Martial Masters: Difference between revisions

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[[File:martialmasterlogo.gif]]
=Introduction=
=Introduction=
Martial Masters (Chinese: 形意拳 Xíngyìqúan; Japanese name: シンイーケン, Shin-Ī Ken) is an arcade fighting game developed by IGS and released in 1999. The setting and characters draw inspiration from Hong Kong martial arts films, specifically Once Upon a Time in China, Drunken Master and Operation Scorpio.
Martial Masters (Chinese: 形意拳 Xíngyìqúan; Japanese name: シンイーケン, Shin-Ī Ken) is an arcade fighting game developed by IGS and released in 1999. The setting and characters draw inspiration from Hong Kong martial arts films, specifically Once Upon a Time in China, Drunken Master and Operation Scorpio.


=Button Notations=
{{Navbox-MartialM}}
789    u/b up u/f
456  =  bk  --  fw
123    d/b dn d/f
 
,    = Link. Doesn't directly cancel, you must properly time the next move.
(2B) = Optional move, you might skip it for one reason or another.
...  = Fill in the blank with whatever followup or starter is ideal.
f.D  = The 'far' version of D.
c.D  = The 'close' version of D.
j.D  = The jumping version of D.
C/2C = C or 2C
AA  = Anti-Air. Only works if this move hits against someone in the air.
 
=Gameplay=
Throw                    LP+HK / LK+HK            connects close
Throw Escape            press LP+HK / LK+HK      must use the same
                          just as the opponent    combination that the
                          is throwing you          opponent is using
                                                    to throw you in order to
                                                    escape
                   
Forward Run              f, f, then hold f     
                          to continue run
  Dash Jump              uf                                   
  Halt                  b or stop holding f
Dash Backward            b, b
 
                 
Block High              b
Block Low                db                      will not block overheads
 
Super Jump              d, ub/u/uf
Low Dodge Overhead      d + LP+LK                overhead
Backroll and Jump        b + LP+LK                can follow with air attack
Pursue Attack            d/u + LP/LK/HP/HK        pursue attack
                          when opponent is
                          on floor
 
Taunt                    HP+HK                    can hit opponent for very
                                                    minor damage; taunt
                                                    fills Super Meter
                                                    considerably
 
Instant Roll Forward    f + LP+LK after being         
                          knocked down and
                          before you hit the
                          floor
Instant Roll Backward    b + LP+LK after being         
                          knocked down and
                          before you hit the
                          floor
Delayed Roll Forward    hold f after being         
                          knocked down
Delayed Roll Backward    hold b after being         
                          knocked down
 
 
+++++++++++++++++++
| 2.2 Super Meter |
+++++++++++++++++++
 
  You can build the Super Meter by using special moves, touching your opponent
with attacks, taunting, and being hit by your opponent.  It is possible
to have 9 stocks of meter.  The following are maneuvers that require super
meter stocks:
 
 
Guard Burst              HP+HK while blocking    requires one super meter
                          opponent's attack        stock
 
 
Shadow Attack Launcher  qcf + LK+HP              requires one super meter
                                                    stock; must connect
                                                    (not blocked) to perform
                                                    entire maneuver; either
                                                    launches or wall bounces
                                                    opponent
Shadow Attack Rush      qcb + LK+HP              requires one super meter
                                                    stock
Stagger Grab            hcf + LP+LK              requires one super meter
                                                    stock; connects close
                                                    and is unblockable;
                                                    small window for free
                                                    attack after landing
                                                    maneuver
 
Super                    refer to character's    requires one super meter
                          movelist                stoc
 
=Characters=
*[[Master Huang (MM)]]
*[[Drunk Master (MM)]]
*[[Crane (MM)]]
*[[Ghost Kick (MM)]]
*[[Tiger (MM)]]
*[[Reika (MM)]]
*[[Scorpion (MM)]]
*[[Red Snake (MM)]]
*[[Monkey Boy (MM)]]
*[[Monk (MM)]]
*[[Lotus Master (MM)]]
*[[Saojin (MM)]]
=Secrets=
 
=Links=
 
[[Category:Martial Masters]]
[[Category:Martial Masters]]

Latest revision as of 23:55, 22 January 2021

Martialmasterlogo.gif

Introduction

Martial Masters (Chinese: 形意拳 Xíngyìqúan; Japanese name: シンイーケン, Shin-Ī Ken) is an arcade fighting game developed by IGS and released in 1999. The setting and characters draw inspiration from Hong Kong martial arts films, specifically Once Upon a Time in China, Drunken Master and Operation Scorpio.

Game Navigation

General
Controls
Notation
HUD
System
FAQ
Characters
Crane
Drunk Master
Ghost Kick
Lotus Master
Master Huang
Monk
Monkey Boy
Reika
Red Snake
Saojin
Scorpion
Tiger