| 9
| 67
| Soft Launch / Hard Launch (Air Hit)
| -12
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Charging and releasing A shoots out an arrow that erase incoming projectiles.</p>
|<p>Gardevoir advances forward, throwing out a projectile.</p>
<p>Can forward dash cancel before the attack comes out.</p>
<p>In Burst Mode, Moonblast fires a wave of horizontal arrows in Field Phase.</p>
<p>In Burst Mode, Moonblast fires a wave of vertical arrows in Duel Phase.</p>
<p>Throw crush.</p>
|}</div>
|}</div>
<br>
<br>
Line 851: Line 1,148:
<br>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_2A_1.png|left|border]]
[[File:Pokken_Gardevoir_6A_1.png|border]]
[[File:Pokken_Gardevoir_2A_2.png|border]]
[[File:Pokken_Gardevoir_6A_2.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">6A Stored Power</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''2A Future Sight: Low'''
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| PSP
| '''Damage'''
| Height
| '''Scaling'''
| Impact
| '''PSP / FPP'''
| Hit Adv
| '''Height'''
| Block
| '''Priority'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| '''<span style="color:#FC3D3C">No Stocks</span>'''
| 90 (30)
| Normal (Projectile)
| 50
| 40%
| 5 / 0
| <span style="color:#FFFE01">Mid</span>
| S+
| i23
| 9
| 56
| Soft Launch
| 0
| 0
| Mid Low
| Costs all Stocks
| i108
|-
| +90
| '''<span style="color:#FC3D3C">1 Stock</span>'''
| +81
| Normal (Projectile)
| 100
| 40% (Last Hit Only)
| 5 / 0
| <span style="color:#FFFE01">Mid</span>
| S+
| i23
| 9
| 56
| Hard Launch
| +4*
| Costs all Stocks
|-
| '''<span style="color:#FC3D3C">2 Stocks</span>'''
| Normal (projectile)
| 150
| 40% (Last Hit Only)
| 5 / 0
| <span style="color:#FFFE01">Mid</span>
| S+
| i23
| 9
| 56
| Hard Launch
| +12*
| Costs all Stocks
|-
| '''<span style="color:#FC3D3C">3 Stocks</span>'''
| Normal (projectile)
| 200
| 40% (Last Hit Only)
| 5 / 0
| <span style="color:#FFFE01">Mid</span>
| S+
| i23
| 9
| 56
| Hard Launch
| +20*
| Costs all Stocks
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Gardevoir places a blast of energy that detonates after a period of time.</p>
|<p>Throws out a vertical wave of energy that launches the opponent.</p>
<p>Future Sight isn't placed if Gardevoir is hit during the initial animation.</p>
<p>Each Calm Mind Stock adds one extra wave (additional damage and knockback).</p>
<p>Future Sight disappears if Gardevoir grabs.</p>
<p>Stored Power throws out one wave if Gardevoir has no Calm Mind charges.</p>
<p>Inputting 1A places the Future Sight closer to Gardevoir.</p>
<p>*if only the first wave hits the opponent's block.</p>
<p>Inputting 3A places the Future Sight farther from Gardevoir.</p>
<p>In Burst Mode, Future Sight's hitbox is increased.</p>
|}</div>
|}</div>
<br>
<br>
Line 886: Line 1,235:
<br>
<br>
[[File:Pokken_Gardevoir_4A.png|left|border]]
[[File:Pokken_Gardevoir_4A.png|left|border]]
[[File:Pokken_Gardevoir_4AB.png|border]]
<div>
<div>  
 
====4A Calm Mind====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''4A Calm Mind'''
|-
|-
| Attack
| '''Total Frames'''
| Damage
| '''Properties'''
| PSP
| Height
| Impact
| Hit Adv
| Block
|-
|-
| N/A
| 71
| N/A
| Followup Cancelable on Frame 21, Gain 1 / 2 (Burst) Stock(s)
| N/A
| N/A
| N/A
| N/A
| N/A
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Gardevoir meditates, creating a charge to power up Stored Power.</p>
|<p>Gardevoir meditates, creating a Stock of Calm Mind to power up Stored Power.</p>
<p>A maximum of 3 charges can be stored.</p>
<p>A maximum of 3 Stocks can be stored.</p>
<p>During this state, Gardevoir can go into specific actions.</p>
<p>During this state, Gardevoir can go into specific actions.</p>
<p>Jumping during Calm Mind causes Gardevoir to teleport into the air.</p>
<p>Can teleport either forward or backwards in Duel Phase (any direction in Field Phase).</p>
<p>In Burst Mode, Calm Mind grants two charges.</p>
<p>In Burst Mode, Calm Mind grants two charges.</p>
|}</div>
|}</div>
Line 919: Line 1,256:
<br>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_4AY.png|left|border]]
[[File:Pokken_Gardevoir_4AA.png|left|border]]
<div>  
<div>  
====<span style="color:#019FED">4A~A Dazzling Gleam</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''4AY Energy Ball'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''Scaling'''
| Height
| '''PSP / FPP'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| Counter (Projectile)
| 60 (15)
| 100
| 3
| 0
| Mid High
| 8 / 0 and Shift
| i19
| <span style="color:#FFFE01">Mid</span>
| S+
| i43
| 97
| +4
| -8
| -8
| -20
| '''<span style="color:#019FED">21-63F Counter Armor</span>''', Destroys Projectiles while active
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Gardevoir fires a projectile that can go into different actions.</p>
|<p>Gardevoir surrounds itself with a protective dome that has multiple hits.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_4AY.png|border]]
[[File:Pokken_Gardevoir_4AY_3.png|left|border]]
[[File:Pokken_Gardevoir_4AY_3.png|border]]
[[File:Pokken_Gardevoir_4AY_2.png|border]]
[[File:Pokken_Gardevoir_4AY_1.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">4A~Y Energy Ball</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''4AY Energy Ball: Disperse'''
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| PSP
| '''Damage'''
| Height
| '''Scaling'''
| Impact
| '''PSP / FPP'''
| Hit Adv
| '''Height'''
| Block
| '''Priority'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
|-
|-
| Normal
| '''<span style="color:#FC3D3C">4A~Y Energy Ball</span>'''
| 61 (8)
| Normal (Projectile)
| 9
| 60
| Mid
| 20%
| i19
| 3 / 0
| +8
| <span style="color:#CF6600">Mid High</span>
| 6
| i32
| 21
| 84
| -8
| -8
|}</div>
| -20
<div>
{|border="1"
|<p>Coming in contact with a projectile causes Energy Ball to explode.</p>
<p>Explodes into tiny particles that track down the opponent.</p>
|}</div>
<br>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_4AY_1.png|left|border]]
[[File:Pokken_Gardevoir_4AY_2.png|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''5AY Energy Ball: Diffuse'''
|-
|-
| Attack
| '''<span style="color:#FC3D3C">4A~Y Energy Ball: Disperse</span>'''
| Damage
| Normal (Projectile)
| PSP
| 75
| Height
| 10% per hit
| Impact
| 2.4 per hit
| Hit Adv
| <span style="color:#FFFE01">Mid</span>
| Block
| None
| i33
| N/A
| 84
| FP Hard Launch
| *
|-
|-
| Normal
| '''<span style="color:#FC3D3C">4A~YY Energy Ball: Diffuse</span>'''
| Normal (Projectile)
| 10 per hit (3)
| 10 per hit (3)
| 0
| 0
| FP Mid High / DP Aerial
| 0
| i19
| FP <span style="color:#CF6600">Mid High</span> / DP <span style="color:#803380">Air Only</span>
| FP +12 / DP Launch
| 6
| i42
| N/A
| 72
| FP +12 / DP Hard Launch
| +3
| +3
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Disperses Energy Ball into a wave of small projectiles.</p>
|<p>Gardevoir fires a projectile that can go into different actions.</p>
<p>The wave of projectiles change depending on the phase.</p>
<p>Frame Advantage is based on when Gardevoir is point blank</p>
<p>Coming in contact with a projectile causes Energy Ball to Disperse into tiny particles that track down the opponent.</p>
<p>*Disperse's advantage on block depends on how close/far Gardevoir was away from the opponent when this move hits</p>
<p>Pressing Y again Diffuses Energy Ball into a wave of small projectiles which changes depending on the phase.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_4AX_1.png|left|border]]
[[File:Pokken_Gardevoir_4AX_1.png|border]]
[[File:Pokken_Gardevoir_4AX_2.png|border]]
[[File:Pokken_Gardevoir_4AX_2.png|border]]
[[File:Pokken_Gardevoir_4AX_3.png|border]]
[[File:Pokken_Gardevoir_4AX_3.png|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">4A~X Psychic</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''4AX Psychic'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''Scaling'''
| Height
| '''PSP / FPP'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
|-
|-
| Normal
| Normal (Projectile)
| 69 (24)
| 90
| 10% per hit
| 0
| 0
| Mid
| <span style="color:#FFFE01">Mid</span>
| i103
| S
| i108
| 29
| 99
| Stun
| Stun
| +38
| +38
Line 1,036: Line 1,400:
<p>After a period of time, the projectile detonates and stuns the opponent.</p>
<p>After a period of time, the projectile detonates and stuns the opponent.</p>
<p>Psychic doesn't detonate if Gardevoir takes damage during the prep time.</p>
<p>Psychic doesn't detonate if Gardevoir takes damage during the prep time.</p>
<p>Psychic disappears if Gardevoir attempts to grab the opponent.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_4AA.png|left|border]]
[[File:Pokken_Gardevoir_4AB.png|left|border]]
<div>  
<div>
====4A~B Teleport====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''4AA Dazzling Gleam'''
|-
|-
| Attack
| '''Total Frames'''
| Damage
| '''Properties'''
| PSP
| Height
| Impact
| Hit Adv
| Block
|-
|-
| Counter
| FP 77 / DP 65
| 100 (26)
| '''<span style="color:#FE5554">29-35F High</span>/<span style="color:#CF6600">Mid High Invuln</span>''', '''<span style="color:#ad18ad">Airborne on Frame 31</span>''', '''<span style="color:#00FEFE">Low Invuln. on Frame 32</span>''', '''<span style="color:#ad18ad">Air Actionable on Frame 37</span>'''
| 8
| Mid
| i29
| +4
| -8
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Gardevoir surrounds itself with a protective dome that has multiple hits.</p>
|<p>Can Teleport in any direction during Field Phase, or forward and backward during Duel Phase.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_8A_1.png|border]]
[[File:Pokken_Gardevoir_5A.png|left|border]]
[[File:Pokken_Gardevoir_8A_2.png|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''5A Psyshock'''
|-
| Attack
| Damage
| PSP
| Height
| Impact
| Hit Adv
| Block
|-
| Normal
| 80 (21)
| 5
| Mid Low
| i19
| Launch
| -12
|}</div>
<div>
<div>
{|border="1"
 
|<p>Gardevoir advances forward, throwing out a projectile.</p>
====<span style="color:#FC3D3C">8A Future Sight: High</span>====
|}</div>
<br>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_6A_1.png|left|border]]
[[File:Pokken_Gardevoir_6A_2.png|border]]
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''6A Stored Power'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''Scaling'''
| Height
| '''PSP'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
|-
|-
| Normal
| Normal (projectile)
| 50 (13) / 95 (26) / 140 (39) / 185 (52)
| 20 per hit
| 5
| 5% per hit
| Mid
| 0
| i23
| <span style="color:#FE5554">High</span>
| Launch
| S
| 0 / +4* / +12* / +20*
| i68
| 56
| +90
| +81
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Throws out a vertical wave of energy that launches the opponent.</p>
|<p>Gardevoir places a blast of energy that detonates after a period of time.</p>
<p>Each Stored Power charge adds one extra wave (additional damage and knockback).</p>
<p>Future Sight isn't placed if Gardevoir is hit during the initial animation.</p>
<p>Stored Power throws out one wave if Gardevoir has no Calm Mind charges.</p>
<p>Future Sight disappears if Gardevoir grabs.</p>
<p>* -12 if only the first wave hits the opponent's block.</p>
<p>Inputting 7A places the Future Sight closer to Gardevoir.</p>
<p>Inputting 9A places the Future Sight farther from Gardevoir.</p>
<p>In Burst Mode, Future Sight's hitbox is increased.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_2A_1.png|border]]
[[File:Pokken_Gardevoir_8A_1.png|left|border]]
[[File:Pokken_Gardevoir_2A_2.png|border]]
[[File:Pokken_Gardevoir_8A_2.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">2A Future Sight: Low</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''8A Future Sight: High'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''Scaling'''
| Height
| '''PSP'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
|-
|-
| Normal
| Normal (Projectile)
| 93 (30)
| 90
| 10% per hit
| 0
| 0
| High
| <span style="color:#00FE01">Mid Low</span>
| i78
| S
| i108
| 56
| +90
| +90
| +81
| +81
Line 1,158: Line 1,497:
<p>Future Sight isn't placed if Gardevoir is hit during the initial animation.</p>
<p>Future Sight isn't placed if Gardevoir is hit during the initial animation.</p>
<p>Future Sight disappears if Gardevoir grabs.</p>
<p>Future Sight disappears if Gardevoir grabs.</p>
<p>Inputting 7A places the Future Sight closer to Gardevoir.</p>
<p>Inputting 1A places the Future Sight closer to Gardevoir.</p>
<p>Inputting 9A places the Future Sight farther from Gardevoir.</p>
<p>Inputting 3A places the Future Sight farther from Gardevoir.</p>
<p>In Burst Mode, Future Sight's hitbox is increased.</p>
<p>In Burst Mode, Future Sight's hitbox is increased.</p>
|}</div>
|}</div>
Line 1,165: Line 1,504:
<br>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_jA_1.png|left|border]]
[[File:Pokken_Gardevoir_jA_1.png|border]]
[[File:Pokken_Gardevoir_jA_2.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">j.A Magical Leaf</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''j.A Magical Leaf (FP)'''
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| Height
| '''Damage'''
| Impact
| '''Scaling'''
| Hit Adv
| '''PSP / FPP'''
| Block
| '''Height'''
| '''Priority'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| '''<span style="color:#FC3D3C">FP j.A Magical Leaf</span>'''
| 20 each (5)
| Normal (Projectile)
| Mid
| 20 each hit
| i80
| 10% each hit
| 0
| <span style="color:#FFFE01">Mid</span>
| 7
| i43
| 9
| Until Landing +27
| -33
| -33
| -45
| -45
| '''<span style="color:#ad18ad">Air Actionable on Frame 61</span>'''
|-
| '''<span style="color:#FC3D3C">DP j.A Magical Leaf</span>'''
| Normal (Projectile)
| 120
| 0
| 5
| <span style="color:#FFFE01">Mid</span>
| S+
| i42
| 9
| Until Landing +13
| Knockdown
| -24
| N/A
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Gardevoir sends out multiple leaves that home in on the opponent.</p>
|<p>In Field Phase, Gardevoir sends out multiple leaves that home in on the opponent.</p>
<p>Can cancel into aerials.</p>
<p>When canceling in Field Phase, only half the leaves will spawn.</p>
<p>Can cancel midway through the move, but only half the leaves will spawn.</p>
<p>In Duel Phase, Gardevoir lets out a horizontal beam that can be angled.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_jA_2.png|left|border]]
[[File:Pokken_Gardevoir_Release_A_1.png|border]]
<div>  
[[File:Pokken_Gardevoir_Release_A_3.png|border]]
[[File:Pokken_Gardevoir_Release_A_2.png|border]]
<div>
 
====<span style="color:#FC3D3C">]A[ Moonblast</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''j.A Magical Leaf (DP)'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''Scaling'''
| Height
| '''PSP / FPP'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| Normal (Projectile)
| 120 (30)
| 130
| 5
| 20% (Last Hit of Shield)
| Mid
| 8* / 0 and Shift
| i42
| <span style="color:#FFFE01">Mid</span>
| S+
| i15
| 1
| 102
| Knockdown
| Knockdown
| -24
| -20
| Charge Time: 120F Destroys Projectiles while active, Throw Blast, Forward Dash Cancelable on Frame 30
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Gardevoir lets out a horizontal beam that can be angled.</p>
|<p>Charging and releasing A shoots out an arrow that erase incoming projectiles.</p>
<p>Can forward dash cancel with R before the attack comes out.</p>
<p>In Burst Mode, Moonblast fires a wave of horizontal arrows in Field Phase.</p>
<p>In Burst Mode, Moonblast fires a wave of vertical arrows in Duel Phase.</p>
<p>*In Burst Mode, each beam of Moonblast has 8 PSP. If this is done point blank, it'll instantly shift.</p>
|}</div>
|}</div>
<br>
<br>
Line 1,223: Line 1,608:


==Combos==
==Combos==
Number in () is the amount of damage without a reset.
Inputs in bold are the most optimal moments in the combo to go for a reset.
Number in [] is the amount of Calm Mind stacks required for the combo
'''<big>Midscreen combos</big>'''
'''[CA]/crit CA'''
<br>
- 2Y 2Y ]A[ '''R''' (183)
<br>
- '''6A''' [3] ijA (222)
'''6X'''
<br>
- 2Y 5YY'''Y''' 5A (180)
<br>
- '''5X''' 6A [2] (197)
<br>
- '''5X''' 6A [3] (222)
Following combos won‘t work on Sceptile, Charizard, Blastoise and Machamp
<br>
- 5X 4AY'''Y''' 6A (191)
<br>
- 5X 4AY'''Y''' 6A [2] (206)
<br>
'''6Y'''
<br>
- 4AYY '''5X''' 6A (192)
<br>
- 4AYY '''5X''' 6A [2] (207)
<br>
- 4AY'''Y''' 6A [3] (232)
<br>
- '''6A''' [3] ijA (241)
<br>
'''jX'''
<br>
- 5YY'''Y''' 5A (134)
<br>
- 5YY '''6A''' [2] 6X (150)
<br>
- 5YY '''6A''' [3] ijA (174)
'''<big>Wallsplat combos</big>'''
<br>
'''5A (or 4X if you ever land that)'''
<br>
- '''8[Y]''' 8Y (234 +30)
<br>
- 6A [1/2/3] ij[A] ]A[ '''R''' (287 +30)
<br>
'''6X'''
<br>
- '''ijA''' 8[Y] (266 +30)
<br>
- 6A [1/2/3] '''ijA''' 8[Y] (281 +30)
<br>
'''<big>Burst combos</big>'''
<br>
'''[CA]/crit CA'''
<br>
- 4AYY '''6A''' [2] 6X (211)
<br>
- 4AYY '''6A''' [3] 5A (226)
<br>
<big>'''Burst confirms'''</big>
Literally all combos of the above confirm into her burst attack at any moment lol
==Notable Players==
==Notable Players==
<br>
<br>
Line 1,229: Line 1,703:
*bendy (NA): [https://twitter.com/bendy_____ Twitter]
*bendy (NA): [https://twitter.com/bendy_____ Twitter]
<br>
<br>
*Electricserket (NA): [https://twitter.com/Electrickserket Twitter]
*Enigma (SG/AUS): [https://www.twitch.tv/enigmaptdx Twitch] [https://twitter.com/EnigmaPTDX Twitter]
<br>
<br>
*H2 (NA): [https://twitter.com/H2WhoAreYou Twitter], [https://www.youtube.com/channel/UC2mMiG7LtIRdu8QMekDC_Cw YouTube]
*H2 (NA): [https://twitter.com/H2WhoAreYou Twitter], [https://www.youtube.com/channel/UC2mMiG7LtIRdu8QMekDC_Cw YouTube]
Line 1,246: Line 1,720:
==External Resources==
==External Resources==
<br>
<br>
[http://www.pokkenarena.com/forums/forum/34-gardevoir/ Pokken Arena: Gardevoir]
[https://docs.google.com/document/d/1tBKCn9T9tHuodV4fj6WUrIBzYg-cYjPWop9txGR29Qc/edit Gardevoir Guide doc]
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[https://web.archive.org/web/20191125002857/http://www.pokkenarena.com/forums/forum/34-gardevoir/ Pokken Arena: Gardevoir]
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[https://docs.google.com/spreadsheets/d/108awMgIuD21L0d1SQneG9w3KOyzwmWQ8335mkrOmm54/edit#gid=1326090011 Frame Data: Gardevoir]
[https://www.youtube.com/watch?v=GrciZaCMnBg Future Sight Guide]
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[[Category:Pokken Tournament DX]]

Latest revision as of 11:20, 30 January 2023

Pokken Tournament DX

Introduction



Gardevoir is classified as a Technical character, which means she has a lot of tricks up her sleeve. She’s one of the harder characters to pick up and do well with, but once you understand her toolkit, she can definitely shine. Gardevoir is well-known for her zoning capability and excels at long-range combat with her multitude of projectiles. She is also able to control and restrict the opponents’ movement by setting delayed traps (Future Sight) on the ground or in the air. Being able to utilise each of her tools to stay ahead of the opponent is crucial to playing Gardevoir at a high level, since she falls a little short when stuck in the corner.

Another aspect to Gardevoir is her wall and corner pressure. Using Future Sight or Psychic properly, she is able to trap the opponent in the corner and prevent them from jumping out with projectiles or her other close-range tools.

Unfortunately, Gardevoir does lack a lot of mobility tools that are present in the rest of the cast. Her jump is quite floaty, which is helpful for aerial mixups, but it also gives the opponent a larger window of time to knock her out of the air. She struggles defensively in the corner, especially against rushdown/mixup characters like Pikachu Libre and Weavile. Her midrange game is extremely lacking as well, causing her to fall short in certain matchups like vs Sceptile, who excels at controlling the midrange with his set of traps.

As a result, most Gardes choose to play a defensive/run-away style that is typical of a zoner character. Typically, Garde wants to maintain space with Future Sight and stand at a safe distance to throw projectiles. Alternatively, some do make an aggressive “grappler” playstyle work as well, utilising her above-average grab damage and amazing oki pressure to bully the opponent in the corner.

Gardevoir has air control when jumping.

  • Gardevoir can move forwards and backwards during a neutral jump.
  • Gardevoir can increase the distance of a forward or backwards jump by holding the direction.
  • Gardevoir can halt the distance of a forward or backwards jump by pressing the opposite direction.


Gardevoir
#PTDX_GRD
Pokken Gardevoir.png
Vitals
HP 540 HP
Shield Health 600 SH (Normal)
Synergy Gauge 150 CC
Burst Mode Duration 960F (16 sec)
Movement
Back Dash 33F, 1-8F Strike/Throw Invuln, Cancelable on Frame 25
Side Dash 41F, 5-14F Projectile Invuln, Cancelable on Frame 25
Forward Dash 25F, Cancelable on Frame 17
Unique Movement Options Float
Stances
High Stance Heal 4 Recoverable HP/tick
Low Stance High Invuln. on Frame 1

General Moves




Pokken Gardevoir Burst Mode.png

Burst Mode

Attack Type Damage PSP / FPP Height Priority Impact Total Frames Hit Adv. Block Properties
Burst Wave 0 -12 Mid BA (projectile) i18 48 +8 0 1-48F Total Invuln, Pierce

Calm Mind grants two stocks instead of one.

Midair Counter Attack and 6X become safer on block.

nY and DP j.Y fire an additional projectile.

Moonblast fires a wave of arrows instead of just one.

Future Sight has a larger hitbox and additional hits.




Pokken Gardevoir Burst Attack.png

Burst Attack: Fairy Tempest

Attack Type Damage PSP / FPP Height Priority Impact Total Frames Hit Adv Block Properties
Normal (Projectile) 192 12 Mid S+ i15 93 Knockdown +2 6-31F Total Invuln, Pierce

Gardevoir sends out a large orb of energy.

Only goes through the full animation if it hits point blank.

The orb then travels forward at a fast pace, launching the opponent on hit.




Pokken Gardevoir jR.png

j.R Float

Total Frames Properties
Until landing FP +27 / DP +13 Air Actionable on Frame 21

Gardevoir floats upwards, acting like a double jump.

Can change the trajectory.




Pokken Gardevoir Grab FP.png Pokken Gardevoir Grab DP.png

Y+B Grab Attack

Attack Type Damage PSP / FPP Height Priority Impact Total Frames Hit Adv
Grab FP 80 / DP 120 Shift / 0 and Shift Ground only 1 i11 49 FP Shift (+4) / DP Shift

After a Duel Phase grab, can transition into aerials.




Pokken Gardevoir CA 1.png Pokken Gardevoir jCA 1.png Pokken Gardevoir CA 2.png Pokken Gardevoir jCA 2.png

X+A Counter Attack

Version Attack Type Damage Scaling PSP / FPP Height Priority Impact Total Frames Hit Adv Block Properties
X+A Counter Attack Counter (Strike) 70 40% 3 / 0 and Shift Mid Low 5 i27 65 FP Shift (+4) / DP +4, +8 (Burst) / Hard Launch (Air Hit) -8 / -4 (Burst) 1-20F Counter Armor, Hard Launch on Crit, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
[X+A] Charged Counter Attack Counter (Strike) 120 40% 3 / 0 and Shift Mid Low 6 i47 85 Hard Launch -4 / +8 (Burst) 1-40F Counter Armor, Pierce, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
j.X+A Midair Counter Attack Counter (Strike) 80 0% 3 / 0 and Shift Mid High 5 i42 Until landing FP +27 / DP +13 FP Shift (Knockdown) / DP +22 -20 / 0 (Burst) 1-40F Counter Armor, Destroys Projectiles while active, Float Cancelable on Frame 11

Can be used in the air.

Can move while charging grounded Counter Attack.




Field Phase Attacks




Pokken Gardevoir nY 1.png Pokken Gardevoir nY 2.png

nY

Attack Type Damage Scaling FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Projectile) 30 20% 0 / 2 per hit (Burst) Special Mid 7 i15 5 47 +4 -4 Special/fY Cancelable on Frame 26

Throws out an orb that travels forward.

In Burst Mode, an additional orb is thrown out.




Pokken Gardevoir sY.png

sY

Attack Type Damage Scaling FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Projectile) 40 per hit 0% 0 Mid Low 7 i19 9 66 +9 -12 fY Cancelable on Frame 51

Gardevoir slides to the side, throwing out three discs that travel outwards over time.






Pokken Gardevoir fY 1.png Pokken Gardevoir fY 2.png

fY

Version Attack Type Damage Scaling FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
fY Normal (Projectile) 80 N/A 0 and Shift Special Mid 8 i23 9 61 Shift (Knockdown) -8 N/A
Charged - f[Y] Normal (Projectile) 100 50% 6 Mid Low S i31 9 66 +64 +4 Pierce

A straight arrow shot that can be angled to the side.




Pokken Gardevoir bY.png

bY

Version Attack Type Damage Scaling FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
bY Normal (Projectile) 60 N/A 4 or Shift High S+ / 8 (Projectile) i23 9 46 +8* -4 1-24F High/Mid High Invuln
Charged - b[Y] Normal (Projectile) 80 Per Hit 30% 6 High S+ i35 9 58 +8* -4 1-36F High/Mid High Invuln, Pierce

A barrage of aerial arrows that can be angled to the side.

* Hitting an aerial opponent with bY will cause a Phase Shift (only with uncharged bY).




Pokken Gardevoir jY FP.png

j.Y

Attack Type Damage FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
Normal (Projectile) 80 6 or Shift Mid 8 i23 9 Until Landing +27 Shift (Knockdown) -16

A wave of aerial arrows that can be angled closer or further away.






Pokken Gardevoir Homing Attack 1.png Pokken Gardevoir Homing Attack 2.png

Homing Attack

Version Attack Type Damage FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
X Homing Attack 1 Normal (Strike) 30 0 Mid 3 i25 1 63 +4 -8 Throw Blast, Airborne on Frame 11, Block/Jump Cancelable on Frame 1
XX Homing Attack 2 Normal (Strike) 60 0 and Shift Mid 5 i63 N/A 95 Shift (+8) -4 N/A
X[X] Charged Homing Attack 2 Normal (Strike) 90 0 and Shift Mid 5 i78 N/A 110 Shift (+8) Guard Break (+28) Guard Break, Pierce

Gardevoir homes in on the opponent, and does an uppercut.

If Homing Attack 1 was blocked, there is a 24 frame window to punish a charged Homing Attack 2.




Pokken Gardevoir jX FP.png

j.X

Attack Type Damage FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Strike) 60 0 and Shift Mid High 5 i15 9 Until Landing +27 Shift (Knockdown) -12 Destroys Projectiles while active

A dress-divekick that can be angled forward or backwards.




Duel Phase Weak Attacks




Pokken Gardevoir 5Y.png Pokken Gardevoir 5YY.png Pokken Gardevoir 5YYY.png

5Y

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
5Y Normal (Strike) 20 10% 0 Mid Low 3 i15 5 37 0 -4 Special Cancelable on Frame 17
5YY Normal (Strike) 30 20% 0 Mid 3 i31 N/A 61 0 -8 Special Cancelable on Frame 34
5YYY Normal (Strike) 50 10% 4 Mid 4 i57 N/A 95 +4 -12 Special Cancelable on Frame 59

A quick double slap to the opponent followed by a hip bump.




Pokken Gardevoir 6Y.png

6Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
Normal (Strike) 60 20% (Last Hit Only) 4 Mid Low 4 i19 9 61 Knockdown* -12

A spinning attack that has three hits.

*The opponent is put into a tumble animation that Gardevoir can combo from before falling to the ground.




Pokken Gardevoir 4Y.png

4Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Projectile) 30 0 0 Low 7 i23 9 57 -4 -8 High Invuln. on Frame 1

A low-grounded arrow shot.




Pokken Gardevoir 8Y.png

8Y

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
8Y Normal (Projectile) 60 (Per Hit) 50% 1 per hit High S+ (Grounded Hit) / 8 (Projectile) i15 5 46 +4 -8 5-16F High/Mid High Invuln.
Charged - 8[Y] Normal (Projectile) 80 (Per Hit) 50% 1 per hit High S+ (Grounded Hit) / S (Projectile) i27 5 58 +4 -8 5-28F High/Mid High Invuln, Pierce

A barrage of aerial arrows.




Pokken Gardevoir 2Y.png

2Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Strike) 60 10% 3 Low 3 i15 5 39 +8 -8 High Invuln. on Frame 1

A low slide






Pokken Gardevoir jY DP 1.png Pokken Gardevoir jY DP 2.png

j.Y

Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Projectile) 30 0% 0 Mid 6 i24 9 Until Landing +13 +4 / +20 (Burst) -8 / +4 (Burst) Float Cancelable on Frame 39

An aerial arrow attack that can be angled.

In Burst Mode, j.Y fires an additional arrow.




Duel Phase Strong Attacks




Placeholder until I get an image

--Double

5X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Strike) 60 20% 3 Mid Low 4 i19 9 49 +12 -8 Special Cancelable on Frame 21, Destroys Projectiles while active




Pokken Gardevoir 6X.png Pokken Gardevoir 6X 2.png

6X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Strike) 80 20% 4 Mid 5 i23 9 61 Hard Launch -16 / -12 (Burst) 1-22F High Invuln.

Gardevoir lunges forward and does an uppercut motion.




Pokken Gardevoir 4X 1.png Pokken Gardevoir 4X 2.png

4X

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
1 Spin Normal (Strike) 100 50% 4 Mid 6 i35 9 71 Hard Launch -4 Pierce
2-3 Spins Normal (Strike) 140 50% 4 Mid 6 i58 9 94 Hard Launch +4 Pierce
4-5 Spins Normal (Strike) 180 50% 4 Mid 6 i104 9 140 Hard Launch +12 Pierce

Gardevoir twirls around, and does a backhand slap.

The move powers up depending on the amount of spins done.




Pokken Gardevoir 8X.png

8X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Strike) 60 0% 0 Mid High 4 i15 1 51 Knockdown -4 Throw Blast, Low Invuln. on Frame 5, Destroys Projectiles while active

Gardevoir hops up and attacks with an orb.

Can move while active.




Pokken Gardevoir 2X.png

2X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Projectile) 40 0% 3 Low 8 i27 9 59 Hard Launch -8 Low Invuln. on Frame 1, Pierce

Gardevoir ducks and throws out a projectile that travels forward.

Gardevoir is able to perform stronger combos on the opponent if 2X counter pierces.




Pokken Gardevoir jX DP.png

j.X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Strike) 40 20% 0 Mid High 4 i21 9 Until Landing +18 +20 -4 Destroys Projectiles while active

A dress-divekick that can be angled forward or backwards.




Pokemon Moves





Pokken Gardevoir 5A.png

5A Psyshock

Attack Type Damage Scaling PSP / FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
Normal (Projectile) 80 0 5 / 0 and Shift Mid Low 9 i19 9 67 Soft Launch / Hard Launch (Air Hit) -12

Gardevoir advances forward, throwing out a projectile.





Pokken Gardevoir 6A 1.png Pokken Gardevoir 6A 2.png

6A Stored Power

Version Attack Type Damage Scaling PSP / FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
No Stocks Normal (Projectile) 50 40% 5 / 0 Mid S+ i23 9 56 Soft Launch 0 Costs all Stocks
1 Stock Normal (Projectile) 100 40% (Last Hit Only) 5 / 0 Mid S+ i23 9 56 Hard Launch +4* Costs all Stocks
2 Stocks Normal (projectile) 150 40% (Last Hit Only) 5 / 0 Mid S+ i23 9 56 Hard Launch +12* Costs all Stocks
3 Stocks Normal (projectile) 200 40% (Last Hit Only) 5 / 0 Mid S+ i23 9 56 Hard Launch +20* Costs all Stocks

Throws out a vertical wave of energy that launches the opponent.

Each Calm Mind Stock adds one extra wave (additional damage and knockback).

Stored Power throws out one wave if Gardevoir has no Calm Mind charges.

*if only the first wave hits the opponent's block.




Pokken Gardevoir 4A.png

4A Calm Mind

Total Frames Properties
71 Followup Cancelable on Frame 21, Gain 1 / 2 (Burst) Stock(s)

Gardevoir meditates, creating a Stock of Calm Mind to power up Stored Power.

A maximum of 3 Stocks can be stored.

During this state, Gardevoir can go into specific actions.

In Burst Mode, Calm Mind grants two charges.




Pokken Gardevoir 4AA.png

4A~A Dazzling Gleam

Attack Type Damage Scaling PSP / FPP Height Priority Impact Total Frames Hit Adv Block Properties
Counter (Projectile) 100 0 8 / 0 and Shift Mid S+ i43 97 +4 -8 21-63F Counter Armor, Destroys Projectiles while active

Gardevoir surrounds itself with a protective dome that has multiple hits.




Pokken Gardevoir 4AY.png Pokken Gardevoir 4AY 3.png Pokken Gardevoir 4AY 2.png Pokken Gardevoir 4AY 1.png

4A~Y Energy Ball

Version Attack Type Damage Scaling PSP / FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
4A~Y Energy Ball Normal (Projectile) 60 20% 3 / 0 Mid High 6 i32 21 84 -8 -20
4A~Y Energy Ball: Disperse Normal (Projectile) 75 10% per hit 2.4 per hit Mid None i33 N/A 84 FP Hard Launch *
4A~YY Energy Ball: Diffuse Normal (Projectile) 10 per hit (3) 0 0 FP Mid High / DP Air Only 6 i42 N/A 72 FP +12 / DP Hard Launch +3

Gardevoir fires a projectile that can go into different actions.

Frame Advantage is based on when Gardevoir is point blank

Coming in contact with a projectile causes Energy Ball to Disperse into tiny particles that track down the opponent.

*Disperse's advantage on block depends on how close/far Gardevoir was away from the opponent when this move hits

Pressing Y again Diffuses Energy Ball into a wave of small projectiles which changes depending on the phase.




Pokken Gardevoir 4AX 1.png Pokken Gardevoir 4AX 2.png Pokken Gardevoir 4AX 3.png

4A~X Psychic

Attack Type Damage Scaling PSP / FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
Normal (Projectile) 90 10% per hit 0 Mid S i108 29 99 Stun +38

Gardevoir throws out a projectile that slowly homes in on the opponent.

After a period of time, the projectile detonates and stuns the opponent.

Psychic doesn't detonate if Gardevoir takes damage during the prep time.

Psychic disappears if Gardevoir attempts to grab the opponent.




Pokken Gardevoir 4AB.png

4A~B Teleport

Total Frames Properties
FP 77 / DP 65 29-35F High/Mid High Invuln, Airborne on Frame 31, Low Invuln. on Frame 32, Air Actionable on Frame 37

Can Teleport in any direction during Field Phase, or forward and backward during Duel Phase.




Pokken Gardevoir 8A 1.png Pokken Gardevoir 8A 2.png

8A Future Sight: High

Attack Type Damage Scaling PSP Height Priority Impact Total Frames Hit Adv Block
Normal (projectile) 20 per hit 5% per hit 0 High S i68 56 +90 +81

Gardevoir places a blast of energy that detonates after a period of time.

Future Sight isn't placed if Gardevoir is hit during the initial animation.

Future Sight disappears if Gardevoir grabs.

Inputting 7A places the Future Sight closer to Gardevoir.

Inputting 9A places the Future Sight farther from Gardevoir.

In Burst Mode, Future Sight's hitbox is increased.




Pokken Gardevoir 2A 1.png Pokken Gardevoir 2A 2.png

2A Future Sight: Low

Attack Type Damage Scaling PSP Height Priority Impact Total Frames Hit Adv Block
Normal (Projectile) 90 10% per hit 0 Mid Low S i108 56 +90 +81

Gardevoir places a blast of energy that detonates after a period of time.

Future Sight isn't placed if Gardevoir is hit during the initial animation.

Future Sight disappears if Gardevoir grabs.

Inputting 1A places the Future Sight closer to Gardevoir.

Inputting 3A places the Future Sight farther from Gardevoir.

In Burst Mode, Future Sight's hitbox is increased.




Pokken Gardevoir jA 1.png Pokken Gardevoir jA 2.png

j.A Magical Leaf

Version Attack Type Damage Scaling PSP / FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
FP j.A Magical Leaf Normal (Projectile) 20 each hit 10% each hit 0 Mid 7 i43 9 Until Landing +27 -33 -45 Air Actionable on Frame 61
DP j.A Magical Leaf Normal (Projectile) 120 0 5 Mid S+ i42 9 Until Landing +13 Knockdown -24 N/A

In Field Phase, Gardevoir sends out multiple leaves that home in on the opponent.

When canceling in Field Phase, only half the leaves will spawn.

In Duel Phase, Gardevoir lets out a horizontal beam that can be angled.




Pokken Gardevoir Release A 1.png Pokken Gardevoir Release A 3.png Pokken Gardevoir Release A 2.png

]A[ Moonblast

Attack Type Damage Scaling PSP / FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Projectile) 130 20% (Last Hit of Shield) 8* / 0 and Shift Mid S+ i15 1 102 Knockdown -20 Charge Time: 120F Destroys Projectiles while active, Throw Blast, Forward Dash Cancelable on Frame 30

Charging and releasing A shoots out an arrow that erase incoming projectiles.

Can forward dash cancel with R before the attack comes out.

In Burst Mode, Moonblast fires a wave of horizontal arrows in Field Phase.

In Burst Mode, Moonblast fires a wave of vertical arrows in Duel Phase.

*In Burst Mode, each beam of Moonblast has 8 PSP. If this is done point blank, it'll instantly shift.




Combos

Number in () is the amount of damage without a reset. Inputs in bold are the most optimal moments in the combo to go for a reset. Number in [] is the amount of Calm Mind stacks required for the combo

Midscreen combos

[CA]/crit CA

- 2Y 2Y ]A[ R (183)
- 6A [3] ijA (222)

6X

- 2Y 5YYY 5A (180)

- 5X 6A [2] (197)

- 5X 6A [3] (222)

Following combos won‘t work on Sceptile, Charizard, Blastoise and Machamp

- 5X 4AYY 6A (191)

- 5X 4AYY 6A [2] (206)

6Y

- 4AYY 5X 6A (192)

- 4AYY 5X 6A [2] (207)

- 4AYY 6A [3] (232)

- 6A [3] ijA (241)

jX

- 5YYY 5A (134)

- 5YY 6A [2] 6X (150)
- 5YY 6A [3] ijA (174)


Wallsplat combos
5A (or 4X if you ever land that)
- 8[Y] 8Y (234 +30)
- 6A [1/2/3] ij[A] ]A[ R (287 +30)
6X
- ijA 8[Y] (266 +30)
- 6A [1/2/3] ijA 8[Y] (281 +30)

Burst combos
[CA]/crit CA

- 4AYY 6A [2] 6X (211)

- 4AYY 6A [3] 5A (226)


Burst confirms Literally all combos of the above confirm into her burst attack at any moment lol

Notable Players











External Resources


Gardevoir Guide doc

Pokken Arena: Gardevoir

Future Sight Guide