Martial Masters/Lotus Master: Difference between revisions

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=Introduction=
=Introduction=
'''Pros:''' <br>
Unblockable setups!<br>
Some very large pokes. <br>
Decent projectiles. <br>
Jumping throw. <br>
Good supers. <br>
Good air normals. <br>
214B+C is very good.<br>
421P gives big frame advantage.<br><br>
'''Cons:''' <br>
Big target. <br>
No free DP. <br>
Works hard for damage. <br>
Chews through meter fast. <br>
Projectiles have long recovery and many characters have easy ways around them.<br><br>


=Move List=
=Move List=
==Quick Movelist==
Normal Attack:<br>
F+C (good for comboing into a QCF+C)<br>
<br>
Special Attack:<br>
Crouching A or B x3<br>
<br>
Advanced Attacks:<br>
Lotus Spell (Straight)      QCF+P<br>
Lotus Spell (Upward)        QCF+K<br>
Dancing Hawk                HCF+K<br>
Phantom Wind                B,QCB+P,QCB+P,QCF+P,A<br>
Guillotine                  In the Air QCF+P<br>
<br>
Deadly Attacks:<br>
Hawk                        QCFx2+P (Light P jumps close, HP jumps Far)<br>
Lotus Secrets              QCFx2+K<br>
Burning Lotus              QCB+P  (Catches opponent in air)<br>
==Shadow Moves==
Lotus Rush              qcf + LK+HP              must connect (not blocked) to perform entire maneuver; wall bounces opponent<br>
Swallowing Lotus        qcb + LK+HP              absorbs projectiles; has a vacuum effect; can have two on the screen at the same time<br>
Stagger Grab            hcf + LP+LK              connects close and is unblockable; small window for free attack after landing maneuver


==Throw Moves==
==Throw Moves==


==Command Moves==
==Command Moves==
Flame Toss              HP+HK                    can hit opponent for very minor damage; taunt  fills Super Meter considerably<br>
Hopping Double Slash    d + LP+LK                overhead<br>
Backroll and Jump        b + LP+LK                can follow with air attack<br>
Dead Claw                f + HP                  2 hits and must be blocked low; launches opponent<br>
Short Dual Slide Kick    db + HK                  must be blocked low<br>
Medium Dual Slide Kick  d + HK                  must be blocked low<br>
Far Dual Slide Kick      df + HK                  must be blocked low<br>
Pouncing Claw            d/u + LP/LK/HP/HK        pursue attack when opponent is on floor<br>


==Special Moves==
==Special Moves==
Bloom                    qcf + P                  LP=appears stationary close, HP=appears stationary far;
will  collide with other  projectiles as both will be "destroyed" in the process<br>
Pouncing Claw            b, d, db + P            LP=short, HP=far; overhead<br>
-Reaping Claw          qcb + P                  Pouncing Claw must touch opponent for this follow up to come out<br>
--Sky Slash            qcf + P<br>
---Air Double Claw    P<br>
Lotus Catch              hcf + P in air            must touch opponent to perform the entire maneuver; unblockable; <br>
can catch both airborneand grounded opponents<br>
Raising Bloom            qcf + K                  LK=short and upwards,HK=far and upwards;<br>
will  collide with other  projectiles as both will be "destroyed" in the process<br>
Thunderous Strikes      hcb + K                  LK=4 hits, HK=9 hits; <br>
must touch opponent to perform the entire maneuver; unblockable<br>


==Super Moves==
==Super Moves==
Death Touch              qcf, qcf + P            LP=short, HP=far; must touch opponent to perform the entire maneuver; unblockable<br>
Tower Of Flames          hcb + P                  LP=short, HP=far; catches airborne opponent<br>
Giant Bloom              qcf, qcf + K            absorbs projectiles<br>


=Combos=
=Combos=
Crossups: j.A, j.C
Crossups: j.A, j.C<br><br>
 
Normals:
  6C  - Launches
  1D/2D/3D  - Controls the distance of his slide.
 
Specials:
  236A/C  - Projectile. Stays in place at a distance.
  236B/D  - Projectile. Moves forwards and up.
  63214B/D  - Unblockable rush attack.
  421A/C 214P 236P P  - First hit is High.
  j.41236A/C  - Diving Throw. Can be TKed. Grabs in the air or on the ground.
 
Supers:
  63214A/C  - Anti-Air grab. A version jumps vertical, C jumps diagonal.
  236236A/C  - Unblockable strike. A version jumps short, C jumps far.
  236236K  - Projectile. Untechrollable?
 
Taunt:
  Can hit people in the air or if they are standing still. But otherwise,
  passes through without hitting.
 
214B+C Shadow Special:
  Has Vacuum. Can have up to 2 on the screen at a time. Vacuum effect
  will stack with more than one on the screen.
 
Unblockable Setup:
Unblockable Setup:
  214B+C, 63214D or 236236P
214B+C, 63214D or 236236P Escapable via Guard Cancel.<br>
  Escapable via Guard Cancel.
<br>
 
Combos:<br>
 
2A 2B 6C ...<br>
Combos:
(2B) 2B 6C ... <br>
 
2B 2B 2B 6C 236236C<br>
2A 2B 6C ...
(2B) 2B 6C ...  
2B 2B 2B 6C 236236C
 
c.C/c.D/2C 6C ...
 
... 6C f.D
... 6C 236C, Taunt  - Builds decent meter.
... 6C 63214C
 
... 6C 236236K  - Corner only.
... 6C 214B+C, f.D, c.D, j.D  - Deep Corner only.
... 6C 214B+C, f.D, c.D 63214C  - Deep Corner only.
... 6C 214B+C, 236236K, 63214P - Deep Corner only.
 
... 6C(1) 421A 214P 236P, f.C  - Distance specific, might miss from far.
... 6C(1) 421A 214P 236P, 66 c.C 6C or 236236K 2P/K - Works mid, but difficult.


... 6C(1) 421A 214P 236P, c.C/2C 6C 214B+C, f.D, c.D, j.D  - Near Corner.
c.C/c.D/2C 6C ...<br>
... 6C(1) 421A 214P 236P, c.C/2C 6C 214B+C, f.D, c.D 63214P  - Near Corner.
... 6C(1) 421A 236B+C ...


... 236B+C, f.D, f.D, 66 c.D, 236D or 63214C
... 6C f.D<br>
... 6C 236C, Taunt  - Builds decent meter.<br>
... 6C 63214C<br>


41236A+B c.D 6C ...
... 6C 236236K  - Corner only.<br>
... 6C 214B+C, f.D, c.D, j.D  - Deep Corner only.<br>
... 6C 214B+C, f.D, c.D 63214C  - Deep Corner only.<br>
... 6C 214B+C, 236236K, 63214P - Deep Corner only.<br>
<br>
... 6C(1) 421A 214P 236P, f.C  - Distance specific, might miss from far.<br>
... 6C(1) 421A 214P 236P, 66 c.C 6C or 236236K 2P/K - Works mid, but difficult.<br>
<br>
... 6C(1) 421A 214P 236P, c.C/2C 6C 214B+C, f.D, c.D, j.D  - Near Corner.<br>
... 6C(1) 421A 214P 236P, c.C/2C 6C 214B+C, f.D, c.D 63214P  - Near Corner.<br>
... 6C(1) 421A 236B+C ...  <br>
<br>
... 236B+C, f.D, f.D, 66 c.D, 236D or 63214C<br>
<br>
41236A+B c.D 6C ...<br>


=Strategies=
=Strategies=
Lotus Master its the antagonist of the game when he use his real form as the final boss, but in the gameplan's he's the long distance poking and keepaway fighter, also had a big throw anti air


{{Navbox-MartialM}}
[[Category:Martial Masters]]
[[Category:Martial Masters]]

Latest revision as of 00:58, 23 January 2021

Mmlotusm.gif

Introduction

Pros:
Unblockable setups!
Some very large pokes.
Decent projectiles.
Jumping throw.
Good supers.
Good air normals.
214B+C is very good.
421P gives big frame advantage.

Cons:
Big target.
No free DP.
Works hard for damage.
Chews through meter fast.
Projectiles have long recovery and many characters have easy ways around them.

Move List

Quick Movelist

Normal Attack:
F+C (good for comboing into a QCF+C)

Special Attack:
Crouching A or B x3

Advanced Attacks:
Lotus Spell (Straight) QCF+P
Lotus Spell (Upward) QCF+K
Dancing Hawk HCF+K
Phantom Wind B,QCB+P,QCB+P,QCF+P,A
Guillotine In the Air QCF+P

Deadly Attacks:
Hawk QCFx2+P (Light P jumps close, HP jumps Far)
Lotus Secrets QCFx2+K
Burning Lotus QCB+P (Catches opponent in air)


Shadow Moves

Lotus Rush qcf + LK+HP must connect (not blocked) to perform entire maneuver; wall bounces opponent
Swallowing Lotus qcb + LK+HP absorbs projectiles; has a vacuum effect; can have two on the screen at the same time
Stagger Grab hcf + LP+LK connects close and is unblockable; small window for free attack after landing maneuver

Throw Moves

Command Moves

Flame Toss HP+HK can hit opponent for very minor damage; taunt fills Super Meter considerably
Hopping Double Slash d + LP+LK overhead
Backroll and Jump b + LP+LK can follow with air attack
Dead Claw f + HP 2 hits and must be blocked low; launches opponent
Short Dual Slide Kick db + HK must be blocked low
Medium Dual Slide Kick d + HK must be blocked low
Far Dual Slide Kick df + HK must be blocked low
Pouncing Claw d/u + LP/LK/HP/HK pursue attack when opponent is on floor

Special Moves

Bloom qcf + P LP=appears stationary close, HP=appears stationary far; will collide with other projectiles as both will be "destroyed" in the process
Pouncing Claw b, d, db + P LP=short, HP=far; overhead
-Reaping Claw qcb + P Pouncing Claw must touch opponent for this follow up to come out
--Sky Slash qcf + P
---Air Double Claw P
Lotus Catch hcf + P in air must touch opponent to perform the entire maneuver; unblockable;
can catch both airborneand grounded opponents
Raising Bloom qcf + K LK=short and upwards,HK=far and upwards;
will collide with other projectiles as both will be "destroyed" in the process
Thunderous Strikes hcb + K LK=4 hits, HK=9 hits;
must touch opponent to perform the entire maneuver; unblockable

Super Moves

Death Touch qcf, qcf + P LP=short, HP=far; must touch opponent to perform the entire maneuver; unblockable
Tower Of Flames hcb + P LP=short, HP=far; catches airborne opponent
Giant Bloom qcf, qcf + K absorbs projectiles

Combos

Crossups: j.A, j.C

Unblockable Setup: 214B+C, 63214D or 236236P Escapable via Guard Cancel.

Combos:
2A 2B 6C ...
(2B) 2B 6C ...
2B 2B 2B 6C 236236C

c.C/c.D/2C 6C ...

... 6C f.D
... 6C 236C, Taunt - Builds decent meter.
... 6C 63214C

... 6C 236236K - Corner only.
... 6C 214B+C, f.D, c.D, j.D - Deep Corner only.
... 6C 214B+C, f.D, c.D 63214C - Deep Corner only.
... 6C 214B+C, 236236K, 63214P - Deep Corner only.

... 6C(1) 421A 214P 236P, f.C - Distance specific, might miss from far.
... 6C(1) 421A 214P 236P, 66 c.C 6C or 236236K 2P/K - Works mid, but difficult.

... 6C(1) 421A 214P 236P, c.C/2C 6C 214B+C, f.D, c.D, j.D - Near Corner.
... 6C(1) 421A 214P 236P, c.C/2C 6C 214B+C, f.D, c.D 63214P - Near Corner.
... 6C(1) 421A 236B+C ...

... 236B+C, f.D, f.D, 66 c.D, 236D or 63214C

41236A+B c.D 6C ...

Strategies

Lotus Master its the antagonist of the game when he use his real form as the final boss, but in the gameplan's he's the long distance poking and keepaway fighter, also had a big throw anti air

Game Navigation

General
Controls
Notation
HUD
System
FAQ
Characters
Crane
Drunk Master
Ghost Kick
Lotus Master
Master Huang
Monk
Monkey Boy
Reika
Red Snake
Saojin
Scorpion
Tiger