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| =Introduction= | | =Introduction= |
| Martial Masters (Chinese: 形意拳 Xíngyìqúan; Japanese name: シンイーケン, Shin-Ī Ken) is an arcade fighting game developed by IGS and released in 1999. The setting and characters draw inspiration from Hong Kong martial arts films, specifically Once Upon a Time in China, Drunken Master and Operation Scorpio. | | Martial Masters (Chinese: 形意拳 Xíngyìqúan; Japanese name: シンイーケン, Shin-Ī Ken) is an arcade fighting game developed by IGS and released in 1999. The setting and characters draw inspiration from Hong Kong martial arts films, specifically Once Upon a Time in China, Drunken Master and Operation Scorpio. |
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| =Button Notations=
| | {{Navbox-MartialM}} |
| 789 u/b up u/f
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| 456 = bk -- fw
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| 123 d/b dn d/f
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| , = Link. Doesn't directly cancel, you must properly time the next move.
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| (2B) = Optional move, you might skip it for one reason or another.
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| ... = Fill in the blank with whatever followup or starter is ideal.
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| f.D = The 'far' version of D.
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| c.D = The 'close' version of D.
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| j.D = The jumping version of D.
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| C/2C = C or 2C
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| AA = Anti-Air. Only works if this move hits against someone in the air.
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| =Gameplay=
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| Throw LP+HK / LK+HK connects close
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| Throw Escape press LP+HK / LK+HK must use the same
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| just as the opponent combination that the
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| is throwing you opponent is using
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| to throw you in order to
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| escape
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| Forward Run f, f, then hold f
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| to continue run
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| Dash Jump uf
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| Halt b or stop holding f
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| Dash Backward b, b
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| Block High b
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| Block Low db will not block overheads
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| Super Jump d, ub/u/uf
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| Low Dodge Overhead d + LP+LK overhead
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| Backroll and Jump b + LP+LK can follow with air attack
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| Pursue Attack d/u + LP/LK/HP/HK pursue attack
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| when opponent is
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| on floor
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| Taunt HP+HK can hit opponent for very
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| minor damage; taunt
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| fills Super Meter
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| considerably
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| Instant Roll Forward f + LP+LK after being
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| knocked down and
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| before you hit the
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| floor
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| Instant Roll Backward b + LP+LK after being
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| knocked down and
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| before you hit the
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| floor
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| Delayed Roll Forward hold f after being
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| knocked down
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| Delayed Roll Backward hold b after being
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| knocked down
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| +++++++++++++++++++
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| | 2.2 Super Meter |
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| +++++++++++++++++++
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| You can build the Super Meter by using special moves, touching your opponent
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| with attacks, taunting, and being hit by your opponent. It is possible
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| to have 9 stocks of meter. The following are maneuvers that require super
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| meter stocks:
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| Guard Burst HP+HK while blocking requires one super meter
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| opponent's attack stock
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| Shadow Attack Launcher qcf + LK+HP requires one super meter
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| stock; must connect
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| (not blocked) to perform
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| entire maneuver; either
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| launches or wall bounces
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| opponent
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| Shadow Attack Rush qcb + LK+HP requires one super meter
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| stock
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| Stagger Grab hcf + LP+LK requires one super meter
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| stock; connects close
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| and is unblockable;
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| small window for free
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| attack after landing
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| maneuver
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| Super refer to character's requires one super meter
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| movelist stoc
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| =Characters=
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| *[[Master Huang (MM)]]
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| *[[Drunk Master (MM)]]
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| *[[Crane (MM)]]
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| *[[Ghost Kick (MM)]]
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| *[[Tiger (MM)]]
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| *[[Reika (MM)]]
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| *[[Scorpion (MM)]]
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| *[[Red Snake (MM)]]
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| *[[Monkey Boy (MM)]]
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| *[[Monk (MM)]]
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| *[[Lotus Master (MM)]]
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| *[[Saojin (MM)]]
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| =Secrets=
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| =Links=
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| [[Category:Martial Masters]] | | [[Category:Martial Masters]] |