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[[File:mmcrane.gif|right]] | |||
=Introduction= | =Introduction= | ||
'''Pros:''' <br> | |||
Has two practical infinites.<br> | |||
Has fast ground and air projectiles and a good DP.<br> | |||
Has unblockable setups for big damage. <br> | |||
Both supers are very good. 214B+C Shadow attack is amazingly broken.<br><br> | |||
'''Cons:''' <br> | |||
Weak high/low game, not that she needs one. <br> | |||
Mostly short normals.<br> | |||
Can chew through meter fast. <br> | |||
Needs meter to be effective.<br><br> | |||
=Move List= | =Move List= | ||
==Quick Movelist== | ==Quick Movelist== | ||
Normal Attacks: | Normal Attacks:<br> | ||
f+A<br> | |||
In Air d+C<br> | |||
<br> | |||
Special Attack: | Special Attack:<br> | ||
Crouching B, Crouching A<br> | |||
<br> | |||
Advanced attacks: | Advanced attacks:<br> | ||
Sky Travel (QCF+P)x3<br> | |||
Sky Travel (QCF+P)x3 | Crane's Wing F, QCF+P, Dn+P<br> | ||
Crane's Wing F, QCF+P, Dn+P | Crane's Needle QCB+P In Air QCB+P or B<br> | ||
Crane's Needle QCB+P In Air QCB+P or B | Crane's Strike HCB+P<br> | ||
Crane's Strike HCB+P | Crane's Shadow F,QCF+K<br> | ||
Crane's Shadow F,QCF+K | <br> | ||
Deadly Attacks:<br> | |||
Deadly Attacks: | Holy Needle QCBx2+P<br> | ||
Holy Phantom QCFx2+P<br> | |||
Holy Needle QCBx2+P | |||
Holy Phantom QCFx2+P | |||
==Shadow Moves== | ==Shadow Moves== | ||
Majestic Thrust qcf + LK+HP must connect (not blocked) to perform entire maneuver; small launch of opponent at end of maneuver<br> | |||
Dart Rain qcb + LK+HP<br> | |||
Stagger Grab hcf + LP+LK connects close and is unblockable; small window for free attack after landing maneuver<br> | |||
==Throw Moves== | |||
==Command Moves== | |||
Hair Groom HP+HK can hit opponent for very minor damage; taunt fills Super Meter considerably<br> | |||
Hopping Bladed Hand d + LP+LK overhead<br> | |||
Backroll and Jump b + LP+LK can follow with air attack<br> | |||
Heavenly Spin d + HP in air up to 5 hits<br> | |||
Crescent Swipe f + LP 2 hits with second hit being an overhead<br> | |||
Double Uppercut d + HP 2 hits<br> | |||
Double Stomp d/u + LP/LK/HP/HK pursue attack when opponent is on floor<br> | |||
==Special Moves== | |||
Spread Wing qcf + P LP=short, HP=far<br> | |||
--Closing Wing qcf + P LP=short, HP=far<br> | |||
---Final Wing qcf + P LP=short, HP=far<br> | |||
Majestic Flight f, d, df + P LP=short and 2 hits,HP=far and 2 hits<br> | |||
--Landing d + P second part must touch opponent to allow for this follow up<br> | |||
Sneaky Dart qcb + P projectile can be destroyed by a well imed physical attack<br> | |||
Air Sneaky Dart qcb + P/LK in air LP=far, LK=medium,HP= short and steepest angle;<br> | |||
projectile can be destroyed by a well timed physical attack<br> | |||
Flapping Thrust hcb + P LP=short, HP=far;unblockable<br> | |||
Shouting Crane f, d, df + K LK=short and 5 hits,HK=far and 6 hits<br> | |||
==Super Moves== | |||
Take Flight qcf, qcf + P <br> | |||
Deadly Darts qcb, qcb + P<br> | |||
=Combos= | |||
Crossups: j.B, j.2C | |||
Combos: | |||
2B 2A 6A 236A 236C 236C - Weak, but easy.<br> | |||
2B 2A 6A 236A 236C 236B+C ...<br> | |||
2B 2A 6A(2) 623A 2P<br> | |||
2B 2A 6A(1) 623C, 623C 2P - Near the corner you can land both hits of 6A.<br> | |||
2B 2A 6A 623C, 236236P<br> | |||
2B 2A 6A 623C, 623C, 214214P<br> | |||
c.C 6A ...<br> | |||
2C 6A ...<br> | |||
2D 236B+C, j.2C, 623C 2C<br> | |||
j.2C (crossup), c.C 623B, B A 6A(1) 623C, 623C 2P - Weird crossup combo, very hard to do.<br> | |||
------ | j.2C (crossup), c.C 623B, B A 6A 623C, 236236P - Obvious stronger finish.<br> | ||
j.B (crossup), A 6A(1) 623B ... - Same combo from j.B instead.<br> | |||
<br> | |||
... 623C, 623C, 214214P - Might not work at mid screen on some.<br> | |||
<br> | |||
63214P, 214214P - Big damage off the unblockable.<br> | |||
214B+C (blocked), 63214P, 623C 2P - Basic combo off unblockable setup.<br> | |||
<br> | |||
... 236B+C, 66 C 623D, j.2C, 623D, 623C 2P or 623C, 214214P - Works anywhere.<br> | |||
... 236B+C, 66 c.D, 623D, j.2C, 4, 623D, 623C 2P or 623C, 214214P - Corner<br> | |||
... 236B+C, 66 c.D, 623D, j.2C, j.2C, 623C 2P or 236236P - Easier Corner combo<br> | |||
... 236B+C, 6, j.C, c.C 6A ... - Delaunch, only works on Reika.<br> | |||
<br> | |||
41236A+B, c.C 6A ...<br> | |||
41236A+B, c.C 6A(1) 623B, B A 6A(1) 623C, 623C 2P - Crossup combo, very hard to do.<br> | |||
... 6A(1) 214B+C, (j.C, c.C, 6A(1) 214B+C)*n <br> | |||
- Infinite, won't work on Reika or against some crouchers?<br> | |||
<br> | |||
... 236B+C, (j.2C), 623D, j7.214B, ( 623D, j7.214B )*n - Infinite<br> | |||
<br> | |||
... 6A(1) 623B, A 6A(1) 623B, ...- Infinite. <br> | |||
Must be deep in the corner. Only works on Reika reliably. Can randomly work on Scorpion/Huang.<br> | |||
Extremely hard to do.<br> | |||
<br> | |||
... 6A(1) 623B, A 6A(1) 623B, B A 6A ... - Deep corner. Unreliable. Can work on Scorpion, Ghost Kick, <br> | |||
=Strategies= | =Strategies= | ||
Crane its a rushdown versatile character based about building meter with her needles and basic combos...after have some meter she can make her seudo-infinite ghost combo loops 2 or 3 times | |||
{{Navbox-MartialM}} | |||
[[Category:Martial Masters]] | [[Category:Martial Masters]] |
Latest revision as of 00:58, 23 January 2021
Introduction
Pros:
Has two practical infinites.
Has fast ground and air projectiles and a good DP.
Has unblockable setups for big damage.
Both supers are very good. 214B+C Shadow attack is amazingly broken.
Cons:
Weak high/low game, not that she needs one.
Mostly short normals.
Can chew through meter fast.
Needs meter to be effective.
Move List
Quick Movelist
Normal Attacks:
f+A
In Air d+C
Special Attack:
Crouching B, Crouching A
Advanced attacks:
Sky Travel (QCF+P)x3
Crane's Wing F, QCF+P, Dn+P
Crane's Needle QCB+P In Air QCB+P or B
Crane's Strike HCB+P
Crane's Shadow F,QCF+K
Deadly Attacks:
Holy Needle QCBx2+P
Holy Phantom QCFx2+P
Shadow Moves
Majestic Thrust qcf + LK+HP must connect (not blocked) to perform entire maneuver; small launch of opponent at end of maneuver
Dart Rain qcb + LK+HP
Stagger Grab hcf + LP+LK connects close and is unblockable; small window for free attack after landing maneuver
Throw Moves
Command Moves
Hair Groom HP+HK can hit opponent for very minor damage; taunt fills Super Meter considerably
Hopping Bladed Hand d + LP+LK overhead
Backroll and Jump b + LP+LK can follow with air attack
Heavenly Spin d + HP in air up to 5 hits
Crescent Swipe f + LP 2 hits with second hit being an overhead
Double Uppercut d + HP 2 hits
Double Stomp d/u + LP/LK/HP/HK pursue attack when opponent is on floor
Special Moves
Spread Wing qcf + P LP=short, HP=far
--Closing Wing qcf + P LP=short, HP=far
---Final Wing qcf + P LP=short, HP=far
Majestic Flight f, d, df + P LP=short and 2 hits,HP=far and 2 hits
--Landing d + P second part must touch opponent to allow for this follow up
Sneaky Dart qcb + P projectile can be destroyed by a well imed physical attack
Air Sneaky Dart qcb + P/LK in air LP=far, LK=medium,HP= short and steepest angle;
projectile can be destroyed by a well timed physical attack
Flapping Thrust hcb + P LP=short, HP=far;unblockable
Shouting Crane f, d, df + K LK=short and 5 hits,HK=far and 6 hits
Super Moves
Take Flight qcf, qcf + P
Deadly Darts qcb, qcb + P
Combos
Crossups: j.B, j.2C
Combos:
2B 2A 6A 236A 236C 236C - Weak, but easy.
2B 2A 6A 236A 236C 236B+C ...
2B 2A 6A(2) 623A 2P
2B 2A 6A(1) 623C, 623C 2P - Near the corner you can land both hits of 6A.
2B 2A 6A 623C, 236236P
2B 2A 6A 623C, 623C, 214214P
c.C 6A ...
2C 6A ...
2D 236B+C, j.2C, 623C 2C
j.2C (crossup), c.C 623B, B A 6A(1) 623C, 623C 2P - Weird crossup combo, very hard to do.
j.2C (crossup), c.C 623B, B A 6A 623C, 236236P - Obvious stronger finish.
j.B (crossup), A 6A(1) 623B ... - Same combo from j.B instead.
... 623C, 623C, 214214P - Might not work at mid screen on some.
63214P, 214214P - Big damage off the unblockable.
214B+C (blocked), 63214P, 623C 2P - Basic combo off unblockable setup.
... 236B+C, 66 C 623D, j.2C, 623D, 623C 2P or 623C, 214214P - Works anywhere.
... 236B+C, 66 c.D, 623D, j.2C, 4, 623D, 623C 2P or 623C, 214214P - Corner
... 236B+C, 66 c.D, 623D, j.2C, j.2C, 623C 2P or 236236P - Easier Corner combo
... 236B+C, 6, j.C, c.C 6A ... - Delaunch, only works on Reika.
41236A+B, c.C 6A ...
41236A+B, c.C 6A(1) 623B, B A 6A(1) 623C, 623C 2P - Crossup combo, very hard to do.
... 6A(1) 214B+C, (j.C, c.C, 6A(1) 214B+C)*n
- Infinite, won't work on Reika or against some crouchers?
... 236B+C, (j.2C), 623D, j7.214B, ( 623D, j7.214B )*n - Infinite
... 6A(1) 623B, A 6A(1) 623B, ...- Infinite.
Must be deep in the corner. Only works on Reika reliably. Can randomly work on Scorpion/Huang.
Extremely hard to do.
... 6A(1) 623B, A 6A(1) 623B, B A 6A ... - Deep corner. Unreliable. Can work on Scorpion, Ghost Kick,
Strategies
Crane its a rushdown versatile character based about building meter with her needles and basic combos...after have some meter she can make her seudo-infinite ghost combo loops 2 or 3 times