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| Martial Masters (Chinese: 形意拳 Xíngyìqúan; Japanese name: シンイーケン, Shin-Ī Ken) is an arcade fighting game developed by IGS and released in 1999. The setting and characters draw inspiration from Hong Kong martial arts films, specifically Once Upon a Time in China, Drunken Master and Operation Scorpio. | | Martial Masters (Chinese: 形意拳 Xíngyìqúan; Japanese name: シンイーケン, Shin-Ī Ken) is an arcade fighting game developed by IGS and released in 1999. The setting and characters draw inspiration from Hong Kong martial arts films, specifically Once Upon a Time in China, Drunken Master and Operation Scorpio. |
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| =Button Notations=
| | {{Navbox-MartialM}} |
| 789 u/b up u/f<br>
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| 456 = bk -- fw<br>
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| 123 d/b dn d/f<br>
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| , = Link. Doesn't directly cancel, you must properly time the next move.<br>
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| (2B) = Optional move, you might skip it for one reason or another.<br>
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| ... = Fill in the blank with whatever followup or starter is ideal.<br>
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| f.D = The 'far' version of D.<br>
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| c.D = The 'close' version of D.<br>
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| j.D = The jumping version of D.<br>
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| C/2C = C or 2C<br>
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| AA = Anti-Air. Only works if this move hits against someone in the air.<br>
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| =Gameplay=
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| Throw LP+HK / LK+HK <br>
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| connects close<br>
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| Throw Escape press LP+HK / LK+HK just as the opponent is throwing you <br>
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| must use the same combination that the opponent is using to throw you in order toescape<br>
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| Forward Run f, f, then hold f to continue run <br>
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| Dash Jump uf <br>
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| Halt b or stop holding f<br>
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| Dash Backward b, b <br>
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| <br>
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| Block High b<br>
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| Block Low db<br>
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| will not block overheads<br>
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| <br>
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| Super Jump d, ub/u/uf <br>
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| Low Dodge Overhead d + LP+LK <br>
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| overhead<br>
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| Backroll and Jump b + LP+LK <br>
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| can follow with air attack<br>
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| Pursue Attack d/u + LP/LK/HP/HK<br>
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| pursue attack when opponent is on floor<br>
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| <br>
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| Taunt HP+HK<br>
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| can hit opponent for veryminor damage; taunt fills Super Meter considerably<br>
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| <br>
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| Instant Roll Forward f + LP+LK after being knocked down and before you hit the floor<br>
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| Instant Roll Backward b + LP+LK after being knocked down and before you hit the floor<br>
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| Delayed Roll Forward hold f after being knocked down <br>
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| Delayed Roll Backward hold b after being knocked down <br>
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| <br>
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| ==Super Meter==
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| You can build the Super Meter by using special moves, touching your opponent<br>
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| with attacks, taunting, and being hit by your opponent. <br>
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| It is possible to have 9 stocks of meter. <br>
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| The following are maneuvers that require super<br>
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| meter stocks:
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| *Guard Burst HP+HK<br>
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| while blocking opponent's attack<br>
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| requires one super meter stock<br>
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| *Shadow Attack Launcher qcf + LK+HP<br>
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| requires one super meter stock; must connect (not blocked) to perform entire maneuver;<br>
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| either launches or wall bounces opponent<br>
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| <br>
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| *Shadow Attack Rush qcb + LK+HP<br>
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| requires one super meter stock<br>
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| Stagger Grab hcf + LP+LK<br>
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| requires one super meter stock; connects close and is unblockable; small window for free attack after landing maneuver<br>
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| *Super<br>
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| refer to character's movelist<br>
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| requires one super meter stock<br>
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| =Characters=
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| [[File:MMCharaSelect.png]]
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| *[[Master Huang (MM)]]
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| *[[Drunk Master (MM)]]
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| *[[Crane (MM)]]
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| *[[Ghost Kick (MM)]]
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| *[[Tiger (MM)]]
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| *[[Reika (MM)]]
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| *[[Scorpion (MM)]]
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| *[[Red Snake (MM)]]
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| *[[Monkey Boy (MM)]]
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| *[[Monk (MM)]]
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| *[[Lotus Master (MM)]]
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| *[[Saojin (MM)]]
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| =Tier List=
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| '''S+''' Crane<br>
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| '''S''' Reika, Snake, Monkey Boy, Huang, SaoJin<br>
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| '''A+''' Monk, Tiger<br>
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| '''A''' Lotus, Scorpion<br>
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| '''B''' Ghost Kick, Drunken<br>
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| The breakdowns are on character's pages
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| Font:
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| http://forums.shoryuken.com/discussion/21557/martial-masters-anyone/p2
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| =Secrets=
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| =Links=
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| [[Category:Martial Masters]] | | [[Category:Martial Masters]] |