Martial Masters: Difference between revisions

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Martial Masters (Chinese: 形意拳 Xíngyìqúan; Japanese name: シンイーケン, Shin-Ī Ken) is an arcade fighting game developed by IGS and released in 1999. The setting and characters draw inspiration from Hong Kong martial arts films, specifically Once Upon a Time in China, Drunken Master and Operation Scorpio.
Martial Masters (Chinese: 形意拳 Xíngyìqúan; Japanese name: シンイーケン, Shin-Ī Ken) is an arcade fighting game developed by IGS and released in 1999. The setting and characters draw inspiration from Hong Kong martial arts films, specifically Once Upon a Time in China, Drunken Master and Operation Scorpio.


=Button Notations=[[File:Numpad.jpg|right]]
{{Navbox-MartialM}}
(Note: All of this is assuming that your character is facing to the right - the player 2 side, I mean. The Numpad there is just a way to answer the question "Why does that number mean that directional?" Just a tip: See 5 as the joystick on a neutral state, that will make it easier. If you have a numpad on your keyboard, you can use it as well.)<br>
1 = Down-back = The directional for blocking low moves(Aka crouch-blocking);<br>
2 = Down = The directional for crouching;<br>
3 = Down-forward = Crouches as well, but everyone uses 1 for crouching for the most part;<br>
4 = Backwards = The directional for blocking high moves;<br>
5 = Neutral state = Where your character is doing nothing;<br>
6 = Forward = Only to move forward, and to do most command normals;<br>
7 = Up-back = Backwards jump;<br>
8 = Up = Neutral jump;<br>
9 = Up-forward = Forward jump.<br>
 
(Note: "x" and "y" can be everything here, they aren't important)<br>
,    = Link. Doesn't directly cancel, you must properly time the next move.<br>
(x)  = Optional move, you might skip it for one reason or another.<br>
...  = Fill in the blank with whatever followup or starter is ideal.<br>
f.x  = The ''far'' version of a normal.<br>
c.x  = The ''close'' version of a normal.<br>
j.x  = The ''jumping'' version of a normal.<br>
x/y  = One or the other <br>
AA  = Anti-Air. Only works(Or works better) if this move hits against someone in the air.<br>
 
=Gameplay=
Throw                    LP+HK / LK+HK <br>       
connects close<br><br>
Throw Escape            press LP+HK / LK+HK  just as the opponent  is throwing you  <br>  <br>
must use the same  combination that the opponent is using to throw you in order toescape<br>    <br>     
Forward Run              f, f, then hold f  to continue run <br><br>
Dash Jump              uf                      <br><br> 
Halt                  b or stop holding f<br><br>
Dash Backward            b, b <br><br>
<br>
                 
Block High              b<br><br>
Block Low                db<br><br>
will not block overheads<br>
<br>
Super Jump              d, ub/u/uf <br><br>
Low Dodge Overhead      d + LP+LK <br><br>
overhead<br>
Backroll and Jump        b + LP+LK  <br><br>
can follow with air attack<br><br>
Pursue Attack            d/u + LP/LK/HP/HK<br><br>
pursue attack when opponent is on floor<br><br>
<br>
Taunt                    HP+HK<br>           
can hit opponent for veryminor damage; taunt fills Super Meter considerably<br><br>
<br><br>
Instant Roll Forward    f + LP+LK after being knocked down and before you hit the floor<br><br>
Instant Roll Backward    b + LP+LK after being knocked down and before you hit the floor<br><br>
Delayed Roll Forward    hold f after being knocked down <br><br>
Delayed Roll Backward    hold b after being knocked down <br><br>
<br><br>
 
==Super Meter==
 
You can build the Super Meter by using special moves, touching your opponent with attacks, taunting, and being hit by your opponent.  <br>
It is possible to have 9 stocks of meter.  <br><br>
The following are maneuvers that require super meter stocks:<br>
 
 
*Guard Burst              HP+HK<br><br>
while blocking opponent's attack<br><br> 
requires one super meter stock<br><br>
                                 
 
 
*Shadow Attack Launcher  qcf + LK+HP<br><br>
requires one super meter stock; must connect (not blocked) to perform entire maneuver;<br><br>
either  launches or wall bounces  opponent<br><br>
<br>                                           
*Shadow Attack Rush      qcb + LK+HP<br><br>       
requires one super meter  stock<br><br>
Stagger Grab            hcf + LP+LK<br><br>       
requires one super meter stock; connects close and is unblockable; small window for free attack after landing  maneuver<br><br>
 
*Super<br><br>
refer to character's  movelist<br>
requires one super meter  stock<br><br>
 
=Characters=
[[File:MMCharaSelect.png]]
*[[Master Huang (MM)]]
*[[Drunk Master (MM)]]
*[[Crane (MM)]]
*[[Ghost Kick (MM)]]
*[[Tiger (MM)]]
*[[Reika (MM)]]
*[[Scorpion (MM)]]
*[[Red Snake (MM)]]
*[[Monkey Boy (MM)]]
*[[Monk (MM)]]
*[[Lotus Master (MM)]]
*[[Saojin (MM)]]
 
=Tier List=
 
'''S+''' Crane<br>
'''S''' Reika, Snake, Monkey Boy, Huang, SaoJin<br>
'''A+''' Monk, Tiger<br>
'''A''' Lotus, Scorpion<br>
'''B''' Ghost Kick, Drunken<br>
 
The breakdowns are on character's pages
 
Font:
http://forums.shoryuken.com/discussion/21557/martial-masters-anyone/p2
 
=Secrets=
 
=Links=
[https://www.gamefaqs.com/arcade/568092-martial-masters/faqs ]
[https://www.gamefaqs.com/arcade/568092-martial-masters/faqs/69254 ]
 
[[Category:Martial Masters]]
[[Category:Martial Masters]]

Latest revision as of 23:55, 22 January 2021

Martialmasterlogo.gif

Introduction

Martial Masters (Chinese: 形意拳 Xíngyìqúan; Japanese name: シンイーケン, Shin-Ī Ken) is an arcade fighting game developed by IGS and released in 1999. The setting and characters draw inspiration from Hong Kong martial arts films, specifically Once Upon a Time in China, Drunken Master and Operation Scorpio.

Game Navigation

General
Controls
Notation
HUD
System
FAQ
Characters
Crane
Drunk Master
Ghost Kick
Lotus Master
Master Huang
Monk
Monkey Boy
Reika
Red Snake
Saojin
Scorpion
Tiger